[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Infinity General: Pool Party Edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 51
Infinity is a 28mm scale skirmish game by Corvus Belli where the after-fight pool party just never ends.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Previous Thread >>48209177
>>
File: Infinity Table.jpg (132 KB, 1024x577) Image search: [Google]
Infinity Table.jpg
132 KB, 1024x577
>>
>>48240808
Is that a 4x6?

Looks cool for a 400-500 game.
>>
>>48240808
Too white.
>inb4 racism jokes
>>
>>48240926
I like a more chromatic table myself, but this one was posted here many Generals ago.
>>
File: 1463329065441.jpg (170 KB, 852x1000) Image search: [Google]
1463329065441.jpg
170 KB, 852x1000
Threadly reminder that collaboration is the smart and moral choice. If your pathetic loyalist friends disagree, just remember that they will be dead after we invade your planet.
>>
>How do you guys paint your minis? mostly airbrush? all hand brushes? Preshading with glazes/washes or building up from base layers? I got an airbrush and the Operation Ice Storm set - debating if I should follow Angel's instructionals on facebook (but clearly not to his level of detail) or if I should go with someone like Next Level Painting or a more preshaded w/ washes speed painting style?
Whatever looks good on the table, Anon.
While /tg/ comes in a close second, the harshest critic of your painting is a high resolution digital camera. Six inches tall on your computer screen calls for an entirely different standard than three feet away and an inch tall.
>>
>>48241285
True. I'm more of a hobbyist but I love the idea of the game. Just looking for specific advice on these 28mm minis.
>>
>>48241396
I started my OIS Orc with Vallejo blue ink, and have been working back toward paler shades. I'm an old dry brush heretic, though.
>>
>>48241396
I use hand brush, block/wash/highlight.

I'm saving up for an airbrush though.
>>
>>48241285
I pretty much only prime my models with airbrush and paint the rest with brushes, but zenithal highlight gives a good impressions, how highlights should go.
>>
File: Rrro8T0[1].jpg (261 KB, 1097x965) Image search: [Google]
Rrro8T0[1].jpg
261 KB, 1097x965
>>48241285
I just use brushes, washes, and highlights. The tried and true method.
>>
So, I'm an eons-ago WFB/40K/BFG/what-have-you player with mostly GW background looking to make get back into mini wargaming for the first time in a decade.

What I've heard about Infinity is that there is effectively no meta, no solid lists, and everything operates off favorite models / rule of cool.

To me this suggestion is implausible because there has to be some sort of points economy army creation. There has to be minimum requirements in terms of what one should take into a mission, sweet spots for diversification vs stacking etc.

Where this leaves me is the assumption that Infinity is actually a game about owning half of the range for a particular faction and picking a toolkit on the spot. Kind of like walking into GW with 6 armies.

Any veterans care to share their enlightenment?
>>
>>48241944
Not really mate.

Infinity is built around scenarios, and there are types of models you need to take for those scenarios.

There is also usually 0-2 models per faction that suck.

Beyond that every model can be taken, though you want to follow loosely these guidelines:

10-15 orders
1 of each specialist (Hacker, FO, Doctor, Engineer)
2-3 models that can fight well offensively (High burst and/or special abilities)
2-3 models that can fight well defensively (Good range, High damage ammo, and/or special abilities)
A way to get quickly into your opponents DZ to punish cheap spam (AD, Infiltration, High Speed)
>>
>>48241944
You can absolutely own 10-15 models for a faction and use this as an all comers list.

I have several factions where I do this, and other factions where I have more diverse choices.

Both ways can be fun.
Post a faction you are interested in and I can build you a list you can bring into any scenario comfortably.
>>
>>48241944
I think you are confusing Infinity with Malifax.
>>
>>48241944
>owning half of the range for a particular faction and picking a toolkit on the spot
No, but we all do that anyway because the models are fucking gorgeous.
>>
>>48241944

Firstly, the list flexibility is generally true, but don't hyperbolise it. List building is still something of a skill, but it's less of a function of your wallet, and terrible game design like 40k.
>minimum requirements
Sure, sure, but it's so easy to fulfil those requirements.
>sweet spots
To an extent, but the way the figures are, and the way the game is, gives you a huge amount of wiggle room, both in what you take, and how you accomplish it. Requirements tend to be created in very broad strokes.
>picking a toolkit on the spot
Ugh. Tailored lists. Yeah, no. Particularly for tournaments. You might play 6-8 games for a two day-er, and choose from between two lists.
>>
>>48242176
There are only a few scenarios I feel like I have to build for instead of just taking my Go-to choices.

And the TOs in my area rarely pick them/my gaming group never plays them casually.
>>
>>48242086
Eh, you don't really need all the different specialists. I wouldn't go below 2, though. Engineers are often extraneous and hackers are the same way in some factions.

Something to deal with camo is also a good plan since it's very common. Luckily there's various ways to do so.
>>
>>48241944
Local metas vary widely from city to city.
There is some emphasis on list building (have a decent # of orders, a few specialist for ITS objectives), but if you've got the basics covered, you've got lots of elbow room and in-battle tactics are more important. Netlists are practically unused except as concepts that most people put their own slant on anyway.
Since there's emphasis on tactics, list tailoring is not that important, if you take 2 lists for a day of random pickup games you should have all bases covered.

As for half the range for a particular faction, pokemonitis is a thing and is much worse than that. I have 2 whole faction ranges with over max AVA for most important units (but I like WYSIWYG and bargain hunting) and 400-500 point for 4 more factions.
>>
>>48242252
Yeah, been loving the sensor/sniffer combo a ton.

24-25 points for a great way to deal with camo, 2 orders and a FO specialist.
>>
>>48242335
I own 300-1000 points of:
JSA
Caledonia
FRRM
NCA
MO
CA
Morats
Bakunin

....he-help me...
>>
File: ISS CG & Su-Jian.jpg (71 KB, 593x307) Image search: [Google]
ISS CG & Su-Jian.jpg
71 KB, 593x307
Came up with this list mostly to fuel the Su-Jian duo.
Has anyone run the Su-Jian duo yet? How did it go?
>>
>>48242086
>>48242111
>>48242176
>>48242230
>>48242252
Appreciate the info, anons.

>>48242168
Indeed the primary reason I am looking to get into Infinity instead of something else. That and the low model count, plus the fact that much of the models are sold at Y2K GW pewter blister prices.

>>48242111
Looking to branch into JSA and eventually ISS. I figure along the way through those I'll be able to throw together hodgepodge vanilla Yu Jin lists as well. I really enjoy the PanO and Aelph models as well (enough to have bought some long ago for RPG use, along with Yu Jing) but... one step at a time.

>>48242176
Would you say, then, that Infinity is too nuanced for the broad-strokes mathhammer/listhammer of GW, and that list comprehension as a skill only comes with serious experience?
>>
>>48242422
>JSA
You're part of the problem, nip. Get some vanilla YJ into your system, it's good for you.
>>
>>48242481
Ive had it run against me, pretty brutal.

I think the KS link > CG link.
>>
>>48242483
The main thing you learn with infinity is manipulating different bonuses, and redundancy when you opponent rolls a crit.

