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You can't deny it
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You are currently reading a thread in /v/ - Video Games

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Literally killing the industry.

You should be fucking ashamed.
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>>284573163
In b4 piratefags come up with a million excuses to justify stealing
>>
>>284573163
If i can get it free, why pay for it? Faggot
>>
>>284573347
>implying I need to justify myself
If I can get away with it, I'll probably do it.
>>
>>284573595
It's stealing. Everybody knows it. You're wrong for doing it, and it makes you a bad person. Paying those developers help them make better games
>>
>>284573163
>Literally killing the industry.
PC industry yeah

>I already paid for a gaming pc!
>>
>>284573163
I'm crashing this industry.
with no survivors
>>
>>284573347
check out this moralfag.
>>
>>284573163
That's the point. The video game industry needs to burn.
>>
>>284574424
>PIRACY DOESN'T EXIST ON CONSOLES

Top, fucking, kek
>>
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>>284573347
>mfw I'm never going to buy an AAA game because I don't want to support them
>>
It's getting harder every year to find titles wort even pirating.
Buyfags need to stop buying garbage, because it's them who are killing this industry.
>>
>>284573163
Is the industry even worth saving?
>>
>>284573347
How many games have you stolen today by not buying them?

Fucking poorfag, destroying the industry.
>>
>vidya game piracy has been prominent since the 90s
>people still say it will kill the industry
>>
>console kiddies are ruining the gaming industry
>continues to pirate video games
>>
>>284574862
https://www.youtube.com/watch?v=LZgeIReY04c
>>
People actually pirate games?

I understand movies and especially music but damn you're a shit person if you pirate vidya
>>
The industry is at all-time low with all the 'broader audience' pandering.

I WANT to sink them.
>>
>>284573163
I'll never buy anyways. So there's no money to be made from me.
>>
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>>284575074
>pirating music and movies is OK
>pirating games is bad
>>
>Literally killing the industry.

Good.

Videogames these days suck. They need to start making good ones again and I'll glady pay for them.

>>284573889

>Paying those developers help them make better games

Wrong. This is the polar opposite of the truth. Paying developers encourages them keep making the same rehash QTE item store online-only bullshit they churn out already.

Would you give your dog a treat if it shat on the carpet? No? Then why the fuck do gamers pay money for the turds being offered to them in the modern gaming marketplace?
>>
>>284575474
>That analogy
good man.
>>
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>>284575474
>Videogames these days suck
>>
>Finish a game I like, decide to share it with my friend who likes the look of it.
>Apparently this is killing the industry

Nope.
>>
>>284573347
its legal in my country and im lawful neutral :^)
>>
>>284575681
They do, though.
>>
>>284573889
I personally don't pirate. All the games I play are freeware. Am I killing the industry?

If I can get games for free, why pay for them?
>>
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>>284573163
Killing it, helping it, who the fuck cares?

I'm gonna keep buying shit even if I've never played it before because I usually know what I like and am pretty good about finding fun games to play.
>>
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I steal
And I only buy a few good titles on steam sales.
I don't fucking care about the industry, unfinished games, consolecancerplayers and DLCs already killed it.

Pirating nowadays is like robbing a nigger, you don't know if this particular individual is guilty of something but you know that its ok
>>
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OY VEY, DO YOU KNOW HOW MANY SHEKELS IT COSTS ME EVERY TIME SOMEBODY DOWNLOADS AN ILLEGAL COPY OF THE NEW CALL OF DUTY?

I HAD TO SELL MY SPARE YACHT ALREADY SO I COULD AFFORD MY HAWAIIAN MANSION! YOU LOUSY CHEAP PIRATES!
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>>284575474
>rehashing
>a bad thing
Rehashing good games means we get more good games.
>would you give your dog a treat if it shat on the carpet
Are you saying you play bad video games? Fuck, if a game is bad don't even bother pirating it. Just don't play it. If its good, buy it and enjoy it. Shit, its not hard.

Now excuse me while I wait for Daisuke Amaya to release another Cave Story.
>>
Too many shit games coming out to not pirate. If I don't like a pirated game I delete it and move on without wasting my money and have more money to buy games that are actually good.
>>
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>>284573163
not buying your games anthony burch
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>>284573163
>implying i give a shit about peoples years of hard work
>>
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>>284576223
kek
>>
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I paid for Final Fantasy XIIIand liked it
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>>284576179
>Are you saying you play bad video games? Fuck, if a game is bad don't even bother pirating it. Just don't play it. If its good, buy it and enjoy it. Shit, its not hard.

So how do I know if a game is good before I buy it?

Are you suggesting that I treat "reviews" as anything other than the paid advertisement they so clearly are?
>>
>>284576087
enjoy your cutscenes. checkpoints, QTEs, slow motion, regenerating health and short gameplay
>>
Good. Fuck modern "games" and this corrupted industry. Sixth gen or below, otherwise fuck off.
>>
>>284576087
Even the /v/ hivemind knows current games suck.
Please go back to /b/
>>
>>284573347
>In b4 piratefags come up with a million excuses to justify stealing


Here's my excuse: I give zero fucks. I don't care about the industry or the people who work in it.

I feel the same about music and movies.
>>
Can't even remember the last game I pirated that I didn't uninstall after a few hours.
>>
There's no reason to pay before I even know if I'll like it. That's fucking retarded and a good way to waste money. Make a demo for your game and I won't pirate it.
>>
>>284576179

So what if someone buys a game and they don't like it, despite reviews and lets plays looking like fun?

I mean, there must be some kind of consumer protection entitling them to a refund or exchange if they don't feel like they got their money's worth.

Right? Right?
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Daily reminder everyone.
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>>284576420
Videos of the game, reviews from random people that aren't big name game reviewers that actually go in depth on what the game is like, and if its offered, demos. Is it that hard to tell if a game is good before buying it? Have you been disappointed by games you've been excited for very often?
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Music Industry:

>RECORDING OFF THE RADIO IS KILLING THE MUSIC INDUSTRY!
>MAKING COPIES OF CASSETTES IS KILLING THE INDUSTRY!
>MAKING COPIES OF CDs IS KILLING THE INDUSTRY!
>DOWNLOADING MP3s IS KLLING THE INDUSTRY

Continues to post record profits every year.

