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Japanese devs can't into technology. It's always been
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Japanese devs can't into technology. It's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.

What makes you think they'd be able to pull off a true open world game?
>>
>>248312641

Don't you mean a BIZARRO open world?
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>>248312641
Because.. it's nothing groundbreaking anymore?
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>>248312641
They're very profecient at perfecting and miniaturizing western inventions and then throwing a lot of charisma into it.
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>>248312641

Nintendo can into technology since they've a bunch of sperglords working over there when really needed.

Iwata should be coding, not being the president. He added a new continent to pokemon gold/silver after he was told they couldn't fit anymore on the Carthage.
>>
Here's the trick : unlike Western developpers which focuses on concepts without developping them to their full extent, japanese developpers, especially Nintendo, are pretty good at game design.
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>>248312641

Most japanese devs can't into technology but Nintendo definitely can. They pull off some amazing stuff with their shitty hardwarre
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>>248312641
That guy looks like an old version of P4 protag.
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>>248312987

Don't you mean BIZARRO software?
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>>248312641
Why can't we just have all japanese designers, and all american developers? (i know its not that simple, but I wish it was)
>>
What makes you think they can't?
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>>248312641
>Japanese devs can't into technology.
What is MT Framework
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>>248312641
>It's always been up to western gaming studios to push the boundaries in terms of graphics,
Nintendo pushed home-console visuals to arcade levels in 80s.

Konami did some amazing shit with PS2 tech during the time (see SH and MGS games).

Also you seem to forget this lil' thing called "JRPGs", that can be expansive as fuck.
>>
>>248312641
Nintendo games did a ton of things long before Western devs did it, it's like you think stepping back for one whole gen completely invalidates all of the technology they produced all the gens beforehand. Not only will they make an excellent open world game, but for once the open world will feel alive.
>>
>>248313083

No what are you talking about?
>>
Because by and large they know nothing of PC games/development
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>>248313203
a game engine that no one uses
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>>248313459

Give me the diamonds.
>>
Oh yeah, we sure can count on Western devs to push the boundaries in terms of graphics.
Just look at how great the two recent sandbox titles (GTAV & Watchdogs) came out.
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>>248312641
Xenoblade was a pretty nice open world game, or an attempt at it, anyway.

I think FF12 was open world, but it's been a while.
>>
>>248313706

Don't you mean BIZARRO titles?
>>
Nintendo's utter lack of attachment to the primarily Western "cutting edge of cinematic AAA graphics technology etc" can only be an advantage, it would only weigh them down like it does so much of AAA development.
>>
>>248312641
Sure. Western dev's makes the most best graphics occasionaly. Crysis ect. But Asian keeps all games looking quite nice unlike west. So it's few vs many here.
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>>248312641
>graphics,
graphics stopped evolving in 2007. Also most western games are just pretty rollercoaster pipes.
>AI
stopped evolving at 2005
>>
>>248313620
Randum xD
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>>248314112

BIZARRO

BIZARRO

BIZARRO
>>
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>>248313905
>almost most
>>
Kojima Productions are fucking grandmasters. Look at the stuff they are doing with a team 10 times smaller than Ubisoft.The amount of skill and knowledge these guys have is unparalleled in the games industry. The sheer scope of MGSV is mindboggling, and their games are practically glitch free. Now compare that to watch_dogs. Rockstar is the western equivalent of KojiPro, but they have massive teams too.
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>>248314298
>Also most
=/=
>Almost most
Learn reading comprehension you dumb nigger.
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>>248312641
Western games are a buggy mess.
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>>248314402
Misreading =/= poor reading comprehension.
Learn English you retarded faggot.
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>>248314562
Something to do with their famously strained relationships with QA
>>
the only thing the west does in term of graphixs is obcessing over realism and take hd photos of porstitutes to generate their characters. All the advancement we had to make 3D look stylized and not dreamworkface was from Japan, they didn't need foreigners to give us good animu girls in 3D. They also have a better concept of game design and a better concept of introducing game mechanics as the game goes and exploit them more and more. Their notion of style and coolness is also unmatched so far. And on top of that, their programmer let way less bugs in their final products than the gazzilion of unplayable at lauch western games on PC.
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>>248314737

You can thank discipline for their solid and glitchfree engines and games. Japanese discipline is unmatched. Those fuckers have wills of iron and give it their all to get shit done. I wonder how crazy their crunch time must be...
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>>248313475
And it better stay that way.
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>>248314737
Weeb pls go
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>>248312641
>It's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.
nigga, you high?
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>>248312849

Did..did you just spell "cartridge" "carthage"?