It is not a game that can be theorized out though, because the important decisions are made in game rather than at the list building stage.
>>
>>48242483
>and that list comprehension as a skill only comes with serious experience?
If anything, I'd say the opposite. You play a few games, and I'd say you'll pick up what you need to make a good 80% efficient list. Experts can probably edge you out, but it's pretty easy to get to a basically solid list building skill level.

Nuanced isn't a bad word to apply here, though. Math hammering doesn't really have much place here though. Units and armies don't really compare directly well, Allied Detachments aren't a thing, and gameplay tends to affect things fairly seriously as well. For instance, in reaction, you only fire a single shot. So a crappy figure with 3 shots (i.e., your average 10 point list-stuffer), has a pretty decent chance of dropping an elite figure, assuming the elite figure doesn't stack the deck in any number of ways. The fine details and particular combinations tend to blur, particularly with the lack of hard mechanical combinations ala-warmachine, or the heavy reliance on special rules ala 40k.

There's less hard counters and need for hard counters, as well. Take 40k, for instance. A Lascannon equivalent is either going to be utterly vital, or almost useless, depending on your opponent's list. And there's a serious disparity depending on their lists between the value of say, a flamer, or a plasma gun. The NUMBERS in Infinity don't vary anywhere near the degree. TAG's are tough, but a basic mook with a rifle has a nontrivial chance of scoring a wound on them. And the big heavyTAG killers benefit greatly from those qualities against most things at the same time. Countering particular tactics tends to work in the same way. The mechanics are very adaptable, and there tends to be so many ways to skin a given cat that unit selection tends to not be so much about fitting a given niche so much as being a useful combination of a matrix of abilities. Over the course of your list, you want each category to be over a certain amount, and a certain total sum.
>>
>>48242661
This is a great post.
>>
>>48242483
>list comprehension as a skill only comes with serious experience?
Not quite, but it helps. It's less about what's in the list and more about what you do with it. Tactics are where the real skill lies in Infinity, and lists tend to reflect the playstyle of the one who uses them.
>>
>>48242591
>>48242661
>>48242695
Thanks again for the help.

>>48242661
>The NUMBERS in Infinity don't vary anywhere near the degree.
>There's less hard counters and need for hard counters, as well.
>lack of hard mechanical combinations ala-warmachine, or the heavy reliance on special rules ala 40k.

In retrospect I can see the homogeneity being a huge point of disorientation for someone with my background.

I guess for the time being the plan is to get myself a JSA starter, some generic mooks, and a few models for the "cool" factor, to bulk out the collection (concessions towards special roles) and look for some friendly local games and go from there.

I think it's going to be fun learning a game where the bulk of the skill is while playing.
>>
>>48242591
>and redundancy when you opponent rolls a crit
crits are the one thing I hate about this game
>>
>>48243060
Crits are the worst thing in Infinity.
>>
>>48242564

I can't think of anything I'd want to do with a KS link though. It can't firefight, even with a couple of BS Kuang Shi and it can't grab objectives. Sure, they can cheerlead, do smoke tricks with the abundancy of MSV2 in ISS and move up themselves under the cover of smoke, but once they've moved up they don't have much to follow through with it. I'd much rather have a core link with more capabilities.

The Celestial Guard can provide ARO support and long-range active-turn fire power with the MSR, fairy dust the HI with the hacker, and then move up to claim objectives in the late stages of the game.
>>
>>48243060
>>48243081

Why per chance? Too good for something too random?
>>
File: 14-Yuriko-Oda-Dossier-1-min.jpg (766 KB, 1754x1240) Image search: [Google]
14-Yuriko-Oda-Dossier-1-min.jpg
766 KB, 1754x1240
>>48242990
>get myself a JSA starter
Just a thought, but the JSA starter is a bit on the old side and the Keisotsu don't look all that nice. That being said, a primer on JSA:
- JSA, as a YJ faction, specialize in heavy infantry and close combat, though the latter is not something you want to focus too much energy on, as Infinity is a shooting game through and through. While JSA can do lots of things, one of their greatest strengths is the usage of HI links, particularly Haramaki (they're normally Extremely Impetuous, but this is negated by links) which are very cheap for a HI link but also very solid, especially with 2 missile launchers.
- You can also go bike heavy, and take advantage of the few smoke troops that JSA has that vanilla YJ cannot take.
- The standard JSA specialists are well-priced (and vanilla lists usually take them over Zhanshi versions), particularly the Toketsu Butai doctor and engineer, as well as special character Yuriko Oda.
- Ninjas of all stripes are extremely situational, but they can turn the tide of a match if positioned correctly.
>>
>>48242990
JSA starter is pretty old and shitty teebeeaich. ISS got one recently and vanilla is about to get a resculpt too, JSA might get a new one later this year if the "year of Yu Jing" keeps going as well as it has been.
>>
>>48242990
>In retrospect I can see the homogeneity being a huge point of disorientation for someone with my background.
You're not alone on that score. You still get the occasional person getting huffy that a given faction got something they considered to be a hallmark of their faction. I'd say the comparison should be more like NATO vs Warpact. They all have similar things, but the specifics, and the tactics, differentiate them.
>JSA
They've got some nice stuff. Limited, but still plenty of options. Not a bad place for a newbie to start. And YJ has everything in spades, if you decide to play the full faction.
>bulk of the skill
Just remember that that cuts both ways. You might have your ass kicked a few times before you figure out a few of the fundamentals. If a given tactic/item/ability seems horribly broken, just play a few more games. The counter-tactics should become clear soon enough.

>>48243115
If you roll the target number exactly. So, 1/20 for each dice in the roll. Getting a crit typically removes the chance for an armour save, or equivalent. Alternatively, even if their roll is better than yours, a crit makes you the winner.
It's a bit of a wildcard, but considering the results it offers are within the usual range of events, and that it's only 1/20, selection bias has more to do with it than gameplay effect.
>>
CwBgzAPmIhAiBTAhgEwDYE8AEAxA9gE4DGCEArAKRgDsATBQIxhgBsFAhJTfU6x13UbM2nKoN4AODlJqUmZeuxnU5YMmGljV6jgE4xbefvYMqLKUwan2GmiCG1KAARdA

This is my QK wishlist. I'm still short an Azra'il and a Bazouk. What think?
>>
>>48243208

See, I kind of like the 5% chance of a wild swing on rolls in a game like Infinity where the games are already pretty quick. I do think it could be toned down as an effect though. If it was just a guaranteed hit but didn't ignore armor/take you directly to death I think it would still be great but it wouldn't be so much of a swing. It would basically just be a 5% chance of lucking out of face-to-face rolls.
>>
>>48243208
Yeah, you tend to remember all those times your TAG was one shotted thanks to a lucky crit (outside of monofilament swords, that als means several failed ARM rolls in a row on some fancy special ammunition), and not those when dice result were bog standard.
>>
>>48243115
I only hate crits because they hate me. You'll be fine unless you have comically bad luck.

>>48243534
It's not great. Triple Azra'il could work out even though it's gimmicky, but the Jann simply isn't being useful.
Kaplan doc isn't a good plan, it's literally the worst doctor in the faction. Why so many engineers?
>>
>>48243115
More like too good for me. I've had a lot of games botched by 4-5 crits too keep loving them.
>>
>>48243669
The engineers are for blowing up doors, pushing buttons, and supporting the Big Guys.
Jann is there for the obligatory LT. Maybe make him a Djanbazan instead?. I'll replace the KTS doc
>>
>>48243753
This better?

