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Yuri Game Thread
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Updates and Discussion for English and Japanese games, visual novels, RPGs, etc.

Previous thread: >>1951221

Lists of Yuri Games:
http://pastebin.com/z7b7by1A
https://www.mediafire.com/folder/4oc1uvr5vl96m/Yuri
http://store.steampowered.com/curator/6864182-Hella-Yuri/
https://vndb.org/g1986?fil=tagspoil-0.tag_inc-1986

Related Threads:

Sono Hanabira - >>1950119
Hyperdimension Neptunia - >>1942993
Atelier Series - >>1864160
Life is Strange - >>1919451
>>
Recent news:

Kindred Spirits is due out February 12th
Pygmalion has started translation.
A Wild Catgirl Appears is being remade?
Dragon's Dogma now out on Steam: http://store.steampowered.com/app/367500/

Someone still needs to add the yuri ninja game to VNDB so it'll show up on the Girls Love Only list.
Has anyone actually played Strawberry Vinegar?
>>
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New Monster Monpiece announced: Monster Monpiece Naked. They've gone back to having female protagonist for this like the original Vita game. Expect it's a mobile game.
http://monmon-naked.jp
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>>1960058
>gone back
When did they not have?
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>>1960060
Their past two monster girl rubbing games, Moe Chronicle and Moero Crystal. Except those are dungeon crawlers and not line defense.
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>>1960060
Technically, Moero Chrinicles and Moero Crystal are sequels to Monpiece.
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>>1960050
>Kindred Spirits is due out February 12th
Fuck yes.

>A Wild Catgirl Appears is being remade?
Hopefully with art that doesn't make people want to claw their eyes out.
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DRAGON'S DOGMA YURIFAG PROTIPS

>always draw your sword after talking to any male character, just tap the draw weapon button, not the attack button, you don't want to wound/kill them and cause yourself some inconvenience down the line
>doubly so for shopkeepers and innkeepers since buying shit raises affinity and you're gonna be talking to the same shopkeepers and innkeepers for the entire game to get stuff, manage inventory and storage, and change classes and upgrade skills
>alternatively, save Liquid Effluvium to gift to male characters to cause their player affinity to crater
>when gifting things to female characters, be very careful not to rapidfire the button presses because you can accidentally stab your desired love interest in the face, since "gift" and "attack" are the same button
>attacking your love interest can have undesirable consequences
>max affinity is when the character is surrounded by a pink glow when talking to them
>gifting "Arisen's Bond" will maximize affinity but will not lock your love interest in, the game will pick the last character with max affinity that you talked to(or highest affinity) when it comes time to picking the love interest for endgame
>doing the full range of the duchess's sidequest will pretty much cause her affinity to skyrocket and likely make her the love interest in the first playthrough
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>>1960091
>Hopefully with art that doesn't make people want to claw their eyes out.
Wasn't it made as part of the yuri game jam? Still, they could have probably released a demo and not had people talking about the half-baked CGs that look like they were made with MS Paint. And not charged money for it.
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>>1960123
>doing the full range of the duchess's sidequest will pretty much cause her affinity to skyrocket and likely make her the love interest in the first playthrough
Up until Masterworks decides to show himself.
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>>1960050
>Strawberry Vinegar?
I'm still hoping that someone would upload it. Won't have the money for a couple of months to buy it and the art is pretty.
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>>1960058
Wasn't Monpiece getting ported to PC in English?
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>>1960127
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>>1960129
Yeah, IFI announced it a while ago.
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>>1960123
Oh wow.
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>>1960130
You can't go wrong!
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What's the buzz about DRAGON'S DOGMA? I keep hearing this game's name, but don't get what's the fuss about it in general. Is it slated to be a big name RPG like Fallout 4, Dragon Age Inquisition, The Witcher 3.. etc..? Or even medium name stuff like Pillars of eternity, Divinity Original Sin..etc..?
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>>1960136
>>>/google/
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>>1960136
>slated to be

It already came out. It's just getting more attention because of the PC release.
>>
Figured out a good way to get simple placeholder graphics for the character art on the cards... the problem is I can't remember what it's called.

It's some flash 'game' for creating and posing anime characters. I think it has like 10 characters lined up by default? If anyone can give me the name of what I'm thinking that'd be great.
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>>1960136
Dragon's Dogma is a fun game. That's the buzz. Do sick Devil May Cry combos on cyclops while going on an adventure to punch a dragon in it's big dumb face. Then add lesbians.
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>>1960136

It was released in 2012 for the xbox 360 and ps3. Later on it received a large expansion and was bundled in a collection called Dragons Dogma: Dark Arisen.

In a nutshell, its a large open world RPG with a few main hooks. The first is the Pawn system, which leverages the impressive character customization options to create a sidekick that you spend the game with. Your pawn can also be hired by other players to help them out in their own games, and you can hire other peoples pawns.

Apart from that, the game is heavily combat focused, with a whole bunch of classes that all play very differently from each other. Many fights can have you climbing on top of giant monsters and stabbing them in the face, wrecking them with the impressive magic that is on offer, or cleaving parts of their bodies off with a goddamn greatsword. The action in this game is second to none, and easily the best in the genre of open world rpgs.

There is a romance system in the game, but its very poorly implemented, with what amounts to an affinity score that can lead you to have shopkeepers or random npcs selected as the love interest unless you deliberately mess around otherwise. Apart from an interesting ending in the main storyline, there really isn't very much for people who want narrative heavy games.

Anyways its on PC now and doesn't run like complete garbage the way it did on consoles. Rock solid 60fps on computer, as opposed to the single digits framerate it could drop down to on ps3. I really recommend it, its one of my favorite games of the generation.

I mean, you can make a giant amazon that uses greatswords, give her a cute little sorceress sidekick and go on magical adventures where you smash a griffon so hard with your greatsword it goes flying 30 feet and your little buddy finishes it off with giant flaming meteors from space.
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>>1960146
Seconding everything sis said here. Game is easily on my top 5 of all time list.
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>>1960136
You can easily create a beautiful girl and pawn thanks to the character creator and be always accompained by two more female pawns. On top of that, Mercedes is fucking hot. And your character ends up being a badass.
I do not care about the rest of the game.

Nah, it is a really good game with a bad framerate and resolution, although that should be solved in the PC version. I played it on PS3 and it was still so fun to play. I mean, I am currently playing The Witcher 3 and I avoid every enemy encounter because the combat is average at best (and you do not gain any exp points either) in comparison to the great and enjoyable combat system of Dragon's Dogma.

And Mercedes is fucking hot.
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>>1960146
Joining in on the shill train.

