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Why is it so hard to make a good video game movie /tv/? We've
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Why is it so hard to make a good video game movie /tv/?

We've had tons of capeshit movies that range from bad, average, to great. But there's never been a great video game movie
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>>66932772
becouse vidya is at the same level as anime
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>>66932826
And that means what, exactly?
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>>66932772
Because video games are not art, and cannot be made into art.

At the most they can be adapted into a cheap cash grab, but even then they won't be successful unless some sex worker they convinced to be an actress is in it like Resident Evil.
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what's the best videogame movie actually reminiscant of the game it's based on (that isn't Mortal Kombat)?
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Because video games suck ass, while movies do not
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There's a few videos out there that illustrate this well, but at it's core it's about active and passive consumption of media.

Gamers are active consumers, feeling part of the story, driven and rewarded by progress based on their own input. A good story driven game will engage them as a movie and as a challenge.

A movie meanwhile is passive, it just unfolds for you with no input required. Whilst it may still challenge with the plot twists, it lacks the active participation, thus GAME The Movie will always feel less than just GAME The Game.
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>>66932847

You know I think you might be right. Literally any other medium can translate to the screen except for video games.

But I've wondered, if they aren't art, what are they? Because I've played games that have been good at telling a story, but they aren't exactly art.
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these games are generaly big enough (talking about hours of playing) to NOT need to become a movie. Why would you watch what should be played?
it's the same thing as those books adapted from movies.
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Silent hill
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>>66932772
Because gameplay is often an integral part of the experience of a video game.

Doom, for example, was going to have a massive story, but the creator said something like "Story in a video game is like story in porn: you expect it to be there, but it's not the most important thing."

As such, gameplay was the primary focus. Even though games are getting more story oriented, they still rely on you playing to get any sort of emotional investment.

This is also why I think Assassin's Creed is gonna be the first good vidya movie: It's taking a story from the universe of the game, rather than adapting a game directly.
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>>66933010
This thread is over.
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>>66932964
Spoken like a true autismal. Video game faggots cry the most when they aren't allowed to just ignore any story a developer might have written if they cannot shoot enough people whenever they want.

Video games are pure skinner boxes with fancy picture.
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>>66932840
nothing. absolutly nothing
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>>66932772
That's because video games are a superior artform. Because of that, if you want to transpose it to film, you have to dumb it down.
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>>66932847
No one is asking them to be turned into art, just a fun action movie, since that's what most video games are anyway. If you don't think you can make an exciting film out of Mass Effect or Bioshock, you're a cuck.
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>>66933059
>Video game faggots cry the most when they aren't allowed to just ignore any story a developer might have written if they cannot shoot enough people whenever they want.

Not really.
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>>66932772


What is very strange is that, so far, most video game movies have been easy adaptations- you simply take the script from the game and modify it slightly for time constraints and you already have a good story and characters.

Max Payne is a great example. There is a fantastic little noire story in there, it moves quickly and the writing is cheesy enough to be appreciated. It knows exactly what it is and it's unforgiving about it. But instead they changed things arbitrarily, for no reason what so ever, and casted someone who had never heard of the franchise instead of James Mcaffrey, the guy who played Max Payne and is in the acting guild.

Same with Hitman. Hitman 1 has a very simple story you can blitz through in two hours or less, and it's good. Instead, no one who has ever played the game or followed the franchise decides to write a script entirely separate from the reality in the game, and once again they cast someone who has never played the game or cares about the franchise instead of David Bateson, the voice and 3D model for 47 who is a Film Actor of many years.

These games were already written like movies, they contained good settings and varied locations that would not have been difficult to duplicate or film in. Instead they alienate both the audience who would pay to see it, the video gamers, and alienate future possible-fans of the franchise by wildly misrepresenting the product as something it isn't.

Roscoe Street Station, Deep Six, the Aesir Building, the Parking Lot shootout with B.B, these are all fantastic places to have some really cool action and story scene's but for some reason the #1 rule in hollywood is to not make the film in any way the same story as the video game and never cast any original cast member to the film. Because of these two rules, they are constantly fucking up game film after game film.
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>>66932847
>Because video games are not art
that's your dad talking.

>>66933096
i sadly agree with this
video games have a power of immersion movies will never have on this century
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>>66933059
You seem to have taken Active and Passive as implications of worth. That's a misunderstanding on your part. Neither negative nor positive connotations should be inferred. I highlight the difference for no other reason than to highlight the difference, not to assert one or the other as superior. Please re-read with that in mind.
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Because videogames plots are shit?
Because most videogames are inspired by literature and films?
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Battleship was a kiŋo
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>>66932772
because video game stories are made to feel the player heroic so they are full of mary sues overcoming impossible odds and barely having any character.

Setting wise they are usually ripoffs from popular movies.

Video games as a story medium suck big time.
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>>66932772
Super Mario Bros was excellent
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>>66933254
>because video game stories are made to feel the player heroic so they are full of mary sues overcoming impossible odds and barely having any character.

You could literally be describing Star Wars, Mad Max, Judge Dredd, or any other popular action movie right now.
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>>66932772
Assuming not deliberate troll, these.
>>66932964
>>66933012
>>66933193
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>>66932892
>what's the best videogame movie
Silent Hill, the first one.
>actually reminiscant of the game it's based on
Dea or Alive and Dead Rising.
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>>66933363
yeah, and how often does this work? How many "Walking Tall" do you get for a Mad Max?
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>>66932772
>hes never seen Postal the movie...
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>>66933471
How often do shallow action movies work? All the time, what the fuck are you talking about?