Hollywood:

>VHS RECORDERS ARE KILLING THE MOVIE INDUSTRY!
>TAPE COPIES ARE KILLING THE INDUSTRY!
>DVD COPIES ARE KILLING THE INDUSTRY!
>DOWNLOADING MOVIES IS KILLING THE INDUSTRY

Posts record profits every year.

Game Industry:

>DON'T COPY THAT FLOPPY!
>DON'T SHARE CD-KEYS!
>STOP MAKING ILLEGAL COPIES OF CD-ROMs! YOU'RE KILLING THE VIDYA INDUSTRY!
>STOP PIRATING GAMES YOU'RE KILLING THE INDUSTRY!

Posts record quarterly profits from almost all AAA titles, Indies making money hand over fist.


Anyone who thinks Piracy is harming anything is frankly fucking retarded.
>>
>>284575898
No that makes you a filthy plebby casual who should be exiled immediately.
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>>284574791
when you steal, say, a movie[YOU WOULDN'T STEAL A HANDBAG] it's not like the owner is bummed about the movie; it's the money that they want. In a world of infinite digital copies, this is emphasized. He doesn't care shit about the 'copied-not-stolen' files, you grabbed the game without paying!
>>
>>284576537
This.

captcha = erape
>>
The industry is already dead, I'm just violating the corpse.
>>
>>284573163
If I've got the magical power to kill the industry through piracy then why shouldn't I use it?
>>
The industry is killing itself with bloated budgets, ridiculous sales expectations, "inclusive" game design for the SJWs who don't even play vidya, and self-obsessed devs who think their work is a gift from God.
>>
>>284576613
If you buy a game physically in many cases you can return it within a certain number of days if you don't like it.
Also if you buy a game and it looked fun to you based on videos and reviews, then its your own fault and you aren't entitled to any sort of protection. You wound up deceiving yourself.

>>284576681
Strange. I hade "urape" as a captcha just a moment ago.
>>
>>284573163
how bored did you have to be to make this topic
>>
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>>284573163
>not repeatedly pirating games of publishers and devs you hate so they go bankrupt
>>
>>284576674
i only came into this thread because that looks like tight young booty in yoga pants
post more ty
>>
Why is /v/ the only board that has a problem with piracy?
>>
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People how know nothing about video games but somehow own the video game industry are killing the video game industry.
>>
>>284576519
It's apathetic people like you who have turned this world into what it is today.
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>>284576657
So what's the difference between piracy and freeware?
>>
>>284576640
Those profits don't mean they aren't losing. It just means that they're still having more purchases than they are losses.

>>284576903
I go to /a/ sometimes and tell them off for it too.
>>
Piracy is helping the industry, because it enables test play. Meaning that more people actually get to try out games before they buy them, instead of buying them blindfolded, and ending up pissed. Because the latter only ends in piracy without buying, or not playing at all.
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>>284576857
>Not buying it at retail first then pirating it so you get the game literally for free
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>>284573163
are you from Ubisoft?
there is so much retardation about the pirating subject.
>some people actually think a major part of pc gamers mostly pirate their games
I dont condone it, I know what games I want to buy, I dont pirate them to
>try them and then decide
I can decide by myself watching/reading reviews. That's a really retarded argument.
I just dont play games by a company that I dont want to support

>>284573595
this is the argument of a person that has not yet maturated: it's a product, you gotta pay for it. Simple as that, but you dont have enough respect for money and your hobby to pay for it.

Most of the guys I know that pirate are actually hardcore consolefags who pirate gayms on their laptop. Not saying there are people like these guys>>284573824 >>284573595

but their actual presence in the PC gaming demographic is blown way out of proportion by dickwads at ubisoft and other console-centric companies
>>
>>284576950
One of those two asks for money and aren't receiving it. The other never asked for it and never received it.
>>
>>284576625
terrible analogy
>>
>>284576969
>I go to /a/ sometimes and tell them off for it too.
Kill yourself.
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>>284576969

>It just means that they're still having more purchases than they are losses.

So it's clearly having a positive impact, idiot.
>>
>69 posts in
>Still no post with 10+ sources of studies that prove that piracy helps a game spread and sell more in the end.
Im dissapointed you guys.
>>
>>284577072
*not saying there are NOT
>>
>>284573163
Honestly, /v/ is killing gaming. Before coming here I actually had fun with the hobby. Now, I just overly analyze the dumbest shit subconsciously, and it kills any fun I could have had.
>>
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Why do you faggots care?
Any viable media outlet panders to the lowest common denominator anyways, support what you want, don't support what you want. Fucking common sense.
>>
https://www.youtube.com/watch?v=up863eQKGUI
yes it literally killed the industry
we haven't gotten an oregon trail sequel in years
>>
>>284577048
>people end up pissed with the games they buy
They screwed themselves over. You should know what games you'd like beforehand.

>>284577154
That doesn't mean the piracy has anything to do with the profits. Before the internet was a thing these industries experienced profits.
>>
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>>284573163
>piracy

China is responsible for literally all of the actual video game piracy

Downloading files is not piracy. Fuck off to go count your jew golds
>>
>>284577090
Then what's the difference between piracy and simply not buying?
>>
>>284577072
>you gotta pay for it
says who
>>
I haven't pirated shit in a while. at this point just waiting around for the games to be so cheap that it's practically free or wait till they actually give it to you for free every month.

lately I haven't really needed to buy games or pirate them.

what do you think about that, OP?
>>
OK you fucking idiot, let me show you something.

From was a rather small company that released games like armored core and kings quest. They kept to their audience and didn't royally fuck up.

Then they made demons souls. After that, they made dark souls. Dark souls was a HUGE success. But then, then they made dark souls 2 to ride on that success. The game was 100 percent different on release than was promised. Then , they release a 3 dlc season pass shortly after release. Then, a little while later, they RERELEASE the fucking game with the graphics they promised beforehand.