This game is easily one of the best exclusives on PS3. Think Skyrim + Devil May Cry + Dark Souls.

The romance system takes some effort to maneuver but I myself didn't find any problems to get my Arisen and the Dutchess to shack it up.

BTW, Dark Arisen has halved shopkeeper's and merchants affinity gains so that they are less likely to be your LI now.
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>>1960146
How rough is the combat? My problem is that I usually suck at 3D action games. My reflexes are getting a bit worn down in my advanced age, and I'm not the best at full 3D awareness.
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>>1960162
>This game is easily one of the best exclusives on PS3
Except for the fact that it was also released on Xbox.
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>>1960164
The combat isn't too hard until you get to post-dragon/post-game stuff like Bitterblack Isle. It's just that there's really nothing in the sense of a "Meat wall" to keep you from proceeding to places you're underleveled for, so a sidequest that wants you to go to some spring may have you walking through a forest and getting ambushed by a chimera or wandering into the path of trolls. Not to mention NPC escorts that are borderline suicidal.

If you like, it's perfectly viable to build a support mage type who shoots auto-targeting spells from afar/heals and buffs party members, while AI controlled pawns are the ones that wade into the fray and smash shit up.

Hell, that's pretty much the job of sorcerers. Stand in one place and charge your fuck-you beam and hope your party members can distract the enemy long enough for you to release a spell that is a one-minute barrage of elemental-typed damage.
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>>1960142
Found the name. It's K-Kisekae.
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>>1960171
Oh yeah, and if you've accepted an escort mission from a girl you lesbo-fancy, keep an eye on the sky in clearings because you never know when a gryphon or a harpy'll swoop down and try to kill them.

In fact, if you're not confident, the best strategy is just picking up the escortee and making a mad dash out of the combat area.
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>>1960171
Is a controller pretty much mandatory or are the keyboard+mouse controls good? I could do Mass Effect on kb/mouse but I leaned heavily on in-game pausing to set up orders/aim.
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>>1960178
I haven't heard anything about how the PC controls, I'm just giving generic protips that'll apply regardless of how you're controlling it.
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>>1960178
People who pirated the game have had no problems playing with keyboard and mouse.
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>>1960178
Controller is much better, the kb+m set up is real wonky. Totally doable but controller is just better.
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>>1960058
Hope we get an English release
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Writing a kissing scene is much more embarrassing than I thought it would be. I think its because to me, these characters are like my children, so it feels kind of dirty. I think I'll end up having a heart attack when it comes to having to write about sex.
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>>1960216
Good, that just means you'll write them as sugary as possible.
>>
http://nichegamer.com/2016/01/megadimension-neptunia-vii-western-release-date-set-for-february/

Megadimension Neptunia VII US and EU release dates have been announced.
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Decided that the BASIC set will be a generic all-girl high school setting to keep maximum applicability.

Designed 2 card cycles.

Kissing Cycle: A cycle designed to interact with tokens and itself, with powers activated when specific conditions are met.10 cards across Girls, Events, Actions and a Relationship. Might need to change UNNAMED2 to fit more with Kissing, and will probably change subtypes of both girls.

Texting Cycle: A cycle designed to consume cards for a more powerful event (Standard event power is always +3)

Planed Cycle Ideas:

Dating Cycle based upon being able to quickly play dates in quick succession

Conversation Cycle based upon manipulating the hands of other players

School Cycle based upon actions that apply to every relationship simultaneously

http://imgur.com/a/m31EG
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>>1960248
Typo. Texting Cycle consumes tokens, not cards.
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>>1960216
Shut up
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>>1960248
What does card cycles mean? Like a game mode or something?
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>>1960164
Just use a trainer or game editor if you are really having problems.
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>>1960384
This is dumb. The question was just "how's the difficulty", not "how can I cheat".
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>>1960178
TotalBiscuit did a port report on DD so that probably mentions if there's problem with kb+mouse.

https://www.youtube.com/watch?v=t-fZyDad4io

inb4 someone gets autistic about TB
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>>1960448
Synopsis of his points: pad is better for melee, keyboard and mouse is better for ranged, you can do it the other way round with little issue and the game is VERY good about dealing with them (near instantly will pick up wireless controllers, switching between control schemes is instantaneous and the button prompts on the HUD change instantaneously as well), the only real gripes where that some of the menu things don't react to mouse, you need to press the keyboard or game pad button
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>>1960361
It's a MTG set design term I stole.

A cycle is a collection of cards with a common theme and game mechanic.
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>>1960178
>>1960452
there's also some weird mouse smoothing you can't disable, but no acceleration. it's turned off when you're in aiming modes.

>>1960181
i found the default binds for skills weird, but of course you can just rebind them.
>>
I underestimated how hard it would be to design Friendship/Lust cards.
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>>1960349
Make me, you bitch.
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>>1960216
Have you got anything publicly released yet?
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>>1960626
Not yet, I was planning a beta release for valentines day but everyone will be playing kindred spirits instead
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>>1960641
That's releasing on valentines is it? Sweet.
Hope you won't wait too long though!
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>>1960650
Yup, >>1960050
It's finished, I could upload a download link right now if anyone wanted me to. It is not a finished product of anything though, it was just me dicking around in tyrano as something to do whilst waiting for the assets for my main project to be finished. It's a 5 minute fluff piece about valentines day using sketches. It was just to test my writing and ability to work in a visual novel engine.
>>
Will we get a steam key if we pre-order Kindred Spirits through Manga-gamer?
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>>1960674
Most likely yes.
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Did Mangagamer ever talk about doing a Kindred Spirits hardcopy? I'd REALLY like to have a physical copy to add to my yuri collection.
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>>1960677
Most likely no.
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>>1960677
evidently they need a certain amount of digital copies sold which is annoying because I have no intention of paying 30$ for a digital copy and then a 50$ physical later
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>>1960677
Unlike jast, MG only ever issue hardcopies if a game is already selling well. They don't want to be out the printing cost if it's a stinker.

It's annoying, since it means people who really care about the game either can't have a hardcopy or have to pay twice.
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>>1960050
>Kindred Spirits is due out February 12th
Now we need someone to translate that spin-off manga.

