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Warhammer 40k General
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You are currently reading a thread in /tg/ - Traditional Games

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It's a Squash! It's a Watermelon! No! It's a Grot Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Autistically Keeping Best General OP Image for 4 Threads Sub-Edition
>>
>>47287731
>Autistically Keeping Best General OP Image for 4 Threads Sub-Edition

Not a huge fan of the early thread starting but its been nice not hearing about the OP image.

Jinxing it now.
>>
Threadly reminders:

>New FAQ tomorrow
>Orks still have models that predate the Tau
>True Line of Sight is shit
>vehicles should just use Toughness instead of AV
>Grav is OP
>gretchin minidex when
>the OP image will always be shit no matter what it is
>Tau are desperate allies with their own gue'vasa auxiliaries
>New actually decently priced 40k start painting/playing kit comes out in non-gaming stores soon™
>Tau superheavy tank in next IA
>LD 10 bubbles and LD ignoring rules are too common
>Strength D weapons belong exclusively in apocalypse
>Decurions are a meme to sell more models
>The 100 NA stores celebration model is shit
>Rumored plastic Warhound Titan in early stages of production
>The Emperor sheds a tear when you touch yourself at night
>>
>>47288347
>Orks and Chaos both have models older than Tau or Necrons.
>>
I just bought 3 screamers, 3 flamers and 2 spawn for 20% off.
Did I do good?
>>
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>>47288399
Hi there.
>>
>>47288446
If those are the models you wanted and you know you got 20% off why are you even asking?

For attention and approval?
>>
>>47288446
Pretty good. But a burning chariot is the ultimate in tzeentchian kitbashing value.
>>
>>47288463
>For attention and approval?
Yes?

Well I suppose I was expecting some kind of chaos daemon related anecdote from the thread.
>>
>Units with ATSKNF caught by sweeping advances hae their Initiative reduced to 1 for the next fight subphase

There, now it's no longer better fearless.
>>
>>47288518
Should be reduced to step 0, so they ALWAYS go last. You could let them attack with models that die prior to step 0, for a little bit of tradeoff.
>>
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8th edition rumours are picking up. 'Streamlining' seems to be the idea of it (though not to a Age of Skubmar extent)

Thoughts, /tg/?
>>
>>47288562
Actually, wait, that would do nothing.

Nevermind I'm retarded.

>>47288571
It's going to be 7.5e, just like 7 was 6.5e.

Probably include the flyer rules.
>>
Iron Hands CAD - 750
Techmarine with 2 Plasma Cannon Servitors

Terminator with Heavy Flamer

10 Marines Grav Gun, Combi, Cannon and Rhino

10 Marines Melta gun, Combi, Multi and Rhino

Should I feel bad about the sheer amount of Ap2 I'm running in a 750 list? Or does the fact they're in MEQ without dropods make up for it? My other list included a Demi Company footslogging Assault Centurions with a Chaplin (Iron Father) but it would only work in a non-shooty meta.
>>
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>>47287731
Overwatch is fired at full BS but the unit cant shoot in their next shooting phase.

Yo or No
>>
>>47288578
Oh, and the new FAQs.

My money is that we never see full versions of them, they just appear in the book this fall.
>>
>>47288571
The new dice cubes GW sell don't include a scatter die so I'm expecting an AoS style system for blast&flamer weapons where they have a fixed amount of hits.
>>
>>47288571
>That's the last time I let you park.
>>
>>47288571
>'Streamlining'
I really wish that meant that they were moving Flyers and LoW back to Apoc.
>>
>>47288609
I think I remember in Cityfight is was a roll rather than a set number. Can't remember the values though.
>>
>>47288607
Fuck no, you can't assault anything now.

You could make it the other way- can NOT fire overwatch if you fired last turn- but I don't know how much that would actually help.
>>
>>47288607
Fuck no, there's absolutely no downside to doing that for units that are in close range against an assault unit.
>>
>>47288607
No. If the charge succeeds, you weren't shooting anyway
>>
>>47288571
Good but I dont believe it, mainly because they just added the dogfight phase and they wont just remove it to make the game streamlined. I expect it to be like this anon says >>47288578 as I got no idea how they can streamline the game.
>>
>>47288607
Do the reverse. To overwatch, you have to declare you're over watching in the shooting phase, and then you can fire at full BS next turn at anything that gets close.
>>
>>47288607
Overwatch should happen in the movement phase.
>>
>>47288660
Maybe they're going to make '40k basic' which is just the standard rules and excludes flyers and superheavies.
>>
>>47288458
>SW have a single character from the 15 years ago
>This is equivalent to every CSM character, CSM, CSM Bikes, Obliterators, Khorne Berserkers, Plague Marines, Thousand Sons, Noise Marines, etc, etc, all being upwards of ten-15 years old.

Typical loyalists.
>>
>>47288633
I could get behind something like that.

>6:
D6 hits
>5:
D3 hits
>4
One hit
>3
Hits nearest unit D6 times
>2
Hits nearest unit D3 times
>1
Miss
>>
>>47288607
No.

Overwatch can only be fired if the charging unit has to move 7" or more. If they're within 6", you don't have enough time before they jump on you.

Alternatively; you have to pass an Initiative test in order to fire Overwatch. Orks get a special rule which allows them pass this automatically (More Dakka, after all).
>>
I just think its stupid that you somehow are less accurate shooting something that is CHARGING RIGHT AT YOU
But just making overwatch ful BS would make melee obsolete

>>47288651
Thats a good argument

>>47288674
that actually sounds better than my idea
>>
>>47288723
Your position would be stronger if you didn't just make up facts.
>>
>>47288764
Because at charge range even Orks BS would hit you if you didnt keep your head down
>>
Overwatching units should have Attacks and Initiative 1. That fixes alot of stupid shit.
>>
>>47288674
This. You'd be setting up fire corridors and stuff like that.