CwBgzAPmIhAiBTAhgEwDYE8AEAxA9gE4DGCEArAKRgDsATBQIxhgBsFAhJTfU6x13UbM2nKoN5gOADjGUmZSexk05YMvSWyhCjgyosZTBnvZsakpsErtqY4NpAUAAi6A
>>
File: BostriaWtf.png (102 KB, 540x514) Image search: [Google]
BostriaWtf.png
102 KB, 540x514
>Bostria plays overwatch and demands better white hair sniper waifus on their spanish facebook page
>>
>>48243593
Nah, then a Jotum in cover will basically never take a wound against anything not AP.

I like crits.
>>
>>48243137
I doubt it.Maybe 2017.

I think the JSa starter holds up, but I rarely use anything in there.

Get a Haramaki, Domaru, Karakuri, Remote and Support box, along with Shinobu and Raiden blister and you are off to the races.
>>
>>48244137
Bostria is love, Bostria is life.
>>
>>48243131
One of the few TAGs I see in competitive play as well.
>>
>>48240773
Infinity General, please convince me to finish painting my Operation Icestorm boxset. All I've got done are a Fusilier and the Grenzer, while the rest are all base coated. And I still have so many other projects to do...
>>
>>48244492
Go step by step, something i do is bring to my paint table 1 or 2 miniatures of a unit, paint them and then bring another 2 until i finish the unit, sometimes the fact that we have a lot to paint makes us not to paint at all just because of it, go step by step anon dont rush.
>>
File: Capture.png (134 KB, 563x387) Image search: [Google]
Capture.png
134 KB, 563x387
>>48244093
Not really, no.

Try this.

Akbar Doc is great for Azrail, and Blitzens/AL are a solid defense against most of the things that are dangerous to your list.
>>
File: 638x450.jpg (151 KB, 638x450) Image search: [Google]
638x450.jpg
151 KB, 638x450
>>48244492
Do the models you feel excited about.

The Rev Healer and Father Knight were my favorite to paint.
>>
>>48244137
Carlos, stop surfing facebook and give me a Tracer-based Airborne ranger already!
>>
>>48244560
I'm of the opinion that cheerleader LT's are hella boring. Like, the guy in charge should be suitably badass, even if that does make them a bigger target.

I don't like the Line Infantry LT Shell Game.
>>
>>48244672
In QK my preferred place for the Lt is inside a link team. Means he can still actively participate but is protected by being in a link team.
>>
>>48244742
So who does he link with, the Azra'il boys?
Because he can't join the Kaplans.
>>
>>48244781
Sorry, that was just speaking in general, it wasn't really advice for that list. It's annoying Hafza can't link with KTS nowadays, that would have been a great hiding place.
>>
I made a silly list:

Damn Scots, You Ruined Scotland
──────────────────────────────────────────────────

10
WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35)
WULVER Mk12, Grenades / Pistol, AP CCW. (0 | 37)
WULVER T2 Rifle, Grenades / Pistol, AP CCW. (0 | 33)
WULVER Heavy Shotgun, Grenades / Pistol, AP CCW. (0 | 32)
WULVER Heavy Shotgun, Grenades / Pistol, AP CCW. (0 | 32)
ISOBEL McGREGOR Rifle, Flash Pulse, D-Charges, E/Mauler / Assault Pistol, Knife. (0.5 | 23)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
CALEDONIAN MORMAER AP HMG / Pistol, Knife. (2 | 42)
CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)

2.5 SWC | 300 Points
Wulver/Wallace Link plus independent Mormaers. I made it because it is filled with minis that I think are cool. Isobel, Wulvers and Mormaers look great. And it has a few minis that I already have so expanding to it wouldn't be to hard.

Also from my understanding, when inside a link, Impetuous troops ignore the penalties to cover and the extra order. If they lose the link and they killed someone, does frenzy activate?
>>
>>48245530
While in the link they aren't considered frenzy either. So can kill, break link, and keep being just regular frenzy till you kill something else with that guy.
>>
>>48244672
Yeah, my goto is aggressive Lt so I can use his order every turn, backed by Chain of Command.
>>
>>48245530
Looks pretty solid. Could use a few Caterans for ARO pieces.

Am I the only one who thinks Izzy is terrible?
>>
>>48244672
That's why you kill all the line infantry.

No question then lol.
>>
>>48244137
He's angry because the coat's yellow? He hates Blizzard. Asks for more because it's an insult to white haired sniper medics?

I wonder what he thinks about the Talon mercenaries that suspiciously look like Kaplans.
>>
>>48244672
I do like it. To me the Lt isn't the dude leading a charge, it's the radio guy allowing efficient movement. Everyone's coordinating via headsets and if the one guy goes down they have a minute's panic while someone else takes charge. So it's weirder when that guy is a berserk dakka nutcase.

Also, fucking Speculo Killer.
>>
>>48246554
She's wretched in vanilla or as a solo unit, but Volunteer+McGergor+GreyHMG is a really cool outfit. You can put down dakka, launch a grenade, get objectives or drop smoke round a corner and put an EMauler inside.
>>
File: 1465727679986.jpg (182 KB, 639x901) Image search: [Google]
1465727679986.jpg
182 KB, 639x901
>>48246624
I like this description.
>>
>>48244363
>dat fucking art
HNNNGGG
>>
>>48246554

Yea I agree in most cases her intended purpose seems lacking. If I could fit them in I would.

Caterans are cool as fuck as well. They just didn't make it in because of space and min models to buy. I play USA main, but some of team Scotlands models just look too fucking cool.

>>48246624
Didn't even think about that combo. I appreciate the tip!
>>
My N3 Book and Morat Aggression Force start pack just came in today! Looking forward to building and painting my models. Even looking forward to reading through all of the rules in the physical book too.

Even got a lead on where to play.

Life is good /Infinity General/. Life is good.
>>
Under the new Human Sphere rules, when am I allowed to create a new fireteam (or remake a broken one)?

>During the game, spending a Command Token and placing a Team Leader Marker (F: TEAM LEADER) next to one of the troopers that meet the Requirements of this rule.

Doesn't state when I am actually allowed to do this. Can I just spend a command token in the reactive turn when I see a model coming into ARO range of a bunch of fireteam-capable troopers to instantly get all the fireteam bonuses? That seems really handy, so I'm just wondering if there was some restriction preventing ad hoc fireteam creations that I missed.
>>
>>48249100

>That seems really handy, so I'm just wondering if there was some restriction preventing ad hoc fireteam creations that I missed.

Command tokens cannot be spent on the reactive turn, nor do they let you break the normal rules for fireteams (e.g. you could not spend one on your first turn to get two fireteam: core). But yes, the whole point is that you can reform/make new fireteams as the game progresses as long as you meet their normal requirements.
>>
CwBgTAPgzCIQ4gewG4EMAmBnABAYUQE4Cm0ApFMAJykCMYArAGykCEU5VpYAHNza+wrU69dmw7CGYARNoNgrbuXoKelZiwVR6IOfWqbluuozH1l/OgHZdLc9sthGSgAI1+2q3O4H3yr3Q+rDRajMZglGI0XlCmcuqs0hRKdMDmLGAejAEw7C4uQA

What do you guys think about this list? I feel this list would be good to have Avicenna in but I can't figure out what to remove to place her in the list
>>
>>48249457
Can you start the game with an active fire team if you are going second?
>>
>>48249828
yes
>>
>>48249828
Yes. During deployment, you can deploy models in a fireteam(s)
>>
File: 1465727555454.jpg (103 KB, 639x306) Image search: [Google]
1465727555454.jpg
103 KB, 639x306
So what kind of characters are people planning to play as for the RPG?
>>
>>48250321

Pheasant Rank Imperial Agent.