You people are stupid. Video games and summer blockbusters are indistinguishable from one another in terms of depth, themes, or ambition. And it terms of storytelling potential, video games have a lot more variation than superhero comic books.
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>>66933193
>Hitman
I had to walk out of the theater when I saw Agent 47.
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>>66932772
>Why is it so hard to make a good video game movie /tv/?
Because they don't even try? They make shitty film with the script by the first time writer who works for food, they change few names to those from the game, slap a name on this frankenstein and thats it.
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>>66933447
There was a dead rising movie?
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>>66933908
https://www.youtube.com/watch?v=XWUdPYmPz5c
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Max Payne could've been a good action movie with noir sensibilities. Something halfway between Sin City and Payback, but someone went full retard during the transition.

>dude, the drug is named valkyr. what if they actually see valkiries when tripping on it? and undecover work is boring. might be more interesting is max has a desk job and only moonlights as a vigilante
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>>66934013
I read a lot that Max Payne and first Hitman had a shit ton of studio meddling.
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>>66934146

They both were made by Fox, right? Yeah, they have a history of doing that. Babylon AD too, for instance.
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>>66934300
I saw some deleted scenes from hitman and they were good. Like when he blow up that nigger warlord in Africa with deepthroat c4, in movie it killed him and the explosion was fucking huge like gas station explosion from firt Rambo movie. In deleted scene it only injured him and his men rushed him to the nearest hospital where Doctor 47 was waiting with a syringe full of healthy poison.
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>>66933059
>/b/aby tries to make bait
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>>66932772
>How to make a good video game movie. By Sheev Fan.

>Step 1: Make a orginal story within the universe of the games. Do not try to retell an 8 or 12 hour game.

>Step 2: Make it ease for none games to follow wile still placing references and Easter eggs.

>Step 3: Capture the feel and tone of the games.

>Step 4: Do not be afraid of being unrealistic or cartoonish unless the franchise your movie is base off of is also realistic. If your game has Sheev spins... fans will like to see that in the movie. Agggghhaaa.

Step 5: Chose a talented people who are familiar with the product but aren't complete fan boys... *coff coff JJ.

>Step 6: Do not make Leon S Kennedy look like a cosplayer!
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>>66933447 Tome Raider 1, Dead Rising:Watchtower, and Silent Hill 1 were very good. Dead Rising I think is the key to a working formula. Just need the right talent and faith in the product.
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>>66933063

Come now, doctor
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>>66932892

Postal is pretty close
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because video games are fucking trash

go back to /v/
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>>66933207
This post made me physically angry
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movie when ?

Who would you cast ? director ?
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>>66936288
No, that game sucks.
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>>66936288
Jesus Christ on a Pogo Stick. Movie never, shit heap on rails pretense em up expunged from my memory. What a self fellating, masturbatory exercise in dog shit.
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>>66932964
No its because video game premises are always either completely ridiculous or shitty cliches.
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Video games always have shit writing. Especially when they try their hardest to be like a movie.
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You can't go backwards. There is not surprise in videogame movie since video game already tell enough about the world. Only videogames with a lack of visual representation and a strong storyline, but with a great narrative would've work. Something like The Cat Lady...
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>>66936288

Why do people always want the latest game in a franchise to be made into a flick rather than the earlier superior titles
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>>66932772
>Goro disagrees

https://www.youtube.com/watch?v=kn8KlZF5Jc8
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>>66936596
And no movie has ever been either. Thanks for a lovely post, you enhance the thread.
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>>66932772

The second video games grow out of their puberty and stop wanting to be movies and the video game industry wants to be a new Hollywood. They second video game will overcome their inferiority complex. The you will have good source material. Then you will need an ingenious director who manages to take the essence of that game and turn it into a movie. So, probably not in the next ten or twenty years.
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>>66932987
They are games
Derp
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Because they are a children's toy. Their appeal is mostly to autists and stunted manbabies and doesn't translate to film. Also, the target audience are penny-less NEETs who can't afford to go see them and will torrent them instead to save their allowance for anime pillows and upgrading their gay men pee see.
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>>66936685
Nice graph anon, well said.
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>>66936288
I do not have a problem with a possible Bioshock: Infinite movie because to make time for all the actual story stuff and characters, they'd have to completely strip away most of the shooting and plasmids that were, in the game, complete filler and unsatisfying even to play.

If they molded a much more focused story around Booker's guilt and his violent tendencies around smaller and more intimate displays of it, it could be quite good.
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>>66937028
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>>66936685
>a.good movie must have surprises
Wut
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>>66937086
>Oh no, he criticized my favorite hobby! He must be trolling, it can't be possible that I enjoy something that is the equivalent of a glorified baby rattle.
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>>66933193
There's a very simple answer to all that: money, and greed.

1. Video game movies are generally made on the cheap (with a few exceptions)
2. Studios hire new writers (whose contracts probably deny them ownership) to avoid having to pay royalties to the original writers
3. They keep trying to reach that mythical "wider demographic"
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>>66932772
Because video game stories are made for a different medium with different priorities.
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>>66932772
I don't know, anon. John Wick was a pretty good Max Payne movie.
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>>66937494
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>>66933487
Postal was pretty shitty, but it was very true to the source material, which is something that almost no vidya movies do.
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Ass Creed movie seems to be pretty okay so far.
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>>66932772
Prince of Persia was okay. It wasn't great but at least it didn't suck dick.
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>>66937775
ubishill spotted
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Because there's usually a lot of backroom "promises" and casting couch-type situations going on between company heads in order to get a film made. Just read up on the failed development of the Halo movie to see my point. Even Microsoft with all its money and influence couldn't get Hollywood to budge on its terms.
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>>66932772
Probably because the people making the movies are not playing the games.
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https://www.youtube.com/watch?v=4KXJM_KJDc8

Just found this, I don't know if it counts but it's the best live-action Hitman I've ever seen. It is, in fact, still a game, but it's different this time.
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