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Yuri Game Thread
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Updates and Discussion for English and Japanese games, visual novels, RPGs, etc.

Previous thread: >>1932247

Lists of Yuri Games:
http://pastebin.com/CtsBHPep
https://www.mediafire.com/folder/4oc1uvr5vl96m/Yuri
http://store.steampowered.com/curator/6864182-Hella-Yuri/
https://vndb.org/g1986?fil=tagspoil-0.tag_inc-1986

Related Threads:

Sono Hanabira - >>1934755
Hyperdimension Neptunia - >>1907174
Atelier Series - >>1864160
Life is Strange - >>1919451
>>
from last thread:

Winter Wolves games are 50% off for Christmas:
http://www.winterwolves.com/

Hanako Games is doing a christmas sale:
http://www.hanakogames.com/xmas2015.shtml

DLsite is running a bunch of older things at 50% off. A lot of what they tag yuri isn't, but it's still worth looking: http://www.dlsite.com/ecchi-eng/circle/profile/=/maker_id/RG07640.html

Steam Christmas sale isn't on yet but will be soon.

i think that's all the sale stuff
>>
Highway Blossoms announced that they're doing an 18+ version which you'll probably have to buy separately.

http://highwayblossoms.com/2015/12/21/trotting-with-the-trio-and-other-bad-titles-for-blog-posts/
>>
>>1941591
Mildly annoying compared to patching, but oh well.
>>
Megadimension Neptunia VII could be coming over to the PC.

http://nichegamer.com/2015/12/megadimension-neptunia-vii-is-rated-for-pc-by-the-esrb/
>>
Dragon's Dogma has opportunities for gayness, doesn't it?
>>
>>1941648
Everyone reacts exactly the same to you regardless of gender, so yes.

You can't romance your pawn though.
>>
>>1941648
Yeah, but the romance system sucks in it. Especially since no pawn romance.

>can't roam around destroying evil with your waifu
suffering
>>
>>1941649
>Everyone reacts exactly the same to you regardless of gender

These kinds of things always feel so cheap in games. Choice of Whatever games are especially riddled with this.
>>
>>1941654
It is a cheap way out compared to unique stuff for both genders, but I prefer it that way to not bothering to have a playable female option at all or having a playable female option and only having hetero stuff available.
>>
>>1941648
>opportunities

The game has a mandatory romance for endgame so if you play as a girl you're either gonna be straight or lesbian.

It will happen, regardless of whether or not you've been pursuing a waifu, so you might as well lock down some ladies you've been fancying.

And don't forget to draw your sword near male shopkeepers. Don't attack them, just tap the unsheathe/sheathe weapon to scare them so you cripple your relationship growth with them with them. Many an unfortunate player has been saddled with the homely middle aged male shopkeepers for a love interest.
>>
This may be old news but Natsukon is making a new yuri VN called Natsuzora Astraythem, if any kind anon wants to translate the summary or give a vague idea of what it is i would be grateful

http://natukon.mints.ne.jp/natu-as/
>>
>>1941644
What a beautiful time we live in.
>>
>>1941688
>have to roleplay a man-hating dyke to avoid getting partnered with a man

I'll be sure to remember that, thank you.
>>
>>1941690
Looks pretty bad.
>>
>>1940956
>Chantelise
It has been some time since I played it but I think it was pretty yuri friendly, the story was fairly light but there was some decent subtext and I enjoyed the gameplay.
>>
>>1941654
Just tell yourself that these games are in fact designed for a lesbian MC and that they add cheap male MC and het options because otherwise people would complain. You won't even notice the difference.

>>1941722
Not really.
Through normal gameplay it's much, much easier to be paired with a girl than with a guy. Completing some sidequests will automatically max out your affinity with some girls making them potential partners right away. There's no equivalent with guys, and you'd need a conscious effort to be paired with them. As anon said the exception are shopkeepers, but only those you talk to a whole lot, because everytime you talk to someone it raises their affinity by a tiny little bit.
>>
>>1941722
>I take everything to the extreme without no prior knowledge
It's the way the affection system works in the game.
There is such great surprise when it's "Masterworks All" since he's a shopkeeper and people tend to give him all their junk.
>>
Yuritopia is now in beta testing.
>>
>>1941690
The story description is super vague itself. I'm not gonna bother translating it fully, but it's essentially
>normal girls living in a normal town, going to a normal school, always surrounded by the same smiles, a usual summer, but this time it's little different
>>
>>1941656
Yes indeed. Back then, nobody will even give you the chance to play a female protag, much less one with the flexibility to be a lesbian. Now, games give the choice to play a female and lesbian, without blocking out hets or guys, but people are calling it cheap. This is logic I will never understand. Only nitpickers and SJWs are complaining about uniqueness and reaction. The rest are just happily role-playing a female protag. And complains are funny. You want a female to be equivalent to a male, hold guns and weld magic. Then you want people to react differently to her achievements and gender. Real stupid.
>>
>>1941850
>everyone who doesn't agree with my wonderful opinion is stupid
>>
>>1941688
>homely middle aged male shopkeepers for a love interest.
This happened to me and it was so funny I didn't even care. I'd maxxed him out trying to get discounts, and lo and behold one of the funniest ending sequences I've ever seen.
>>
Steam Christmas sale prices are up, scrolling down through http://store.steampowered.com/curator/6864182-Hella-Yuri/ should show most relevant discounts.
>>
>>1942112
Are those winterwolves rpgs any good?
>>
>>1942144
Playable and not horrible at least, though I don't think anyone seeks them out just because they're good RPGs. Most people seem to think Loren is more fun overall because of the VN mix, Seasons of the Wolf is more RPG-heavy and less plot.
>>
Noones discussing summon night 5? 4 female love interest and not a single discuss? /u/ dropping the ball here
>>
>>1942148
Thx guess i'll try the demo
>>
>>1942144
>>1942148
>>1942167
Planet Stronghold also has its moments. If you can get past how ridiculous/awesome one of the male characters is.
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>>1942160
Can you romance the females as a female?
>>
>>1942170
Yes
>>
>>1942160
I'm waiting for someone to put the voices back in.
>>
>>1942160
>psp
>2015
wew
>>
>>1942160
I am waiting for a sale due to the english version not having the VO. Also because of poverty. It looks interesting though and there is a pretty decent amount of yuri art out there for it since it has been out for so long in japan and is seems to be fairly yuri relevant.
>>
>>1942160
It was mentioned in the previous thread. I was in the process of playing it through to see if it was worth playing it for yuri alone. It isn't partly because Summon Night series isn't plot heavy to begin with, but it's worth it for the TRPG experience with a healthy side of yuri. 5 isn't as bad as 4 in terms of difficulty, but it isn't easy.