I'll make sure to buy a Monofilament CCW despite protests from my party members.
>>
>>48250321
Think Mattie Ross from True Grit, but brown.
Basically her dad was a space freighter captain on the Caravansary, took his kid along, then space pirates hit. The girl takes to an escape pod, is drifting through space and gets picked up by a shipload of KTS, who adopt her as a mascot. She trains with them, then after 4-5 years goes bounty hunter to track down the pirates who killed her father.

Sounds special snowflake as fuck, but I've had this idea for bloody ages and can't wait to play her.
>>
>>48250321
>Tohaa Sukuel commando. That new unit.
>>
So my friend has been looking for someone to split red veil with, and I'm pretty close to saying "fuck it" and pick up the Haqq half of it. I don't have a ton of interest in the faction but love the Al Fasid and the Merc side of things. Is there a good 300 point effective haqq list or guidelines for playing with them? I'd really like to make it a bit competitive and not a this-looks-cool army, and I fear I may not really be able to do that, or get bored since they got so little with HSN3 (that's what happened with PanO for me).
>>
>>48250321
Going to do a Nisses for mine. We are trying to get the infinity character sheet for roll20 up to par
>>
>>48251262
Go QK, mostly Mercs.

You can use the AF as Azrail, and run mostly Druze and Kaplan.
>>
>>48248813
You the man!

Munkey life!
>>
>>48242230
>There are only a few scenarios I feel like I have to build for instead of just taking my Go-to choices.
>And the TOs in my area rarely pick them

Yeah a lot of TOs are shitty and don't realize that Corvus Belli gives us the means to deal with balance issues through mission selection.
>>
Is this list shitty?

MO Joan with a magister link. The fusilier is a fairy dust bot.

Joan LT
Warcors
Hospitaller doctor
Hospitaller HMG
Magister
Magister
Magister ML
Father Knight FO, nimbus grenades
TO Camo Spec Srgt FO, mines
Fusilier hacker
>>
>>48251690
Worth a shot. Low on orders, but a lot of built in efficiency and beef.
>>
>>48251690
You'll be heavily reliant on the link's SSL2 against camo, but otherwise it seems good.
>>
>>48251690
Looks like a great list IMO.
>>
Got to say, the character creation for the RPG is some of the most fun I have had with character creation in a long while. I actually would not mind doing it several times just to see what I get.

Anyone know what the Armoured paramilitary uniform with supplemental Armour plating is though? Not listed in gear but two careers get it
>>
>>48250321
An Irish bounty hunter who always wears a mask. All funds that are not spent on alcohol will be spent on more guns and ammunition. He has an extreme hatred of Tohaa and nobody's quite sure why, not even himself.
>>
So I got my hands on those models from a friend who left for work. I know he sold some stuff, but is it possible to build an army out of this.
6 caledonian volenteers
2 caledonian volenteers with chain rifles
1 caldeonian volenteer with GLauncher
1 cladeonian volenteer with a heavy machine gun
1xuxia mc neill
1 caledonian mormaer with a heavy machine gun
2 caldeonian greys with heavy machine guns
2 SAS , one with a chain gun
2 scotish guard one with a Launcher and the other with something that looks like two pistols
1 dozer
2 wulvers
1 realy big wulver with chain guns and one with sword and chain gun.
3 kazak

Can I build and army out of this, or do I need to buy some stuff to make it work?
>>
Alright you guys, I got a pdf of the n3 rulebook here for your use. Look through it to your hearts content. Now find me the n3 human sphere one and paridoso

https://www.sendspace.com/file/ora7ev
>>
>>48250321

A sort of Malcolm Reynolds-esque ex-Intruder.
>>
>>48253707
Shouldn't be hard at all, that's a pretty good selection.
Ask him if he gave you all of the Scotts Guard's, though. The pistol one comes in a 4-box.
-Maybe- picking up the rest of the Guards would give you some wiggle room link wise, and some Galwegians would be a big help, no idea why he never got any, but other than that, you've got most of the CHA.
>>
>>48253781
he sold everything else. he has a few more models, but they aren't ariadna from what I understand.
>>
File: nca army list.png (128 KB, 711x481) Image search: [Google]
nca army list.png
128 KB, 711x481
I was wondering how this list would fare for capturing objectives. I love the light grenade launcher after one shot took out an Aquila HMG and I love the idea of the light grenade launcher link team firing 4 every round for only 28 points. Maneuvering them wouldn't be a pain because i just fire over whatever.
>>
>>48251262
Someone made a post on how to expand Haqqislam after getting the Red Veil set:
http://www.data-sphere.net/bostrias-challenge-red-veil-haqqislam/
>>
>>48253717
wow you're a real fucking sleuth aren't ya.
>>
>>48254006
>I love the idea of the light grenade launcher link team firing 4 every round for only 28 points

How do you plan to activate the models in group 2 4 times with only 2 orders?

Are you seriously going to run a 2 man fusilier link with unlinked bolts instead of a 4 man bolt link?

Are you seriously going to take 2 deva hackers instead of rounding out the bolts to 5 man?

It's a really bad list and what you are saying you plan to do with it makes no sense.
>>
>>48254075
I'm not sure I understand how link teams work then. I thought that the when one order was activated, it activated the entire link team at once with the same order, which would mean that I would fire 2 light grenades with one order, then 2 more with the second.
>>
>>48254006
Fusis are pretty bad grenadiers, don't link them. Or take them, for that matter. If you really want to use a grenade launcher in NCA then pack a Squalo with HGL, it's a far superior spec fire platform.

You've got a lot of hackers for no discernible reason. I could understand if you had a bunch of remotes, but you don't. What's that about?

Aquila MULTI rifles aren't very good. I'd go for the HMG instead.

Get another dude in your Bolt link. The +3 BS is worth it.

>>48254117
Nope. That's only for movement. You designate one guy as the link leader, then he shoots his gun with whatever bonuses linking has given him.
>>
>>48253707
That looks like a great force to run, lots of options.
>>
>>48254224
I thought that I would need them to capture objectives in case others died. It's redundancy.
>>
>>48254291
That's what the Auxilia are for. They're cheap, don't cost SWC and have various uses outside of button pushing. Having spare hackers generally isn't a good idea, your spares should be primarily FOs and paramedics with maybe a doc, KHD or engineer sprinkled in.
Besides, one really good button pusher is worth 2 shit ones. A Locust hacker could both diversify the programs you can use and start halfway up the board.
>>
>>48254075
IwBgLAPgzCIRBWApKZUBswkEJ0pHhstlPqVAsaaOQgEw7Ui1iNlJRgDsbNH3OVqFYwB2LKCxQKOCSCkyAAsqA===
How is this then?
>>
File: DaktariSmokeBreak.png (191 KB, 762x815) Image search: [Google]
DaktariSmokeBreak.png
191 KB, 762x815
>>48250321
This one.
>>
>>48252850

