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Morrowind had a glitch where you could beat the game in the first
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Morrowind had a glitch where you could beat the game in the first few minutes. Guess we should just fucking discount that as a good game too huh.
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And you can beat OoT in 20 minutes it turns out.
Yeah that was never the real reason people hated that game, grats 4 figuring it out.
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>>261545597

Morrowind actually had gameplay.
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I think you have completely misunderstood why people dislike this game

Keep trying though
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>Playing a game at all
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>>261545597
>he thinks it's a glitch
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Gone home had a glitch where you could skip the character creator, skip the gameplay and go straight into the epilogue where you wander around as a pedo ghost trying to find pics of two lesbian teens doing it.
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What's the absolute maximum amount of time it takes to see everything in Gone Home? An hour?
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>>261545597
Except beating Gone Home in 30 seconds wasn't a glitch, it was a fucking retarded design choice you faggot.
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>>261545707
>>261545851
It's the reason I see cited most, alongside "hurr durr walking simulator"

The atmosphere created by the ambient sounds, music, and character pieces made the game immersive in the same way Bioshock was in 2007. The story was excellent and engaging. It's a narrative created by exploration and depends on the player's curiosity, which may not be revolutionary, but is certainly a uniquely enjoyable experience in its presentation. Why can't people enjoy this for what it is?
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>>261545597
The WR is something like 3:40 but that's with hundreds of cumulative hours of planning, an evolution of routes constantly changing and intense knowledge of the game mechanically.

OOT had the same kind of evolution.

Gone Home was played casually for less than an hour, only to find there are no checks that prevent you from reaching the end.

Silly anon.
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It took you a few hours to learn how to beat the game in a few minutes, though.

Unless you looked it up, which beats the point. You're a faggot.
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>>261546589
fuck off
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>>261546589
>the story was excellent and engaging.

I want tumblr to leave.
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>>261546089
Took me about two. I did probably miss some little things though.
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>>261546914
There are checks that prevent you from beating the game. You need to reach the basement and the secret compartment next to the stairs before you reach the attic. Honestly have any of you fuckers even played the game? It's like you regurgitate each other's vomit.

>>261547208
I can claim the same thing with Gone Home.
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>>261547609
No, Gone Home can be beaten in minutes by a monkey.

Morrowind takes knowledge to beat in minutes, and it's on exploits that have long been patched.
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>>261546089
This is with exploring every nook and cranny.
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>>261547609
https://www.youtube.com/watch?v=5g3trvkAFQw

Except there aren't checks. All you have to do is go to the panel next to the stairs and then you can go to the attic.

Did YOU even play the game?
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>>261547609
First time I played, I actually discovered the 'hidden room' by accident.

Got the key, went to the attic because seem natural, it's called a key to the attic, and I was already done.

I wasn't even trying to speed run, I just went blind thinking because I pirated it to see what all the fuss was about
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>>261547773
That person would have to know exactly what was needed for each phase of the house But you know what, I'll give you the benefit of the doubt.

Since I'm sure you know exactly what you're talking about, explain that to me. Explain how a person who has never played it, can beat it in a few minutes.
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>>261546589
Riven here, Gone Homo a shit.
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>>261548256

>>261548063
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>>261548256

Did you read this?
>>261548063
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>>261545597
1.0 glitch =/= Game that has no depth beyond walking simulator

Fuck you too OP.
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>>261545597
Morrowind has other worthwile stuff.

Gone Home has nothing AND it can be beaten under five minutes.

Morrowind is fantastic and I still haven't beaten it because the main plotline isn't what makes it good.
>Disregard story, acquire skooma, leap from peak to peak
best way to play
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>>261546589

>The story was excellent and engaging
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>>261547854
>favorites: Bioshock Infinite
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>>261548298
This. When a literal slideshow provides more atmosphere, thoughtfullness and interactivity than that so-called "game" you know you've fucked up.
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>>261546589
>The atmosphere created by the ambient sounds, music, and character pieces
lol
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>>261546589
>The story was excellent and engaging

Maybe if you're into standard edgy teen meets edgy teen and falls in love story.
Because that's it, now go back to tumblr
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>>261548585
>Disregard main story*
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This is fucking terrible bait OP. I mean, people are going to respond because it's /v/, but still, this is just pathetic.
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>>261546589
Because you just skimmed through the threads and cherry-picked the weakest arguments, taking them for the only arguments. Let me summarize:
- Poor story (this is an opinion)
- Poor optimization (this is a fact)
- Gameplay is garbage, shifting through items to find one that will unlock the next part is annoying

There.
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>>261545597
Time has nothing to do with it being a game.
There is actual freedom in morrowind.
>mfw this strawman
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>Come in the front door
>Look around behind the stairs because video games always have shit behind stairs
>Oh sweet, a secret room.
>Attic key? Guess I'll head there.
>Head upstairs
>Find the attic
>THE END
>mfw
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>>261548256
>Explore because "It's a game"
>Beat the game

Sure is fun
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>>261546589
>he atmosphere created by the ambient sounds, music, and character pieces
The what? The ambients sounds and music are garbage. The character pieces may be your fluff, but don't talk about the music like it's anything above mediocre. It's below mediocre.
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>>261548498
>>261548456
>>261548063
I'll concede it's a poor design decision and that there are no checks, then. I never did a second playthrough and just assumed that you couldn't access the panel because that would be silly. I was wrong. Easily could have just left it inactive until a point was reached.

It's still not a good reason to discount it as a great game. OR fuck, just a good experience if you guys refuse to call it a game.

>>261548614
wanna fite me irl or somethin m8?
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>>261546589
Gone Homo had no story. It designed the house in an archtype of an edgy teen and then wrote a few words about her running away because lol lesbian.

