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Never played Morrowind, but for those who think it's better
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Never played Morrowind, but for those who think it's better than 'rim, why? What gameplay elements was Skyrim lacking?
Or is it just nostalgiafags that think Morrowind is better?
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>>275432664
www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim
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>>275432664
Quests and story, also locations were more unique and memorable in morrowind. At first I thought skyrim was better but now I'd say morrowind is when I finally gave it a chance and played it some more
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>>275432664
both games are shit
morrowind is shit
skyrim is shit
both are shit at their own way
but still both are shit
>>
I hate the absence of stats like intelligence and speed.
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>>275433487
Skyrim at least seemed to be going for the same feel as Morrowind, but most of its appeal was pretty surface level. We don't actually learn anything about the nords, or the giants, or the dragons, even though their presence is pretty intriguing.
>>
If you plan on playing it, wait. I am a massive fan of Morrowind, and I'm waiting to go back to it for at least a couple more years. OpenMW will be out with TR, mods will be transferred, and the good bits of Skywind will be carried over.
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>>275433447

That's a pretty cool article, I didn't know it existed.

Also, OP, if you're not just trying to stir up shit and actually want to play the games, I'd probably suggest Skyrim first. I enjoy Morrowind more, but they're pretty similar in a big-picture sense, and it's probably easier to transition onto the TES "genre" by playing the most modern game first.

Give Skyrim a try. If you like it, play Morrowind, or even Oblivion. If you like the series at that point enough to continue exploring it, you can even go crazy with it and try Daggerfall.

Arena exists too, but that's so generic as to barely be TES anyway.
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>>275433893

They removed a lot of the best lore of Skyrim as well.
>>
Did Trainwiz ever hear back about that Bethesda job?
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>>275432664
Mechanically, the combat is about as engaging in both games. In that it's garbage. You can't cry about rng mechanics in Morrowind when random kill animations happen in Skyrim just as much. But elder scrolls isn't about engaging combat, is it?

Morrowind had way cooler level design. Fuck, even non combat zones felt different - the devs actually thought outside the box and said, "hey, what would a house look like if it was built for people who could just fucking fly?"

Skyrim's dungeons are almost without fail hallway simulators, you're lucky to get a single side-room. Why the fuck they thought they needed a spell that tells you which of ONE directions to go in is beyond me.

The game world exists to be exploited - if you're smart enough, you can just jump or levitate to the top of one of those old forts and skip all the piss shit daedra milling about on the lower floors.
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>>275433597
this guy knows whats up
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>>275434138
Although, I think they did a bangup job with the Falmer. Easily the best part of Skyrim, lorewise.
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>>275432664
>Attributes
>More skills
>Player Character fame/reputation
>Realistic Guilds (they actually have requirements)
>Guild ranks, Faction ranks
>Spellmaking
>More spell effects
>Can summon as many monsters at a time
>Armor pieces
>Clothing under/over armor
>Stamina influences battle other than "more power attacks!"
>Expansion packs perfected the Journal system
I might have missed some stuff. But who cares about Morrowind anyways cause Daggerfall is way more fun.
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I pirated Morrowind recently and I'm wondering if you can buy a house like in Skyrim.
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>>275435179
if you get far enough in the great houses you can usually build your own house

aside from that, most people just kill a house's inhabitants and set up shop
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>>275435137
>>Clothing under/over armor
Why isn't this allowed anymore?
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>>275435179

You don't buy houses in Morrowind, you build strongholds. At a certain places in the game, you have the opportunity to join one of the three "Great Houses" of Morrowind. Advance enough, and you get a mini-quest series to build a stronghold, which is different for each House.

Or, as another Anon said, it's pretty easy to just take a house, or even to use a guild hall as a base of operations until then (they provide storage and bunks to sleep in).
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>>275435137
The one I miss the most is
>more spell effects
Fuck, one of my favorite runs is one where the only offensive spell I have is absorb health. Can't do that in Skyrim without being a vampire and even then it doesn't improve with perks and so forth so what's the point
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>>275435383
you might have to be careful with that

I'm pretty sure you can still get a bounty for sleeping in a dead man's bed
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>>275435383
Don't things go missing if you use their containers? Crates, sacks, barrelsetc?
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>>275435507
Because Bethesda is lazy, plus they're distracted with developing FO.
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>>275435729
yeah but you can just stack shit on the floor and it'll never disappear
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>>275435675
Magic was fucking trash in Skyrim. What the fuck were they thinking. Removing spellmaking. A feature the series is known for. Fucking incompetent.

Also everything was so grindy in Skyrim. I swear Daggerfall was the only TES game that did leveling right.
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>>275436013
Aren't all containers in Morrowind, except for a select few, safe? It's rare to find a container that restocks.
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>>275432664

All the ES games have issues.

Morrowind was better in my opinion due to exploration that actually rewarded you and it handled the lore way better. The world was just way more interesting.

Oblivion shat hard on exploration by pure scaled leveling and loot but had decent quests.

All Skyrim did was try to adapt the scaled leveling which is just covering up the problem. It also had some of the worst quests in the series. It also has some of the worst mods in the series. At least Oblivion was a better game with mods. Skyrim has so few mods that even attempt to fix issues with the game it's embarrassing.
>>
Skyrim is shit, only good for porn.
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>>275433447
>There is a bug that makes merchants equip items you sell to them.

That was a bug? I thought that was then coolest thing in any game ever. They kept the good stuff they won't sell it back to you either as if they were stingy. I thought that was so cool...
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>>275434005
can somebody please translate this post?
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>we will never have vanilla titties ever again
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Morrowind
Daggerfall
Skyrim
Oblivion
Arena

Fax
>>
>This reddit tier posting is now the norm
Fucking kill me already.
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>>275438940
https://www.youtube.com/watch?v=bfq2j8bgQnM&list=UU7ELKFxvLAWktmUsaFR004g
That's openMW. I have no idea what TR is though.
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>>275434606
>a spell that tells you which of ONE directions to go in
There is occasionally a short path that branches off. You could accidentally take that path and lose five minutes of game time. I would say you could find some neat loot but there isn't any in Skyrim.
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>>275435383
>>275435583
Use the dead body in Balmora for storage it never deletes your items.
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>>275438874

Yeah, I think that's a misleading description too. If you sell a merchant gear that's better than the gear they have on, they'll just fucking start wearing it and won't sell it back to you.