Might be too complicated at the army level though.
>>
>>47288691
Status-quo would remain entirely the same. Top tier armies are top tier because they have good rules across the board. Low tier armies are low tier because they have bad rules across the board.
>>
Overwatch should become specialised, it should only feature rarely and perhaps only in armies that need it. In particular it should be an order for Imperial Guard.
>>
>>47288824
They could do it if they added good suppression mechanics. Like a shooting unit or sniper pins down a larger shooty unit and gives the melee guys space to close the gap.

Having armor saves be decent would help.
>>
>>47288609

That would actually be quite ironic because Bolt Action, one of the few wargames to not use templates for blast weapons and instead a D6 system is moving to templates in its next edition. It's interesting that the BA devs obviously see an issue with the dice system for blast weapons whereas GW sees the opposite.
>>
>>47288891
I'd be down for it becoming a thing on Tau infantry instead of all Tau stuff. Have them use their basic guns to overwatch for supporting fire instead of battle suits blowing everything away
>>
daemonic incursion pdf?
>>
>>47288901
yeah, what would help it at least a bit in my eyes if they changed from blanket rules, to piece-mealing it seperately ie ig gets orders, Orks get to dakka-storm everything etc
>>
Does anyone have any competitive lists for IG? I've been trying to look around but all I find is either random people posting their lists or no results for IG on competitive list sites.
>>
>>47288864
Yeah. But then we wouldn't have to deal with annoying shit like Flyers and Super Heavies.
>>
>>47288971
>competitive list sites
Those are actually a thing?
>>
>>47288945
But in the Short term every time you declare an overwatch you have to roll on a mini table with some small modifiers
1-2 pinned
3-5 Overwatch as normal
6 Overwatch at full BS
Then fear can change it, etc, etc
>>
>>47288971
>Competitive IG lists
What sort of list are you looking for anon?
>>
>>47288971
Platoons with chimeras
Creed
Manticores
Wyverns.
Psykers for divination.
Assemble as you like.
>>
>>47288997
Duh, n00b, how dafuq wuld u git da listz 4 da game.
>>
>>47288940
last thread
>>
>>47289022
>Platoons with chimeras
>Creed
>Competitive
kek
>>
>>47288997
I found a few sites with competitive lists but it was mostly Eldar, Tau, Necron, and Space Wolf shit.
>>
Have you ever played a game using nothing but basic infantry
>>
>>47289051
When i looked all i could find was competitive Ork lists, so you did better than me
>>
>>47289073
Yup. We regularly played Warhammer Fantasy like that.
>>
>>47289073
>Owning troops
>Not starting in Glorious 7e with formations everywhere

Sounds gross.

Why waste space in your collection?
>>
>>47289073
Do HWTs count against that
If not then my IG is 1500 pts of just dudes
>>
>>47289073
What do you define as basic infantry, cause that seems super freaking broad to me
>>
>>47289073
That sounds pretty great actually.
Maybe 1 hq. Then everything else is troops.

I'm sure there's someone with broken troop choices though, to fuck it up.
>>
>>47288347
>100 NA stores celebration model
>shit

Looks pretty good to me mate.
>>
>>47289094
Did you stop playing in 4th or some shit?
>>
>>47289106
Scat bikes.
>>
>>47289073
Yep. That's most of my army really.

Its a lot of fun and always feels more fair
>>
>>47289106
>>47289130
Also Crisis suits.

Just restrict it to Infantry only and exclude any special types and you solve most of that though
>>
>>47289168
>[insert Tau list with Crisis Commander]

I prob would do every infantry only list. But if you kick the Turrets out, then it won't.
>>
>>47289100
Things that would probably pop into your mind when first thinking of a faction
>Space marines
>Necron Warriors
>Tau fire warriors
>guardsmen
>guardians
And the like
>>
>>47289022
https://www.youtube.com/watch?v=eJiUfnIzbVM
>>
>>47289073
My 1500 point list has 40 warriors and 10 immortals so yeah.
>>
How bad are Knight Gallants?...

Because I'm about to build two of them to ally into my SM army.
>>
>>47289181
I didn't think crisis suits were troops.
>>
>>47288660
end times added loads of rules to fantasy
>>
>>47289238
Magnetize
>>
>>47289073
No, but most of my armies are foot infantry in some way. I really don't use many vehicles, transports, no GCs, barely any flyers and 1 MC each.

I think across 4 armies I've exactly 2 transports, 1 tank, 2 flyers, 1 vehicle and 2 walkers. 4 MCs, (I treat an MC as the armies' centerpiece). The rest are ballsy mandudes getting shit done.
>>
>>47289073
Including or excluding designated transports?
>>
What are some good conversion ideas for the baby carrier? I need to look at my units without chuckling every time.
>>
>>47289100
Things which have a Toughness value and Infantry type.
>>
>>47289073
do beasts or cavalry count? i play daemons so it's pretty infantry based besides monsters
>>
>>47289238
Those are the 2 melee weapon Knights right?
If you play against a lot of other Knights then one of them isn't useless but two is a,complete waste of time
>>
>>47289288
Remove the Grey Knight and add an ornamented chestplate, that's literally all you need to do. Couple of plasticard pieces and you're done.
>>
>>47289271
excluding
just you, your enemy, and hundreds of foot soldiers in between
>>
>>47289238
Good question, I am still looking into which superheavy I want for bigdick games at the LGS and from what I have found it is like a big circle of rock, paper, scissors.
I think I was looking at the Gallant to go toe-to-toe with the other super heavies as I think its the melee variant The Crusader looks cool too.
Unfortunately the Fire Raptor Variant is how I am leaning right now.
>>
Does anyone actually field Leman Russ' withiut sponsons? If so do you assemble them without or does everyone magnetise?

