[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]
4chanarchives logo

40k General


Thread replies: 339
Thread images: 29

File: 40kg.jpg (178KB, 1200x569px) Image search: [Google] [Yandex] [Bing]
40kg.jpg
178KB, 1200x569px
Subject goes in subject field Edition.

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
https://www.youtube.com/watch?v=gXzMD065HEk
>>
>>48206122
Fuck yeah Gloryhammer!
>>
>>48206122
If 40k had a shitty anime intro
>>
>>48206122
Meh/10

Best score attainable by a metal "band" using a drum-machine.
>>
>>48206164
Reminds me more of a saturday morning cartoon opening.
>>
>Second general in a row to not have "warhammer" anywhere in the OP.

You know I type "Warh" in the catalog to find this shit, right?
>>
>>48206128 #

In a way, the R'varna is probably the weakest of the three Riptides... Most expensive, least mobile, no AP worth speaking of except against more hordey units.

That said? It absolutely won't die under normal circumstances, and can pound away at almost anything for the whole game as a result. will solidly place a big pile of wounds.

Fun thing to do: Put down a shit ton of markerlights into it's BS and overcharge for the double shots into a bike unit. No scatter large blasts scoring multiple hits each is it's moment to shine as far as actually reliably one-turn deleting units goes.
>>
File: ork food.jpg (187KB, 930x528px) Image search: [Google] [Yandex] [Bing]
ork food.jpg
187KB, 930x528px
My FLGS is starging a Killteam Campagin. How is this for an ork list?

Boss Nob - Big Choppa, Spiky bitz, Ard Case, Evy Armor

Shoota Squad - 5 boyz, Ard Armor, Big shoota

Shoota Squad - 5 boyz, Ard Armor, Big shoota

Tankbustas X2

Mek - Kustom Mega Blasta , Moar Powa, Moar Dakka.
>>
>>48206242
>no AP worth speaking of except against more hordey units.
Yeah? That's because it was DEATH INCARNATE back when it had AP3...
>>
>>48206272

Yeah, unit had three distinct nerfs without a points drop and it's still bloody good.

I said it's probably the weakest Riptide variant, not that it's not great. Especially fluff wise, big battering but still somewhat mobile fire support suit.

Frankly, the Riptide is probably the most broken Riptide. Might change if IA14 has some horrifying Y'varha Wing formation.
>>
>>48206286

>Three distinct nerfs

Clarity sorry, I mean: It had a single update that changed three details to be weaker.
>>
>>48206244
I'd drop the 'eavy armour on the boys.
You pay for 2/3s of a boy, but gain no extra attacks or wounds.
>>
>>48206333
>but gain no extra attacks or wounds.

Except you know, when they don't die and give you those extra wounds and attacks in later turns.

Boys are shit in general though.
>>
File: gottagofast.jpg (33KB, 615x630px) Image search: [Google] [Yandex] [Bing]
gottagofast.jpg
33KB, 615x630px
>tfw my opponent tries to tell me I can assault after rapid firing with my relentless units
>>
Legions are the rot holding CSM back. At the absolute most, Legions should have representation at the Formation/Detachment level. CSM rules should focus on allowing a decent breadth of options with a decent depth for each set. Legion rules trying to give CSM 8+ different variants result in a bunch of shitty, shallow options that help no one.
>>
For small-squads of mechanized firewarriors, are they better with rifles, carbines, or blasters?
>>
What do I get next for Tyranids?
Got another flyrant and my first mawloc a few days ago.
I'd get deathleaper if he wasn't such a pain for me to get a hold of.
Things I need to get:
Flyrant
Crone
Mawloc
Tfex
Cfex
Gargoyles
Tgaunts
Zthrope
Vthrope
Hive guard
>>
>>48206372
well he's not wrong and sometimes robbing someone of the charge can win a fight
>>
>>48206122
https://www.youtube.com/watch?v=B2SCIoq0VX4
>>
>>48206396
depends on your meta. Tfex is a garbage unit though. Cfexes aren't good either.
I'd go for a Crone or a second Mawloc, but again, depends what you're going to be up against.
>>
>>48206372
What?
>>
>>48206396
Mucolid Spores
>>
Do you prefer to bring lots of troops, tanks, monsters, or small elite groups?
>>
>>48206396
Zoanthropes. You will need synapse
>>
>>48206375
If anything GW doesn't want to repersent legions anymore and wants the CSM dex to treat 10,000 year veterans as recently turned renegades.
>>
>>48206230
Type 40k instead.
>>
>>48206437
>>48206400

Woops meant can't

He was conviced that relentless just let you fire and move with salvo/heavy/other weapons but not about the being able to assault part.

So after I showed him the full rule of Relentless he made me prove that bikes give relentless.

He was pretty butthurt after the first turn because he deployed terribly.
>>
>>48206375
The only Legion to have it's own rules is the Black Legion, and the rules are all Formations or CAD manipulation (Chosen as Troops), so unless you've time travelled here from 2004 (when some Legion rules were still Detachment manipulation) I don't really know what you're talking about.
>>
>>48206463
And all but one of the special characters are legionnaires, one of the only two rules that could be considered a "faction" rule is ostensibly a rule to represent legionnaires and other suitably veteran traitors, and the majority of the artwork and painted models represent the legions and their remnants.

Even if they were truly attempting to rebrand Chaos Space Marines with the 4e codex, they largely regressed on that front with the sixth edition codex.
>>
>>48206494
Legions are at the heart of most CSM fandex attempts. Look at the "Angels of Ruin" pdf that gets thrown around here. It's a pretty good example of trying to do a million things at once and failing at most of them, with a hearty helping of ignoring the core issues to just exacerbate everything.
>>
>Jump infantry gain Jink special rule
Y/N?
>>
>>48206463
GW has no damn idea what to do about CSM. they have legionaries, broken marines, recently turned traitors, renegade marines so they have a wide array of imperial/xeno/daemon tech and skills but the actual army doesn't have much of that

doesn't help that chaos has been one of the early books for the last 2 editions where someone was like 'hey let's bring down a notch" then the next guy was like "fuck that shit, ima make the game awesome and make this faction OP/fun"
>>
>>48206516
No.
>>
Should the OSC work more like the Flickerjump instead of the auto-rape tanks that it is now?
>>
>>48206497
>all but one of the special characters is a legionary
>who are Khârn, Ahirman, Lucius, and Typhus
>Even if they were truly attempting to rebrand Chaos Space Marines with the 4e codex, they largely regressed on that front with the sixth edition codex.
A lot more renegade chapters though.
>>48206497
Maybe Traitor Legion players are just more numerous than people who like the newer Chaos Space Marines.
>>
>>48206375
I agree

>Legions should have representation at the Formation/Detachment level
My though exactly

Give us some Legion Detachment and that's it.
>>
>>48206516
Remove that retarded "can only use in movement or assault" restriction. Jump Infantry is almost universally crap, same with assault.
>>48206541
Just make it a once-per-game redeploy with a limited range. Assuming you get in close enough, it will still enable you to go after rear armor, but it leaves you open to retaliation.
>>
>>48206530
That other guy needs his fingers broken for a month.
>GW has no damn idea what to do about CSM. they have legionaries, broken marines, recently turned traitors, renegade marines so they have a wide array of imperial/xeno/daemon tech and skills but the actual army doesn't have much of that
I wonder why it's so much of a problem for them?
>>
>>48206546
>who are Khârn, Ahirman, Lucius, and Typhus
Along with Abaddon, all of them were members of the original traitor legions. Huron is the only non-Legion special character, although he does have VotLW for some reason.
>>
>>48206585
Maybe being a chapter master adds to the experince, or he's gotten busy since becoming a slave to darkness?
>>
On this subject of how GW are trying to brand Chaos Marines, I think it's weird that there's as many pages in the codex fluff section detailing how a corrupt Inquisitor sent Loyalist marines on a crusade, as there is pages on all the Legions, or pages on all the named Renegades.