I don't pirate, but I'm starting to think about it. You would be surprised how many companies follow this formula.
>>
>>284573347
>game is no longer sold new physically
>game is not sold on any online service like Steam or GoG
Yeah, if it meets both of those criteria, I'll pirate without any remorse.
>>
>>284573163
What always bothered be is pre-owned games

they are whats killing the industry, how many more pre-owned games are sold yearly compared to equivalent pirated copies downloaded?

If anything piracy on PC is more likely to boost sales for people to buy the full game if they like it enough


Pre-owned game son the other hand, you have a full legal copy and didn't pay the dev or publisher shit, I don't care about piracy but pre-owned markets are the worst and also the biggest scam in the industry.
>>
>>284576635

>Is it that hard to tell if a game is good before buying it? Have you been disappointed by games you've been excited for very often?

Yes it is, fagbreath, that's kind of my whole point.

Are you telling me you never bought a single game where you thought "Ehh, shit... This kinda ain't as good as I thought it would be..."

Let's take Borderlands 2. I loved Borderlands 1. Reviews told me it was pretty much more of the same. Videos LOOKED like it was more of the same. But when I got it home and started playing it? I dunno, but shit just kinda sucked. That was £40 down the shitter right there.

At least in the 90s stores would actually let you refund or exchange games if they sucked. Piracy isn't killing this industry, low standards and the greedy, actively anti-consumer policies of most big devs/pubs are*.

*Although the last time I checked, vidya still makes record-breaking profits, so I really don't think anything is killing the industry at all- Especially not lil' old me torrenting apps for my phone to play while I take a shit. Quit your bitching.
>>
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>>284577274
Piracy implies you had interest in the product, and thus by not buying that is a potential lost sale that otherwise would have occurred.
Not buying means there was never any potential for a sale in the first place.

>>284577116
no
>>
>>284577275
it's a basic rule of society and capitalism. and also a law, you literally sound like a 6 yo
>>
>>284577246

>That doesn't mean the piracy has anything to do with the profits. Before the internet was a thing these industries experienced profits.

Are you actually functionally retarded? People were recording the Top40 on cassette recorders and sharing cassette programs for C64 etc for years before the mainstream internet.
>>
>>284573163

I wonder how long before more countries follow S.Korea in tying a permanent and required online ID to your social security number?
>>
>>284573163
It's dead anyway, no harm is done
>>
>there are people who actually believe piracy is killing the industry on /v/ right now
>>
Considering the "industry" is in it to make money, I couldn't give a fuck less. Plus the "industry" is mostly console sales, gay sports games and CoD - none of which I play
>>
>>284577439
>Piracy implies you had interest in the product
>Not buying means there was never any potential for a sale

Both of those are wrong.
>>
>>284577439
DRRR is good, i'll give you that, but was it worth the shit ton of money, instead of simply using nyaa?
>>
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>>284573163
I should.

But I'm not.
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>>284577441
>basic rule of society and capitalism
apparently not considering how easy it is to pirate and then get away with it

>you literally sound like a 6 yo
getting so defensive sounds like something a 6 year old would do.
>>
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>>284573163
>>284573347
>>284573889
>>284574791
>>284575074
>>284576179

Pic related.
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>>284577093
Fuck off.
I reckon that if everyone knew how to make a goof video game major devs like EA and Activision would complain that its killing the industry.
>>
Piracy is objectively a victimless crime, and the dissemination of the media to begin with has many beneficiaries, namely, people who can't afford every single game ever. It allows for the ubiquitous experiencing of art. That is perhaps the most beautiful thing accomplished by human beings and it is a great tragedy that it is illegal.
>>
>>284576087
the personification you're making is annoying,I agree, but the bar of what makes a great video game has been substantially lowered IMO(e.g., The order 1886, Gone Home). Those aren't objectively bad games, they're pretty and all, so perhaps people are switching focus on what makes a good game?(not necessarily us on /v/, but the majority of people - including grill gummurs who are entering the scene rapidly, creating a whole new audience with new standards, likes and dislikes)
>>
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>>284575474
Well, if the games are that bad, why would you want to pay it at all? Even if it was free I wouldn't waste time playing something that didn't appeal to me.
>>
>This can only hurt the industry

Not a piratefag, but this would be for the best, if the industry dies, the normies will go away and we can go back to having games marketed towards those that actually care about them.
>>
>>284577525
>Considering the "industry" is in it to make money
Oh the horror.
>>
>>284573163
If that was true I'd pirate all day every day.
Sadly, it is not.
>>
>>284573163
The Video game industries should be Ashamed. The past year or two of games have been a load shit in a bucket.
>>
>>284577218
>I was manipulated by some angry virgins on an imageboard, therefore, they are killing the industry
>>
>>284577728
And if the journalists weren't fucking hacks, everyone would know this.
>>
>>284577419
>Are you telling me you never bought a single game where you thought "Ehh, shit... This kinda ain't as good as I thought it would be..."
No, its happened. But its very rare for me. I don't pay much money for something if I don't know that I'll love it. If I'm unsure, I either wait for a sale or simply never buy it or play it. I very frequently am happy with my purchases when I'm excited for a game.

I suppose if you have that problem its understandable why you'd pirate though.

>>284577548
But why pirate if you aren't even interested in the product at hand?

>>284577584
Honestly, yes. Its a great show and the quality looks beautiful and I can pop it into my PS3 anytime as well as be happy to know that Brain's Base, Aniplex, and the creators got some of my shekels and supported a season 2.
>>
>>284577705
>oh boo hoo so what if they're in it to make money it's not like quality of games will diminish or anything
>>
>>284577698
you're not that smart either
It's not easy to bring back an industry after it dies
>>
>>284577820
>trying to imply the same shit hasn't happened to everyone here
>>
>>284577548
>potential for a sale is a sale

No

Pirating a game to find out it's shit is literally exactly the same as playing a friend's copy to find out it's shit

Go shill somewhere else
>>
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>>284573163

the industry is killing itself. It doesn't need my help.
>>
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>>284576902
sorry, couldn't find the other one I had but that would have been it
>>
>>284577441

Show me where I signed the social contract then, smarty-nuts.