Surely if youre paying around 150p for a tank with only 2 guns it is worth it to always pay the small extra cost for two more? Why not always take sponsons?
>>
>>47289288
Kill your sense of humour. So, browse /40kg/ for a few weeks until you get fed up of memes and ''''''''''jokes''''''''''''.
>>
>>47289301
Damn i was gonna suggest my Nids, but Flyrants are FMC
>>
>>47289321
i wouldnt bother with LRBT or demolishers, but otherwise yes, because you can fire a lot of fucking weapons
>>
>>47289302
>Do Cavalry count as Infantry

Wew Lad.
>>
>>47289321
Because they become more tempting target with sponsons and vehicles are easy to kill.
>>
>>47289316
I ran foot guard for a little bit. But turns took forever.

Even running mech I've got 70+ dudes on the field.
>>
>>47289323
Are you trying to imply that it is a good design in any way?
>>
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>>47288674
This
>>
>>47289339
I bought the defence force and a SC! Box to make an Aettguard force. I'm running a CCS and a TC squad with the two Russ's. Im thinking of using two different tanks and just ordering Split Fire every turn so I can use a BS4 vanquisher + las then whatever else needs killing with the buddy.
>>
>>47289402
I said kill your sense of humour. You obviously have humour because you laugh at the shitty design. So kill it, therefore you won't laugh at it.
>>
Anyone else think this game's rules are too bloated? Death from the Skies only made it worse.

A lot of people complain that AoS is too simplistic but the games are streamlined and you don't get bogged down with too much minutiae.
>>
>>47289345
sorry all that time spent in the warp tends to play chaos with my reading ability. i have tried using just daemonettes, heralds and the masque. it did not go well but my opponent enjoyed wiping out chunks of my army
>>
>>47289424
No. WHFB was much better the way it was. AoS is for kiddies. 40k would go the same way.
>>
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Son of a bitch. If I weren't too lazy to return this thing I would, the arm of this Terminator broke off some time during shipping or something. The Dark Vengeance was supposed to be New in condition but someone already opened it and removed pieces, opened booklets, etc. Everything is in there but... now I gotta glue this sucker instead of popping his arm on like normal.
>>
>>47289462
You know anything outside of the starter boxes requires glue, right?
>>
>>47289462
Hopefully whatever backwater shithole you're from gets plastic glue airdropped in at some point.
>>
>>47289508
It's Dank Vengeance, isn't that snapfit?
>>
>>47289462

Instead of sperging on /tg/ send a polite email to gw and include the picture you posted and they will send you a replacement for free
>>
>>47288674
Reminds me of XCOM. I like it.
>>
>>47289550
95% sure he bought it second hand

>>47289546
>>47289508
Yes, dirk vongonce is snap
>>
Any reason not to get all powers from Runes of Fate for Farseers?
>>
>>47289633
because telepathy is a viable alternative
>>
>>47288674
But then. what would be the benefit of it?

I suppose enemy units would move forward out of cover to charge or, you count as not moving during that player turn so can move heavy weapons forward and overwatch?
>>
Gimme an arbitrary historical culture to base my marines off of.

Vehicle and Dread Heavy guys.
>>
>>47288347

>vehicles should just use Toughness instead of AV

That's a nice joke.
>>
>>47289792
Russia
Like, full plate armoured, mongol fighting Russians
>>
>>47289799

It's fucking true, though. Would streamline all the vehicle problems massively.

Just make them immune to instant death, poison and fleshbane, but vulnerable to melta, haywire and armourbane.
>>
>>47289744
Table control.
For example, spess muhreens
>Enemy within 18" wants the point my tactical squad is sitting on
>We can move up a little and rapid fire into them, getting off the point but clearing them out, risky
>Or we can go into overwatch and blast the enemy unit as they move up and assault our position

>>47289792
Sea peoples.
>>
>>47289792

Nazi Germany.
>>
>>47289799
AV is a completely pointless system. All that needs to happen is a slight modification of the to wound chart and stating the obvious when it comes to special rules like poison.

AV 10=T6, 11=7, 12=8, 13=9 and 14=10. Simple.
>>
>>47289877
What are Red Scorpions?

>>47289792
Punic War-era Carthage with Chapter Master Han Ibal
>>
>>47289792

Instead of cultures, pick a warrior society or a group of knights.
>>
>>47289792
Ottomans

>Sense of superiority bordering on and often spilling over to arrogance
>Manifest Destiny
>HUEG ships
>Tons of artillery
>Tons of dudes
>Aggressive foreign policy
>Massive Empire spanning a great length of time
>Thought to be more or less undefeatable/invinsible/eternal
>>
>>47289792
I choose Hussars
>>
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>>47289792
>arbitrary
>>
>>47289792
Korea. Your dreads are now turtle ships
>>
>>47289792

America
>>
>>47289914

Making the best case so far.

As for Nazi suggestions, if I wanted early to mid 20th century Germany I'd have gone for Death Korps.
>>
>>47289976
this
>patriotic
>tall
>fat
>racist
>hates certain opposing government
>>
>All these /pol/rats getting home from their Nine-to-Five or just being Ausfags and shitting up the General.

I was almost proud of you /tg/, the last three threads before this one were a lot more game oriented. Then some fag mentions an obvious bate theme and you retards just eat it up.
>>
Does "Sho'an" sound good for a name of a Tau sept? What about "Kles'Ol"?
>>
What's your favorite Baneblade variant?

What's the best Baneblade variant?
>>
>>47290243
The Baneblade Deathstrike variant
>>
>>47290085
Nobody appeared to be "baited."
>>
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>>47290243
Stormlord
Stormlord
If there was a third choice to do with the best way to transport ogryns Stormlord would also be the answer
>>
>>47290112
Sho'an sounds better. Tell me about it Anon.

Reminds me I need to get to work on my army's fluff myself.
>>
>>47289893
except of course that toughness includes a second lot for 6s to wound.
So S5 can hurt T8, but not AV12.