What the hell dude?
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>>248317832
He even capitalized it.
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>>248312641
>t's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.
You mean PC developers. Most western console devs apart from Criterion weren't able to push shit before last gen
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>>248314614
>I can clip through this boundary and fall through the world
>WORKS AS INTENDED
>game crashes so hard it breaks a console
>fire the tester
>etc etc

A lot of western programmers can deal with criticism as well as an infant.
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>>248312641
Oh, you mean like Xenoblade X?

You fucking uninformed cunt
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>>248318418
>One playtester gets lost
>Remove the section entirely
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>>248312641
>Implying the game will actually look like that
The WiiU can't handle something of that scope.
Shit, the uncharted trailer has more of a chance of not being a complete bulltrailer.
>>
>>248318626
Nintendo isn't Ubisoft, Anon. The trailer was confirmed to be in-engine.
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>>248318616
It depends on the company if they listen too much to playtesters (Valve) or too little (EA).
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>>248318626
Take a look at Xenoblade X you imbecile
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>>248312641
Are you being ironic?
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>>248313475
thank god
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>>248318719
Xenoblade X looks like absolute shit with blurry textures.

>>248318694
That means fuck all. Nintendo isn't above shitty practices, either. Not by a long shot.
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>>248317832
google correct methinks
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>>248318949
>That means fuck all. Nintendo isn't above shitty practices, either. Not by a long shot.

When have they lied before? Surely they've bullshitted before but I honestly can't remember. Seems out of character though. Usually their stuff improves by the time it releases.
>>
>>248318949
You're a fucking idiot, 'absolute shit' is a hyperbolic statement, it looks fantastic
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>>248318694
in-engine doesn't mean in-game.
>>
>implying open worlds are hard to do

Zelda and Metal Gear Solid are some of the last non-open world action games that aren't shooters. I'm gonna miss them.
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>>248319257
>in-engine doesn't mean in-game.
OUT
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>>248318949
>>That means fuck all
Yes, Nintendo is well known for their use of bull shots, am I right?
>>
>>248314363
You know what? I never realised that but you rarely get buggy Japanese games, and don't people always say that japs can't code for shit?
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>>248319150
Their stance on DLC for instance was complete bullshit. And Xenoblade X's graphics were downgraded.

>>248319234
It looks terrible and those fucking faces, holy shit.
The first xenoblade on dolphin looks better.
>>
>>248318949
>That means fuck all. Nintendo isn't above shitty practices, either. Not by a long shot
It's funny because so far when nintendo does the "this is ingame" trick at D3, the final game actually looks better than the demo. If that's your dfinition of shit practice then they can continue to be shit forever I'm fine with it.
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>>248319341
But he's right. Just because the engine is capable of outputting graphics of that level, doesn't mean the entire game is going to look like that.
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>>248319336
>Zelda
>non-open world

Was Skyward Sword your first game in the series?
>>
Ya'll niggas are setting yourselves up for disappointment if you think the game will look like that.
>>
>>248318949
Nintendo actually care about their prestige and their reputation unlike Ubisoft who just want to make a quick buck.
>>
>>248319437
>heir stance on DLC for instance was complete bullshit

We're talking about graphics/gameplay.

>Xenoblade X's graphics were downgraded.

That's Monolith Soft.
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>>248319576
I'm so gonna be disapointed by the improvement it will get, sure, why not, makes perfect sense.
>>
I really hate how Ninty pretends they invented open world,
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>>248319341
He's right, the graphics will be more or less the same but framerate, draw distance, amount of objects on screen could vary running in real time. And for all we know, what they shoed might not be a real area in the game and stuff liek teh grass physics might be changed/downgraded.
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>>248319552
"Open world" is kind of an ambiguous term, but based on the definition Aonuma gave and the type of gameplay he was describing, Zelda has never had an open world game.
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>>248319719
>pretends they invented open world,
they didn't even use the word, you are complaining about the fanfics you wrote yourself there. That's Dobson level of strawmaning, you can't sink lower.
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>>248319719
They practically have, considering Zelda on NES and all.
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>>248319606
Fine.
They said Zelda SS's sword combat was 1:1, and that was complete bull. They also released screenshots of it in 720p with AA which the Wii can't even output.
>>
I was under the impression that Skyrim was rather successful in Japan
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>>248319810
>What is Ultima?
>>
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>>248319606
The last time they've done a bullshot was during the N64 days and even that's debatable since it's only a render of Metal Mario.