I honestly have fun just making my characters and seeing what I randomly turn out as (though it always freezes at a certain point). I rolled a super poor Ariadnan once, but since they were from Ariadna my gun skill was like 12 making me an inhumanly good shooter.
>>
>>48254224
Linked fusiliers are okay. Very cheap for decent BS and should be able to avoid confrontation. Obviously that rules out anon's taking Bolts though.
>>
File: mario-bros-pelicula.jpg (40 KB, 410x273) Image search: [Google]
mario-bros-pelicula.jpg
40 KB, 410x273
>finish putting together my onyx contact force
>Rodoks have super jump
>only 3 of them have "jetpacks"
>notice today that they have super jump not because of their winged packs, but because they have an exoskeleton around their lower legs
I was debating on what to paint the army as a whole to give it consistency, but after noticing that. I might just start giving them all goofy video game colors to my CA.
>>
>>48254748
Yeah, I was specifically talking about the context of that list. Linking a rounded 5 man Fusi team is good, but wasting your core spot on a pair of guys with LGLs is not.
>>
File: tumblr_mk4z53u1Jv1rrftcdo2_500.gif (29 KB, 500x348) Image search: [Google]
tumblr_mk4z53u1Jv1rrftcdo2_500.gif
29 KB, 500x348
>>48254771
Also thought about painting up the Imetron like a fire flower.
>>
File: Infinity-Knights-of-Santiago.jpg (140 KB, 976x555) Image search: [Google]
Infinity-Knights-of-Santiago.jpg
140 KB, 976x555
Does anyone have the images for the Teutonic and hospitaler knights?
>>
File: Infinity-Knights-Hospitalller.jpg (147 KB, 976x555) Image search: [Google]
Infinity-Knights-Hospitalller.jpg
147 KB, 976x555
>>48255055
>>
File: Infinity-Teutonic-Knight.jpg (144 KB, 976x555) Image search: [Google]
Infinity-Teutonic-Knight.jpg
144 KB, 976x555
>>48255055
here you go anon
>>
>>48254283
could you give an example of a list 150-200pts to start with. I know I could pick from random, and I know I will be losing at the start, but some guidelines would be nice. I know I should be runing the volenteers as 5 man.
Though about 2 chains 1 med 1 machine gun and an grey Lt , with 2 FO SAS , and maybe the big wolf dude with chain guns. After that I do not know what to take.
>>
>>48255539
I'd be wary of the Grey Lt because your opponent will know it's him. Best to have rifleman instead of chain mooks so that nobody's sure who to headhunt. Also lets you take an HMG on the Grey who has better BS and dogged. That, 2 SAS and the chainguns wolf (Cameronian) runs you 150/2 and is solid. To go up to 200, add Uxia/SGuard.

Above 200 pts you'll want a second combat group. That's where the chain rifles come in handy as filler and flankguards.
>>
>>48255616
So something like this ?
A volteer 5 man with Lt in it
1 grey HMG
1 cameronian
2 FO SAS
>>
I got the big USAriadna army box for a good price, and wanted to know if the US guys are actually usable in Vanilla, or only good for sectorial.
>>
>>48256013
Grunts make good paramedics and are good cheerleaders in general. Grunt spec-ops is also pretty neat.
Marauder is a nice specialist thanks to his FD and he can roast anything that gets too close to the objective with his HFT.
Foxtrot is a good and cheap camo infiltrating spec to work together with your chasseurs and scouts.
Maverick is a fucking monster. LRL is amazing, as well as other loadouts. One of my favourite USAriadna units so far.
Doggos are a solid assault units.
The only guy I couldn't fit in vanilla is the Minuteman.
>>
>>48256013
They're decent, I guess. Minuteman might be a bit weird choice in vanilla, but others are fine. Grunts make slightly sturdier and slightly slower cheerleaders, Foxtrot is your stable camo infiltrator in vanilla, Marauders, well, typically you'd want HRL or sniper in vanilla. Devildogs and Mavericks are pretty much the same as Foxtrot.
>>
>>48255094
Why bother...
Goddamnit
>>
>>48256099
I've had the AP rifle Minuteman used against me in a vanilla list, he did alright. Managed to roast a Shrouded and strip the camo from another before I killed him with a missile ARO.

>>48256157
Somebody had to carry on the legacy of the Pheasant.
>>
Naffatuns for 20usd on MM
>>
>>48250473
Make sure to generalise in everything, specialise in nothing!
>>
>>48256242
Stupid fucking wetback shits
>>
>>48250321
I won't, because my local community doens't play Infinity any more, so the chances of them taking part in the RPG are slim.
It's painful.
I'd love to run a Tankhunter qt, an Imperial Agent, or an Aragoto.
>>
>>48250321
Is the kickstarter campaign over? Do I now have to wait for commercial release to get it?
>>
>>48255695
Don't forget CHA has some mixed link options, so that Grey can join a Volunteer link.
>>
So are there any other shops to get stuff from in Australia beside combatcompany and mightyape? I need paints to finish Icestorm, and Nomads stuff to expand their team from that, but neither shop have everything I need
>>
>>48250321
Some variation on DoomGuy, dude's such a blank slate that I can apply just about any flavor I want depending on what kind of game I'm in.
>>
>>48256908
game knight is a Melbourne recent startup
>>
>>48256099
>>48256013

The main contenders are the Mavericks, Maruaders, Foxtrots, and Grunts.

Devil Dogs are good, but over shadowed by the other options.

There is never a reason to take a MM in vanilla because tank hunters are so much better. Only the AP Rifle competes and really camo beats the X-Visor and Marksmanship bonus. Mormaers are Vet Kazaks also outshine them if you don't mind paying the extra points, which are very worth it.
>>
>>48257035
>game knight
damn, that place is pretty nice, and postage isn't actually too bad, thanks brah
>>
>>48255695
I would put the Grey in the link.
>>
>>48254021
Any similar thing for the Yu Jing side of things out there? I got talked into starting Infinity with a couple of other people at the store, and opted to take the Chinese of the Red Veil box.
Otherwise, any recomendations? I already have the Su Jian and the Zu Yong with HMG, since I liked the look of them, and I don't really want any of the Japanese stuff, since we already have a cuple of people playing them.
>>
>>48257127
A few infiltrating grunts can really mess an opponent up.
>>
>>48257586
Kuang Shi plus CG
Shaolin
Remotes
Yan Huo
Hac Tao

Are good choices.
>>
File: Capture.png (155 KB, 553x444) Image search: [Google]
Capture.png
155 KB, 553x444
>>48257586
Here you go anon.

Enjoy getting into an awesome game!!!
>>
>>48257586

Dao Fei and Gui Lang are great. Infiltration camo is awesome.

Kuang Shi + SpecOps stand-in for their CG controller for the cheap orders.

Yan Huo for brutal firepower.
>>
>>48257724
>Dao Fei
I hope they get a resculpt next, because they are awesome.
>>
>>48250321
A Vet Kazak chosen by his government to take part in a 0-12 sponsored cultural exchange program while filming his experiences in the process. Basically, like Borat, but with a more drinking and violence due to his Ariadna lifestyle. Just imagine him learning about other cultures, all the shenanigans that entails.