>>1960674
>Kindred Spirits will be DRM-free and all copies purchased from MangaGamer.com will come with a complimentary Steam key when the game is released on Steam.
>>
I want to be stalked by yurighosts.
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>>1960702

I absolutely love the game, but I never read the manga. Actually, I never even saw it available anywhere...
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>>1960655
I would love to read it at least!
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>>1960732
Here.
http://www.mediafire.com/download/x7bnfdgwmxxn488
http://www.mediafire.com/download/odn2vq8nizt6ju2
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>>1960733
Please be gentle, this is the first time I've written anything romance related:
https://mega.nz/#fm/iRUTQD5A
Left is who you're talking to, right is who you're playing as.
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>>1960732
>>1960734
Itou Hachi is a fluff god.
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>>1960738
>https://mega.nz/#fm/iRUTQD5A
For some reason I can't download this.
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>>1960781
I tested it myself and it worked. Oh well, have a mirror:
https://www.sendspace.com/filegroup/4NSd1JoVey6%2FbRv2skYJLlb%2F4UHrDoYu0teEbLsG94mSjM7UUVTQuatbMH16i1Ml
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>>1960781
I've never uploaded anything on mega so I can't say what to do, but this link doesn't look like "normal" ones. I'm so technical and helpful, I know.
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>>1960796
OP here, that was my first time uploading to mega so maybe I fugged up somewhere?
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>>1960799
You probably linked to your own account rather than the files themselves. It'd be easier to rar/zip them and upload them.
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>>1960738
Cute.
I'm guessing it's unfinished at the point of lewd-scene.
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>>1960790
>>1960781
It doesn't work because it's a personal link into your own mega folder that you probably copied from your browser's url bar.
baka
Right click what you want to share and use "Get Link" to generate the sharing link that others can use (and remember to include the key).
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>>1960804
Yeah, it is. I'm working on it. Writing lewd is hard.
>>1960805
>you probably copied from your browser's url bar.
That I did. I'm sorry, never uploaded before.
Here is a pastebin containing all the key included download links:
http://pastebin.com/E1st5Dux
I realize now I should have made this into a rar.
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>>1960812
That would have been helpful but so it goes!
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>>1960813
This is a good learning experience for next time.
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>>1960814
>next time
I'll hold you to that anon! Pinky-swear and all!
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>>1960818
I promise. I still need to write valentines scenarios for the other 2 heroines.
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>>1960812
I don't know if you want bug reports, but here's one. I'm running it in wine, so if it looks right in windows then it doesn't matter so much.

The 'n' in can is displayed outside of the text box on the first line.
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>>1960831
Whoops, just checked mine and its the same. Thanks for that, I was sure I'd gotten them all.
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>>1960831
And some sentences are cut in half. I saw it on some earlier ones but didn't note them down.
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>>1960833
It would probably be a good idea for the text to not be on the teal edges as well.
>>
Tyrano builder everyone
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>>1960837
Until I can get my hands on an actual coder this is sadly all I can do. Trust me, I've tried to learn python in order to use renpy before and it just won't stick.
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>>1960838
>failing at python
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>>1960840
Just looking at that makes my brain hurt. The fact that everyone always says how easy it is to learn just makes me feel even worse that I fail so hard at it.
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>>1960843
Well it is me trying to build an overambitious game in Python using Pygame with procedural graphics (no sprites at all), so no wonder it makes your brain hurt.

Renpy is easy though. It's barely even python. It basically uses its own syntax that functions more like a markup language than actual coding.

See http://www.renpy.org/wiki/renpy/doc/tutorials/Quickstart

There's no maths or logic in there at all.
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>>1960847
What kind of game are you making, anon?
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>>1960851

Space trading/exploring game with AI-driven dynamic politics and economics, so AI Nations will colonize, carry out diplomacy and battle. It's development is on hold at the moment.

Nothing that would be of relevance to /u/, unfortunately.
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>>1960854
That sounds super interesting, and I don't mean that in the to love ru kind of way. You have my respect for attempting something so ambitious.
Why is the development on hold?
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>>1960856
Half laziness. Half doing a physics degree.
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>>1960838
You don't need to know python to use Renpy, the other anon was showing things intentionally complicated. You might find it easier to get some examples and play with them, see how changing things makes changes happen in game, rather than trying to "study" the language formally.
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Are there any VNs that parody the yuri genre? I've seen het and even /y/ related ones, but no yuri.

I'd make a VN myself but I can't draw.
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>>1960876
We have so little in the way of yuri VNs to go around, there's not much to parody...
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>>1960876
Some of the free renpy games sometimes feel like they're parodies. :^)
http://www.renai.us/category/GxG

Romance Detective was pretty funny, don't know if I'd call it parody though.
http://nomnomnamiart.tumblr.com/post/81324387755/about-romance-detective-is-a-visual-novel-made

And there's also this:
http://www.katawa-shoujo.com/pxt/
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>>1960876
What would you even consider a parody of yuri? Maria Holic? Pretty sure no one wants to see anything like that ever again.
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>>1960876
Debating it myself, Anon.
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Can this be my new home? I don't like /evn/.
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The card list grows:

http://imgur.com/a/2rx8N

Suggestions for Girl names and subtypes welcome. If you have any images the required size is 750x1050.
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>>1960919
Gotta have a woman named Obaa-chan who's the milf subtype.
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>>1960843
>>1960838
Don't worry about it. You aren't a failure. Renpy is not "that" easy per se, for someone who is totally new, has never done any coding or even messed around with any kind of similar stuff before. While you don't need a science or maths degree to accomplish anything, it still has a learning curve you need to master.

The people who say it is easy, are those that have experience using it, so of course it's easy, as they have already passed the learning stage, and are used to the system.

If you wish to create a free visual novel along the likes of Renpy, you can use the "Visual Novel engine" as an alternative. Now, that one is more or less "Drag and Drop", with good flexibility, that is on par with the results you see on any VN.
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>>1960924
The basic set is a generic all girls high school so I don't think that makes sense.
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>>1960927
Lame, no chance for a female teacher then?
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>>1960924
Obaa-chan means grandma though...
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>>1960931
Yeah I messed that up, I meant aunt.
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>>1960932
If you are gonna do incest go big or go home. Mother/daughter or sister/sister only.
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>>1960928
It could work, but it would need to have a relevant effect and stable to go with it.
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Downloading dragon's dogma. How many hours I have to put in to get a girl?
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>>1960998
Get ready for the long haul mate. I put in over 100 before I stopped playing. To be fair this was me doing every side quest, leveling every vocation I could make good use out of, and adventuring like crazy. So you might not need to put in 100 hours but expect more than most games.
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>>1960998
Depends on how fast you wanna speed run. Best you'll get, outside of the very poor romance system, is your pawn being super worried and stuff. The ending's a punch in the gut.
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>>1961039
I want to give this game a chance but having to put 100 hours is a bit too much for me.

