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So...I'm going to be tooling around in Unity to gain some
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So...I'm going to be tooling around in Unity to gain some experience working with a devkit for vidya.

What's the best way to go about shoving my dick right into it? What's a good genre of vidya to crappily make a first game in it to familiarize myself with it?
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>>260323231

Depends. Do you want to do 2D or 3D?

2D used to be a pile of ass in Unity, and it is still a pile of ass but at least they're trying, so if you want that you should start off with a basic platformer just to get accustomed to how 2D Unity works.

3D is simpler, I'd recommend making yourself a basic FPS, just to get a feel for how Unity handles 3D.
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>>260323231
let me guess. you dream of making an mmo. you are a white male in his twenties and an underachiever. you are considered intelligent by your peers and other people around you. you are atheist.

just fuck off and give up. you will never make a game.
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>>260323623
>dream of making an mmo

does anyone do this?
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>>260323764
I've never heard of anyone who dreams of making any MMO.
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>>260323587
Don't care, I'll do either. I just want to become more familiar with everything, so whatever will expose me to the most tools, etc.

>>260323623
But no?

Actually, if you really REALLY want to know my deep dark secret, I really want to make an RTS that takes place in the human body. Antigens vs. Immune system. N-not in Unity, of course...unless that shit's feasable.
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>>260323883
>an RTS that takes place in the human body. Antigens vs. Immune system.
i'd fund that. i've been thinking about a game like that ever since that cartoon series where the human body is explained with personified diseases and stuff. pic related
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>>260323883
>RTS in the human body

GOOD GOD, FUND IT MAN!
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>>260323883

>RTS

That shit is completely feasible in Unity. It's basically the next step up from platformer in many guides for Unity. So long as it's juicy enough, I don't see why it wouldn't work for you.
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>>260323883
>RTS that takes place in the human body. Antigens vs. Immune system.
FUND IT
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>>260324208
Oh my God! I remember this!

Was it "How my body works"?
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>>260324397
Once upon a time...life

https://www.youtube.com/watch?v=vEmsaXA-go0
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>>260323883
>I really want to make an RTS that takes place in the human body.
Now this is something I can get behind. Are you going to give us updates?
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>>260324208
I was considering a hybrid realistic/stylized style, where "units" would look vaguely like the cells they're representing, but still have some "game-y" look to them to be more...fuck man, I don't know...functional?
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>>260323231
3d FPS is usually the simplest, go look at some youtube tutorials after playing around with it for half an hour

Good luck with your RTS. Remember, an idea is easy. Its the execution you need to think about
>>
do the tutorials.
But unity is rather bad to learn imo. Too high level, if you are a bad programmer it will give you the false confidence you know your shit.
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> Dem compliments forming pores
> Dat oxidative burst from neutrophils
> Frantically trying to get past the clonal selection part
> RELEASE THE VASODILATATORS
> Being overwhelmed and watching sadly as you got into septic shock and die

10/10 would fund
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>>260324224
>>260324329
>>260324389
>>260324635
Whoa...jesus...thanks anons. Sure, I'll give my game a try. It's just that I'm a shit artist and programmer, so I've never been able to get it together. I've got a workable design doc and everything, but have no hands-on demo to show for it.

Suffering.

But this is my first step to making it something on paper to reality. If it becomes something, I'll make sure you faggots are the first to know.
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Are you a programmer or an artist? Both?
Making an RTS is feasible in Unity, there are some already existing open-source projects for that.
If coding is not your strong side, check UE4 and their Blueprint system.
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>>260324726
Do we have soft body physics in unity yet?
If so, definitely think about those
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>>260323231
If you really just want to shove your dick into it

Make a few levels of a linear platformer using the stock assets.
There's a pre-animated dude who runs and jumps.
You can use basic shapes for the platforms and walls and shit.
There are textures literally everywhere on the internet.

It'll teach you the basics right quickly, and it's a good way to brainstorm level designs.
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>>260324959
Not that it's a major feature, but I even have two "campaigns" written; one for the Immune System and one for the antigens. The antigens campaign takes place in a slovenly guy who neglects his health and eventually dies at the campaign's conclusion. The Immune System's campaign takes place in a pregnant woman, and the climax is at the placental barrier keeping antigens from getting to the babby.
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>>260325397

>The antigens campaign takes place in a slovenly guy who neglects his health and eventually dies at the end of the campaign's conclusion

Osmosis Jones: The RTS

I can dig it.
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>>260325397
my GOD I want this so bad now!
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>>260325397
holy shit. make it anon, you glorious bastard
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>>260325569
YES! That's EXACTLY what I was going for and where I drew my inspiration from. Just less cartoony and more stylized realism.
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>>260325397
Don't you dare hype me up if this will never happen. You learn Unity right the fuck now.
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>>260325397
GIVE ME YOUR GAME RIGHT NOW GODDAMMIT
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>>260325061
Don't forget to completely abandon us if you become successful and pretend like you were never here.
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>>260325397
>this will become /v/'s new Pressure
kill me now. i don't want to suffer again
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>>260325875
>>260325782
>>260325706
>>260325604
You like that? Well...how about this?