0/10
shit story
shit sound design
shit graphics
no gameplay
boring house
SJW bait
two thirds of everything wrong in the industry/10
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>>261548969
It was also too pricy for how small it was.
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While I found this game boring and stopped playing it (like I do with 90% of games), there was nothing separating it from any other game. I think 4chan just doesn't like it because it's about women and lesbians.
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>>261546589
>The atmosphere created by the ambient sounds, music, and character pieces made the game immersive in the same way Bioshock was in 2007. The story was excellent and engaging. It's a narrative created by exploration and depends on the player's curiosity, which may not be revolutionary, but is certainly a uniquely enjoyable experience in its presentation
Holy shit, its like I'm reading a review from some online journalist site
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>>261548867
This, also there is zero replay value.
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>>261548954
It set a tone. The ominous music throughout the game wasn't meant to be a fantastical score, obviously. And in addition, there was the music the developers picked from the period and it developed your sister's character.
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>>261548982
Any other game, you wouldn't care about the sound design and the graphics. You just need things to add to your list.
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>>261548969
>Easily could have just left it inactive until a point was reached.
That would
A) Require forethought
B) Make it more like a game

And we can't have those, because
A) Forethought requires someone with basic understand of videogames
B) It's not a game
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>>261548597
holy shit that filename, laughed loud enough to wake up my dog
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>>261545597
I know a guy, who played Morrowind for hundreds of hours and never beat it.

This game just isn't about "beating" it.
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>>261549162
It's probably one of the reasons, but I've played it and for an "investigative" game, you really lose a lot of time doing jack shit.
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>>261548063
You are in a small minority though. Most people that played Gone Home had a different experience. Can't we just except that some people do enjoy a short game that's based on environmental storytelling? The main story isn't even very deep, granted, but I think Gone Home does an exceptional job at world building, something that very few games (for example Planescape Torment, Gothic or even Knytt Underground) achieve.
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>>261548969
>He likes Gone Home AND Bioshock Infinite
>He played Gone Home AND Bioshock Infinite

What the fuck
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>>261549274
>people on /v/ makes vidya music threads all the time
>people on /v/ make, comment and complain about bad graphics all the time

U high nigga?
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>>261546589
Just came on vee after a year, and i have to say - you are completely right. I only must complain for the lack of memorywipe so we can explore again

regards,
normal person (by non-/v/ standards)
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>>261547854
>he doesn't even have a scroll bar on his games list! laughingwhores.png
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>>261549336
>Gone Home does an exceptional job at world building
Can you tell me about this "world" that gone home built?
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>>261549439
Uh, no. The board doesn't give a shit about bad graphics and sound design. Appreciating good music and graphics and doesn't make it a requirement for a good game.
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>>261549162
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>>261548969
It's not a good experience though. It has one of the more mediocre stories that I've seen in a while that all the tumblr kiddies and SJW's and Journalist's fawn over because it's so "progressive" when it sounds like something written by an edgy 14 year old who gets bullied at school.
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>>261549274
>Any other game, you wouldn't care about the sound design and the graphics
Nigger, I can't play Serious Sam games without sign design. Sound is a gameplay mechanic in there used to learn where your enemies are coming from. it'd be literally unplayable without top notch sound mechanics.
Or imagine Audiosurf without music. Or Witcher games without comfy soundtrack.
Also, master race always cares about graphics. Just less than gameplay.
Fuck your nigger ass faggot
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>>261549274
But I do. Take for example, the difference between King of Fighters 97 and 98. 97 had a lot of ambient music, and only 5 or 6 "normal" pieces. It felt like you were fighting on a vacuum.

Now see KOF 98, the music is awesome, even remixes.
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>>261549336
>World Building
What world? It's a house. A fucking house. The only "World" is whatever lesbian shit the game mentioned your dyke sister was doing outside of the house.
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>>261549391
I can honestly see someone like infinite.
I mean its actually a fleshed out game, now I think its poor game at that, but still.

Now gone home...
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>>261549609
I know it's easy to call something you disagree with bait in an attempt to invalidate it.
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>>261549625
Fucking this.

SJW's are children with the minds of children. They have no sense of depth, Tragedy or Comedy, twists, or meaningful character interactions.

For Fuck's Sake, one of the characters in the new Dragon Age is being called interesting because he's "Fully Gay." What the fuck makes these people tick?

The bar is so low it's like the FEMALE version of "Ow my balls" from idiocracy.
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>>261549336
Anon, fuck off back to reddit/tumblr. Seriously. A short game that's based on environmental storytelling? So it's based on... NOTHING?

It's fucking easy as fuck to make a very small area feel cohesive and present itself well when that's literally the whole "game".

Faggots like you should go read books/visual novels or watch some Lifetime original programming instead of playing a walking sim that happens to be about a dyke.
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>>261546589
we're talking about morrowind right?
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>>261550079
Don't even joke about that.

Morrowind is more of a game than Gone Home is before you even make your character.
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>>261549597
>Uh, no. The board doesn't give a shit about bad graphics and sound design.

Once again you higher nigga? Like I said /v/ has Daily music threads, used to have vidya sound threads till moot sound is kill.

Also "game looks like shit" threads happen all the fucking time. I don't see how anyone can deny this, its such a solid fact that I will simply dismiss any argument that says otherwise.

>Appreciating good music and graphics and doesn't make it a requirement for a good game.

While this IS true, they certainly do help.

And if sound and graphics are bad, or at the very least passable, they have other redeeming factors to brag about.

Gone home? It makes an amusing speed running video.
That about the only good thing I can say for it.
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>>261549514
kek
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>>261547854
>chivalry
>bioshit
>tf2
come on son, no wonder you're a faggot
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>>261549707
No, it's the world of a teenage girl. The world of a family. It's not just a house, as the game is not about the house.

>>261549886
>So it's based on... NOTHING?
Why should environmental storytelling be NOTHING?

I don't think making that game was easy as fuck, but ultimately it does'nt matter. I enjoyed my time with it, even if I didn't flatout love it.

I haven't really run into any VNs I like yet, and I read quite a bit. I also have no clue what Lifetime is. Why shouldn't I play the occasional walking sim? It's not like they were a huge time investment.
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>>261545597
gone home is not really a bad game, it's just ridiculously overrated because of muh progressive lesbonizashon
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>>261549720
It is bait. There is tons separating it from other games. The plot was shallow and your post is a guaranteed replies, honest to god, bait.
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>>261546589
comparing gone home to bioshock in any sort of artsy fartsy context you want to shit out is like comparing minesweeper to KSP or candy crush to WoW
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>>261550136

Yeah, it took me two hours to fully explore the prison ship and to appreciate the deep, intricate story woven throughout it. People who just followed the guard out in a minute obviously knew what they were doing.
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>>261550365
you're either baiting or you don't belong here
in either case you should just leave
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>>261549514

bob saget, I was about to post it
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>>261550365
>No, it's the world of a teenage girl. The world of a family. It's not just a house, as the game is not about the house.
So it is generic, uninteresting and dull? Contains no story? It's entire point is teh lesbians are persecuted!!!1111oneoneone
Then it's not a game. It's a propaganda piece for social justice. This alone makes it unacceptable.
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>>261550365
>Why should environmental storytelling be NOTHING?
Not him, but if the entire game is based on you figuring stuff out from your surroundings, the base story of the game is essentially zero, because it doesn't exist until you activate it.