FUCK THIS CAPATCHA SHIT HOW THE FUCK DO YOU READ THAT SHIT. ARE YOU FUCKING SERIOUS? FUUCK, THIS IS SUCH TURBO FAGGOTRY
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>>248319810
I'm sure there was a game before that, but they laid some serious groundwork for open world with the zelda series.
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>>248319883
>not having a pass
>>
How about we stop arguing about borderline baseless predictions and we just wait to see what the game looks like when it comes out/when we get more legitimate footage.
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>>248319797
What about

you know

the game that half his presentation was devoted to while saying "this is what the new game is doing"
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>>248320060
>buying pay2win dlc to win captchas

casual pls go
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>>248319810

There were open world games on PC long before that.
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>>248319474
>>248319724
When have Nintendo pledge about grafix/ perfomance and lied?
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>>248320212
It's not even expensive and the time and effort you save for not having to fill out captchas is really worth it.
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>>248319606
>>Xenoblade X's graphics were downgraded.

They weren't Didn't you watch the treehouise stream? It still looks just as good, faggot.
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>>248320262
they haven't, I'm >>248319724 and >>248319603
I was just pointing out to that anon how in engine is not the same thing as in game.
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>>248313063
hah jesus man i totally get that
>>
If Dragon's Dogma is a fair test case on how far the Japanese gaming industry has come in designing open world systems, then I'm not worried one bit.

>>248319859

Bethesda marketing bought Famitsu reviews and a fair amount of exposure, and the otaku hopped all over that game after using Oblivion as a waifu simulator.
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>>248319832

Fair enough. That seems pretty mild though in comparison to a lot of other dev's lies. I think your level of cynicism about the whole thing is uncalled for. Can't exactly tell you to stop though.
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>>248320120
I think it's funny that instead of saying it looks like shit, people have resorted to plugging their ears and going "nanana the Wii U can't do this nanana"

I mean, I heavily doubt the press kit screenshots are indicative of how the game will truly look in the final build (1080p with AA and whatnot), but pulling off an open world game of this scale? Why the fuck not? If a 360 can pull off Oblivion or Skyrim then why can't a Wii U do this?
>>
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posting this again
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>>248320472
Is that Hooktail?
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>>248312641
>It's always been up to western gaming studios to push the boundaries
>western
You mean slavs
>>
>People actually believe that this isn't going to be another Aonuma flavored casual hand-holding shitfest
Your infinite gullibility never ceases to amaze me /v/. You would think that after Skyward Sword you might have learned. I'd love for once, just for fucking once to be wrong about this but I doubt it.

I just have a nose for these things. My ability to smell shit coming from a mile away is uncanny.
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>>248320846
Western studios need to be more like slavs.
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>>248320846

you're underaged if you even believe this
North America pushed limits in the 80s while they were still producing toilet paper for the mighty communist empire
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>>248320846
>i don't know what western means in world context
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>>248320450
Dragon's Dogma is actually a perfect example of just how bad they are at it.

And I actually like that game.
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>>248313584
Because it's in-house
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>>248320923
>someone hasn't played ALBW
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>>248320452
Oblivion and skyrim look like shit and don't have real time grass physics with individual blades of grass and intelligent wildlife. I'm not saying it can't; I'm optimistic, but I'm just saying it's not comparable to oblivion.
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>>248320923
What tutorials, you can tackle a dungeon from any direction, meaning there are no real puzzles to tutorialize.
>>
>>248320995
Things changed granny
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>>248320472
I'm I the only one hyped as fuck for this? it looks great and it's nice to see Toad getting his own game for once, the visual design is fantastic too.
>>
>>248320846
>implying that city won't be full of corridors just like the last two games
>implying most of those buildings will have interiors
>implying that pushes any boundaries whatsoever
>>
>>248321023

Are you serious? That was basically the team's first crack at open world ever on a system that couldn't even handle it. If you want to compare it to Bethesda games fine, but keep in mind that they started with Oblivion, which makes for four open world games on last gen over the life of the console.
>>
>>248320759
No idea, he's just some random dragon from Captain toad: Treasure Tracker.
Looks absolutely amazing.
>>
>>248320509
Analogue vs Digital controls?
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>>248320846
>poland
>not Western
>>
>>248320472
Why do Wii U games look better than PS4/Xbone games? I thought the Wii U was supposed to be "weaker than the PS3."
>>
>>248320923

Link between Worlds had no hand holding. I believe Aonuma talked about learning from this. He said he wants people to be able to get lost again. There is a built in tip feature. Though in order to access them you need to wear special glasses and pay for hints in play coins. It's incredibly unobtrusive. I honestly forgot about it until right now. It's also a non linear game in the sense that dungeons can be done in any order.

>I just have a nose for these things. My ability to smell shit coming from a mile away is uncanny.

You must be smelling the wrong thing because you're clearly uniformed.
>>
>>248321029
>someone hasn't played ALBW
I liked ALBW but if you're implying that there was anything particularly clever about the open world design then you're fertile ground for Nintendo to spread their fertilizer. It also wasn't really the return to form that the series badly needed either.