I don't know if anyone will do the work necessary to put the voices back in, but it's really a shame they couldn't license the VO. I'm playing the Japanese copy and having Yuno...I mean, Spinel follow you around being incredibly possessive of you is adorable.
>>
What on earth is going on with /u/ today? Someone decided we needed a thread flushout before new years?

Anyway - recommendations from the Steam sale?
>>
>>1941850
>You want a female to be equivalent to a male, hold guns and weld magic. Then you want people to react differently to her achievements and gender. Real stupid.
I don't see how it's stupid. Look at P3P, for example. Male and female MCs have different social links, somewhat different dialogues, and yet playing as the female protagonist doesn't give off a feeling that NPCs treat you inadequately compared to the male protagonist. Just different to the point where you don't feel like you're playing the same campaign just with a swapped avatar.
Admittedly, some changes are annoying (like Aegis's "Girls can't love robots" dilemma), but still.
>>
>>1942851
>Aegis's "Girls can't love robots" dilemma
I really like that. It wasn't turned into a huge deal and it's something she likely would have to think about. Besides, it establishes the Aegis route as clearly romantic.
>>
>>1942160
>Noones discussing summon night 5? 4 female love interest and not a single discuss? /u/ dropping the ball here
Not out on eu PSN til febuary.
>>
>>1942851
I can't speak for anon but the problem isn't when the male/het and female/yuri versions are different. That's all good - except if the female/yuri version get nuked down to the point where it's barely subtext anymore, but that's another discussion. The problem is when a single gender neutral version results in the female/yuri side getting dismissed as cheap. As if there's this underlying assumption that gender neutral equals male/het, and that female/yuri must differentiate itself to be legit.
>>
>>1943002
Gender neutral is boring and cheap.

>>1941850
>larping
ISHYGDT
>>
>>1941811
Not to mention "Just japes" since he's the guy you talk to to change classes, get new skills, manage your inventory and basically everything of importance.
>>
>>1943002
>As if there's this underlying assumption that gender neutral equals male/het, and that female/yuri must differentiate itself to be legit.
Well, part of the problem is that that's true, in terms of game writing. There's a long history of female protagonists being such afterthoughts that the dialog may not even consistently remember to call them female, and of us getting 'yuri' options only because the writers designed everything around a heterosexual male and therefore the female protagonist in all cutscenes checks out the hot babes and treats the men as bros.

I don't think gender-neutral character arcs are always a bad thing. In some cases it really shouldn't make much difference. It's nice to feel personally catered to but it shouldn't always be necessary, and treating gender as irrelevant means getting a lot more options than if you only get to date the one lesbian character. However, that history of distrust vs game writers makes a lot of people cranky.
>>
>>1943079
>therefore the female protagonist in all cutscenes checks out the hot babes and treats the men as bros.

But I like that.
>>
>>1943081

It fits only on a per character basis I think, not for every girl in a yuri story.
>>
>>1943051
He was great too, there were so many posts about him japing dudes on /vg/ back when the affection system was still being worked out.
>>
>>1941810
>There's no equivalent with guys

There is that sidequest where you have to find evidence to either convict or prove the innocence of Fournival. That can make his affection rating skyrocket, especially if you've been buying stuff from him.
>>
is there such thing like mega man legends but with lesbians?
>>
>>1943079
>the female protagonist in all cutscenes checks out the hot babes
Yet if it happened in a game with a fixed FeMC we'd be all over it, more than happy to finally have an unambiguous lesbian MC. Why would having a MaleMC option devalue the yuri we get with the FeMC, even if said yuri is nothing more than the result of the devs' lazyness? I would draw the line at games that don't bother to change the pronouns, or that just allow you to swap in-game models but cutscenes/CGs still feature the default male.
>>
>>1943132
>Why would having a MaleMC option devalue the yuri we get with the FeMC, even if said yuri is nothing more than the result of the devs' lazyness?
Having a male MC option does not devalue the feMC. Having the yuri be so much the result of lazyness that it's officially considered a bug they couldn't be bothered to fix pretty literally devalues it.

As I said, I don't think gender-neutral protag writing is always bad, I have no problem with a space marine having the same walk and attitude regardless of gender, though if there's no plot reason for it I may be skeptical of the options being only hetmale/gayfemale.
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>>1943116
Not that I know of, but now I wish there was.
>>
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>decide to play Skyrim again after not touching it for a long time
>check the mod sites
>find mod that turns Cicero into a cute girl, it's custom voiced and everything
>try using it combined with an older mod that lets you marry Cicero
>get them working together after some fiddling
>however, all the marriage related lines are still in the male voice
Oh well, I'll just delete the sound files and have those lines be silent. It's not perfect, but I got an adorable psychotic jester waifu for my assassin character.
Now I need to make a Nord warrior character and try the same thing with that female Ulfric mod that came out more recently.
>>
>>1942148
Tried the demo and bought the game it's okay or more not horrible like you said.
Witch is best girl desu
>>
>>1942873
>It wasn't turned into a huge deal and it's something she likely would have to think about.
She's a robot. Why would she care about the concepts of gender and homosexuality?
>>
>>1943477
Because whoever programed her AI must have been a hetfag.
>>
>>1943296
That sounds desperate, anon.

You might need help.
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>>1944014
Playing Skyrim is for desperate people, so it's kinda fitting.
>>
Katahane will get a remastered version.
https://twitter.com/jment/status/680386657221099520
>>
>>1944444
Why? It's a VN, what's there to remaster? I can't read moon.
>>
>>1944447
>what's there to remaster?
Often higher-resolution graphics exist that weren't used in the first release. Or sometimes the old engine is shit and a new release would be more user-friendly.
>>
>>1943296
https://www.youtube.com/watch?v=t7zVsX71vL0
hope it's not that one
>>
>>1944014
Why? Marrying the vanilla npcs is boring, they're all the same. And messing around with mods is fun in itself, at least for me.

>>1944457
It's that same mod, but with this new voice: www.youtube.com/watch?v=uJdTrzlDx0I
>>
>>1944614
that voice actor is terrible, aneue.

if you truly love her, though, i will support you.
>>
Is there a yuri card game?

