Mark of the Xenos Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
Reminder that tau have anti-grav sub edition
Has anyone tried to convert the her lady from the bloodstone kit to a regular base? I'm making mine into a skullcanon and don't want to waste him is it easier to put his chair on a base or just him
>>47282140
What the fuck phone
>Herald
>bloodthrone
>>47282147
I slapped mine onto a juggernaut. Replacing the hand holding the chain isn't a problem, but that model has a fairly wide stance so you'd need to either cut the legs & reposition to fit it onto a 25mm circle or get creative with basing
New Ork Mob rule:
If ten wounds and or hull point's worth of units are within 18" of a unit, that unit autopasses its moral tests.
So if you reduce a 10 boy unit to 2, and there's a 5 boy unit one foot away, and a couple killa cans just behined the boys, then 2 boys + 5 boys +2*2 HP killa kans =11 wounds. Autopass.
I do believe this rule might stink on its own, because it encourages Tyranid-style grouping for artillery. But at least its closer to how an ork should behave than current mob rule.
>>47282457
if you are going to add an 18inch range you have to bump the number to 15/20
>>47282473
I don't want to encourage more green waves without making ork trukk rushes unplayable. So its important the boys get to spread out to avoid blast and template weapons. That said, you do have a point, 18" is probably too far.
This is just an idea, of course. Maybe Ill playtest it with an Ork player and see what makes an optimal range.
>>47282519
<<Dumbass! I meant to say I want to encourage green waves without making trukks worthless.
fuck yeah
>>47282211
I already have one on a jug
I should have enough legs to adjust his pose a little
>>47282457
Just replace it with the old rule from the 4th edition book, bump all Nobz/Flash Gitz up to Ld8, and give all Ork characters Stubborn.
I was speaking with a m8 about the future of GW and 40k and he posed this to me
>Would you accept all 3 Eldar races being merged into 1 codex, with no unit loss?
I personally have no problem with this, but i wondered what you guys think
>>47282529
>>47282519
the main problem is,how often DONT you have 10 wounds/HP within 18"? 2 trukks and a deff dreads means better-than-fearless fireveryone within 18,which is fucking bananas
>>47282642
GW is doing the opposite right now. Expect the codexs to keep getting split until we're like AOS where it's just take what you want forge the narrative.
>>47282642
End Times Khaine was a shitstorm for a reason.
>>47282701
Didn't play Fantasy
How bad was it?
>>47282749
Dark elf bbeg became supreme ruler of all elves for literally no reason
Are Orks just Chaos Kroot?
How have Tau avoided Warp shenanigans amongst their Auxiliaries, anyways?
>>47282788
>kroot suck
>orks suck
>chaos makes orks suck even more
Seems legit
>>47282642
Why would I oppose that
I wouldn't oppose it even if there was unit loss, nothing but Eldar is real anyways
>>47282573
omg why
>>47282749
>>47282768
If you want a 40k context
>Asspull plot twist puts Vect as the true chosen Eldar king and makes Yriel/the Phoenix Lords all frauds.
>Vect's sliminess is never addressed as all the Kabals, Craftworlds and Harlequin troupes defer to him.
>Yriel refuses to accept this and Khaine possesses him, but that's ok since Asuryan is on Vect's side
>Eldrad and all the Phoenix Lords die stupidly or horribly in the background.
>>47282788
The Chaos gods have a grudge against Humankind, particularly the followers of the Emperor.
>>47282768
eh it was a neat twist, finnibar or whoever was really a usurper and Malekith was the true phoenix king all along. As a fan of spoopy elves over vanilla or wild; I thought it was cool.
>>47282939
That sounds so awful and shit, wouldn't surprise me if they pulled something this half arsed in 40k
>>47282939
Jesus christ
>>47282954
Offc you smug delf players had no problem with it...
Do markerlights affect shooting at flyers?
>>47282939
Then him and his God buddies pop open Slaanesh and malal becomes the new God.
So, which flyers are the winners/losers of the new update Death from the Skies?
>>47283004
yea I should have mentioned the smugness, and dark elf playing. But you figured it out good :) remember, we're battle brothers now--both in 40k and AoS too now.
>>47283060
Yes Skyfire forces snapshots,. Snapshots are affected by Markerlights.
>>47283074
Everything that's eldar, space marine, and I think tau.
What decent GK units could I cram into an allied detachment for a fluffy Ordo malleus/exorcist list (Reposting from last knight)?
>>47283113
You got troop choice terminators, stick them with a librarian and bring a dread knight.
I wonders, shouldn't turrets from certain planes get Skyfire or Skyfire little? It doesn't make sense having turrets on bombers that are obviously designed for areal defence, to be used offensively against land targets.
>all Ork players are bros, they said
>everyone loves to play against Ork players, they said
>local Ork player does nothing but bitch and mope about balance and basically gives up the moment something in a game doesn't go his way
>>47282642
Nah. Rolling the quins mindex in reduces the chances of an exodites minidex, as they could only do it when updating the big book.
>>47282690
Yeah Ive given up hope on 40k becoming a 'good' game. Everything GW releases pushes it in the opposite direction, I couldnt keep telling myself 'it will get better' forever.
>>47281432
So, am I the only person who has noticed that the standard Chaos Space Marines box is no longer available on GW's website?
Incoming update, maybe?
>>47283074
Eldar and Space Marines, go figure.
>>47283271
>Incoming update, maybe
No, this happens all the time. CSM arent getting anything til the second half of 2017. Unless you count some shitty formations in the upcoming CotW part 2. But idk if CSM will even be in that book.
>>47283296
>CSM arent getting anything til the second half of 2017. Unless you count some shitty formations in the upcoming CotW part 2. But idk if CSM will even be in that book.
When are Orks going to get an update, oh wise one
What about Tyranids
>>47283302
Orks have had their update for this year.
>>47283302
>oh wise one
That isnt something I came up with, just repeating Sadpanda, and the other 100% accuracy rating rumor source that said the same thing.
Idk about Orks or Tyranids, sorry anon. I dont remember either source saying anything about them.
Ordered this little thing, friend is getting the CSM side and I'm getting the SM side. I'm not really a fan of the bikes though and might swap them out with something else. If I added a 5 man tactical squad instead of the bikes would that be alright? Or should I see if I can make an assault squad. I need to read the rules on how vehicle armor works.. I might swap out the tactical squad for a furioso maybe...
>Coming in hot !
A question to those who already play Scions: is the Hot-shot yolley gun worth it ? Or should I just stock up on more plasmas ?
>>47282457
>All Ork Characters get the Stubborn special rule.
>Bosspoles allow you to reroll failed Ld tests.
New Mob Rule:
If an Ork unit has a Character or 10+ Wounds and fails a Leadership test that unit may take the resulting roll and subtract their Leadership- the Ork unit suffers a number of Strength 4 AP- hits equal to the result.
>>47283395
I have a command squad with 4. It's always nice to blast some marines. Regular squads I gave plasma.
>>47283395
Depends what you're using the Scions for. Do you need ap 2 or ap 3? What is their target?
>>47283395
Hiwill :^)
>>47283412
Nah, lets just give them the Animosity rule from WHFB where you roll a D6 for every unit and on a 1 they're pinned and on 6 they move D6" towards the closes enemy.