Another character idea I had was a Hardcase who is also a university professor in anthropology. Travelling the human sphere doing lectures on historic anthropology. Think Indiana Jones, except instead of the whip, he carries a bow around.
>>
>>48250321
Debating between:
"Survivor" Wu Ming that slipped his leash.
Karakuri or Su Jian more sentient than it's supposed to be.
Crane Agent or Ninja/Oniwaban because herp derp murder stealth.
WarCor.

>>48256522
You can buy late pledges in the company's webstore. Once you get added to the pledge manager it will give you back-issues of the incremental chapter releases and other rewards, as well as access to their add-ons store (where the exclusive models and dice are).
>>
>>48258052
>Karakuri or Su Jian more sentient than it's supposed to be.
Snowflake princes detected! PURGE
>>
>>48250321
None. Because I am a forever GM
>>
>>48258052
Aren't Su Jian just drones? Pretty sure they use PanO remote presence tech.
>>
>>48258097
Putting illegal AI in their warbots is just the sort of thing that those filthy fucking japs would do, though.
>>
>>48258107
They don't require a hacker or TAG IIRC.

That means they probably have a non self aware AI.
>>
>>48258141
"It's an illegal AI, not you're waifu."
>>
>>48258228
They are G:Remote Presence so it's piloted by a person. No AI involved.
>>
>>48258248
>B-But Senpai.. Some consciousness from the pilot may stay and a Su Jian that has served in countless actions start's to feel... LOVE FOR HIS PILOT! Oh.. Senpai!
Nah.. Slap the shit out of players who try that shit. Just fucking throw them away from the group and never ever try to communicate with the weirdos.
>>
>>48258248
Most REMs use simple pseudo AI despite having the remote presence skill, which is why they have trouble acting independently. Karakuri are similar but slightly smarter iirc.

That said, you're right about the Su Jian. They're explicitly stated to be controlled remotely by a real human bean.
>>
EwBgzAPmIhHARgKTFEg7GAbEghAkFEATgwVP0NFPXL1NAA4VGAWHXBkZ4Nj5UISxs8AmEmHBRRIY2T4ZE9BSmhkWYoQACCAQQyJRPBOgMVdKfelRHLp66S1agA==

I just want to use that new drop-dead gorgeous tacbow ninja model.

Thoughts?
>>
>>48258401
You can use the new ninja model without the other four. And you probably should.
>>
>>48258401
Your tokusetsu are order starved and I would swap out the sniper in the link for another ML. Having Shinobu be your Lt means you can't hidden deploy her safely. You could drop her down to the non-Lt profile and make one of your keisotsu the Lt.

Not really sure how to shuffle the combat groups to give your doctor and engineer more orders to go score points and as they have helper robots swapping them into other combat groups when something dies.

I would also swap one of those oniwaban for Saito Togan for more smoke and a CCW that is good against targets the monofilament one isn't. A ninja/oniwaban heavy list can be a bit hard to get working but I would happily play that list after a little fiddling.
>>
>>48258545
The tokusetsu are indeed order-starved. I was hoping it wouldn't matter as much as ninja-heavy lists tend to rely on early disruption, which means my early activations are mostly sunk into murderhoboing critical targets and what not. If it worked out then I should have the luxury of shuffling groups or taking it slow. If not then I'm fucked anyway.

Doc/Eng and their remotes count as a single figure last I checked, so it's not any more uneconomical to move them via Command Tokens than without.

I'm not sure what I can do about the Kitsune Lt. Personally I'd rather drop swap out a ninja or the engineer for a lone Lt. I can hide somewhere, but that leaves me even lower on specialists. Whereas swapping out HMG/ML costs me a heavy weapon and creates an eggs-basket situation with regards to having COC in the same fireteam.
>>
>>48258859
>>48258545
rejiggled the list

EwBgzAPmIhHARgKTFEg7GArEghMMFVDMATjwRBRHPQXN3NAA4VmAWANjyZFeA7dcyUFU7MhImEnHsK1Mc2DzRMpSumd05AAIIRlDIgoGq6YvmrJOpKjp1A==

De-Lt.'d Shinobu, dropped one Oniwaban to Saito, dropped both Helperbots, shifted Kemp COC to group2, filled last slot with Keisotsu Lt. to keep full fireteam.
>>
>>48250321
One day I opened my eyes, laying on my back, and realized I was a bomb...

The character is an awakened crazy koala who is an explosives expert. He has a little navy hat and koala-size raybans. Always smoking a miniature e-cig filled with carb cleaner. Claims it is medicinal. Takes shotgun in any vehicle, will annoy the party and tell them what to do if denied the front seat.
>>
>>48257586
The author of that blog is going to make an article for Yu Jing later this week or next week.
>>
>>48259999
We're expecting Yu Jing goodies for the rest of the year, right?

What are the chances that article will be out of date very quickly?
>>
>>48259941
> He acts like a selfish dick all the time only because letting people get close to him triggers his suppressed perimeter weapon programming.
> Eventually when it looks like everyone is going to die, he covers the party's escape the only way he was programmed to know how.
> Don't worry, I know how to go out with a bang.
>>
>>48257423
thx. and hide a volenteer somewhere pretending that he is a hiding Lt?
>>
Got to say that I am looking forward to the RPG books, if I read this right, the pdf master gives me a copy of all the unlocked books, so that means about 19 books in total.

Since I do not play the war game I am pretty leery about shelling out all that dosh to just get a book on fluff, especially if there is the risk of fluff for units being a single sentence or a couple sentences like in the last ones.
>>
>>48261176
>Got to say that I am looking forward to the RPG books, if I read this right, the pdf master gives me a copy of all the unlocked books, so that means about 19 books in total.

PDF Master is pretty much where it's at. You can add on physical items and other goodies later if you so wish, since it gives access to the add-on store in the pledge manager.

Since I do not play the war game I am pretty leery about shelling out all that dosh to just get a book on fluff, especially if there is the risk of fluff for units being a single sentence or a couple sentences like in the last ones.

If I remember correctly the first HS book has the same unit descriptions as the unit entries in their website, which was rather disappointing. Although, it'd be no real surprise if RPG setting books provide better fluff than the companion book to a miniatures wargame's rulebook.

Personally I'm hoping a lot of the background info is rendered objectively and in detail instead of, for example, incomplete dossier excerpts / witness accounts (Aelph) or unreliable folklore (Yu Jing).

Things like vehicle cutout diagrams (give me TAG cutouts, PLEASE), org charts, technological progress timelines, etc.

I'd like to also see things like a detailed explanation of Recreation technology, or a chronology of the projects, successes, failures, and spin offs which lead to the creation of Achilles, etc.
>>
So what happens if I move 4 inches in one movement skill from one patch of total cover to another patch of total cover, but in between a mine gets LOS on the figure? Does the mine go off if the template can't be placed on the exposed model? Does it wound the model, or does the model not get hit since it is in full cover? Templates have to be placed at the declaration of the order to see who is effected.