If not, there's something that needs to exist.
>>
Do you think you have to have experienced sex to be able to write it tastefully/realistically? I want to create my own /u/ game but I'm a virgin in all areas, all I'd be going off of are my fantasies and porn. I don't want to end up writing nasu tier sex scenes.
>>
>>1944654
Possible cards:
Onee-sama
Valentine's Day Chocolate
Indirect Kiss
B-but We're Both Girls!
Stealing First Kiss
>>
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>>1944660
Alpha raging lesbian
>>
>>1944661
She can make girls pregnant??
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>>1944663
She attends a private academy for sheltered rich girls. They don't know much about how sex works.
>>
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>>1944660
Hitting your head after seeing senpai
Traveling abroad to get married
Lesbian idols
Innocuous invitation (aka My parents are traveling)
So soft
Delinquent into cute stuff
Wall dom
School prince
>>
>>1944654
Sword Girls Online was discontinued, but it had at least one girl who was canonically in love with another girl. And then she bit her and turned her into a vampire.
>>
>>1944659
Get a beta-reader to check for anything really weird (I have read lesbian sex scenes written by people who I don't think have ever seen a woman) but to some extent, fictional sex has its own tropes that may or may not resemble real sex anyway
>>
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>>1944659
>write it tastefully/realistically

Any asshole can write about shit happening in the general vicinity of vaginas. What's difficult is not falling into indulgent pitfalls.

The obvious and most important is don't act like a fanfiction writer and go apeshit with metaphors and euphemisms. On the opposite end of things, try not to be too clinical.

If you're just writing a fucking porn game I don't think anybody'll blink if it's a little goofy considering everybody's just there for the pictures.

But if you're making a more serious title, sex is okay but you have to be careful you're not just getting overeager with describing things that turn you on. It's important to consider the perspective and both(all?) participants' behavior. It's not about the sex itself, it's about the characters having the sex. It's a threshold, a culmination of emotions and development. Plus there's only so much you can write about even if you've got two girls having the other's head locked between their thighs, kissing the other's hidden flowers to euphoria. so to speak.

Yuri tends to be a little easier because for obvious reasons you don't have to think up how to describe penises and things you do with penises. On the other hand, your audience might be a little more expectant of girls to do something more than lie there, squeal and spout cheese words of worship at the self-insert.

Finally, write some shit about rimjobs, that's seriously underrepresented.
>>
>>1942695
Who the fuck knows.

Also seconding a desire for recommendations.
>>
>>1944665
So she can make girls pregnant!? As expected of Yurika-sama.
>>
>>1944676
Speaking of yuri writing and SonoHana, I remember a scene in the first game that metioned pubes.

The fuck's up with that.
>>
>>1944681
Yuuna is crazy.
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>>1944681
I've seen several eroge that talk about pubic hair, while the pictures all show the girls clean shaven.
Chalk it up to Japan's sexual quirks.
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>>1944668
How would the gameplay of such a game even work? Would it be a competitive game (players compete for a single girl) or a cooperative game (players try to get their characters together)? So many questions. So many design decisions.
>>
>>1944681
If it's the discrepancy between the pubes being mentioned in the text but not visible, that's pretty normal in eroge. An art style where the pubes aren't drawn isn't necessarily a sign they don't exist.
>>
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>>1944690
>An art style where the pubes aren't drawn isn't necessarily a sign they don't exist.
This is the most illogical thing I have ever heard about porn VNs.
If you have the pubes in the dialogue, draw them on CGs. If you don't have pubes in CGs, don't mention them in the dialogue. Why the hell would you invent "invisible but existing" pubes?
>>
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>>1942695
>>1944678
>Christmas harvest left me with a billfold full of Jacksons
>figure I'll see what good stuff the Yuri Curator has to offer now that I've got some disposable money
>get on Internet, every website with a vidya community of note talking about everything about Steam fucking up, accounts compromised, panic, riots in the streets, three minutes till midnight on the Doomsday clock

Recommendation: avoid Steam till shit gets sorted
>>
>>1944696
shit got sorted about a half hour ago. According to Valve's twitter.
>>
>>1944695
It's probably a lack of coordination between artists and writes.
They probably send them an email going "we need these scenes drawn within the next two months", so the guy just sends them and they're good enough that they don't want to make him draw pubes on them.

Of the couple other Sonohana entries I've read, none of them mentioned pubes, so it was probably just a first time thing. Just like with Yuuna's piss drinking.
>>
>>1944699
Pretty sure Yuuna's piss drinking is in the 6th game too.
>>
>>1944699
>piss drinking.
What?
>>
I guess piss drinking can be a card for the card game.
>>
>>1944695
It's not really a problem. Ero gamers are generally used to the art not being entirely literal. The absence of drawn pubes is just kind of a stylistic thing as pubes don't really seem to work great in the art style and so people are used to not having them and accept that. Some games do have drawn pubes and some people prefer that, but not drawing is probably the safer way to go.
>>
>>1944705
Yuuna's attempted uriposia is pretty much the only thing resembling a meme within the SonoHana fandom.
>>
>>1944707
Then why mention them? People who like pubic hair would probably prefer to see it on CGs rather than just read about them. People who don't like pubic hair wouldn't care if it's mentioned at all.
>>
>>1944711
attempted?
>>
>>1944711
>attempted
>>
>>1944715
>>1944716
As I recall, Nanami knocks Yuuna's cupped, piss-filled hands right before she can manage to get a taste.

Don't know about later games though.
>>
>>1944712
For the most part they aren't mentioned because there's no big reason to, but it's really not a problem if they sometimes are. Even if the trend is to not represent them in art, that doesn't mean the preference is to think they don't exist.
>>
>>1944689
There are "event" cards like the

>hitting head seeing senpai
>traveling abroad to get married
>innocuous invitation
>groping
etc.

And character cards like idols, onee-samas, innocent freshman, etc.

It's like Cards Against Humanity, but with lesbians.
>>
>>1944676
Yeah, what I want to make falls under porn game. It's just a goofy nukige. I was planning on having fisting. I could replace it with a rimjob.
>>
>>1944720
I'm pretty sure CAH already has lesbians.
>>
>>1944695
> Why the hell would you invent "invisible but existing" pubes?
do you think the character in your linked image actually has no nose?