And then you'd also have to completely get rid of the penetrating hit aspect of the game. And poison and haywire no longer make sense. and the melta rule and armorbane. and seperate facing.
And seperate facings, because that deserves to be mentioned twice.
>>
>>47290243
Stormlord and Stormlord. That thing is just amazing.
>>
>>47290307

Sho = Energy
An = Place

Roughly place of energy. I'm trying to figure out something related with light/radiation/energy or that implies lots of energy.
>>
>>47290293
So lemme try to guess:

2 turret lascannons, 4 twin-linked multimeltas (2 per sponson), 2 pintle heavy stubbers, a hull twin-linked Heavy Bolter and a hull/maingun twinlinked vulcan megabolter?

How much dakka?
>>
>>47290243
stormsword
toss up between stormsword and shadowsword
>>
>>47289462
super/plastic glue and you're set, bro

even with snapfits I'd suggest using glue
>>
>>47290112
Kel-Essi
>>
>>47290354
fuck off /got/
your show is irrelevant and shit
>>
>>47290112
I think you should try "Aye'Ese"
>>
>>47290368
I mean I dislike it too but come on anon, it's the most popular show by a LONG SHOT.
>>
>>47290368
Why do you watch it.
>>
>>47290315
>what is a slight modification to the to wound chart
>if your funny cube square with the dots rolls up a number higher than what you needed to wound you done penetrated son!!
>melta double dice six to wound at half range
>armourbane double dice six to wound in combat
>alternate toughness values
Thinking is hard I know, but try.
>>
>>472889
Christ, Anon. Stop whining on /tg/ and go play a game and then report back here with what went right/wrong. Sometimes I want to smack you.
>>
>>47290341
Pretty much everything is right, except the main gun isn't twinlinked, but to make up for that if it doesn't move it shoots twice for 30 shots. Plus it has a transport capacity of 40, 20 of which can shoot out of the back. LODS OF EDAKKA
>>
>>47290340
Where did you find these translations? Might help me figure out my sept name too.

How about instead of radiation, light etc you figure it's named for the go-getter attitude of the inhabitants? Highly energetic, restless people. Could make your army play like a Blitz. Rapid aggressive and mobile attack and retreat, constant wave after wave after wave.
>>
>>47290315

>S5 can hurt T8, but not AV12.

That's one of the reasons I enjoy AV.

However it seems it's generally more useful defending in melee than it is at ranged now.
>>
>>47290429
Bloody 'ell. Wouldn't want to face one of those.
>>
>>47290445

http://advancedtautactica.com/viewtopic.php?f=5&t=21234&sid=1936688fa7ce070f5e01dea8c461b3d2

It seems a nerdy compilation of all Tau terms we got.

http://wh40k.lexicanum.com/wiki/Tau_Lexicon
>>
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Help me out here /tg/ because this seems weird to me.

Say a mega armour warboss and five boys charge into 10 khorne beserkers.

The groups average toughness is the boys 4 and the average armor is the boys 6 and they take 10 wounds does that mean the warboss takes 5 wounds?
>>
>>47289073
My 1500pt imperial guard is mainly infantry and rough riders.
>>
>>47290390
>doubles dice six
I think I know what you meant, but wtf did you write.

and missing the point about different unit types. and the difficulites involved with having multiple characteristic values for the same model is a system where characteristic tests exist.

and if you're going to have a seperate to wound chart for vehicles to account for shit like the difference between glances and pens, and the differences between AV12 and T8, etc. Why not just call that seperate modified wound chart an 'armor value' chart?
>>
>>47290504
>>47290445

Notice how some Septs have meanings.
>>
>>47290468

Most things magically turn into S6 vs. AV10 when fighting vehicles though. Except for the most large and sturdy vehicles or non immobilized walkers.
>>
>>47290510
unless there is a challange. average toughness is used to determine the roll needed to wound.
Then wounds are assigned starting with models in base to base. Wounds assigned to the warboss can be Look Out Sir!ed but if they aren't you roll the warbosses armorsave.

The only time average armor save value is used is wounding with grav guns.
>>
>>47290510

You allocate wounds on a per model basis, so how the warboss takes wounds depends on where he's located. If you put him in the front, all the wounds have to go through his armor save, but he takes all the wounds. If you put him behind some boys, the armor save is 6+ only but at least the warboss won't get hit until all the boys in front of him die off. He does get a toughness nerf though for being surrounded by gits.
>>
>>47290510
After wounds you assign the wounds to each model individually.
So first you assign it to a boy who has a 6+ so he dies as they have ap4 chain axes.
Then to the boss who has a 2+ save, he takes his 2 save and then you assign the next wound.

If you put him at the front you can use his mega armour to tank all the berserk hits while having lots of boys to 'look out sir!' wounds to.
>>
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Played my first Cron game against a 5-flyrant, nid list. We played a sweet new 2016 ITC mission. I won, but got pretty lucky. If the game had of gone to turn 7, I probably would have lost.

here is what I learned.
1) twerk your ghost arks butt up to the edge of the board if you can - particularly when there is gobs fo S6 shooting flying around.

2) Find a way to keep your Canoptic harvest Spyder alive longer than 1 turn.

3) The decurian is not obsec, which gives me a sad.

4) My two night scythes didn't do anything - and the one with the lychguard didn't come in until turn 3, which means that my strongest unit spent half the game uninvolved.

But the most important thing is that Crons really don't punch all that hard outside of the wraiths and lychguard. Question for the Necron vets: What do I do to make these guys more killy?
>>
>>47290293
>>47290331
Eh, I find the concept of a transport tank with a titan weapon a bit of a clash. They really should have found a way to make a Gorgon instead. EPIC Gorgons look like they're build on a baneblade hull.
>>
>>47290577
Also, it does not explicitly state that you can re-roll warlord traits in the Decurian. I believe this means that don't get a re-roll when the Decurian is your primary detachment.
>>
>>47290539
you mean one S6 attack, don't you? and then the rest are S3 or S4, so even AV11 is immune.
>>
>>47290609

Maybe if you go off the new FAQ that's worded vaguely and most likely wrong.

