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>No Man's Sky Players Would Need 5 Billion Years to Explore
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>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second

We know the universe of No Man's Sky is truly massive, thanks to its procedurally generated worlds. Even if developer Hello Games could share the exact number of worlds players can visit, it would be incomprehensibly big. What it can provide is a rough estimate of how long it would take to visit every planet in the game: five billion years.

That figure was shared with IGN by Hello's Sean Murray. It's an extraordinarily long time, but what makes it more impressive is the fact that it's merely how long it would take to visit each planet for a single second. What we've seen of the game so far suggests you'll need far longer than one minute, let alone one second, to fully explore any given world, so suffice it to say, you're never going to run out of new places to visit.

BILLIONS OF TRILLIONS PLANETS

Each planet gets a starting set of parameters and then organically develops and grows, as well as life on it. So for example some planets might get dinosaurs, various plants, volcanos, while others get jungles, deserts and oceans and then from that starting point they form into distinct planets.

This just screams Spore and MOLYNEUX to me, but if the pull it off, it could be great.
The goal of the game is to reach the center of the universe, apparently.

Thoughts?
>>
>>258198169

Can you all stop posting these "YOU CAN EXPLORE FOREVER!" baits? This isnt new. This isn't original. It was done millions of times before, and gets extremely tedious and repetitive quickly once you start seeing the same head on a different body.
>>
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RED PLANET BLUE ATMOSPHERE YELLOW DINOSAURS

BLUE PLANET GREEN ATMOSPHERE RED DINOSAURS

YELLOW PLANET RED ATMOSPHERE GREEN DINOSAURS

FIVE BILLION YEARS OF THIS SHIT WHOA
>>
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>>258198169
>No Man's Sky Players Would Need 2 Hours Before They Realize Planets All Look The Same
>>
>>258198169
>BILLIONS OF TRILLIONS PLANETS
It's like Borderlands all over again.
>>
Incoming repeat of spore, in terms of promises and disappointments.
>>
This will be the new SKYRIM HAS UNLIMITED QUESTS won't it?
>>
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>>258198169
>Diablo 2 Players Would Need 78 Billion Years To Explore Every Possible Act for 1 second, and 431890 Trillion Years to Find Every Item

Yup.
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>>258198169
> SPORE 2.0
> Borderlands 2.0
I think we all know this.
>>
Starbound 3D?
>>
See that planet?
>>
>>258198169
Are they all morons?
>It's to big to say how many planets there are.
>Visiting each planet for 1 second would take 5 billion years
>Simple math says that 5 billion years equals 1,5768e+17 seconds or planets.

Why are they lying? Hehe
>>
>>258199906
It's been established
>>258199827

What I want to know is how do you interact with these planets? Is there supposed to be spore levels of interation or what?
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>>258198169
Reminds me of the "Borderlands will have 5 bajillion guns!!!"
Procedurally generated content means quantity > quality
>>
>>258200267
IIRC, you can walk around, mine elements to upgrade your ship, and.....that's about it.
>>
They've Already sold me with dinosaur murder, but if the distance between players winds up making this essentially single player I'm gonna be pissed
>>
>>258200374
No colonizing, no terraforming, no building of orbital layers like trade stations. How can they be so bland.
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>>258200374
Literally Strabound.
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>>258200164
people buy into hype easily. Plus the buyers remorse will cause them to defend it with their very lives just to feel justified for buying the game.
>>
>>258200374
IIRC, there can be ground fights, you can hunt/kill animals, other shit.

it amazes me how people still fall for this type of shit. they get so fucking disappointed and let down and then they just buy into it again with another game.
>>
>>258200620
Why don't people play numbers? It's a great game. I mean there's unlimited amount of numbers in the world, HOW IS THAT NOT ENOUGH FOR YOU?
>>
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>gazillions of weapons- er I mean, planets

wow woah it's so new and totally not a sugar coated lie
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>>258200576
I was at first willing to forgive the game for being lacking in content due to it being from a tiny studio, but now there's so much hype around it, it can't be so lacking
>>
>>258200872
Maybe they can take a slow updatinf approach to the game, like minecraft.
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>>258200998
They could, but do you really think the console crowd is going to go for that? It's a PS4 timed exclusive, remember.
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>>258201086
Well mojang did do exactly that with minecraft on the console and I didn't see any backlash, then again it wasn't a timed exclusive.

I personnally wouldn't care because I think timed exclusives are poisenous to the industry. But I don't think console babies will be as mature about it.
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>procedurally generated
all i need to know
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>>258198169
>procedurally generated worlds
Dropped.
Fuck this shit.
>>
>>258198169
Too bad the gameplay and the variety will suffer.

I'll generously give it around 20 hours of gametime to see the generation pattern and content exhaustion.

I think the gameplay wont last that long though. I have no doubt it will lack any longevity due to lacking complexity.
>>
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>>258201314
>I don't know shit about programming and am going to pretend a useful game development tool is somehow lazy
If you know anything about the development process of this game, you'd know that the fact that a handful of faggots making something so vast with a bunch of pages of scripts and a ton of assets instead of spending an unecessarily enormous amount of money to make everything by hand is downright revolutionary for the sheer amount of art quality.

Doesn't matter tho spacesims suck lol
>>
it'll have as much diversity as starbound, slightly different looking terrain and creatures that are all the exact same
>>
>>258201772

>Forgetting about Spore
>Forgetting about Borderlands
>Forgetting about Minecraft
>Forgetting about Terraria
>Forgetting about Starbound
>Forgetting about Dwarf Fortress which only did it by adding lines of text to a massive dictionary not modelling and texturing shit
>>
Beta footage here

http://www.joshandjayshow.com/nomansskybeta/
>>
>>258200556

same

i've got two buddies i'd love to play this with

i've always wanted to go on spess adventures with a few friends, set up a base and shit, explore spess. if this game does that, i'll be happy.
>>
>>258202057
From the sound of it, they were reluctant to outright admit "meeting anyone is astronomicly unlikely", but thats what it sounded like.
>>
>>258201772
STOP PROJECTING SO MUCH YOU LITTLE SHIT.