Protip: I fucking didn't. Take your "capitalism" and shove it up your ass.
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>>284573163
>>
>>284577630
I know that it's so easy, but I dont do it because it's
1 illegal
2 I'd damage the dev, who makes a living out of it
I said you sound like a 6 yo because your argument was basically
>why not if I can
and that's a very immature frame of mind
Just doing everything you can do without doing what you whould is too easy and not very healthy
>>
>>284573163
>Mfw I don't care
I've stolen chicken from Wal-Mart, too. Are you gonna throw a bitch fit?
>>
>>284577654
How the fuck will that kill the industry?
>>
>>284577867
What I mean is that 'interest' doesn't guarantee a sale. Just because I want to play a game doesn't mean I'd ever shell out $60 + microfees for it. And passing on a game doesn't mean I don't want to play it.
>>
>>284578034
Adorable.
Would kiss.
>>
>>284578034
>those freckles

Holy shit I haven't been this disgusted in a while.
>>
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>Companies trying to stop people from pirating games with DRM and selling shit-tier DLC

Literally killing the industry.

They should be fucking ashamed.
>>
>>284576857
>pirating games you hate to spite the devs you hate or something
>hating devs for some stupid celeb reason but you obviously like the game, thus killing a game you like by pirating it
which one of these are you?
>>
positives of piracy in my experience
-saved me tons of $
-tried games i ended up actually liking so i purchased them
-made hard to find releases easy to obtain
-ez porn

negatives of piracy
>>
>>284577996
They're trying to outlaw that too.
>>
>>284578096
Because AAA businessmen hate competition.
>>
>>284576420
If the developers for some reason don't want to put any kind of a demo of the game to public share, why would you pay them anyways?
It really sounds like you're a poorfag who's trying to justify your actions.
I'm a poorfag myself as well but I sure as hell don't pirate games, I buy the ones I want to support.
>>
>>284578150
>appreciates 3D women
enjoy being cuck'd
>>
>>284577996
You're not far off with your comparison, but it still isn't an accurate analogy.

The fact that your friend had a copy to borrow implies a sale took place. While you could make the same argument that the person who put the files online bought a copy as well, I don't think your childhood friend was passing that game around to 500,000+ people at the same time. At most, he might get 10, and that is being lenient in your argument's favor.
>>
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>implying piracy has any tangible effect on sales
>>
>>284578197
shit taste
>>
Pirates are either poor or dissatisfied customers.

Either way, you wouldn't be getting their money.
>>
>>284578075
you're quoting different anons and referring to me like I said all of them. I'm just asking who says I have to pay for it?

The only valid argument there is: The Law. So, you're operating from a conventional morality. Most of the anons here are coming from a prec-conventional morality, and a few from post conventional.

And there's nothing to say the dev is hurt by my pirating. It's free advertising for them and they don't lose money because I wasn't going to buy it anyway. There's more of an argument that it helps the dev.

So stick with "The law" because it's all you have.
>>
>>284578293
Kiss doesn't mean fuck.
>>
>>284578472
I don't take gaming industry seriously, that's why I pirate. I buy only If I want to play multiplayer.

fucking evolve is shit. buyer's remorse ;_;
>>
>>284573163
Actually the industry is flourishing, not to mention a copy is a copy no matter what
>>
The industry should be fucking ashamed for being so awful.
>>
>>284578150
she's an SJW who needs to be clubbed to death like a baby seal
>>
>>284578089
Nigger, the fact Walmart even exists is become people were too cheap to buy from local stores that offered much better products for pennies more. Walmartfags that would rather drive business out to save a few pennies are basically the Piratefags of local convenience stores.
>>
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>look at steam threads about Hand of Fate
>someone says they pirated it, loved it, and then bought it
>first reply is from dev who says "Thanks!"
>>
>>284577441
Funny how the actual capitalists (the owners of capital) are the only ones not required to follow the "rules" of capitalism.
>>
>>284578814
That's awful.

Truly a terrible waste.
>>
>>284578416
>People on /v/ seriously hate this hairstyle on women

Its like you guys don't want to fuck an amazonian women.
source?
>>
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>muh potential sale losses
'

I wasnt gonna buy your shitty game anyways
>>
>>284578218
More like
>companies decided they would outlaw free modding by fans in favour of making money on horse armour DLC
>>
There is no evidence to suggest piracy is directly causing developers and publishers to go under.
>>
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HEY GUYS TONY MICROSOFT HERE

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PLUS, WE HAVE ADDED A SECOND DISC DRIVE TO THE GNARLY XBOX TWO, SO IF YOU AND A FRIEND OWN THE SAME GAME, YOUR FRIEND CAN BRING THEIR COPY OVER AND PLAY AWESOME SPLIT SCREEN MULTIPLAYER!

PLEASE SHOWER US WITH MORE MONEY, AND WE'LL HAPPILY PUMP MORE JIZ- I MEAN, EXCLUSIVE CONTENTS DOWN YOUR EAGERLY AWAITING UPTURNED REAR ENDS!
>>
>>284578542
Touching leads to kissing, kissing leads to fucking, fucking leads to relationship, relationship leads to cheating
>>
>>284578326
Even so, a non-sale is a non-sale.

Those 500,000+ people are simply taking a route they would have taken anyway. Borrowing a friend's copy was a way to protect yourself from spending money on a product you didn't want. Expanding that idea so that more people have access to it is NOT a bad thing.

Bad content deserves to fail. Good content weathers the storm.
>>
I wish I'd kill EA :(
>>
>>284573163
>Literally killing the industry
I'm doing you a favor with that faggot
>>
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If more devs released demos I probably wouldn't have a need to pirate.

But they don't.

also I honestly don't care, and revel in the asspain of entitled devs thinking they deserve top dollar for QTE fests
>>
>>284579207
I wish.

Then I'd go around touching girls.