Chaos Marines struggle to get rela estate in the fluff section of their own codex, and not even a combined "all forces of Chaos" like it used to be. Specifically the Chaos Marine. I dunno, GW seem confused about them to me.
>>
>>48206576
>wonder why it's so much of a problem for them?
Too much breadth. They need to make recently-turned renegades into a supplement for Codex: Adeptes Astartes that adds some minor Chaos influences and alters how they ally. Then Codex: Traitor Astartes or Legions of Chaos or whatever name they decide to give it can focus on Legion Remnants/heavily corrupted marines.
>>
>>48206516
Fuck no.
>>
>>48206605
That could be a smart thing to do, but I'm sure someone at GW would disagree with you.
>>
>>48206541

OSC should be infiltrate for Ghostkeels and move through cover for stealth suits. Simple, fluffy, useful without being broke.
>>
>>48206604
Just to be more specific there's 3 pages on the origins of Space Marines, 3 on the Horus Heresy, then 2 pages on the Traitor Legions, 3 pages on Renegade Chapters, then 3 pages on the Abyssal Crusade that only mention Chaos Marine sin passing as slain foes of the loyal Marines, then only a single page on all the Black Crusades.

I know obviously you cab;t talk about Chaos Marines without talking about where the Imperium from whence they came, but they focus really seems to be a little too much on the Loyalists
>>
>>48206576
couple of problems. the writers don't talk to each other much, playtesting isn't done, they're loyalists light version.

you could solve 60% of the whining by doing legion tactics (giving havocs an updated kit would help a lot as well. why are they still metal? not to mention those upgrade kits are bad as well)
>>
>>48206628

The original one from apocalypse halved the distance for infiltrate and the whole three stealth teams had ignore cover.
>>
>>48206628

Why isn't move through cover default for stealth suits again?
>>
Can monsters enter buildings (fortresses, ruins, etc)?
>>
>>48206699

Three constantly active markerlights and hit vehicles up the butt is awful design.

But yes, letting the Ghostkeel infiltrate is the obvious benefit, and since Stealth Suits deserve something too, move through cover so they can JSJ without occasionally tripping over and exploding is nice.
>>
>>48206713
fuck stealth suits i guess? it might be because their suits aren't that big or clumsy like how crisis suits are. do pathfinders have move through cover at least?
>>
>>48206692
That would be nice. But I have an idea that helps Chaos theme wise too. Y'all niggas need more dinobots of dubious usefulness. Doesn't have to a be an earth dinosaur, it can be an alien dinosaur too. I'm sure the Book of Lorgar mentioned how a fossil that resembled the Defiler was found on the WBs homeworld and Lorgar ordered his children to turn it into a weapon of the Dark Gods.
>>
>>48206713

Because that would make too much sense.
>>
>>48206713
Why should they have move through cover? They're relatively bulky suits, compared to say, sneaky beaky Kroot (The Move Through Cover unit in their own codex). And a jet pack seems like a dangerous thing in thick cover like forests. Makes me think of all the poor jet bike dudes who died in
Return of the Jedi
>>
>>48206734
No, Pathfinders have Scout. Kroot fill the Infiltrate/Move Through Cover/Outflank niche in a Tau army
>>
I don't get why CSM players want their codex to have everything that SM does. You don't need a SM+Chaos Bonus codex. You need your own codex with your own weapons and own upgrades. Stop whining about not getting grav or centurions.
>>
File: wJBzvf7.jpg (82KB, 750x763px) Image search: [Google] [Yandex] [Bing]
wJBzvf7.jpg
82KB, 750x763px
Does anyone know of a fun narrative campaign ruleset for 2-3 people at low points values?

We're currently playing 350 and inching towards 500.
>>
>>48206783
Chaos marines should honestly just be moved in to the main space marine codex and get a supplement for their unique units.
>>
>>48206737
At this point, I'd welcome any additions or changes that change things from the current status quo of "poverty loyalists." I'd love for the dinobots to be expanded and the Defiler to be made viable. Hell, the Maulerfiend is already pretty good, it just needs to be squadronable, moved into Fast Attack, and to have Daemonic Possession fixed. If Santa's listening, some defense against Immobilization would be nice as well Maybe roll it into Daemonic Possession and let Daemon Engines freely swap Weapon Destroyed and Immobilization results with each other thanks to their more mutable forms.
>>
>>48206752

Because they are specifically high tech sneaking and ambush suits. Jetting silently through terrain to recon and take by surprise is their entire schtick, and it's not one they'll excel at with a 1 in six chance of faceplanting.
>>
>>48206790
I think Heralds of Ruin would do the trick.
>>
>>48206783
>Stop whining about not getting grav or centurions.
No one does that. Retards like you are the other major issue with Chaos Space Marines.

It's the variant loyalist players that are constantly complaining that their codexes aren't just Space Marines+.
>>
>>48206783
>I don't get why CSM players want their codex to have everything that SM does
Because some of don't? I don't give a shit about grav or centurions, I only want drop pods and maybe a land raider that can transport more than 10 models
>>
Is this CSM lineup too cheesy for 500 pt casuals?

DP Tzeentch
-Wings/Armor
-Burning Brand
-Lvl3 psyker

Cultists
-Heavy Stubber

Chaos Marines
-Champion with combi-bolter and power sword
-Mark of Nurgle

I know a majority of the people I'll be playing against run some kind of imperial army, there's a few admech, IG and space marines as the majority.
>>
>>48206783
i doubt most want your toddler armor or OP weapon. they just want some customization since marine armies are easy to run lots of bikes, walkers, tanks and so on.
>>
>>48206837
>a land raider that can transport more than 10 models
Hell, I don't even want that. An alternative assault vehicle would do just as fine
>>
>>48206819
Being invisible and quiet doesn't make it easier to dodge tree branches when you're flying, or falling debris from a ruin though

I still fail to see any fluff or crunch reason why they should have Move Through Cover, especially when their Jet Pack already invalidates the movement reduction.

Nothing about what they represent seems to justify ignoring Dangerous Terrain tests
>>
>>48206845
>3/5 of the army is a FMC
Jesus man, what exactly is the context here? Are you a new player starting out?

>Cultists
>-Heavy Stubber
Cultists don't get upgrades. They definitely don't get ranged weapons that prevent you from running closer/into cover. Cultists are absolute shit whose only positive point is being the least expensive overpriced Troop unit in a codex full of overpriced units.

>Chaos Marines
>-Champion with combi-bolter and power sword
>-Mark of Nurgle
Combi-bolter is over-priced crap and can't be used on the charge. Power Weapon is too expensive without a way to get into assault. Mark of Nurgle is okay, but overpriced for what it brings to the table.
>>
Have the sisters of battle been fixed yet?
>>
Can I use the Daemons from the Start Collecting Nurgle with my Nurgle Chaos Space Marines?
So far I have a Daemon Prince, 20 Cultists and 7 bikers (one of which is a lord).
I was also thinking about a Heldrake or Obliterators but the Nurgling and Plague Drone models have really caught my eye.
The Heldrake doesnt seem like it can be nurgified easily since I suck at hobbying.
>>
>>48206899
>Are you a new player starting out?
I am, just got the DP and have been waiting to use him somewhere.
>>
>>48206895

You don't see how stealth specialists would be kinda shit at their jobs if they keep flying into things?
>>
>>48206895
You're right, why would stealthy infiltration specialists not trip on a rock and fall and die?
>>
>>48206958
You might want to take a Nurgle prince and Jink him into CC. Unless your opponent is Tau or some such
>>
>>48206998
would jinking with shrouded give him a 2+ jink?
>>
File: 1444168365460.png (704KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
1444168365460.png
704KB, 1280x720px
>>48206929
>>48206929
If sisters got update you would see tg and the internet at large constantly talking

try a fandex
>>
>>48206958
Whether a particular list is too cheesy or not is largely dependent on your meta. In general, I would say don't bring a 300+ point FMC to a 500 point game.
>>
How lore raping is to have a general from Krieg to lead a non krieg army?

