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UNREAL ENGINE 4 IS FREE
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You are currently reading a thread in /v/ - Video Games

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You guys have literally NO excuse to not start learning how to develop games, especially when this thing is completely FREE. You only pay 5% royalties to UE4 if you release anything.
>>
>>285339102
>You guys have literally NO excuse to not start learning how to develop games

I have no creative talent whatsoever.

What now?
>>
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>literally NO excuse

Yea, don't care :^)
>>
>>285339102
I don't have the time to learn it. I'd rather write the story for a game
>>
>free
>5%
>>
>>285339410
if the game does well, 5% is quite a lot
>>
>>285339505
No it's not.
>>
I don't know how to and even so I don't think I'd do good
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>>285339369
Carefull man. You might loose your WiiU
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>>285339505
Dude it's literally nothing if you know anything about Venture capital etc..
>>
>>285339505
>Pay 5% royalty when the game sells $3k
>5% of 3000 is $150
>That's really nothing to what you earn.
>>
>>285339102
What are the system requirements?
>>
>>285339595
it is. for example if gta 5 for the old consoles was made with unreal, they'd get 3.5 million in the first few weeks alone.
>>285339738
>thinks 3k is a lot
oh boy
>>
>>285339804
>What are Unreal Engine 4's system requirements?
>For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a >DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.

https://www.unrealengine.com/faq
>>
>>285339102
I know how to make games, well the programming part at least, I just don't find it fullfilling hobby anymore, I'd rather just play them.
>>
>wanting to make games

making video games SUCKS
>>
Don't know UE4.

I prefer Ren'Py because Python is easy.
>>
>>285339505
>being this selfish when they could charge WAY more for something you most likely have no knowledge on how to create something even half as good
>>
>>285339931
you gotta be at least 18 to use this board
>>
What if I make a freeware game with it? What then?
>>
There are already too many shitty indie games, we don't need more.
>>
>>285339738
>game makes $10 million
>5% of $10 million is $50,000
>$50,000 for literally nothing
Yeah, totally not a lot of money.
>>
>>285340432
Epic gets cucked out of their 5%
>>
>>285340432
5% of 0 is 0, genius.
>>
>>285340432
>create website with paid login
>game won't work unless linked with site db connected to account.

People would basically have to pay to play the game even though the game would be technically free.
>>
>>285340595
?
It's 500,000?
10% of 10mill is 1mil, aka 5% is 500k
>>
>>285340595
>You still pocket $9,950,000
>>
>>285340652
Jackpot
>>
>>285339102
>>285339256
>>285339325
>>285339369
>>285339410
>>285339505
>>285339595

>Free

https://www.youtube.com/watch?v=zS1gmTabMHg
>>
>>285340409
They could have 0% royalties like every other engine
>>
>>285340595
>>285340778
You're right, I left out a zero.
>>
>>285340778
aka is not the right word to use here
>>
>>285339102
>NO excuse

unreal enjine doesn't allow modding
>>
>>285340415
no you don't.

>>285340409
it doesn't take a genius to realise that a one-time payment of a few thousand monies is less than continued payments of what you earn. if you sell only some copies, it's okay. but if you do fucking well, then you're fucked.
>>
>UE4 for free
Good, then maybe we'll see some fucking games that actually use it.
>>
>>285340051

>8 GB RAM
>>
>>285340953
what are you talking about

if you're talking about the engine itself, they give you the sourcecode to it.
>>
>>285340595
>>$50,000 for literally nothing
Yeah they only made the program and updated all for free that gave you all that success, fuck off cunt.
>>
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>>285339102
Wow this is actually pretty impressive.
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>>285340989
Why are you fucked? You're still making 95% of the profit.
>>
>>285339102
UE4 is shit though.
All it does is trick indie devs into thinking they can accomplish some gorgeous AAA game that will push the industry forward with revolutionary graphics when indie devs can barely even handle low poly shit.
>>
>>285341229
Yep.