PROCEDURAL GENERATION IS A WARNING SIGN BECAUSE OF A LITTLE SOMETHING CALLED PATTERN RECOGNITION. FAMILIAR WITH IT? NO? LET ME EXPLAIN.

MULTIPLE BIG-NAME AND INDIE TITLES IN THE PAST HAVE USED PROCEDURAL GENERATION IN THEIR GAME, AND HYPED IT UP LIKE MOTHERFUCKERS. ALL, AND I MEAN LITERALLY ALL, OF THOSE GAMES TURNED OUT TO BE SHIT. SOME WERE A LITTLE NOVEL, BUT NONE WERE GOOD.

NOW WE HAVE WHAT APPEARS TO BE A BIG-NAME INDIE GAME CLAIMING TO USE PROCEDURAL GENERATION TO MAKE FUNCTIONALLY INFINITE GAME CONTENT, JUST LIKE ITS MANY, MANY PREDECESSORS. WHICH ALL SUCKED.

GEE, I WONDER HOW GOOD NO MAN'S SKY WILL BE?
>>
>>258198169
>Thoughts?
Smells like Starbound
>>
>>258198169
>BILLIONS OF TRILLIONS OF RESKINS
ftfy
>>
>>258198983
>>258200581
>>258202353
This

Sounds as fucking dull as it was in Starshit
>>
So we're waiting for a game that is trying to be Space Engine a few versions from current?

It better be damn pretty so I can get my bandwidth worth of space wallpapers.
>>
'Billions of hours' actually isn't that long when you account for how many people would be playing the game
Or maybe it is, considering it's not that popular and people won't be playing it all the goddamn time
>>
>>258198169
So what is the point of this? If a player can't actually possibly do something why claim its a feature?
>>
>>258198169
just like how borderlands has billions and billions of guns right, there will be shill unique about 99% of those planets.
>>
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They showed alarmingly low amount of gameplay.

They showed more of the graphics and scripted AI sequences.

The way they talk about the game, and that theres no gameplay elements marked, even broadly, tells me its gonna be quite shallow and short lived.

Like an assassins creed game, without a story ( shitty). Repetitive, too simple for the brain to bother functioning and predictable.

Nothing kills the game faster for me than the lack of basic brain stimulation, be it through the requirements of somewhat problem solving interactivity, or really obvious repetition that cannot contain an illusion that theres more than you can see, intentionaly or as a unintentional side effect.

They increased the team size though, so it might get better if they lose the hipster attitude.
>>
>>258198169
>implying
>>
wow this game must take a lot of terabytes to install
>>
>you can do anything!!!!!! :^)
>>
there is barely anything you can actually do in the fucking game
>>
Warframe has more to do than this. More of a story, as well. No Man's Sky could've just been shown as a silent slide of fucking pictures at e3 and you'd get the same reception from it.
>>
>>258198169
So its basically Elite Dangerous without the gameplay and with more marketing?
>>
>125600 planets that are all a shade of red barely noticeable to the human eye
>with slightly differently placed resource nodes

yeah nah even diablo 2 with the changing maps got boring
>>
>>258198169
So how many different models of trees and fauna do they have to make this shit more varying? Sounds like 3D star bound.
>>
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>>258199876
how did you get that resolution man?
I tried the resolution mod but it's shitting me with error about being unable to load some dll file...
please respon I've never played Diablo and I want to try it out
>>
It's pointless to discuss this game in this state of developement. We should let this topic rest for about 1-2 years, till they implemented most of the things the want. Then we can talk.
>>
Spore general?
>>
From what i gatheres and saw, you'll have the same animal features randomised. So the same dinosaur in the pick with shorter neck and legs, but diffrent colour.

Could somewhat work if the variety is rich from the get go and the planets dont have everything displayed that will make you see the pattern on the second planet you visit.

Whatabout animal noises generation?
Animations?

I wont even expect anything interesting in the behavior patterns.

And what about important parts. Gameplay. Is the progression any good and satisfying, doesnt feel like grinding and artificial. Is the high-tech enemy variety and interaction more than one dimentional nuisance. Theres just so many questions.

Somethings should be left to be a mystery to discover though, but the small number of team makes me causcious.
>>
http://www.joshandjayshow.com/nomansskybeta/
>>
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>>258198169
sounds like fable, spore and skyrim all over again...
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>>258198169
so basically it will run into the exact same problem borderlands had but with planets
>>
Can't wait for it to be rushed and released like an aborted fetus because gotta git dat hype money
>>
>>258202270
Uhh, that's right. Every planet on Spore is the same. Every weapon in BL is the same. Procedural generation is a shit way to make a big world. Minecraft does a decent job of it but I can't play it for more than 20 minutes.
>>
So I take it none of you have played Noctis back when it did all this 14 years ago?
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>>258207348
I remember installing it once back then. I found it too inaccessible.
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Guys, here is a leaked screenshot to show proof that all the planets are totally different and there is 10 trillion of them.
>>
>hahah you need THIS much time to explore all these RANDOMLY GENERATED worlds!!11
>hahah our game is VAST and LOADED WITH CONTENT!!! ahahah

-Spore, 2006
>>
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>>258207502

Here is another.

Just look at how fucking amazing this random generation is.
>>
YOU CAN DO ANYTHING
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>>258207601

Here is the last one.

