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Warhammer 40k General


Thread replies: 370
Thread images: 78

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Pop Art edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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>>48102112
First for Marvel vs Warhammer
>>
Worth it to build a DA termi company master with lightning claw and power fist? Claw for lower T and fist for high toughness opponents.

I have one termi with lightning claws I got with others off eBay. Thinking of trimming the claws off one arm.
>>
I am raptor anon
>>
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Has anyone got the Start Collecting formation for Space Marines?
I have nothing to do with my terminator captains. I don't even have a color scheme for this guy yet.
>>
>>48102227
>>
>>48102227
Only somewhat related, Is only the first company captain a terminator for the most part? Do other captains in most chapters tend to use terminator armor?

Cause I kinda feel like it's no, and that's kinda why I have no interest in the start collecting marines box. I wouldn't know what to do with him either.

What's yer chapter?
>>
>>48102289

Chapter Masters and 1st Company are the only ones who have been shown to use terminator suits. I'm sure all captains are qualified to use one though.
>>
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WHat color would a nid hive be if they didn't particular like being a very bright color.
>>
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Is this 100% accurate? I need to know just in case I have to redo this.
>>
Does anyone have retro pictures of space marine scouts?

I'd like to model mine with mohawks, facepaint, and armored legs but I don't have reference pics anymore.
>>
>>48102378
Camoflauge for whatever world they land on (so the color of your terrain).
>>
>>48102313
If we take DoW 2 as an example I think that if the marines are qualified that they can break out the armor if they need to.
>>
>>48102289
Some of the rarer chapters may use terminator captains in other companies due to their nature. For example Carcharodons who the narrator says may have scouts and terminator command squads in every company so each ship/company can act individually in case the mother fleet isn't around to help it out
>>
>>48102427
I may be brand new and not have any kind of terrain. The local shop has a generic broken down city terrain though
>>
>>48102443
Ox blood carapace and dark grey skin. Actually stealing it for when I get some Nids later this year.
>>
>>48102443
Paint your Nids in bright neon lights. Just because the city is broken down doesn't mean all of the lights are down. If that doesn't move you do it for science.
>>
>>48102443

Surely your army has some kind of sand or grass on its base.
>>
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I was bored.
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>>48102469
SWEET RAVE NID PARTY
>>
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>>48102378
I was going to chime in with Ultranids, but hey, I don't think Ultramarines are too bright, but not too dim either.

Kek.
>>
>>48102468
For reference
>>
>>48102484
not yet, i just finished building them yesterday and havnt even bought any paints yet. >>48102378
I would have asked wip but they're more helpful when i'm actually doing the work, not coming up with ideas
>>
>>48102468
>>48102497
Wouldn't that be similar to one of the official hive fleet schemes?
>>
>>48102493
please be bored more
>>
>>48102493
>S3
lmao enjoy wounding on 5's
>>
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>>48102494
I knew I had this still with me.
>>48102493
Nice work, Inker.
>>
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>>48102420
This?
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The other pic.
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>>48102626
Oh yeah. I'll take whatever you've got.

I remember one pic in particular that had several chapters on the cover of a WD.
>>
>>48102626
this is so 80s my computer started playing Huey Lewis.
>>
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>>48102657
I've read my Space Bible enough to know how this pans out.
>>48102672
I don't know that picture, Anon.
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>>48102494
>>48102595
Did someone say Rave Party?
>>
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The new Sylvaneth models are making me want to start an AoS army. Help me, /40k/!
>>
>>48102469
The nids have broken into the secret labs:
http://news.nationalgeographic.com/news/2009/05/photogalleries/glowing-animal-pictures/
>>
>>48102657

Please make more.
>>
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>>48102733
Trust in the Mechanicus, anon. You know you want to make a 30k Mechanicus army. Praise the Omnissiah.
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>>48102728
You're now invited to the party.
>>48102733
Carp will beat your family to death if you do.
>>
when can we expect leaks for this week's WD? I need to know whether that cocktease about Heresy will be new stuff or repackaged Calth.

Well I don't NEED to know. I'm just bored this week. and lonely. help.
>>
>>48102758
>>48102733

Yeah, instead of having lame tree mechs get yourself some actual mechs.
>>
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>>48102493
Oh god, once I get the SoB fixdex into a somewhat polished state, I think I'm going to need you to draw custom art for the datasheets just like that.

>>48098858
Your options are to wait for Grishnak or be harassed for buying Raging Heroes.
>>
>>48102733
use them as exodite someting, maybe wraithgu..
wait not those, something else
>>
Offical noise marine aproved rave anthem for this thread https://youtu.be/ihhv9dWOKpc
>>
For shits and giggles I tried to make an Eldar list based on what units I think look good.

Would it be functional?

Autaurch - 130
Wings
Blaster
Banshee Mask
Firesabre

Farseer - 100

Troops - 120
Rangers 2x

Heavy Support - 180
War Walkers
Scatter Lasers

Heavy Support - 180
War Walkers
Scatter Lasers

Heavy Support - 180
War Walkers
Scatter Lasers

Swooping Hawks Aspect Host - 348
+1 Model and Exarch with Hawk's Talon

Banshee Aspect Host - 255
Exarch with Executioner

1493/1500
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>>48102672
>>48102683
Found it.
>>
Guys I made my hive tyrant with wings and a bonesword/whip....did I goof? I was sort of using his psychic moves as ranged damage but it's kind of a seperate phase now so idk.
>>
>>48102733
do it

GW is actually fixing sigmar now
>>
>>48102881
Holy slashed doublets, Azrael
>>
>>48103000
Love it.
>>
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>>48103000
>>
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Do drills and hime cut go with Eldar y/n?

>>48102785
I'm flattered anon.
>>
>>48103274
Hime 100%, not really sold on the drills.
>>
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every time I think of tyranid attack I want to pick up some classic scouts to paint

... and then I remember what the classic scouts looked like. There's some good conversions I've seen, but jesus I always forget how bad they were.
>>
about how many points is the scion start collecting box? I am thinking of putting together an army with the following setup

>max out the command squad with the medic guy and four volley guns or plasma guns, put them in cover with the do-nothing commissar and have them blast away at stuff while barking orders
>minimum strength troop squad with 2 special weapons as an absolute suicide squad, because the formation lets them respawn
>teleport homer on the truck
>have two or three of these
>and an inquisitor and friends for psychic support and maybe more transports, maybe more fire support with servitors and monkeys
>>
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Any major changes I should make to this?

This is just a garage game list, but I'd like to know if anything should be restructured.
>>
>>48103625
>I am thinking of putting together an army
so download the codex and figure it out yourself
>>
How are IG Mortar teams? I just got the Start Collecting box, and I either want to make the Heavy Weapons team into an Autocannon team or a Mortar team. Both look cool to me, so I wanted a second opinion.
>>
>>48103954
mortars are bad
autocannons are good
>>
>>48103954
don't take Heavy Bolters, they cost as much as Autocannons but can't threaten nearly as much. The one thing they have over the Autocannon is 1 more shot, but you lose so much more for the same point cost. Mortars are just outclassed by Wyverns for the same job of horde removal.
>>
>>48103983
>mortars are bad

I'll show you! I'll show all of you!

>makes 100 small blast template list
>>
>>48103954
Real talk, autocannons are probably the superior tactical choice, but mortars are amazing.