You sell a guy in a leather cap an iron helmet? The leather cap goes into the merchandise pile, the iron helmet goes on his head. I always thought that was cool.
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>>275439504
Yep, and it made it merchant look so unique, eventually being decked out in killer armor, like an armor merchant SHOULD!
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>>275439321
Skywind sounds interesting. I'd be keen for Morrowind with Skyrim graphics
>>
https://www.youtube.com/watch?v=LU5XA-UYupQ
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>>275439321

Tamriel Rebuilt is the most extensive mod. It's absolutely massive and adds the rest of the province to the game.
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>>275432664
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>>275440419
You mean only the east side. The southern part and the western part are still in the beta portion.
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>>275440687

Yes. I actually think it'll get completed. Eventually.
>>
>Finally get Morrowind working on my PC
>Join Thieves Guild in Balmora
>Click on advancement thinking the boss will tell me how many quests I need to do before I can get a new rank
>She makes me a Wet Ear
>Confused, but try it again
>Makes me a Footpad

I had to look at the wiki to understand it. Apparently I can become a Ringleader if I keep hitting the button.

I gotta admit, it's kinda disappointing. I liked how it was in Oblivion.

I think when I'm finished doing all the Thief Guild quests I'll join the Morag Tong.

Do they offer fun quests?
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>>275440528
This is probably the biggest hindrance the series has ever faced. Quest Markers are fucking cancer and completely ruin the need for exploration. The journal system gave you enough information for you to figure out where you went, and there was always something that caught your eye that made you explore further because you weren't shown exactly where to go and how to get there.
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>>275441864
All because of one stupid puzzle box, and it wasn't even fucking hard to find it, but people complain about it.
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>>275441798
Also, where can I find a Paralyze spell?

I could sure use one for some of these quests.
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>>275441798
Morag Tong is the best faction in Morrowind.
But there are a few quests they won't give you until you've completed the main quest.
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Morrowind > Skyrim > Oblivion

https://www.youtube.com/watch?v=4ZUynhkal1I&
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http://strawpoll.me/3177449
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>>275441798
l got news son...
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>>275442457
Daggerfall >>> Oblivion > Morrowind >> Skyrim > Arena
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>>275442606
if one person votes for oblivion or arena i will flip the fuck out
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>>275442698
Good news?
>>
>morrowind
extremely deep immersion, shitty engine

>skyrim
pretty good engine, paper thin immersion
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>>275442797
You flipped?
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>>275442606
>Morrowtoddlers
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Morrowind is better than Skyrim in almost every way. And I'm one of those "oblivion iz best" faggots. The only thing Skyrim does better is combat, and that's still shitty.

Seriously Bethesda, if you like money, copy and paste Dark Souls combat for the next Elder Scrolls.
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>>275442797
b-but oblivions is bretty gud
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>tfw no qt barefoot bosmer gf
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>>275443241
>mfw Morrowind was the first to casualise the Elder Scrolls series
I love the fuck out of Morrowind but it will never deserve 1st place for me.
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>>275443902
>no stanima

every time
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>>275432664
Pluses for Morrowind
+Flying
+Acrobatics and magically assisted jumping
+Alchemy, Spellcrafting, and Enchanting (even without alchemy abuse)
+Huge amount of gear locations with dozens of items for each slot
-/+ Last appearance of canonical reverse joint legged Argonians (if you care about such things)
-/+ Player accountability, if you fuck your game, you fuck your game. (if you're not a fan of Oblivion and Skyrim's plot character babying.

Pluses for Skyrim
+Weapon crafting vastly improved and expanded from the test attempts in Mournhold/Solstheim/Shivering Isles
+Repeatable quests
+Companions greatly improved from Oblivion

No Bethesda game has good, or even decent, melee combat, but it's more action-y in Skyrim at least. Both games suffer for embracing the meme worthy "Stealth Archer" style over any other method of combat.
My personal opinion is that Morrowind had better writing, but it also has tremendous plotholes.
All Bethesda games are buggy messes, Morrowind most of all, and it was the game that taught them they could make a half finished game, then patch it a hundred times to little avail, and then leave it for the fan modders to make it much better.
There's more I'd like to add but this post is already long.
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>>275443902
To be fair you were at minimum fatigue.

You can make the same video with max fatigue to get the point across better.
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>2 votes for skyrim
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>>275442606
>5 votes for oblivion
lol, /v/ called it back in like 2010. we knew that someday, even though oblivion was the scourge of bethesda and seen like such a slap in the face back in 2006, that eventually there'd be a day when most of /v/'s first tes game would turn out to be oblivion
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>>275444028
I don't want to live in this world anymore.
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>>275444028
inb4BUT/V/ALWAYSLIKEDOBLIVION

Then when the next TES comes out, people here will start to look back fondly on Skyrim
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>>275444006
I'm more offended by the votes for Oblivion. Also, that one memelord voting for Arena.
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>>275442797
Oblivion is actually pretty solid
well made cities that all felt different (vanilla IC felt small though for what it was supposed to be, but aesthetically nice) great side quests with non-euclidean branching rather than the linearity of Morrowind ones, or the shortness of Skyrim questlines.
the wepon and armour designs were all really sweet, the weapons especially are probably the most "realistic" in terms of actual functionality while still looking cool, and the dungeons were definitely 2nd best i the series after Daggerfall in terms of design and layout, only the shitty loot in vanilla holds it back. it also had the most locations/dungeons of any of the full 3D games

its modability too is easily the best, I mean Skyrim has been out for years now and while there are some great mods, there are just so many more for Oblivion to fit every need

the absolute worst thing about Skyrim though that always stops me from making a new character is how DULL the early game is

like you ALWAYS have to go through that shitty intro, then because there is no class system until like lvl 15-20 you are just some generic shlub with no real skills and it makes early game really boring, I rarely make it past lvl 20 on a character due to this boredom
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https://www.youtube.com/watch?v=jf0jiOpD-AQ