Im converting a command squad soldier and i would love to use it as a general for my army.
>>
>>48206997
>>48206998
Wouldn't a bulky suit have difficulty traversing and landing in rough terrain?
>>
>>48206998
Oops >>48207043
Meant for >>48206969
>>
>>48207043

It's not super bulky, by tau suit standards. Basically their equivalent to Marine armour, in fact, especially the older XV15 variant.
>>
>>48207021
I could maybe see them leading a penal legion or something similar, but not a full standing army. It's even hard to justify any non krieg soldier being equipped with their gear, as it's all produced on krieg itself.

Still, it's your army and rule of cool supersedes anything else.
>>
>>48207021
could be a commander stepping in while the usual guy is off getting treatment, dead, or extended campaign where a different commander takes over

not that lore raping, but i could see the grunts being a bit miffed
>>
>>48207021
Mixed regiments aren't uncommon. If two or more regiments are under strength they'll often be combined to make a full fighting force in a pinch
>>
>>48206433
>>48206459
I know Tfex is garbo, gonna get him very much later for the formation.
Cfexed with double Devourers is actually p good.
Probably gonna get zoanthropes then (make 1 a venomthrope since I already have a neurothrope)
>>
>>48206969
>>48206997

Well, no. Not when their method of travelling is a jet pack. Kroot and Scouts and stuff have a very easy horizontal path to take. Jet Pack units have a cluttered 3D area that they fly into and out of. Forests have canopies, ruins crumble and give way under foot (especially if someone came down with a lot of momentum).

Maybe I'm unreasonable for think there should be a tradeoff for Relentless, Deep Stike, Thrust Move models that can move through cover on average a greater distance than models with actual Move Through Cover rule
>>
>>48207101
You having a stroke, mate?
>>
>>48207122
How so?
>>
>>48207011
Yes. Combine that with 12" movement, he has a good chance to get into CC
>>
>>48207021
>How lore raping is to have a general from Krieg to lead a non krieg army?
Not at all. In the book Dead Men Walking, the Kriegians commandeer the PDF forces and start training them like they themselves were trained to die for da Emparah!
>>
>>48207101
>Cfexed with double Devourers is actually p good.
True, but Carnifexes in general are pretty lame, especially in CC unless they attack helpless vehicles. Old Scything Talons would help them a lot
>>
>>48206516
Sure, but if you Jink in the previous turn, all charges count as disorganised and as charging through dangerous terrain.
>>
>>48207107

Not really how it should work dude. Design the unit to make sense, then if it's too good for it's points price it up.

Incidentally, the Tau have a lot of units that are too good for their price, and Stealth Suits are not one of them. Their main tradeoff seems to be a low range anyhow. Not hard to get a charge off on an 18 inch move unit.
>>
>>48207021
Regiments when away from their home system basically never get reinforced with natives, so it wouldn't be impossible for a commander of a severely depleted Krieger regiment being given a ton of recruits from another planet to bring him back up to full strength. For maximum fluffiness, have the sergeants be Kriegers to represent the surviving veterans.
>>
>>48207299
What's the point of buffing a shit unit if you're just going to punish them for it?
>>
>>48207071
>Kriegers getting miffed
Anon, this non-Krieger could lead to death and glory despite not being a gas mask wearing nut case.
>>
>>48207381
Stealth suits are not a shit unit, they're just not as ass rapingly good as the rest of the suits. If that makes you never want to take them then fine. I'll be sitting over here painting up my Ratlings.
>>
>>48207398
i meant the grunts, not the krieger. s/he probably wouldn't give a fuck but i could see a heartwarming story of how they learn to trust each other

>ya know old man hendrick von doom might be an offworlder but he's alright
>murmur of agreements before guys start to stand up in the mess hall
>he taught me to read!
>he taught me how to strangle a carnifex with a spoon!
>he taught me to love again
>hendrick silently watches this from outside
>the kreiger commander fondly sighs as he's finally groomed some men worthy of dying for the emperor
>regiment is then destroyed by orks
>>
>>48207440
I got everything mixed up. I thought Anon was asking about if it'd be fluff rape for a non-Krieger to lead Kriegers. Wow, I'm stupid.
>Krieger teaching someone how to read
Do Kriegers even know how to read?
>strangle a Carnifex with a spoon
That's Captain Catachan in disguise, not a Krieger.
>>
>>48207432
>stealth suits
>charging in to combat
????

Go back and read the above posts.
>>
>>48207334
I disagree. From a game design perspective Jet Pack units are designed to be stable firing platforms, not as quick as bikes but more maneuverable with moving over units and moving in assault.

The trade off for all this mobile firing platforms (Jet packs, bikes and vehicles) is taking Dangerous Terrain tests in difficult terrain, because of the risk the traain poses to the platform (collisions, debris jamming mechanisms, etc). Jet Packs don't even move through cover, they move over it, and burst into or out of it with great speed and momentum at the beginnign or end of their arc. That seems dangerous doesn't it?

Scout Bikers don't automatically get Move Through Cover, even though the Scout without the bikes do. Their platform makes it hard for them to move as freely. Same with Jet Packs.

You don't assign a model a class of Unit Type and then give it a bunch of rules to ignore all the downsides. That's pretty bad design (Yes, I know Skilled Rider exists but aside from White Scars you don't see it that much and there are much better Chapter Tactics you sacrifice to get it)

If Stealth Suits had Move Through Cover USR, they should't be Jet Pack units, they should be Infantry.
>>
>>48207539
>Skilled Rider exists but aside from White Scars you don't see it that much
Dark eldar too!
>>
>>48207299
Bikes can already move 12", Jink, get +T1 and Relentless. The only thing Jump Packs have over Bikes is Deep Strike. If Bikes can Jink then give it to Jump Infantry too. Lord knows that people tend to take Bikes over Jump Packs because they have so much more going for them
>>
can anyone share links to re-caster sites, want some older models that i can't find on ebay or anything like that
>>
>>48207643
My bad, hate to exclude any sexy torture elf bros.
>>
>>48207334
>Incidentally, the Tau have a lot of units that are too good for their price
I disagree, I feel that Tau units, aside from the riptide, ghostkeel, and stormsurge, are priced fairly. The ghostkeel is iffy for me because I think it should just be maybe twenty or so points more expensive.
>>
>>48206790
Sleep,snug,smug
>>
>>48207664
Bikes are also much larger than jump infantry which makes them harder to position or maneuver on the board not to mention that bikes have to go around buildings wasting movement while jump infantry can just hop right over. That can really be a hindrance that a lot of people overlook and just look at pure stats.
>>
>>48207719

Somewhat, but the internal balance is pretty ass.
>>
>>48207719
>priced fairly
until you remember the same book has markerlights in it

The units (excepting fatsuits) are priced fairly, the markerlights are just too cheap and powerful to be stuck in a book with a bunch of well priced shit.
>>
>>48207838
Yeah, the whole Tau book is purposefully designed around force multipliers.

Like Drone controllers on Commanders, to buff marker drones to buff other units who are also being simultaneously buffed by a Fire Cadre/Etheral, etc.

It's cool, and I like that Tau play that way, but it makes them very strong when all the units and buffs are so generously priced.
>>
>>48207909
>Fire Cadre
Sorry, I mean Fire Blade.