1. Cheap as hell
2. Abuse the shit out of barrage to hammer in an unreasonable amount of saves on top of the enemy's hq's and warlords to snipe them out. They will not enjoy this and it can be done in the safety of behind line of sight breaking terrain.
>>
for those of you not in the WIP thread I got this in my email, enjoy >>48103835
>>
>>48104382
take thudd guns, or heavy mortars, or literally any of the tank mounted artillery

regular mortars are just fucking bad, yo
>>
>>48104421
Nice, thanks anon.
>>
>>48102838
>would it be functional?
no
>>
How many points are the Start collecting army? My friend wants to do a small skirmish thing with his Start Collecting army but I dont have a Start Collecting so I want to make sure the points are equal.
>>
>>48104661
it varies depending on the faction and which optional upgrades you select, but most are around 400 points

the cadian box is a lot fewer points than the others
>>
>>48104699
Ah ok, thank you.
>>
>>48104382
Wyverns do the same job but better in every possible way: Damage, range and accuracy all better than mortar teams. Hell even the price per shot is better on the Wyvern. There is not a single reason to take a mortar squad over a squadron of Wyverns. Take a full squadron of 3 and give cast misfortune on whatever you want to die. Anything from ork super-mobs to Terminators will evaporate.
>>
>>48104741
examples:

>Skiitari
data priest duder... I forget

100+ pts for 10 rangers, no other upgrades... usually people run them with special weapons which add a lot of points

90+ for a naked dunecrawler... upgrades can add up quick

so about 350 depending on upgrades, but the units in the box are pretty good so they can get by with a little less

>Chaos Space Marines
105+ points - chaos lord with terminator armor. Extra upgrades can cost even more points, especially weapon options

140+ points - 10 chaos space marines with no special weapons or upgrades. with special weapons and upgrades these guys can be as many as 250 points, but that is seldom worth it

100+ points for the helbrute. Giving him different guns can drive up the points.

You could make the CSM box be maybe 550 points by purchasing EVERY upgrade, but that'd be a very poor 550 point army as CSM upgrades are very inefficient. Better to keep them around 350-400 and only purchase the most impactful upgrades.

I don't know the other boxes as well and I'm tired, but yeah
>>
>>48104817
>There is not a single reason to take a mortar squad over a squadron of Wyverns.

Wanting to spend all your Heavy Support slots on Leman Russes?
>>
>>48104834
That is what Command tanks are for. And if you're that desperate for tanks you can take the formation from Cadia for LODESATANKS
>>
>>48104817
But what if you also want your infantry to shoot barrage weapons so that your whole army including the wyverns shoot barrage weapons so everyone can shoot barrage weapons because you're a nutcase?
>>
>>48104856
It isn't necessarily wanting dozens of tanks, but wanting to field a few broken down into individual squadrons of one so you can spread their fire around better. I'm not disagreeing that Wyverns outclass mortar teams in every single way, but mortars do have a very niche role in that they let you get some barrage weapons into the list if your HS slots are doing other things.
>>
>>48104867
>so everyone can shoot barrage weapons because you're an Imperial Guard player?

Fixed
>>
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>>48104893
>>
>>48102733
just give into it
>>
What should I build from my Imperial guard heavy support squad in my renegades and heretic army? I don't really have any heavy support besides a Wyvern and a single mistake launcher that I got from a friend. But they have such low BS that lascannons doesn't seem worth it. Instead I'm opting for mortars, what do you guys think I should them as?
>>
>>48105081
Mistake = missile

I suck at typing today it seems.
>>
>>48105081
You can buy +1BS. its called militia training.
BUT heavy weapon teams are...strange in R&H
If you take only HWT its a heavy support slot, which is already bad. The teams are very vulnerable, which is worse.
So you either take some autocannons in a large infantry squad for 'ablative' wounds (They are 3pts/model!) or you can try the elite choice for small 5guy teams with BS4 who do not cost much despite having only a single heavy weapon. Use the latter for higher value shots (lascannons, missile launchers). Remember you can fire the HWT out of chimeras making it sweet cheap dakka-transports.
>>
>>48105081
A full squad of missles and autocannons.
>>
>>48105081
Milita Training with autocannons and Tzeentch devotion is not-bad, certainly the best they have available. It becomes a decent unit that can do emergency anti-air when it needs to
>>
Are Black Templars a good faction to play as?
If not, are there any other Crusader/Knight themed armies I can read up on?
>>
>>48102133
So slow
>>
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>>48102811
>tfw not Power Noise music

https://www.youtube.com/watch?v=L7NwNOE_iGE
>>
>>48105230
Dark angels rule. Plus they have a sweet Viking vs knights thing going on.
>>
>>48105230
Black Templars are marines, so they're fine. They miss out psyker toys in exchange for special melee squads as troops with the option of a heavy support vehicle as a dedicated transports, extra meat shields in said squads, and they're better at running at things. Their special characters are alright too. They're also better at shrugging off psyker's attacks but most people just buff their own units so it doesn't come up a lot. Unless you're going for a more choppy marine build you're probably better off playing other chapter tactics but even if you just play like vanilla without psykers you won't really be hurting yourself given that marines are good overall.

Other than that you can look into sisters of battle, certain inquisitor builds could probably do it, imperial knights, and grey knights. Tertiary dark angels because they have some other fluff stuff going on that they're more focused on.
>>
>>48105280
https://www.youtube.com/watch?v=DISrzMTwBAo
>>
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Had anyone come across any decent homebrew formation rules for the Start Collecting! Demons boxes?
>>
>>48102881
>>48102626
>>48103028
>>48103247
>>48103299
>we'll never get poofy sleeved scouts ever again

Come on, seriously, FW. Get on it.
>>
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>>48105371
https://youtu.be/jwQM3Nbrr6U?t=248
>>
>>48102785
Grishnak when, and for how much?
>>
750 point summer event at my local GW - how badly am I going to get melted?
Cast of Players
Death Jester
Shadowseer (ML2, MoS)
Troupe (2xEmbrace)

Allied DE
Archon (WWP, AoM, PGL)
Warriorsx5

Allied C:E
Farseer
3x Windriders (scat)
3x Shadow Spectre (Exarch)

746 total

I know it lacks anti tank - but I don't expect much of that at 750
>>
Where can I get cheap centurions? I want to make pic related to proxy as paladins, but they're all super expensive I don't mind recast
>>
>>48105471
Dude i doubt anyone has made that and no one's going to let you just invent your own formations outside of a very casual game.

Nurgle is strong and all that shit is useful, just field some curse of the wulfen formations with it
>>
Is there any decent HQ to take to attach to vespid?

coldstar is the only one that can do the 12" jump move, but is otherwise shit, the only option i can think of right now is use shadowsun to infiltrate them with 2+ cover until thier turn, then attach shadowsun to a deepstrike unit or something
>>
>>48106451
Short answer: no
Long asnwer: Sorry, no. You already pretty much stated your options. You could stick your buffmander in there but the use you would get from it isnt worth it.
>>
>>48106273
Completely brutalised. I don't see any sort of coherent army there, it's just a scattering of random models. At the very least, drop the Dark Eldar detachment. Stacking the Armour of Misery and Mask of Secrets is a fun gimmick in larger games where you've got points to kill, but in smaller lists you need to focus on the essentials.
>>
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How is banner of blood and instrument of chaos for bloodletters/bloodcrushers in Khorne Demonkin? Good or waste of points?