Remember to buy No Man's Sky(c) guys.
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>>258207757
WOW!! Now THIS is NEXT-GEN guys!!
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>>258198169
>Thoughts

Here's my thoughts.
>>
Sounds like Space Engine but with a Daggerfall/Jade Cocoon endless tunnel shit. AKA reskinned 10 creatures and everything is fucking boring as hell after you've played through for a couple of hours and saw all the generator was capable of creating.
>>
>randomly generated that never ends of making plants
>IT WILL TAKE FOREVER

no shit dingus
IT WILL TAKE PEOPLE INFINITY YEARS FOR PEOPLE TO COUNT TO INFINITY
>>
Flooded basement general
>>
>what is marketing speak
There might be a BILLION MILLION planets, but after the first 100, they all start getting pretty damn similar.
>>
As hyped as I am for this game, I must admit the devs keep telling us PR bullshit that doesn't mean anything and not showing us enough gameplay.

If they don't release a demo or an actual gameplay showcase, I do not intend to get this.
>>
The only thing that I want from this game are interesting flying mechanics. It's probably going to be oversimplified bullshit though.
>>
can we just have 100 planets with noticeable differences instead of colors and dinosaur neck lengths
>>
>>258198169
lel even molyneux wouldnt dare
>>
>>258209078

It will take you WAN MIRRIUN years to get to the centre of the cube if you tap one block per femtosecond!
>>
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>>258198169
Friendly reminder that this game is singleplayer only.
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>>258209174
1! 1 BLOCK PER ATTOSECOND!
>>
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Wait.
It would take ALL players 5 billion years, or just one player?
If the former, how would they know the amount of players they will get?
If the latter, that number is significantly smaller, since a lot of players will be playing the game
>>
>>258198169
>This just screams Spore and MOLYNEUX to me,
it is. the studio literally has 10 employees
the presentation they put together was nice though
>>
>>258209245
Thank god.
>>
>>258209294
per player

it would take 100 tredecillion years to explore EVERYTHING
>>
>>258198169
It's just copy-pasted stuff with a different color.
>>
>>258209245
There is a shared Universe but even if it had multiplayer I don't think you'll ever find anyone, and if you did I hope there's no social interaction like chat, so you either keep on flying by, or you shoot him.
>>
>procedural generation
Billions of trillions of planets with nothing to see on them. It's realistic, sure, but it's not compelling.
>>
But will the game be moddable?
>>
>>258209294
>It's an extraordinarily long time, but what makes it more impressive is the fact that it's merely how long it would take to visit each planet for a single second.
Each planet has flora and fauna of its own. I don't think players are just going to visit a new player and then leave inmediatly. In fact most of them will stay on the planet exploring. So 5 billions years would actually be way more, 1800 times more if you stay half an hour in each planet
>>
>>258208872
I want some solid ground combat and SOME sort of space combat. I don't care if the enemy AI isn't crazy and combat sections appear at random, that will be enough to keep me playing for a while.
>>
>>258210118
It's coming on PC, so yes. Expect tentacle rape mods.
>>
>>258202270
Do any of you faggots even know what "procedural" means?
>>
>>258210324
>Each planet has flora and fauna of its own.
No it wont.

It will suffer from the same shit pore did of everything looking the same but with different colors.
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>>258210818
I was thinking more about a Lovecraftian creature mod.
>>
So they have a massive team dedicated solely to creating art assets and parts of the art assets that would take on different qualities effects sizes shapes and colors that a game that is doing this would need, right?
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>>258210879
yes and
it means shit games
>>
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>>258211234
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>>258198169
Why not the edge of the universe?
>>
>>258210986
It wouldn't be very difficult to create the assets for say ice planets, desert planets, water planets, lava planets, forest planets, grassland planets, so on and so forth. Of course the planets you create would just be variations of themes themes, but planets would still be different. You could even further make these planets different by having cities or huts or some shit to explore. Giving planets huge landmarks to go out to. It is possible for procedural to be interesting, it just takes time.
>>
LITERALLY

FUCKING

QUINTILLIONS OF FUCKING PLANETS

MORE PLANETS THAN HOLOCAUST CASUALTIES, SON

THE HUMAN MIND CANNOT EVEN COMPREHEND HOW MUCH PLANETS THIS SHIT'S GOT

TWENTY INFINITIES OF GOOGOLPLEXES OF PLANETS

EVEN IN 50 YEARS WE WON'T HAVE THE TECHNOLOGY TO ACCOMPLISH THIS FEAT AGAIN
>>
>>258209245
>Friendly reminder that this game is singleplayer only.
Oh.

I guess I look forward to no games this year then instead of one.
>>
>>258211563
whelp looks like it really literally is star bound 3d, fuck this shit theres no hope
>>
>>258198376
Would you say, it has been done before forever?
>>
>>258211563
>Friendly reminder those same 10 people made that awesome as fuck trailer

I've already seen enough to make this a day one purchase. If all the other things Murray and Co are promising are even half true, this will be a serious GOTY contender.
>>
oh man all this from a team of ten people with current day technology, huh? just how do they do it
>>
>>258212605
youre the problem with this industry.
>>
>>258207601
Purple planet masterrace reporting in. How about you green goat fuckers, can't handle a bit of purple?
>>
>>258212605
part of the problem
>>
>>258212741
By not showing anything.
>>
It would take a team of over 300 supercomputers with bleeding edge technology more than 77 octillion years to render every planet and every art asset for each planet including random events such as tectonic shifts and environmental disasters as well as cosmic events, environmental art assets for each planet, the surfaces of the full planet and every smidgeon of data, all at once. To scroll from end to end of a full map of the game's universe, would take 31.7 billion years, or almost twice as long as the universe has been alive.

Truly, a universe within a universe has been created, and the developers are the gods.
>>
>create a bunch of assets
>these assets make for a handful of worlds that will feel truly uniue
>now expand your seed algorithm to allow for billions of worlds, wil only a small variety between
>market this
>profit
>>
It's like comparing Gothic to Oblivion.
Sure, Oblivion has a far bigger map, but the copy-paste dungeons and other assets mean it's going to suck compared to the handcrafted world of Gothic.