Anyway, I want to re-iterate that I love the co-operation between units evident in a Tau force, but boy it can sure be oppressive
>>
>>48207909
it's a well done book, i wonder who wrote it
>>
>>48207981
Probably still Vetock.
>>
Oh man, noone has shilled for the discord in here yet?
https://discord.gg/FpVfNKp
>>
Do you have to take a terrain test when leaving/entering buildings/ruins or moving up/down a floor? Do you have to take a dangerous one when you use jetpacks?
>>
Thoughts on an DKoK IG list, i dont need to really bother about anti-flier as our meta doesn't really use them.This uses the assault brigade rules, the idea is the army has some manouverabilty with the chimeras, a strong artilery presence and the russ is used to spot targets for the artillery whilst they hide in LOS blocking cover plus he gets +1BS. Thoughts on the list? Clocks in around 1850.

HQ
Field Marshal Venner w/ company command squad.
Regimental banner
Meltagun x2 - Storm Chimera
260pts

Troops
Infantry platoon
Command squad - 50pts
Infantry squad x3 - 240pts
Voxcaster
Grenade launcher

Infantry platoon
Command squad - 50pts
Infantry squad x2 - 160pts
Voxcaster
Flamer

Grenadier storm squad 195pts
Storm Chimera

Elites
Leman russ Vanquisher 195pts
Command tank

Griffon battery (2) 150pts

Heavy support
Medusa siege gun (2) 280pts
Breacher shells

Heavy weapons team (3) 195pts
Autocannons

Aegis defence line 50pts
>>
File: wip.jpg (84KB, 1280x960px) Image search: [Google] [Yandex] [Bing]
wip.jpg
84KB, 1280x960px
>>48207440
thats basically the fluff of my army.
>bumfuck of egypt polluted manifactorum planet gets a shipment of servitors, so now with the help of the local admech they can take some men away from the factories and raise a regiment
>they are deployed in another shitty polluted world along with other gasmask fetishist like the krieg and the steel legion
>they get completely fucked up,most of the kriegers die because krieg. with only the personal aide de camp and a pair of commissars being the only officers left
>the other officers from the regiments starts wavering and get purged by the surviving krieg
>krieg guy takes the command of the whole thing and menages to win
>somehow he can relate with the hive scum that is his army despite his autism.

but yeah, the whole army is gaskmask&trenchcoat themed so the aesthetics are not a problem
>For maximum fluffiness, have the sergeants be Kriegers to represent the surviving veterans

i like this! so far i just have the commissars and this guy, if i ever menage to get my dirty hands on a pair of kriegs i will surely do this
>>
File: 600px-Killskata.jpg (105KB, 600x600px) Image search: [Google] [Yandex] [Bing]
600px-Killskata.jpg
105KB, 600x600px
>List thread gets 1 post and dies
ayy lmao
R8 my fluffy snakebite army, for casual/semi competitive play
999/1000 points CAD
HQ
Mega armoured warboss, Lukky Stikk, Big Bosspole
ELITE
5 Meganobs, Trukk with RR, Rokkit and Wrecking Ball
(Meganobs are gonna be orruk brute conversions)
Troops
20 Slugga boyz with BP PK
20 Slugga boyz with BP PK
20 Slugga boyz with BP PK
Heavy Support
Mek gun unit of 5 kannons, 5 ammo runts, 8 extra gretchin

I face SoB, Eldar, Guard, and Space marines generally
Was also considering boarboys aka warbikers but Im unsure
>>
>>48208257
i'm a little jealous since my army is daemons and they're pretty much

>hey, warp portal opened up; who wants to go invade the mortal universe?
>ohh ohh, pick me!
>sorry mr.Sheedahro the bloodthrister but you're still banned for 10 more years by those grey knights
>khorne dammit, well take my skullcannon at least
>we'll shit if he's not going then we the ballad of death exalted seeker chariot will go
>welp guess i Bofucaizar the keeper of secrets get to led this time
>>
>>48207021
>>48207083
To add to his point in the novel desert raiders the 82nd Shaytani of the Dust and the 351st Derv'sh Blades of the Imperium are brought together after both being decimated to form the Tallarn 892nd.
>>
>>48208535
Wasn't that book basically Lawrence of Arabia in the 41st Millennium?
>>
>>48208421
That is the least snakebite list I have ever seen.

Boys fucking suck.

PKs suck.

Nobs suck.

Snakes bites would never use Mek Guns.

Your list does not do anything.

You've decked out a Trukk and it won't survive past turn 1 because it is the only target worth shooting at, due to target saturation being a complete foreign concept to your retarded design.
>>
How would you change the Power lance so it'd be worth taking?
>>
>>48208725
on the charge +2 strength ap2 +1 initiative, not charging +1 strength ap4 -1 initiative
>>
>>48206390
Carbines, assault 2, the range won't really matter cause of transport getting them about.
>>
>>48206790
sleep snug, smug.
>>
>>48208486
you can make the fluff you want with enough autism

my roomate plays renegade guard and slanesh daemons, and his fluff contains stuff like summoning daemons via lovecraftian ritual orgies on the battlefield
>>
>>48208784
>charge +2 strength ap2 +1 initiative

Never try to balance things, thanks.
>>
>>48206628
Sure, that will totally match free upgrades/transports and the ability to ignore normal limitations (assault from deep strike) that other armies get.

I realize a lot of people are butthurt about Tau, but when it comes down to it, a ton of armies have similar levels of bullshit.

We need all of it toned down, because as it is, most of the "bullshit" formations are almost required to deal with other formations of equal strength. Using them places you in an entirely different tier category than normal armies. If you run a standard CAD, you might as well give up on trying to fight Skyhammer, Librarius Conclave, or Canoptek Harvest or... Literally any of the many broken formations.
>>
>>48206790
Sleep Snug, Smug
>>
>>48208709
Boys aren't that bad. Tho I do wish that you could pull away from a combat with a leadership test so you could have something like cycle charges with them.
>>
>>48208725
make it so it's just s- ap4 in melee but has a special rule that gives you hammer of wrath + ap3 HoW
>>
>>48208725
Give it a bonus for when you GET charged as well.
>>
>>48208842

Actually a Tau player, and I'd love a OSC I could actually field. Free up lots of elite slots, take a heavily stealth themed army.

The current OSC is unfieldable because it's -insane-.
>>
>>48208904
The words "always strike first" just popped into my head and now I've got some serious high elf flavoured PTSD going on.
>>
>>48208904
Different bonuses in each situation should apply. Like, if you get charged while equipped w/ a lance, you get +1A @ Initiative Step 10: a sort of inverse HoW.
>>
Asking here because I want a less biased opinion than the radicalised Sigmar defence force in the other thread:

How is AoS actually doing? Like, is it crashing, trudging along, gaining momentum? Hard to get a read on it.
>>
If gene seed loss is such a pressing issue for Space Marines, why do they only have a few more than one apothecary per company?

>5th ed codex
>Ultramarines chapter organization
>Apothecarion lists the chief apothecary and 12 more
>>
>>48209112
Because each company is a mere 100 men.

Marine armies are tiny.
>>
>>48209132
>one medic for every hundred men
>IF he deploys with them
>IF he doesn't get shot doing his duty
>>
Speaking of non-natives controlling a regiment I'm sort of making a regiment like that. Instead of a Krieger I went with a Catachan. Is that lore raping?
>>
Are there plans for a book from FW that contains the other legions?

Or are they even more obscure with their upcoming releases than GW?
>>
>>48209154
Depends, how do Kriegers like Fortunate son?

https://www.youtube.com/watch?v=40JmEj0_aVM
>>
>>48209112
They're not supposed to have more than 1000 dudes in the Chapter, and while most Chapters play shenanigans and creative book keeping to exceed that number, too many Apothecaries means less dude with a bolter or melta gun.

That said, the Red Scorpions seem to do pretty well. I guess not everyone wants to be as codex non-compliant as they are .
>>
>>48209175
They probably relate to it.
>>
>>48209154
Well, Kriegers are probably loyal enough that they'd obey whoever is in command of them. I don't know why a Catachan would be in command however.