He does a surprisingly good job of explaining why the game deserves a good reputation, and why Skywind is not a solution. A bit longwinded, though.
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>>275443971
Anon, Daggerfall wins the reward for the most buggiest, half finish game made.
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>>275444330
>well made cities that all felt different
stopped reading there
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>>275444228
I dont think anyone could legitimately say they always liked Oblivion but Shivering Isles has always been worth the time.
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>>275444385
But it's true
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>>275443961
actually he has stamina at the start of the fight
morrowind combat is just broken because they basically ported it over from daggerfall minus all the other attributes that made it work and gave us this shitty system
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>>275444228

I remember the consensus being disappointment after the first day or two. Generally only the Dark Brotherhood questline gets kudos.
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>>275444489
>>275444330
You can be banned for shitposting, anon.
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>>275443971
>>+Repeatable quests
>a plus
Fuck know, the dumbed down shitty go get item, bring item back * infinity was fucking awful.
>>+Companions greatly improved from Oblivion
>Companions that don't level up with you
>good
Buddy what.
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>>275439935
>>275439504
>Enchant ring with constant effect damage over time
>Ring is quite expensive
>Merchant puts it on
>Dies in a couple seconds
>Take all his shit + the ring
>Rinse and repeat

So fun.
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>>275444560
I thought most of the smaller quests as well as the DB were solid
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>There's actually 8 votes for Oblivion
I think I'm done with /v/ for a while. Utterly shameful.
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>>275444432

I grudgingly played through vanilla Oblivion, losing interest partway through. I have always heard this and I know it was made in part as an apology, but I just can't stomach the idea of trudging through the base game again.
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>>275444028
>>275444228
As a Daggerfallfag, I always thought Skyrim did a good job in trying to make an Elder Scroll game an Elder Scroll game and step in the right direction compare to Oblivion. I also think that Skyrim shouldn't get all the shit it getting when Oblivion exist.
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>>275444592
That applies to you as well.
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>>275444639

Fuck, I never even thought about that before.
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>>275444385
its 100% true though
I love my cosy Lombardian Skingrad, opening up a winery/farm and buying up the competition

Oblivion as a whole is the 2nd best game after Daggerfall
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>>275444753
I agree entirely. But again, the reason /v/ is like this now is because most of /v/'s first TES game was Oblivion. It's a dark day for Elder Scrolls fans on 4chan.
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>>275444639
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>Morrowind winning
meme patrol is in full force
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>>275432664
Atmosphere above all else is the edge that Morrowind has over its sequels. It really feels like you're a stranger in a strange land, despite the gameplay limitations and shitty combat and broken stats and such. You have a plethora of customization and roleplay options that are just plain absent in following games, and the pacing of the main quest is pretty damn good. It eases you into it and ramps up as you get closer to the end.

Plus it has Vivec. Vivec is awesome. Praise Vivec.
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>>275442069
>item is sitting on a shelf out of the way like an actual item
>isn't on a giant pedastal in the middle of the room
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>>275444896
and all the Morrowcucks first game was Morrowind
you are all the same shit, run by nostalgia and 4chan memery
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>>275432664

>Quests were infinitely better from RPG stance. You start in the mages guild collecting herbs and end up duelling to the death for title of archmage. You can only rank up if you did enough tasks for them and had decent in skill in magic
>It also got the whole tabletop RPG vibe with the rolls for hits/miss and the like.
>The game gave you actual freedom. You could break the game with some thinking and playing around what it gives you, which is a good thing imo.
>Fixed loots/levels. No levelscaling bullshit. You wandered off into some parts and you'd encounter shit you might not be ready for and it WILL kill you, forcing you to reload.
>No magic marker. Directions were given and you followed them. I actually used the signs on the road which pointed to cities and actually learned the roads.

Those are the main points for me. Combat was a bit clunky but I grew used to it. I simply love the game. Such a shame the series is completely destroyed.
>>
In the runup to Oblivion, Bethesda pushed Radiant AI hard as a be-all, end-all simulation. They did a demo with a shopkeeper - totally scripted - to demonstrate it. What was shown looked beautiful and detailed, and they carefully avoided showing anything bad about the game. A lot of effort went to convincing us the dungeons would be incredibly varied and unique as well. Essentially it was sold as being not only as detailed and complex as Morrowind, but as something ever greater.
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>>275445298
You see that mountain over there?
You can jump all over it in hopes of many eventually moving up a few more meters.
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>>275445225
everything you said is better in Daggerfall
Morrowind was casualized as hell
Oblivion at least brought some shit back and had a more open ended experience
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>>275445209

>Cuck

Wanna know how I can tell you're a newfag?
And being here for "already a year" is still being a massive newfag.
>>
>>275445435

Daggerfall was a whole lot of nothing which put me off immensely. I don't agree with you that all those points were better in Daggerfall. Difference of taste I guess.
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>>275444506
The problem is that stamina was retarded on Morrowind. It was lowered too quickly, and It didn't replenish fast enough. What's really fucked up is that it's still exactly the same way even in Skyrim. DF had it right where stamina gradually wore down so that REST had a purpose.
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>>275444330
>Better cities than skyrim
All of the cities in Skyrim feel different. A lot of Oblivion's just felt like generic European fantasy ones.
>More realistic designs
Not even close. A lot of the light armour looked stupid and the fact that everyone got glass and daedric armour at level 20 made the entire game look silly. Skyrim has the better looking armours and weapons from a realistic angle and Morrowind is better from a fantasy angle. Oblivion awkwardly falls in the middle but isn't nearly as good.
>Modability
Skyrim has more mods (if I remember correctly) and better mods than Oblivion. When Oblivion came out, Morrowind was still being modded. When Skyrim came out, everyone stopped caring about Oblivion.
>How dull early game Skyrim is
Oblivion's was just as bad. K'vatch was fun the first time. It didn't help that the game broke and became almost impossible to beat if you didn't do the main quest immediately as the level scaling was retarded. Atleast in Skyrim you can fuck around and not even bother with Dragons forever with limited consequence.
>Always have to go through the shitty intro
Alternate start mods are very popular and very fun.