>>47283412
Where did the idea of orks beating themselves up on a failed leadership come from?
It should just go back to their leadership becomes better and better as their numbers go up. Bring back ld = number of models in the unit. give all ICs stubborn. done.
and since we're bringing back more and more complicated rules, bring back Mob Up too
>>47283372
Bikes arent vehicles, and only Blood ANgels can take Furiosos.
>>47283453
No more gay ass charts kthnxbye
>>47283395
Hotshot Volley on the Trukks, but Plasma on the Scions.
>>47283241
its kind of hard to be positive about your army when gw does nothing but shit on you
Dont get angry at a kicked dog for flinching when you go to pet it
yawn
>>47283296
>>47283302
I heard that CSM would most likely be updated Late 2016/ Early 2017 to match with the Prospero Heresy Rulebook
>>47283074
Helldrakes came out of it pretty well: Nabbed themselves a bank turn and the ability to be taken without using a fast attack slot. Improved chance of showing up, all show up at once.
>>47283477
No, charts are cool! Then bring back Madboyz who on the roll of 1 for Animosity have a whole new chart from which to roll to see how mad they get, ranging from just being pinned to actually hurting each other.
>>47283455
It's just stupid where 40k where 90% of the armies ignore the Ld stat, and the most argued change is Orks bitching for their Fearless back.
Nerf Atsknf to not be Ignore the Ld stat.
Etc. Etc. Make it so morale actually matters.
It's almost as bad as WFB was with Ld of 18" rerollable Ld 10 :^)
>>47283455
Without the nobs or Warboss Orks fight amongst themselves to determine who's the biggest.
>>47283531
>modern bolter
>with a stock
The fuck is this shit?
>>47283455
Fleeing Orks should fall back towards from mobs and auto Mob up once in coherency.
>>47283531
I love the hazard stripes.
Which are the worst flyers and why?
>>47283241
Spotted the Tau/Eldar/Space Marine player.
It's easy to look down upon the unwashed masses with contempt, especially when you're sitting in an ivory tower getting gangbanged by an endless supply of silver spoons.
>>47283248
EXODITES MINIDEX WHEN
I know its petty and stupid considering the state the orks (THE BUGGY MODEL PRE-DATES THE TAU) chaos (FINESHIT EVERYWHERE) the aspect warriors (FINESHIT TWO, PASTEL COLORED BOOGALOO) and god forbid the sisters of squatting
but i really wanna be able to field an army of spess elf luddites riding dinosaurs, is that so wrong?
>>47283531
Space MArines will recieve an exclusive model every month. It will contain free upgrades and special rules that you can use to make your friends hate you more than they already do!
Pre-order now! Just $40 to let everyone know you're a waac douchebag with a tiny penis.
>>47283531
Much better model than that anniversary one.
Deldar bros what's our best anti tank? blasterborn in a venom?
>>47283533
Sandpanda and the other one (I forget name have 100% accuracy on reporting leaked info. Obv schedules can change, but they both said the same thing at separate times from separate sources: CSM update is Q3/4 2017.
Is AbusedPuppy a good source of advice when it comes to tactics'
>>47283538
Baleflamer cant target flyers, Heldrake dogfights with only a melee weapon. They got no Heldrake formation, but guess who did? Eldar. Space Marines. Dont kid yourself anon, Heldrakes were marginalized yet again.
>Mfw i bought the 30th anniversary marine
>Mfw I was informed i cant actually field it in my army because I dont have any "Space Marines", only Initiates
>>47283576
Lizardmen + Craftworld + Wood Elves
You can do it anon. I believe!
>>47283576
>THE BUGGY MODEL PRE-DATES THE TAU
>>47283600
basically, just make sure you take more than one because anyone with a brain is gonna focus those fucks down
Odd, off the wall question. Can Renegades & Heretics ally with Tau? Is it a common occurrence? If so, is it any good? I have a few ideas to try
>Tau languish with outdated models for years
>GW redoes the entire model line, several new models, new powerful codex, and FW support years thereafter
>Orks languish with outdated models for years
>...
>Tyranids languish with outdated models for years
>...
>>47283640
didn't the faq state that blast and template weapons with skyfire can hit flyers?
>>47283556
Yes, but if they are scared and running away they're not going to hold an impromptu boss fight are they?
>>47283395
Depends on what you want to fight. Volley guns pump out massive amounts of shots and slaughter anything that isn't a TEQ (and can get rending or twin linked with orders). Melta is less shots but more focused on smashing armor. Plasma is the middle ground with rapid fire but also gets hot. With twin linked and carapace armor you'll generally be okay but it is a risk.
Flamers are only 5 points but they're only better than volley guns against straight hordes. Magnetize or counts-as between them.
>>47283701
tyranids always get the sexiest models anon, what are you even talking about? its the rules that are fucked
>>47283704
only against FMCs. and the exact same FAQ in the *line before* said templates/blasts cannot hit FMCs
>>47283610
Looks like my wallet is safe for another year
Guess it's Necrons, boring but decent, and DE, fun but low tier to play until Ahriman and his bros are updated
>>47283427
I was thinking about using the command squad for melta only, with 4 melta guns they will make sure the tank is blown up and I won't have to worry about hellguns not shooting at infantry that turn.
>>47283434
All infantry I guess, my meta has some 2+ but it's not that common, mostly it's 3+ or 4+. I'm not taking them as allies but planning on a Scion army (or perhaps Elysians from a chinaman).
>>47283701
Ha ha
Checked out the faq, it says that only one relic is allowed per character. Does that mean that chapter master murderwings is now illegal to play
>>47283372
So that just arrived in the mail. What can I use to cut them out without fucking the whole thing up? Not sure if I have any exactoknives lying around and I assume a regular ass pair of scissors is ill advised.
>>47283810
Yep. You can only purchase one relic now.
Although people are still arguing weather the Space Marine book "states otherwise" for purchasing 1 relic.
>>47283459
I'm rolling Blood Angels. I wish I hadn't been so drunk when I ordered this battleforce from GW, I ordered Dark Vengeance off amazon 2 days later and it arrived earlier. Although I'm a like disappointed because it's supposed to be new but someone obviously has been through this box. 2-3 models are cut out already, etc
>>47283829
This is your first time modelling?
Buy a starting toolkit online or from a FLGS. I know Warstore sells a decent one.
Alternately, you can try to get buy on just an exacto knife for just removing bits from sprue.
I guess the Tau will be allowed multiple subsystems (relics) because Tau don't have psyker tables or anything. It's a system from another era.
>>47283829
go down to walmart, go to the hobby stuff and find a pair of flush cutters for like $5, youll never need another pair. Pick up an exacto knife while youre there for moldline scraping
>>47283487
Speaking of which I really hate how those trucks look, almost enough not to take them and I can't find any good proxies with for them. How easy is it to replace their tracks with wheels ? Are they a separate element you glue on or are they already part of something ?
>>47283716
I love how those flamers look, I have to admit.
Speaking of orders, when going CAD is it a good idea to take two command squads to get as many orders as I can ?
>>47283871
>orders
I'm fairly certain the normal sergeants can give orders and they're only one LD below the Tempestor Prime.
>>47283865
Tau are allowed multiple systems because their codex says they can take multiple systems
What kind of retard makes a new thread but doesn't link to it in the old one?
>>47283897
I mean from the design standpoint.