Actually furthermore. If a flamethrower is watching a corner and my first move is a peak out and duck back, can they not return fire with their flamethrower, because the template can't be placed at the current position of my figure?
>>
Relatively new to the game, haven't played any competitive games yet, but here's my question: Is having a variety of specialists useful at all in ITS/20x20? Or is it safe to stack multiple hackers and FO?
>>
>>48262975
it is better to have multiple since there are occult objectives(the cards with the misions you have at the start) that need certain specialist troops then if you have quite bad luck and you have a list that does not have all the specialists then you are just giving free points to your adversary
>>
>>48262975
Absolutely. In both systems, objective specific specialists will get bonuses to their interaction rolls.
>>
File: big fat nomad cat tats.jpg (185 KB, 680x622) Image search: [Google]
big fat nomad cat tats.jpg
185 KB, 680x622
>>48250321
I've been waiting to unleash this fetish of mine for a long, long time.
>>
>>48262550
The template can be placed vertically. You're only safe from one if it would cover a friendly trooper.
>>
>>48262550
If you cross or touch the area covered by the template at any point during your movement, you are affected by it.
>>
What is the best knighthood order in your opinions?
>>
>>48265222
Not Teutons that's for fucking sure
>>
Sup /tg/

What's the most awkward point limit you've had to write for? Any tips for making a list at that value?
>>
>>48265496
200 or less with Morats.

Literally the worst fucking shit ever unless you want to run garbage looking hungries.
>>
>>48265222
Holy Sepulchre
>>
>>48240808

Does anyone know if that cylindrical building is sold somewhere?
>>
>>48265222
Hospitaller
>best doctor
>cheapest link with magister
>HMG ML HI link
>>
>>48256908
Best online infinity retailer in aus is www.toysoldierimports.com.

Can't really beat their prices and they offer the entire range you just have to wait a bit if they don't currently have stock.
>>
>>48266978
Whoops jumped the gun, looks like Game Knight is a bit cheaper, last time I looked at them their pricing wasn't so hot.
>>
>>48265290
Man I really like the teutonic knights as well historically. That sucks

>>48265939
Any specific reason? I always hear about hospitallier being really good.
>>
>>48267008
Cheapest is combatcompany, they price match, so you just find the cheapest and ask them to price match it. They always do.
>>
>>48267019
Historically yeah they're badass as fuck
Too bad these dumb half bred tardshits feel the need to nerf glorious Germanic steel
>>
File: Full Camo.pdf (1 B, 486x500) Image search: [Google]
Full Camo.pdf
1 B, 486x500
so, although I love the idea of placing 9 tokens on the table at the start of the game, I know this list needs to be changed to play better. any idea what i can change to make it more balanced?
>>
>>48265222
Montesa.
>>
So I just made a nomad 150 pt list out of the starter and some stuff I already bought. Can you tell me how it looks, or a way to improve it?

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_501.png[/img][b] Nomads[/b]
──────────────────────────────────────────────────

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]5
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_2.png[/img] [b]GRENZER[/b] MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | [b]32[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_11.png[/img] [b]SPEKTR (Forward Observer)[/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | [b]32[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_1.png[/img] [b]ALGUACIL[/b] Combi Rifle / Pistol, Knife. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_7.png[/img] [b]MOBILE BRIGADA Lieutenant[/b] MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | [b]39[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_25.png[/img] [b]REVEREND CUSTODIER Hacker (Assault Device Plus UPGRADE: Icebreaker)[/b] Boarding Shotgun / Pistol, Knife. (0.5 | [b]30[/b])

[b] 2 SWC | 143 Points[/b]

[url=http://army.infinitythegame.com/index.html?l=KwBgjAPmoRBMBSAzATiQsAWaCCEYwFMREsB2RfZFU4zPM6gDg02ENzmCLADYE4KENwACYoA=]Open in Infinity Army[/url]
>>
>>48267339
Holy shit, you post the same thing every day. Get over yourself.

They are mediocre heavy warbands who are overshadowed by magisters. We get it.

You don't have to post it every day. And yes. It's super obvious you are the same person because you say the exact same thing.
>>
>>48268237
You really want 6+ orders at 150. Drop the grrnzre for a doc with bots and a alguacile fo.
>>
>>48268259
Stay mad spicshit
I'll make my opinion known whenever it comes up
If it bothers you deal with it and/or ignore it your choice
>>
>>48267019
>Any specific reason? I always hear about hospitallier being really good.

Categorically the best model
>>
>>48267339
http://66.media.tumblr.com/7c4ad23e98785ab9a6d33c8bb59891ec/tumblr_inline_o7wnqgwP4S1rf8so2_500.gif
>>
>>48268337
>incredibly mad person tells other person to stay mad
>>
>>48268547
>South Park
What is this 2005? What are you twelve?
>>48268582
Nice point
>>
>>48268337
>>
>>48265222
Sepulchre are a personal favourite, although Teutons are a close second.
They're great!
>>
>>48268337
You've made your opinion known. We all know your opinion. Continuing to complain about shit people already know is pointless. It's like if I came in and bitched about how bad Shasvastii are every thread. It's true, but almost everyone has recognised that so there's no point making yourself buttmad over it.
>>
>>48268980
I'm just letting everyone know CB is very capable of screwing people over just like gw or any other shitty company so that they don't end up in a false sense of security like I did and get blindsided
>>
>>48268980
Fuck off, it's fine to call out the italians on their nonsensical rule changes.

Eat a tortilla faggot.
>>
>>48269018
If you thought that CB was some infallible god of balancing until now then you've had your head wedged firmly up your PanO ass. They've fucked up before and they will fuck up again.2
>>
>>48269125
I complained about it myself during the HSN3 threads. I even made a thread OP about it. Shitting up every thread with the same garbage doesn't make buffs arrive faster.

Fuck, at least YJ managed to find new and interesting ways to bitch endlessly about old news.
>>
>>48269150
Pardon me for being selfish but why the fuck did they have to fuck up shit I got with no fucking knowledge (or precedence for that matter unless you want to name me shit that's lost the ability to link completely) that they were going to get fucked
I've been fucked over by too many companies and I'm fucking sick of it
If you can't handle what i say then kindly gtfo and go back to whatever baby place will nurture your fragile sensibility
>>
>>48269260
>at least YJ managed to find new and interesting ways to bitch endlessly about old news.
What.
>Muh monofilament CC tax day in and day out
The fuck are you smoking nigger.
>>
>>48269260
>make buffs arrive faster.

Unless you make them yourself? Or is Infinity full of people who staunchly abhor homebrews of any kind?
>>
>>48269367
Homebrewing in wargames is usually for autists and fags tbqh famalan-bananaman.
>>
File: Seriously nigga.jpg (45 KB, 349x300) Image search: [Google]
Seriously nigga.jpg
45 KB, 349x300
>>48269367
>homebrew

Fuck outa here, this isn't fucking pathfinder
>>
>>48269357
Nah man. There was plenty of shit to choose from.
>Muh status of HI faction being stolen by PanO
>Muh terrible ARO options
>Muh terrible Guijia
>Muh terrible Ninjas
>Muh overpriced Zhanshi
>Muh squishy Bao
>Muh Hac Tao and Hsien worse than PanO equivalents

>>48269367
Wargames tend not to welcome it. That's why 40k hasn't been turned into a functioning game by now.
>>
I have to admit, even though I love the infinity artwork, I think the artbook would be the only book I would buy outside of the rpg.