Still new and looking to assemble some bloodletters.
>>
Is there a lore reason for why the Black Templars would have Cataphracti armor, or are those relics only kept by former Legions?
>>
>>48106920
If the Banner does the same thing as it does in the Daemons codex, it's extremely useful. Bloodletters need to be in combat ASAP, and charging D6+6" instead of 2D6" can get them there a turn earlier.
>>
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>>48102133
>he doesn't know Marvel have been doing this for years

Top laff.
>>
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Is it me, or does this gun:

1. Look like a Space Marine Shotgun

and

2. Have the Deathwing icon on it's side?

I know sword between wings isn't exactly unique, but I was under the impression the original DW icon was exactly the same but had a broken sword?
>>
>>48106995
Look closer at the symbol. It's a gun between wings.
>>
>>48106995
Natural selection II literally copies everything from starship troopers, alien and 40k
>>
>>48106961
How about instrument of chaos? Is it common to benefit from that? I'm not sure how useful deep striking is with a unit that needs to assault.
>>
>>48107004
Looks like you're right. Still, it's pretty fucking close. Some game basically split up Black Ops 3 guns into specific parts and combined them together to form a Frankenstein's Monster of a gun and are getting sued. Wouldn't be surprised if GW considers this too close to their shit. Still, the gun also looks similar, but I wouldn't say similar enough.

>>48107008
Really? Bit of a shame, I'd much rather design my own guns and icons than use others.
>>
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>>48106995
I don't see the resemblance at all
>>
>>48102112
So, I have a ton of teriminators (space hulk plus b@c) what army sans gk is best to use them? Have painted them as AL, so can be loyal ist or chaos
>>
Tau player from around 2005 here
Quit around December mostly because the hobby is turning to liquid shit due to GW.

Has there been any change? Any hope at all?
>>
>>48106092
He's already taking orders by email. Around $25 for the squad, plus shipping from the Russian Federation.
>>
>>48107042
instrument is pretty crappy but build it anyway in case you want to summon them.
>>
>>48107276
if you like mech suits and being universally hated for playing tau, you might like it

GW has improved loads, lots of start collecting boxes for good value, weekly FAQ posts clarifying and amending codexes, etc
>>
>>48107313
I meant i quit in december of 2015. I already know everyone everywhere FUCKING HATES tau nomatter what powered-down list you bring. Was another reason I quit

And really? Have they said anything about actually working on balance? do the new errattas actually solve some issues?
>>
>>48107352
>Have they said anything about actually working on balance? do the new errattas actually solve some issues?

there hasnt been much to do with tau so i havnt really paid too much attention to them, but the general consensus seems positive about them
>>
>>48107352
>Have they said anything about actually working on balance?

They've said that they officially don't care about rules and are really only interested in producing models. The game is just a vehicle to sell more toys. They aren't interested in sinking the time and resources into ensuring it's balanced.
>>
>>48107064

I need to know where you got that left arm immediately.
>>
>>48107421
not him, but that's a chaos powerfist with the symbol filed off.
>>
>>48107377
>general consensus seems positive about them
Since when? This general seems to blow up at least once a week with a Tau shitstorm.
>>
>>48107475

Sorry, I meant the model's left.
I'm making a Straken conversion, and this is exactly what I need.
>>
If I want to use drop pods and flamers, what is more versatile to have dropped in? terminators or tac?
Consider that I already use an ironclad with a heavy flamer
>>
>>48107530
I'm talking about the FAQ's specifically, and i'm not only considering /tg/'s response to them
>>
Does the Terminator Captain in the SM Start Collecting box come with a helmeted head?
>>
Is there a Murder Clown trope generator?
>>
>>48107534
Space marine scout shotgun.
>>
>>48107587
The same FAQ's which decided that only one model can attack with a grenade in close combat (while the rest of the unit stands around looking like idiots) and nerfed Dark Eldar from a weak codex to an unplayable one?

Oh, but they gave non-vanilla Marine Dreadnoughts four attacks across the boad, so that's okay then.
>>
>>48107917
What did they do to Dark Eldar?
>>
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>>48107917
>only one model can attack with a grenade in close combat (while the rest of the unit stands around looking like idiots)
I don't understand that reasoning.
>>
>>48107975
Passengers fire snap shots if their transport jinks.
>>
>>48107975
They 'fixed' the issue that if a vehicle jinks, the passengers aren't forced to take snap shots. Being able to do accurate drive-by shootings out the back of their transports was pretty much the only thing Dark Eldar had left that made them playable.
>>
>>48107917
>hundreds of questions answered in FAQs

>being mad at 2 of them invalidates everything else

I know GW will never please everyone because they will always fuck up, but come on
>>
>>48108079
Buckle up for the Tau FAQ. Who knows which way it could go.
>>
>>48107587
>>48107917
Reminds me of a guy at my store.
>FAQS comes out
>ha ha anon, your krak grenade spam ends and your dirty land speeder storms can get fucked too!
>no point trying to argue out of it, it's the official clarifications of the rules form the people who write them.
>my blood angel dreads get boosted attacks
>I-It's not finalized yet so it's not OFFICIAL official yet, they're only throw out suggestions
>>
>>48108140
I've resisted becoming a true tau waacfag so far and only have 1 riptide, no ghostkeels

if they nerf me to shit and give me a reason to take vespid and kroot again i'll be happy, i'll probably get slaughtered endlessly at my LGS though

I recently wondered why you cant take darkstrider in the hunter contingent and realized it lets you transfer special rules to the entire force like the buffmander, i hope the FAQ comes before I fall down the cheese rabbit hole
>>
>>48108209
>brags about having only have 1 riptide
>only
Tau players ladies and gentlemen.
>>
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>>48108209
You're a good person, for a Taufag.
>if they nerf me to shit and give me a reason to take vespid and kroot again i'll be happy
> i'll probably get slaughtered endlessly at my LGS though
This pleases the Bearversor.
> i hope the FAQ comes before I fall down the cheese rabbit hole
You'll be mauled by a genetically modified space Grolar bear that made love to an Eversor before then.
>>
>>48108245
>LGS is 70% waaceldar, 1 other waactau and a few scattered CSM/khrone players
>all of the eldar own and field at least 1 WK every single match

yeah im bragging about only having one riptide, i used it once and it got murdered and i havnt fielded it since
>>
>>48108326
Yeah, well.

Guess what? I play Orks, that's all you need to know.
>>
>>48108258
If i do have a reason to use vespid i have a kitbash idea, breacher team with flying bases and these as a jump pack: http://puppetswar.com/product.php?id_product=234

>>48108356
you have my deepest sympathies, hopefully the FAQ will bring you some better tehkyology soon
>>
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>>48108326
>i used it once and it got murdered and i havnt fielded it since
Wow. Does anyone at your lgs have pic related's name?
>>
>>48108079
What questions could people possibly have had about such a straightforward army as Tau?

I'm guessing there's some idiot out there who needs clarification on wether Ghostkeels get stealth AND shrouded.
>>
>>48108356
did you just play a 40k victim card?
>>
>>48108079
These FAQ's do nothing but widen the already harsh gap between the most and least powerful Codexes in the game. They're yet more proof that GW doesn't care about the game it's making, and will continue to shit out half-baked rules suppliments rather than even try to enforce some kind of balance.