>>47283865
>CryingNecronsDarkEldarAdMechSistersofBattle.jpg
>>47283888
No friend, you're completely wrong there. Commissars cant give them either
>>47283853
Well, fuck. I just finnished building that one. I guess i just remove the fancy backpack and keep the relic claws
>>47283712
They're orks. They might. They shoot at their own flyers, infight, it'd be funny as hell to see a warboss die and in the reslting scramble, one ork bumps into another, breaking his weapon. Fight breaks out, the winner is a tough guy and they regroup.
>>47283906
Check the Archives, most of the 40k generals don't.
>>47283929
But the problem is that gets represented on the tabletop as a penalty.
You could represent that instead by saying that if the Nob in a unit of Boyz dies, you can choose to suffer D3 wounds no saves, and replace one Boy model with a new Nob.
>>47283915
Wow I just checked and you're right.
Why can't commissars give orders? Isn't that basically what they do? God dammit GW.
In any case, deep strike your comm squad and troops in such a way that they're 12" apart.
Take an Inquisitor for Chimeras, Rhinos, Razorbacks, Psykers, Servo Skulls, and non-shit melee units.
>>47283888
I wish man.
>>47283855
>>47283829
Thanks, I'm hoping to be able to start playing by friday. Hopefully have them painted by the end of the month.
>>47284034
Good luck, welcome to the hobby.You can never leave.And even if you do, you'll come back.
>>47284034
>painted by end of the month
Ha.
>>47283952
He means posting in the old thread that a new one is up I think.
>Tau desperate allies with Imperium
>Tau convenience with Necrons
>Orks convenience with CSM
>CSM convenience with Necrons
>all Imperium battle brothers with all other Imperium
What the fuck happened
>>47284129
Someone knocked the dartboard in the GW designer's studio. It's at an angle now.
>>47284109
I thought I'd sound lazy if I said 3-4... God help me, I have to paint the entire battleforce and Blood Magpie the shit out of the Dark Vengeance Space Marine units. I'm glad they share the angel theme, hopefully just painting them Blood Angel colors with some minor touches will work out.
>>47284129
They complained about battlebrother Space Marines/Eldar/Tau cheese.
>>47284129
If Tau were still Battle bros with the Space Marines people would get so fucked up.
I'd have so many breachers in Land Speeder Storms
>>47284177
Dark Vengeance marines all have the Dark Angels iconography molded on to the model, you're going to have to file all that shit off.or cover it up
>>47284220
Turn the little swords in between the wings into blood drops.
ez
>>47283641
> Only initiates
What the fuck are you doing, and why do you only have Scout Marines?
>CSM are sold out
New model?
>>47284302
Probably a Black Templar player.
Initiates are PA marines
Neophytes are Scout marines.
Which doesn't stop him from putting it in an Assault / Devestator squad. Or using one Tactical squad.
>>47284302
Not that anon, but black templar crusader squads have "initiates", "Neophytes" and "Sword Brothers". No "space marines" anywhere
a black templar player would need to put the imperial space marine into assault squads or devastator squdas
>>47284209
I think the LSS specifically calls out that only Scouts can be transported inside them.
>>47284354
Damnit
>>47284334
Will this meme ever stop or are people really this stupid?
>>47284372
Tell me about it. I'd love to stick Dominions or something inside there.
Between Autocannons, or Lascannons, what is better on a HWT?
>>47284129
no more sharing, the tau said something about skulls being gross or creepy and the imperium got offended
>>47284390
Desperation tends to prevent people from thinking
>>47284424
Why not both? Take two teams like this and two primaris psykers. Plop the psykers in the teams casting prescience and both teams to ignore cover. The autocannons will shred any light armor, and the lascannons will annihilate anything that's heavier armoured
>>47284424
HWT is BS3.
If HWT Lascannons are your anti-tank, thats not good. iirc its 110 points for three BS3 lascannon shots/turn. T3, leadership..
>>47284424
Autocannons. A bit more versatile and reliable, plus they're cheaper.
>>47284484
*order both teams to ignore cover since they have ld9 from the psykers
>>47284484
Buying a primaris psyker just to attempt to twin-link a HWT.
Thats really bad advice. Even for /40kg/.
>>47283412
Naw. They should give them back the old mob up rule. Where a unit near a unit making a fall back move can make a leadership check to have the falling back models join the unit instead.
The orks stay pretty much fearless, as long as there's a unit behind them to mob up with.
I bought pic related last Novemberthen personal life happened
I'm finally ready to get back to my little dudes. I want to recreate a space wolf great company. Tell me /tg/ how do you plan you're armie?
Do you buy everything at once? Do you glue everything together before painting? do you paint squad by squad?Tell me how you do /tg/
>>47284551
I buy one unit at a time, I hate having a painting backlog.
I assemble everything except bits that look like they would be tricky, which usually means 2-3 "subassemblies" depending on the model.
Then I paint assembly line style for the squad, mixing up eg: skin colors for variety as I go.
>>47284177
>wow this plastic deems durable enough, lemme try this knife I have
>wow this is working awesome, lemme build the chapter commander real quick
>tips of the wings on his helmet snaps off
>I just broke a model and haven't had it for more than an hour
Wow impatience just kicked me in the balls, I'm not touching this shit until I get tools. I'm so sorry Chapter Commander, I've failed you!
>>47284650
The first rule of modelling mistakes:
"I'll just paint it as battle damage and nobody will know."
>>47284650
break one wing down even further than the other and make nit jagged. proceed to cover his armor in all sorts of cuts and scratches and give him a hard weathered look as if he just went through hell and kicked it's ass.
It occurs to me that after taking into account the Sergeant doesn't carry a heavy weapon and neither do 5 of the squad members if put up to a full 10...
A Company of Space Marines has a grand total of 8 actual devastator devastators. Actual heavy weapon lugging dudes with the dedicated task of being a heavy weapon squad.
Oh sure, there's 20 guys called devastators, but you know all 20 assault marines in the company get a jump pack, right?
>>47284552
It's 50pts to upgrade a what 75pt squad to twin linked?
You'd probably be better off just fielding another squad. Doubly so given that you'd be paying 125pt for four T3 models.
>>47284606
I build my armies step by step using point values as goal.
>>47284552
I don't think it's bad advice. There's always something worth twin linking in an IG army, putting a primaris psyker in a hwt only buffs that unit - making orders more effective. Sure, hwt suck, but if you play right they become an underdog unit, earning their points back while your opponent is wasting their time trying to kill a blob of guardsmen or one of your many tanks
>>47283531
That's hardly a reimagining that's a straight up copy of the old model with some extra "not ultramarine enuff" tabard bullshit added. Going to pass on that.
>>47284709
it's almost as though that's a standard way to do squads
>>47283319
"update"
>>47283576
Elves are truely truely truely TRUELY..... Outrageous
>>47284794
I'm saying that the "Devastator" fraction of a Company is kind of a fucking joke.
Are any of the Necron fliers good
>>47284650
It's plastic. Just carefully cut the broken pieces out and glue them back on. You might need tweezers and a very fine precision applicator for your glue, but it should be doable if you're careful.
>>47284883
Only because you can't figure out that the tabletop rules aren't an exact representation of how companies operate in the fluff.