That said, best parts of Oblivion were Shivering Isles and the Dark Brotherhood.

I put probably 500 hours into Oblivion and loved it when it came out but it is grossly inferior to Skyrim in most regards.
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>>275445435

I think most people who started with Morrowind can easily agree Daggerfall was the best in terms of concept of gameplay. Climbing needs to be back in the game, for one small example.
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>>275440261
This made me feel like playing morrowind. I'm pretty sure it has the spirit and atmosphere of the games I've always loved.

I actually liked Oblivion (nostalgia reasons involved but I think it really had what it took to impress a young teenager who was into open world games). I'm definitely going to give it a try. Seems like one of these games that haunt you after you've played them, and you take a piece of what they brought you with you, and doesn't stop giving after you stop playing.
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>>275444639
That's some straight up evil shit you're pulling.
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>>275445298
the thing is Radiant AI DID work
it just worked too well
you would have random NPCs murdering each other over random shit, or stealing each others stuff, or all kids of weird things like one guy breaking a towns economy

while this is cool, it is easily gamebreaking and could lead to tons of bugs where many quests or whatever are simply lost to the player for no fault of their own because of shit going on while they were not present, that's not fun.
as it is they still have detailed actions and there were patches to add some things back like thievery in cities, which mods then expanded on.
Skyrim abandoned it and now its all scripted

Morrowind was awful charecter wise, they all sputed the same copypaste paragraphs and stood in place 24/7 with shops open all day

hell even Daggerfall had day/night cycles and special holidays where shit would be different
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>>275441864

they really dont ruin the need for exploration if your game is designed well
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Gothic spoiled me so I can never enjoy something like TES again.
OP, play Gothic 1-3 3 with community patch
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never played daggerlyl or arena or any of those spinoff games but for the "big 3" (aka games people care about and talk about) it's definitely morrowind > skyrim > oblivion
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>>275445984

Remember to choose longswords, and don't fight without having your fatigue at a healthy level.

Consider installing the fanmade patches, otherwise for a first run vanilla should be good. The animations are very painful, it'll take a bit to adjust.

I'd encourage you not to install Tribunal until you're more advanced in level.
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>>275444706
The only thing that made Oblivion playable for me was the better leveling mod and FF13 Race and costumes mod.
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>>275445615
there is actually a hell of a lot in the game, the only thing is its spread out more and YOU have to actually go find it yourself instead of running into quest-givers every 3 meters on the path who need YOU to help them because you are the Mary Suevarine . you have to do things yourself and take your own notes (by saving important dialogue into your notebook)
>>
skyrim is morrowind designed for pewdiepie audience
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>>275432664
brilliant morrowind quests:
bring me 3 flowers
bring me 3 shrooms
bring me a bowl (?! really you feline bitch, do the trivial shit yourself)
find my notes (they are in this building in fact one of them is in the adjacent room)
give this fake shit to the elf bitch
kill a bunch of telvanies

both morrowind and skyrim are shit
>>
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>>275446241
>>
>>275446027

When the game is designed with it in mind, you can't find your way. Turn them off like Todd Howard said, and you'll have almost no idea where to go.

Morrowind had directions. Finding your way by landmark descriptions. And in at least one case, outright incorrect directions. But you could find your way.

It's like saying you can just ignore fast travel. Morrowind has striders and boats and Mage Guilds and indices. And Mark and Recall. It works so much better.
>>
>>275432664
morrowind had magic crafting. you could craft a spell.
>>
>>275445150
>video games make everything like the Idol in Raiders of The Lost Ark, it's always at the end of the dungeon

It's just a fuckin' puzzle box, not even the bandits could be assed to loot it.
>>
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>>275446382
So you only played the Mage's Guild hazing quests?
>>
>>275446002

I don't buy this for a single god damn second. That was Todd Howard's reason for it getting pulled. Todd Howard is not known for being an honest man.
>>
>>275446002
>it just worked too well
>you would have random NPCs murdering each other over random shit

I don't think that's the definition of working well
>>
>>275446382

Morrowind:

Kill central main storyline NPCs. Game tells you the thread of prophecy is broken. You can still complete it by an alternate path almost no one has ever used, but that was planned and written for.
>>
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Morrowind had the most interesting world, creatures and plot.
Skyrim (with mods) has the best combat, graphics, and just gameplay in general.
>>
>>275444753
They should never have split their manpower to do FO3. Skyrim was so small and empty. Faction quests, cities, npcs, attributes, magic. There's so much missing it's infuriating. What's even worse is that people probably expect the modding community could fix everything.
>>
>>275446382

ZOMG I'm not Epic McAwesome and people don't worship a fresh off the boat foreign piece of shit.
>>
>>275446332

Close

>skyrim is for the waifu audience

/tesg/ is just autists posting their EE cup titty monster waifus
>>
>>275444896
My first TES is Skyrim and I can still appreciate Daggerfall/Morrowind/Oblivion. I tried to get into Arena too, but the controls were too clunky.
>>
>>275446706
>skyrim combat
>brainless M1 spam
>rinse repeat till draugr drops dead

All elder scroll games have shit tier combat, not that morrowind had good combat.
>>
I never played Morrowind until a few years ago and I still think it's a better RPG than Oblivion and Skyrim, nostalgia has nothing to do with it. There's no denying Oblivion and Skyrim suffered from getting console priority and a broadened audience. Not as games, as RPGs.
>>
>>275446571
I finished the whole game, and every guild has a million of such quests, these are just the best to get the point across
>>
>>275447129
Better than Skyrim's special snowflake faction quest system where you go on some adventure and half an hour later you're the faction leader.
>>
>>275447129