Oh, and by the way? The FAQ's also decided that Tyranids and Genestealer Cults were allies of convenience rather than battle brothers. Because I guess being able to use Shrouding or Invisibility on allied close combat units is crushingly broken in the era of Scatbike span and Tau Gundamwings.
>>
>>48108382
Those could work.
>>
>>48108245
>1 riptide makes you a WAAC-player
You faggots would complain if someone fielded a fire warrior and pathfinder army
>>
>>48108391
Its either going to be clearing up firestream and hunter contingent cheese or giving WAACfags a greenlight and a pat on the back. Also maybe preventing commanders from taking more than one signature system to bring it in line with every other codex's relics but probably not.
>>
>>48107829
Space Marine Scout Biker, specifically.
>>
>>48108386
i have no idea what this is, inb4 newfag

>>48108391
wishful thinking mainly, I've only recently learned how the hunter contingent works and it overpowered as shit, thats on top of our undercosted bullshit formations like riptide wing and FW units

maybe im hoping they will nerf that into the ground, but if they stick with the theme you are suggesting i guess i'm inline for OSC buffs
>>
>>48108476
>i have no idea what this is, inb4 newfag
http://imgur.com/gallery/Wxzbl Read. Learn about the Wild Ride.
>>
>>48108444
The codex says they can take systems so they probably won't change that.
>>
>>48108476
>the ride never ends
and it's a wild one m8
>>
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>>48108497
>>48108586
This is pretty kek

>3 years ago
jesus christ i am a newfag
>>
>>48108624
The dates on the posts within the screencaps is 2012 so 4 years. Pic related for the people who liked the ride.
>>
>>48108356
I play Orks too and I cringe every time I see some butthurt rage-baby like you shitting up the thread. I'm waiting for one of you to tell the other army players to check their privilege. Nobody owes us anything because we play a shit army. If you care so much about being "competitive" you are just as bad as the WAAC fags with the good armies. Maybe you're worse actually because you aren't smart enough to abandon your army in pursuit of being competitive.

Ork players used to be chill. Now we're as bad as CSM players. Absolutely disgusting.
>>
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What are people's wish for the next guard codex?
Personally I'd like to see veterancy an upgrade to guard squads and vehicles (BS4). I'd love to see more regimental advisors too allowing for more combos when it comes to buffs and orders (maybe give sentinels some sort of order too for troops).
>>
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>>48108356
Oh just fuck off
>>
>>48108772
>I2
>Bs2
>ld7
>6+
>av10
I would say you have plenty to whine about, codex 5+.
>>
>>48108773
Definitely need more superheavy walkers. Game doesn't have enough yet.
>>
How would you change 40k to work at a skirmish scale?

Don't say kill team, which is just 40k without coherency, and doesn't work well at all.
>>
>>48108773
>plastic kit for various regiments
>a few characters resurrected from the dead

idk perhaps a fast open topped tank? i believe forgeworld has a unit like that
>>
>>48108898
I like how you completely missed the point of his post.

He's not trying to say orks aren't shitty, he openly said they are. He's blaming the player for continuing to play orks despite obviously not enjoying the experience.
>>
>>48108927
I had a quick think about this today:

remove alot of cover ignoring mechanics and increase the benefits of cover so that simply having a small number of very powerful units is extremely inefficient at displacing basic/smaller units that can benefit from the cover

this would probably require a huge nerf to flamers in either the abundance or cost of them (crisis suits and wraithguard being the main offenders i can think of)
>>
>>48108947
He's meming.
>>
>>48108772
So you don't mind facing my riptide wing then?
Cool.
>>
>>48108935
yeah, salamander would be cool. I just think guard need more orders and buffs rather than anything too drastic (saw some cunts on dakka saying give lemans 4++ invuls and all sorts of crazy shit)
>>
How are Harlequin tropes made?
>>
Necrons seem really fuckin bad ass.

I hear they are really boring to play as though, is there any way to change this?

Are wraiths, deathmarks, spiders etc rather than just ghost arks ok to use?.
>>
>>48108773
A penal legion plastic box, and of course the unit will return.

A 3rd troop would be nice, the ability to make more things into troops would be better.
>>
>>48108773
Less Cadians. More of the other regiments, and maybe some new ones.
>>
>>48109045
No. I don't mind playing a game against whatever toy soldiers you want, friendo
>>
>>48102112
im looking at starting a new 40k army

whats good in the new meta, im currently looking at either nurgle marines or making my own chapter of space marines

what else is fun to play, already have orks
>>
>>48108773
For GW not to fuck it up. Also new kits that aren't complete shit pullet out of some designers lazy ass.
>>
>>48109221
what model gave you trouble? my worst has to be the exalted seeker chariot or some of the malifaux models
>>
>>48108927
each codex has set units that have maybe 1 special rule each however special characters can be added to squads to boost them and give additional rules. GW could sell these special characters and a real competitive meta could be created.

Space marine squad x5-10 dudes
per 5 special weapon is allowed
ATSKNF

Standard sgt improves LD and allows reroll of 1 test per turn

Super duper sgt mcmarine gives squad split fire and a makes special weapons twinlinked

Apoth sgt turns one marine into a medic, grant fnp and the sgt gets to restore a marine per turn or something.

These are shite rules and I've not spent much time thinking about them but ya get the gist.
>>
>>48109196
I keep hearing Skitarii is pretty fun to play, if that interests you. They should be getting some new stuff in the next IA.

Nurgle marines aren't that great because they are still just CSM, and CSM are in a bad place right now. If you like Death Guard and have a 30k community near you, you could consider making a Horus Heresy army. Rumor is we might be getting plastic Mk III in a BaC style game in a few months, which would be pretty good for a XIVth legion force.
>>
>>48109221
This 100%

The Taurox and to a lesser extent the Bullgryns look terrible. Even Scions looked shit compared to the classic stormtrooper.
>>
>>48109277
Trouble? No kit has given me trouble. GW designs are just shit. Stormraven and talon, the flying potatoes. Necron open cockpit biplane. That lazy Marine interceptor conversion. Centurions. Couldn't just make a Hydra with a closed turret, it had to be a pointless open cage design. Tank track armour on ogryns.
>>
>>48109341
Dark eldar and eldar torso pieces gave me trouble, pretty difficult to line the shoulders up so theyre no gaps
>>
>>48109341
>Centurions
I love those for some reason.
>>
>>48109326
The sad part is that with little conversions those things can be quite good. But GW just fucks up the finish and seem to be just rushing out crap. The new Eldar jetbikes were nice, but after sitting on them for close to 10 years, you'd expect them to be. Then again, the twin-turret harlequin not-venom was bit of a shit that looks like they ran out of ideas.
>>
>>48109383
same here m8
>>
>>48108773
An actual model for conscripts so you can tell the difference between them and regular guardsmen without any conversion work or changes in the paint scheme.
>>
>>48109405
Personally I think lascannon centurions actually look kinda cool, so I use those to get rid of my Tyranid friend's warriors.
>>
Beast, Swarm, Cav, and MC units for Orks fucking WHEN?

Are they not literally called 'The Beast' in the fluff? How are we missing all this shit?

Orks have the least variety in unit types, right?
>>
>>48109341
I love the tank tracks on ogryns, it makes them endearing.
>>
>>48109341
What's wrong with tank track armour? I always liked that detail.
>>
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>>48109537
>>48109552
It looks utterly stupid and ill-fitting for imperial units to wear scavenged scrap armour.