>>47283829
Box cutters work
>>47284606
>>47284606
I buy whatever I can get my grubby hands on that fits my army, since there is no GW in my country.
I have 3500+ points of Guard, and 95% of it is second hand
>>47284883
well, you're not wrong; just playing the wrong faction. eldar have firedragons among other units and orks have a few units with the same special weapon
>>47284905
They used to be amazing, now they kibd if suck. They got nerfed from 6 to 7, then again with the new rules.
>>47284709
Think of it like a real life squad. Not everyone gets a SAW, but you need those extra dudes to help cover you, carry ammo, and keep you shooting what you need to shoot.
Also it works out great in the Skyhammer since you can combat squad and shoot 3 or 4 targets to suppress them, or suppress something with bolters and blow up a vehicle with your relentless heavy weapons.
What are some of the most popular Deathstart units?
What exactly makes them a Deathstar?
>>47285008
Also another thing is that most chapters send their newbies to the dev squads after graduation to power armor. Boltgunners could be instructors or brand new Marines depending on how you fluff it.
>>47284936
>eldar
well eldar function in a completley different way to SM in how they hand out heavy and special weapons. SM, and other imperials put verious weapons options among their squads, with a smaller number being specialized to have a larger number of heavy weapons.
Eldar everyone carries the same weapon, except maybe the exarch who can carry a better version of that weapon. Guardian squads can get a bit of variety, but not much.
>>47285031
Centurions with gravcannons in a LRC. They cost a lot, kill a lot, and pretty much end up costing the entire game if they die early on without dealing massive damage. Just like the Deathstar.
>>47284562
Fine with that too.
I just find people bitching for 11 models for Fearless are the worst.
GW needs to nerf ATSKNF / all the shit armies have to ignore morale or just remove it entirely.
>>47283622
Yes. He's a faggot feminist brony cocksucking cunt but he knows his 40k and keeps current with the meta. I don't always agree with what he writes but he's better than 99% of /tg/ who only know things from /tg/, 1d4chan, and their locals.
Keep in mind he doesn't necessarily play every army and he is primarily ITC based
>>47285086
>or just remove it entirely.
Honestly with how few armies care about leadership, this might be the best.
>>47285086
honestly, I'd prefer them to just give the Marines fearless, because ATSKNF is basically better fearless. At least with fearless you can get the unit stuck into a combat they are slowly losing and force them to stay there until they are chewed up, and can't go to ground when you hit them with the massed ap3 weapons.
>>47284709
30k has 10 weapon devs
>>47284687
>>47284708
This is what I was thinking, glad I'm on the right track. Still it would have been nice to have those wing tips standing glorious shining bright with the glory of the emperor... Maybe next kit..
>>47285152
>30k has 10 weapon devs
More lascannons than a tri-predator squadron.
>>47285126
>how few armies care about leadership
Necrons, KDK and SM are the only ones who don't care.
And even the necrons can be made to care if you push hard enough.
Nids can care when the synapse rules make are decent. Kill of the synapse and now they need to make leadership rolls not to be fucked. So leadership still maters.
>>47284709
Or, you know, they field the devastators in squads of 5, giving you total of 16 heavy weapons. Then split the tactical squads into 5 man units and give each a heavy weapons. Not it's 12 more heavy weapons. Put the assault marines in attack bikes and you got 10 more heavy weapons.
>>47285171
That's the other problem vehicles have. A lot of them are a really inefficient way of putting firepower onto the battlefield compared to a lot of other (often newer) options. Look at the base predator for example: one autocannon and two heavy bolters, do they know it's fucking christmas.
Is it just me or is Elimination Maniples formation for Cult Mech really good?
>>47284058
I left. For 12 fucking years. Now I'm back and have more plastic crack than ever before. It's true
>>47285231
Autocannons kinda seem the worst of the three marine heavy machine guns.
Heavy bolters are cheap rate of fire on some platforms, assault cannons are the clear winner of the three overall, and autocannons... Have the highest strength, I guess, but shit rate of fire and no enhanced AP like most weapons with strength that high.
>>47285231
Monsterous creatures can suffer the same fate if they are old enough.
The wraithlord gets so little play that people forget about it shouting about OP eldar.
>>47284562
>>47285086
Orks also have a lot of elite units that never benefit for the whole "X models = fearless" thing though, how often did you see meganobz on the field in 5th&6th ed?
>>47285289
>Mfw i run an army of only wraithlords and wraithblades and a wraithknight with sword and board footslogging with 2 wraithseers as support
I dont even take the wraithcannon on the seers
>>47285289
Nobody takes the wraithlord because the eldar dex is so mind bendingly broken that a pretty good choice like it becomes garbage when compared to things like dscythes and wraithknights and scatbikes.
>>47285152
Big problem in 30k is that small squads have a high tax and since you have to give all dudes the same weapons they get expensive and each dead 30k dev is away from the unit's effectiveness. No ablative wounds or anything.
http://www.strawpoll.me/10229950
>>47285152
Yeak, 10 guys jumping out of a Rhino with Volkite is horrifying. I finally got my Night Lords army on the table a few times last week. The killyness of everything in the game is crazy. We played 2500 points and it took 90 minutes before he conceded due to having 2 units left. It was a bloodbath though.
>>47285392
what are the rules for volkite? better then plasma or more like melta? i hear it's weaker then grav
>>47285207
Daemons have "Fearless -0"
Can't take morale via shooting, but can still go to ground.
Space Marines of all flavors, except Spiky
Necrons are either Ld10 / Fearless. Granted when they lose combat hard enough they care.
Tyranids don't care as much as you think. With all the MC being Fearless by default and avoiding the worst of the Behavioural rolls.
Imperial Guard hands out Priests like it's going out of style.
Etc. Etc.
>>47285447
And LD10 bubbles are common, ex: Tau.
>>47285445
unsaved wounds cause extra hits
Theyre like better heavy bolters
>>47285445
Highish strength, high volume of fire, good range, bad AP, unsaved wounds cause additional wounds so it's great for killing low-toughness, shitty armor-save models or forcing a lot of saves on higher-toughness shit.
>>47285447
>With all the MC being Fearless by default
Nope.
I'm looking to off-load a bunch of 40k shit, downsize my model count etc but don't want to go through the slow grind of trying to eBay it or navigate skeevy fuckers who want to trade or only take the one or two models that are 'in meta' right now.
Is there anywhere that does shit in bulk, maybe store credit or something? I don't care about getting its retail value back I just want it gone, maybe replaced with some smaller skirmish games while I consolidate on mySpace Marines
>>47285031
Swarmlord with the Tyrant Guard is a blender when it actually makes it into combat. The Swarmlord himself is a nasty unit that will rip apart Dreadknights. His Tyrant Guard are T6 as well and should be equipped with crushing claws that rip apart walkers and Terminators alike.
>>47285332
I'm working on building pretty much the same list. But with Wraithseers from the IA books.
>>47285474
S5, 2 shots, 15" range and it's hits, not wounds.
Caliver is S6 with 30" range, but also Heavy, so not optimal for Rhino cruising.
>>47285270
Not really.
>>47285576
Why not? Genuinely asking.
>>47285541
no, unsaved wounds cause additional hits
>>47285522
Send whatever you want to get rid of but don't want to sell thisaway. My friend and I are just starting and if anything we can do fucked up CSM + SM missions against w/e the fuck army we can make.