>is it lore raping?
I'm scratching my head for a reason that the Catachan wouldn't just go lone wolf, or at most lead only a small squad of Kriegers and use them as bait while he goes rambo. I don't think it would exactly be lore raping depending on the circumstances. Kriegers on a death world could reasonably be taken under the wing of a Catachan who doesn't want to see them all killed while trying to entrench in a swamp or through meters of tree roots, but that's it. Any other environment and the Kriegers should reasonably be able to handle themselves.
>>
>>48208725
Only Cavalry, Chariots, Bikes and Jetbikes may take Power Lances.

On charge: S: User + 1, AP: 3
Subsequent rounds: S: User, AP 3, Unwieldy

Hammer of Wrath attacks made by models with Power Lances are resolved at Strength: User + 1, AP 3.
>>
>>48209097
No one knows, GW doesn't publish any numbers.
>>
Who has bigger knives?
Catachans or Brontian Longknives? How do they feel about each others' knives?
>>
>>48209242
I made a mistake along the way. The space Rambo isn't in charge of a Krieger regiment. Homebrewed regiment I forgot to say. My bad.
>>
>>48209267
So is it an unspecified non-native controlling a Catachan regiment? I'm not sure I understand the question you're posing.
>>
How do you transport your minis?
>>
>>48209154
I can see Catachans respecting the Kriegs ability to endure a deathworld.
>>
>>48206508
Fuck you, I love that Angels of Ruin dex.
>>
drone backpack with foam
>>
File: Platinum Bravo.png (106KB, 346x327px) Image search: [Google] [Yandex] [Bing]
Platinum Bravo.png
106KB, 346x327px
>>48209282
The Catachan is controlling a non-native regiment. I'm sorry for the confusion.
>>
>>48209284
pistol and fishing reel cases.
normies respect my hobby more when I have a stack of Glock cases in my trunk.
>>
>>48206790
Heralds of Ruin campaigns start at 200 points and you can eventually spend resources to upgrade to a 4-500 point force, but it also has different rules with regard to each model being its own unit. It's worth a look.
>>
>>48209260
I guess you could base it off your locals or shop owners. At my local gw people like it, there was even one guy doing a full on tree people army along with some sigmar guys. hell some people have even bought those rule books despite the rules being free. my friend who did and knows people says it's doing badly and he's even given me the starter box

>>48209284
tote with foam
>>
>>48209302
The example of the catachan babysitting the kriegers should hold. Like the Drill Instructor in Full Metal Jacket, he'd probably hold a healthy dislike bordering on outright contempt for the men, but he still doesn't want to see them dead to what he considers dumb. Moreover, he'd question why they're bothered by crawling through grox guts when to him it just smells like a fresh meal.

Lore should be fine. Catachans are big enough to play the group dad for lesser guardsmen.
>>
Where is that Commisar looking dissatisfied after looking at a sheet of paper from?
>>
>>48209356
it's a comic book reference, but i don't remember from which book. i wanna say it's a 90s/00s book
>>
>>48209340
Thank you, Anon. That works nicely.
>Moreover, he'd question why they're bothered by crawling through grox guts when to him it just smells like a fresh meal
Almost read that as "Grot guts".
>>
>>48209395
Thank you kind Anon
>>
>>48209395
Wait I have seen the original image before. Also saw an edit of it with the middle of the sheet saying "For the Emperor" and the guy had a guardsman's face on the third panel.
>>
>>48206091
Have you ever used 40k models to play other games? Which game? Was it a good experience?
>>
>>48209395

Old 4chan meme. Something about machine code.
>>
>>48206091
Have u ever used 40k models to play other games?
>>
File: 1467592920099.png (284KB, 900x582px) Image search: [Google] [Yandex] [Bing]
1467592920099.png
284KB, 900x582px
>>48209395
Here you go
>>
Have games from other settings use of 40k models?
>>
>>48209447
Yes. Malifaux. I play Malifaux now.
>>
40k models have games use from other settings?
>>
>>48209521
Disgusting
>>
>>48209250

I like this one the most.
Incorporating HoW for lances is definitely the way to go.
>>
40k setting have use of other game models?
>>
>>48209580
>>48209533
>>48209533
>>48209515
>>48209465
>>48209447
Stop it.
>>
File: grems.jpg (177KB, 1024x285px) Image search: [Google] [Yandex] [Bing]
grems.jpg
177KB, 1024x285px
>>48209568
Yer a grot, but not a hillbilly one.
>>
What if power weapons activated like force weapons do? Except not psychically, you'd need to invent some other mechanic.

I think it'd be cool and emphasize the POWER aspect if they had both an off and on mode. Based on the way they're modeled, maybe something like the AP being consistent but losing the +S when off.

If this were Warmachine, maybe it would cost a focus, for example.
>>
>>48209625
>grot with tits
WHOA
>>
Dose the Cataphractii Terminator Captain bonus that lets you reroll 1s on there invul save work if you take a storm shield. And if so that would be silly with the sanctuary power.
>>
>>48209670
>Let's add more dice rolling to the game
I mean, why would they have the things in the "off" mode in the middle of a battle? Might as well add a roll for every model at the start of the game to see if they remembered to load their gun.
>>
>>48206933
Yes, nurgle daemons are great all around units. Nurglings are some of the best swarms, plaguebearers are a versatile unit, and plague drones are an excellent fast attack choice.

If you wanted to convert a heldrake into a nurgle flier, maybe consider salvaging some jabberslythe or blight drone bits. Somehow a more heli-type flier being a nurgle drake feels appropriate.
>>
There's no rule stating that your chapter tactic depends on how your army is painted, correct?

So if I wanted my Imperial Fists to have Ultramarine chapter tactics, or Salamanders to have White Scar chapter tactics, I can right?

Or will whiny faggots complain about that?
>>
GW is hiring rule writers. You have to pitch and flesh out a Fog of War system for the table top.
>>
>>48209901
Except they're not?
>>
File: philip.jpg (156KB, 600x600px) Image search: [Google] [Yandex] [Bing]
philip.jpg
156KB, 600x600px
>>48209690
They have another thing 40k grots don't have. A fighting chance.
>>
File: NQ1RY9y.jpg (246KB, 900x1200px) Image search: [Google] [Yandex] [Bing]
NQ1RY9y.jpg
246KB, 900x1200px
>>48209943
>>
>>48209886
ultra-fluff fags will but why the hell wouldnt you just paint them as Salamander or Ultramarines if you want to use their tactics.
>>
>>48209901
But... they're not hiring right now?
>>
>>48206091
Dammit, where can I find a download for the most recent two books in The Beast Arises?

I'm fucking dying to have Vangorich murder everyone.
>>
File: $_57[1].jpg (485KB, 1600x1200px) Image search: [Google] [Yandex] [Bing]
$_57[1].jpg
485KB, 1600x1200px
I want some Rapier platforms, /tg/. FW stuff is pricey even with the pound depressed; are the chinaman recasts of this model good?
>>
>>48210029
>The Beast Arises
You'll have to buy it, Epistolarys leaking circle is broken.
>>
>>48210034
Your pic is of a recast.
>>
>>48210034
where is that pic from anon?
>>
If i said i was going to be playing with C:SM, then slapped down some Alpha legion boys, how would you guys react?
>>
>>48210006
Because who the fuck wants to buy 30 copies of their same army just because they might feel like playing it slightly differently one day?
>>
>>48209886
There's no rule, no. The easiest way to avoid nerdrage though is to paint a successor chapter who just happen to be in all yellow or green with black shoulders or whatever.

>>48209943
Think he was being hypothetical.

>>48209901
The short answer is you can't fire barrage stuff unless another unit can see the target, but that's a bit limited and dull.