The environmental storyline isn't environmental anymore if that's the only storyline it is. "Exploration" story fragments gathered in most games are meant to be subtext to a greater story at hand, whereas in the case of Gone Home, that's all there is, so it fills the role both as "Subtext" and "Text" while also being completely optional, makes the story itself optional.

As many people have stated, in their playthroughs without watching videos of Gone Home, it's more than possible to poke around and beat the entirety of the game without experiencing even one thing remotely related to story.

That was "with" exploration.
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>>261550530
I'm actually usually having a fun time in RPG threads. Sorry that I don't participate in your circlejerk.
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>>261545597
Morrowind has a universe
Gameplay
Quests
Characters
Personality

Gone Home has none of that

Dont defend gone home, even as a joke.
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>>261550214
Most of /v/ don't give a shit about things like graphics and sound. They think worrying about graphics is childish and shallow.

So it's obvious when you're trying to justify your hate for it by filling out your list with petty criticisms like bad graphics and sound design. It was an indie game, and it looked pretty good by those standards. I don't remember the sounds, but nothing stood out to me so they must've been pretty average.
>>
Gone home has one single instant of gameplay and nothing else

Morrowind has hundreds upon hundreds of hours of repetitive boring bullshit
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>>261550365
you see that red x in the upper right hand corner of your screen? Try clicking it and enjoying the fantastic world building of your desktop faggot
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>>261549162
>there was nothing separating it from any other game
I agree, the gameplay being "nothing" certainly separated it from every other game.
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>>261550429
I was sharing my opinion. If people disagree with it and want to tell me so, that's not my problem.
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>>261550895
you can't have an opinion that wrong though without it being intentionally bad to get replies
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>>261550783
Not him, but as >>261549514 sarcastically proved, it actually has gameplay that, at its core, is similar to older games like doom.

Just without guns.
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>>261546589
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>>261550895
>I think 4chan just doesn't like it because it's about women and lesbians.
Thats a pretty interesting opinion.
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>>261550845
The gameplay was a naturalistic exploration of a family's house and through it, their lives. You don't have to like it. If you like shooting things and explosions, that's fine. But to say it has no gameplay is ignorant and self-serving. I think you take issue with its feminine, sensitive tone, and its critical acclaim and are looking for more acceptable reasons to hate it.
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>>261550365
Because the environment of Gone Home is nothing.

It really was easy as fuck though anon, I'm sorry you're so stupid you don't understand what makes a video game good, QA, and programming.

>no clue what Lifetime is
It's the fucking dyke channel you goddamn retard. You must be too young or have never had cable television.

Walking sims are a cancer of games. Why? Because they aren't a game. The only thing that makes them anything like a game is that you control the "progression" and are free to view things independently rather than having to forcibly imagine the visuals from the text given to you like a book. Or watch and re-watch your favorite scene in a movie...

At the cost of quality in writing, graphics/scenery/art, or both.
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>>261550895
Not him, but saying "It's not different from other games" is not an opinion. It's a statement based on observational evidence.

Therefore, yes, your opinion can, and in this case IS, wrong, because it's not an opinion.

Gone Home is not in any way comparable to Morrowind, other than aesthetic observations, and some point about speed running games.
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Look at it like this, OP. You're using the "best case time to beat it". What if you take the "worst case time to beat it", as in, if you do everything there is in the game?
For Gone Home it might be a few hours, in Morrowind it's around a couple hundred hours.
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>>261551083
Considering they call it Gone Homo, and hate everything to do with diversity into games, deriding the creators of those games as "SJW", it's a pretty fair one. I don't understand why some posters can't just admit to their bigotry. Most do. But some especially nefarious ones have to hide and relabel their criticism in a more socially acceptable manner.
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>>261550790
>Has not impressive graphics
>Has not impressive sound
The Graphics are poor though. While poor graphics in indy games are nothing new, there only going to be ignored if the games good in other aspects, otherwise its simply another thing on the shit list.

Also the game has bad sound Because it HAS NO SOUND
The fact that you don't remember it prof enough its bad. if a game has good sound then you will remember it, simple as that.
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>>261551180
Try thousand. Especially if it's blind.

Not to mention you will have to restart if you accidentally kill a quest giver.
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>>261550452
I fully appreciate that Bioshock is a superior game, it's my #1 of all time. Gone Home isn't even in the top ten. However, both games create an immersive atmosphere by the set pieces that further the story and the ambient sounds.

When I played Bioshock and heard Big Daddies rumbling around, I shat my pants and hid if I had no ammo and prayed he didn't find me. And the set pieces, like voxophones that told you about the characters and the world of Rapture really helped further the story.

With Gone Home, it was similar because I would hear floor boards creak like someone was in another room, and it caused me to peer around the corner to make sure there wasn't. And jesus christ, Gone Home is all about set pieces to further its story. So yes, there are certainly similarities that are worthy of mentioning and comparing.
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>>261551179
Obviously it's not like Morrowind. The OP was a troll.

But it's still a game, regardless of whether you like it or not.
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>>261551245
>Considering they call it Gone Homo, and hate everything to do with diversity into games

You're "really" doing this, aren't you?

You're not joking, are you?

You're fucking serious, aren't you?
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>>261545597
>Morrowind had a glitch where you could beat the game in the first few minutes
>Glitch
Good thing Gone Home had a glitch where you could finish it in the first 2 minutes too huh?
Oh wait that was the actual gameplay.
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>>261551332
>Bioshock is a superior game, it's my #1 of all time.
YOU LIKE THAT PIECE OF SHIT AS WELL AS GONE HOMO AHAHAHAHAHAHAHA

Come back when System Shock becomes your #1 kid.
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>>261551264
Pretty sure the game has sound. I remember the night ambience.
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>>261551378

It's not a game because there is no gameplay
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>>261551245
It got a 10/10 solely cause it was "progressive".
Quit being a fucking retard. 4chan is for freedom of speech and there will always be edge masters that say edgy shit.
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>>261551414
Rather than implying there's something incorrect, why not just state it?
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>>261550659
I found it interesting.