>>1961046
Tell me, how is the romance system? Spoiler me all you want: I can romance any girl, or there is specific girls that I can romance, etc? I already noticed the "present" option and I'm trying to give everything I can to Quina. ...Not exactly working. Please tell me it's at least better than fallout 4 and I get to kiss, hug or at least hold hands with my love interest. Also, what's a pawn they are like followers in skyrim?
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>>1960734
Awesome, thanks.
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>>1961076
>Quina
Much better girls out there also she might die unless you do that sidequest in the forest early on. You can romance most of any girl though Madeline or the goat are best. Aelinore or whomever the duchess is is 2nd best. Witch-Loli is there for people that want that. And somewhat story appropriate
You get implied sex with your sweetheart after you beat the dragon though that's going in spoiler territory. They also move into your house in Cassardis.

Yes pawns are like followers in skyrim only better.
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>>1961080
Keep a pawn with a heal around and you'll do fine.

At least I did fine, and I had to fight ghosts because I suck at navigating forests.
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>>1961080
I googled dragon's dogma romance, read a bit (a lot of terms I couldn't understand) but, something that caught my attention is that the article says during a certain quest the game will pick your "beloved" and sounded kinda random. Sounded like you can't have a definitive love interest You say I can romance any girl but I'm a bit confused.
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>>1961092
Who you get supposedly depends on your eventual "affinity" score, as some posts mentioned above. In others words, make the right people like you, and the wrong people you don't want sort of dislike you.
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>>1961092
Most NPCs can be your love interest. They each have an affinity score which is raised by various things. The one with the highest score at a certain point will be your lover.
In other words, you kind of have to be an asshole to male NPCs or you might accidentally wind up with one.
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>>1961092
It's an affection system presented by a glow. They'll have a glow of pink or something when they reach max whenever you talk to them.
As for what you read Right before shit, one of the later quests I...oh I think it's the one where you storm this mountain fortress/the great wall to deal with the one eye'd midget. Anyway at the very end Grig shows up and fles over head and drops a ring Indicating he took your beloved. The way the game "picks" your beloved is the that very last pink glow person you talked to is who he took. Or just one with the highest affection stat you have.

Like say you were aiming for big tits/Madeline but you also have Mercedes and Caxton with a pink glow as well. What you'd do is finish up your preparations for the quest, before you started it, and talked to Madeline last. After the quest she'd be missing from the little shop she runs if Grig takes her.

It's been years since I've played but hopefully I remembered correctly and that helps.
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>>1961092
As for the romance aspect, while every single NPC can end up as your beloved aside from endgame scenes the immense majority of said NPCs have very little meaningful interactions, let alone romantic interactions. However, five of the girls not only have special lines in the endgame scenes, but they also have sidequests associated during which they'll be more fleshed out, and some of them can even show romantic attraction (and completing the sidequest is likely to max out their affinity). Unless you like role-playing both sides of the relationship, they're usually the best choice.

Pic related: the Arisen surrounded by her five "best" wives.
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>>1961080
That nude Cammy though. Is it really an in-game screenshot? I somehow doubt it.
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>>1961080
From what deviantart account you saved this picture from? sauce please.
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>>1961159
Reverse image search.
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I was taking a glance at the "Kindred Spirits" game, and it looks pretty good. So, for those who've been though it already, I'd like to ask a few things. For a start, you are the protagonist, Yuna. How does the VN play out? Do you get to match the girls up though choices you make? Does Yuna also get to choose a love interest?
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Alright, little sisters valentines day scenario is done:
https://mega.nz/#!mwZGhTJB!0zxsvuvAldZ3aKOIl0_gMK-9X6bP5xeS40-NKeKMh7Q
I welcome any bug reports/typos/misspellings.
Just two more to go.
I apologize to anyone who feels like the endings were a cop out, the actual project will have 18+ lewd.
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>>1961589
The 7 couples are all fixed pairings (including one for Yuna). There are some choices that unlock some extra scenes though.

The game is structured as a calendar with scenes to choose from being added to it as you go through, so there's a bit of choice about what order to view things.

Yuna is the main character, but you also view stuff from other character's perspectives. Quite often you see what happens from Yuna's perspective, where she's trying to help a couple, then you can see things from the perspective of one of the couple.
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>>1960050
Why did strawberry vinegar sell so poorly?
Does /u/ hate lollies?
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>>1961608
It looks boring and I don't like his art style, but that's just my opinion.
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>>1961612
I personally thought it was overpriced for what it was.
$4.99 is a more fitting price.
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>>1961608
Unclear hook, poor promotional effort by the publisher, possibly overpriced (I say possibly because I haven't heard enough reviews from people actually playing it, so I'm not sure if it's overpriced for its actual content or only for its terrible sales pitch.)

The promotional effort came out with two mixed messages, one saying "It's a yuri game!" which got the response of "But they're nine! EW!" and one saying "It's NOT a yuri game, there's only one yuri ending and it's in the far-future when they're older."

Anyone who actually wanted a yuri loli game is disappointed. Anyone who didn't want a yuri loli game is still put off. No real audience is identified.

They might have been better off if they'd kept the yuri as a surprise and pitched it solely as a "cute girls doing cute things and eating delicious food" game. Also, if the publisher hadn't sabotaged it. The game launched without trading cards, and with the publisher's twitter mentioning it once and then tweeting ten updates about the kickstarter for a big JVN.
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>>1961629
So it's basically the anime adaptation of astarotte no omocha all over again?
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>>1961643
not being familiar with that title and seeing only the shortest blurb first, i briefly imagined a tiny succubus princess kidnapping a harem of human girls for her fun and games, like a loli version of Iono-sama Fanatics... now I am disappointed.
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>>1961608
Isn't the game released not that long ago? Considering it's not a big or even medium name game, sales will take awhile to roll in. People might also be waiting for a discount (I'll be honest and admit I am). Backstage Pass, an otome game with 1 yuri option (a good one though), has only 1,000 plus in sales (from steamspy), after being on early access for more than 2 years I think.
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>>1961599
Can you spoil me on Yuna's love interest?
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>>1961649
>sales will take awhile to roll in
Games usually have a pretty major sales spike on launch - a dead launch is a big problem.

Early Access is slightly different, especially in the case of Backstage Pass, where many people are specifically waiting for the game to be FINISHED, because few people want to go through all the routes and then have to go through them again when the voices are in.

1000-3000 sales is normal for a VN that hasn't been in bundles. SteamSpy shows Backstage Pass at 2000+ which is quite impressive for a high-priced indie VN that hasn't even been formally launched yet.