My biggest worry is that they'll retain excessive handholding, fetch quests, obligatory collectathons, mediocre area/dungeon design as well as reusing assets way more than is excusable.
>>
>>248321408
Nintendo understand the value of artistic design.
>>
>It's always been up to western gaming studios
Yeah, it's not like MGS2 and Final Fantasy X were years ahead of every western game in terms of presentation. Oh wait.

It's true that japs have lost their touch though. They couldn't adapt well to post-PS2 era changes.
>>
>>248321245
it's hard to explain, i'm talking about the "feel" of the gameplay
for example Gears of War and Uncharted vs Metal Gear Online
both are third person shooting games but they feel different
Or God of War vs a musou game
>>
>>248321561
>My biggest worry is that they'll retain excessive handholding

Retain it? The last game dropped it.
>>
>>248321561
>if you're implying that there was anything particularly clever about the open world design
I'm not, I was implying ALWB wasn't a "casual hand-holding shitfest".
>>
>>248312849
Iwata knows how to program?
>>
>>248321621
A lot of them had trouble adapting to the new mentality of "graphics are everything, reading is for faggots, games are too hard"
>>
>>248321408
Because Nintendo has some talented as fuck graphic designers. I wouldn't say "better" myself, but I personally haven't seen anything on current-gen that looks impressive compared to what's possible last-gen, other than running consistently with perks like higher resolution and framerate. Like, look at Mortal Kombat X. It hardly looks any better than MK9 other than having more shit in the backgrounds.

You have your exceptions like Bloodborne and the new Uncharted but Bloodborne runs at like 18 fps in its current state and Naughty Dog were full of shit for half of The Last of Us' promotional material, so I don't see why people think they suddenly aren't now.
>>
>>248321836
He's really good at it though. That nigger saved games like Pokémon Gold/Silver and Earthbound. That last game has a text system so complex in theory you could make it run another game of Earthbound.
>>
>>248321836
He was a regular prodigy back in the day.
>>
>>248321451
I really don't think we can derive hope from a game which was
a) The sequel/spiritual successor of what is essentially an "old school Zelda"
b) A game which was most likely made to appeal to fans of said game
c) A niche portable title which didn't have nearly as many resources or marketing thrown at it than the Wii-U title will

Aonuma and the team had a different approach for ALBW. They're going to go right back to their Skyward Sword mentality when designing the next main game.

>You must be smelling the wrong thing because you're clearly uniformed.
I'm in casual clothes right now.

Sorry, how am I uninformed about something we know nothing about? I'm just guessing.
>>
>>248321937
>graphic designers

I'm know I'm being a dick here but a graphic designer is not a person who makes video game graphics. You could use it for that but it really would be stretching the meaning of the job.

http://en.wikipedia.org/wiki/Graphic_design
>>
>>248312641
>What makes you think they'd be able to pull off a true open world game?

Because Japanese devs have done open world games before?

I mean, this is nintendo's first attempt at it, but Capcom and Square Enix have both done open world games now, and Kojima is also working on one.
>>
>>248321860
You don't have to make good graphics. They clearly want to though, they're just incompetent as shit and take 3 times the time a western studio would take.

And what with the boner for "roguelikes" and Meme Gear Revengeance, Souls games and whatnot, it's not like difficulty is a factor.
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>>248322212
>this is nintendo's first attempt at it
>>
Nintendo is the Apple of videogames
not in hardware or in pricing but in software
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>>248322143
>Niche

I shifted over one million units and received positive reviews across the board. I don't think that's niche. I'm basing my predictions on A Link Between Worlds which was the last game in the series. You're basing your predictions on ''I can smell this coming.''

Yes I'm aware that one million isn't a huge number for sales. But it's pretty damn good for a ''niche old school Zelda game.''

Like you said we don't know much about it. But you need more than ''I have a nose for things.'' Because that means nothing to no one but you.
>>
If they can basically do what they did with windwaker but have everything be joined together than it should be good.

I'm just hoping we're not going to have another skyrim like game where everything feels like I was just generated with some program rather than carefully crafted.
>>
>>248321621
>Yeah, it's not like MGS2 and Final Fantasy X were years ahead of every western game in terms of presentation. Oh wait.

The beginning of the 6th generation was the one time japanese games came close to western ones graphically and still you're wrong compared to games like aquanox, max payne, splinter cell, etc.
>>
>>248322624
No, Nintendo is the Disney of videogames.
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>>248322836
>one million

*Two million
>>
>>248321408

I asked the same question when I saw Yoshi's Woolly World and thought "Why does this look better than Little Big Planet 3?"

Only explaination I have is that Nintendo has a god tier art team.
>>
>>248322987
i guess that works too
>>
>>248322836
I knew you were going to jump on the word "niche" but "over 1 million" is nothing for a Zelda title. Not only did you take that out of context but you completely ignored all of the other reasons I gave as to why ALBW shouldn't be taken of an indication as to how the series is progressing.