In assault, all squad mates can smack MCs and vehicles with krak grenades if they have them. It's a melee attack, not a throw or shooting attack. The rulebook says they scramble over the vehicle or find places to attach explosives.
>>
>>47290504
>>47290527
Real cool, thank you very much!
>>
>>47290523
You're missing the point about common sense and an archaic, unnecessary system that adds nothing to the game.

Unit types are unchanged, there's still tanks and skimmers.
Multiple characteristic values have in the past been written as X/X or X(X) and were understood fine, why would 10/8/6 for a leman russ be difficult?

All you're doing right now is "well what about this?" without thinking about how it could be easily and efficiently changed to be inline with the wounding system already in place.
>>
>>47290609
>A model can use a grenade as a melee weapon, but can only ever make one attack regardless of the number of attacks on its profile or any bonuses.
>Vehicles, Gun Emplacements, and Monstrous Creatures
>A grenade being used as a melee attack is "clamped in place to maximize effect"
>>
>>47290636
>new FAQ that is worded vaguely
not in that instance.

>likely wrong
it's official from the company. When it gets published it will become the new 'right' no matter what you might want to believe.
>>
>>47290608
>Also, it does not explicitly state that you can re-roll warlord traits in the Decurian

The Decurion is a formation of formations, both the Reclamation Legion and Royal Court which are formations within the Decurion allow you to do so I believe, hell even Destroy Cults' Destroyer lord might get it but I am less sure of that.
>>
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What're the best allies for sisters?

What's a real good Sisters of Battle 1000 Point list?
>>
>>47290669
>it's official from the company

So are wrong rules in the rulebook that get FAQ'd. That doesn't make them right.

Are you trying to imply these new FAQs aren't retarded and obviously incorrect? It even calls melee attacks "throws" when throws are the shooting mode of grenades.

These aren't even rules errata they are FIRST DRAFT FAQs. So it's not even the actual rules being appended, it's them answering a question incorrectly. Note the presence of both FAQs AND actual rulebook errata in every FAQ GW releases.
>>
>>47290096

>space marine squad with 9 bolters and a Heavy Bolter shoot you at 24 inches
>mathhammer dictates 6 hits and 1 glance from the bolters
>2 hits and a decent chance at a glance from the HB
>get glanced twice from 24 inches with bolters
>or jink, avoiding 1 HP and only snapshotting
>kaballite guns are 24 inches, they're also useless against anything without a toughness value so you have to get that close to do anything
>blasterborn get a 5++ between them and the enemy, and blasters are 18 inches
>because of new transport rules, you need to endure 1 round of shooting, or your only snapshotting that landraider
>C:SM can literally bubble rap a land raider with a 10 man tac squad with only a HB to its name, and protect it from blasterborn
>if you try to footslog, Mass Anti cover guns will molest your space elves, since its probably ignoring your shitty armour, a wracks FNP and that 6++ on those special snowflake scourges

Nah, Deldar are fucked
>>
>>47290661
my point is that the rules wanted to represent vehicles as different from non-vehicles.
If you want to preserve that difference, then you either need to make the wound system significantly more complex, and basically add no value, or you reduce the entire thing down to unit typing, and vehicles are just infantry outside of things with rules refering to that typing.
>>
>>47290577
>My two night scythes didn't do anything - and the one with the lychguard didn't come in until turn 3, which means that my strongest unit spent half the game uninvolved.
this is why you have a cryptek with a veil of darkness
>>
>>47288347
Is there actually a FAQ tomorrow or is this just to cover all possible shitposting?
>>
>>47290555
>>47290564
>>47290565
Okay, so i was right. Thats still really weird. Wouldnt the average toughness go to 5 when it was down to just him and a boy though.

What if they were seperate units? The boss wasnt a part of the boys unit but they both charged into combat.
>>
>>47290636
The new FAQ is pretty clear. We're in the sunset of the latching grenades rule.
>>
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>>47289623
Indeed bought it off amazon.
>>47289508
Is that so? I ordered the Blood Angels Battleforce off GW last week but Dark Vengeance arrived first. Would that also be snapfit or will I be gluing those?
>>47289509
Eldar much? Seem like an elitist prick. Of course I'm going to glue it as much as I'd love to make some kind of story as to why there's a 1 armed Terminator
Anyway I got my Space Marines all set up, just need to see my friend and give him all of the CSM parts. 20 Cultists is going to be a pain.
>>
>>47290577

>Taking Night Scythes for anything other than anti-air untility

Never do this.
>>
>>47290722
>so are the wrong wules that are FAQed. that doesn't make them right.
First, confusing FAQ and errata. FAQ is meant to clarify, ie the rule was always that way, it just wasn't stated well before. Errata changes the rule.

Now some of the FAQs are getting into errata territory, but you don't understand how errata works in regards to what rules are 'right', or 'wrong.

Until the errrat is officially released, the original wording is right. No matter what you might like. After the errata is officially released, it is now right, and the previous wording is wrong. no matter what you might think.

So, if the FAQ comes out and flatly says 'each unit can only have one model use a grenade in melee' which it likely will, that will be the right rule.

And while this IS a first draft FAQ, you're smoking some good stuff if you think that unabigious reponse is one of the things that's going to be changed.
>>
On a scale of Vaul's Wrath Support Battery to Wraith Host Glaive + Shield Wraithknight with pocket Fortune Farseer how cheesy is a regular Wraithlord with maybe one bright lance and a ghostglaive?
>>
>>47290799
Not him but are you saying I should foot slog my Immortals? I bought a Scythe just for them, the weapons are magnetized, would I be better off with a Doom Scythe?
>>
>>47290722
That's like saying the Supreme Court of the United States is wrong about a ruling.