No engine? No game.

5% is respectful as fuck when you look at Steam taking 30% of sales just for being on their platform. 30% of all your hard work in fat bitch gaben's pocket.
>>
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>>285340989
>fucked
>5%
>still making 95% profit on a game that's doing well
>>
>>285339102
Neat and just got a Wii U devkit a last week too! Gonna work making a Wii U compiler now for UE4. Get ready for Unreal Engine quality games on the Wii U guys. What kind of games would like to see?
>>
>>285341421
here's your reply
>>
Fuck.

Now I must get a decent PC.
>>
>>285340784
>>285341376
it doesn't fucking matter what I earn. if I make a few hundret thousand from selling my game or movie or whatever, it's a lot less money to pay for the engine instead of royalties. are you people this stupid? there's a point where paying for the software once costs less than the royalties they'd get.
jesus christ, did none of you go to school?
>>
>>285341508
Why are you lying to strangers on the internet?
>>
>>285341563
>it doesn't fucking matter what I earn.

And that's why you're poor.
>>
>>285339102
I'l be in if UE4 supports both Vita and Wii U also Raspberry Pi.
>>
>>285341563
>are you this fucking greedy
Jesus Christ eat a dick already. People don't want to pay to TRY to make a game that might not even succeed. That's literally wasting your money.
>>
How do I go about learning how to use UE4
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>>285341634
You have no reason to believe me but I have no reason to lie it's up for you to decide but you have nothing to lose if you do.
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>>285339102
>You guys have literally NO excuse to not start learning how to develop games

yeah, except the part where UE4 runs like shit and will continue to run like shit for the rest of the generation. When I want to market to high-end PC users only I'll use UE4
>>
>>285341837
read the documentation
>>
>>285339256
make indie games about things nobody cares about like depression
>>
>>285341563
When the engine was subscription you could email them and pay outright for the game.

It's a gamble because they will know what your game is worth more than you will.


Also it's only 3000+ copies when they take 5%.
10 dollar game? Enjoy your 29990 dollars with no 5%.

Then enjoy your massive taxes that you have to pay anyways.
>>
>>285341960
Its on mobile, but it probably runs shit too even with little optimizations it has. Since UE4 isn't on Wii U, you can expect shitty performance :P
>>
>>285340989
If anything, releasing it this way had to be done.

With professional dev teams hitting the shit, the market is shifting towards indies and indies normally will/can not buy a few thousand dollar license when most of them haven't made games before. To make such a large investment when there's strong risk that they can't even release a product is too large to them, so that's why they go to shit like Unity.

The market is saturated with Unity and UE knows it, so they're probably doing this to get more indie support while most likely raking in more dosh this way.
>>
>>285339102

I hope this kills Unity.
>>
>>285341837

this
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>>285341497
More like 65% ,if you want a successful game you need it on steam who takes a 30% cut
>>
>>285342285
Nobody forces people to use Steam.
>>
Name 2 good UE games.
>>
All these UE4 games coming out will be good for the industry. Fuck Unity.
>>
I know there's itch.io but does anyone know what cut does GOG take?
>>
>>285341683
>completely ignoring what else I wrote
here's your reply

>>285341797
TRYING is one thing. yes, it's great that it's free to download and experiment with it. but if you don't understand anything about cost-effectiveness you shouldn't start a business anyway. stick to programming and designing but please, let others do your business.

>>285342112
>>285342192
well, finally the adults are here.
>>
>>285340917
Word¿
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>>285341563
You just sound greedy as fuck. Are you a Jew?
>>
>>285342452

Mirror's Edge
Arkham Asylum

and that's literally all I can think of. There were probably some low-budget games that were neat that I can't remember at the moment. Was Kick beat on unreal?
>>
>>285342452
Metroid Prime
>>
>>285342605
>I'd rather spend 15.000 for something I could have for 3.000
that is literally you.
>>
>>285342285
And now you see the problem with Steam's monopoly.
>>
>Your gaymen PC is now a development studio

How's it fucking feel PS4 phaggots?
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>>285342781
It's literally perfect.