>>47285541
The heavies are where all the fun is though, the Culverin and Demiculverin give even more shots at even more range.
>>47285628
>unsaved wounds cause additional wounds
>it's hits, not wounds
As in unsaved wounds cause additional hits, not wounds.
>>47285625
Its a bit "Kill more" formation. It goes into overkill pretty quickly and in the end, if you fire at something with your robots it should already be dead or crippled to heck. And ap3 shooting doesnt really combine that well with ap2 grav as far as targets go.
I've played few games with it and found it its so much better on paper than on table.
So let me try to understand invulnerable saves. So let's say this dude has an armor save of 3+ (or is it +3) and an invuln save of 5+. Someone is about to pimp slap him with an AP1 weapon clearly negating his armor. So dudebro rolls for invuln save, lands a 5, takes no damage. Correct? You can't stack saves so you'd be a moron to use the invuln save and not the armor save when you can, right?
>>47285352
Eldar player here, I take a wraithlord just because i feel dirty using a wraithknight. It works pretty well with a mixed shooty/choppy aspect list
>>47285500
Check for yourself all Tyranid MC have Fearless default. They still have to roll on Instincts if out of Synapse.
Only non Fearless MCs (last I checked) were the NDK (but has ATSKNF) and Tau's.
>>47285677
Right. If someone shoots that same guy with a bolter, you just take the armor save
>>47285352
>a pretty good choice
It's a dreadnought. That's really all it is.
>becomes garbage compaired to the utterly broken stuff.
There are four mind bendingly broken unit and unit options in the codex. The three you listed, and warpspiders.
After that you go down to just good. Then down ways further to get to wraithlords.
Because wraithlords were basically balanced against dreadnoughts, and while everything else changed, the wraithlord is the same as it's been back when dreadnoughts were good.
>>47283531
It's so bland
>>47285352
>tfw I'm taking 3
>plus a wraithseer and ten wraithblades
>>47285677
You got it.
I've been thinking about supplementing my Imperial Guard army (which is almost finished, the only thing I don't have are wyverns and super heavies) with SPESS MUHREENS
I read that novel about scouts in the Imperial Fists, Sons of Dorn, and I've been leaning on getting Scouts and some land speeders to get a fast and killy allied unit for my Guard.
But I don't wanna paint yellow, so are there any chapters known for extensive/good use of scouts?
>>47285447
>daemons
lose combat and they can disappear. If you can get an assault unit into the tzeetch summon spammers summoners this will take the place of sweeping advances.
>MC by default
wrong
>priests and ethereal bubble.
Like synapse, only more fragile, not as good, and more limited.
>lose combat hard enough
still counts.
>>47285701
I really want to take a Wraithlord ever since I found out they could take double flamers, but it wouldn't really fit with the theme of my craftworld at all
Is it just me or is the 7th ed rulebook poorly put together? All the information seems to be scattered all over the place.
How good is Mechanicus / Skitarii?
Tier 1 (Eldar, Tau, SM, ...?)
Tier 2 (Everyone else)
Tier 3 (CSM, Orks, Nids, ...?)
Daemons player here again, looking at the rules for making spawn I think I found an oversight.
>Spawn are created when you kill characters or monsters with the mutating warpblade
"A spawn cannot launch an assult on the turn it is created"
But 'turn' refers to player turn so either
>it is made during the end of my assault phase, after the charge phase making the rule redundant
or
>it is made during the end of the enemy assault phase, end his player turn and the start of mine it can charge because it is not the same player turn it was created
Is this some kind of artifact from 6th ed or an oversight like the blitz brigade first game turn charge?
>>47285656
Would Cohort Cybernetica be better?
Also for the psychic phase. So at the start of the game during the first psychic phase (or is it before the game starts?) your psykers pick a discipline/school. Depending on mastery level (let's use a BA librarian mastery level 1), you roll for skills from that discipline at random. So I roll a 1d6 and hit 1, Iron Arm. I don't want this skill though and rather have the primaris power Smite cuz w/e fuck you. Now both the other player and I roll for warp charges using 1d6 + combined mastery levels of all psykers. I roll a 3 cuz w/e netting me 4 warp charges for this turn (let's say my opponent has no psykers but lands a 4, he'd have 4 warp charges right?). I decide to cast smite dedicating all 4 warp charges. I roll a 1d6 per charge, let's say 2 pass and 2 fail thus passing my psychic test. My opponent says "nah bruh, fuck u" and decides to Deny The Witch, commits 4 charges, but only wins 1. Smite is now cast, apply hits, damage, etc. Start the shooting phase.
That roughly sound correct ignoring any special circumstances like rolling 2 or more 6's during the psychic test?
>>47285744
Raven Guard use a lot of scouts and are pretty swift with jump packs / speeders.
>>47281432
hi i need some help with designing the most salty 400 point army i can come up with because i am nor happy about my tank shock painting competition placement.
i painted a fire prism so i have got to use that one. besides that i think the only rule is that you need a minimum of 1 infantry unit.
i also know someone will bring a monolith.
i was thinking 3 warwalkers with 2 bright lances each at 210 points
1 fire prism 125 points
5 dire avengers 65 points.
>>47285768
They're barely in tier 1 if you take certain formations. Otherwise they're high tier 2.
>>47285770
Probably there to account for Boon of Mutation
>>47285792
That's pretty much it.
You determine psychic powers before the game starts.
>>47285702
Oh right. I thought you meant all MCs had Fearless by default. Never mind.
>>47282788
Orks a mammal/reptile mixed with fungus.
Kroot are a race of bird people who can evolve without inbetween reproduction (like the feral Zerg).
Chaos a corrupted realm of dreams.
How does corrupted dream realm + evolving bird people = reptile fungi people?
>>47285763
do you plan on playing Zone Mortalis, because wraithlords are really cool there.
Otherwise they will never get in range to flame anything ever.
>>47285768
Tier S
SM, Tau, Eldar
Tier A
Necrons, Daemons, Admech (Might've changed without the Flesh Tearers taxi service) Space Wolves, Dangles
Tier B
Sob, IG, KDK, Grey Knights, Nids, Deldar, BAngles
Tier C
Orks, CSM
>>47285792
>I don't want this skill though and rather have the primaris power Smite cuz w/e fuck you
You always get the primaris power if you're only rolling on a single table, so in your example you'd have both smite and iron arm to choose from.
>let's say my opponent has no psykers but lands a 4, he'd have 4 warp charges right?
It's one die for warp charges, so they'd get whatever number the die you rolled is. Everything else is correct though.
>>47285792
1. You automatically get the primaris power if all of your powers are from the same discipline. So if you rolled iron arm you'd have that and automatically get smite as well, but you are limited to casting a number of powers equal to your masterly level, so you would have to pick one or the other.
2. You only roll a single d6 to determine warp charges for both players so in your example. you would have four and your opponent would have three.
>>47285800
You have 0 anti-infantry firepower but the best way to display your salt would be to just turn one kill everyone's tank so your list is good.
>>47285828
It's the chaos daemons codex, there is no boon of mutation.
>>47285851
Possibly. I have brought up the idea of doing it to my group before.
That might be a good idea for a secondary army though, as most of my current one wouldn't function in ZM very well. Aside from the handful of Jetbikes and Skimmers, Dark Reapers wouldn't like close quarters either. My Banshees would be the only ones who would work.