Thankfully i play Traitor Guard, so it was perfect for my dark needs...
>>
>>48109537
If their armour was made of scrap metal and could be purchased as an upgrade. But it's a stock unit item. They're being issued them. What sort of factory is making armour for ogryns and goes "you know what, lets go over to that completely different factory and take some of the tracks meant for tanks and put it here on the armour, because of reasons." Just attack a series of plates together. Done. You're wasting resources using tracks as dedicated armour when you can use far better and cheaper alternatives.

Yeah, I get it that they're going for the WW2 look of tanks having extra lengths of tracks mounted on them as improvised armour, but a) it made sense for tanks to have tracks on them because they'd carry spare tracks on them anyway to fix broken tracks; secondly, it was an improvised thing while the ogryn armour had a clear slot on it where the tracks are mounted, so it's not like that was done in the field in addition to the plate itself; and 3) Nork has a proper set of plates, instead of tracks, so it's clear they can make a series of plates.
>>
>>48109552
It's a dumb detail when the new ogryns have custom built carapace, 2 custom built shields, custom built power mauls, custom built grenade launchers, custom built gas masks and custom built commissar styled vox casters. To then turn around and add that saying "yeah the imperium don't care about these lads too much so they're going cheap on the armour" just doesn't make sense, and not in the usual imperial way.
>>
>>48109626
>>48109634
The tank tracks give off a humorous vibe, and who knows maybe it's actually
cheaper for the imperium to just throw spare tracks they have lying around on
abhumans instead of wasting precious material instead.
>>
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>>48109135
>>48109406
Done! You shall have a new box with options to make conscripts, normal guardsmen, or veterans. It will be 50% more expensive than the current guardsmen box because of all the extra bitz on the sprues (that you won't use no matter which variant you build).
>>
>>48109721
>50% more expensive.
So from $30 to $45....
Blob guard just got a lot more expensive.
>>
>>48106273
>>48106908
So I played two games and tabled both opponents - Tau and AdMech.
Against the Tau my star (using the WWP) came in, shrieked a squad of suits to nothing, feared a pathfinder squad off the board with the jester, and the farseer shrieked another squad of suits. I tabled him the next turn with a second round of shrieks. (Got off 2 shrieks + Invisibility on turn 2)

Against the cult mech, my stuff didnt come in until t4, but the farseer had already shrieked off 2 units of those lads on wheels, leaving 3 squads. Tabled him turn 4.

I think anyone with a knight or heavy tanks would batter me, but the list seemed to hold up fine.
>>
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>GW's website
>Sort by High-Low is the exact same order as Recommended
>>
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>>48109871
>>
>>48109706
Tank tracks are not simple things to make and they're made for wear and tear, not protection. If you have so much tanks tracks lying about across the Imperium that you can equip whole regiments with it as armour, it's time to reconsider your logistics.
>>
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Had my first game of 40k today! Well, first in 15 years. Was pretty damn fun, I've been working on my Eldar for 5 months now and it was damn satisfying seeing them on the field. I went up against Black Templars, 525 pts (we upped it a little because he wanted some combi-meltas). I won, but it was a pretty close thing: I had one vyper with 1HP left, 3 Scorps and one Dire Avenger left when I tabled him.

The Emperors Champion is a badass, he almost single-handedly chewed through my guardian squad, my Farseer and my Dire Avengers. Had to rend him with Shuricannons to kill him. All in all, was great fun, can't wait to play again.
>>
>>48110032
*Months, not 5 months. On and off.
>>
>>48109504
>Squigs
>Snotling Swarms
>Cyboar riders
>Giant squigs

Orks used to ave all those types of units
>>
>>48110088
>give orks squiggoths
>AV12/11/10 walkers
>>
Can somebody explain what the difference between a Wash and an Ink is?

I know a wash is lightweight and fills in the crevices with darker color, but that seems like what an Ink would do too?
>>
>>48109504
Interesting, varied codexes are for protagonist armies, anon. If you play an NPC race you take whatever scraps GW deigns to throw your way.
>>
>>48110032
Nice me lad. The next thing you have to do is purchase a unit of windriders with scatter lasers and a squad of Warp Spider Aspect Warriors! You and your friend will continue to have fun games.

This is assuming you already have a Wraithknight you just didn't field yet, correct?
>>
>>48110243
Inks have a stronger pigment, behave a little different off the brush and GENERALLY are glossier.

It's almost a heavier wash. Only way to really see the difference is to try though.
>>
Is the only way to get terminators "cheaply" in one of those big detachment things (like Fist of Medusa Strike Force) from Angels of Death really the 1st Company Task Force?
Why isn't there a choice to take a terminator squad in the strike force command? GW even sells a box called Terminator Command with 5 termies and a termi cap.
>>
>>48110243
"wash" "ink" "shade" are all similar

GW used to produce some paints they called "inks". They were thin paints with a VERY strong color and a glossy finish. In order to use them well they pretty much HAD to be thinned with water, as they were far too strong otherwise.

GW now produces "shade" paints, which can be thinned for a weaker color, but have a matte finish and are perfectly usable as-is.

"Washes" refer to something painters have been doing for ages, where a paint is thinned down to where it flows into the crevices. Usually you add some medium or other stuff, since otherwise when the paint dries it can seep back out of the crevices or leave nasty rings

most people play fast and loose with the terminology, so don't sweat it.
>>
>>48110266
I'm gonna assume you meant meme? Well, I do play Eldar, so I guess you're partly right? Thing is, I went Eldar because I love the fluff, especially the Wraith stuff: using your own dead people to power implacable looming war machines? Sign me up!

But then I found out Eldar are OP. So, I'm trying to downplay that as much as possible, because I don't want to shit up the group. No WG until 1000pts meta, no Spiders or Scatterbikes. Bought the Start Collecting box because I wanted a FP anyway and I can always build the bikes with Shuricannons.

Believe it or not, some Eldar players just like the army, and aren't interested in WAAC. It's worth thinking about.
>>
>>48110352
I can believe you, anon. It seems like Eldar players understand that their codex is overpowered, unlike Tau players, especially ones that claim to play Orkz.
>>
Why are they called Septs if they're not all related?
>>
>>48110352
most people who complaing about tau and eldar play space marines, which are also a top tier army

but please, I beg you, that ork player in the corner who hasn't won a game in 3 months, please do not field your best against him
>>
>>48109932
>whole regiments
You mean three track sections each to a very specific type of abhuman?
>>
>>48110401
>what are abhuman regiments
>>
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>>48106987
>>he doesn't know Marvel have been doing this for years

What about DC?
>>
>>48110394
Actively not buying the best I could, or any FW at all Although the Wraithseer is really fucking sexy, how bad is he rules-wise?. I actually want to ally my Eldar with some Orks, my fluff is that my Farseer keeps tempting the Warboos with some nice flashy dakka into fighting their battles, but always finds some excuse to say 'oh, damn, maybe next time'. Of course, sometimes this doesn't work, and the Warboss decides to krump da panzees an' nick their flashy bits regardless.

Orks sound like the most fun army to play, I almost with they'd been my primary...
>>
>>48110305
I loved those old "inks" GW made.

I still have a few pots with a little left, from the late Early 1990's.
>>
>>48110416
Less common than tank regiments, with only a portion of them using that type of armor, and each unit using much less tracks than a single tank.
>>
>>48110386
I know my codex is overpowered. If you don't want to play that's fine.
>>
>>48107917
>Oh, but they gave non-vanilla Marine Dreadnoughts four attacks across the board, so that's okay then.