It's better to give than receive
>>
>>285342968
that's why you're in your mum's basement fapping to hentai
>>
How hard is unreal compared to cryengine?
>>
>>285341508
>>285341913
I want fun games.
>>
I'm feeling productive today, Where do I start if I wanna learn how to make vidya?
>>
>>285342452
Killing Floor
RO2/Rising Storm
Bam Ham series
Brothers
Dishonored
Bulletstorm was okay
The new xcoms were okay as well
I'm pretty sure the ME series was on UE
Tribes: Ascend
>>
I'm learning C# as I am thinking of using Unity for my games.
Can C# be useful for UE4 too?
>>
>>285343304
http://alloyed.github.io/agdg-links/
>>
>>285342792

There's also GOG and self-publishing like Minecraft did.
>>
>>285343170
A reply.
>>
>>285341508

Dungeon Crawler like Wizardry/Etrian Odyssey/Strange Journey.
>>
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>>285342452
Life is Strange
>>
>>285342452
>Mirror's edge
>new xcom
>bioshock
>alice madness returns

unreal has some good games
>>
>>285339102
>chromatic abberation shitty motion blur: the engine
>good
>implying i wont start developing with 2d games
>>
>>285344059
>2d

Good, then get at it then.
>>
Call me when they release mt framework to the public
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>>285343517
Thanks, gonna try learning how to code and make some shitty 2D platformer or something.
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>>285344059
Paper 2D

>>285343495
GDC, etc. -- anything's possible
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>>285344210
I would be very excited about that.
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>>285339102
>no native C# support
into the trash!
>>
>>285339102
It's FREE!
>5% Royalty

Hurrrrrrrrrrr
>>
i just tried it
it took me an hour to figure out how to resize things

guess im just not cut out for it
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>>285344461
>C#
>Java bullshit
C++ or get out of my /g/
>>
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The new Unreal game is fun. Won my first deathmatch
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>>285342193
>>285342504
It's going to take more than that to kill Unity considering it,

Doesn't require royalties,
Easier to learn,
Faster to make games with (no compiling when you want to test new code)
Unity5 is being hyped to hell and back

Even if UE4 manages to take the crown the only thing that will happen is that more shitty games will be made in Unreal instead, and be forewarned a bad Unity game is just a bad game, but a bad Unreal game could destroy your PC.
>>
>>285342792
30% is fair for what Steam provides
You'll sell much less without it
>>
>>285339931
>3.5 million is a lot when your game made 2 billion

yeah, sure it is.
>>
>>285344795
And you'd sell much less without an engine
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>>285344540
Release a free game :^)
>>
>>285344575
>2015
>C++
>>
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>>285343495

Fellow Unitybro check this shit out!
https://www.youtube.com/watch?v=5hAahXahUVU
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>>285339931
> for example if gta 5 for the old consoles was made with unreal, they'd get 3.5 million in the first few weeks alone.
It's still only 5% of the WHOLE sales.
If they'd get 3.5 million, imagine how much you'd have to make for them to get that much.
protip 3.5million is still only 5% of the whole sum
>>
>>285344994
OH SHIT, my dick is hard. This can't go bad in either case.

>get mono working
>get to code in comfy C#

>don't get it working
>get a chance to practice C++
>>
>>285339102

>can't draw
>can't animate
>can't make models
>can't code
>not a single original idea in me
>no motivation to learn any of these skills

I mean shit man I barely even have the energy to play games why the fuck would I make them?
>>
Well then, UE or Unity?
>>
>Source 2 vs UE4 vs Unity 5

The great engine wars are upon us

There can be only one
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>>285341427
>>285341427
>>285342285
>>285342792
>ABLOO, ABLOO 45%