Guess I might end up making a second Eldar force.
>>47285866
well i figured that the prism could deal with infantry and the bright lances would still kill 4 guys a turn after turn 1.
what would a unbeatable list look like ?
>>47285654
They're wounds, that doesn't mean you don't roll saves against them though
New round of codex FAQs tomorrow?
>>47285800
at such low points a fast beast/cavlary focused list might be better. smaller table means turn 2 charges you can't prevent
>>47285928
7 wraithblades/guard instead of the war walkers?
>>47286002
wont those get rekt by opponents tank weapons?
>>47284129
Personally I think SMs should all be BBs with each other but not the rest of the Imperium
Skit/Mech should be BBs with each other but not Inquisition or SoB
>>47286023
Shoot the tank first, the fire prism has the best anti-tank gun short of a D weapon.
>>47285858
>>47285865
Ah gotcha gotcha. Man these rules are complex as shit but... at the same time they really make perfect sense. The assault phase still confuses me so expect me to be back tonight after I rewatch a tutorial vid and molest the rulebook. I'm studying the rules and my codex harder than I ever have for college, kinda funny.
>>47286045
That wouldn't be right either because, for example, a SW would be much more willing to fight together with some guardsmen rather then with DA
>>47285086
ATSKNF should only give immunity to Fear Checks, not all morale rolls
>>47285985
misread him as saying all MCs have fearless by default. The word default through me off because it doesn't belong in that sentence.
And even with the nid MC having fearless, leadership still matters on them, and moral matters for much of the army. So point stands.
>>47286045
>>47286081
Also, My Guys syndrome.
I want Tau with Gue'vasa Auxiliaries, damnit.
>>47286091
I think ATSKNF in close combat should work as the marines standing their ground and going down fighting, allowing each marine an autohit in with their chosen weapon as they're run down.
>>47286054
>using a fire prism as anti-tank
you're going to be so disappointed. It's not much better than the bright lances you can pick up cheap all over the place.
What fire prism offers is large blasts anywhere on the table.
>>47286091
I'd say it should still allow auto-regroup, but they count as having regrouped. So 3" move, no charge, snap shots, etc.
>>47286054
but i mean if i go vs a monolith or landraider or other stuff with 4 hp it wont do much.
also would you take d,cannons d-scytes, ghostaxes or ghostswords on wraithgaurd.
>>47285855
Does someone have some ideas about a tier list that considers all units and not only the best ones?
I mean, some armies have just a few units/formations that are really strong, while others may lack that kind of cheese but their units are generally more balanced (so that, if those two armies were playing against each other without their strongest options the latter would curbstomp the former)
Just to make some examples, the Eldar have 3-4 broken units but basically all the others are still good, the Dark Angels have half of their codex that is rather poor while the Space Wolves really only have the TWC that gives them a good position in the normal tier lists
The big issue with ATSKNF is immunity to sweeping. It's really infuriating to run an assault list and end up with little straggler units cropping up all over the board because they refuse to be mowed down when they lose like everyone else.
>>47286130
>I think ATSKNF in close combat should work as the marines standing their ground and going down fighting, allowing each marine an autohit in with their chosen weapon as they're run down.
So basically Wulfen/Old Repentia?
>I'd say it should still allow auto-regroup, but they count as having regrouped. So 3" move, no charge, snap shots, etc.
I really just think it shouldn't make them immune to sweeping advance. I'd be fine with keeping auto-regroup as you said, but they should still be sweepable.
>>47286186
>>47286167
>make them sweepable
hey Howling banshees would actually be able to wipe out marines.
but yeah, being immune to sweeps just makes it better fearless.
>>47285964
Maybe? Nobody knows other that they said they'll release them "weekly"
>>47286186
There's no reason for those two suggestions to not work together. If they're caught they die fighting, if they run they can auto-regroup.
>>47286271
The previous two were both on Tuesdays, no?
Kroot with sniper rounds, or sniper drones?
Orrrr Pathfinders with ion/rail rifles?
>>47286279
I'd be down
>>47286279
>>47286186
But then people would whine "why do my tacticals all die when you charge them but Gaunts just sit there and tarpit you"
>>47285031
5 Kastelan Cohort Cybernetica with IWND artifact on the Dominus. Sure it costs like 800~ points but I've had the fucking thing take an entire rounds shooting and not suffered a single fucking would after repairs. Then you just shoot out fuck loads of torrent flamers.
3+ 5++ 5+++ and IWND on a T7 model is hilarious, bonus points for spreading them out.
>>47286255
a couple of s3 ap3 hits does not a marine killer maker
>>47286167
averaging out the books doesn't really help when you're doing tier lists and mathhammer out with min/maxing
>>47285855
it pleases me that daemons are solidly above grey knights
>>47285957
Are you being difficult on purpose?
>"additional automatic HITS on the same unit using the weapon's profile equal to the number unsaved wounds"
The unsaved wounds caused by the weapon causes additional hits, not wounds. Those new hits need to roll to wound, etc. as normal.
>>47286308
All 3
>>47284613
That seems like the way to go, especially with vehicles. Some of the SW models have pelts that covers part of the legs so I'll have to paint them separately.
Do you glue the boltgun first or do you wait after you painted the chest area? I can't figure out which one is best.
>>47284729
I don't have a list or point value in mind. I figured I'd start with the battleforce and add to it until I have the following:
>Wolf Lord in tactical/Ragnar Blackmane conversion
>One of each HQ character (wolf priest, rune priest, iron priest)
> 5 grey hunters
> 2-3 long fangs
>One of each Claws (maybe two bike squads, I like them bikes)
>One of each elite
>Bjorn, and 2+ dreadnought
>drop pods and Rhino/razorbacks has needed
Now that's alot of models but I plan on taking it one step at a time. It's pretty much what I'll work on for the next year.
>>47284933
>3500+ Points of guards
Wow that sound impressive.
>95% is second hand
Did you strip/repaint all of them? Otherwise I can only imagine the mix of colors and level of painting skill spread throughout you're collection.
>>47286344
*wound
>>47286351
>a couple of s3 ap3 hits does not a marine killer maker
Yes but the other bonuses they're packing would help
>>47286308
From experience, Sniper drones tend to deal less damage each round, but are more survivable. Pathfinders can dish out a lot of damage, but are tricky to get into position and have some survivability problems. Kroot do decent damage and can infiltrate into cover, but are solid in most areas.
It really depends what you need them to do.
>>47286401
>Do you glue the boltgun first or do you wait after you painted the chest area? I can't figure out which one is best.
It's been years since I painted a marine, but yes, the gun was always something I painted separately, since it blocks you from getting at the chest.
>>47285855
Deldar are C tier now, the FAQ's did not work in their favor
>>47286445
>Sniper drones tend to deal less damage each round, but are more survivable. Pathfinders can dish out a lot of damage, but are tricky to get into position and have some survivability problems. Kroot do decent damage and can infiltrate into cover, but are solid in most areas.
Do you think it's worth taking a devilfish to carry the Pathfinders around? Actually, can multiple squads share a transport? Two MSU Pathfinders is 6 special weapons I could drop on a motherfucker.
Are wraithlords fine?
>>47286341
It's a fair point though, gaunts are only mindless beasts when their instincts are turned off.