Unfortunately that just leads to lawsuits and kooties.
>>
>>284579148
>there is no proof that backdoor access to movies by millions of people would result in some lost ticket sales

No one is even trying to defend shit companies than Ubisoft or EA here. Piracy plays a much harsher impact on smaller devs than the big ones pirates seem to be on a social justice crusade against.
>>
Piracy is Free2Play version of the paid version.
we get to play it but we wont get most of it.
if we want it more, we have to pay for it
>>
>>284579189
That whole presentation was brutal, these E3s get shittier each year.
>>
>>284578473
sorry, no IDs so..
I feel that's an excuse and also a fallacy in the reasoning, bare with me:
First, the law is already a pretty compelling reason, then there's the moral problem
So, you say
>I wasnt gonna buy it anyway
While that's really debatable - it's true if you didnt like it (why buy it in the first place, watch some reviews!), but what about if you like it? are you telling me you're sure most of the guys who pirate a game and enjoy it will buy it and replay it? people who pirate dont usually operate from that frame of mind - you STILL are using a product that you should have paid for so that's not up for debate, you're hurting the dev because you're stealing a product, and although pirating number are WAY blown out of proportion I can bet my balls that on those pirated copies, dev DEFINITELY LOSE money, because only a minimal fraction then decides to buy. It's just retarded to say otherwise.
Also, it's not FREE advertising: if you steal one game that advertising is costing to the dev.
So, the law is not the only reason here. I hope I got my opinion out relatively clearly
>>
>>284579523
Disproven countless times - piracy for small developers is just free advertising. It's how they get to become known.
>>
>>284573163
I don't even pirate. What am I supposed to be ashamed about?

Not giving devs their well earned "million gorrillion dollars"? Fuck off.
>>
>>284579012
>steals burger
>I-I wasnt gonna buy it anyway guise!!
>>284579424
cant you really decide if a game is for you with reviews?
>>
>>284579259
1 copy => 500,000 users
50,000 => 500,000 users

Are you seriously too fucking blind to see how the two are completely different from one another? If those same 500,000 people decided to just borrow from a friend in stead, that would imply there are 50,000 sales that would have needed to take place to make that possible.

Obviously, the figures are not an exact science, but it perfectly shows why just trying to scrap the argument up to "borrowing from a friend is just as bad as pirating" is a completely retarded rationale.
>>
>>284578834

The difference is Walmart provides a service people want, fora price they find agreeable. Therefore, their business is more attractive to consumers.

Big publishers offer a LESS attractive product for a HIGHER price. So people pirate their shit. You will find people very rarely pirate the cheaper, indie dev games that legitimately innovate, and hell, look how popular shit like Kickstarter has become.

TL;DR your analogy sucked. It would work better if we already lived in an age where Star Trek style matter replicators existed, and they started to undermine the entire foundations of commodity based economy altogether- That day will come, some day, and then this piracy debate will look so silly and childish in retrospect.
>>
>>284579720
please source, that thing with numbers and this sign %
>>
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>>284573163

>Tfw some indie dev who posted on /v/ gave me a copy of his game for free

Poor guy probably has no idea I'm stealing "potential money" right out of his pockets every time I play it.
>>
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>>284576969
>profits don't mean they aren't losing
>>
sometimes I pirate games multiple times, so devs lose even more money.
>>
>>284579840
In the age of paid reviews and sites like Gamespot docking points for muhsoggyknee, no. No I can't. I stopped trusting reviews with Dragon Age 2, and I feel like an idiot that it took me so long to open my eyes.

But issues regarding the trustworthiness of gaming journalism is another matter entirely.
>>
>>284579974
>If those same 500,000 people decided to just borrow from a friend in stead, that would imply there are 50,000 sales that would have needed to take place to make that possible.

Yeah, before the internet existed.

Are YOU seriously too fucking blind to see that the world is different now and that game devs can no longer rely on people's ignorance to sell their games? Oh no, we have to actually make quality products now or people won't buy it!

Did you consider for a moment that those 50,000 sales might not have happened had those people had the chance to play the game before buying it? Basically your argument amounts to it being unfair that devs can't rely on people blindly buying their products anymore.

Again, bad products deserve failure, good products are unaffected by file sharing because people like them enough to buy them anyway
>>
>>284579840
>Physical=Digital
You're an idiot. Physical goods, once stolen, cannot be sold. DIGITAL goods are just copied, and exist in infinite amounts. There is a reason why pirating is its own term, and by the way, pirating is not stealing, no matter how hard those PSAs say it
>>
>>284579840
>steal physical item
>original owner no longer has item

>download file
>both you and original owner have file
>>
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>tfw played almost every relevant PC title and never spent a single shekel
>>
i only pirate for older consoles now
if theres a pc game i want i buy it or wait for it to go on sale
unless i dont like the company
>>
Why do anti-piracy people never offer any proof for their claims?
>>
>>284580015
>if we already lived in an age where Star Trek style matter replicators existed, and they started to undermine the entire foundations of commodity based economy altogether-

Oh shit this nigga just took it nex level. I don't think /v/ is ready for this kinda philosophical shit
>>
>>284580306
that's not enough, there's too many reviewers, mainstream or independent that you're BOUND to find someone that shares your views/likes on gaming.
That's not enough.
Still waiting for a solid argument. It's ok if you cant give me one though it means you just pirate because you can and /or dont feel like it, and then I'm sorry, we are not gonna think it alike and it's not possible to change your mind with reasoning.
>>
>>284579523
>there is no proof that backdoor access to movies by millions of people would result in some lost ticket sales

That's not what I said. There is no example of a developer or publisher having to shut down or enter a financial crisis that sales equal to the number of piracies would have saved them from.
>>
>>284580170
You can lose money while still having overall profits. If I sold siomething and made a million dollars but someone stole $5 I would have still made a profit even though I had a loss
>>
>>284573163
You posted the wrong picture, OP.
>>
>>284577690
literally fucking wrong
>>
>>284580930
>that's not enough

And who are you to tell me what isn't enough to break my trust? You asked why I don't follow reviewers, I told you why. The events since then have only solidified my outlook.