Digital always grant you higher returns then phyiscal, even with the Steam's license cuts.
>>
>>285345904
If you want to use the industry standard due to safety concerns and happen to know a bit of C++, go with UE4
If you want to be a college student who thinks #OccupyWallstreet actually did something and wants to use C#, use Unity
If you're a meme-loving fuck and you played Roblox enough to understand Lua, LOVE might be your way to go.
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>can't even write a decent paragraph of a story
>making a full game
I will continue to be a dirt pig consumer, not a creator
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>>285339595
yes it is, you dumb fuck.
how amusing it is that online stores get a share between 20 and 50% of the whole revenue in any game/application/music/etc while contributing with literally 0 and no one seems to care about it since it's only fair since they do their part and place the product on the "shelves"

but then unreal engine comes out and asks for 5% from something that would even exist if it wasn't for their engine and some people claim it's just too much

pathetic people with no knowledge about anything

also this: http://www.cryengine.com/community/viewtopic.php?f=355&t=86263
30% if indie or more than a million if major studio
>>
>>285341563

No we did, you're just Jewish.

There are plenty of businesses out there that pay for licensed product, pay royalties, etc. and come out on top - knowing full well it could've probably been done cheaper from scratch.

However, time = money and creating an engine takes up plenty of it.

Would you rather have $9,500,000 now or $10,000,000 a year or two down the road? Nevermind, you're Jewish so I know your answer, so I'll just say most people - including businesses - are simply going to take the 95% up front and happily pay the "convenience fee".
>>
But how am I supposed to make a game if I don't know how to code in any language? This thing isn't like photoshop where you just learn the tools right? I assume you have to make most of your tools.
>>
>>285344795
30% to steam
5% to epic

talk about getting your shit pushed in
>>
>>285345935
How much does Valve take for their Source 2 engine?
>>
>>285346356
Anon. Can you add, multiply, subtract, divide and mod?
Do you understand how to research effectively?
Do you have basic grasp on logic?

If so, you can learn how to program.
>>
>>285346475
No one really knows yet. Details on S2 are probably what tomorrow's big announcement is about.
>>
>>285346268
wanted to quote this >>285339505 fucker and backing what >>285339595 said but was watching tv while posting and confused everything
>>
>>285345935

I bet Source 2 still uses Hammer editor.
>>
This, >>285340432
and put a donation button on your site where you host the game or the game official site?

What then?
>>
I'm gonna port Ocarina of Time into UE4 and then work on better graphics etc.
>>
>>285346901
You'll lose more money then if you'd just sell the game. Only a small fraction actually donates. They'd rather pay for Twitch Turbo and sub to their favorite streamer for a year than give some Indie dev that made a good game some of that money.
>>
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I always see people talking about Unreal/Unity, but are there any better 3D engines with decent documentation that anyone could get a hold of? Something that can handle fast-paced action respectably.
>>
>/v/ acting like 5% is a big deal

As per usual.
>>
>>285340051
>8GB RAM

you can't fucking develop and debug a game with that little
>>
>>285346546
Let me put it this way, and I swear to GOD I'm not trolling and just faking or anything, but I hate programming. I had to take an HTML class in college for my degree. Shit bored the fuck out of me and just felt tedious. I'm way more of a writer/world builder. I can come up with good things to do in video games, like how a combat system should run or something, but I don't want to sit there and program that shit. I usually just write my ideas down on paper and then lose the paper after like a week.
>>
>>285347303

Source....and I guess unity. The rest in-house by the respective devs
>>
>>285342452
Tera uses a modified UE.
Also, Gears of War.
>>
>>285346438
You're free to distribute the game yourself with your own engine, or just licensing another one, Unity is not that costly to begin with. If you don't have $1,500 to spare on a game, you probably won't notice the cut anyway, since 0xwhatever is still 0
This is not how you getting your shit pushed in, without this you don't even have shit to begin with
>>
>>285339102
>Free
>5%