So, in other words: I am highly suspicious of the quality of this game and the 'assets'. But it might be fun, depending on what you actually do. I mean, exploring caves and landscapes in Minecraft was fun, but it would grow old quickly...
>>
>>258210879
Don't waste your time, they don't know they many possibilities of the field, They just personally dislike a handful of games. Or maybe not even that, but they just want to feel like they belong to a group, so they froth at the mouth and raise the pitchforks. You can say they're euphoric autists.
>>
Is there any information on what else you can do other than "EXPLORE"???
>>
Okay guys what about this

Color COMBINATION planets, and photoshop image filter planets? Huh? Huh? How about planets with wonky gravity and planets where time is sped up or slowed down a certain amount? What about planets that may feature a little bit of all of this?

Okay okay but get this... A planet where all the life has adapted to fly in the air and the plants fly geostationary to the surface, which is flowing magma or even blue flowing magma.
And then one single planet where you can explore a tiny ruined civilization that doesn't look like ancient greece and only that tiny part of it.

Come on idea guys, tweet us those ideas! Help make the universe of No Man's Sky INFINITE!
>>
>yfw vincent van gogh planet
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>>258202270
Dude you have no idea what projecting means
>>
Takes 12 gigs to install universes worth of content
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>>258198169
it will be interesting for the first 2 hours until you realise that every planet is like:
>oh this one has green plants and purple dinosaurs
>ohhhh this one has purple plants and green dinosaurs... incredible!
>>
I don't get why people are getting upset over a small studio making an indie game. Like it just seems that all the marketing has blown expectations out of proportion. Scale your hype back and look at the game for what it is. Sure it'll probably be simple and not every single planet in the universe is going to be unique and interesting and full of personality, and I get that, but I don't think the game is shooting for that anyways.

To me it seems like a cool game to just go run around in. Have you ever played GTA and just drove around the city not doing any of the missions, not advancing the story, just driving around and making up shit to do and exploring? That's what this game seems to me. It looks like a comfy ass game where I can fly around and go look at shit, occasionally shoot a dinosaur, find some foliage to fly way too close and try not to crash, just a sandbox to mess around in. I'm fine with it not having a story to go through or some shit. I don't need missions or objectives, I just want to fuck around.
>>
>>258213547
Don't forget mixing weather effects into this! How about some planets that are constantly snowing or raining or permanently flooded? Or smokey or misty? Or a planet where the player can only land on one spot on it's surface but find a massive twisting turning winding and whipping cave system generated by a secondary procedural generation system with new and unique fauna? We even have 30 types of mushrooms and 256 different glows for the glowing mushrooms and over 400 different particle effects and 256 colors for each particle effect for disturbing the mushrooms!
>>
>>258213990
it's the fact that they're saying maybe 40 hours of content is 999999 googol years of content. this shit isn't even like war frame where you can get kind-of addicted and clock a thousand hours grinding and still not grind everything currently available yet.
>>
>>258213778
Link to content please.
>>
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You guys do realize the majority of planets probably wont be habitable for life?
There will be a shit ton of randomly generated planets with huge mountains, active volcanoes, acid rain, planets with eternal storms and 500mph wind, drastic climate changes and shit. In the real world there's planets made of pure platinum and diamond.
This might be cool in some scenarios if you get stranded or some shit on a planet that freezes over for a week when its hemisphere isn't facing the systems sun so you take shelter in a cave and find creatures and have to scavenge for food. This would be something they should make possible and not only allow minan flyan and huntan.

The few planets with life and non procedural shit like in OP's pic will probably be what the story revolves around and will be marked on your map ezpz style with scripted battles and discoveries.
>>
What the fuck can you actually do in the game? All I've heard is
>loadsa planets to explore in your spaaaaaaaaaaaaaaaaceship!
>>
>play game
>explore planet that looks like OP's pic for maybe an hour or so until theres no more planet surface left that you are allowed to walk on
>get into space shit and drive to another planet
>it suspiciously looks the exact same, but this one dinosaur spawned facing a different direction
>the other 90 planets around me are uninhabitable single color gas giants


gg
>>
>Planet has a bush with 2 differently colored pixels
>"Quadrillions of planets"
>>
>>258214303
Better enjoy your minan flyan and huntan because this game doesn't have 1000 people on the dev team it has fucking 10.
>>
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>>258205048

Jew Magic
>>
>>258213990
>Scale your hype back and look at the game for what it is.
A boring pile of dog shit.

My hype is exactly zero. Nothing about this game looks like it would be fun for more than an hour, if that.
>>
>>258214303
>Hey guys, what about all of this shit that won't actually be in the game???
>>
>>258214179
But 40 hours is a subjective number, just like 5 billion or what the fuck ever the devs are saying is a subjective number. You will get however many hours you want to get out of the game because that's the type of game it is. Hell, most games are like that if you think about it, but it's besides the point. Some people play Minecraft for fucking hours a day nonstop just because that type of game appeals to them. Fighting games have a very small limited amount of content but people still play them for years because the game allows for it.

I think what you should take away from the statement is that there are 9999 octoroon whatever the fucks if you WANT them. If it doesn't appeal to you then you obviously won't get that much play time from it.

>>258214539
Well, that's just like, your opinion, man.
>>
>>258214460
>it's just one bush
>the bush is smaller
>theres actually only one differently colored pixel, the other one was a misjudgment because of lighting effects throwing you off
>Centillions of planets
>>
No Man's Sky's developers have a history of entirely making mobile games. Their concept for NMS sounds bland, derivative, gimmicky and unfulfilling.