I've been toying with the idea of giving each side "powers" they can use. Something akin to Superweapons, but more as a buff/debuff kind of thing instead of direct damage.

For example, Immune system gets "Fever" which in the active area increases their unit movement speed, damages enemy units, and will eventually damage friendly units if they're in the area for too long.
>>
Since we're talking about projects that'll die, what happened to Mega Man VR?
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Spend 5 minutes creating a big green field and drag and drop some trees and shit onto it, then take some screenshots and call it an early access sandbox survival game or some shit then put it on steam and watch the money start pouring in
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>>260325898
I'd never do that to you faggots.
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>anon might never make this awesome game
>there are hundreds, if not thousands of unrealized awesome ideas like this one
>meanwhile the new ass creed and cod games are being prepped for shipment
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>>260326151
It just keeps getting better and better. It's clear that you're a good ideaman, but you'll need help or practice before you can really kick this off.
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>>260326316
You say that now.
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>>260326464
Yeah, but unlike most ideamen, I've got a fully fleshed doc to support my shit.

I've just...you know...never asked anyone to help me realize it or even tried to make it myself. I'm quite the shit artist/programmer.
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>>260326648
Never ever. Never ever.

NEVER EVER.

I SWEAR!
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>>260323883
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>>260326748
I'm like you OP, not claiming to be a good ideaman, I'm not
Rather I too have quite a fleshed out idea on paper that I occasionally work on a framework for in Unity, I probably wont finish it in Unity but just to get some gameplay down so I know it will work
Shit artist and programmer but I'm getting better

Just remember
https://www.youtube.com/watch?v=KxGRhd_iWuE
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>>260326875

Well, when you release your first pictures and demo make sure you reiterate that so if you do end up going the way of the sellout we at least have some proof to throw at you.
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Are you experienced with programming, OP? You don't need to be a pro to use unity, but it doesn't really shine unless you know how add or improve features that don't otherwise exist. Unity is a great foundation for a game, but a lot of the basic components are shit as is, and you'll need to know how to repurpose them for your own needs.

You should spend time learning the shader system and the editor scripting. you can actually make features that exist in the pro version yourself, and it's not hard. You'll also end up making yourself tools that really help your productivity.

Finalyl, if you have any CS background when it comes to programming philosophy, discard it. Unity has its own approach to design based on components and serialization. It's a weird hybrid of approaches that makes debugging and releasing versions incredibly simple and efficient, but it takes studying and time to learn a new workflow. I found this part the hardest hump to get over when I started working with unity.

source: im a unity game dev working at a middle-sized studio
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>>260327152
I'll be counting on you shits to keep me honest. Don't let me become Notch.

>>260327149
>>260327182
Thanks. Seriously. Truly. Thanks.
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>>260323883
>RTS
>antigens vs immune system

I swear to Christ if you don't end up making this and just let this idea die, I'm going to hunt you down and encourage you to finish what you started. You can do it bro.
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>>260326748
Most idea men do have a fully fleshed out document, and even if you dont, having nothing more than an idea, with or without a design doc, you're still an idea man.

Thats not to put you off, I just want to remind you, everyone has good ideas, but its the execution that makes it good.
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>>260327887
Yeah...realized my error once I clicked submit. Now I just look like an asshole.
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>>260328053
Nah, you dont mate, I just try to remind people that you cant ride a good idea forever.
But if you put down your email, I might be able to help. I have my own game going, and I help out a few other smaller projects, but I'd like to at least lend a helping hand. Im not that great, but I can do coding, art and animation.
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>>260328348
Maybe I'll take you up on it in the future. Right now, I'm still doing the equivalent of learning how to hold a pencil, and it's mostly me getting my feet wet right now. Figure I've got to at least get this part down on my own.

Thanks for the offer. I'll be sure to give you a holler once I've got something more than stock assets on a stock background running stock scrips.
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>>260328649
Thats the spirit, best of luck in all your future endeavours mate
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>>260328649
>>260328348
Thought I put the email in the field...

[email protected]
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>>260328825
Thanks, I'll email you later so you know how to contact me if you need help
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Man, seriously. Post in /agdg/. They'd go absolutely mental over your game and do everything they can to make it come true.
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>>260325397
>>260323883
>>260326151
this is the best thing

hope all your dreams come true OP
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>>260329317
Eh, once they hear he's using unity though...
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>>260323623
>white male
Fucking hell I don't know whether to shout /tumblr/ or /reddit/. Either way fuck off right back to your cesspit.
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>>260329317
>/agdg/
>finishing a game
>ever
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>>260329605
There is literally nothing wrong with using Unity. Especially if it's going to be your first dev tool. Granted, he'll get some shit for the hand-holding, but they know a good idea when they see it.
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>>260329905
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>>260326057
>tfw i'd happily play a pressure mod or version for dark woods.