Okay. I hope you realize that for significant enough sales, you'd end up paying MORE than you would if you had simply used an "actually free" engine like there are many.
>>
>>285347303
Unity is cheap, multiplatform, has a lot of tutorials and potential in the right hands
>>
>>285347613
Steam takes 30% and people still use it
>>
>5%
Hang on, this is fucking awful
Not for small, but big developers
Surely they won't want to make AAA games with UE4 now at all? So if something like GTA 5 was made in UE4, instead of paying normal licensing costs they would have to pay 100 million. 100 fucking million
>>
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>>285347446
so you're an idea guy.
>>
>>285339102
>This kills the Unity
>>
>>285347706
Surely no one is this stupid. Right?
>>
All these people bitching about 5 percent when steam takes 30 and steam has nothing to do with actually MAKING the game
>>
>>285347613

So which (good ones) are actually completely free in their whole package?

Unities "free" version has tons of limitations that you can't dismiss if you want to make something that looks actually good.
>>
>>285347446
Buy a fucking sketchbook anon. Buy two, one with lines and one for pure skecthing. I'm only at stage 0.3 of my game dev but this is something I do know. Once you've filled enough pages worth of random ideas, drawings, concepts, diagrams whatever, you'll be motivated to bring some of those to fruition. Even if it takes learning programming, which is probably more fun once you get started with it.
>>
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>>285347485
Can you even name a successful game that doesn't use Steam and isn't Minecraft?
>>
>>285347762
I guess. What kind of shit can that get me in the industry? It's the main reason I write stories/make settings for tabletop RPG campaigns for my friends to play through. I've got a head full of cool shit, but can only put it on paper instead of making it into a game.
>>
>>285346843

Fuckin hammer, bro. I remember using that shit back in like 2000 maybe even earlier. I do know I mapped for Half Life before the editor was renamed to hammer. It had a generic as fuck name back then. I just hope whatever they do, they make an optimized engine above all else. UE4 is powerful but is a bloated pile of shit in regards to performance. Brings my i7 and GTX 780 system to it's knees for very little return. Also it primarily uses static lighting to look good. Static is bad. Dynamic is the future. So from the start UE4 is a backward thinking engine.
>>
>>285348089
some of the shit on origin.
>>
>>285348086
see
>>285348103
I already have a way of "bringing it to life." But I don't make any money for bringing it to life that way.
>>
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>>285339102
>free
>5% of revenue
>REVENUE not profit
>>
>>285347926
Of course he is, there's already a guy here claiming that you don't have to be 18yo to browse this site saying the same shitty argument

>>285348089
Successful? Probably not, but you have little chance for success to begin with, even with steam, unless you have a lot of popular youtubers as your best buddies or making some kind of bait, youtube/pseudohardcore/pony/furries/sjw/whatever
>>
https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html?utm_source=uelauncher&utm_medium=software&utm_campaign=learntab

Unreal is telling Unity to fuck off
>>
>>285348316
Why would they be wanting profit, retard
>>
Does anybody want to band together to try to actually make something decent in a timely fashion?

I can make music and sound effects. It could be a learning experience to do more if somebody has a good idea.
>>
>>285339102
BASED EPIC GAMES
>>
>>285348089
LoL? Most Blizzard games? EA's games that are only on Origin and not on Steam like Battlefield?
>>
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>>285348531
>WE WANT THE UNITY AUDIENCE

It's over Unreal is fucked!
>>
>>285339102
I've got no motivation and drive to learn how to code, and no creative ideas.
>>
>FREE
What if I make a FREE film (People use Unreal for this?) but it has ads?
>>
>>285348794
So you're not an idea guy? That's better.
>>
>>285349007
Ad revenue is still revenue and Epic still expects you to pay out the 5% quarterly.
>>
WE UE4 NOW
>>
>>285348545
>in a timely fashion?