It's like Sony gave a shit ton of money to a nobody studio to make a game that has nothing interesting going for it.
>>
I'd say I'm surprised that there are people hyped for this mess, but the gaming community being a bunch of autistic retards isn't all that surprising.
>>
>>258213990
Except you can do missions in GTA if you want, meaning theres more than driving around making your own reasons why youre driving, which makes you feel theres always more to the experience if you desire it. Knowing from the start theres nothing more than driving aimlessly is a shortlived entertainment unless the world was so dynamic that interesting stories would develop around you.

I'd be fine with it if NMS had this, but they showed none of that, infact it hinted at the opposite with not mentioning the gameplay past " you can fly and shoot things". There needs to be complexity to keep you wanting to experience more, and i dont see them showing any of that, but they sure as hell arent modest at all in mentioning so little of it that it comes of as that in peoples imaginations.

I dont trust it.
>>
>>258214747
>next planet has a small 2d sprite of a piece of vine on one of its branches
>didn't even see it because it wasn't facing your direction when you landed
>3.3 million planets
>>
>game was announced at VGX
>/v/ loves it
>shows at e3
>people like it
>/v/ hates it now

sounds about right
>>
>>258214942
>Go back to a planet you've been to before
>Part of it didn't fully load
>6 million planets
>>
>>258208035
what's gaben actually saying in that pic?

or just gimme a link or where it's from
>>
>>258215038

The devs are saying stupid shit.
>>
>>258215039
>A environmental doodad's visual glitches while you're exploring a planet
>Becomes a new planet
>14923864347 gorillion planets
>>
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>>258212749
>>258212938

YES!! Any club inhabited by this many bitter, edgy faggots is one i'm proud to say i'm not a member of.
>>
>>258215156
>Game fucks up and you cannot actually get out of your ship to explore the planet you went to
>Fly away and come back
>It works
>??? planets
>>
>>258215038
People were always skeptical, stop making up shit.
>>
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>>258215038

>More information comes out.

>It looks dodgy as fuck.

>/v/ now hates it after taking the information presented and making accurate estimations based on previous experiences.
>>
>>258215156
>land on one planet
>it's raining
>travel to another planet
>it's also raining, except there are two extra drops of rain being rendered at a single time
>10000000000000000000000000000000 planets
>>
>>258215271
>Game crashes as a planet comes into view
>Start the game back up
>Game runs fine but takes a little bit for the planet to render as you go to it
>8.8 planets
>>
>>258215252
>I know nothing about thing, thus i must purchase it.
>This makes me smarter than other people.
>>
>>258214913
>Except you can do missions in GTA if you want, meaning theres more than driving around making your own reasons why youre driving, which makes you feel theres always more to the experience if you desire it
I hate to go back to the Minecraft comparison again, but it's pretty pertinent. There's absolutely nothing to do in Minecraft except make up shit to do, and god damn millions of people own that game and more than a couple tens of thousands play it regularly. As long as there's enough in the game to "make your own missions", the game should still be fine. It really just depends on what kind of person you are and what you want from the game. Like I said, I think people just need to pull back their expectations and not judge the game based on triple A titles by big budget studios with hundred man dev teams.
>>
>>258215295
Interestingly, people aren't skeptical about Routine, and they want to hear more and more.

It's interesting how we have the reverse effect going on. Routine, subsequently also has a much better foundation and what the developers did show looks absolutely fantastic.
>>
even a dude bro would realize this is outright false, there's no way this is true
>>
>>258198169

The more I hear about this game the greater my interest declines. I'm starting to think Molenyeux is working on this project in secret or at least advising them on marketing with the way they are over promising shit.
>>
>>258215370
>Snowing on one planet
>Go to neighboring planet
>It just so happens that the ground is tinted a brighter white in certain areas and textures are smudged to make it appear as though snow is collecting on the ground in certain areas
>too much planets
>>
>Minecraft
>Proceeduraly generated worlds and nothing to do but hunt & mine
>Hugely successful

>No Man's Land
>Proceeduraly generated plants with nothing to do but hunt & mine & fly & spacefight
>LOL SO SHIT WHY IS ANYBODY EXCITED FUCK THIS GAME

I don't think anybody actually buys into the 5MILLION DIFFERENT BLANETSSS! bullshit, it just looks like a comfy indie game.
>>
WAIT THIS GAME IS SINGLE PLAYER

AHAHAHAAHAHAHAHAHA

THEY MARKET IT LIKE A MULTIPLAYER GAME THOUGH

HOLY SHIT

DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
>>
What can we do on these planets? Do we just walk around and look at the procedurely generated forests or can we actually do anything? There was a game called Shores of Hazeron which was online and you could make a little city and shit, that was procedurely generated too. It wasn't very good, but I don't know I'd play this over that.
>>
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
This is retarded. That amount of possible randomly generated planets doesn't mean shit, you could come up with similar numbers for the different possible worlds in minecraft, or for the possible randomly generated levels on a roguelike.
This is bait for retards.
>>
>>258215434
>and god damn millions of people own that game
They're also mostly autistic 10-year-olds/autistic adults. I don't know a single person, offline and on, who played that shit for more than a handful of hours who wasn't a complete sperg.

>Like I said, I think people just need to pull back their expectations and not judge the game based on triple A titles by big budget studios with hundred man dev teams.
This is the laziest fucking copout. He gave you a reason as to why he didn't like it and, even after saying it all comes down to what people are into, you still feel the need to pull this BUT IT'S INDIE!!!!! bullshit.
>>
So according to this thread.
Its a 3d Starbound without random generated weapons, music instruments, shit monsters and probably no mod support., but you can fly in your ship.
This looks different but will get boring.
>>
>>258215583
Please post proof that it is single player.
>>
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>>258215576
>comfy
>>
So how many years would it take to explore each planet for 2 seconds?
Would you say... ten billion? (Whoosh)
>>
>>258215583

Your world will sync up to a server, when you discover a planet that someone else previous did, There name will pop up in your game.