>>261550837
Oh, I offended /v/.

>>261550694
>the base story of the game is essentially zero, because it doesn't exist until you activate it.
I don't think I understand what you mean by that. Say, Morrowind doesn't have a main story if you don't participate in it. It does have a main story though.

>whereas in the case of Gone Home, that's all there is
It's not though. There are the most important notes which tell the main story, there are other notes which tell some subtext, and then there are Street Fighter cartridges, flyers for concerts, and a fucking Wipers button on a wall. These fragments are all carefully placed, moreso than in most other games (which may be a result of the limited scope of Gone Home).

>>261551175
I disagree and I'm not american.
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>>261551378
I'm not saying it's not a game. The only people who say that are just flustered that this game won awards during the same year other, more interactive games didn't.

There are a lot of places like Gone Home in other games. Shit, there is a house like it in Skyrim if you'd believe it. Just subtle hints, notes, and scrolls explaining what happened in a house.

Gone home is just one house. A small game, and very, VERY pretentious, just like depression quest. It has the audacity to think it's good.

But it's not. If you're looking for story, hundreds of games have better story. If you're looking for first person exploration, probably thousands are better. Gameplay? Literally any other game is better in that factor.

It's small, it's trite, it's insignificant, and was not worthy of even a single of its many praises.

But yes, it WAS a game.
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>>261551520
There's obviously gameplay. You walk through the house, opening doors, examining objects and reading things to piece together the backstory. Stop saying there's no gameplay just because you didn't like the gameplay. No one expects you to like the game. But trying to justify your hate of it with incorrect critiques is absurd.
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>>261551520
Not that anon but it is a game.
Its a shitty game that should never be played by anyone, but miss defining things because of pettiness also bothers me.
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>>261550790
How new are you

half of /v/'s daily threads are pc vs console graphics dickwaving.
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>>261551245
This is the first gone home I've actually read through because OP is a crafty Jew and put a morrowind picture but I had no clue that the story was about lesbians. I just assumed they called it gone homo because it's a walking simulator and those are gay as fuck
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>>261550659
>>261551083
>>261546037
>>261548982

see>>261549162

Try to telling me again this isn't about having something against a lesbian story. You don't even realize your sister's a lesbian until like 2/3 of the way through, and for the first half, the player (at least I did) is led to believe there's some otherworldly shit going on that has nothing to do with sexuality at all.
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>>261551632
true dedication to shitposting
I'm starting to think this ain't bait
how horrifying
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>>261550790
>graphics don't matter
Never been in a bullshots thread, eh?
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>>261551651
>You walk through the house, opening doors, examining objects and reading things to piece together the backstory.
I agree that it's a game but essentially all you said is "You use WASD to walk and use the action button (I assume it's E) to activate things"
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>>261550994
You mean, a first person view? This game is similar to doom, because you see from the eyeballs in your skull, not skyballs or some fixed camera?
>>
>>261551632
>It's not though. There are the most important notes which tell the main story,
The main story is opening the door, going into a hole in the wall, and walking up into the attic to end the game.

A lot of people ended the game like this without being the wiser. All story in the whole of the game is completely optional.

But your other point-
>Say, Morrowind doesn't have a main story if you don't participate in it. It does have a main story though.
Does intrigue me. I think you actually have something to go on here. Just remember that people on 4chan aren't attacking you, they're attacking your claims. If your claims are correct, then even if they attack them, they won't break. Like this.

I will admit that my logic on this specific issue has been found wanting, and I will retract it. Still, there are side quests in Morrowind with equal storylines to Gone Home, and there are many of them.
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>>261551638
Don't all games think they're good? There wasn't anything substantially bad about this one.

I agree it was trite, I'm remembering some of the music you hear when you play a cassette the sister made. The whole obvious lesbian implication was painful to behold.

But I wouldn't villainise it to the depths 4chan has because of that common complaint, unsubtle writing.
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>>261551817
>2/3 of the way through

You're pulling an incorrect statistic out of thin air. Many people in this thread have testified to beating the game without experiencing "any" story, let alone a lesbian story.

Stop being so defensive, it's possible to hate a game with lesbians in it without hating lesbians.
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>>261551862
Yup, that's all it is. That's gameplay. You don't have to like it. I didn't like it enough to finish it.
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>>261551632
>Not American
Lifetime channel understood

>Faggotry and you disagree
Why even reply?
>>
>>261550994
please kill yourself anon. never compare gone home to doom again. i fucking hate you so much.
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>>261551741
That's true, but those are to justify PC elitism. When it comes to PC games, /v/ only cares about gameplay, unless the graphics are really good, like Crysis. If they're mediocre, but the game is good, they don't care. If they're mediocre, and they hate the game, apparently it's another thing to hold against the game. When paradoxically they don't care if the game is good.
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>>261551651

>There's obviously gameplay. You walk through the house, opening doors, examining objects and reading things to piece together the backstory

That's not gameplay. That's a souped up UI for reading text files.
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>>261551632
>Morrowind doesn't have a main story if you don't participate in it.
But if you don't participate in the main quests, the sidequests basically become the main story. The first time I played it, I got lost in Balmora and couldn't find Caius. So my story became 'hapless Bosmer goes to a strange land and rises to the top with charm and trickery', which is still a story. You can make your own story in Morrowind.
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>>261551796
So you just blindly repeat after /v/ without even understanding the reference?
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>>261551892
>This game is similar to doom, because you see from the eyeballs in your skull, not skyballs or some fixed camera?

lol'd. based response.
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>>261546589
It has neither a failure state nor any obstacles preventing completion. It doesn't even have any replay value. It is not a game.
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>>261551817
> something against a lesbian story
Its a shit story

>You don't even realize your sister's a lesbian until like 2/3 of the way through
And thats what? A minute after you started the game?

> the player (at least I did) is led to believe there's some otherworldly shit going on that has nothing to do with sexuality at all.
And then you realize its not and its just about some faggots pushing their propaganda
>>
>>261552023
I don't villainise it. As the games industry evolved and the term "Gamer" went through so many facelifts I can't bear to even look at it anymore, I've come to a self realization where I listen to reviews, but try my best to not let them affect my greater judgement.