A good team can create a small, fun game in ~4-6 months. A team consisting of random dudes on the internet will probably take 3 times the amount of time because you'll always have to wait for the work of the other guy to continue your work. I doubt that people that actually show up will probably either do nothing after the initial phase of distributing the work or will be extremely slow because, you know, their work and life goes first. And that is if they don't just drop it after the initial meeting without telling the rest of the team.
>>
>>285349007
>5% royalty
Unless you're literally giving it out for free, no advetizement and no donation begging then you pay up.
>>
>>285348545
Do you have something like a soundcloud with some of your work to show? I've seen some talented guys on /v/ during the years, their soundclouds always had good stuff on them.
>>
Is it even possible to make single-threaded game on UE4?

Currently most Unity titles run like shit with one CPU core being pegged at 100% and rest not being used.

I wonder if it will be possible to fuck up so badly with UE4?
>>
>>285348545
I would love to but I'm learning how to do a lot of stuff as I go along so I'd just hold the project back.
>>
>>285339102
is anyone trying to play unreal tourny? I sat for like 3 minutes looking for a game and never found one
>>
Game Maker was a little too complex for me. How easy is Unreal Engine to use? I took a java class once.
>>
>tfw I have no inspiration and I must code
well, 3D PacMan it will be
>>
>>285349559
>Game Maker
>complex
>Java

I have bad news for you, kiddo
>>
>>285349559

It won't become easier than Game Maker. Just drop that idea entirely.
>>
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>>285349487
no one cares about your arena shooter, granpa
>>
Can't install the software.
>>
>>285339256
You don't need creative talent to develop games.

You can learn how to design and code, then you can have some idea guys create your problem domain for you.
>>
>>285341508

I'd like to see a Monster Hunter clone not plagued with arbitrarily unwieldy controls or forced notions of time x reward.

I don't mind killing a monster 3-5 times for given items, but when you have to farm the same monster 15+ times it's fucking bullshit.

Additionally you shouldn't have to STOP EVERYTHING YOU'RE DOING. EXPOSE YOURSELF TO INJURY to heal damage, unless it's some critical life threatening shit.
>>
>>285348545
Would love to but at this stage I would be stumbling over my own two feet so often trying to learn modelling and UDK that I wouldn't contribute enough I'm afraid.
>>
>>285341508
I want pew pew and fun
>>
>>285349812
git gud faggot, go play something where you can shot your pew pew guns while sticking a branch in your arm to heal.
>>
>Free
>Paying royalties

I doubt anyone is going to do anything good with this engine.
>>
>>285347171
Ok got one more Q..

IF I use UE4 to render and take screenshots of assets, weapons, environments, characters, etc.
Then use those screenshots to make a lore book or comic and if this comic or book was to be sold.
I mean that should be possible and they wouldn't be able to tell how or what it was made with right?
>>
Does this engine still force that shitty visual graph scripting for everything, or can I use actual code now like a real fucking developer?
>>
>>285339102
If I had what it took to make a videogame, I'd have made a videogame already. It's not like paying the couple of hundred bucks for licencing the engine was the ultimate dealbreaker.

Though I apreciate that this will probably make some people play around with the engine and maybe get them into making games, and that in the very long run, some fun projects emerge out of this.
>>
>>285349085
I have ideas, they are just shit.

Fedora Stacker, a jenga clone with fedoras, at the end of each level you tip your fedora, scoring based on how far you can tip without your fedora tower falling

Waifu Wacker, wacky physics based youtube bait where you use a weed wacker to kill anime waifus that are growing in your back garden

Educational game about fitting computer parts together. Win the game by booting the computer. Various random events cause you parts to fail and you need to troubleshoot to find what is wrong.

Copyright game, puzzle game where you need to make and upload a video to youtube using various video and audio clips. Win by reaching a certain view count without getting hit by a copyright notice, different audio clips have higher chance of being flagged, but reward more views
>>
>>285350203
get with the times gramps

I fucking hate it too
>>
How hard is to learn to code for this? My main skills are for making movies only.
>>
Me thinks they're hoping a couple assholes make a few mincraft clones

5% of 35m+ is a hefty chunk of change.
>>
>>285339102
>this kills unity
but seriously it wont be completely free with full functionality
>>
>>285350128
That's something you'll have to ask a lawyer and not a random dude on the internet.