>xXxDeW_KiLL3rF0_TWNYxXx Discovered this planet.

That's the "Multiplayer". Zero interaction with other people. Just a few kb of text downloading into your game every now and then.
>>
>>258215412
>>I know nothing about thing, thus i must hate it.
>>This makes me better than other people.

Occam's razor cuts both ways, slick. Betcha I know more reasons to like it than you do to hate it.
>>
>MILLIONS OF BILLIONS OF WEAPONS
>987 damage. 986 damage
>MILLIONS OF BILLIONS OF HOURS OF GAMEPLAY
>get this x and deliver it to y. kill w amount of z
>MILLIONS OF BILLIONS OF PLANET
>red trees. blue trees. red grass. blue grass.
>>
>>258215563
>Raining on a planet
>Droplets make tiny little splashes of 2-d sprite effects that are always facing the player
>Go to other planet
>It's not raining as much
>The droplets are smaller and look more like thin lines falling from the sky and there is no splash
>One dinosaur has an extra leg clipping through its head
>9 planets 9 galaxies 9 universes
>>
>>258198169
Sounds like BS. The number probably comes from them seeing how many procedural generated variables they have and how many combinations they can produce. In practice the number is much smaller since there is no practical difference between "Red Sky Venus" and "Orange Sky Venus".
>>
>>258215906
ITs been stated multiple times in the thread already faggot
>>
>>258215907
>le quirky tv show maymay
Kill yourself, redditor.
>>
>>258215993
>kb of text
>kb

thats some fucking bloated as fuck text
>>
>>258216065
>Dinosaurs on this planet move slower than the dinosaurs on the previous planet
>A moth flies by and clips through the trees a few times and then lands against a stone
>Moth is not present on the next planet
>Max integer planets
>>
>>258216097
>/v/ is a credible source
So you're just parroting shitposts without reading any proof of those claims?
Aren't you just the smartest little neckbeard!
>>
>>258216094
Precisely this.
>>
Was that game confirmed to have multiplayer?
>>
So guys how many planets will this game have again?
>>
I hoping for some kind of Metroid'esque scanning mechanic. Would be cool to gain XP by discovering new species.
>>
>>258215786
>I don't know a single person, offline and on, who played that shit for more than a handful of hours who wasn't a complete sperg.
Good for you? I know a couple people who play it. Not 10 hours a day or some shit, mostly like 30 minute bursts, but they do play it regularly.

> He gave you a reason as to why he didn't like it
And that's fine. But people are calling the game shit because it doesn't appeal to them personally. All I'm saying is that I feel like people are judging the game unfairly. I can totally understand why people aren't interested in it, but outright calling the game shit is a misstep. I'm still interested in it and so are tons of other people.
>>
>>258215997
Let me fix that for your small brain

>I know nothing about thing, thus i must be sketpical and question.
>This makes me better than other people.

Keep on clinging on poorly written shitposts though and saying how you'll preorder 10 copies to spite everyone. That'll show them how level headed you are.
>>
>>258216463
1 planet with minor differences
>>
>>258215997
more like

>i know nothing about thing because the people who are selling thing to me don't want me to know, maybe they're hiding something
>i'll wait until they release more information or other people purchase it and review it to see if it is worth my time
>this actually makes me a smart consumer

go fuck yourself
>>
>>258198169
They won't pull it off to any good or even decent or passable level because lolconsoles
>>
>>258216367
>And here we see a desperate virgin cling onto his pile of shit as the truth comes closer and closer

I DONT WANNA BE ALONE
>>
How much of the surface of the template planet can you land on? How many different spots will you be able to land on at all? You won't be able to land on it from any part you want because they'll just relocate the starting zone for that planet to where you landed regardless, won't they.
>>
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>>258216463
My guess is these categories will be in it.
>>
>>258215997
>occam's razor

oh man fresh out of wikipedia aren't you, what awkward fuck even are you that you're using that shit
>>
>>258201772

The thing is, it's not quality. You're absolutely right, it's cost-efficient and time-saving. But procedurally generating environments like this has never worked. I see no reason to believe it will now.
>>
>>258216504
>But people are calling the game shit because it doesn't appeal to them personally.
Or because it just looks like a massive pile of shit, which is their opinion that they're entitled to as long as they support it, something you've been hand-waving with BUH I LIKE IT AND SO DO A LOT OF PEOPLE.

It looks pointless, boring, and its advertising is something we've seen before. It's going to be awful.
>>
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>>258216872
>ginat
>ginat
>ginat
>ginat
>>
>>258216872
>Ginats
>>
>>258216793
>LOL FUKKEN SINGLE PLAYER!!! DED GAEM!!!
>Provie proof
>IT'S BEEN SAID IN THIS VERY THREAD FAGGOT
>Provide actual proof
>LOL DESPERATE VIRGIN

You sound like a fucking moron, m8.
Provide actual proof of your claims, or you're just another mindless shitposter who parrots what they read.
>>
>>258214495
oh now you are teasing me
>>
>>258216796
It was supposed to have seamless planetary entry which would mean the entire planet being open. Problem is, they cannot generate enough content with enough variety and good enough design to make it work. Sure, every planet will have mountains elsewhere and there will be some 30-40 types of planets that are novel but once you went to the surface, walked around, flew around a bit more, walked around a bit more, there won't be anything else to do and considering their low development budget I don't think it's going to be interesting for any serious amount of time, if things go really well for them maybe 8-10 hours.
>>
Before they boast about their gabahoonarillion different and completely unique planetsâ„¢ I'd like to know what you actually do in this game

If exploration is the focus you gotta give me shit to explore and by that I dont mean procedurally generated planets with coal, iron and lapis lazuli on them but have one be a hellhole were glass rains down onto a lava ground and the atmosphere is acid, but there is a crashed star ship or the ruins of an ancient civilization on there somewhere
>>
>>258216564
Strawmanning, now? Good grief, one more and you'll have a trifecta. Unlike you, I don't give two tugs of a dead dog's cock what /v/ thinks of my vidja taste, so I don't have to come on here and pretend to be an edgy faggot who hates everything to fit in.