I have nothing but respect for REAL Female game developers, and let's not kid ourselves, there are such things as fake ones. The No True Scotsman fallacy doesn't exist here.

There are women in the games industry deserving and very worthy of deep respect, and many of the games they worked on came out fantastic, some even groundbreaking. While not a developer, the woman who did the music of Kingdom Hearts is just one worth mentioning, probably one of the most iconic videogames ever made, with a soundtrack that some autists still put on youtube to their OC's.

Gone Home was not enough. They wanted to make a point, a personal jab at pre-determined notions of what makes a game, or a gamer. This game was one of the many steps that the corrupt games industry took to forever beat the face of "Gamer" into the dirt and rape it into something different.

But I've been here for too long. I let my anger affect my judgement sometimes, but I never let my Bias' affect it. Gone Home is simply a bad game when compared to other games. This is coming from someone who has played games his entire life. As a hobby I have spent more time on than literally anything else in this world, I like to think I have some fucking idea what I'm talking about.
>>
Try to comparing gone homo and to the moon
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>>261551892
>skyballs
thank you for this word based god

watch over me with your skyballs
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>>261552452
If you try to play it like a conventional game, you're missing the point completely.
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>>261552250
I-It was just a critical observation.

Look how easy it was to turn Gone Home into Doom.

The secret wall was a perfect touch.
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>>261552280
I disagree. Graphics also matter if they're not what they promised to be. /v/ hates bullshots like those seen in Watch_Dogs and others.

Obnoxiously mediocre/bad graphics can detract from the overall feel of a game. Actually, that's why a lot of people on /v/ hate Morrowind, because the vanilla game is horrendously ugly even for its time. A more recent example I can think of are the graphics in DA2 (and the promo screenshots of DA:I). Mediocre/bad graphics can be immersion-breaking, and when your game revolves around immersing the player, well..

Why are you so obsessed with convincing people to like this game? No other game is held to the impossible standard of everyone liking it. Many people do not enjoy walking/immersion games like TES or Gone Home, any bigotry that they may have aside. Most people like more fast-paced games, which is why the market is so oversaturated with FPS games.
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>>261552741
>trying to play a game like a game means you're doing it wrong

Holy fucking shit.
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>>261552741
>Game shouldn't be played like a Game

It's almost like it's NOT A GAME
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>>261552809
I'm not obsessed with convincing people to like this game. I've said multiple times in this thread you don't have to like it. My issue is it's not enough for you people to dislike the game, you're obsessed with convincing people to dislike it too using shallow observations you wouldn't hold other games to.
>>
>>261552895
>>261552942
So you're telling me, you play all games the same, regardless of genre? You complain in an RTS that it doesn't handle like an FPS?
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>>261552569
>Muh female devs
Why can't you just call them devs? Why do they need to be called out as females, rather than in conjunction with their fucking jobs? Shitty male developers exist too.

(One of them being the guy who made Gone Homo)
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>>261552773
It's a really bad critical observation. You remind me of George Weidman from superbunnyhop, idiotically comparing everything to DOOM in the dumbest fashion.

Gone Home has more in common with thief the dark project really.
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>>261551919
>The main story is opening the door, going into a hole in the wall, and walking up into the attic to end the game.
That's not the main story, it's what you do. Mario's main story is not jumping blocks and Goombas, it's the princess getting captured, looking for her in the castle of each world and finally rescueing her. Gone Homes main story is the sisters (forgot the name) struggle with homosexuality and finally running off with her girlfriend.

>A lot of people ended the game like this without being the wiser
That was their decision though. It doesn't really take a lot of work to read some notes and look around in the environment and it makes the game more enjoyable.

>Still, there are side quests in Morrowind with equal storylines to Gone Home, and there are many of them.
Personally, I don't enjoy Morrowind that much, but I do like the world building it does. My main reason for not liking it are probably the bad mechanics, which seems kind of hypocritical, I guess. I suppose I'd rather have hardly any mechanics, than bad mechanics.

>>261552303
You're correct, but I don't think that defeats my point.
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>>261552773
Except they didn't turn Gone Home into Doom, they turned Doom into Gone Home. The difference being that you have to remove elements of Doom to get Gone Home, but you'd have to add elements to Gone Home to get Doom.
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>>261552741
So what's the point then?
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>>261552960
Not him, but trust me, a lot of people on 4chan already know all about Gone Home for better or for worse. Chances are if you're even on 4chan and /v/ at the same time, you've already made up your mind about the game.

It's not like it's an underground game or anything. It got awards. It's well known. Anyone worth anything already has an opinion on it, be it positive or negative. I don't think /v/ is trying to convince anyone of anything.
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>>261553096
>Everything
It was just one thing though.
>>261553154
That's what I meant, sorry.
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>>261553172
To explore the house, finding objects explaining what went on there. You're just pretending to be dumb, right?
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>>261553064
If it doesn't have a FAIL STATE it is NOT a game because you cannot LOSE.

How fucking dense are you?
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>>261553132
>That was their decision though.
Now you're making blind assumptions. It's more than possible to open up the door, and want to... I don't know... explore the lamp or something. Then you unlock the door. Then you explore inside of it.

Then find the key. Then explore upstairs. Want to explore the attic, your key unlocking it, then beating the game.

Very possible, and some people claimed this exact thing happened. It wasn't their choice at all. It was a game based on exploring, and they explored all the way to the end.
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>>261553349
Why do you have to be able to lose for it to be a game?
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>>261549162
Ask yourself this.

Would the game reviewers still rate it so highly if it were about a straight teenage couple?
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>>261552960
I've never said shit about Gone Home. Never played it, never cared about it. Never participated in a thread about it other than giving them a quick skim. Usually hate threads like that are started and perpetuated by the same group of people, though, and go out of style like the fads they are since they are nothing but trolling for replies. There aren't that many 'gone homo' threads, though they may have had a recent, if slight, boost in 'popularity' due to recent events. We had those threads about almost every single recent game that has come out. Even threads about how shit Morrowind is or how the OP doesn't 'get' the game. Deus Ex is also a pretty frequent target despite being generally regarded as a good game.
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>>261553295
It makes no sense to compare it to DOOM. It is more a game like thief the dark project with its focus on exploration and secrets.
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>>261553085
I'm not the one who started this trend. Until someone in the industry put a face on her, I didn't know that person was a female.