There's your reason. Take it balls deep and deal with it or try to shame someone else in to blindly trusting glorified bloggers.
>>
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>>284577690
>>284577690
>the order 1886, Gone Home). Those aren't objectively bad games,

Have not played the order but,
>gone homo
>not a bad game
I pirated that game and even I feel like I was cheated of 20£
Fuck off.
>>
>>284580805
Because their claims are actually lies
>>
>>284581207
mind elaborating?
>>
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Post yfw TPB came back
>>
>>284576929
That happens when you left an artist do the job of a GOOD businessman.
>>
>>284581490
trust me, I hate those kind of games(especially Gone Home) but I still wouldn't call it OBJECTIVELY bad. I mean, overly emotional people who are going through the same stuff praise it to death, etc. Can a game even be objectively bad? Even bad controls don't pass as objectively bad; e.g., "rage games" where the bad/unpredictable controls are a means of entertainment to some. What makes an objectively bad game?
>>
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>>284581645
>>
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>>284581645
an expression of both concern, relief and confusion
>>
>>284575448
The money from album sales never even reaches the artist. That just goes to the record companies exploiting artists.
>>
>>284573163
>>284573347
Keep sucking shit. If you couldn't pirate it, chances are you wouldn't buy it either.
>>
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>>284573163
People have been saying that piracy is killing the industry since "don't copy that floppy."

It isn't. I don't pirate inb4 pleb, but I have no issue with people who do. The average joe playing his console/steam games has no idea how to pirate. Piracy isn't really this mainstream thing that corporations and corporate defenders are making it out to be.
>>
>>284573163
If the game is worth playing, I'll buy it.
If the game is not worth playing, I won't buy it nor pirate it.

Everyone wins.
>>
>>284581865
It is objectively bad, Its graphics may be half decent for a indie game but the ''game'' has no fucking replay value whatsoever.
That and the fact that I have gotten far more gameplay, content and replay value for 5£ as apposed to 20£ for gone home.
>>
>>284582110
This.
If anything, all this anti-piracy crusading is only teaching kids and plebs that piracy is possible.
>>
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>>284582110
Holy shit, this is too reasonable for this thread. Get out.
>>
>>284580015
Yeah, by outsourcing their work to countries that will work in insane hours and conditions for dirt cheap. It doesn't fuel the economy, and the people who buy products from Walmart don't take this into consideration, just like how Piratfags don't realize smaller studios get hurt in the process of Walmart existing.

>Big publishers offer a LESS attractive product for a HIGHER price. So people pirate their shit. You will find people very rarely pirate the cheaper, indie dev games that legitimately innovate, and hell, look how popular shit like Kickstarter has become.

There is so much wrong with this comment, it hurts.

For starters, is ap irate had no interest in playing a big publisher's game, there wouldn't be much reason to pirate the thing in the first place. In today's day and age, there are so many ways you can come to a conclusion about a game before it releases that the whole "pirating to try it out" thing is a dated argument. Christ, you can usually find out every about a game weeks before the fucking thing hit store shelves.

As for people rarely pirating cheaper indie dev games, I have to laugh. What is this based on? It sounds like you're just pulling convenient statements out of your ass.

Also, I wouldn't try to use Kickstarter in any way to try and make a point for yourself. The site is filled to the brim with scam artists looking to make a quick buck, and almost every time th products turns to complete shit due to there not being a publisher on board to keep the title in tact.

> It would work better if we already lived in an age where Star Trek style matter replicators existed

If you've been paying attention AT ALL to the internet in the past 5 years, you'd realize just how wrong you are. All that would come from it would be that companies would have an even easier time making a quick buck, and now no longer need the likes of other businesses to do it.

Look no further than the $60 price point for a brand new digital downloaded game.
>>
>>284582393
>replay value
Not that guy, but please.
Having replay value is not the defining factor of a good game, retard.
>>
>>284582578
It is when you're paying for it. No other consumer industry has this issue.
>>
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>>284576949
Look at this accurate depiction of me caring of that shit
>>
>>284578985
No, no one does, because they aren't gay.
>>
>>284582684
u wot m8
>>
>>284582553
>there are so many ways you can come to a conclusion about a game before it releases that the whole "pirating to try it out" thing is a dated argument


Okay. How?

>Demos
Don't exist anymore
>Let's plays
Essentially showing the same thing you'd see in every gameplay trailer. You don't get a feel for how the game actually handles at all
>Reviewers
LOL
>>
I can indeed deny it. How about you deal with it.
>>
>>284582393
what about those things are objectively good? I mean, some people might like a game that can really only be truly experienced once(stuff like SoC, for example). Is even the range between money spent and content inside truly an objective thing? I hate to be the guy to make bad cliché food metaphors, but if some guy would rather have a pack of chicken nuggets rather than a buffet of salad that some might deem a thousand times better for various legitimate reasons, isn't it still a very subjective matter?
>>
>>284582578
I'm that other guy. we're not discussing THE defining factor for a good game, we're talking about objectively and subjectively good/bad aspects of games
>>
>>284583183
No, you replied that Gone Homo is objectively bad because it lacks replay value.
That is retarded.
Kill yourself.
>>
>>284582070
developers never get the money
it all goes to the publishers
see what I did there?
>>
I look at it this way. I'm not a poorfag. I don't struggle economically. Anything I want, I buy. I don't need to be bothered to learn how to pirate. I spend money on games i'm interested in. If they aren't that great, oh well. That's only $60 down the drain and there's plenty more where that came from. I don't really lose anything by supporting devs. Which is why I will keep buying.

TL;DR: I'm not a self-entitled poorfag who needs to justify why they are doing poor people stuff.
>>
>>284583346
no, I'm the other OTHER guy. with the long-ass responses. Also it's not retarded just because you don't agree with it. I wanna hear reasons behind that opinion.
stop flameposting
>>
>>284581327
thank you for clearing that out
you know it's wrong and that's why youn divert the argument, respond aggressively and ignore my points instead of getting involved in a civil argument.
It's ok, we can end it here, there's nothing more to be gained and I got what I wanted, your indirect admission of fault
>>
>>284573163
Depends. Some actually pirate the game to see how it runs then buy it. A lot of the time its companies giving less than two shits about their game on Steam or game in general and the pirated version is 9000 times better. Not going to deny people pirate because they're lazy or poor. If you want to talk economics then don't complain when consumers want the better product and they want to see if they enjoy it.

I bought San Andreas on Steam and was ashamed how bad it was. I had a lot of compatability issues I never had when I pirated it a few years earlier.
>>
>>284582070
Is that what you really think?
What music are you thinking of?
Hell, easiest example; go to bandcamp.com and look at any interdependently produced album that isn't pay-what-you-want and tell me they aren't seeing any of that money.