Yes, they'd probably not be able to tell that it's made with their engine. Is it legally safe? No. If you want to make money with something, always try to stay on the safe side. You don't want to go to jail over fraud.
>>
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New Unreal Tournament alpha was also released today. Looking good.
>>
>>285350291

Just keep playing games Anon.
>>
>>285348545
>>285349213
>>285349340
>>285349380
I'm said idea guy from >>285348103
and >>285347446
I'd love to do something like this. Just as long as someone can code and whatnot. I have an idea for a heavily story driven tactical combat game. Less like Fire Emblem, and more like FF Tactics though. Sort of a call back to Tactics a tactics style game, although I never beat FF Tactics. I'll leave my email in the name field, just in case this ends up happening. I'm also a musician, so that helps too for sound I'm sure.
>>
>>285350478
What do you mean? They even provide the source code. Unless you're saying they're going to change it soon, which is a fucking dick move.

The main reason I didn't want to use Unity anymore was when I found out some necessary features had to be paid for.
>>
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>>285339102
I have zero experience. Where do I start?
>>
>>285339102
>completely FREE. You only pay 5%
What?

>>285350478
>this kills unity
Unity still have ease of use and faster workflow. Also you can actually write scripts for it instead of babbys first visual "codign".
>>
This is good for indies, and bad for actual devs.

5% off something like GTA 5 is a huge amount of money.

5% isn't too much, but it's also nothing really to brush aside.

They should have an option to straight up buy the engine with a one time price for bigger companies.
>>
>>285350748
Free for commies that develop freeware. 5% for filthy capitalists that have to eat.
>>
>>285350481
well on the webpage it says free for film projects, architecture projects and shit.
so like make a motion comic?
>>
>>285350835
I look at this as an attempt to remain relevant down the line. Eventually this generation of professional devs will get out and indie devs will probably move up. The indie devs have been using Unity for some time, so when it comes time, they'll probably continue to use it.

While it isn't good for professional devs now, they'd probably lose more money in the long run if they don't start catering to the devs making their start now.
>>
>>285350674
Just for the record. I'm a junior software engineer and I've got ideas, as well as the skill to program. Almost everyone who has slight interest in creating a game has ideas. Idea guys are the most useless part of the team.

If you are a musician, do you have a soundcloud or something similar to show of what you can do? I've seen so many guys claim they are x and y without anything to back it up. If you post something I may save your e-mail and come back to you when my game reaches the state where I replace placeholder music/sound effects with something genuine.
>>
>>285341563
I'd rather pay them more than the upfront license fee and make money than never being able to afford the license and make nothing
>>
>>285350510
Looking good, but not playing good in my opinion.

I would like things a lot faster than they are now, but I doubt we'll get there based on how bloated movement feels currently. They'll improve it, I'm sure, but never to a level I'll properly enjoy.
>>
>I SHOULD GET AN ENGINE FOR FREEEEEEEEEEEEEEEE

never change /v/
>>
>>285342452
UT, UT2k4 that was easy
>>
>>285351110

If you actually want to go through with it, just ask on their forums or send an email. It doesn't cost you anything aside from a few seconds of your time and you'll stay safe.
>>
How can I make a visual novel in it?
>>
>>285351325
This. This model is basically taking an agricultural financing path. Vidya is like agriculture, you only make money on a good harvest. Most farmers can't afford to buy tools and shit necessary at the beginning of the season, so instead the financiers use a credit system and the farmers pay after harvest is successful, and more than likely if a farmer doesn't have tools, the harvest will inevitably fail.
>>
>>285350674
I'll draw up some characters and send them to you to see how you like them
>>
>>285342285
>More like 65% ,if you want a successful game you need it on steam who takes a 30% cut

regular retail takes 50%, which is why so many people choose steam over limited physical releases.
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