Pubes tend to look dumb drawn in the sort of blocky cell-shaded style of anime hair. They exist in a few VNs, but people usually find them dumb rather than sexy. I've seen art that tried to draw soft fluffy hair down there but then people complained that it didn't match the head-hair style.
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>>1944724
>do you think the character in your linked image actually has no nose?
No, because that character is drawn in a simplistic way to show a particular emotion. In other scenes she has a nose.

And did you really compare noses, that are hard to make distinguishable in a generic anime style due to a general lack of shadowing on the face, plain colors and simplified lines, to (pubic) hair? Might as well draw characters bald then.
>>
>>1944676
>It was... extremely painful
Poor BaneMiya.
>>
>>1944720
Cards against humanity already exists though, and it's trivial to make a custom set for Pretend You're Xyzzy.
>>
>>1944725
Artists have developed stylized ways of representing haircuts that people like, but they don't carry across well to drawing pubes. Even the games that do have drawn pubes mostly draw them in a completely different way.
>>
>>1944735
The style doesn't matter, though, as long as they're visible. Otherwise there is no point in mentioning them in the first place.
>>
>written in the sky
Well that was the funniest half-hourish of reading I've had in awhile. Sex scene was meh but the whole thing was free.
>>
>>1944736
>The style doesn't matter, though, as long as they're visible.
How good the result of the art is matters more than the art style being literal.

>Otherwise there is no point in mentioning them in the first place.
That does not follow. Just because the art style doesn't include pubes doesn't mean there's never any point in mentioning them and leaving it the reader's imagination.
>>
>>1944742
>How good the result of the art is matters more than the art style being literal.
Hundreds of artists draw pubes on their character. I can't imagine it being so harmful to the overall art-style that VN artists refuse to draw them completely.

>Just because the art style doesn't include pubes doesn't mean there's never any point in mentioning them and leaving it the reader's imagination.
>imagination
There is no room for imagination. If something as obvious and generally quite visible isn't drawn, that means it doesn't exist on the character. Do you imagine horns when you see hornless characters? Do you imagine big breasts on a flat-chested girl or vice-versa? Do you imagine tattoos on a person with a clean, inkless skin? Do you imagine hair on a bald person?
Mentioning it only creates the discrepancy between the CG and the narration. Which doesn't really matter, true, since most people don't actually read the narration in porn VNs, but then why mention the pubes at all if you aren't going to cater to people who like pubic hair?
>>
>>1944747
>I can't imagine it being so harmful to the overall art-style that VN artists refuse to draw them completely.
Look for some of the VNs that actually draw them, and read the complaints about it. You don't need to use your imagination.
>>
>>1944747
>Hundreds of artists draw pubes on their character. I can't imagine it being so harmful to the overall art-style that VN artists refuse to draw them completely.
Have you not seen examples of eroge with pubes? It shouldn't really be hard to imagine artists thinking they're better off without them.
>There is no room for imagination.
There is. Even if you can't get your head around it, accept that other people can.
>If something as obvious and generally quite visible isn't drawn, that means it doesn't exist on the character.
You may believe that ought to be true, but it is not an assumption eroge writers and artists operate under.
>Do you imagine horns when you see hornless characters?
>Do you imagine tattoos on a person with a clean, inkless skin?
Potentially. There are times when discrepancies between narrative and art assets are that large. Sometimes it's disconcerting and when it's an issue of quantity of art assets it's a shame, but with pubes it's a different kind of issue and I'm used to not assuming they literally don't exist.
>Do you imagine big breasts on a flat-chested girl or vice-versa?
Well, another thing I'm used to understanding the intent of is that it's common that the size of breasts in a game's character design style is larger than realistic, such that characters who have canonically very small breasts often actually look pretty well endowed, especially for Japanese girls.
>but then why mention the pubes at all if you aren't going to cater to people who like pubic hair?
A writer can still understand the appeal of pubes and feed the reader's imagination even if they're working on a game where the art style doesn't include them. Eroge sex scenes actually rely heavily on the imagination being fed by the writing anyway as most of what's going on is not represented in the art (and, yes, actually people do pay attention and they're who writers are writing for).
>>
>>1944747
>There is no room for imagination. If something as obvious and generally quite visible isn't drawn, that means it doesn't exist on the character.

Do you also think that all anime characters literally have blue or yellow or whatever hair color, and eyesockets you could drive a train through, or do you accept that the stylised depiction is not meant to be taken as 100% literal?
>>
Terrible 3+ player yuri card game idea:

Each player starts with 6 girls. To win, they must pair them all up with the girls of other players and have all relationships be stable. All relationships have 3 values: Friendship, Love and Lust. For the relationship to be stable the Friendship, Love and Lust score of the relationship must meet or exceed values stated on both of the girls cards (note that in some cases these values may be zero).

Relationships can be formed by certain event cards, and then the values can be improved or damaged by other event cards. The player forming the relationship can pick any unpaired girl of another player, and that other player cannot prevent it. Anyone can play an action card on an existing relationship regardless of whether any of their girls are involved in it.

Event cards have a category. Every girl has a liked and hated category. Event cards in a liked category cannot reduce the values of her relationship. Event cards in a hated category cannot improve the values of her relationship.

Certain event cards give one of the characters in a relationship money. This money can only be used by the owner of that character to use gift cards (which are essentially more powerful events).

A relationship is broken by having any value drop below zero, which returns the characters to being unpaired. Relationships can also be broken by card effects.
>>
>>1944791
In my mind, this should result in some entertaining systems where half the time you are forced to work with a player and half the time you are trying to sabotage their relationships because they are forming them with another player.
>>
>>1944791
Now that's something I could get behind. Characters could be archetypes seen typically in yuri manga. Like rich oujou-sama or level-headed childhood friend.
>>
>>1944791
Well well well, finally something good and original in this thread.
>>
Not sure if it's been mentioned already (skimmed this thread + last one and didn't see anything) but there's a short yuri catgirl VN coming out on Steam in a week and a bit: http://store.steampowered.com/app/429580/
>>
>>1944819
That pool
>>
>>1944796
If I write proper full game rules and make a template for Magic Set Editor (i've done that before) it should be pretty easy to make your own sets of cards, including the girls. Then you could adapt the game to various settings!

The raw mechanism of the game will likely be play 1 card discard up to 2 then draw back to a full hand of 5, but you can play extra gift cards provided you have enough money. Something along those lines. Central card pool is shared. Its not a ccg, you just have access to every card.