So in your world, saying someone is quote "part of the problem" for being interested in a game is you being skeptical and questioning. Dear Lord, i'd hate to see what you do when you actually hate a game. Again, i've seen enough of the game to make an educated guess it's probably something i'd be interested in. You, on the other hand, are working from what you *think* the game will be, and deciding to hate it as a result.
>>
>>258216463
1 planet uniquely designed by each employee

5 easily noticeable variations of each planet
9999 tredecillion minor variations and barely noticeable changes of those planets
>>
>>258216872
If they got gas giants with shit actually going on on/in them then thats a big step in the right direction
>>
I mean sure there's a ton of randomly generated worlds in the game. But........ WILL THERE EVEN BE SHIT TO DO IN THEM?? I'm surprised no one has even asked this pragmatic question. I mean, we see how dull the massive cities in GTA 5 turned out to be. Simply "exploring" doesn't mean shit if there's nothing to do in the environment besides "exploring".
>>
>>258217112
>>258217098
To be fair, the developer of spaceengine is Russian.
Never noticed it myself tho lol
>>
>>258216463
infinite amounts of planets
>>
>"5 billion years of planets"
>go to planet
>see rock
>go to another planet
>same everything but rock is positioned slightly to the left

GOATOTYOAT
>>
>>258217007
I haven't been hand waiving anything, I've been reasoning with people about judging the game based on something it's not. If you don't like exploration games why the fuck would you talk about an exploration game? If you wanted it to be a Star Wars game or some shit with a huge story and tons of fights and shit and you're mad that it's not I think you came into it with your expectations too high.

>It looks pointless, boring, and its advertising is something we've seen before. It's going to be awful.
YOU think it looks pointless and boring. And it is something we've seen before, something that HAS been successful. Your opinion doesn't speak for the actual quality of the game.
>>
>>258198169

There's roughly 31 million seconds in a year.
So that means they assume there are roughly 155 quadrillion planets (1,55*10^17).

That's a pretty bold statement.
>>
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:V
>>
>>258217235
The problem isn't with your taste at all, the problem is that you looked at two trailers and read a few interviews and you've concluded that you know enough about the game to purchase it day one.
Ideally you should question a game a little more than that. Actually, a lot more than that, plus you also shouldn't, ever, prepurchase, since even if things are looking almost sure there often are cuts and last-minute feature changes, and of course lying developers.
>>
>>258217396
People asked the question.

They didnt want to answer.

Either its really shallow, or they have nothing done in that department.
>>
>>258198169
Betting that if one was to attempt to visit all those places the game would lock up long before that billions/trillions of planets could be discovered
>>
>Go to planet
>Bright sunshiny day
>Go to other planet
>Different time of day
>"5 billion years of planets"
>>
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NO MOM I SWEAR HARVEST MOON 64 IS THE LAST GAME YOU'LL EVER NEED TO BUY FOR ME. ITS DESIGNED SO YOU CAN PLAY IT FOREVER. EVERYTHING CONSTANTLY CHANGES.
>>
>>258217396
>>258217641
They have sort of answered it, this is an exploration game. They gave that answer to every similar question. Which quite literally means that you won't be able to do anything other than just go to place, look around, go to another place. There will be combat though apparently so that's something.
>>
>>258217535
90000000 gombangdallion planets
>>
>>258205048
nigga i know i didnt just hear you say you havent played diablo because you cant get a res mod to work with it.
>>
>>258217809

Quadrillion is an official term. It's 10^15.

Educate thyself, pleb.
>>
>>258198169
That dinosaur has red spots, this one has blue spots.

FUCK A GREEN BLADE OF GRASS, what's coming up next guys??!? GOTYAYAYAY
>>
87 BAGABILLIION TRILLION GUNS1!1!1!
>>
>>258217708
>go to another planet
>its the same looking planet but one rock is one pixel more appart from the bush.

>1 million of planets
>>
i remember when borderlands was shilled really hard in here, and everyone went apeshit for 349234823 BAJILLION GUNS
don't you fucks ever learn?
>>
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what is this fucking borderlands?

is anyone retarded enough to fall for this shit?
all they do is design a handful of things and use random generation algorithms, all the planets are going to feel and look exactly the same after a while anyway, this isnt some BILLIONS OF VIDEO GAMES IN 1 bullshit, procedural generation has been around since animal crossing
>>
>Go to a planet
>See a bunch of trees with five branches at the absolute tip top only
>Mine some shine rocks and kill some scale lizards
>Go to another planet
>One of the trees in the very far back has a leaf growing midway up the trunk
>Hunt some shine lizards and mine for some scale rock
>"5 billion years of planets"
>>
>>258217535
You didn't account for travel time.
>>
I really hope this game turns out good. I've been dreaming about a game like this since a was a kid
>>
>>258217161
you just got tricked :^)
>>
>no man's sky at VGX
>everyone hyped
>AH GAHD MAH DEEK

>No man's sky revealed to be coming to PS4
>Lel looks like shit
>lol borderlands who cares
>>
Have they shown any hyperspace transitions so far? Would suck if the made everything so small that you can reach another planet within minutes.
>>
>>258218048
>implying mining gameplay
>implying hunting gameplay
>>
>>258217942
septendecillion is also an official term and is 10^54, your point?
>>
>>258218109
>things that never happened.jpg
>>
>>258218109
more like

>more things being revealed about the game that isn't just a shitty 2 second trailer
>>
>all these planet numbers
>still no mention at all of how the game plays
They must have some really impressive generation tech with no game to go around it.