>You're basing your predictions on ''I can smell this coming.''
Yes, because I'm almost always right, and unlike you I don't have what appears to be a substantial vested interest in any negative speculation.

>But you need more than ''I have a nose for things.''
All I need is a trite trailer with a bland art-style and Aonuma feeding us lies, and the last 5 Zelda games.
>>
Honestly, I don't think the question should be whether the Wii U has the power to push the open world in terms of omg grafix but rather if it has the memory capacity to push something in the vein of the promotional material without loading zones. But I mean, that should be doable, right? Does there not exist procedural generation techniques to circumvent the need to have a hyper-detailed yet sprawling world? I'm guessing biggest risk there is determining if they could execute it adequately i.e. without glaring pop-in issues.
>>
>>248322032
Damn
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>>248323296
You clearly just don't like Zelda.
>>
>>248323172
Lbp3 isn't being made by the original debs and it's a ps3/ps4 game

Prepare for disappointment
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>>248322949
Totally. My bad.
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>>248323172
Nintendo has actually detailed their recruitment system before somewhere. Wish I had a link... but I remembering reading that it's notorious for being ridiculously bonkers up the ass hard with a high failure rate of like 80% or something.

(Note: This is for Japan, you know, one of the most studious countries in the WORLD... so yeah...)
>>
>>248323532
Not him but this is the worst comeback I've ever seen.
>>
>>248323296
>I knew you were going to jump on the word "niche"

I jumped on it because all of your reasons could be condensed in to that one. A. B and C were all saying it was niche but in a different way.

>Yes, because I'm almost always right

Again, this doesn't mean anything to me.

>the last 5 Zelda games

I'm basing it on the last one. Your original point was about hand holding. The last game released didn't have that. It was praised for it.
>>
>>248312641
>always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.
Because that's the only thing they can do while the japs can make actual fun gameplay mechanics so they don't have to rely on muh graphix to sell their games.
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>>248319363
That spot doesn't look like that in the final game.

I'm assuming that Thomp ruins right?
>>
>>248312641
Japanese can into gameplay design though.
>>
>>248321836

Holy shit how young are you?

Iwata was close to a fucking genious.
>>
>>248322949
>>248323754

Fucking #rekt
>>
>>248312641

They did it 27 years ago with the first Zelda on an NES cartridge that held like one megabyte of data.
>>
>>248321023
Dragons Dogma was pretty good from the gameplay side, its main problem was trying to cram fuckloads of visual effects that the engine didnt really have before onto hardware that couldnt handle it
>>
>>248323875
So they re-tooled the course. What matters is that the promotional material is not only honestly indicative of the final product, but the final product is actually...a little bit better looking.
>>
>>248324102
indicative of the final product in terms of visuals*
>>
>>248323906
Why the fuck is he wasting his time as a whatever that position is called?
>>
>>248323754
>>248324036
That's anachronox on the top left. And no matter how hard you cherry pick, max payne is more graphically impressive.
>>
>>248323875
Yes, it is
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>>248324243
Chief Executive Officer?

Yeah, you're right, he should just be a codemonkey.
>>
>>248324245
No matter how hard you cherry pick, it's not. Larger environments, better models, better textures.
>>
>>248324084
It's about 65kb, actually.
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>>248324398
>codemonkey

Seems like a pretty important job at a place that makes video games.
>>
>>248324243
Wasting is time as CEO?
What are you on about?
>>
>>248322949

Best looking games last gen were all Japanese and are still easily playable today.

MGS3, RE4, WW, Okami and I'm sure there are more.
>>
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>Japanese
>can't into Technology
>>
>>248324084
Not only that, they fit the first Zelda on it fucking twice. The second quest is largely different from the first with not only different dungeons, but vastly re-mapped locations OF said dungeons. It's practically a brand new fuckin' game you get to play instantaneously when you beat the first quest.
>>
>>248324603

>last gen

Sometimes I forget we already jumped the 360/PS3/Wii gen.
>>
>>248322576
I think he means 3D open world like Skyrim as opposed to the closed open world like OoT for example.
>>
>>248324245
Japan can create high-end graphics as well as the west... but why should they? It's unreasonably expensive in a market that's rapidly shrinking. Especially so in Japan. Mobile is the future for general casual game playing.
>>
>>248314363
why is kojima such a havk
>>
>>248324761
I guess that's fair enough, but what about Wind Waker?
>>
>>248321408

as other anons have said, because Nintendo has the best art design team in the world by far.Their IPs aren't legendary status just because of top-tier gameplay and innovation (though that plays a big part). They are the masters of creating designs that are universally appealing and instantly recognizable to everyone.
>>
>>248324398
>>248324543
Money is fine and all, but if you have such a talent, why waste it on being something else.
>>
>>248324603
Super Mario Galaxy?
>>
>>248324943
Dude are you daft

You're saying he should give up his position as fucking CEO of a company to start being one of the highest-worked-for-worst-pay professions there is
>>
>>248323754

gai-jin babbies rekt
>>
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When Phil Fish said that "Japanese Games suck," he couldn't agree more. He sincerely believed that the japanese industry is terrible and that it absolutely needed to improve.