Making it a ccg is possible but you'd need to increase rule complexity so that every card has some cost associated with it to permit cards of different power to be balanced. Its fine to have moderate unbalance with a shared deck; not so with a ccg.
>>
Does anyone know what happened to Saint Bomber?

I remembered he posted on a thread a while ago and released a couple of demos which were pretty good, but since the thread died I have not heard anything.
>>
>>1944833
I remember being pretty exited about the sequel for the Embric of Wulfhammer's Castle. Too bad that died.
>>
>>1944842
Though it never was officially stated that such was the case, the last message given by SaintBomber involving the game says enough.

It's deader than Prism and Yuricam's translation.
>>
>>1944842
Playing Embric is one of the reasons I became a yurifag
>>
>>1944852
>It's deader than Prism and Yuricam's translation.

You forgot Horobi no Michi. ;_;
>>
>>1944689
>>1944720
>Competitive Yu-Gi-Oh style game
>"Aha, my Mega-Genki Tomboy gains a bonus from the Valentine's Day field effect!"
>"Ah, foolish Yugi...falling right into my trap. GO ASSERTIVE CLASS REP!"
>"An Assertive-type card? Then that must mean...no!"
>"Yes, CLASS REP, invite his Tomboy TO THE DANCE!"
>"No matter, Tomboy has First Strike, so it will take the lead in the dance!"
>"I play "Exquisitely Feminine Clothing", your Tomboy's butchness is cut by half!"
>"Gah, I must find a way to reverse this situation!"
>>
>>1944842
At least we've got hope for that sci-fi game of his, right? right?

Oh great Saint Bomber, I summon you! Y/u/ri needs you!
>>
Do we know if Yoru no Nai Kuni's western release is getting a special edition or anything yet?
>>
>>1944898
I wish. Western Yuri games that aren't just boo--English visual novels are stupidly rare.
>>
>>1944772
I accept that that hair color is natural in their world. It's easier than trying to trick myself into thinking that green is actually brunette, and blue is actually brunette, and purple is actually brunette, and Japanese don't actually have a lot of variety in their hair color, do they.

>stylized depiction
I see you missed the point of "obvious and generally quite visible".

>>1944770
>Have you not seen examples of eroge with pubes?
I have. Unless the artist is completely awful at what they're doing, pubic hair doesn't look out of place.

>as most of what's going on is not represented in the art
Characters' appearances are supposed to be represented in the art. Kind of one of the major points of having art in the first place.

>actually people do pay attention and they're who writers are writing for
I'd reckon that during H-scenes, people rely mostly on sound, CGs and a general depiction of what's going on (though, obviously, I don't have any statistics to support my guess). As in, a narration of what's going on without extra details. Hard to pay attention to details with one hand shoved down your pants, unless the game puts most of its effort in writing or the appeal of erotic content relies on dialogues/narration (see text games or early custom RPG campaigns).
Even if you assume that most people do read text during H-scenes, a brief off-handed comment about pubic hair probably won't satisfy players who are looking for pubic hair in their eroge, so I ask again - what's the point?
>>
If I could ask for a Christmas miracle, it would be for a 2d sprite based action yuri game, or something like Angel Girl with all women.
>>
Dropping the like-dislike mechanic on every character because it's inflexible. Cards will still have categories that can be referenced by effects.

Name: First Kiss
Category: Kiss
Friendship 0 Romance +4 Lust 0
Effect: You may only play this card on a relationship which does not yet have any Kiss cards.
Flavour text: -Blah-

Something like that.

If I make this a fixed deck game then that's all a card needs. If I make it a TCG instead then I need some cost mechanic to playing powerful cards. Perhaps giving players Friendship, Romance and Lust tokens that certain cards then require to be used? The above card can then be adjusted as follows:

Name: First Kiss
Category: Kiss
Friendship 0 Romance +3 Lust 0
Effect: You may only play this card on a relationship which does not yet have any Kiss cards.
When you play this card, you gain a Romance token.
Flavour text: -Blah-

I don't know. The difficulty of making a TCG is much higher because you actually have to closely balance cards and avoid accidentally permitting some overpowered deck design.
>>
The third option is a "Living Card Game" where you don't buy boosters, you just get all the cards in a set. Game design for this is basically the same as a TCG though.
>>
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Its happening.
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>>1945306
You did it.
You absolute madman.
>>
>>1945306
So now what?
Summon the drawfags or start stealing art from booru and pixiv?
>>
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Since people here were discussing Yuuna here earlier, I decided to make a Yuuna example card.

>>1945332
There are two things I need to do first.

1. Make the Magic Set Editor template such that producing these cards is trivial

2. Write proper rules
>>
>>1945364
I don't know about using existing characters. Also, readability suffers a little when the background has black in it.
>>
>>1945380
Once I have the Magic Set Editor template and rules, you can make your own sets. This means you can use existing characters or make original characters.

Once I do actually get working on a full demonstration set I won't use existing characters. I just needed an example card to test transparency and happened to have this CG lying around.

Yes, the readability suffers when the background has black in it. I need to change the grey semi-transparent boxes to a lighter grey.
>>
>>1945306
A million projects rose and fell in this very board.
This one doesn't have a chance.
>>
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Any purity-yuri game released in the past two years?
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>>1945512
Don't know. Most yurige are all about teh lewds.
Still waiting for the yuri equivalent to Clannad.
>>
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So I just finished Written in the Sky. What a mediocre VN, it had pretty bad art and the story was dumb. Though it was clearly made with some love, though uncreative.

I hope there's a sequel.
>>
>>1945512
Flowers, probably.
>>
Had to do something weird with the masking to allow you to load images.

Technical explanation: Both the card template and the card image occupy the full card space. The card template needs to be at a higher z level than the card image (transparency, remember). However this leaves you unable to select an image because the template is in the way.

Masking to the rescue.
>>
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>>1945390
The template basics is already mostly done. Gotta select nicer fonts and make sure the card transparencies match up with the card type though.

Remaking the example image I shown earlier using the template.
>>
>>1945512
Define purity-yuri.
>>
>>1945512
this >>1945530
>>
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>>1945512
It's not out yet but the little princess game looks likely to be very pure.
>>
>>1945526
>it had pretty bad art

That looks fine to me, was their just not enough of it?
>>
>>1945626
No ecchi, no sex for the purpose of attempting arousal, no

>>1945530
>>1945656
Flowers, little princess, thank you
>>
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Got annoyed by the length of "WHATEVER token" so I added in-text symbols.
>>
>>1945526
I'm struggling to reconcile your review with your conclusion. Does it end on a cliffhanger?
>>
>>1945512
>not calling it pyuri
You fucked it up, anon
>>
>>1945748
That sounds too close to something watersports related.