So, I'd do it by tying it in to a comms system mechanic for every faction - it's not just what a unit can see, it's also whether they can pass that information along. So tyranids in synapse would be the best at this, space marines pretty damn good, while the likes of guard would be fairly poor (only the vox guy gets information, while every space marine is hooked up to their comms, and they have better protocols). Effects would include bonuses to cover saves ("incoming, get down!"), reduction in enemy cover saves if another unit has better LOS ("put a rocket through the 4th window on the left"), bonuses to pinning (arranging a crossfire), and avoiding overwatch ("they're distracted, go go go!").
>>
>>48210101
>cool ultramarines bro
>>
>>48210101
That's fine, who the hell wants to buy two separate armies when they're one word apart
>>
>>48210115
Isn't there a forgeworld chapter whose chapter tactics are literally "pick someone else's tactics after deployment, use them"? Just paint your dudes like that.
>>
>>48210082
Yes, I know. They always show the best ones on the images, though, I was wondering what chance I have to get one of similar quality.
>>48210059
Ebay. You won't find it in the american ebay; you have to google 'graia pattern rapier laser destroyer' then remove the '.au' from the address. They'll still ship to US, looks like.
>>
File: thumbs up.gif (422KB, 640x480px) Image search: [Google] [Yandex] [Bing]
thumbs up.gif
422KB, 640x480px
>>48210124
Probably go Raptors actually but i get your point.

>>48210140
All my guys are from B@C anyway, with no mutations. Sneaky sneaky cheki breki.
>>
>>48210185
Or better yet, he could just not play with huge sperglords like you ;3
>>
>>48210006
Because maybe I'm feeling froggy and want to try something different that day. Or maybe I end up liking a different tactic.

Do I need to own a separate blue army if I feel like using the UM tactics?
>>
>>48210204
I mean, I personally wouldn't give a shit either way especially since I run my CSM with a fandex. That just seems the easiest option since it heads off the argument before it even starts.
>>
>>48210185
or just, you know, paint your dudes how you want, and use whatever tactics you want
>>
>>48210050
I've been away traveling for a while; is there no other source for new releases yet?
>>
>>48210239
Which one?
>>
>>48209886
I'll only complain about it if you paint them completely the wrong color, then run Imperial Fists with Lysander every single game.

EVERY. SINGLE. GAME.

Boy I woulda been less rustled if they were plain plastic.
>>
>>48210265
Their circle were all the sources, so now they just share between one another an occasionally let a temporary sendfile link drop on forums they fancy.
>>
>>48210266
angels of ruin right now
>>
>>48209886
>will whiny faggots complain
always
>>
>>48208725
It's a one use throw-able
>>
>>48210034
http://www.ebay.co.uk/sch/pdcgaming/m.html?_nkw=&_armrs=1&_ipg=&_from=
>>
Getting back into 40k after almost two years of not paying attention. Is it true Deathwatch have their own rules now?
>>
>>48209250
Make it ap2 on the charge, and you have my idea.

What about power spears? two handed but are +1 str ap3, or maybe defensive grenades?
>>
File: 1466906839937.gif (776KB, 500x273px) Image search: [Google] [Yandex] [Bing]
1466906839937.gif
776KB, 500x273px
>>48210329
On the one hand, those look fucking awful, on the other hand Pack of six.
>>
>>48210329
Oh wow, it's like they are cast from liquid cheap and tacky.
>>
>>48210284
Thanks for the update.
>>
>>48210426
I'm not complaining. They also made combi-weapons (which, to be honest, were a bit shit), heavy weapons thing with various options and an upgrade kit for the carriage with various gun options.

At the moment, as I understand, they're looking for a store to sell them through.
>>
File: it's machine code.jpg (451KB, 930x1461px) Image search: [Google] [Yandex] [Bing]
it's machine code.jpg
451KB, 930x1461px
>>48209886
you loyalists all the look the same anyway, i'm surprised more people don't run their marines like that

>>48209740
yes

>>48209670
>roll a d6 at the start of the turn
>on a 2+ it turns on, on a 1 your character smacks himself as he forgot to plug it in last turn

>>48209491
i see your meme and raise you the original
>>
Imagine if Flashgitz were worth it, and an elite slot.
>>
Whats thebest way to win with a shitload of Tac Marines?
>>
File: Desert_raiders.jpg (128KB, 405x663px) Image search: [Google] [Yandex] [Bing]
Desert_raiders.jpg
128KB, 405x663px
>>48208701
>Lawrence of Arabia in the 41st Millennium
Kinda, there's less camels and more Tyranids
But over all yes, the story is about the men of the former regiments infighting while their CO figure out their orders and the commissar trying to keep them together without *BLAM*-ing everyone. Also there's warp fuckery!
>>
>>48210640
Red scorpion gladius strike force razorback spam.
>>
>>48210640
Ork boys, they're a melee race and dominate at I2.
>>
>>48206396
3 more flyrants
3-5 muccolid spores- most people use FW meiotic spore models
A malanthrope- or 2 venonthropes if FW not allowed
then a mix of crones, mawlocs, lictors, and rippers
usally like:
2 crones
3 mawlocs
5 lictors
and 2-3 ripper swarms

>>48206459
NO ZOANTHROPES
>>
File: GWWWWWWW.png (483KB, 754x756px) Image search: [Google] [Yandex] [Bing]
GWWWWWWW.png
483KB, 754x756px
>mkIV armor costs MORE than the regular SM kit
>50 bucks for the two heroes
>60 dollar mono pose piece of shit contemptor
>65 dollar terminators, regular kit is only 50
>betrayal at calth box is still only 150 bucks
>315 USD vs 150 USD
how did they goof this bad

not only is this a shit release, but these prices are really out there
>>
>>48210795
It's only to increase purchases of betrayal at calth.
>>
>>48210823
to be fair, B@C is a pretty rad set, but horus heresy lore bores me to death and the all the 30k players I've interacted with are real assholes who won;t sure up about how much better their game is
>>
>>48210640
Paint them blue, put them in pods, own all objectives forever, call it a day.
>>
>>48210895
>all the 30k players are real assholes who won;t sure up about how much better their game is
period
inb4 butthurts xenos ololo
>>
>>48210795
>how did they goof this bad

Individuals kits are in pre-order now. It's quite possible next week BaC will be gone as a kit and you're just left with the individual kits. Maybe they'll make a "Start Collecting! Horus Heresy" with box of tacticals, a dread and the characters.
>>
>>48210879
pls
>>
>>48210964
Thats like WW2 with Americans and Germans only though.
>>
>>48207664
jump pack units just need some sort of deep strike mitigation

they would be worth it if they didn't scatter or scattered less, it would give them a different role than bikes
>>
>>48211079
this

or if jump pack and jet pack were merged into one unit type, making JSJ not something only taufags can do
>>
>>48211174
Well at least a better diversification so ranged unit with pack all have one and melee all have the other.
>>
>>48211209
>>48211174
Oh and make Jump packs actually Good for melee troops.
>>
>>48210115
Just make your own chapter and let your opponent know what tactics you feel like using.
>>
>>48209042
>The current OSC is unfieldable because it's -insane-.
No more than the other top tier formations.

It makes them better at killing shit with AV, something Tau don't care about in the first place, and ignores cover, which can ALSO be gained elsewhere.

Why is it so insane again? Because I would much rather have shit like free upgrades/transports, or any of the myriad of bullshit formations that marines get. Or unkillable units. Or super powered undeniable Ethereal powers.
>>
Never read a 40k book, which ones should I read?
>>
So with the codex cycle slowing down and the 30 year anniversary of 40k coming up, assuming GW is planning something big what would you like to see?
My list is.
>AoS style keywords and play the army you want mentality. (With play with an army within these limits to get X bonus bribes)
>Removing AP and going back to 2ed/AoS rend but with a Hardening (or whatever you want to name it) that knocks rend down by its level (this is mostly to make SMs matter).
>Reduce rule bloat.
Give me your wish lists /tg/
>>
>>48211600
SNAKEBITES
>>
>>48211600
Mostly what you said.