He whole heartedly believes that western videogames and the industry works together as a unity to improve

He believes the japanese fail to do this, and never work together

He's the hero they need, but do not deserve
>>
>>248324868
He even said himself in the announcement that Wind Waker had 'exits and entrances' to areas so it wasn't a true open world, in the new Zelda you can go literally wherever you want from whatever angle you want whenever you want.
>>
>>248312641
>Japanese devs can't into technology. It's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.

You know that for a short time the PS1 and N64 had games that graphically did things that PC games couldn't right?
>>
>>248325059

Mario Galaxy was actually last gen. When I said "last gen" I actually meant the PS2 gen.
>>
>>248323875

Jungle Beat was almost a decade ago and Nintendo hasn't done DK's fur right since then.
>>
>>248325306

Improvement isn't always a good thing.
>>
>>248325101
That's a load. The whole console industry is in shambles. Even with all it's "success", the 8th gen consoles still barely gets any games (if you don't count ports and indies). Both industries, Japan and West are on the brink, the brink of becoming mobile only.
>>
>>248325101
>Made one of the greatest games ever made and procedes to tell everyone that japanese vidya is shit but here's WHY it's shit and how we can improve it.

Meanwhile, Phil Fish:
>Made one mediocre game and told everyone japanese games are shit. That's it.
>>
>>248313475
Where is that article from? It sounds interesting.
>>
>>248325421
I'm now motivated to put together an image that compares DK's fur from Jungle Beat to Tropcial Dick, new Smash, and Mario Kart.
>>
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>>248325456
He doesn't really know shit about the western industry is what's likely. What he believes is fucking bullshit but it's good bullshit.

Pic related, one of his slides during his presentation on why the japanese game industry is currently terrible
>>
>>248325783
>Phil Fish, Notch, and Edmund are considered "Seniors of the World" to motherfucking Naramura.
That's the most fucking ironic thing I've ever seen
>>
>>248324440
>Larger environments

Sure, but like I said, aquanox.

>better models

Less things to model. In max payne, every bullet and casing was modeled.

>better textures

No, maybe the PS2 version, which I never played.

Not to mention better particle effects and and lighting. Anyone who think FFX was more graphically impressive than max payne just doesn't know anything about graphics.

>>248324603
Chaos Theory, Half-Life 2, Doom 3, etc etc etc. I won't argue what games look the best, but it's clear who was on the forefront of graphical innovation.
>>
>>248325783
>Naramura looks up to Phil Fish and Notch
That's so fucking delusional. I feel bad for him.
>>
>>248325783
Why are those faggots always considered to be the face of indie gaming?

Minecraft feels unfinished, FEZ is a good exploration game but doenst have any good puzzles. And Super Meat Boy.... well okay, that one is pretty cool.

Why doesnt anyone ever mention Nifflas? Or the guy who made Cave Story? (I cant into japanese names)

Its fucking annoying.
>>
>>248326564
Naramura used them because he was talking about western games at the time.
>>
>>248326564
>Presentation by westaboo japanese dude talking about why the western industry, indie and AAA, is better than the Japanese.
>Slide glorifying four popular devs, one specifically that he quoted near the start of the presentation
>Gets mad about the slide being there
Ok
>>
>>248326564
>Cave Story
Holy fuck Pixel is so overrated. He's such a cunt.

He doesn't care for his fans, he gave his most cherished IP to the satan of indie games, he advertised his own game when he talked about La-mulana, and his only defining flaw is the fact he's nice.
>>
>>248313203
Is MT Frameworks really that good?
>>
>>248327257
It uses the same Sparse Voxel Octree trick for speeding up indirect illumination calculations as Unreal Engine 4. It also does real-time smoke simulation. It's pretty impressive. Unlike Unreal Engine it scales better too.
>>
>>248323461
>Does there not exist procedural generation techniques to circumvent the need to have a hyper-detailed yet sprawling world?