... and made my scouts WS4/BS4 like they should be. You have no idea how much I wanted this!
>>
>>48110462
Do you have any comprehension of logistics?
>>
>>48110451
>how bad is he rules-wise?

Not overpowered in the slightest. He's a Wraithlord with an extra wound, a 5+ invulnerable save, and some okayish psychic powers. If you give him a D-cannon on his shoulder mount he costs almost twice as much as a regular Wraithlord.

The interesting thing is that as both a Monstrous Creature and Independent Character, you can attach him to a unit, though if you do, no other IC's can join it. I quite like running mine with a squad of Wraithblades down the table as a slow CC wrecking-ball.
>>
>>48110501
What does that argument even mean?
Abhuman regiments are probably serving in the same battlefields as tank regiments, they can just borrow a few track pieces it's not like they need them shipped out special.
>>
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what sort of material would one use to make terrain like this?

About to get my own table and will need to provide terrain for it, and I'm not in the mood to shell out an army's cost for some ruined buildings.
>>
>>48110541
Plasticard, it looks like.
>>
>>48110460
I mean to write "Late 1980's-early 1990's."

I'm retarded.
>>
>>48110541
do you have any spare sprue lying around? you could try building things from them.
>>
>>48110484
Instead of having that attitude, you could play a toned down list that people wouldnt balk at. Then you'd really be exercising those social skills.
>>
>>48110509
Oooh, that's good to hear. Would I be right in thinking that Wraithblades, being non-strength-D-ickbags, are ok to field at any points level? Mind you, once I get around to buying them, I'll be hovering at 1500, which I hear is ok to take normal WG at... Is he only worth running with WB, or are WG viable too, considering the short range and likelihood of being charged?
>>
>>48110674
This, that's what I've been trying to do against the Templars today. I took a Farseer, 5 Scorps + Exarch with claw, 5 Dire Avengers no Exarch, 10 Guardians with Shuriplat, and 2 Shurivypers. Still felt kinda bad about rolling so many 6's to wound though...
>>
>>48110674
I do play a toned down list. But you don't believe me.

I also play Orks and have started an IG army. But again you don't believe me.

I can't make you see reason, so if we ever met and you refused to play, that would be that.
>>
>>48110674
>Instead of having that attitude, you could play a toned down list that people wouldnt balk at.
Unless you field nothing but Kroot people complain.
>>
>>48110687
Yep. Honestly, regular Wraithguard aren't even all that crushingly powerful so long as you don't give them D-Scythes. They're still slow, they still only have one shot each, and they're still limited to a 12" range. In practice they're not all that different to Fire Dragons that trade speed for toughness.
>>
>>48110687
Any Wraithguard or Wraithblade unit is okay to run at any points level you fedora tipping redditfaggot hyper-autist.

You're not the first Eldar faggot to say "I'm just going to keep it fluffy and not OP" you still have the best codex in the game and it isn't even close.
>>
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>>48110526
>they can just borrow a few track pieces it's not like they need them shipped out special

Except that the equipment they're given is standard issue for those unit types. And the armour has a specific made slot to put the track into.

Also, giving out the Emperor's tracks to a bunch of mutants from a completely different regiment? Are you just begging to be shot? Try telling the commander you can't fix any of your tanks because all the spare track pieces are now being worn by a bunch of potatoes.
>>
>>48110791
>>48110674
Hating Tau players regardless of army, attitude, or anything else is a popular meme.

I play Tau, and I bring whatever models I want to bring. If someone thinks my army is too strong, I ask him to design a scenario or something else narrative (or to design one with him). If he declines and/or bitches the entire game, I don't play against him a second time.

For every WAACfag who wants nothing but to win games, there's a whiner that just wants to complain. Obsession with balance cuts both ways.
>>
>>48109341
The hydra is open topped so that way the guardsmen manning the gun can have a better view of the sky. Also, armor is protecting whats important. Not the guardsmen
>>
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Anyone have a link to the story where an Imperial commander is confused about marine chapter names - are those Emperor's Sons friends? What about Blood Angels?
>>
>>48110352
>anyway and I can always build the bikes with Shuricannons.
shuricannons are OP too.
In the older dexes it was one shuricannon for 3 bikes, the others had TL-Catapults. Something like this is okay, I think.
>>
>>48110840
Who's going to punish them? The TANK COMMISSARS? HAHAHAHA didn't think so! This is why tank driver is the best job in the guard.
>>
>>48110834
So your attitude is 'This army is Op, therefore I have a get out of jail free card for losing so I don't care what they bring because I'll just bitch and moan about poor balance'? Seems pretty defeatist. Like I said, I'm not playing to win, I'm playing for fun, and as a newbie I thought I'd ask around for the most hated options to avoid. Excuse the fuck out of me for trying to be a good sport.
>>
>>48109341
GW has yet to make a plane that isn't ugly.

Also, my army has only one vehicle chassis and GW ignores my tanklust to instead make giant robots I don't want. I know your pain well.
>>
>>48110884
>a better view of the sky

By plonking a great big metal sheet in front of him, forcing him to just stare at a little monitor in front of him.

>armor is protecting whats important

Yet they've left the gun mounting, targeting equipment, etc. completely exposed. from all directions than directly in front of it.
>>
>>48110905
27 points for a MEQ with average range? I know I'm new, but it doesn't seem that bad. I thought the reason Scatbikes were OP is the range, being able to dakka squads without them shooting back? If I'm wrong please elaborate, last thing I want to do is shit up a newly-blossoming meta.
>>
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>>48110906
Wouldn't it fall to the admech nearby? Seems pretty heretical but desperate times call for desperate measures
>>
>>48110946
Keep in mind eldar jetbikes can move 12", then either boost 36" or JSJ 2d6"

they're maximum stupid no matter what guns they have because they can cross a table instantly

they're an unbalanceable unit
>>
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>>48110906
>Who's going to punish them? The TANK COMMISSARS?

Yet?

Or how about just your tank mates, tank commander, any CO, support staff, etc. It was not your tack to give away.
>>
>>48110946
Don't know much about Eldar, but moving twelve billion miles an hour and being relentless KIND OF Sets them apart from MEQs don't you think?
>>
>>48110918
I think the DE flyers are quite nice. Also the Valkyrie.
>>
>>48110997
Is... that a giant lascannon?
>>
>>48110984
They can boost 36''? The fuck? Yeah, that's pretty silly. Maybe houserule it so they can't boost, and only JSJ 1D6''?
>>
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>>48110906
Yes.
>>
>>48110999
I'm looking at the codex entry, and I can't see Relentless anywhere? Am I missing something?
>>
>>48111015
No, it's an old Vanquisher cannon design.