The industry and the people within it categorizes themselves, not me.
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>>261553535
Maybe, maybe not. Part of the point of the game was discovering secrets hidden in the house, which were only hidden because they pertained to the sister's hidden sexuality.
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>>261552569
>Gone Home was not enough. They wanted to make a point, a personal jab at pre-determined notions of what makes a game, or a gamer.

To quote Christina Sommers, are you sure you aren't creating a threat climate of your own? Meaning, are you sure this jab isn't made up in your head because of preconceived notions of people who push lgbt ideas?
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>>261553436
This is massively contrived. There is literally nothing in that space that would make you investigate it specifically.
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>>261553517
Since games have existed, tabletop, outside games, card games, any game has existed, there has always been a failsafe.

If the game of tag ends with you IT, you lose.
If you get found in hide and seek, you lose.
If you get 22 in Blackjack, you lose.

To name many simple examples. In Gone Home, you either walk until you beat the game, or walk until you get bored of walking and turn the game off. That's why they call it a walking simulator. They aren't saying it to insult it, and they aren't calling it not a game to insult it either.

It's simply because it goes against too many of the rules of what makes a game a game that calling it something else it's MORE RELATED to is more acceptable. It is a simulator with storyline elements in it. You simulate walking in a house.
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>>261553349
I actually talked with a friend of mine about this, and if the sole requirement for a game is "has a fail state" there's lots of puzzle games that can't be considered games. We decided that to consider something a video game, it has to either have a fail state, and/or obstacles preventing you from reaching the win state.
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>>261553832
dear esther is a walking simulator. the stanley parable is too.

gone home is an exploration game.
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>>261553349
>>261553517


You know what, I think this is a good discussion.

What is it that makes a game, a game?
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>>261553132
>bad mechanics
have your primary attacking stat over 50
don't let your fatigue get low
There, I just cured you of how bad you are at basic RPGs
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>>261553832
Calling it a walking simulator is missing the point of the game, which is exploring a house to discover the occupants' secrets and their conflicts. It acts a façade to hide the darker parts of their personalities.

It'd be a walking simulator if it was just walking, nothing else.

Giving examples of common games doesn't mean all games have to abide by the commonalities in the games you chose.
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>>261553807
>Needing a reason to explore

This is why people who don't understand why other people call Gone Goyim a walking simulator are generally called "not gamers"

In a game that takes place in the first person with a dedicated "action" button, it's not only an ABILITY to explore, it's a responsibility, an expectation, a requirement to explore.

And as I said, they weren't exploring the wall in my hypothetical situation, they were exploring the lamp, which was next to the wall.
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>>261552569
>Gone Home was not enough. They wanted to make a point, a personal jab at pre-determined notions of what makes a game, or a gamer.

No, that was the ridiculous narrative that's been built around it through a constant back and forth between journalists and people annoyed with said journalists.

It's basically an exercise in interactive environmental design from a bunch of people who were previously highly respected in that field. That's all it fucking is.
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>>261554073
That wouldn't trigger it. You'd have to have intentionally walked in to the gap which has nothing in it.
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>>261553807
well the light that was on upon entering the house was the one by the answering machine, which instantly drew me to it. so ya, i'd say you're full of shit.
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>>261553517
Because that's what a game is. You can win or lose a game.

If you cannot lose, it's not a game. If there is a solution to a problem, it's a puzzle.

If there is no objective whatsoever, it's a toy.
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>>261554193
Games are toys, but you have a pretty bizarre notion that you made up of what makes a game a game.
>>
Gone Home has more in common with Myst than Morrowind, which is actually a compliment to it.

But comparing it to an RPG is stupid to begin with.
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>>261554073
>an expectation, a requirement to explore

You know the expectations of every designer of every game? Are you a mind reader?
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>>261549274

Look when the game has nothing going for it, no gameplay to fall on, people will try to find other things to talk about. That said, it still fucks up, no matter what thing you look at.
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>>261554079
>>261553782
My only circumstantial evidence to back up this claim is the current state of the Gaming Industry and the Journalism Websites that cover it.

They blew this game up, hyped it, gave it great scores, all in the name of the women.

We don't hate it because there are women in it.
They DO love it because there are women in it.

Besides, didn't we basically prove the corrupt gaming journalism dates back well before Gone Home's creation? It was smack dab in the middle of all of this string pulling nonsense. I may be putting myself in the victim's seat for a minute, but it's a comfy seat.

I can see why SJW's sit in this seat all the time. It's very easy to sit.
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>>261554278
absolutely retarded to be honest, but I get OPs point. Judging gone home by a sequence break is retarded, and you'd have to be a total faggot to do that.

There are more problems with the game that better provide criticism to it.
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>>261553942
Exploring what, exactly? How easy it is to con money out of retards?
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>>261553436
I play games differently. I will pretty much always explore first and take the obvious way later. When I found the key, I first went to explore the final rooms, and then went to the attic, because it was pretty obviously a story progression. I'm used to rpgs blocking off sidequest when the main story progresses, so I'm paranoid about that stuff.
It might be a design flaw of Gone Home not to account for people that play games differently than me, but oh well, not every game needs to be for everyone.

>>261554031
I played a fair bunch of Morrowind and I didn't enjoy the mechanics. At the time, I vastly prefered Gothic. I'm not great at video games, but I'm not terrible either.
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>>261554140
I'd say it right back to you. You've basically created a scenario purely for the sake of claiming you found that space through "exploration" otherwise known as "walking in to a wall with nothing on it".

I'd hate to think how long you spent smashing your face against the walls in the first room in the name of exploration.
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>>261554079
OP here.

That's all it's supposed to be. Do you understand now?
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>>261554390
exploring the house the game takes place in, idiot.
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>>261554248
Games are not toys.

A toy is a thing that serves no purpose other than "playing" with it. Games are competitions which is the main thing that defines them as games here; You can WIN or you can LOSE.

Even the most basic video games have this intact, Pong is a competition. Space Invaders has a score to see how much better you are than other players keeping up with the competitive aspect of games.
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>>261553942
I never played Dear Esther.

I consider the Stanley Parable in the same boat as Gone Home. Literally the same boat. You're literally correct in saying they are very similar.