God you are fucking stupid. At least pretend you know anything about the industry before you start using it as an argument.
>>
> implementation of shitty dlc practices that people don't care much about.
> people are progressively not buying these titles and won't even pirate out of spite.
> the industry's attitude is they don't give a fuck about your opinion, and will simply buy positive reviews and "awards" simply to manipulate (read:lie to the faces of) the public.
> somehow, it's the nonexistent threat of piracy's fault
I shiggity
>>
>>284573163
Wait, I get free games AND I get to kill the industry?

Holy fuck that's amazing. I'm gonna pirate 20 copies of each game now.
>>
>>284580425
>Did you consider for a moment that those 50,000 sales might not have happened had those people had the chance to play the game before buying it?

Because demo disks, rental stores, magazines and word of mouth didn't exists back then, right? Or maybe you're too underage to remember.

People had plenty of legal opportunity to figure out what they were getting into prior to opening their wallets.

>Basically your argument amounts to it being unfair that devs can't rely on people blindly buying their products anymore.

And basically you feel entitled to be able to see and decide if you liked a movie before paying the ticket price at the theater. Do you honestly think even half of the sales made on The Godfather would have been a reality if everyone who walked out of the movie after seeing got to decide if they thought it was "worth the price of admission"? More than half of them would have walked out on a free ride, even if they thoroughly enjoyed it. This is the kind of industry you are pushing for.
>>
>>284583560
A game pirated is $60 saved.

>but I'm not a poorfag, I don't need to save any money
Could you retire and have more than enough money until you die?
>>
>>284583560
A lot of the times its trial/better product. Pirated games can be suprisingly better than official releases due to added in patches and you can't blame people for wanting a trial run.

If you think economics is only about money instead of how the consumer enjoys their product then you are a fag.
>>
>>284580805
>Why do anti-piracy people never offer any proof for their claims?

Because the opposition don't either. No one can prove one way or another that pirating games hurts sales. Pirates will take this and run with it like it is some kind of victory for them, when they are living in just as much ignorance as the anti-pirates who claim they do.

What we do know is that hundreds of thousands of people would much rather take a free ride than pay for something they like. Look no further than the American wellfare system and how many people admit to being NEETs on this very site.
>>
>>284583560
>learn how to pirate
What a fucking imbecile.
>>
>>284584257
http://www.unc.edu/~cigar/papers/FileSharing_March2004.pdf
http://www.gao.gov/new.items/d10423.pdf
http://arstechnica.com/tech-policy/news/2009/06/study-p2p-customers-are-hollywoods-best-friend.ars
http://arstechnica.com/tech-policy/news/2010/04/us-government-finally-admits-most-piracy-estimates-are-bogus.ars
http://arstechnica.com/tech-policy/news/2008/01/oops-mpaa-admits-college-piracy-numbers-grossly-inflated.ars
http://amitay.us/blog/files/piracy_doubled_my_app_sales.php
http://arstechnica.com/tech-policy/news/2010/05/file-sharers-are-content-industrys-largest-customers.ars
http://arstechnica.com/tech-policy/news/2008/10/dodgy-digits-behind-the-war-on-piracy.ars


http://www.ivir.nl/publicaties/poort/Filesharing_2012.pdf
http://www.ivir.nl/publicaties/vaneijk/Ups_And_Downs_authorised_translation.pdf

http://www.magid.com/sites/default/files/pdf/vuze.pdf

https://torrentfreak.com/file-sharers-buy-more-movies-121018/

http://piracy.americanassembly.org/wp-content/uploads/2013/01/Copy-Culture.pdf

http://www.techdirt.com/articles/20121114/07180721044/riaa-prefers-customers-who-buy-little-to-pirates-who-buy-lot.shtml

http://www.dslreports.com/shownews/Another-Study-Shows-Pirates-Buy-More-Content-124363

http://stakeholders.ofcom.org.uk/binaries/research/telecoms-research/online-copyright/deep-dive.pdf

http://www.lse.ac.uk/media@lse/documents/MPP/LSE-MPP-Policy-Brief-9-Copyright-and-Creation.pdf

http://www.geek.com/geek-cetera/movie-industry-bins-report-proving-pirates-are-great-consumers-1404773/
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=de&tl=en&u=http%3A%2F%2Fwww.heise.de%2Ftp%2Fblogs%2F6%2F150152

http://www.techdirt.com/articles/20110727/16233815292/another-day-another-study-that-says-pirates-are-best-customers-this-time-hadopi.shtml
>>
This is some either or fallacy.

I buy 90% of my games but i pirate them sometimes too cause it is convenient, money is never an issue.
It is a huge grey honestly and people are faggots when they assume pirates never ever pay for anything or proper consumers never pirate anything.

This thread sucks fucking dick and OP should kill himself.
>>
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>anti-piracy is a meme
/v/ you've done it again
>>
>>284583662
I'm responding aggressively because you're a faggot.

You're telling my piracy is wrong. I'm telling you that it's not only right, but common sense in todays climate where everybody's out to sell you something but nobody wants to tell you what it is.

Even *if* I somehow happened upon a reviewer who thought as I thought, played what I played, and spouted every memetastic opinion I've ever held, I'd STILL prefer to play the game myself and decide whether or not I'd pay for it. Just like I'd test drive a car before I bought it.

Just like how I eat the shit out of the little food samples at [generic chinese restaurant] before I commit to jumping in to the buffet line.

>but it's wrong

No it isn't

>There are reviewers

They're assholes

>Find one that isn't

Not the same as playing the game

Your points are addressed.
>>
>>284584257
Neil Gaiman actually admitted in an interview that after some pirates got his new book for free and that book ended up selling way more than his previous one. It's free advertisement faggot.
>>
There's no statistics to prove that piracy has a negative impact on the industry. In fact it's actually the complete opposite, there's several studies that show that people that file share also spend more money on their hobbies.