No, I don't know why it has an angly bit at the end, it just does.
>>
>>48111041
It's in the BRB. Eldar Jetbike is a unit type for some reason.
>>
Anyone know any cool terrain pieces made from sprue? I have lots of empty sprue and it seems like a shame to waste it all.
>>
>>48111063
>>
>>48109406
Conscripts are supposed to be the same model doofus. You distinguish them by the white stripe on their helmet. This is much easier than giving them their own fucking kit.
>>
>>48111076
Damn, those are cool thanks for the idea. What is the base made of?
>>
>>48111081
That's only for cadians though.
>>
>>48111056
Oh. Well, snap. I guess I'm not taking jetbikes either. Ok, so, what is bad about Warp Spiders? Seeing as most infantry is 24" range, the Warp Jump doesn't seem so bad as their guns are only 12". Again, new guy trying to fIgure out what and what not to do, so I hope you'll indulge and spoonfeed me. They wound on Initiative, and only ignore armour on 6's, it doesn't seem so bad?
>>
>>48111106
>TIL painting an obvious white stripe somewhere on a model is just too hard these days.

You can pay an extra $30-$40 for a box of conscripts anon. I like to save money where I can.
>>
>>48110757
That was my first reply in this thread. I think you've mistaken me for another anon.
>>
>>48111114
Their ability to move. They first jump 6+2d6, then they can move d6 with rerolls (or straight 6" if in Warhost detachment) before or after firing and then they can jup 2d6 in assault phase. And if you try to fire at them, they jump 2d6 away before you can fire.

Thats 13-48" of movement. In a single turn.

Warp spiders are retardly agile and hard to catch.
>>
>>48111106
Can you give us examples of regiments where conscripts are wildly differently equipped from the standard guardsman.

Quite frankly we could just do away with conscripts, they were only put into the game because of the white shields anyway. Now that you have combined squads, making a huge blob is no problem.
>>
>>48111139
Speak american please, I don't understand poor or the acronyms that come with it.
>>
>>48110927
>Its not like planes work in a 3d space that also exists behind or around the tank
>>
>>48110791
>unless I field all Kroot, people will complain
>whiners are just as much the problem as waac players
>well, might as well field double Riptide Wing, and a two Stormsurges CAD

this is how Taufags justify their childish, self-centered behavior.
>>
>>48110984
They just need to make it so that Infantry>Non-infantry and Non-infantry Troops>Non-infantry Non-troops for scoring. Then remove Objective Secured.
>>
>>48111200
Feesh, well there goes another fave unit. How about Wraithlords? No D, only 2 heavy weapons, slow speed. They're ok, right? Please? I want at least one Wraith guy, I'm running Iyanden ffs
>>
>>48111231
And Tau haters continue to assume there's literally no middle ground between all kroot and all stormsurge.
>>
>>48107394
Fuck them
>>
>>48106987
Yeah, but that's not an actual asset. They literally ripped models from DoW.
>>
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>>48111231
>>
>>48111276
No. No, Im aware of a middle ground.
It was the Taufaggot that made the remark "unless I field all Kroot people will complain."

Its pretty clear who is the one dealing only in extremes. I just used his words as an example of the thought process Taufaggots use to justify running powerlists.

>unless I field the worst possible unbound list I can, people will whine
>might as well field cheese + cheese!

Get it?
>>
>>48111350
I get it. I assumed you were generalizing.
>>
>>48111228
That's sort of what I was getting at with the bit about the crew and instruments being exposed from all directions other than from the front, where they got that big piece of metal protecting them.

Meanwhile, now hear me out, what if we took a few more such plates. And we place one behind the crew and instruments. One on the left side. One on the right. And one on top. Creating a sort of armoured protective box, a "turret" if you will. Now all the stuff is protected from all directions without any real hindrance to the crew.

>"But anon, it'd cost them money to design such a thing!"

Yes, it's a shame they don't have a design they could just use for such a vehicle.

>"But anon, that's a FW design and GW won't steal anymore designs from FW."

Well, it's a good thing FW doesn't make the bloody thing anymore, now isn't it? Wouldn't want to cut into their profits, now would we?
>>
>>48111350
>What is hyperbole
>>
>>48110352
>>>/r/eddit
>>
>>48111271
Wraithlords are fine. Wraithblades are fine. Wraithguard with guns aren't too bad, although the D is still shit. Scythe-guard and Wraithknights are WAAC games only.

As long as you restrict your use of the really OP units (Wraithknights, Scytheguard, Warp Spiders, Scatbikes), you shouldn't have too many troubles with Eldar.
>>
>>48111424
Who thinks it's necessary to field at least one wraith knight in every army they use, even at 1000?
>>
>>48111456
What?
>>
>>48111271

field what you want.
one unit of ANYTHING is fine. it's spamming shit that people hate. The only people that bitch about one unit of anything, including spiders or bikes, are babies on the internet

take a mix of units. like others said the codex is still good so you can't go wrong no matter what. No one should stop you from fielding units you like in moderation, that would defeat the purpose of the game at a whole new level
>>
>>48111424
Ok, thanks, that clears things up a bit. Was starting to think that most of my units are unusably OP.

>>48111456
Assholes, broski. Assholes and assholes only. I am frothing at the mouth to get my own personal Jaeger to drop-kick tanks with, but I'm staying well away untill we hit 2k meta.
>>
As a Dark angels player playing against IG, Eldar, Orks & mechanicum in friendly battles at 1500-2000pts is there a good reason or best way for me to buy and equip an imperial knight in a specific way?
>>
>>48111386
You could just make the modifications yourself, right? Its not like the hobby is limited to just ikea booklets and exact supplies. But I guess it would be easier to just complain about models on a chinese frog exchange auction website
>>
>>48111548
Sure, they're very powerful units. don't take more than one though.
>>
>>48111538
Thanks, good to know my start collecting box isn't 1/3 useless. Will still only field the bikes against Marines/Necrons tho, they seem a bit wanker against 'Nids
>>
>>48110850
>hating tau players is a popular meme

Hating Tau players has been a thing since your stupid faction came out fifteen years ago.
>>
>>48111571
I got a suddent interest in them despite not liking them earlier. it would make a nice centerpiece in an army
>>
>>48111541
>Was starting to think that most of my units are unusably OP.
No, but you have to be aware the codex as a whole is just better than everyone else's. Even taking a mediocre Eldar list, the lower-tier codexes can't really compete. Once you throw in even a couple of the power units, even the mid-tier codexes will start to struggle unless they bring their A-game.

It's an utterly toxic situation for the game to be in, and it's been a constant issue in both 40k and WHFB (RIP).
>>
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I think 2k and up is where the border between 1 to any number knights is drawn. If a man wants to field royal court of house terryn, he should be able to.
>>
>>48111548
Knights are never bad, but vanilla is usually best really. If you can magnetise it it might be worth bringing the melta cannon thing against a tank heavy IG list, but other than that you can't go wrong with a rapid fire battlecannon.
>>
>>48111553
That 40k thread bingo needs a square for "stop complaining about the lack of models/upgrades, just do it all yourself."

You wouldn't happen to frequent /hhg/, now would you?
>>
Still indecisive on what to add to my 1000pt Tyranid force (1000pts of playable nids that is).
I've got:
Swarmlord
Dakka Dlyrant
12 Terms with devourers
8 genestealers+broodlord
Biovore
Double Dakka carnifex
Zoanthrope/Neurothrope
laius horror
Somewhat new, been playing for 2 years but practically only 1.
>>
>>48111603
How would you know? You weren't even alive fifteen years ago?
>>
>>48111603
Can confirm. The olde shop I went to had refused to buy any when they came out for the first time. Everyone thought it was a wierd decision on GW's part to put the tau race in.
>>
>>48111677
>You weren't even alive fifteen years ago?
Not a question.
>>
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>>48111648
No...
>>
>>48111631
>If a man wants to field royal court of house terryn, he should be able to.
You're free to do whatever you like. Just like people are free to decline to play against an army that has no business in non-Epic/Apocalypse and will result in the vast majority of their models being reduced to glorified wound counters.
>>
>>48111706
Obviously a typo, but I guess you're too spastic to realize.
>>
>>48107534
Scout bikers?
>>
>>48111795
>implying that its an apoc formation
>implying apoc is a good place to field 2k+ games

Just stay at 1850 or kill team then.
>>
>>48110541
I think its foamboard. You could build a structure like those for £8-10
>>
>>48111806
>but I guess you're too spastic to realize.
Not a doctor.
>>
I'm starting a DA army and plan on working towards this list. Mostly for the fun of modelling but I'd also like to have a list that doesn't collapse on itself. Total 1496 pts.