If only because apparently the unit fluff is rather piss poor. I guess 40k has spoiled me a bit when each unit typically has a full page devoted to the fluff while in infinity it has a chance to only have a line or 2
>>
>>48269664
You can find most unit fluff online anyway. Most of it seems to be dedicated to worldbuilding rather than individual units.
>>
>>48269628
>muh we number #2 fuhevah

I agree

Fucking YJ, learn your place under our glorious PanO boots and live with it.
>>
>>48269704
Yea which is something that sort of sucks, although I suppose the art book would be a decent buy, be even better if it provided some fluff as well
>>
Locals wanting to do a few games at 200 points using models and loadouts we normally don't. So was wondering how wacky I can get this to go.

CwBgjAPgTCIdICkBmGixmQNkQQilCgepgBx5RhFUbIDseqKTGpSuyVynJd5uGFIIxh+YAKxDJGKAwEpw6EOLldFYEFnZqaygJyIAAsaA
>>
>>48269793
One day you will fall, Pan0 filth. And then we will take our rightful place playing second to whoever replaces you.
>>
Is there a /tg/ tactica floating around somewhere? The one on the infinity forum at least for panO has never been updated with new stuff aside from sectorials.
>>
>>48270804
Some are really good. For example the MAF one is still really good.

I'd say it depends more on your meta and what you're trying to do tho.
Are you playing PanO? Vanilla or Sctorial? Who are your opponents and point levels? Do you prefer aggressive or defensive play?
>>
>>48271067
Typically I would go PanO Vanilla or MO. 150-300 are our typical games. And PanO I am sort of defensive while MO is aggressive.

Oppenents Vary, we got a Caldonia, basic kazak, tohaa, and a Nomad (this guy has lots of money and can basically run everything they got)

Basically just wanting something to read and come up with more thoughts on what to do, also considering grabbing a Kazak and Caldonia army.
>>
>>48269018
Are you that whiny little bitch from the infinity forums that everyone hates?
>>
>>48270804
Not really, there isn't an up to date tactica or at least unit analysis anywhere.
It'd be nice to have them all in one easy to access place, like 1d4chan, but it seems no one here cares about 1d4chan, let alone the Infinity parts of it.
>>
>>48271598
You are gonna need to be more precise than that anon...
>>
>>48269334
>If you can't handle what i say then kindly gtfo and go back to whatever baby place will nurture your fragile sensibility
Seriously, you're the baby here.

It sucks what happened to Teutons, but you should chillax bro. Teutons were always kinda shit anyway.
At least you've not picked up Exrah.
>>
>>48269018
Exactly. The fan boys here are blind at times
>>
>>48271610
Honestly if I knew more about infinity I would be doing stuff tactica wise.

May be a good thing to do for 1d4chan though
>>
used to play this game, pulled my shit out, currently have the following
Kaplan
Sekban and the HRL
HMG Jannie
Feuerbach Azra'il and HMG Azra'il
Al Hawwa hacker
Hafza
Djanbazan sniper
Authorized Bounty Hunter
as I'm sure is obvious, used to play Qapu Khalqi, thinking I might expand, what sort of stuff should I be getting, what's mandatory for Haqq these days?
>>
>>48271823
I don't know too much, but I thought about doing one for MO, since they're fairly simple.
It'd be kind of a hassle to do vanilla ones and sectoral ones separately, but considering how different some units play depending on sectoral, it seems like the only way to do it.
>>
What do you guys think of yu jing Imperial service?
>>
>>48272207
It's very good now. It was mediocre before HSN3 and fucking terrible back in N2, but CB has given it nice things.

Very good anti-camo. Wu Ming and Kuang Shi are top tier.
>>
>>48271598
Kanluwen little shit ruins the official infinity forums.
>>
>>48271614
I was referring to Kanluwen
>>
>>48269568
>>48269400

Hmm. Shame. Well then I hope you all like people complaining about bad units all the time then cause that's a way to appease them in some way.
>>
>>48271643
And now they're even more shit
I have a right to complain call me a baby or not I'm not going to stop
>>48271598
>forums
Fuck off
>>
File: redveil.jpg (58 KB, 512x537) Image search: [Google]
redveil.jpg
58 KB, 512x537
Got my Red Veil today. As promised.
Thank you mexicans for your hard work.
>>
So anyone have opinions on the Blackjacks?
They seem lacking to me, especially since they are hackable. Unless I was really strapped for points I don't see why I would ever take one over a Vet Kazak.
>>
>>48272641
Your complaining isn't really going to do anything but mildly annoy people in this thread though.

If you were truly butthurt you'd try to get in contact with CB and find out why they fucked over the huns
>>
File: 1468495609983710936321.jpg (2 MB, 2592x1944) Image search: [Google]
1468495609983710936321.jpg
2 MB, 2592x1944
What color scheme should I use on my new Haqq? Been thinking about black, blue and muted yellow.
>>
>>48272677
AP Sniper version seems neat.
>>
>>48272678
My complaining Hadnt annoyed anyone to the point of calling me out til now
Thought you guys had thicker skin t b h
And as if the spanards would care about some randy trying to fathom their superior master race game design choices
Puhlease
>>
>>48272242
Are there any remodelling plan for Imperial service?
>>
>>48272820
They're in the middle of one right now. They just got a starter, a Su Jian, a Kanren and a Wu Ming box. There's also a Hsien in Red Veil.
>>
>>48272803
Look, here's a solution: You can go be butthurt somewhere else.

You get to be butthurt about the game, we don't have to put up with you. Everybody wins.
>>
>>48272843
Red veil also has the ninja.
>>
>>48272906
Or I could be butthurt here and annoy the shit out of uptight fucks like you
Win win for me really
>>
>>48272926
You are fucking pathetic.
>>
>>48272926
Except you waste your and everyones time and nobody gets anything out of it.

But whatever gets your rocks hard.
>>
>>48272719
>T2
Obviously.
>>
>>48272946
>>48272939
Keep feeding me your tears
Or ignore me
Again completely your choice
>>
>>48272843
They can be bought later on right? New ninja model looks dope like all the others
>>
>>48272969

Ninja model, being exclusive to the box set, will take a while to go general release. See the father knight hasn't gotten a generic release yet just a spitfire mini.
>>
>>48271598
Kanluwen whinges about the Space Gypsies, and Guges whinges about the Space Chinese, so this must be another one.
I dub thee, Ganluwges!
>>
>>48273001
>Guges whinges about the Space Chinese
I'm pretty sure we all whine about the Space Chinese. It's an integral part of being a YJ player.
>>
>>48272926
The only person that seems annoyed is you.
I can only speak for myself, but i'm thoroughly enjoying reading your butthurt replies.
Looking forward to your response!
>>
>>48273030
Oh no
You seemed much more annoyed since you're still responding
Also nice name
Not
>>
>>48250321

This would require an actual RPG, which is now over half a year overdue and showing no signs of being completed any time in the near future.

It's already too late for me to run it as one of my main seasonal campaigns; my group talked me into continuing Edge of the Empire instead.

That said, I might still run it on the side as a rainy-day game for me little sister and her friends on occasions when their normal GM flakes out at the last minute.
>>
>>4827304
I didn't know that my first response counted as "still responding."
Why would i be annoyed at some idiot crying, on a forum that i visit predominantly to see idiots crying?

Also nice comeback.
Not (wow, that really is hilarious, you're right)

Keep up the good work!
>>
>>48273094
Uh oh
Was that supposed to be for me? Looks like someone doesn't know how to quote properly
>>
>>48267019
The new holoprojector is pretty cool stuff.
Thread replies: 255
Thread images: 51

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.