You know, like yurination.
>>
>>1945755
Sounds like a python library to me.
>>
>>1945388
>I need to change the grey semi-transparent boxes to a lighter grey.
Why not just add 1px white stroke?
>>
>>1945786
I'll have to see if Magic Set Editor supports it. For now though, i'm trying to figure out how to get the cards to automatically be assigned numbers.
>>
>yuri card game

Wasn't there something like this already?
>>
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Here's the finished example card as built in Magic Set Editor. Yay.

Rules need to be transferred from mind to paper next.
>>
>Yuuna's card
What happens if other player has Nanami's?
>>
>>1945859
They can put them into a relationship using a relationship card. There are no fixed pairings (i.e no card forces you to only pair 2 characters together) because that can produce an unwinnable game.
>>
>>1945849
>Yuuna Matsubara

I think you mean Matsubara Yuuna, filthy gaijin.
>>
>>1945862
For the purpose of an English translation, either order is fine as long as you are consistent.
>>
>>1945862
日本人だって姓名をローマ字で書いたらよく名・姓の順で書いてる
>>
>>1945597
Text is awfully difficult to read. Just saying
>>
>>1945866
Black and white striped background is literally the worst possible scenario.

It's pretty easy for me to include alternate styles with more opaque text boxes that you can select for specific cards. Will probably add that at some point.
>>
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>>1945865
>>
>>1945733
Doing art is eez.
Concepting the rules, however...
>>
>>1945896
I wouldn't mind if these never becomes a full game, just having the cards is a nice thing
>>
>>1945896
>>1945907
I'm typing up the rules now.
>>
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Accepting image suggestions for the four example cards that will be used to explain rules.
>>
So is this is what happens when /tg/ and /u/ mix?

I approve.
>>
>>1945977
And hopefully it will be better than /tg/'s Car Lesbians.
>>
>>1945974
Green doesn't really signal 'Love' to me since I associate the color with envy. But that's just my autism.
>>
>>1946001
Lust is already red, and I wanted to use red, green and blue. Not ideal I know.
>>
>>1946007
But how can we have crazy yanderes if there is no jealousy?
>>
>>1946021
The game mechanics already promote going full Yandere if another player's character you want to get a relationship with is already in a relationship. Either break it up by lowering a value below zero, or use a card to break it (or even steal the relationship)
>>
>>1945985
>Car Lesbians
Cars have a sexual orientation now, or Tumblr shenanigans are to blame for this?

Hold on, if my car is male, and I'm male, and I ride my car, does that mean I'm gay?
>>
>>1946038
https://1d4chan.org/wiki/Car_Lesbians
>>
>>1946038
It was called Car Lesbians because it was about street racing lesbians.
>>
>>1946039
>>1946038
Also you're on 4chan, so being straight is a claim you lost whenever the fuck you started frequenting here.
>>
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>>1946039
>>1946040
>>1946042
>>
>>1946042
Hey, I may enjoy some occasional dick pic here and there but that doesn't mean I'm gay.
>>
>>1946097
You can't really play that card when the joke fell flat
>>
>>1945743
I guess I'll spoil it:

It ends with the protag and her wife talking about how war might break out between Mercury and Mars, due to tensions between the two planets over a Human (the protag) being made king of Mars.

Then it just ends.

>>1945718
It's serviceable, but it looks especially amature during the sex scene, which had only two pictures and a single nipple.

It wasn't bad, I enjoyed it, but it's a 5/10.
>>
>>1946038
/tg/
Tumblr

My god, your butthurt about some dumb website kills your reading comprehension. Calm down, dude.
>>
Any hakuai torrent yet?
>>
Any good yuri games for the Vita?
>>
>>1946180
Why do we even link recommendations in the OP?
>>
>>1946235
I looked but I didn't see any, that's why I asked.
>>
>>1946039
>Making out with another lesbian works exactly the same way as racing a car.

Ok then
>>
>>1946257
The mediafire link has most of the non-VN games on Vita.
>>
>>1946283
thank you.
>>
>>1944676
>write some shit about rimjobs
No. It's underrepresented for a very good reason. It's fucking gross.
>>
>>1944791
So once a relationship is started, are the two girls locked until unpaired or can another girl try to form a relationship with one of them while the first relationship is still ongoing?

Is polygamy allowed?
>>
>>1946432
>So once a relationship is started, are the two girls locked until unpaired

Locked until unpaired

>or can another girl try to form a relationship with one of them while the first relationship is still ongoing?

Certain cards will be able to simultaneously break a relationship and form a new one. They are powerful, but will have restrictions as to when and how they are used.

>Is polygamy allowed?

I have thought about including a card that allows you to make a 3-girl relationship but I doubt I will do so for four reasons.

1: In a 3 player game it could ruin any competition since you can just make everything a 3-girl relationship

2: The number of compounding effects and stables on all the girls in a relationship would rapidly get confusing

3: It would likely plain be unbalanced to have three players working on building up the same relationship. Too easy to make it stable.

4: See card suggestion above. "will be able to simultaneously break a relationship and form a new one". What the fuck happens if you apply that to a 3-girl relationship? It would basically need a separate ruling to handle that situation. Lots of other arbitrary exceptions would need to apply too.

When the rules are fully written up on how, exactly, relationship cards work it will become clearer why this is probably a bad idea (as thematically interesting as it may be)

----

Brief explanation now: A relationship card is basically just an action card that puts the characters into a relationship, does something else that may or may not be useful and then gets discarded.
>>
>>1946475
>since you can just make everything a 3-girl relationship
You say it like it's a bad thing.

By the way, do you have a more detailed draft of the rules somewhere? On a pastebin, maybe?
>>
>>1946520
The most detailed draft is in my head. I'm still typing that up.
>>
>>1941649
>You can't romance your pawn though

Which is funny, considering that's the exact reason the Dark Arisen expansion even happens.
>>
Okay, so. Since I'll have plenty of free time next year, I'm willing to learn how to use unreal engine (Batman Arkham series engine) (dear /v/ I bet you hate this engine for some stupid reason I don't care for what you think don't reply me) and make a game with /u/ content.