It beats the hell out of being in charge at the College in Skyrim after a day or two.
>>
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>>275445703
>All of the cities in Skyrim feel different
5 of them are different, and they all feel so empty aside from Markarth which is the only novel one, not to mention under-developed to the point that after you do the 'thane' quests there is nothing to do there

its obvious they focuses all their energy into Whiterun


I agree with level scaling, that Skyrim handled a lot better, but what I hated was that in Skyrim if you didn't smith or enchant then you were useless damage wise latter game, as magic was a joke damage/protection wise and poisons didn't stack up enough to make the difference

as for Style, Oblivion had some pretty sweet armour, only Dwarven I give to Skyrim, but Oblivion's was still nice looking, more ceremonial.
not to mention the fact that they got rid of greaves/pants as well as repair was pretty lame

mods is just flat out wrong, there are plenty of mods being made for Oblivion still, mostly by Europeans and Japs which is annoying for getting translations, Skyrim mods just never offer 'exactly' what im looking for unlike Oblivion's

early game simply doesn't compare at all, I make a theif class in Oblivion, and I start as an adiquate theif who can steal and sneak with decent reliability

no matter WHAT you want to be in Skyrim you always start as Generic-o the Fighter and everything including magic is focused around doing damage/fighting only.

>alternate start mods
I said Vanilla
with mods anything comes into play and its not relevant
>>
>>275446839
thats not what I am saying, BUT the majority of quests in morrowind are just as shitty as skyrim
>>
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>>275446382
>kill a bunch of telvanies
>meanwhile I am head of House Telvanii and see no issue in this
this....
this Immersion!
>>
>>275447014
You missed the >(with mods)
As it makes enemies use their shields, evade, and generally just makes the combat more of an actual fight than random flailing. It can make the combat feel like it takes a bit of strategy and that blocking matters.
That said, it still isn't great it's just better than the rest.
>>
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>>275445298
To be fair Radiant AI was in the game and it was capable of what they showed... but they just didn't factor in how much fucking work it would be to actually make shit function without breaking the game. So they had to dumb it down a hell of a lot. So thieves didn't steal shit from people, guards didn't chase down and murder thieves, and towns didn't turn into ghost towns when a thief stole something and got attacked by guards and defended himself and accidentally hit somebody else, and when the player gets there the entire town is dead from the brawl.

They weren't willing to put in the work to make it more sophisticated, and that would probably put a lot of strain on the CPU anyway, so they ended up cutting it. For what it's worth, the NPC schedules in Oblivion are a lot more complex than they are in Skyrim, and they were literally the first company to even attempt procedural NPC conversations. If they had put more time into it (and were better at their jobs) they could have delivered. But they shot too high.
>>
>daggerfall>morrowind>oblivion>skyrim>arena>redguard>battle spire>mobile games

We can all agree on this list?
>>
>>275447321
both systems are shitty, progressing in the guilds in morrowind felt odd because early on you jump through ranks by doing trivial shit, why the hell does buying a bowl and helping two loosers in their girly fight make the guild-master promote me?

my first post was too inflammatory, but still morrowind quests are not some kind of golden standard, its just that skyrim is very shitty
>>
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>>275447551
Except the Telvanni murder each other all the time legally.
>>
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>>275447824
No because I've never played most of those lesser known ones nor have you.

Also

Morrowind > Skyrim > Oblivion
>>
>>275447742

Which would have been just fine if they hadn't tried to sell us on it. They quietly mumbled a few things about having to scale it down a bit, then only after the release did they bother to mention how it had been almost entirely removed.
>>
>>275444346
>decide for whatever reason, to read the youtube comments for this video

>only d&d nerds like morrowind
>the game doesn't have action packed combat
>the graphics are shit
>the game is too hard
>the game is too complicated

These are the people that share my hobby. These are the people who dictate where video games are heading. Someone just end the world already.
>>
>>275448025

Switch Oblivion and Skyrim and we're golden.
>>
>>275447376
Magic was horribad in both Oblivion and Skyrim.
Hitting level 50 in Oblivion as a pure mage was a nightmare as my destruction never got better but all the enemies became astronomically more powerful to the point where a single guard could kill the master of the mages guild with ease. Skyrim was almost but not quite as bad as the level scaling wasn't that stupid.

>Skyrim mods just never offer 'exactly' what im looking for
That seems more like a personal issue but yes, I am aware that Japan is crazy about Oblivion but did not include it as I am not too in touch with it.

I found Oblivion boiled down to exactly the same feeling of "Just fight all the time"
I feel like ALL Elder Scrolls games are really intended for stealthy characters using light armour, a blade and a little bit of illusion/alteration. Skyrim puts an emphasis on crafting and Morrowind puts an emphasis on breaking the game with alchemy but Oblivion didn't really do much in my opinion>
I do miss crafting spells though and think Skyrim dropped the ball in the magic department.
>>
>>275447742
thieves were added back in with a latter patch I think but they give up immediately when a guard catches them, unless they steal from you and you kill them
>>
>>275448081
>2011 + 3 11.5/12
>still playing video games

Video games are dead, go get a job.
>>
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>>275448184
>>
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>>275442606
>10 unironic votes for Oblivion
>>
>>275448025
>No because I've never played most of those lesser known ones nor have you.
>lesser known
>Morrowcucks

lel fag, all of them are worth playing except the shitty mobile ones and Battlespire
>>
>>275448081

Youtube comments are about as least common denominator as possible. You can only do worse by going to major news and politics sites.


I'm still sad there haven't been many attempts to compete with Bethesda. It's hard as hell to build a game like this, but you'd think we'd have seen something rise up.
>>
>>275447831
>why the hell does buying a bowl and helping two loosers in their girly fight make the guild-master promote me
It shows the faction you're willing to work with them and stay loyal to a point. The other reason they rank you up is because of your skills.