However, SteamSpy numbers, especially on low-selling games or newly-released games, are incredibly unreliable, and people's perceptions of normal are easily skewed by games that gave away thousands of keys for pennies each and therefore look like they made thousands of sales when they didn't.
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>>1961650
It's her childhood friend Hina.
Despite the game presenting the player with certain choices, it's fixed.
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>>1961656
It's bullshit, especially considering it makes it look like you have a choice. I wish the predecided pairings in yuri VN trend would end, or at least not be the default. I'm pretty sure it's the only genre between het, otome, and BL that does it
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>>1961629
>publisher
Well, that's Sekai Project for you.

Anyway, hadn't heard of this game before so I checked the description and it seemed cute. I guess 9.99€ isn't that bad, so I'll try it.
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>>1961608
It sold poorly? That sucks, I bought it instantly.

It's not that bad, it probably could've been longer or just had a larger portion of the game dedicated to the two girls instead of the parents.
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>>1961702
Willing to upload it for us poor people?
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>>1961711
>begrudging a budding indie dev of 10 measly dollars
you could earn that in less than a day begging on some street corner, no way are you that poor if you can afford an internet connection.
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>>1961714
Believe it or not, my internet is cheaper than that game.
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>>1961714
>>1961717
Plus, I can't really afford it with my wage. I'm borderline starving as it is (it's also winter and cold as hell), can't really set aside money for games.
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>>1961717
>>1961720
Then why not just play free /u/ games whilst waiting to become a pirate?
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>>1961717
>>1961720
Yes, but we're in the middle of talking about how the game sold poorly. Kicking someone else just because you're poor yourself doesn't help anybody.

Wait patiently and play some free games instead. It might end up on a bundle eventually and then even if you still can't buy it, it'll end up floating around uploads.
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>>1961723
Because I've played most of them and am tired of them.
>>1961724
If it hasn't been uploaded by now I don't think it will.

I guess I'll just skip it then. By the time I have available money I'll forget about it probably.
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>>1961682
Honestly I'm fine with it since it means conversation won't be dominated with people shitting on every character that isn't their pick.
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>>1961108
They're all really cute too. I could see myself going back to get others, particularly the witch imouto, after Mercedes. That's good news that they have unique dialogue.

It's really cool the way pawns work. Their AI sort of becomes honed as they experience more battle, so my fighter pawn has learned to promptly charge in after I get pinned down by harpies or wolves and smash them apart while shouting "you'll be alright as long as I'm here." I made her act confident and arrogant normally, and then tsun and embarrassed when she got into trouble and needed help.
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"Yuri Lords" card game anon here. I revamped the look of the cards to better distinguish between "Classes" that I will use for further development of the game.

The red "Class" is for School, blue is for Sci-Fi, etc. These classes will each have their own unique card visual theme, which I will get to doing eventually.

Card Elements:

-The number with the lightning indicates cost to cast. You get these resources through attacking and card effects.

-The "S" under the cost indicates its level. This card is a starter card, and is put on the board before the game starts. Level S cards are different from level 0 cards.

-The colored lily on the card text field is the rarity. Green is Basic, red is Common, blue is Uncommon, yellow is Rare, and there's a different image for Special cards.

-The number with the fire graphic is Willpower. It works similar to how Attack does. The number with the heart graphic is Love. The goal of the game is to get Love for all your three pairs to be at 20 Love or higher.


Also, I tried to use art that I actually own for pic related. I'll be working on the rules as I go, balancing cards and whatnot as I go. Let me know what you think and feel free to improve on the design.
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>>1961727
I know how it is so here:
https://mega.nz/#!F9N1wRja!g3cRc82jMWbSDTKDZ2pMCk_prIp6MsNYz744DL44npY
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>>1961656
Based on promos I thought it was going to be Fuji, or some kind of love triangle situation.
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Is there any card game with lesbians? Yu-Gi-Oh style or heartstone or whatever. I'll pick whatever avaliable.
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>>1961885
Sword Girls
I wonder if that private server still exists
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>>1961864
Yuri *lords*?
Odd choice for a name when Yuri Princess would have been a no brainer (Yuri Hime, geddit?)

Dislike the name, but your card design is quite clear. I like it - the way the colored lily shows rarity really reminds me of MTG.
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>>1961890
>Yuri Princess
Why not just go with Lily Princess then?
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>>1961889
Sorry to ask this but it is pvp only?
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>>1961896
That might get confusing, with the A Little Lily Princess game coming out this year
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>>1961897
The official Sword Girls game servers are down but I think a group of players decided to port the game using lua.
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>>1961907
Pressed submit too early. Anyways, in the official game, you faced the CPU in dungeon runs to gather material for more cards. I'm not sure if the fanmade recreation kept that feature.
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>>1961890
>>1961896

That was just a working title for the game, Premise is:

You are a Yuri Lord presiding over your dimension, and you are to do your job and get some yuri love going. However, there is only so much Yuri cosmic energy to go around across all dimensions, and other dimensions with their own Yuri Lords exist, also trying to do their job. The goal of the game is to get three pairs of girls together from your 'Dimension' before your opponent/s do.

The term Yuri Lord is just a placeholder until I have a working set of cards and think of a more fitting term. But yeah, I'll just start using Lily Princess from now on.
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>>1961896
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>>1961912
Some other titles you can use:
- Yuri Agents
- Sapphic Sisters
- Passionwalker
- Macaroon Tycoons
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>>1961912
>I'll just start using Lily Princess from now on

>>1961906
I mean it doesn't really matter if you're not planning to put it online for people to play outside of this thread, it would just make it really hard for people to search for
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>>1961921
>Macaroon Tycoons
kek
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>>1961923
I want a yuri cake-shop management game called that
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>>1961928
Macaroon Tycoon
>You play as the owner of an up and coming confectionery store
>Store gains popularity with women
>By changing the items on sale, you attract different women to the store and sometimes the customers can have encounter events
>Some highschoolers can be hired as part-timers
>Visitors can hit on part-timers
>Level up the part-timer's cooking skills for more yuri power in your products
>Business women who hit on your or your part-timers offer free advertising
>Buy raw material from the perverted onee-san who jokes about you paying with your (or your employee's) bodies
>Design wedding cakes to unlock wedding events
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>>1961921
>>1961922

I'll go with "Yuri Goddess CCG" to refer to this game then.