What kind of game would /u/ like? I'm thinking... Maybe Mass Effect/Dragon Age dialogue/flirt system (romance sidequest and etc), the same time of character development/relationship (you need to talk to her, invest few minutes in this) but besides that, I don't know what genre and more... I was thinking something Person of Interest style, modern game, detective investigations this kind of thing. Would like opinions.
>>
>>1946693
You won't do it. Do not delude yourself.

It won't even be halfway finished before you just leave the files untouched for years on your hard drive.
>>
>>1946697
Yes, it is possible it will end like this. But I want to try.
>>
>>1946583
That's the single hottest image I've seeb in quite a long time.
>>
>>1946693
For a walkaround 3d project? Assuming you were halfway competent, a proper vampire lesbians game could be fun. Stalk girls through alleys and bite them.

You don't need to spend your time on detailed dialogue and flirting, there are already plenty of game makers doing text games and visual novels. There's also an all-lesbian detective game already. We need action.
>>
>>1946693
If this will ever amount to anything I will eat a hundred (100) macarons.
>>
>>1946693
It's a nice premise, though I think trying to emulate KotOR would be better than ME/DAO. I love the notion of PoI style, so focused on surveillance and the like? With maybe a few sections that are action orientated, as long as it's not the focus.

Either way I suggest having at max, maybe 2 LIs depending on how deep you want to make them. With a secret threesome end if doable.
>>
>>1946708
That artist has a whole series with them.
>>
>>1946709
For a walkaround 3d project? Assuming you were halfway competent, a proper vampire lesbians game could be fun. Stalk girls through alleys and bite them.

Like, stealth game? Or more like vampire masquerade style?


You don't need to spend your time on detailed dialogue and flirting, there are already plenty of game makers doing text games and visual novels. There's also an all-lesbian detective game already. We need action.
Never planned making a visual novel.

So, let me see if I get it. Character development isn't that important, what you want is action with lesbians characters? Also, what "all-lesbian detective game" are you talking about?
>>
>>1946693
Ace Combat with lesbians.
>>
>>1946712
>It's a nice premise, though I think trying to emulate KotOR would be better than ME/DAO.
Noted. I'll study KotOR dialogue system.

>I love the notion of PoI style, so focused on surveillance and the like? With maybe a few sections that are action orientated, as long as it's not the focus.
Glad you do. Exactly! There will be action but investigation and interaction with characters is the focus of the game. I mean, at least it's my idea. But to pull something as clever as PoI plot, I'll need to sharp my writing skills.

>Either way I suggest having at max, maybe 2 LIs depending on how deep you want to make them.
So, you want want character development. It is a good idea to keep a small number of love interest so I can work more on them. Noted I want to make a threesome ending, but I don't want the scene to be forced. I was thinking if you pick the right dialogue choices or upgrade smooth talker perk to max you can convice both to go to bed with you...?

Thanks for the reply.

>>1946710
It will be bad for your health, don't do it. I can promise I'll at least try.

>>1946720
Hahahahahaha.
>>
>>1946720
So a modernized Strike Witches game? Or the lesbians are pilots in regular planes?
I've always thought Strike Witches was made for an Afterburner style game.
>>
>>1946726
>Spoilers
One of the things that I feel might help to make it less forced is emphasizing or at least establishing that all three could and can love each other. Say in case the Mcs away the two love interests could spend some time being a coupe or what not, since there's three possible pairings with 3 people: AB, AC, and BC.

Anyway an idea/suggestion if it's PoI-esque, and if the love interests are like Jesus and Shaw or at least relatively capable in defending themselves, you could have a situation arise where say the three of you have to split up because of time constraints or something and it goes like;
1. All three go to each objective and get it done with (no romance or no gain involving the mc)
2.One of them goes with the mc to complete their objectives while the third one goes off to complete hers (Romance infleunce or gain with Mc+LI1, possible loss with LI2)
3. Same as 2 but with LI2
4. MC sends LI1 and LI2 off together to complete their objectives while MC goes to her (camaraderie or possible romantic gain involving LI1+LI2 concerning each other, slight gain for MC)

Just an idea to help kind of lessen how forced it might feel.
>>
>>1946716
>Character development isn't that important, what you want is action with lesbians characters?

That's what's hardest to come by here, generally, so yeah.

>Also, what "all-lesbian detective game" are you talking about?

Black Closet.
>>
>>1946736
That's a pretty good idea. I can add more details to this idea you gave me as soon I estabilish what kind of personality the characters will have.

While in this subject, if I'm not mistaking, in one of Dragon Age games (Origins) you can conveice your LI (Leliana) to have a threesome with another character (Isabela) after finishing a quest. What you said make me remember.
>>
>>1946747
>Leli sleeping with Isabella
Pretty sure that required you hardening her during her personal quest or that might've been for the foursome. It's been too long for me.
>>
>>1946750
https://www.youtube.com/watch?v=pfFPMlnilxQ
https://www.youtube.com/watch?v=rXjCjz3dkAM
>>
>>1945865
You should learn how to speak Japanese like Japanese before pretending to be one.

Pretty sure you're Chinese from the very particular way you butchered the langauge too. Use 氏名 instead of 姓名 next time.
>>
>>1946959
lol http://www.ninjal.ac.jp/publication/catalogue/kokken_mado/07/05/
>>
I stopped keeping up with Yuri news since MG announced that Kindred Spirits and some other Yuri Games were being localized. Have any of them been released/have a release date?

Also, which of the Englsh Original Games have a satisfying Yuri story? the only one I played was Wulfhammer.
>>
>kimihane
Remove Hina pls. No, seriously. She ruined the game. She wasn't neither mentally nor physically mature (the latter case isn't a problem) enough to be in this scenario. I mean creating a child and calling her a highschooler and putting her in a relationship is alone in itself ridiculous.

Now making her cockblock the other couple at every fucking moment they have together, while she gets to enjoy both girls in her routes undisturbed is dowright a faggotry from the writer. Seriously. Fuck him.