They can't be wrong because they're the people who decide what's right and wrong. The only people who can decide if they're wrong is themselves.

>the rules of the game I created are X.
>no you're wrong, they're Y.
>>
>>47290735
>need to make the wound system significantly more complex
There's clearly nothing complex being added by removing the AV system, shit there's nothing being added at all to the toughness system by cutting it away. It's complete streamlining through and through.

Unit typing is all everything else is in the game that isn't a vehicle, cavalry are just infantry that moves a bit faster and act with terrain differently, monstrous creatures are just infantry with some special rules. That's all the entire game is because it's a simple system that vehicles should be under as well.
>>
>>47290759
>Wouldnt the average toughness go to 5 when it was down to just him and a boy though.
Yep, but all weapons of the same type go at the same time when shooting or at the same initiative step in melee.

If they're separate squads he has to choose which to attack and wounds don't spill over but you cant look out sir any wounds with the warboss.
>>
>>47290800

Except in this scenario, there was never any ambiguity as to how melee grenades worked. It required no FAQ or clarification. If GW wanted to change it, they need to errata it.

Instead, they FAQ it with an improperly worded question. The question makes it sound like you can use the grenade's shooting profile in assault.
>>
>>47290800
>Until the errrat is officially released, the original wording is right. No matter what you might like. After the errata is officially released, it is now right, and the previous wording is wrong. no matter what you might think.

Isn't that what he said? Melee grenades were never errata'd in the current FAQ. An FAQ is not an errata. It's you who don't understand how erratas work. You don't change a law by answering a reporter's question about the law.
>>
>>47290839

Doom Scythes cover both the same anti-air role and hit ground targets harder for only a 30 point upgrade, so I certainly prefer them.

The problem with Night Scythes is that there's not really anything worthwhile to transport. Lychguard are better off being teleported turn one, troops are better off brawling, using their durability and board prescence to outlast and wear down the opponent.
>>
>>47290887
>>47290909

Regardless of what you two are arguing about, RAW, if they keep this way, grenades can't be used 1 per model anymore.
>>
>>47290887
>>47290909
except the grenade rule says that one model can use a grenade PER PHASE.
now it uses the phrase 'throw' but it also says per phase.
and then the other section says that all attacks may be exchanged for one grenade, BUT doesn't say how how many models can do it.

So there is abiguity in the BRB, but not in the FAQ. and when the FAQ gets published, it will be the official ruling, so however much you might hate it, you will need to suck it up, or say you're houseruling it.
>>
>>47290510
The enemy rolls to wound based on average Toughness, yes.

You make saves by individual save, not by average save. Wounds applied to the warboss still have to pass his 2+. You apply wounds to whichever model is closest until it dies, then repeat.

Excess wounds would still go onto the warboss, after the squad all dies, yes.
>>
>>47290638
So I'm trying to come up with a name for my Sept. It's a forest/swamp theme with an army that revolves around sniping and stealth mostly. Lots of ambushes and harassment, a focus on Kauyon.

Her'ex'Da (To Envelop in Darkness), Da'Kio (Darkness Plant) or Kio'An (Place of Plants) ?

This shit is tougher than it looks.
>>
>>47290955

RAW is irrelevant since it's often wrong. The problem is the FAQ's RAI also supports disallowing grenades. The conflict arises from the fact that both RAW and RAI from the previous rules did support full squad grenades, as does the game design and wargear tables.

Is there even a single instance in the game where an entire squad is allowed an upgrade that they can't all use simultaneously?

The FAQ's answer itself tells you to check "as per the rulebook itself, then quotes THE SHOOTING RULES for grenades, when answering THE ASSAULT RULES question for grenades. If the moron writing this had read the full rulebook instead of seeing the very first grenade entry he saw and stopped reading there, he'd know "as per the rulebook" would allow the whole squad to use grenades in assault.
>>
>>47290864
Danke, anon. Have some ecchi

https://a.uguu.se/sKrz8TEJXujM_ecchi.gif
>>
>>47290915
>tfw I was paying for two teleports for my Lychguard and two Night Scythes

I am going to definitely try it your way next time, waiting for my Lychguard has been the worse.
>>
>>47290958

"Some grenades can be used to make shooting attacks or attacks in the Fight sub-phase, albeit to different effect. Only one grenade (of any type) can be thrown by a unit per phase."

Notice how they explicitly mention "grenades will be used differently in the assault phase", meaning the one per squad throw limit doesn't apply there.
>>
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Should I go to a GW store to buy the paints? I don't have any brushes either.. In fact other than my hands, I have no tools (the exactoknife I was using broke as I was getting these out)
>>
>>47290998
Her'ex'Da has the best meaning I guess..
>>
>>47291075
I'm quite certain that most paints other than GE will do
>>
>>47291094
Does it? It sounds more like a tactic or the philosophy of the army itself rather than the name of the sept. This is what's making me scratch my head. Lots of tau language is inferred.
>>
>>47291075
First go and buy some clippers from somewhere, doesn't have to be GW but I can see bits of sprue on the model. Then get a file/scalpel and remove the mold lines.

GW paints are fine if you're a beginner but don't go overboard and get like 30 shades of green. White and black can make your highlights. Make sure you buy 'shades', they make 4/10 paint jobs 7/10.
>>
>>47291045
>RAW is irrelevant because it's wrong
I need to find a way to screenshot this on my tablet, because that's the sort of statement that needs to be preserved.
>>
>>47291075
I like GW paints but their brushes are pretty pricey for what you get. Most hobby stores with a decent artist section will have a section of acrylic brushes.
>>
>>47290833
Its quite underpriced for T8 but dies to ID and AP2 reasonably fast and it's slow. Seems fine to me.
>>
>>47291075
You're going to want acrylic paints, not just any paints. You'll also need a primer so the paint can adhere to the models. Visit the /wip/ threads. Get some sprue cutters, a new x-acto knife ( or just blade if your handle is fine).
>>
Are there any good 40K toys?