I think /v/ is just very sexist and hates Gone Home, not because it's bad (It is bad) but because it's about women while you play as a woman and women love the game.

Otherwise they would hate the Stanley Parable for the same exact reasons. Which they don't.
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>>261554469
>walking through a house
>EXPLORATION

Yeah. Okay. If you say so.
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>>261554418
But it's not a fucking game.

There's no gameplay; it's not a game.
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>>261554375
My honest feeling is that it was basically that years "little indie that could."

Journey was utterly shite as well but that didn't stop an entire year of gushing praise.
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>>261554135
What if he was checking the corner for lint?

Look, I'm not him. Don't ask ME how he did it, ask him.
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>>261546589
I refuse to believe this isn't bait.
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Why don't we all just agree to call Gone Homo a visual novel? The SJW asspain would be immense.
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>>261554619
Sadly because it's not even that, and VNs are of higher quality than Gone Homo.
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>>261554552
It's interactive and consequently the easiest means of distributing it is on gaming platforms.

Who fucking cares if it's a game or not?
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>>261554619
That's...actually a pretty good idea. I like it.
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>>261545597
It's like youre not even trying.
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>>261554418
So your point was that it's a concept, not a game?
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I freaking love Morrowind, but feel ashamed because of its fan base. You guys take things far too seriously. CHIM out.
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>>261554619
I wouldn't argue that it's a visual novel. It doesn't seem that similar to other things of that genre.

It's more akin to, with no offense or pretense intended, a WALKING SIMULATOR.

It is a game in which the whole of it is to walk around in a house and do "things." Most simulators also don't have a fail state, as this game lacks as well.

If you want to re-brand its genre, at least put it in a genre that makes sense.
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>>261546589
You're talking about Morrowind right?
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>>261554415
Are you familiar with the job description of a cinematographer in film?

>brighten up spaces so as to draw attention to the important parts of the scene

Same. Fucking. Thing. You create interesting looking spaces so as to make the player examine it. Literally every game does this in some capacity.
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>>261545597

elder scrolls sux get rekt nurd
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>>261554798
This thread stopped being about Morrowind a third into it.

You would know that if you read threads before dropping judgmental one liners.
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>>261554014

A game needs interactivity for one. By Gone Home's standards, yes it's a game because you move around and stuff.

Any game also needs some form of challenge. There is a defined set of rules for you to abide by. In Gone Home, you walk around. Nothing stops you. There are no rules, only limitations. It fails this. You don't win anything, because you don't overcome anything. In Rubik's Cube even, you may not ever lose, but you certainly have a moment when you win, i.e. you overcome that challenge of putting the blocks in place. Then again, Rubik's Cube is just a puzzle, not really a game either.
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>>261554739
>who fucking cares if a video game is a game or not?
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>>261554919
And there was nothing remarkable about that space specifically. Again, contrived bullshit for the sake of proving a really fucking dumb point.
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>>261554507
>le /v/ is one person meme

I'm part of /v/ and I hate all those games.

>using sexist/racist/anti-semitic cards

Fuck off.
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>>261554964
Hell, even fucking Journey throws some shit at you that wants to impede your progress.
>>
>this fucking thread
yall niggers nigging in a nignog thread.
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>>261553341
But if you can't lose, then seriously what is the point though. Nothing can hurt you, there is no threat present in the house. The only mystery is where your sister went, which isn't the least bit engaging.
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>>261554507
>I think /v/ is just very sexist and hates Gone Home
No, it's definitely not this. Gone Home has become an icon of what /v/ dislikes in journalism. But it's a really obtuse and blind hatred of an icon and not the source.

The worst /v/'s "sexism" (if you can even call it that) is jadedly saying tits or gtfo, or gb2/kitchen. Calling that sexism is degrading what sexism actually is, and seriously lightens up what it can be perceived as.

People have plenty of cynicism regarding the stanley parable and dear esther. different criticism for both games, but parable's problems are largely with its pacing and structure. It's just not an enjoyable game to play in the sense that its delivery obfuscates its effectiveness. It's a series of jokes, over, and over, and over again. Predictable jokes about game design that anyone who might play the game (those interested in the development or the design of games) would already be versed in.

Dear Esther however, is a trite, melodramatic and pretentious mess, its writing is flowery bullshit that relies solely on its pretentiousness to elevate itself as an experiment. It is not worth the money they ask, or any at all.

>>261554485
some of the most basic and first games do not have this. Any magnavox odyssey game for example, has no lose state. and the magnavox odyssey is the worlds first home game console.

It's an arbitrary distinction you've built to protect yourself, but from what? Who cares if games you don't like are called games. It's not exactly a good or bad thing for something to be a game.

>>261554527
I do say so, thank you for conceding.
>>
>>261555083
Sexism is the only factor in the two games that is different.

I'm saying this with a clear mind and no bias. This is my observation. If you don't agree, show me your counter argument.
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>tfw you realize that Gone Homo is a massively watered down Myst
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>>261554794
I'd say an >exercise in environmental design
can still qualify as a game. It may not have much substance in the category of gameplay, but it can still be categorized as a game if we call it an exercise.
>>
>>261555049
I don't. I honestly fucking don't.

These conversations wind backwards to the point where things like Grim Fandango retroactive become not games when people peg that it also doesn't have fail states. Thing is, I'm happy to accept that it might not be a game and I don't really care. It's great either way.
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>>261555127
>Ha ha I win!

That's pretty fuckin' pathetic, Anon, I gotta admit.
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>>261546589

Please stay in your containement thread, Vivian retard.
>>
>>261554418

Gone Home is the Dadaism of video games. Post-modernist bullshit again. If you need to speak to put art in "context", it's not art. Art speaks for itself.
>>
>>261546589
Because Journey did literally everything you're saying, but better, and it didn't need lesbians to pretend they're progressive and accepting.
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>>261555179
please don't compare myst to gone home. myst is the beginning of a series of games of which few games have captivated the scale or depth of. gone home is a personal story about a series of characters who go through an immediate familial tragedy, and how they ultimately fall apart.

>>261555308
I know, he gave up so quickly. So sad.
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>>261555167
Their popularity is also quite different. Dear Esther and Stanley Parable are/were rarely talked about. Gone Home was popular for a time.

Some people hate popular things. What a surprise.
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>>261555127
>No, it's definitely not this. Gone Home has become an icon of what /v/ dislikes in journalism. But it's a really obtuse and blind hatred of an icon and not the source.
Indeed, I think I jumped the gun and picked my words poorly.