It's better than Skyrim where you can end up as the mages guild master without knowing a lick of magic.
>>
>>275447824

Pretty damned close. I just disagree on one placement, but it's a minor quibble.
>>
>>275432664
Skyrim has better graphics, combat, and animation, which is expected of a game that's almost 10 years younger. Everything else is a downgrade. Story, lore, quests, atmosphere, loot, magic, everything.
>>
>>275432664
>Never played Morrowind
http://www.uesp.net/wiki/Morrowind:36_Lessons_of_Vivec,_Sermon_14
>>
>>275447824
Daggerfall~Morrowind > Modded Oblivion > Modded Skyrim > Skyrim > Oblivion > Arena
>>
>>275447742
>guards didn't chase down and murder thieves
they could have just had the guards arrest the thieves for fucks sake
>>
>>275435507
Consoles.
>>
>>275448736
>http://www.uesp.net/wiki/Morrowind:36_Lessons_of_Vivec,_Sermon_14
My spear skill increased.
>>
>>275448480
its better, but still bad they could have cut down the number of ranks and attack a specific quest to each rank

so for example meeting the requirement by doing shitty "tell that guy that I said fuck you" quests and getting the skills up would still be there, but you would have a more serious quest or a trial battle/test that actually gives some weight to your advancement

the first time I played morrowind I did a whole lot of those shitty quests in a row without asking for advancement specifically because I thought that they were unimportant to be worthy of ranks, and then I stood there just clicking away and going up the ladder a lot in disbelief
>>
>>275448423
>30 people unironically voted for Morrowind because of memes
>>
>>275448858
wasnt morrowind released on xbox too?
>>
>>275448736
The King of Rape had become necessary and therefore troubled for the rest of time.
>>
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>>275448896
>Morrowind
>meme game
>>
>Morrowind
>a variety of different dialogue options and unique NPC reactions

>Oblivion and Skyrim
>"Look at the MUSCLES on you!"
>"How are you? Good day. Goodbye"
>"I used to be an adventurer like you, then I took an arrow to the knee!"
>>
>>275449003
A year after the initial release. Morrowind was developed for PC, then ported to Xbox. Oblivion and Skyrim were Xbox 360 games ported to over to PC and PS3.
>>
>>275449003

Yes, and it was mocked because people thought there was no demand for an indepth RPG on consoles. Instead it sold very, very well, because people like me didn't have a computer that could run the game and were starved for RPGs.

Unfortunately, Bethesda took a very different lesson from that experience.
>>
>>275449104
It's just a consequence of voice acting. It's not feasibly possible to offer richness of Morrowind's dialogue when every line must be delivered with voice acting. Skyrim improved on it over Oblivion but not nearly to the point of what text can offer.

But that begs the question, while it's true that text offers better quality and better quantity, does anyone here honestly want to go back to being entirely text based?
>>
>>275448423
Welcome to a new age. In a few years Skyrim will be nostalgia fuel for kiddies.
>>
>>275449126
>TES
>not intended for PC

I get that hating Skyrim is a requirement around here, but don't make shit up. Nobody plays TES on consoles.
>>
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>>275449102
more like people get infatuated by the memes and live in this nostalgic fantasy of other people without actually playing it in full since its easier to just be a parrot
>>
>>275446081
3 was p good, i always recommend people try it even though everyone says its shit.
>>
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Daily reminder
>>
>>275449315
I wouldn't mind. At least I wouldn't be the only damn mute in the game. I always feel so out of place.
>>
>>275449315
I would have no problem going back to how Morrowind was. Mostly text with some sound clips scattered here and there.
>>
>>275432664

skyrim makes autists jelly
>>
>>275449512
i play vanilla morrowind on xbox all the time and i ain't even ashamed
>>
>>275446706
those sleeper motherfuckers always creeped me out. or was it dreamers?
>>
>>275449542

Here's hoping Obsidian doesn't fuck of PoE, granted that's a isometric cRPG.
>>
>>275449315
>does anyone here honestly want to go back to being entirely text based?

If it means the difference between depth and generic repeated one-liners, then yes.
>>
>>275432664
Morrowind doesn't treat players like they're retarded, still don't understand all the praise.

Daggerfall is still the best TES, and Oblivion is better than Morrowind and Skyrim combined.
>>
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wasteland 2 > morrowind > skyrim
>>
If Anyone actually thinks Morrowind is better than Skyrim then they are clearly fucking retarded. I played that game for hours and never hit anything, got killed by every fucking rat, and the only positive thing I could do in the game was see the parts of the world I could get to without being run down by enemies. Combat was impossible in that game.
>>
>>275448871
While I agree they should attach specific quests for rank ups, I will never agree with "less is more". Also I like the quest variety in Morrowind. It's not all combat and grinding. Something Skyrim REALLY FUCKED UP.
>>
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>>275449691
No wonder TES is dead.
>>
>>275449794
git gud
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>>275449794
>I'm casual so it's bad.
>>
As someone who loves both Skyrim and Morrowind, I think Morrowind is better for one simple reason. Hulkjumping. You can Hulkjump in Morrowind, and it's fucking fun as shit.

You can also run at Sanic speeds. Because why not. You can even combine these and turn your RPG into a superhero game, because why the fuck not.
>>
>>275449785
> pure garbage without any redeeming qualities which is worse than Fallout in ever way

You sure are desperate, brining this filth in Morrowind thread
>>
>>275449003
And that's why we don't get vanilla titties like Arena and Daggerfall. But besides that, it was mainly a PC game.
>>
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>>275449512
>remember this interview
>I got it for Xbox when it came out
still have it too plus that map it came with on my wall
>>
>>275447551

You're actually doing a pretty good job of roleplaying a Telvanni.
>>
>>275449460
I wasn't hating on Skyrim, I was just answering the question. Skyrim's definitely better than Oblivion at least.

>Nobody plays TES on consoles.
http://www.vgchartz.com/gamedb/?name=skyrim
>8.15 million for Xbox 360
>5.85 million for PS3

Bethesda said that, combined digital and physical sales, they sold 20 million.
http://www.gamesindustry.biz/articles/2014-01-27-skyrim-has-sold-over-20-million-copies

So, 20 - (8.15 + 5.85) = 6 million on PC

Meaning, of those who bought skyrim, 70% played on console. Regardless of the accuracy of the individual numbers, it's clear that a significant portion, if not most, of all Skyrim players played it on console. And I'm sure Oblivion was the same way.
>>
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>>275450017
:^)
>>
>>275450285
what about when I am Imperial LEgate and Head of the Temple and House Telvanii at the same time with zero conflicts
>>
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>>275449104
According to
>>275433447
>Morrowind
>Most NPCs have a large list of topics you can speak with them about, but with many generic responses. However, some NPCs have some unique dialogue.