The CGs are beautiful, the characters are great, the music is fantastic and the VAs do a pretty good job too. But the scenarios are dogshit.
>>
>>1947513
I found Hina adorable and RinHina was easily my favorite route.
>>
>>1947513
Agreed, I sped through her two routes and in the end she was still nothing but a nuisance and ruined the game for me.
The company should stick to generic hetshit games if all they can pump out is shit like this.
>opinions
>>
How would you /u/ feel about lesbians who can impregnate one another through the power of love?
>>
>>1948100
As expected of the villainess of a magical girl series. How else will they corrupt one of girls during a later season while teaching young girls that kissing leads to impregnation
>>
>>1948145
Impregnating a magical girl does sound like one of the best ways to get her out of the way. Second only to killing her, that is.
>>
>>1948167
I'm down with this so long as the vilaness accidentally falls in love with the Magical girl while seducing her, thus also effectively removing herself from the fight because she has to protect her new waifu and baby.
>>
>>1948194
Angry villainess frustratedly arguing with pregnant cutie who refuses to go lie in bed and be helpless, forced to become reluctant sidekick to defend her, I can go with this, yes
>>
>>1948208
>the villainess fails, the magical girl grows bitter at her archnemesis and gives birth to a wonderful child
>the villainess, feeling guilty, comes looking for the child
>the magical girl goes Ellen Ripley on her
>>
>>1948218
We need to go deeper.
>magical girl never tells child the truth about her birth due to the shame and says her father died
>repeatedly warns her never to approach a woman matching the villainess' description
>since the birth of her unknown child, the villainess has reformed herself out of guilt and sworn off her evil ways, looks completely different from the woman magical girl once knew
>one day the now teenage offspring and now christmas cake former villainess meet
>both being unaware of the true existence of one another, they fall in love
>final showdown begins when magical girl mother discovers the truth
Where do we go from here?
>>
>>1948218
>bad end for villainess
Boo.

Real talk what if the pregnant magical girl got cast out and fell down on her luck. First person to help her and treat her like an actual person instead of a hero or ideal is the villainess that got her pregnant and she's all shocked it happened but takes responsibility.
What would happen?
>>
>>1947535
>The company should stick to generic hetshit games if all they can pump out is shit like this.
This is sort of person who would hate Hina: the sort who would express a bizarre, angry opinion like this

It was the only decent commercial 100% yuri eroge this year

Maybe there will be none next year
>>
>>1948229
They get married so the unborn child doesn't have to bear the weight of being a bastard on top of being born out of rape.
>>
Wasn't there a historical-ish eroge in which the protagonist was an evil futa princess or somesuch?
>>
>>1948231
>rape
If the villainess was competent, it would be dubcon.
>>
Card game again.

What length (in minutes) do you think typical games should take. I can tweak it by adjusting the number of girls each player has to pair up, but what kind of game length should I go for?
>>
>>1948287
5-10 min. maybe
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>>1948287
Half an hour, maybe? But I think that 6 girls is a bit overkill.
>>
>>1948332
No TCG has games that short.

>>1948336
That's why I'm asking about this now instead of later.
>>
>>1948230
People don't have to like games just because they were successful.

>>1948338
>No TCG has games that short.
Hearthstone's average game length on lower ranks is 10-15 minutes, mostly due to the timer. It is possible to win in under five minutes, provided you have some (a lot of) luck and pick just the right deck.
>inb4 Hearthstone isn't a true TCG

Though I personally prefer games that last 15-20 minutes. Longer (30+ minutes to two hours) games tend to get tedious, especially if you're playing against random players and not with friends. That game length would also require more balancing.
>>
>>1948358
>People don't have to like games just because they were successful.
You have poor reading comprehension
>>
>>1948362
Anon posts his angry opinion that doesn't mention anything about commercial success of the game.
You bring up the commercial success of the game. Then you bring up reading comprehension.

There's this saying about a frying pan and a grill... or was it about a saucepan and a wok? I'm pretty sure it had something to do with cookware.
>>
>>1948365
I didn't bring up commercial success. It is a commercial game, as opposed to doujin (there's a chance one of the doujin titles I've not played is decent).
>>
>>1948369
My bad, then.
Still, even though that anon's opinion was more of an angry cry than a coherent post, people don't have to like all yuri games just because they are yuri and there might not be any more next year. It's that kind of a warped mentality that leads to people praising overall mediocre or downright bad works just because they have something they like.
>>
>>1948287
I'm a terrible person so seeing you discuss a card game makes me want to make my own completely different one. On the bright side, more yuri?
>>
>>1948372
I didn't say anything about having to like it either. But the sentiment that it would be better if the developer released no yuri games is the sort that reflects badly on a person who thinks like that. I think sonohana has been consistently bad but welcome that they keep going.
>>
>>1948375
If it's any consolation when I release the Magic Set Editor template and the rules you can make your own sets of cards for it.

And the template can probably even be adapted for a different game anyway.
>>
>>1948338
I don't know, I've been playing a bit of Duelyst (if that counts) lately and before that I used to play Sword Girls. Both are pretty short, but they're obviously completely different from games like MTG.
>>
>>1948233
Sengoku no Kuroyuri
>>
Seeing the card came ideas on here, I decided to take a crack at it myself. Let me know what you guys think:

2/3/4 players

You are a Yuri Lord presiding over your dimension, and you are to do your job and get some yuri love going.

However, there is only so much Yuri cosmic energy to go around across all dimensions, and other dimensions with their own Yuri Lords exist, also trying to do their job. The goal of the game is to get three pairs of girls together from your 'Dimension' before your opponent/s do.

Instead of attacking your opponent, you instead use your character cards to "attack" each other increasing their Love stat, eventually pairing them up. Of course, as an all-powerful deity of yuri, you have the ability to mess with other dimensions, and make your own more conducive to yuri.

Mechanics to follow.
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Time for the great /u/ card game arms race.
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>>1948804
Wouldn't it be better in a /u/ meet /tg/ thread? We used to have one of these.
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>>1948827
If you think that would be a good thread, go make it.
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Been a while since we heard anything of that game an anon was making with SRPG maker so I'm assuming they're either quitely working on it or theyvnever make it off the ground
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Is the torrent in nyaa for patched Aoi Shiro legit?
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>>1948948
Nah, it's pirated.
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>>1948949
Kidding aside, I could probably upload it to Mega if there's enough demand for it.
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>>1948804
To add to the fray, mine is about being a Senpai and competing with other Senpais to date underclassmen every round. You get extra points if you claim their Sacred First Kiss but you want to keep taking them on dates to outscore your competition.

More details after I've playtested.
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>>1948901
This thread will probably hit bump in a couple of days. If we're still talking cards then I'll spawn off a card game thread and link it in the next OP.
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>>1948950

Well I'm down for it. But this torrent will eventually finish I guess.
Thread replies: 255
Thread images: 33

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