Units with their own special rules instead of the current "One size fit none" generic rules we have now.

nit cards would be neat too, I'd also want a codex but just effective reference sheets for each unit without having to trawl through unit section, warger section and BRB. for each one.
>>
>>48211775
>Orks with mass poison
>Boar boys
>Squiggoths
>Squig herders
>More beasts and mounts for Warbosses
>>
>>48211600

The story advancing a little would be good
>>
>>48206242

Why would anyone order a R'varna when the Y'varha exists for the same price, or what possesses a madman to buy 2 R'varna's instead of 1 R'Varna, 1' Y'varha and a Riptide for the lulz.
>>
>>48210390
yes but only the bunch of named chars that are in the deathwatch box.
They are free on the website, btw
>>
>>48210034
I got one from Z. The tracks and the cannon were pretty shitty but luckily I bought a dreadnought conversion beamer for it, so it ended up pretty decent. You might want to go and see if you could convert some from those tracked Mechanicus servitors
>>
>>48211797
>>48211775
Speaking of snakebites, im 20 boyz into a snakebite army. Should I convert boarboy/warbikers or meganobs out of aos orruk brutes?
Any ideas for a trukk
>>
>>48211877
>Why would anyone order a R'varna when the Y'varha exists for the same price
Because it's the sexiest Tau model, hell it's on the top 5 best models at all.
>>
>>48211964
>Any ideas for a trukk
Boar chariot pimped out with extra handrails and lads clinging on.
>>
>>48211993

It is sexy but it's been nerfed so hard and costs so much unless you are a richfag you might as well use it as a dust collector.
>>
>>48210772
>NO ZOANTHROPES
Might I ask why? They're pretty great considering they're Tyranids and your best non-MC synapse
>>
>>48211964
Just use a trukk. Snakebitez aren't averse to technology if it's used like they would use a squiggoth or the likes, da old wayz is merely roolz on what you should be doing, everything is a means to an end.
Saying that, a cool conversion would be making it steam powered as a call back to epic snakebitez.
>>
>>48211964
I would advise not using Trukks.

But yes, the AoS Orruks are what I wish I made my army into, pisses me off.

40K Orks are so fucking boring compared to AoS and Fantasy.
>>
>>48210795
Since the B@C is around 50% cheaper, it makes me wonder if GW could actually drop prices and still turn profit
>>
File: OrkCyboar.png (847KB, 617x715px) Image search: [Google] [Yandex] [Bing]
OrkCyboar.png
847KB, 617x715px
>>48211964

Get new aos boar boyz

make Cyboarz
>>
Does anyone know if Shoggy's alright? I haven't heard of him since the Canada thing.
>>
>>48211964
>>48212102
Never really caught on by the Orruks, I really like Warhammer and 40k style Orks, now they are literally 98% Iron Horde clones.
>>
My CSM are getting rekt left and right. Wat to do?!
>>
File: 6435234.jpg (269KB, 1081x1177px) Image search: [Google] [Yandex] [Bing]
6435234.jpg
269KB, 1081x1177px
>>48212195
They just look good and dynamic, as well as imposing, compared to well...this.

Orks in 40K are just copy paste + add new weapon, no character.
>>
>>48211993

You really need to see it in person though, I wasn't sold on the looks of it until I built my own.
>>
>>48212239
Play your tier or tack on allies until you're not bottom tier CSM anymore.
>>
>>48212102
Trukks for the meganobs though?
>>
>>48212269
>>48212260
I love the look, but along "real" Orks they stick out worse than Mantic or Kromlech orks.
>>
>>48212061
Because get a malanthrope instead
shrouded bubble T5 and synapse
its mostly used for turn 1 to make sure your bunched up flyrants dont dies when the opponent siezes the initiative

and good tyranids dont need much synapse
you shoul be able to move your flyrants correctly to use the synapse that youd need

Lictor ld 10 lurk
Cron ld 10 and fearless
mawloc- fuck it doesn't really matter all they are worth is the first attack
rippers do need synapse, but they should be upfield enough to be around the flyrants
basically 3 flyrants is all the coverage you need

tl:dr malanthrope is infantry synapse use it instead
>>
>>48212113
there is more to it.
for example I dont think anybody would buy the captain/chaplain sprue more then once, which means development etc has to be payed or with few kits.
For B@C you have to buy them. >>48212113
Then there is the whole logistics and what-to-have-instore stuff.
But generally what people said when B@C came out is still true; Thats a cheap cheap kit.
Funfact I know a SM player (no heresy) who started with the B@C box because it is such a great deal.
>>
>>48212260
>They just look good and dynamic, as well as imposing
For skirmish size games it's nice, but it gets a bit much when you have larger units or even ranked up.
>>
B@C marines mixed with some regular parts and an upgrade sprue or might look pretty sweet
>>
I wish that Eternal Crusade would finally ad Banshees and Hawks to the Eldar.
>>
>>48212878
When is that game out?
>>
>>48212898
Supposedly this year.
The Founder Servers got Tyranid PVP and Orks last week, so there is progress being made. The steam Early Access still lacks those.
I am pretty skeptical about the devs being able to hone the game and fix all the damn bugs before they are supposed to release it.
>>
>>48212898
It's pretty bad right now, not sure when the official release is.
>>
Playing as the Eldar is pretty fun, but they are a bit underpowered as it is.
Them missing 2 of their core classes (banshees and hawks) doesn't help one bit.
>>
>>48211600
Adding to this
>Terminater Armour gives T +1 and S+1 and 2 levels of that lovely Hardening as the Tau stuff can give T+1 and this is stuff made by the Emperor to be the best armour he could make.
>>
>>48213000
Never got the point of swooping hawks, flit about and annoy people with your flashlights strobe setting.

Banshees at least have power weapons.
>>
>>48213115
Terminator armour is repurposed work exo-suits
>>
>>48213115
Terminator armour was used as a pair of overall for people interacting with fusion engines. It isn't armour, it was just re-purposed
>>
>>48213119
Then you've never played against eldar.
>>
>>48213119
That's precisely their purpose.
Also, shitting grenades on people.
>>
>>48212330
>Because get a malanthrope instead
Shit, I forgot it was Synapse too, but still. Zoanthropes are pretty good for generating WCs and Warp Lances are handy.
>and good tyranids dont need much synapse
I disagree but then again, I'm not a Flyrant player
>>
File: terminator armour.jpg (623KB, 986x681px) Image search: [Google] [Yandex] [Bing]
terminator armour.jpg
623KB, 986x681px
>>48213151
no it wasn't

They took the exo-armor technology and combined it with powered armor technology. It's, quite technically speaking, an original creation of the Emperor and his scientists.

They should just let terminators roll all their (2+/5++) saves on 2D6 like they could before. Gives them durability worthy of a 200 point unit, makes them not immediately fold to AP2, AND brings tactical terminators a little closer to hammernators.
>>
>>48213162
I have played both with and against them, but there's the deal, they share slots with Warp Spiders, they get better guns and better armour.
After the FAQ Hawks can barely manage a to chip a trukks paint.

Like shining spears and banshees they occupy the "for completions sake only" seat.
>>
How much time does it usually take you guys to paint the bigger of the Nids?
>>
>>48210976
If BaC is gone soon, I'm going to regret not buying it.

Maybe my LGS will still have one when I have money... they still have a bunch of Steel Legion boxes sitting around.
>>
>>48213282
One other thing I've always thought it would be cool was if terminators had move through cover but couldn't take cover saves, like walking tanks pushing through debris and smashing through ruined walls.
>>
>>48213303
That is how I am right now.