I feel like I need to clarify this part. People are skeptical that a Wii U can execute a world of the detail in the promotional materials to the scale advertised, but, is it actually necessary for that level of detail to be ever-present, all at once? This is what I aim to get at when I mention procedural generation. For example, some people have pointed out the lack of detail in the far background as evidence that it's "faked," but what if it's just some clever technique to mask the fact that the assets of those regions aren't fully rendered because the player hasn't gotten to a close enough point to trigger rendering them? (Sorry if I sound really dumb here, I'm using a lot of inference and don't know the technical implications of all of it.)
>>
>>248326018
and by less things to model I mean less models to render.
>>
>>248320846
Poland is part of the EU retard. You know that whole thing with Russia, Ukraine and Crimea? It was started because the EU was approaching on Ukraine and Vladimir Putin didn't like the idea of having the west bordering him. So if Vlad says so, it's so. PolandEU is Western.
>>
>>248312641
>Japanese devs can't into technology

metal gear solid
>>
>>248325168
By that definition, TES: Skyrim is not an open world game.
>>
>>248328321
Right, that's what I was thinking too. What Aonuma describes sounds like something unprecedented for the genre as a whole, not just Zelda, so you can't adopt a definition of the open world genre as a whole based on the approach he's describing.
>>
>>248327857
You don't even need to go procedural. Just have your data support streaming well and some LOD assets. Though most AAA do this haphazardly. Also, 1 gig of ram is enough to support a very large field of view with decent texture and mesh compression 8 gigs is overkill honestly.
>>
>>248322143
Like ALBW, Zelda U is a derivative of the older games- specifically the NES Zelda- rather than the 3D ones. Why do you believe that they'll go back to the hyper linear structure of Skyward Sword after stating that Zelda U will be closer to the original multiple times?

We may know very little about the game, but the info we do know points to this game being different from SS. Besides, Aonuma has never stated anything about "going back to their Skyward Sword mentality when designing the next main game."
>>
>>248312641
>Japanese devs can't into technology
do you even metal gear anon?
>>
>>248327636
What could the full potential of it be used for? Why haven't other people tried to make a deal with Capcom to use it? Lost Planet 2 seemed like it could have pushed more
>>
>>248327257
Dmc 4 looks better and have better frame rate than games released today
>>
>>248328926
Metal Gear Solid is more impressive in design and technical perseverance than the actual technical chops themselves. Even MGS5 isn't the most impressive thing out there. The 3d scanning pipeline is what makes it look good and they licensed that out.
>>
>>248312641

But OP, MGS 3 and Shadow of the Colossus were the best looking games on ps2.
>>
Japan understands limits and builds their games around it, they have a more polished product in the end. Because of the West's focus on trying to to break these limits focusing on realism and building games around PC specs for a console they end up with more buggy less polished games.

The West can into great video games, but other thank games like The Witcher they just feel rushed and mass produced.
>>
>>248328545
>LOD assets

I'm a little confused about how LOD works. Are entirely different assets used to stand in for the ones that would become more detailed at another time? Or is it a technique for using the same assets but reducing their level of detail?
>>
>>248312641
>Japanese devs can't into technology
Dunno.
Japanese games manage to have grass and colors while westerns manage to have grass textures.

Open world isn't "technology". It's game design. MGS has more technology than the whole western gaming community combined.
>>
>>248312641
You know, i'm starting to think that every thread that starts with an argument that demonizes someone is bait.
>>
>>248329016
Oh wait, i'm thinking of Panta Rhea. Oops. No, MT Framework is pretty basic actually. It's a bunch of archaic tricks like that specialized Cascaded Shadow Mapping they had and such.
>>
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>>248312641
>What makes you think they'd be able to pull off a true open world game?
pic related
dragon's dildo
final fantasy xi, xiii, xiv
sage
>>
>>248320846
i wonder how badly W3 will shit on my [email protected]/4GB ram/gtx660 build.
>>
>>248329657
>open world game
>still on rails
>>
>>248312641

I smell underage ignorant.

http://www.youtube.com/watch?v=TMYso30L9zI
>>
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>>248319883
>Ultra 64 Graphics
>>
>>248329770
>can go back to any place you want to
>on rails
your supposed open-world Elder Scrolls and Fallout had invisible walls and barriers too you know
>>
>>248320316
>not coding your own app that reads and fills captcha

Pleb
>>
>>248329328
"on ps2" being the keywords there.
>>
>>248329897
God damn, I love the way Mario's renders looked in the N64 days
>>
>>248329421
>Open world isn't "technology". It's game design. MGS has more technology than the whole western gaming community combined.