Here's how some synergies would work. The Yuuna/Nanami starters setup for example, favors a control-type playstyle, great for setting up combos or outlasting an opponent.
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>do the witchwood quest with Quina
>pink glow
Well that was easy.
>random warrior pawn I hired says Quinas' room smells nice when I bring her in there to loot stuff
Tempted to throw her off the pier and fire her.
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>>1961967
Here's a more aggressive setup with Mai x Reo, focusing on reaching the win condition as fast as possible.
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>>1961935
>do so well you catch the eyes of business ladies and investors
>open another store
>choose a manager for your store, candidates each with varying personalities and management styles
>set up company events to lower your employees' stress and improve customer relations
>random events to improve your employees' dedication to you for better work performance
>better boss-employee relations increase the likelyhood of part-timers becoming full time and full-timers obtaining specialized promotions
>assimilate other businesses
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>>1961979
>Investors suggest a delivery system
>Offer a beta test to regular loyal visitors
>Can either go personally or send an employee
>High relationship levels between the deliverer and client leads to the deliverer being invited into the house
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>>1961876
Thank you kindly. I'll buy it as soon as I can.
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>>1961967
I think (purely opinion) that you could probably make the flower and attack/hp(?) symbols smaller and the "human student" text maybe one font size larger.
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>>1961654
I beg to differ. I say Backstage Pass has already "launched" in a sense. It was released at a time when Steam was shoving Early Access down everybody's throats. Early Access had the top front page banner spots (rotations), together with good strategic placement. Hell, greenlight games also had placement. This is as good as launch advertising already. Plus there were much less games being released on steam overall (and from what I heard of another developer, this meant longer banner views). Yet this is all Backstage Pass got.

At present, Steam changed the entire placement of games, removed greenlight out of sight, and give users the option to remove Early Access from the front-page banners. (As a user, I like it better. I even forgot that Early Access/Greenlight existed, and not really "pushed" to look through new releases, unless I want to, because they aren't in my face. I can imagine this is bad, however, for developers.) The number of games has also vastly increased. Under less advantageous conditions, Strawberry Vinegar would take time to reach parity.

And "launch" only means anything when max advertising has been peaked at that time. Otherwise for other games, a sudden viral spurt will likely bring in more sales than at launch.

>1000-3000 sales is normal for a VN
Sakura fantasy disagrees with you. Before the game hit their first discount, and haven't entered a singe bundle, they did more 6000+ in sales. Plus they are not a big-name or even average-named studio. Also, the game is Yuri niche. Female protagonist, no Het, all sex or romance related things the female protagonist can do is only with other girls.
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>>1961999
>Plus they are not a big-name or even average-named studio.
If you don't think the Sakura games are big names to people who buy vns on steam, I don't think you are paying much attention to the market. They and Huniepop are the ONLY producers many steam users who aren't even interested in VNs have heard of. They've leveraged that brand to maximise recognition.

I'm sure they sold lots of copies pre-bundle. That is not average VN results.

Obviously Strawberry Vinegar will continue to sell copies, and I expect it will make back its budget, whatever that budget was. However, it's undeniable that it had a limp launch. If you were watching the tag sales rankings at the time, that should have been apparent.
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>>1961982
>consistent deliveries will increase the customer's patronage in hopes of seeing the deliverer
>your booming business attracts offers from service companies
>better service routes increase your visibility
>hopeful christmas cakes buy your franchise and you open branches
>you can help them personally or send one of your reliable office ladies as manager, who must have high enough morale and faith in you
>pay attention to distribution of branches to avoid competing franchises
>branches must have stock adjusted to fit local trends
>random events where the economy and crop growth affects ingredient pricing and sales so you must adjust ratios of items made to minimize losses as well as make public appearances for promotions
>play nice with local journalists who occasionally accuse you of destroying local businesses
>have drinks and charm journalists who will instead write a very flattering piece
>scripted events where copycat competitors strategically spring up their business models nearby your weaker branches
>neglected branches will bleed but branches with good workers and high efficiency will devour the competition
>increased surprise visits from the perverted onee-san who very heavily hints how lonely she gets from not seeing your face during haggles for materials
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>>1961967
>>1961972
What about including a quote about/from the girls in question?
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>>1961599
>>1961656
Thanks for the info! While I was looking at the character descriptions, and seeing things like "Type of lover who likes..etc...", I thought, "Hey! Won't it be great fun, if you could match up girl x girl pairs of your own choosing, and see the different types of coupling results you can get!". You know, someone should make a Yuri game like that!

I have to admit that I'd prefer Yuna with Ano Fuji. By the way, is it true that there is some Yuri action between Futano Sasa and Ichiki Umi?
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>>1962038
>By the way, is it true that there is some Yuri action between Futano Sasa and Ichiki Umi?
They are one of the couples.
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>Medabots Girl Mission is rated Cero C in Japan

I don't know how the rating system works in Japan but isn't that the US equivalent to a M rating?
And apparently Story of Seasons won't have an option to marry girls, I think
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>>1961908
It's the same.
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>>1962099
No, that's about a T.
Most M rated games get a D rating. Z is AO usually.
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>>1962099
D and Z equate to M

There are cases like Persona 3 being CERO B and PEGI 12+, but ESRB M, but that's because of different boards weighing sensitivities up differently.
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>>1961986

How about this. Personally, I think this is better.
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>>1962134
>>1962011
It is possible for me to forego the flavor text altogether since I would really like to prioritize card text more than anything.

I added some flavor text to Nanami's card to test the waters.
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Are you deliberately making a hanabira set or are they just acting as examples?
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Looks like someone's put up a Touhou dating game:
http://roukanken.itch.io/deep-sea-dating
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>>1962351
Looks cute.
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>>1962357
Looks tumblr.
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>>1962370
Everything is tumblr. Jpop is tumblr.
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>>1962144
That flavor text looks good.

>forego flavor text altogether
Maybe after you're done with all the cards?
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>>1962370
>still butthurt
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>>1962370
It doesn't look like Homestuck fanart to me.
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>>1962377
>still butthurt
What did she mean by this?
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>>1961923
>>1961935
>>1961979
>>1961982
>>1962008
How does this money thing work? I'm throwing it at the screen but nothing happens. Or is it because I'm on my phone? That must be it, for sure.
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>>1962387
If someone sees tumblr in everything, they seem to be extremely butthurt about tumblr, for some dumb reason.