I need the BaC box to start working on a battle company.
>>
>>48213151
>>48213132
Ok but I still think it giving a stat boost could be justified both it the lore (exo-suits are meant to help you lift things) and in game (many armys have units with better Strength and Toughness than their base unit and bikes already give the +1 Toughness) so other than not knowing the background I don't think there's anything wrong with my idea.
>>
Anyone know if there are any visual differences between "real" Corvus armour and AL's reverse-engineered Corvus-Alpha?
>>
>>48213355
I have some Marines around right now, but I love how the BaC Marines look and I'm thinking my homebrew would actually prefer MKIV over MKVII and MKVIII.

Hopefully a box or two is around in September.
>>
>>48212616
There's a few nice examples on today's GW blog.
>>
>>48213362
Well I might give them re-rollable saves or salamandar style FNP vs. plasma seeing as they were meant to work in plasma reactors, also take away one of the bigger threats to them.
>>
What's the easiest way to go about building a sonic dreadnought now? Is it worth it to get a contemptor dread and just scratch-build a blastmaster?
>>
>>48213225
if you play lictor mawlocs rippers you still dont need much synapse

And as douche as it sounds
lack of skyfire and a shrouded bubble are tyranids best defenses
I wont tell you how to play, but theres a reason so many people go to 5-7 FMC lists
>>
Feel like a right tard for asking but can I stick Special Weapon squads into the Vendettas/Valkyries in a Emperor's Spear Aerial Company formation? If not then what's the point of the special rules allowing for the Low Altitude Drop?
>>
>>48213225
also warp lances never really end up working
roll to get power off
roll to hit
roll to wound

If you want to play on the ground or with psykers grab a genestealer cult and use all your charges from the 4 flyrants to help get telepathy off
and with that many rolls on tyranid powers hopefully you roll a 1 and get the FNP power
>>
>>48213714
Yes.
>>
>>48213493
Worth it... For the looks maybe. Sonic dreadnaught is not contemptor, if you buy you should go for a MkIV chassis. Thats the Ven-Dread for example. The version with the visible helmet.
Ruleswise....rather meh.
>>
>>48213721
You get the warp charges for lances for free though don't you?
>>
>>48213725
even if they're from my CAD?
>>
>>48213751
They are still transports.
>>
File: 1388316979524.jpg (25KB, 216x282px) Image search: [Google] [Yandex] [Bing]
1388316979524.jpg
25KB, 216x282px
>>48210594
The models are fantastic, it's a damn shame.
Just like 3/4 of the codex
>>
>>48210594
I'd love it, have them along the other Nob variants like Megas.
>>
>>48212260
Why do GW have a hard on for the Bad Moon's colour scheme?
It's gaudy and terrible for showing off new Ork models
>>
>>48213721
no they automatically have that power
so you roll for 1 other power and hey have dominion and warp lance automatically

Dude I love zoanthrope models
if you really REALLY wanna play them
put them and a neuro in a pod
have them in a lictor mawloc ripper type list

make sure you have a aegis defese line with comms and a unit of spore mines tucked behind to use it. you need reserve manipulation when 2/3 of your army starts there

also deathleaper is worth it for survivability
he can only get hit on snap shots
and WS 9 with hit and run, incase someone get him into combat
>>
>>48213765
but doesn't the FAQ state that I can't do it? Or is that some Battle Brother shit? (I rarely play and am still stuck in my 3rd edition ways)
>>
>>48213834
meant for
>>48213743
>>
>>48213727
Boxnoughts are okay, but I think if I was already committed to custom building a sonic dread anyway I'd be going for the whole 9
>>
File: 1457640543057.jpg (59KB, 919x720px) Image search: [Google] [Yandex] [Bing]
1457640543057.jpg
59KB, 919x720px
>Have a 1000pt tourney coming up at my FLGS
>Most players there are IG and CSM
>I play Iron Hands
>Tfw suck so bad at list making i can't even beat IG friend at practice game
>>
>>48213420
I was assuming that the Hardening rule from >>48211600 was in use so rather than plasma being AP2 it would knock (for arguments sake) 3 off your armour save so a 3+ would become 6+ and a 2+ would become 5+ without Hardening.
Assuming Hardening 1 for Power and Artefact armour and Hardening 2 this would give them A 5+ for Power 4+ for Artefact and a 3+ for Terminater (looking at these numbers perhaps rend 4 would be better for plasma weapons but that's not the point). The idea was to reduce the arbitrary/hard counter nature of saving throws and let Termys be survivable and scary like they should be.
>>
>>48213842
It's all floating around in typical GW phrasing incompetence.

Rules as Written vs. having two braincells to rub together.
>>
>>48213884
Or just have the Crux terminators say their save can never be worse than X.
>>
>>48213885
this is true, however I guess I could get dudes for the formation if I took the decurion style cadian detachment? It's all so up in the air right now, pun intended, that I have no clue what is/what isn't legal.
>>
>>48213869
I know that feel fellow IH player. I always lose because i refuse to take bikes.
>>
>>48213942
That'd still make them battle brothers with themselves.

That's the trouble, the rule as written is so stupid it cannot be taken seriously.

Clearly it's mean to keep you from starting with marines in chimeras, guardsmen in drop pods and skiitari in thunderhawks
>>
>>48213894
I've never liked the lack of a middle ground with that, either you have a nearly impenetrable 2+ or a roll and hope 5+.
>>
>>48213993
Can marines even fit into a chrimera?
>>
>>48206790
sleep snug, smug.
>>
>>48214150
Ogryns do.
>>
>>48214150
Yep.
The chimera is the superior transport if a little pricier, I love to have my tactical terminators ride around in it.
>>
>>48214161
There's my answer then.
>>48214202
I think you're reaching clown car logic there, Anon.
>>
>>48213832
No kidding. I'm working on my wazbom blastajet and thinking to myself this is going to look totally different in death skulls blue. Hopefully better.
>>
>>48214581
lukkier too
>>
>>48213832
>It's gaudy and terrible for showing off new Ork models
That's been GW approach to orks in both painting and rules, either gaudy as fuck and usless or dull as fuck and also useless

To hell with Goff and Bad moons, Blood axes and snakebites up in this.
>>
>>48215021
New Thread up.
Migrate if you have new shit or stay here to finish old conversations.
>>
>>48213282
>2D6 saves
That's much better than the Boarding Shields and Heavy Bolters I'd favored before.
>>
>>48215042
Don't tell me what to do.
>>
Currently I own:

1 Razor Back

1 10 man Tac squad

1 Command Squad

1 Typhoon land speeder

1 Terminator squad (with cyclone missile launchers)

I was thinking about adding:

1 5 man tac squad with razorback

1 Rhino for the 1 man squad

2 Predators

A Librarian

A devastator or Centurian squad


My goal is a mechanized, 1500 point SM army. Most likely imperial fists.
>>
>>48206790
Sleep snug, smug.
>>
>>48209097
Good, maybe bad, who knows? But keep in mind that they are going to release a book for a point system, perhaps a form or organisation force and who knows what else, obviously the DIY system with a one page ruleset didn't work that well.
>>
I like to make my space marines stare at the other ones while i paint and build them. am i weird?
>>
>>48215054
It mostly worked because weapons reduced armour saves rather than ignored them if their AP was high enough, Abbadon had a 2+ on 2d6 so you needed to hit him with something nasty.
>>
>>48215547
It will have Battleline units that work like core/troops in that you have to take some for tournament play but it only gives the cost for a minimum size unit and you pay double for a unit twice that size.
>>
>>48210295
Iron warriors should be allies of convenience with dark mechanicum, both are paranoid as fuck and distrust outsiders.
Thread replies: 339
Thread images: 29
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
If a post contains illegal content, please click on its [Report] button and follow the instructions.
This is a 4chan archive - all of the content originated from them. If you need information for a Poster - you need to contact them.
This website shows only archived content and is not affiliated with 4chan in any way.
If you like this website please support us by donating with Bitcoin at 1XVgDnu36zCj97gLdeSwHMdiJaBkqhtMK