Sounds like it's going to be space engine with player models.
>>
sounds like starbound to me. and we all know how good that went
>>
>>258218063

You're right. Sorry anon, this is assuming you find a new planet every second, so there will probably less.

Still, I find it hilarious how they try to portray it like this.
Everyone knows about procedural generated worlds. I think you'd need just as much of the same time to discover every Minecraft or Terraria seed.

Fucking hell, who the fuck falls for this shit?
>>
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I can't wait for the shitstorm when this game flops.
The people who are getting hyped for this game are either new to video games or haven't been paying attention at all.
AT MOST you should be cautiously watching this game. especially since it's making some pretty strong claims.
>>
>>258218109
If PC was the main platform there would be a faint chance that down the line they would patch in more content and more gameplay, now that it's sold out to Sony it's very easy to conclude that the devs are primarily after money and not making a good game hence that is not happening.
>>
>>258218197

>gombangdallion

I thought you were making fun of the term I used. Yes I am autistic.
>>
>>258218109
more like

>Wow that looked amazing, think of all the shit you can do in the game, I cant until they detail the gameplay!
>X months later
>trailer shows nothing new in the gameplay departement
>This is an exploration game :^)
>Fuck this shit, nothing but procedural generation planets with nothing to do on them, I'm out
>>
>>258218094
ebin.
>>
>>258217967
>Go to a planet 50 minutes of travel away from that planet
>The rock is back where it was, but now the bush is a pixel away from the rock
>"5 billion years of planets"
>>
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>>258198169
>infinity [thing] in a game
>>
>>258218308
>Fucking hell, who the fuck falls for this shit?
I don't think people actually care about it, or at least not the people who were already interested in the game. No one plays Minecraft to count blocks, no one is going to play NMS to count planets.
>>
As an actual game dev following No Man's Sky closely, there is no way they can deliver this promise in any meaningful way. It's literally the same as calling Minecraft "BILLIONS AND TRILLIONS" of wolds, because there are that many or more string combinations you can put in to get a "unique" level to fuck around in.

You can make algorithms to produce near infinite DATA SETS that tell the engine what to spawn where, but you can never make algorithms that produce near-infinite CONTENT such as interactions, dialogue, textures, models, meshes, animations; things that actually make a world unique.

Expect Minecraft in 3D. Sure, some worlds will have cool configurations of the existing content, but that content can only be recycled and recolored so much before you run into the same mountain range or animal or tree over and over again B-BUT THIS TIME IT'S BLUE.

Still gonna play it, but the marketing/hype is deceptive.
>>
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>>258198169
>that shitty fucking detail

jesus christ, it didn't look that bad in the e3 reveal
>the power of the piss 4
>>
>>258218183
that already worried me when they showed flying from one planet to the next in a few seconds

like yeah travel time with nothing to do is boring but you gotta make me get a feel for the distances
>>
>>258217802
Was that really it? I always thought they remain unsure how much of the depth it will contain.

I knew they wouldnt focus on a story, but i expected some longevity out of gameplay itself.

-Ship progression ( which ad's alot already, also ship outfitting)
-Some Combat complexity thats not just point a crosshair on an enemy, some system management, or system damage that would affect your probably next traveling point or force you to land and seek specifi materials)
-Maybe character progression ( though that usually is complete ass outside RPG's, like farcry 3 garbage, or watch dogs tacked on nonsense)
-Some dynamic in-universe loyalty system that would dictate your path aswell, maybe go out of your way to fix your standing with space fairing species.


This would be nice, although it sounds like what the general Sci-fi space games are trying to achieve, but those would seem to just compliment the reasons to have landable planets.

I still hope theres some of it there.
>>
>>258218489
Thing is, Minecraft isn't an exploration game. The random worlds are a feature to enhance other aspects of the game. NMS is set out to make the entire game about their randomly generated planets with some small side-features.
>>
>>258218489

Well it IS implying the world is infinitely large (for one person). You can never discover all planets.

That gets a lot of people interested even though most of us know that it just means things like; >>258218439
>>
>>258218439
>Land on very first planet
>Get those ooh's and aaah's out of the way in about ten minutes
>Kill a dinosaur and leave the body to rot like an asshole
>Go fly to the next planet nearby
>So far, looks suspiciously the same, but who cares, maybe as time goes on they'll look more varied
>Fucking around mining and hunting more lizards, things seem to look exactly the same until something back near the ship happens to catch my eye
>Walk up to it
>Look straight down
>Zoom all the way in
>And then crouch
>there is a texture seam
>"5 billion years of planets"
>>
>>258218308
I think at one point these kinds of things jumped out because there weren't many games (that people had heard of) doing this scale of random generation.
It's just not impressive anymore because now there are a ton of indie games that have already done it. It's not enough to say "It's an infinite world!" anymore because things like Minecraft have gotten so big.
>>
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SIX HUNDRED GORILLION DIFFERENT PLANETS
>>
shitty viral advertising for a shit game

procedural generation is terrible. there will not be anything worthwhile around it

day 1 shitposting
>>
>>258218868
Oy Vey!
>>
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there are only 10 people working for hello games.

if anyone thinks this isn't going to be some piece of shit indie title then they are sadly mistaken
>>
>>258218868
Sorry bud, we're on page 2 already.
>>
>>258218682
Well I'd say it's likely it's going to contain a small amount of ship progression and basic ship systems because it's not hard to add that sort of stuff. However I really doubt it's going to have mining or trading, it will almost definitely not have any serious faction system or character progression. If it got any of these it would have to be extremely shallow, they just don't have the manpower or the time or in some cases computing power to deal with systems like this.
>>
>>258218868
Oy Vey Yiddish for Oh weh in middlegerman, translates to oh shit in english.
>>
>Nine hundred thousand trillion billion centillion planets
>24 plants
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