That, mostly. Not that I personally visit the site, but I love renaming files to tumblresque names and get butthurt responses for it. No idea why this site makes some anons so irrationally angry.
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>>1962408
>4chan
>No idea why this site makes some anons so irrationally angry
top kek
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>>1962415
Well played.
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>>1960707
>try to read yuri on my pc
>hear a slow "that pairing is shit" through the walls every time
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>>1962438
Your fault for liking Shizuma, onee-sama.
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>>1961999
The makers of the Sakura games sell in the tens of thousands of copies. They are a very successful studio, financially speaking. They make 14.5k on patreon a month alone.

http://steamspy.com/dev/Winged+Cloud
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>>1962487
And yet, with all that money they can't hire a halfway competent writer.
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>>1962502
They're basically making nukige. They don't need good writers.
They've only just finally started including the lewds that were absent from their past titles, essentially making them complete.
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>>1962503
Yes, they're nukige, but they're the most bland, generic, boring nukige imaginable. Even by those standards.
Fantasy was the only one that tried to be the slightest bit different, and the next part is on hold because they don't know how to write something that actually has a plot.
The only thing they have going for them is the art. And sure, they're adding in porn now, but the sex scenes that accompany the pictures are terrible.
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>>1962509
>the most bland, generic, boring nukige imaginable
and as long as they're selling more copies than games with plot, why should they bother with writers?
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>>1962502
Or a sequel to Sakura Fantasy.
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I hate to ask, but what's an excellent yuri VN for someone to start off with? I'm relatively new to VNs and would like to start with something good.

Thanks for all your help.
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>>1962567
useful points for breakdown - can you read moon, are you willing to buy games, are you willing to download and patch japanese games, which matters more to you: plot, hot sex, feels, or being able to choose a girlfriend from multiple options?
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>>1962567
sonohanbira
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>>1962567
Sono Hanabira if you want to just girls lovin girls. Aoi shiro if you want a bit of a story/progression to go with it.
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>>1962567
Wait a month and play Kindred Spirits on the Roof.
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>>1962584

Can't read moon, able to download and patch, more into feels
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New demo for Starlight Vega.

http://www.razzartvisual.com/starlightvega/new-starlight-vega-demo-1-2/
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So that thing with sword girls didn't work. I have no idea of how to play it and there isn't a tutorial. Assuming there's no other card game/"yu-gi-oh" with lesbians, I must ask: Is there any VN with ace attorney style? Investigations, evidence, logic, attorneys, detectives, prosecutor, judges, victims, trials etc.

The last case of Ace Attorney 5 had a little of subtext yuri. I enjoyed it so much.
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>>1962628
If you want to play lesbian detectives there's Black Closet but it's NOTHING like ace attorney in feel.

I think there was a parody Ace Attorney game on dlsite that got a terrible machine translation patch and may have involved yuri but I'm not sure.

There's some sort of ace attorney online trial maker so you could possibly make some gay cases?
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>>1962648
I can find
http://www.dlsite.com/eng/work/=/product_id/RE033401.html
and
http://www.dlsite.com/eng/work/=/product_id/RE038298.html

but no sign of a patch
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>>1962648
>ace attorney online case maker
Yeah, I remember looking at some a few years ago. They exist. I wanted to make the player Adrian Andrews when she was apprenticed to Celeste, who was engaged to Juan Corrida at the time. I didn't because I couldn't come up with something that would fit the canon timeline. You'd run around doing errands and lying to the authorities like Angel Starr or something.
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>>1962186
I'm making something more of a School set. I'll add other series for this "Class" and some for others. If there exists a sprite pack for the Yuuki Yuuna VN, I'll be able to make a set out of that for the Magical Girl "Class."

>>1962376
Maybe.

In the meantime, all the cards I have finished will go here:

http://imgur.com/a/dNZf9

I had a bit of oversight with Takako's card. I'll fix it later.
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>>1962691
What does the lily icon's color mean? What cards can be paired?
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>>1962691
>>1962134

I think the flavor text is nice. It adds a bit more personality to the cards rather than them being images attached to names.
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>>1962748


>>1961864
>-The colored lily on the card text field is the rarity. Green is Basic, red is Common, blue is Uncommon, yellow is Rare, and there's a different image for Special cards.
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>>1962753
What would be the point of rarity in a non-physical non-monetized card game? Is it just there for novelty?
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>>1962770
Not the person making the card, but a couple of reasons I could think of.

>Balance
There might be rules in place like "Each deck is only allowed to have up to 4 copies of a common but only 1 copy of a rare" or just "A deck can only have 5 Rares total"

>General Power Guideline
Rare cards that cost the same in resources would generally be noticeably stronger than their common counterparts

>If it gets made into a full fledged virtual card game, there might be a collecting/crafting phase for cards
Common cards would of course, show up a lot more often than the rarer ones
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>>1962775
Oh, I forgot another important thing. Certain cards might directly reference rarity. Something like:

Common Yuna
>You may remove this card and play a Rare Golden Yuna if Nanami and Yuna's Bedroom is also in play

or

Rare Violent Reo
>All of your opponent's cards with a lower rarity lose 2 Willpower when Violent Reo is played
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I have a qestion. When MangaGamer says Kindred Spirits on the Roof will be DRM-free doeas it mean there will be no activation keys as well? Just like on gog.com?
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>>1962795
Probably? I think they've largely stopped doing the activation key thing
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>>1962775
Rares being deliberately more powerful is the worst way to handle rarity. Not only is it money grubbing, but its easily noticed money grubbing.

See http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/mm/184 for how a good card game handles rarity.
>>
Ora tl;dr regarding rarity: it controls how often certain cards show up in random packs. You can use that to tweak how the game plays by putting basic 'game infrastructure' cards that work everywhere in common and putting the complicated situational but powerful cards in rare.
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>>1962648
Black Closet is good enough for me. Thank you! If you have anymore in this style, I would like to know.
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>>1962805
Ok. So I will buy it there. I really want a DRM-free copy of this game. Plus steam key included. A good deal.
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>>1962795
I suppose they'll give both options to download the game and get a Steam key as well, like they always do.
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>>1962815
I think you should ask Mangagamer first, if it's really DRM-Free. Just in case it's not.
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>>1962602
Yeah, seconding this. Hanabira is porn, but it's good porn.
Aoi shiro is good, but the writing leaves something to be desired at times, and the yuri never goes beyond subtext for some reason.

Katahane is better imo, but it also has a het couple or two, which offends some a/u/tists.
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Oh dear god the Duke's wife is fucking adorable in DD.
>>
Creator here.

>>1962748
>What cards can be paired?

In an ideal situation, any card can be paired with another. I'm just borrowing assets from Sono Hana and others until I get an artist of my own and use OCs. We can still opt to use borrowed assets if the game doesn't leave /u/.

>>1962770
Rarity is mostly there for novelty, yes, but it's also a hint to how situational a card can be. For example, the rare Runa card has extremely high Willpower for a Starter, but it has a big downside of only allowing it and the card it's paired with to act on your turn.