>Oblivion and Skyrim
>There are far fewer topics you may discuss with NPCs, but nearly all NPCs have unique dialogue and dialogue is nearly always personal and individualized.

>>275449315
Sorry but I'll say fucking no. Reading walls of conversation is an old thing and every modern game should have voice acting. I get it for E.Y.E because it's development conditions but for big releases no way.
>>
>>275448896

I don't even know why I come here any more. I'm posting because of memes. This thread is because of memes. Your opinion's because of memes, and so is mine. Morrowind's a meme-game, video games are a meme-hobby, and I'll just go kill myself now.
>>
>>275450340
>Skyrim's definitely better than Oblivion at least.
its not
and Morrowind is only somewhat better if that
>>
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>>275450463
>video games are a meme-hobby
they are now
that is literally what meme means
infectious ideas and tropes
>>
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>>275449863
>lel, I'm a geek
>but I hate geek things

This is the skyrim audience all right
>>
>>275449814
the less is more part was added just to be more realistic, they dont have an unlimited budget, so you cant expect everything
>>
>>275450382
Well fuck you, nigger, you want massively overinflated budgets and dialogue trees that have to be cut down to accommodate said budgets, and that can't be adjusted or added to later in development without even more fucking cost to get the voice actors back in for another session.

My dream RPG would have generic Simlish-esque sounds over written dialogue just to give you a sense of what the NPCs sound like. That way people who make their own quest mods could just use that filler sound instead of having to get shitty amateur voice acting to not break immersion.
>>
>>275450382
I like the characters the best in Oblivion tbh
even though the Radiant AI was not what was promised, it was still pretty cool and I could get attached to all the minor scrubs about in town
>>
>>275432664

Morrowind is an RPG.

Skyrim is not. I like RPGs more.
>>
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>>275449863
>needs a casual cushiony enviroment in order to stomach fantasy
>>
>>275449581
Why would /v/ be jealous? We aren't game devs. Skyrim sucks if you compare it to the last 3 games. Just look at all those missing features and lack of detail.
>>
>>275432664
You can tell just how lazy bethesda has gotten just by looking at those covers.
>>
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>>275450604
maybe he's really into Sci-Fi or Industrial age Victorian shit and cosplays as Cecil Rhodes
>>
>>275449863

>yore tellin
That doesn't even make sense. Does he mean lore? My autism can't take the rest of his post so I'm just gonna complain about this. What a fucking retard.
>>
>>275450684
No, Morrowind's a more traditional RPG with lots of DnD mechanics and dice-rolling in the background whereas Skyrim and Oblivion are both just Action RPGs

But they're all RPGs. I'm tired of meme arguments. And yes, your post was a meme argument. A meaningless, thoughtless, mindless statement that you know isn't true but yet it's been repeated enough times on 4chan that you feel safe and welcome posting it.
>>
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>>275449863
>i like skyrim, lol i'm such a nerd
>>
>Morrowind
>You are given shackles that drain your magic when imprisoned.

>Skyrim
>Mages are just expected to not blast their way out of prison with magic after going to jail
>>
>>275450382
Yeah but there was only 10 voice actors in the entire game so you came across people who sounded the same all the time. It was shit.
>>
>>275450653
Well yes, we are talking about preferences here aside from budget and possible develop cuts. No need to get spiky.

>My dream RPG would have generic Simlish-esque sounds over written dialogue just to give you a sense of what the NPCs sound like.

Haven't thought of this, not bad either. I like how Magicka does this, it's a mix of Swedish, English and Bullshit. Great combo.
>>
>>275450724
man there are people who litteraly cannot stomach any sort of fantasy or imaginative environments else it completely turns them off

a friend of mine would never even touch Harry Potter or LOTR as a kid because they involved magic and chemistry

its pretty hilarious tbh, the fact is there are millions of people who are basically Hank Hill and wont tolerate any sort of creativity in even the smallest degree
>>
>>275450653

Soma babaduwaba. Toke gible torke, jowee badafuuko.

>The mud crabs are at it again! They just pinched my doberman to death, divines blast them all.

>Sounds like you got crabs trouble.
>They killed your dog?
>That's nice.. Listen I'm looking for Thalmor agents, have you noticed any around town or heard about it?
>>
Things that turn a newcomer to Morrowind off:

>no fancy intro
Oblivion and Skyrim had long intros that gave you a nudge into your adventure along with a clear objective, compared to Morrowind which just plopped you into the world with a vague note.

>fast travel vendors
In Oblivion and Skyrim you could pull up your map at anytime and anywhere and travel to anywhere on the map. In Morrowind you actually had to travel to a vendor that offered fast travel and even then it only let you travel to adjacent cities and towns.

>no map markers
This one is pretty significant I think and self explanatory.

>graphics
Again, self explanatory. But they should know about mods before judging the game for its graphics.

>combat
Combat in Oblivion and Skyrim is pretty simple. There's a regular attack and a strong attack, and you don't need to be a master with a weapon to kill things effectively. In Morrowind there's three different attacks suited to a particular weapon and developing your skills with a weapon takes some time.
>>
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>>275450724
>will never have games like arx fatalis, dark messiah, or gothic again becuse they're not european tolkien fantasy number 5999
>>
>>275444432
I liked oblivion but it's most likely the nostalgia of it being the first game I ever pirated.
>>
>>275443343
What the hell's with that outline?
>>
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Have some more degeneracy.
>>
>>275450653
>My dream RPG would have generic Simlish-esque sounds over written dialogue
This would actually be a pretty good idea.
>>
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>>275451410

Is this trolling? Am I being trolled?

I can't tell anymore.
>>
>>275450653

Ooka banka shanka!