Like actual toys? Action figures?
>>
Theoretically, could a space marine grab a missile mid flight?
>>
1 Ghostkeel only that either isn't in the formation or, if it uses it, doesn't target vehicles.

Still OP/unreasonable?
>>
>>47291293
>implying gee dubya would ever sell something that could challenge tabletop sales
>>
>>47288347
>vehicles should just use Toughness instead of AV
And armour saves
>Tau are desperate allies with their own gue'vasa auxiliaries
Hm? They are in IA3. AM isn't a good reproduction of gue'vesa.
>Tau superheavy tank in next IA
noice
>>
>>47291275
no he's going to want modeling acrylic paints, not just acrylic paints.

Trust me, tried to use my canvas acrylics on models. They don't hurt anything, and bond to the model, but the medium/emulsifier/pigment is way off, and much to thick to work well for models.

Still use a little of the stuff actually, as once it's only 1 part in 4 of a mix with model acrylic it's not so bad. but that's only because I've yet to find a proper substitute for sap green in model paints.
>>
Are wraithblades any good?
>>
>>47288609
>no scatter
THANK THE GREATER GOOD
>>
>>47291294
Why wouldn't they?
>>
>>47291308
>that could challenge tabletop sales
I will take Video Games for 500, Alex.
>>
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>>47291293
There's some nice space marine figures that were sold a few years ago, it's about as close as you're going to get sadly. Good luck finding them for a sensible price now though, only 5k of each were made.
>>
>>47291341
They fill the same role as hammernators trading worse saves for higher toughness.

They're not bad, and can shrug off unreal amounts of fire if your Farseer rolls fortune. Good as a repellent for your shooty units since they make short work of most similarly priced units if they get to charge. Problems obviously being slow and no assault vehicles for Eldar.
>>
>>47289073
Did a 6e farsight battlesuit only list
>>
>>47290798
the BA battleforce needs to be glued
>>
So this summer I will be watching my Nephew for a week when my brother goes on a business trip. He just turned 8 and has seen my 40k stuff before, his dad used to play and has played in front of him when he comes over some times. I even had a spare Necron for him to paint last year.
I think I could get him to play and I have a playmat and some shitty terrain.

What should I do to make the game easier for him? I am thinking Note Cards but depending how indepth I want to be there can be a lot on there

Assume I pretty much have every model you would want in a 500pt game for Space Marines, Dark Angels, Chaos Space Marine, Space Wolves, Daemons, Necrons, Orks and Imperial Guard.

What would be a good way to play.

500-1000pts what would be best? Maybe in the middle so we can have some transports and cool guys to play with and not just basic dudes.

I have no kids of my own, what with being 23 and liking money, so I am at a loss.
>>
>>47291532
>I have no kids of my own, what with being 23 and liking money

Amen
>>
>>47291532
Stompa v. Imperial Knight

Variations of Space Marines vs Space Marines would be the most balanced. If you want some favor and fluff SW and DA assuming you arent running TWC and Ravenwing.

Daemons and Orks culd be fun but probably too confusing.

Imperial Guard v Orks could be profitable

If he likes the Necros and you have monoliths you should use them as terrain. Run them against anything and just keep your basic weapons, he will feel like his deathrobots are hardcore.

750pts could do.
>>
>>47291476
>battlesuits
>basic infantry
>>
>>47291532
If he's just 8, maybe just go Unbound and without points limits just so he can have fun fielding all the cool shit he wants. Of course, YOU keep track of what he's fielding so you more or less match the power or field something slightly weaker so he gets that power high.

That said I dunno, I'm assuming 8 to be still young to bukkake someone with the rules and fun should be the primary and distant first.

In which case, if he picks SM, let him mix and match from the SM chapters, like a coalition against daemons and chaos.
>>
>>47291125
>>47290998
M'vah'saal

There's really no other option.
>>
>>47291596
>Stompa v. Imperial Knight
That could be funny and quick for him to understand movement, shooting and possible assault.
>>47291596
Yeah I was thinking SM v SM would be best as well
>>47291644
>assuming 8 to be still young to bukkake someone with the rules
Yeah same here, I think I should limit his choices so I can prepare flash cards like I said. He knows how to use the tape measure and its used for moving and that we measure for shooting. He has watched us play a few times.
Ideally I will keep special Rules off the table and wargear options and just give him what he needs to hit with weapons, to wound against 2/3 options and movement.
>>
Reading the sheets inside the Dark Vengeance pack, it says Terminator armor is so thick they get a 5+ Invulnerable save but I don't see that in any of the Codex, just a 2+ armor save. Did they make it up for this particular army just so you have more story?
>>
>>47291735
Termies are always 2+/5++
>>
>>47291735
Termie armour comes stock with 2+/5++, deep strike and relentless. Been like this for quite a while now.
>>
what if
just what IF
I took a tiny laser light and mounted it to a deathmark or vindicare for maximum tacticool
>>
>>47291741
>>47291762
So how the fuck would I have known that? Where would I read up on that if not the codex?
>>
>>47291762
>deep strike
Furries are afraid of teleporting, so they don't have that.
>>
>>47291735
>so thick they get a 5+ Invulnerable
Does it really say that? Because that's wrong. The invul save comes from the crux terminatus. Jesus Christ GW, do you even read your own fluff?
>>
>>47291779
I want to magnetize a laser pointer onto my Doomsday Ark for the weapon, also for my triarch stalkers.
>>
>>47291785
Pretty sure if you checked any SM codex in war gear options Terminator armoir should appear and say something like "grants the model a 2+ armour save and a 5+ invulnerable save"
>>
>>47291785
It's in there somewhere lad
>>
>>47291789
You might be getting mixed up with rosarius here as they do contain a power field, but the crux terminatus doesn't.
>>
>>47291718
Honestly, I'd start him off with a superheavy deathmatch. It gives a feel for the game without bogging things down in movement and still lets you throw enough dice to be fun.
>>
>>47291817
Ah I get it. I keep forgetting the layers and layers of rules. Thought it was a special rule, not a defining characteristic of the armor itself.
>>47291789
Sorry my mistake, it says "Terminator armour is so strong that any model wearing it also has a 5+ invulnerable save."
>>
>>47291718
I would run an off-the-cuff game in a kill team style
>>
>>47291840
probably right, which leave me Imperial Knights, Stompa, Gorkanaut :6) and a baneblade...
>>
Quick, go to the back of your codex and grade all your units. C- and above is varying degrees of good, D+ and lower is degrees of bad. Feel free to leave out what you don't use.