>>1962775
>Rare cards that cost the same in resources would generally be noticeably stronger than their common counterparts

That would be real bad game design. Higher rarity cards are certainly more powerful, but only in specific situations. Basic cards are the benchmarks for cost-power balance, and should be, in general, more reliable than rarer cards. Starter decks should have a chance to win even against the most expensive decks.

tl;dr: Rarer cards serve to spice up the game and keep it from dying, not to serve as cash-grabs.

>>1962781
I have no plans to include rarity in any card mechanic. I think that would be very unfair to people who are just starting out.

>>1962809
>>1962810
Exactly.

In pic related, you can see an example of an uncommon card. It's spicier than a basic vanilla 3/0, but it's certainly less reliable power-wise. It can be used as a staple card in more late game decks.
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>>1962929
Hm, I made a big blunder. Red is supposed to be the Common rarity, but I assigned Uncommon-tier text to them. I'll just fix this later.
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>>1960876
I've long tried to make one (for many years), but my total inability to write out the already thought out characters and (clusterfuck) plot outline due to being shit at humor is unfortunately a giant roadblock. It's sad when you can code but not write.
>>
>>1962929
Are you going to release a Tabletop Simulator addon when a prototype is ready?
>>
>>1962929

Updated the bare-bones rules and premise of the game:

2/3/4 players

You are a Yuri Goddess presiding over your Domain, and you are to do your job and get some yuri love going. However, there is only so much Yuri cosmic energy to go around across all dimensions, and other dimensions with their own Yuri Goddesses exist, also trying to do their jobs. The goal of the game is to get three pairs of girls together from your Domain before your opponent/s do.

Game flow:

The game starts with six starter cards per player, separate from their deck, to be put on the playing field. Both players start out with three cards in hand, but the second player has a bonus of 2 Energy (used to play cards and trigger effects). Players then shuffle their own decks and give it to the opponent for them to cut. Before the start of the first turn, the players can choose any numb er of cards from their opening hand and put it back to the deck. They then shuffle their decks, let the opponent cut it, and draw the same number of cards that were returned.

Draw Phase - At the start of each turn, the player draws a card.

Action Phase - The Characters in play may now choose to act. This is also the time to play cards as the general and card-specific rules allow. The default action for a Character card in play is to "attack" the card paired with it, increasing the paired card's Love (Heart icon). Additionally, "attacking" will provide the added bonus of giving you 1 Energy per "attack." Increasing Love will eventually allow the player to level up an existing card. Other action types are available, as card text instructs.

Some cards trigger their effects on different times during play (Start of turn, end of turn, etc.)

A player wins when all of the Characters on their Domain are at least Affection Level 3 (Levels: S<->0->1->2->3<->3...).
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>>1962965

I don't see why not. I haven't got much experience in coding game physics and rules, though. Or are the skills unneeded?
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>>1962986
Tabletop Simulator mods are pretty simple, you just stitch all the cards together in a single image and import them: https://steamcommunity.com/sharedfiles/filedetails/?id=251086884
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>>1962831
Its store page doesn't mention online activation, which is the indicator for it having DRM.

And their blog said it's DRM free.
http://blog.mangagamer.org/2016/01/15/kindred-spirits-on-the-roof-now-available-for-pre-order/

>Liarsoft’s Kindred Sprits on the Roof is now available for pre-order! Kindred Spirits will be out on February 12th, just in time for Valentine’s day. Pre-order to pick it up at 15% off! Kindred Spirits will be DRM-free and all copies purchased from MangaGamer.com will come with a complimentary Steam key when the game is released on Steam. Let’s make this Valentine’s day a #yuritopia!
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>>1962964
You can pair up with somebody. I think either /v/ or /vg/ had a thread for amateur game developers. Or ask around here, I'm sure there are people with writing experience lurking /u/.
>inb4 >going to /v/
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>>1962964
>tfw can write but can't code
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>>1963071
This is better than the other way around, because writing quality matters to the consumer, while code quality doesn't (assuming it actually works).
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>>1962648
If by "terrible machine translation" you mean Phoenix Drive, no, it's 100% het. Although I think it implied Pearl/Oldbag (in costume as the Pink Princess).
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33 KB, 357x453
>making game with a homo girl as mc being a huge homo with other girls
>has quite a bit of press, but nobody knows the above
>fear that i'll be accused of pandering to the sjw

does that happen to you?
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>>1963968
Which game?
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>>1963968
Just make what you want to make. Don't sacrifice your creative freedom because you're worried someone might throw a hissy fit.
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>>1963968
Don't let haters get you down. They are impossible to please and will always find something to complain about.
What is your game?
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>>1963968
literally anything anybody does can be misconstrued as something like that if the person's just an asshole.

shit doesn't matter at all. just make your gay game please.
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>>1963968
No matter WHAT you make, you will be accused of
- being a phobe
- pandering to the sjw
- pandering to men
- being a man in disguise
- being Japanese and writing only in translation
- being a weeaboo
and a number of other things. You kind of have to be strong enough in yourself to be confident in what you're doing, you cannot possibly please everyone.
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>>1963968
It never happened to me since i don't make games

I will say this though, if the yuri is important to the plot, gameplay or whatever, you should probably reveal that

Otherwise, don't worry about it, some people will be butthurt but you can't please everyone
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>>1963968
>fear that i'll be accused of pandering to the sjw
Of course you will be.
The question is, do you care about what a bunch of silly retards think?

Also

>making game
>has quite a bit of press

shit obviously i don't expect you to reveal what game you are making but considering i read vidya news daily now i will start speculating which one of them might have surprise gay
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>>1963996
>if the yuri is important to the plot, gameplay or whatever, you should probably reveal that

Yeah, this. You're worried about the backlash you might get if someone plays your game only to get YURIYURIYURI, right? You can just reveal it casually, like putting in "can't get enough of cute girls" in the character description and not making it a big deal.
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I've made the biggest rule change yet to my as of yet unnamed yuri card game.

There are now two game modes. The main one remains 3-6 players, but now there's a game mode that is 2-6 players but primarily for 2 players. I realized that this would be essential because it's far easier to get 2 players for a game than 3.

Essentially, you each take half (4) of your girls into a pile, shuffle, remove 1 and then place them face up as ownerless girls. You can only form relationships between your girls and ownerless girls, not the girl of the other player.

I also changed the rules of the main ruleset slightly so that decks are compatible across game modes. The wording of relationship cards has also been changed so that it's compatible with both modes too.

https://www.mediafire.com/?ua68cr36nhw6s94
Thread replies: 255
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