Neil Gaiman had it right, piracy isn't stealing. It's borrowing in the same way you'd borrow a book from the library, or lend a book to a friend. How many of you can honestly say you found your favourite author by buying a book, as opposed to a recommendation from a friend or relative?

http://www.youtube.com/watch?v=0Qkyt1wXNlI
>>
>>284573163
I can deny it and I'm not ashamed

the PC market's doing ridiculously well with Steam providing a centralized platform for marketing and distribution
the only time piracy even made a noticeable dent in the industry was the dreamcast
>>
>>284578985
inCase
60% chance of possessing a phallus
>>
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>>284573163
But there aren't any games worth pirating coming out any more
The only thing I feel remotely like playing will be KF2, and it'll be for a decent price so I'll probably just buy it, or wait for it to go on sale for 5 bucks
>>
>>284574490
Fuckin top lel
>>
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>>284585238
>60%
>>
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>>284576413
I preordered the all three of them and enjoyed them throughlly
>>
If I couldn't get games for free I wouldn't play them
If anything my piracy is killing me
>>
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>>284573163
>implying game companies don't fuck their customers over anyway
>implying the video game indursty will die
>implying you are not a faggot
>>
>>284582980
>Demo's don't exist anymore
But they do. If you would actually navigate to Steam store pages, you'd know this. Sure, not every company does them, but that doesn't mean they don't exist.

>Let's Plays
Because literally showing the ENTIRE game is the same as what you see in gameplay trailers. Its very clear you're a retard if you seriously think this. And as far as how a game handles, you have demos that do in fact exist, you can play on other people's Steam account for a limit time if you are synced with them, and you can go to conventions, which are basically all about letting people physically play early builds of their games.

>Reviewers
Not all reviewers are Kotaku, Anon.
>>
>>284585703
I play on consoles.
>>
Piracy has been around for a long tume now and the industry is actually killing itself. Just look at console sales in Japan. Thats why people are saying ps4 is last PlayStation if FF15 fails. Its not PC piracy contributing to these consoles not selling. The golden age of gaming is just over.

I think you should support the devs of a game if you like but in general piracy isnt killing the industry. Most pirated games are AAA and sell enough to get sequels they need. Its not like 90% of people playing these games pirated them. The majority is still people who buy games.

Now if you are talking about music a much larger % of consumers are pirating. Thats why they say musicians make all their money from concerts rather than album sales. If as many pirates existed in the vidya industry it would literally be dead already because the only way to give these devs money to keep making games is to buy them. Games are still coming out though so piracy isnt literally killing the gaming industry.
>>
>>284583346
Doom lacks replay value as well. I guess Doom is a bad game then.
>>
>>284585791
Then borrow from a friend, download even MORE fucking demo options, and stop being a faggot.
>>
>>284585826
I don't think the guy you replied to agrees with the anon that originally posted that statement
>>
b-but borrowing a copy from a friend is stealing since I can play the whole game and not buy it
>>
I just by pc games and pirate console games because I'd like the industry to shift to a consolidated platform.

That's all there is to it, honestly. I haven't paid for consoles since the N64.
>>
I always see /v/ say this. But can anyone provide a documented example of a developer commenting piracy killed their game or made them unable to create a sequel? Just one?

Not saying the statement isnt true but where's the proof? I have yet to see one game not come out soley due to piracy. In some cases people have said it even helps spread the word and get higher sales overall.
>>
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Allright OP, here is an example for you.
You can either pay for a car, or steal it for free without any consequences. Why would you ever choose to buy it?
>>
>>284586526
technically I guess but it's more ethical with friends than doing it alone in your basement(I know that the logic is flawed, but that's just my retarded opinion) look at how stealing is percieved when performed by a group of friends vs a single person
>>
>>284585823
>Thats why they say musicians make all their money from concerts rather than album sales.
That has more to do with the artist's cut in album sales rather than piracy. The artist gets something like 10% while the record label takes 30%, with rest going to distribution, production, retailer and other things.
>>
>>284584727
I already said it, it's ok. You dont have to keep rationalizing. I've given up on this conversation, you can keep your believes.
>>
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>>284573163
Cassette tapes are killing the industry!

You should be fucking ashamed.

Laserdiscs are killing the industry!

You should be fucking ashamed.

Internet is killing the industry!

You should be fucking ashamed.
>>
>>284584727
>I'm responding aggressively because you're a faggot.
stopped reading there.
you sound like a disgruntled freshman in high school.
>>
>>284576625
Nobody's stopping you from developing your own games, anon.

To make the cooking analogy work, you'd have to exist in a universe were cooking ingredients are freely and easily replicable, then copy recipes of profitable restaurants and then distribute free, proprietary food to anyone willing to jump through some hoops.
>>
>>284576413
You mean, Final Hallway Xlll?
>>
>>284578985
That hairstyle is disgusting period.

And so are you.
Also that's a guy.
>>
Not that I support pirating but
> if you like a game you should support the developers. Otherwise you are killing the industry

In that case couldn't you argue gamestop is ruining the industry for selling used games? Hell even walmart, bestbuy, target, amazon, pretty much everywhere sells used games. Do you guys really think you should only buy games straight from developers new for retail price? What if you want to play an older game you cant get anymore new like Xenoblade? Should you just not play it? By the logic I see here if you are playing Xenoblade by bought a used copy from gamestop you still arent supporting the developers for games you play and therefore killing the industry.
>>
>>284573163
Out of the hundreds of millions they make they only don't gain at most around a hundred thousand because of pirates. I don't even pirate and even I know pirating doesn't effect them that much, they just blame piracy for how horrible their shit game sells.
>>
>>284573163
heh, hehe, ha, HA, HAHA, HAHAHA, BUAHAHAHAHAHAHAHAHAHAHAAAAAHAHAHAHAHAHAHAHAHAHA

THIS GUYHAAHAHAHAHAHAHAHAHA

OH GOAAHJAHAHAHAHAHA

MY FUCKING SIIIIAAHAHAHAHAHAHAHAHAHA

HAHAAAAAAAAAAAAHAHAHAHAHA

HAAAAAAAAAAHAHAHA

haha, lookit this faggot
>>
>>284573163
see, you know why your post is so bullshit?

if there are actually any games worth buying, you'd be playing it right now, pirated or not, instead of posting this retarded bullshit.

I'm sure the film and music industry are absolutely DYING from all the pirated shit right?
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