>bloodthirster (and it's variants)
A-
>daemon prince
A
>great unclean one
A
>herald of Khorne
C+
>herald of Nurgle
B-
>herald of Slaanesh
B+
>herald of Tzeentch
A+
>keeper of secrets
A-
>Lord of change
A
>bloodletters
B-
>daemonettes
A
>nurglings
C
>pink horrors
B
>plague bearers
C+
>beast of nurgle
D-
>flamers of Tzeentch
C
>chaos furies
B-
>plague drones
A
>screamers
B
>burning chariot
B-
>skull cannon
B
>soul grinder
A+
>>
>>47291871
Kill team just brings more rules and I dont have enough good terrain for kill team.

The hardest part is I don't really remember what an 8 year old is capable of understanding.
>>
>>47288607
So a major buff to shooting with almost no down sides?
>>
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>>47291715
>unpersonal child
>Nothing Personnel, kid
>mfw

Fuck you, you actually made me scroll up and down the list to piece it together. It even sounds like something a fedora would say.

Good show. But really, what's wrong with it? Is stealth/sniping in a forest swamp edgy? How else can I involve the stealth/unseen aspect without DARKNESS?
>>
I don't suppose there's a free app where you can make an army unit by unit kind of like a quick reference to your own army kinda thing. Or maybe I'll just print out a sheet for each unit and just write anything extra that isn't on there..
>>
>>47291903
>Kill team just brings more rules

That's what I meant by off the cuff- don't actually play kill team, just play with each model being its own unit, and 5-10 models. Otherwise, use something that approximately resembles the normal rules.
>>
>>47289288
I never noticed this, and spit up my coffee after a few seconds of thinking.
>>
>>47291895
I don't want to grab my codex but I play Ravenwing so:

>Sammael on Corvex
B
>Interrogator Chaplin
A+
>Techmarine
A-
>Librarian
B+
>Black Knights
A
>Bikes
A-
>Attack Bikes
B
>Landspeeder
B+
>Darkshroud
A+
>Anything in Terminator Armor
D-
>Greenwing Anything
F
>>
>>47291895
>Saint Celestine
A
>Uriah Jacobus
A
>Canoness
B
>Battle Sisters
C+
>Immolator
B
>Celestian Squad
C
>Repentia Squad
F-
>Seraphim Squad
B-
>Dominion Squad
B
>Exorcist
A+
>Penitent Engine
B-
>Retributor Squad
B
>>
>>47291918
Just make up your own words and ascribe meanings, approximately following the structure of the existing words

Sei'na'vo: Green Hidden Place

Or whatever, I dunno

Also, in the fluff, the Tau's skin is darker the closer their planet is to the sun- you might want to go really pale to represent living in constant shade
>>
>>47290577
Neat paintjobs. I thought it was a video game due to the board it's on.
>>
>>47290577
>playing ITC rules
>>
>>47291918
For real though, it's the perfect tongue-in-cheek name for a stealthy army. The best part is that only the turbonerds that get the reference will ever know what it means.
>>
>>47291895

>Autarch
B
>Farseer
A
>Spiritseer
B-
>Dire Avenger
A+
>Guardian
C-
>Ranger
D
>Windrider
S
>Fire Dragon
B+
>Howling Banshee
C
>Striking Scorpion
A-
>Wraithblade
B+
>Wraithguard
S
>Shining Spear
A-
>Swooping Hawk
A-
>Warp Spider
S+
>Wave Serpent
S
>Crimson Hunter
A-
>Falcon
B
>Prism
B
>Night Spinner
C-
>Hemlock
B+
>Vyper
B
>War Walker
B-
>Dark Reaper
A
>Wraithlord
A
>Wraithknight
S+(+++)
>Avatar
B+
>>
>>47291988
Repentia Squads would be neat if they were half the price.

>mfw they have no armour save
>mfw I run the models naked
>mfw if anybody asks I just go "Well they don't have an armour save, they have Fleet, so being naked justifies that. They're also being punished, so being naked is punishment, they've been told if they can't survive with just the body the Emperor gave them, then they weren't worth saving"

And yet I still get strange looks.
>>
>>47291991
Alright, thanks. That's a great tip! I mostly use helmets but I do have some characters without.
>>
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>>47291962
>>
Sisters of Battle are like the Loch Ness Monster.

You hear about them, or hear from half-crazy people who claim to have seen them, but they've never been confirmed by science and probably don't actually exist. In all reality they're probably just a cultural exaggeration; a myth perpetuated by confirmation bias of the people who want to believe.
>>
>>47292047
Agreed. I might use it or incorporate it into my fluff, actually. Maybe the name of the Optimised Stealth Cadre if I decide to use the special rule since you literally appear behind the enemy vehicles.
>>
>>47292060
>wave serpent S
I'd say only A now. Last codex you took cheap unites just to get wave serpents. Now you want wave serpents to get your good units somewhere. They're not going to be blowing things away by themselves now.

>shining spear
>A-
>wraithlord
>A
okay now wtf?
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