I think there's should be optional ways to use gaunts when they're under synapse, as those mindless beasts giving them fearless but lowering WS/BS or as standard but with stubborn.
>>47286353
No, apparently I'm just retarded and/or illiterate. Carry on.
I heard rumors about some learn to paint/model kits coming out that are actually decently priced.
Main models I heard that piqued my interest were an ork war bike and a ork trukk.
Any one have information or release info about these?
Id The Adeptus Mechanicus had an OS.
It would clearly be called Machine Spirit OS V1.02
But what commands would it take?
>>47286351
>a couple of S3 AP3 hits
people say it's the S3 that kill them, but's really not. Especially with an aspect host the wounding on 5s is mostly countered by the hitting on 3s. 27 attacks is going to get 6 no save wounds on average. And that's after the exarch with 3 S5 AP2 attacks. and both all thats before you get to attack.
While that's a bit of a optimistic outcome most of the time, you do routinely win the charge turn by 2-3 wounds. -2 to leadership because of the exarch and now you need to make a leadership of 4, or face a sweep.
After the charge things fall appart.
The importance of the charge turn basically double if you run an Avatar.
>>47285855
>CSM tier c
>dark eldars tier b
I call bullshit, CSM are tier b and above nids.
>>47286576
It's ok, it's not the first time I've seen someone using volkites and thinking it's straight up wounds that they cause. There's a big difference between wounds and hits and it's always good to know which ones you are causing.
And I don't even have volkites.
>>47286612
It's not rumours, it's happening and they have new paint guides up for the "battle of vedros" starter sets (assault on black reach split in half).
There's two ideas for why it's not out yet, one is that they're having problems with coloured plastics (this would also explain why lost patrol has been sitting as "coming soon" for weeks on the website) and the other is that they're busy making deals with toy shops and other places that would be interested in stocking their models.
>>47286351
If they aren't supposed to be marine killers what are they even supposed to do? Scorpions are better at dealing both with TEQ and worse armor saves due to sheer amount of attacks, mandiblaster hits, and their exarch can destroy a good chunk of characters in a challenge.
Banshees have pretty much no place in any list. Which is a shame because they're one of the most recognizable Eldar units.
>>47286677
Based on what, exactly? I admittedly hadn't been 100% aware of how the FAQ fucked DEldar as >>47286502 pointed out, but how exactly are CSM better than either them or Nids?
>>47286632
It would be an extremely buggy command-line interface that was visually broken such that lines overlapped and you could not read your own commands.
Furthermore, they would add the -praise flag to every command, which either does nothing or makes the program crash in spectacular ways depending on the application (of course they have no idea this is unintended behaivor).
Lastly, they don't use source control, so everyone just has their own unique version of the code with their personal changes on it, which never get updated or merged (and when they do, they never solve the merge conflicts, leaving both lines in the code).
>>47286545
You could only get one squad. A Devilfish might be helpful though. Helps get them into position to fire more quickly, and can give some okay fire support.
>>47286759
>scorpions are better
and cost 4 points more per models. but with the current ATSKNF rule, that does just mean scorpions are worth it and banshees aren't outside of ZN.
In ZN shutting down overwatch is a great bonus, and they can reliably survive to hit other things where they can be pretty good against, either because of the powerswords or fear and leadership penalty. They're kinda compariable to scorpions in then, and being cheaper gives them a benefit.
>>47286800
Think it'd be better to fill out the squad with more bodies for markerlights/wounds, or barebones?
>>47286167
Average tier 1: Eldar and Crons
Average tier 2: SM, Tau, Daemons, Admech
Average tier 3: everything that isn´t tier 4
Average tier 4: Orks, CSM and Nids
>>47286849
>>47286849
More models wouldn't hurt. Drones could be a good source of extra wounds, and a Recon Drone would give them some extra utility and a bigger gun.
It depends as well on what you plan on having them target though.
>>47283672
Pls respond
>>47286785
Because chaos won't crippled itself by losing their nose units and bemoe inmedu retarded, they can sit way behind with sonic marines and ignore cover the shit out of the tyranids, because nurgle bikers can be effective MC hunters units and deal with tyranids troops as if they were nothing, black maced princes delete hordes and even the nerfed heldrake can be devastating to tyranids.
>>47286936
>Because chaos won't crippled itself by losing their nose units and bemoe inmedu retarded
>>47286917
They can. But I think they ally like csm, so no Battle Brothers.
Does anyone think that gretchin need a blimp
like HP4 AV11 side 10 back10 2 supa shootas (primary wep)and 3 dakkaguns open topped and fast all at 65pts
>>47286844
ZN?
>>47286637
>>47286424
strong points, i'll move banshees up on the kill list the next time and try my best to deny their charge
>>47287156
Start a miniatures company
>>47287063
Fucking phone!
>>47287176
>>
like forge world or the like but i really want that in the codex
daemonic incursion pdf ? any one.
>>47286844
But then again for the banshees the exarch is an obligation for them to have a good chance at getting to sweep things and is overall a mediocre exarch update, while the scorpion exarch is pure sex, and banshees don't get shrouded nor infil nor anything like that. As it is banshees are units tailor made to sweep marines but marines can't be swept and scorpions are much better at actually assaulting stuff.
>>47286936
>Because chaos won't crippled itself by losing their nose units and bemoe inmedu retarded
Because chaos won't crippled itself by losing their node units and become immediately retarded.
>>47287235
here ya go, the slaanesh seeker formation is what i'm eyeing lately. extra run is nice but additional d6 hammer of wrath hits on chariots has me thinking about using hellflayers and exalted chariots
>>47287156
Yes. Grots need a codex full of fliers and minitanks.
>>47287339
IS DIS GROT SUGESTING ANOFER BLOMMIN CODEX ARE YOU OF YER ROKKIT PAK IS THE PAINBOY DRUGGING YOU????
>>47287401
It might be the only way for Orks to get some decent units.
>>47287160
Zone Mortalis
How I didn't see that I wrote and N instead of an M, no idea.
>>47287266
>obligation to sweep
you can get a S5 AP2 attack on it for only 10pt upgrade. down and attack, but that's 20 pts less than a scoprion claw. Though admittedly a claw exarch is just sex to play.
And exarch are pretty much obligatory anyways, and the banshee one isn't that bad. Or wouldn't be if marines could be swept.
And again, ZM. If you allow formation in ZM like my group does, full scorpions and two small units of banshees in a host is nice. The banshees are mainly there to disrupt the fuck out of things, and are fast enough to get a charge without taking too much shooting
With the new rules, point reduction, and aspect host freeing up force org slots, the comparison to scorpions isn't nearly as bad. But not being able to sweep marines means that they typically stay in the case.
the gretchin could use some love but the fliers and mini tanks could just be mor orky goodness and i would like to see some formaitons
>>47286936
>Cripple itself with nose units
What?
>Sit back with sonic marines, ignore cover the shit out of the tyranids
Noise Marines have two ignore-cover weapons worth mentioning. One's a flamer template, the other is single-shot in the useful mode.
>Nurgle Bikes
Will be tarpitted for basically the entire game by a gaunt blob. Also, what fucking MC is scared of two melta shots a turn?
>Black Mace Daemon Prince
Spirit leached off the board the turn before it tries to charge/10.