>This would be fine but you NEED to have the VA record more than two fucking lines.
>>
>>275451410

SWORDS AND BOWS WHOA SHIT SON, NO ONE EVER MAKES GAMES LIKE THOSE! FUCKING CRAZY!!!
>>
>>275450931
Skyrim isn't an RPG. It's a sandbox Hack&Slash, with a perks system.
>>
>>275451410

I like to think this is why Todd Howard's soul died. Integrity is hard.
>>
>>275448736
All I can understand from that are blowjobs, cum and cocks. Did I got it right?
>>
>>275446002
They should have given us the option to turn on the full Radiant AI and accept the potential for it to go tits-up. That's the kind of shit I LOVE in my vidya. Entertaining AI behavior will keep me hooked for months.
>>
>>275451714
>Todd Howard
>soul

does not compute

https://www.youtube.com/watch?v=pjbx6-KQoRg
>>
>>275443084
>skyrim
>good engine
Yeah right, sure it was better than morrowind but gamebryo sucks ass
>>
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>>275451410
>>
>>275450931

Nope. Skyrim is an action game with perks.
>>
>>275451817
>https://www.youtube.com/watch?v=pjbx6-KQoRg

Oh fuck I literally got a heart palpitation. Fucking bastard. And yes, he used to be someone with passion for the genre. He's very wealthy now.
>>
Skyrim is better only because of the combat. It'd be nice if people made an actual competitor to TES type games, instead they spend just as much time making an open source version of Morrowind that looks just as bad and plays even worse than a decade old game.
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https://www.youtube.com/watch?v=cQog9lkyH8k
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>>275451410
DELETE THIS
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Remember the days when we dreamed about vidya hitting mainstream? I would slap myself if i could travel back in time
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>>275452005

It's the same combat except you don't miss.
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>>275452005

OpenMW is completely open, meaning in the long run mods can change more than they ever could in vanilla. Fundamental changes in the engine. Full combat mods will be possible, as just one example.
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>>275451817
>and then they remove the voice actor and that town completely
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>>275451580
Fuck that, record a bunch of syllables and assemble an algorithm that strings them together. Modulate pitch and such, too, so you can have a variety of voices. And do it for each race.
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>>275452005
Oblivion has even better combat because enemies have different attributes. Remember the first time you fought someone with 100 speed?
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>>275451119
I'll never fucking understand these people.

Also the morons who can't play a game unless the character is exactly like them. They're why I can't play as a carnivorous plant person or a mantis person or a floating assemblage of crystals held together by a psychic aura. No, my choices are human, human with pointy ears, or green human.
>>
lyl

https://www.youtube.com/watch?v=jG8OjKiGAvE
>>
I can deal with a lot of the streamlining

SCALING the FUCKING LOOT, though, is the dumbest mechanic to have in a something that's supposed to be a sandbox. That, and heft enemy scaling, makes the world feel the same no matter which direction I head or what order I do shit in.

Not as bad as Oblivion in that regard, but still fucking dumb.
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>>275451817

Is Todd a manlet?

He has a manlet vocie.
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>>275452075

Does Nehrim have an English patch?
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>>275452306

>Hatsune Miku stars in, The Elder Scrolls VI: Kitty City
>Daeedara isu attackin Elsuwayu, prease halp us adventuru
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>>275432664
>'rim
This post reeks of underage.
>>
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While playing Skyrim, I just kept thinking, "these characters are boring, the things they say are boring, and their requests are boring". I didn't enjoy talking to people or doing quests and the whole game crumbled from that.

I mean, seriously. I talk to a buff member of some warrior organization... and he tells me to take a sword to his wife or some shit. Hell no! I'm the goddamn Dragonborn. I'm not doing no fetch quest. But they're all fetch quests like that.

Not to mention, the NPCs are super dull too. No, adding a single racist or two does not add a lot of depth to your city. Putting the only prominent scene of racism directly in front of your face immediately as you walk into a city is not immersive.

And that main quest, holy shit. I didn't even realize I was fighting the final boss, it was so boring. A bunch of no-name heroes saying AGHH and slashing, while I sat back and shot the same lightning spell over and over. And then he died and I won. Jesus.


In comparison, Morrowind is very enjoyable in those areas. I know it had it's share of fetch quests, but they were encapsulated in a much more interesting world, so I didn't mind except that fucking puzzle box. The characters were interesting and said interesting things. The racism against outlanders was very well done. Even if we talk about straight up gameplay, the brainless combat of Skyrim isn't THAT much better than the brainless combat of Morrowind. The magic in Morrowind is straight up better, though. I shouldn't even need to post that one copypasta of the fight against Dagoth Ur.

tl;dr Skyrim is boring, Morrowind is fun (imo).
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>>275452605

Already sounds like a better campaign than skyrim.
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>>275440528
>I must ask Sir dicksuckerfrancoise enriquaoi Holythree reverentthe third about where to fuck around in CityLavagnadaldatle but not beforepassing Gaylaboivomiyugy and reunite with my old comrade Sir Don Faggiotheopus of gluavandale the fourth and tell him how muchI love useless boring long names. -player, aka claudevonblavavorentgyuhulitickgulikkedge
No thx
>>
Skyrim only does one thing right and that is shouting viking simulator, it is a very good shouting viking simulator but otherwise has nothing else.

Killing the first two story dragons are as good as the dragon fights get and the rest are usually hilariously out of place.

Even though the magic system was anemic compared to the previous games it looks cool at first and then you hit level 10+ and it takes a million firebolts to kill anything and you won't be buying any adequate spells anytime soon cause your higher tier spells do not exsist at all without having your skills at a certain level.

And then theres lol stealth archery "I guess it was nothing" - bandit with an arrow stuck in his face.
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>>275451756
yea but if it happens off screen its not very entertaining, you only get to see the aftermath where everything is fucked and you don't know why

unless they set it so NPCs are immortal to each others attacks and can only be killed by monsters or the player, and they automatically calm down or only use fists in the city.

it would be cool to watch like a town slowly descend into being a crime filled cesspool where there are more guards on duty and regular searches/weapon confiscation
or alternatively have a shit town slowly get cleaned up and become respectable, like Bravil starting the game with a 'high hostility' or sorts, as with the waterfront, then maybe getting better over time (or worse)

I've made lots of mods before but never messing too much with the AI so im not sure it it would be feasible
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