My biggest butt pain about this tyfc thing is that /v/ has the potential to make enjoyable video but people would rather throw it at some 3rd party gender orientated company to prove a point about how progressive they can be compared to the quinnening than actually work as a group to make all these gems /v/ has thought up.
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>>260330581
That's because whenever /v/ has worked as a group, it became a total shitshow.
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>>260330581
I guess one of the big issues with /v/ made games is that a lot of people on /v/ has no experience of making games, and therefore, even more than the idea guy problem, their ideas arent even very good. The reason for this is because they cant code, or make art, they have no idea what is feasible, so the demands are often far too high, especially for a small development team.
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Jamal likes little boys
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>>260331394
>not liking shota
What are you, gay?
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>>260331337
>>260330701
/v/ - Perpetual Idea Guys
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>>260331717
I guess the other issue is how easy /v/ finds it to pass on one game to another. /v/ is like an Italian guy who says 'baby, you are the only one for me' and then is found sleeping with 10 other girls. I had a /v/ game in the works, I even had a working prototype. But very quickly, /v/ got bored of the updates, it became a waste of time, and I quit it.
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>>260325061

>an RTS that takes place in the human body. Antigens vs. Immune system.

Holy shit, I'd play the shit out from it.
>Th lymphocytes used as spellcasting units with citokine bursts
>antibodies used as infantry
>B lymphocytes used as structures to produce infantry 1
>tech tree based on developing new cytokines, NK cells as stronger infantry can be teched into "advanced MHC receptor search" to upgrade attack speed

Damn, OP. Best of luck.
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>>260332095
Link to game?
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>>260331556
Go to bed, Islambouli.
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>>260332336
It didnt have a website. There was a download, but I lost it. It was called 'Dug Too Deep' and it was a 2 player competitive platformer.
Honestly it wasnt that great anyway, Im working on something new now
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I hate Italian immigrants who breed, and settle in Texas.
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>>260332538
Were you part of that Team Deep thing? Where you guys were making an intentionally pretentious game?
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>>260332818
Nah, as I said, it was just called 'Dug Too Deep', it wasnt team deep or anything
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>>260332634
Wrong thread?
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Not OP, but I figure this might be relevant to him too:

I'm also about to start tooling around with Unity (for 3D), and I was trying to find some beginner resources. Everything I come up with seems to be slightly more advanced stuff, when I'm not even familiar with the UI or terminology. For some background, I'm mainly a programmer (C++, so I figure adapting to C# for Unity wont be a problem), and have some passable artistic talent (nothing to write home about, but it wouldn't look like shit). I have some experience with gamedev, but I've never worked with any kind of 3D.

Basically, I'm trying to find the most basic information out there. Anybody got anything?
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>>260333984
just follow some basic FPS tutorials, that'll do the trick. After that, look at Quill18Creates, he's fantastic for tutorials (mainly because he has some enthusiasm and doesnt have the voice of a 13 year old), and it takes you through some more interesting themes and ideas. When I was learning, I tried to follow at least 1 a day
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Anyone know a good tutorial site for C++ or #?
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>>260323623
Why fuck would anyone want to make an MMO as their dream game?
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>>260334461
Fantastic. Thank you. Once I get started with this stuff I usually get pretty enthused and start digging in, but I couldn't find any place to begin, so I got overwhelmed.

The only thing I'm really concerned about is modeling. I'm a sucker for low poly art, so I wanna try to get decent at it. One thing at a time, though, I guess.

>>260335320
cplusplus.com is a good general site for reference, but not for learning. I learned the basics from a textbook (Starting out with C++: Early Objects, you can pirate the ebook easily), and then just kinda went off online learning other shit. I'd recommend a book over a site because it'll encourage you to code your own stuff more often, but that might not be the best course for you. I've seen this site recommended before http://learncodethehardway.org/, but I haven't checked it out. That's my personal experience, so be sure to ask around. I think the gamedev general on /vg/ has some more/better info.
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>>260336778
Alright thank you, i will pick up a book when im at the library next in university
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>>260335847
>>260323623

I once wanted to make a 2D mmo. The classes:

Necromancer: if you kill guys on pk/pvp you can actually use their shades, that are actually semi a.i versions of the player characters you defeated. You'd have to fuel them with souls you capture and their post mortem functionality, their level and the quantity you can have summoned would depend on your levels.


Beast tamer: actually like pokemens, so you would need to track and capture mvps for diverse situations and all. They may evolve and you can capture some bosses.

Engineer: you can make robots with parts you collect. Kinda like the beast tamer, but you have to put dedication building your mech.

Warrior: possibilities to learn various martial arts or magic, so you could be like a fist-wizard.


And so on and on, but i have no money, and no time.
>>
A point and click should be easy.
And with the right story, there's a good chance people will like it.
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>>260323764
I once wnated to make a MMO with a skill system like Final Fantasy Tactics and more of an ARPG style of combat but I stopped caring when I played WoW and realised that mmo players only want to play shit.
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>>260323587
Not that guy, but if somebody wanted to do a first person 3d adventure, like say Myst, in Unity, how doable is it, right out of the box, without any c# experience? I can model, but not program, but I do know basic programing logic.
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>>260323883
I can already see it, critics will love the game for being completely innovative...but nobody will buy it
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>>260340161
Don't care. If just three people play the game and like it, I can die happy knowing my vision became a thing.
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>>260340316
>I can die happy

r u ok bro? :(
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