I think /v/ hates Gone Home more than the other mentioned game simply because it was more hailed and visibly more corrupted into getting 10/10s and perfect scores everywhere.

It was just an obvious fucking cheat of a game, and it pissed them off. Not the sexism.
>>261555083
I retract my statement of>>261555167
>>
>>261555127
The Magnavox Odyssey totally does have that though, you're a huge fucking retard.

The Magnavox Odyssey is more akin to a console that allows you to play multiple board games through your television.

They are still competitions in every way. Even the simple one "Skiing" is about putting the overlay on the screen and seeing who can get to the end without leaving the trail the most.

Thusly, indicating you are supposed to keep score.

So, fuck you idiot.
>>
>>261555358
it's not post-modern at all. MGS2 is post modern. Gone home sits comfortably where it is in its subject matter.
>>
>>261555393
No, it's about a stupid, selfish bitch who acts like a stupid, selfish bitch with yet another stupid, selfish bitch.
>>
>>261554278
>But comparing it to an RPG is stupid to begin with.

An RPG should have MORE content than whatever sort of game that Gone Home is.
>>
>>261555358
Dadaism was about believing that a culture that could create the atrocities that occurred during WW1 had no value and actively wanted to ruin it. it wasn't art. It was basically a group of people saying that art is shit.

It has literally nothing to do with post-modernism.
>>
>>261555386
Fucking this right here.
>>
>>261555410
>Some people hate popular things. What a surprise.
You say that like it's an inevitability, something that just comes with the territory, almost like it's human nature.

I think they hate what's "popular" not to be a hipster or a contratian, but because they realize that most popular things nowadays are just paid to be said they are popular to force a kind of identity and face.

"Popular" games for a time, were all horrible easily identifiably bought out games that even a child could see was corrupted from the word go.
>>
>>261555167
Or maybe it's just a shit game?

>sexism

Against who? And for what? It's a first person game, I'm amazed you didn't say "homophobe!" because its shitty gay story.

Everyone in this thread is just calling it a shit game, because it is, nothing more. Go back to fucking tumblr.
>>
>>261555127
nigga what, nearly all the magnavox games had lose states, are you fucking retarded? do you even read the shit you type? you just invalidated any points you may have actually had, good job fag.
>>
>>261555652
have you ever actually played one?
>>
>>261545597

Well Morrowind IS crap.
>>
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>>261555078
ITS THE ONLY FUCKING LIGHT ON IN THE HOUSE
>>
>>261555393
They are somewhat similar because Myst is, when you boil it down to basics, a father-son story. It is personal. You're discovering things about yourself and your family.

Not that Gone Home is even remotely on its level, but there are similarities at the most barebones level.
>>
>>261555639

See:>>261555491
>>
>>261549162
>Start a game, i'm at the house.
>Main character from airport, then she don't know shit.
>"No one is home, TIME TO SOLVE THIS MYSTERY!"
>Read the note at the door, get the key.
>Find out about rotating items, already thinking about the puzzles in this game.
>Walking by the house, opened everydoor.
>Hear something about the spirit, "CAN IT BE?!"
>Found the spirit place, got the key, thinking about "SPOOKY SHIT IS GOING TO HAPPEN!"
>Get to the attic, "FINALLY i WILL FIND OUT WHAT HAPPENED!"

>"I'm lesbian, bye."
>>
>>261555639
What the fuck are you talking about? I'm half of the people in this thread calling it shit. I think you should reread my post to get a better grasp of its context.

I'm saying it's bad.

Also I eventually ended up retracting it 8 posts above you, replacing "Sexism" with another broad corruption identification.
>>
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>>261555742
>/v/ is one person
You're certainly reaching, there, Slugger.
>>
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>>261555358
Are you fucking retarded?
>gone home is the dadaism of video games

do you even understand art movements?
>>
>>261555592
I agree with you, but many people do hate things just because they're popular. Hipsters are an actual thing that exist.
>>
>>261555679

See
>>261555450
>>
>>261555713
You realise that's the wrong side? The door is on the right of the staircase.

And the main light comes on when you first enter.
>>
>>261555679
yeah, table tennis, dogfight, and some other one i cant remember the name of. eat a dick.
>>
>>261555743
the entire game foreshadowed and built up to her relationship with lonnie, if you couldn't see it before then you must be the densest motherfucker in the world.

Especially the part where they talked about kissing jesus christ dude are you literally a brick? Like did you some how fall onto a keyboard and manage to input that exact set of characters?
>>
>>261555882
... ... ...

You can see that the other lamp is OFF. That gives you MORE incentive to explore it.

Do you have any idea how an actual "gamer" thinks when playing a game?
>>
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>>261555948
>Are you literally a brick
Wow you're fucking racist against bricks.

REAL Progressive, granddad.
>>
>>261555743
The warm voice over of a teenage girl talking about growing up over light, sad music didn't give away that it wasn't a fucking ghost story?
>>
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>>261556070
>>
>>261556010
it's been proven through decades of 3d game design that players are initially attracted to light. Like, objectively proven. Through games like DOOM, Quake, Half-Life, Thief, Unreal, System Shock 1 and 2, etc. Valve even did studies on this with left 4 dead. Players always are attracted to light.

>>261556084
I'm gonna spank you so hard you little cobblefuck
>>
>>261546589
>babby's first atmospheric game
>>
>>261556151
this whole false expectation thing is such bullshit perpetuated by idiots. From the opening scene the game has fucking lifetime music setting up the scenario quite bluntly and clearly.
>>
>>261556193
I don't want to sound like a dick, but are you saying that because "most" players will go for the light, that no one will go for the darkness and explore it, eventually finding the secret area?

Are you saying the possibility is beyond reasonable conclusion?
>>
>>261556010
Oh you.

>>261556193
All of this is sort of inconsequential given that the whole room is lit when you first enter.
>>
>>261555948
>>261556151

but i didn't care about their relationship. I care about, where THE FUCK IS EVERYBODY!

Literally just reading notes, it's not interesting. I thought more about puzzles and what mechanics this game could give me, but no. It's just a ridiculous story about teenagers.
>>
>>261556070
>>261556159
Sauce on these anime babes?
Thread replies: 255
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