You got that backwards, MGS isn't really that impressive from a technological standpoint. But the attention to detail is amazing.
>>
>>248329943
>your supposed open-world Elder Scrolls and Fallout had invisible walls and barriers too you know

Not the good ones.
>>
>>248329392
LOD (Level of Detail) assets is just what it sounds like. You create a hierarchy of assets with lower amounts of detail per "level" such as a mesh with 10,000 polygons will be replaced with 5,000 polygon model at a lower level and so on.
>>
>>248330246

Name a game with better facial and clothes animation anywhere else.
>>
>>248330439

Not that guy, but it seems like you're new here since you're not familiar with TECHNOLOGY.
>>
>>248330439
>implying MGS isn't TECHNOLOGY as fuck
>>
>>248331021
>>248331132
>memes

Attention to detail isn't technology. I know what you're saying but it's not the subject of this discussion.
>>
>>248312785
>>248312641
This. Most of this stuff, like fire burning grass and spreading was in fucking far cry 3 and this size of game has been done before, in shit like Skyrim, and the Witcher. The technology and techniques are out there now. This Zelda has the potential to be the best Open World RPG. I'd never say that otherwise because fuck OoT and it's successors. But this? It's LoZ NES in true 3D form. It's the fucking dream game and dream world we always imagined. It's about fucking time Zelda went to it's open world routes. I can't fucking wait
>>
>>248331301
Yes, it is.
>>
>>248331301

>I'm too cool for this place
>>
>>248331301
What is technology?
>>
>>248331021
I've read their technology powerpoints. It's not that impressive. They use a pretty old hack (In fact it's the old Half-Lambert trick Half Life 2 uses) for hair shading and the rest is just physically based shaders which just means making sure your highlights and shadows aren't over-exaggerated by technical hacks. In fact the most impressive stuff they use was licensed out from western companies like their 3d scanning stuff and their real-time cloth hack.
>>
>>248312641
>What makes you think they'd be able to pull off a true open world game?

What is Shenmue?
>>
>>248313737
FF12 was seperated into loading screen areas.
xenoblade wasn't
>>
>>248312641
>Japanese devs can't into technology
>>
>>248327257
Just see Resident Evil Revelations for 3DS
Looks fucking impressive.
https://www.youtube.com/watch?v=X4BXd-v095Y
>>
>>248320998
>implying poles are western
first off, we're not even human.
>>
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>>248312641
>It's always been up to western gaming studios to push the boundaries

Sure thing bro.
Might not look like much, but this thing was trully groundbreaking back then. There was nothing even remotely similar.
>>
>>248331874
not an open world game that's for sure. Loading screen every 5 seconds isn't open world
>>
>>248331874

Uhhhh, neither of the Shenmue games were open world. They both had you exploring small compartmentalized areas.
>>
>>248312641
Because they've done it before with WW.
>INB4 not true open world
It's the very definition of ope world.
>>
>>248319797

Zelda 1 you nigger
>>
>>248332756
>Following their successful collaboration with Nintendo on Star Fox, British game developer Argonaut Games pitched a 3D platformer starring Yoshi and made a prototype for it [1]. However, Nintendo did not follow on the offer, with one Argonaut employee speculating this was because the company did not want to let third-parties use its characters[2].

>Argonaut's Jez San believes that the refusal to pick up the Yoshi pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancellation of the nearly completed Star Fox 2[2][3]. San further states that the prototype influenced Super Mario 64, stating that "Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course"

Super Mario 64 runs on British tech
>>
>>248312641
Looks like the dude from Persona
>>
>>248332756
Crash Bandicoot was objectively more groundbreaking.
>>
>>248331491
All those threads in the past where people asked "what are your hopes and expectations for Zelda U?" and guys like you and me would say "well I really just want it to be like friggin' Zelda 1 in 3D but I'm not holding my breath for that at all" and now...this. I'm so damn happy. Not hyped--HAPPY. Like watching the teaser doesn't get me all nerd-excited but I just get this big shit-eating grin on my face. I don't even skip to the gameplay footage, I sit there and listen to him talk about old-school Zelda to the backdrop of the NES original and soak in the greatness of it.
>>
>>248323461
>>248327857
>>248328545
>>248329392
>>248330764

Just Cause 2
>>
>>248332756
SM64 isn't nearly as groundbreaking as it's remembered.

>>248333090
But that's just nonsense.
>>
>>248333170
Same. It's like a dream come true, and I couldn't be happier. GameXplain's analysis on this sure put a smile on my face as well. I hope we get cryptic messages in this one again. I want to go somewhere, get a piece of paper, then go somewhere else and get a potion or something. This is just something else.
>>
>>248333090
Epic false flagging bro
>>
>>248333469
You probably saw SM64 after seeing other free-roam 3D games of the time that were released later inspired on SM64
>>
>Japanese
>Japanese
>Japanese
>Japanese
>Japanese

All this racism is making my head spin.
>>
A friend of mine was bummed they didn't show actual Zelda footage but some movie. I'm not sure he believed me when I told him what you saw was ingame footage, just with altered camera angles and such. He probably still doesn't believe me.
>>
>>248333061
N64 also had chip design and tech done by MIPS which was taken over by SGI and SGI collaborated with Nintendo.
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