>Heldrake
Killed in a single turn by Dakka-Tyrants/10
>>4728743 I would also like to name the "grot flyer" the dakka blimp's and be in squads of up to 5
>>47285798
They do look rather cool.
AND work with 30K too! Not the scouts though. But anyways
>>47287339
>grots are op
>still no ork codex
Would anyone like to create a grot codex with
robo grots ork statline 10 pts when die add grot in exact place
the red gobbo (can use whaarrgghhhh)
and dakkablimps
ALL WORSHIP THE NEW GROT REPUBLIC
>>47286548
>just casually get rid of one of the few good things that nids have
>>47287598
and dont forget grot speed unicicles
>>47287558
>grots get 100pt titans with d weapons.
>All Ork gunz are now Gets Hot.
>>47285855
How exactly are Necrons not in the highest tier? Their basic troops fuck up Land Raiders, they get surprise deathmarks and can take 12 croissants in a single detachment now, and they have FNP on basically everything.
>>47287684
The argument I've always heard is that they're slow and have trouble with objectives.
>>47287675
>grots get better Not!Nobz
>Orks get worse Nobz
>>47287642
Disregard this i cant read and suck cocks
>>47285855
Not nids The nid player has a decent list and lost 10 games against diffrent palyers non comp
Grav was a mistake
>>47287684
gauss flayers are the opposite of reliable against armour. especially if the vehicle has any kind of jink or invuln
>>47287701
Can't get to that objective in time? No problem, deep strike a monolith full of warriors onto it and fuck up the Land Raider sitting there.
>>47287762
Gav was a mistake*
>>47287777
No one plays monoliths. They're not good.
>>47287783
AV was a mistake.
>>47287777
How fast can 20 warriors in rapid fire Gauss down a Land Raider?
Also a monolith is 200pts and a full unit of warriors is ~240, I don't know how much a Land Raider goes for these days but unless its 540 youre bad because you just dropped a huge point sink deep in enemy territory.
>>47287800
Imagine: glances get their own table, maxing out with shaken or stunned
Pens have no table, just stripping a hull point
>>47281432
what would you take in a 400 point eldar army
or actually 275 since i really like my fire prism.
>>47287821
>How fast can 20 warriors in rapid fire Gauss down a Land Raider?
It's nine shots per glance, so, instantly
>>47287822
And glances don't remove HPs***
>>47287836
Jetbikes :^)
>>47287821
this is also assuming the fucking massive monilith doesnt accidentally land on a scout and explode
>>47287842
>>47287822
Why don't we just unify AV and toughness?
To wound, you need to meet or exceed Toughness with your strength + D6. Weapon strengths are nerfed accordingly, as is vehicle AV.
>>47287836
Any FoC limitations? Is unbound a valid choice?
Either way, I'm a sucker for Warwalkers. Double up on your favorite weapon and pew on.
>>47287842
>240 points can kill theoretically just barely kill a land raider if they get within rapid fire
Oh no, so op
There is alot of op things about crons, but warriors in monoliths are definitely not one
>>47287898
you need 1 infantry and the rest can be unbound.
Does anyone have measurements of the Imperial/Renegade Knight weapons? I'm converting the guns out of Necron bits but I want them to be at least somewhat close so I can't be called out.
>>47287898
i could fit in 3 warwalkers but i wouldnt know what weapons i should take.
of course i wont put them in the same unit.
>>47287893
>To wound, you need to meet or exceed Toughness with your strength + D6. Weapon strengths are nerfed accordingly, as is vehicle AV.
That seems like a poor way of doing it. Just have Vehicles assigned a Toughness value and Armor save like they are doing with MC/Robots.
If you want you could keep "Hull Points" as a separate mechanic from "Wounds" if you want to make vehicles feel different then living models.
>>47286498
That helps me alot. Every tutorial I watch they either have a sword+pistol combo or they hold their boltgun one-handed so the chest is never covered.
Tonight I'll assemble my first squad, Wednesday I'll prime and paint a trio of snap fit marines to try my hand at painting.
How long should I normally wait for the glue to dry before priming?
How long should I allow the primer to dry before my first layer?
How much time between layers?
I'll be using GW corax white and GW paint.does /40kg/ care enough to judge my dudes later or should I take it to /wip/? They'll definitely be below /wip/ standards and I don't want to compare my work to theirs
>>47287684
So can other basic troops, it is called melta guns. If you could upgrade Necrons like you do other troops then yes, they would be broken, but you get a pile of bolters without any other upgrades for melee or range. These can only go in aircraft (which suck now) or in overly expensive, fragile skimmers.
What makes Necrons good is Wraiths and destroyers, most of their units are just middling.
>>47288002
>How long should I normally wait for the glue to dry before priming?
Super glue, or plastic glue?
Super glue dries in basically seconds. Plastic glue only a minute or two.
>How long should I allow the primer to dry before my first layer?
Probably an hour or two.
>How much time between layers?
A minute or two.
>I'll be using GW corax white and GW paint.
K
>does /40kg/ care enough to judge my dudes later or should I take it to /wip/? They'll definitely be below /wip/ standards and I don't want to compare my work to theirs
Firstly, /wip/.
Secondly, trust me, new painters post in /wip/ all the time. You probably don't see them if you just pop in every now and again, but someone posting their initial abominations isn't a rare occurrence.
Moreover, they can help you identify if your layers are too thick, among other things.
So I dunno if this is the right place for it, but I wrote and read a short story about a sanctioned psyker. What do you think, /40kg/?
https://www.youtube.com/watch?v=GHj3uRpzSzE
>>47288098
I opened it up, jumped to 1:25 to hear your voice and it was "She is Pain and Silence"
Cut myself on the edge and now I have to go get a bandaid.
>>47288098
nice voice, but the vocabulary and sentence structure seems very elementary level.
>>47287731
>It's a Squash! It's a Watermelon! No! It's a Grot Edition
>>47287731
New Thread
>>47287731
Same OP Image
>>47288056
>Super glue, or plastic glue?
Plastic glue yes.
I'll head on /wip/ when I'll start painting my dudes. Thank you for all the info.
>>47282457
Too complicated. Number of wounds = LD, 10 wounds = Fearless.
>>47286785
The FAQ ment that Deldar vehicles could not move more than 6 inches or the soldiers could only snapshot. this was due to a missunderstanding on whether or not the people transported by fast vehicles got to move further and still all fire at full ballistic skill like the vehicles can.
This means that the Deldar kabalite gunboats, the bread and butter of almost every dark eldar list no longer work.
combined with the changes to jink which ment that the fragile open top 10/10/10 cardboard boxes called raiders can't fire at full ballistic skill if you shoot at them with BOLTERS, the no escape special rule which turned all our transports into deathtraps, and the utterly retarded amount of ignores cover people are packing these days, and Deldar have become CSM Tier
the FAQ's where the final nail in the coffin for the army, they only work by crutching on eldar in a similar manner to how CSM crutch on daemons
>>47290043
If you are in bolter range with your entire army you are a dumb fuck.
There are plenty of competent dark eldar builds...
>>47284841
Came here to post this, got beatenlike NPC races are supposed to, apparently.
Tough shit, GW; new & improved is here.
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20%5BSpace%20Odin%5D%282016%29.pdf?dl=0
>>47285324
That's why I made it wounds.