The plan is to have the Chaplain roll with the Black Knights and have the two bike squads remove scoring units while dodging bullets. The scouts and tac marines sit on things, the Librarian guides the Devastators and the Assault squad lands in the backfield and uses flamers and Objective Secured to cheekily steal an objective.

I guess I don't have any way to deal with flyers apart from the Razorbacks and/or plasma spam.

Any advice would be appreciated.
>>
>>48112317
Get a mortis pattern dreadnought for your AA work.
>>
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Is there any real reason we can't have assault cannons in Devastator squads?

Chaos can have Autocannons, doesn't seem right that the loyalists can't use the upgraded version.
>>
>>48112526
they're probably too heavy to be used by regular marines
>>
>>48112612

Can't be much heavier than heavy bolters, multi meltas, heavy flamers, lascannons, heavy grav guns and plasma cannons
>>
>>48112526
>>48112612
Don't you know about 30k Blood Angels? Assault Cannons everywhere man.
>>
>>48112666
Sorry Satan, i didn't even think about that. But if you give assault cannons to regular marines then you're undercutting terminators (of a weapon they hardly use)
>>
>>48112526
24" Heavy weapons on non-Relentless infantry are trash anyway.
>>
>>48112709
>What is Skyhammer Annihilation Force.
>>
>>48112526
Probably the same reason Navy Seals don't use water cooled heavy machine guns and miniguns.
>>
>>48112730
Just use a Deathstorm drop pod if you want one turn assault cannon devastation.
>>
>>48111548
>As a Dark angels player playing against IG, Eldar, Orks & mechanicum in friendly battles at 1500-2000pts is there a good reason or best way for me to buy and equip an imperial knight in a specific way?

An Oathsworn detachment can consist of a single knight. I would take a Knight Paladin with rapid-fire battlecannon, reaper chainsword, and stormspear rocket pod.

If you can afford it and want to surprise your friends on occasion, trade in most of your Dark Angels for a Baronial Court. Three knights (two Paladins and a Warden) with carapace weaoons of your choice that form a detahcment unto themselves. Nominate one as the formation's Baron granting him +1 BS and +1 WS, and make him your army's Warlord. Then, the three of them will have an Ionic Shieldwall. This makes the saves from their ion shields a 3+ provided they are close together and have the shields pointed towards the front.

The Baronial Court comes in around 1100 points. Use the rest to get some nice Dark Angels to back them up (Librarian, Techmarine with Servitors) and take objectives (Tactical Squads or Scout Squads) and Bob's yer uncle!
>>
>>48107917
>which decided that only one model can attack with a grenade in close combat (while the rest of the unit stands around looking like idiots

The rest of the unit still hits as normal with their CCW's.

Honestly, I'm perfectly fine with the 1 Grenade rule, because: A. It's consistent now with how they work in the Shooting Phase, and B: Ten guys punching a dude with a grenade makes very, very little sense, given how grenades are actually used (even demo-charges).

I'd be fine with Grenade-Spam if there was a special rule that, on a To hit of 1, forced the grenade to strike one of your own models in the unit, as that's quite easily rationalized by getting hit with friendly fire from a fucking GRENADE. Otherwise, it's just completely and totally counter-intuitive.

>inb4 "LOL USING LOGIC IN 40K
>>
>>48112526
>it's not right that Chaos can have something without loyalists getting a superior version
Fuck off.
>>
Here's some DOW3 footage, mostly stuff that's been shown already, but with English commentary:
https://www.youtube.com/watch?v=k7JNTfrK3Yk
Trigger warning: one of the presenters gets some unit names wrong.
>>
>>48111020
>>48110997

Well lucky for me that commissar tanks are a forge world meme and don't actually exist in real 40k!
>>
>>48112733
I heard that was because navy seals lack the muscle mass and power armour.
>>
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>>48108245
>brags about having only have 1 riptide

What's wrong with owning a single strong unit for your army? If you can't handle a single Riptide at 1500pts/less, you really need to get gud faggot.

Source: Slaaneshi CSM player.
>>
>>48111889
>implying that its an apoc formation
Neither stated nor implied.

Knights don't belong in 40k. They're too big, the rules for super heavies are shit, and they easily turn the game into rock-paper-scissors.

A single knight is whatever. An entire army? Fuck that noise. Plus you get shitheads like >>48112777
>>
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The stormblade is a FW only thing right?
>>
>>48112859
I really hate to break it to you, anon, but commissar tanks are also mentioned in GW publications, such as the old Armoured Company rules (not the FW Armoured Battlegroup ones). So, you know...
>>
>>48112925
Saying knights dont belong in 40k is kinda retarded. Just because the rules for the game are shit, doesn't mean an aspect of the game and lore should be removed. If you don't like people bringing in large shit like baneblades, knights, or thawks, then you should stay at the kill team level. However, 40k is designed to scale from a 1v1 skirmish to planetary combat. And, past 1000 points, a branch force could requisition from their mother force any sorts of equipment.
>>
>>48112959
doesn't it show up in the psuedo-IG update?
>>
>>48112959
Yes. Though Blood & Skulls Industry makes a "Nova Cannon" bit that fits into the Stormlord mount. It's a bit shorter than the plasma blast gun, so maybe get two, lob the muzzle off one, glue them end to end and use that?
>>
>>48113034
I dont know what are you talking about.

i was just curious if there was a less expansive as fuck non FW version
>>
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>>48112959
Stormhammer aswell. Oh, and all the malchurius and malcador shv variants.
>>
>>48112874
Good for you. Now you got a big heavy gun that's tons of extra busywork to operate well with your strategies and a gun that needs a constant supply of ammo else it's a big hunk of nothing.
>>
>>48110901
Look up Orkhammer :D
>>
>>48113104
But anon, big hunks of metal make the best improvised clubs.
>>
>>48113066
You can make a Malcador simply but taking a Russ and extending it a bit.
>>
>>48113066
What happened to you, stormhammer, you used to be so cool...
>>
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>>48113126
No anon, thats how you make an updated, better looking russ.
>>
>>48111016
No that's completely dumb. If you want to make jetbikes fine, you make them like their 6e edition rules of heavy weapons 1 per 3. I'd be fine with them turboboosting 24", but getting rid of any boost and killing off the fact they are jetbikes is dumb.
>>
>>48113125
Anon, your car is a big hulk of metal and it's make a shit weapons for more than one or two hits. Being big and made out of metal doesn't mean you're structurally sound enough to perform the role of a percussive instrument.
>>
>>48113153
I like both versions. Bite me.
>>
>>48113199
Obviously you aren't driving a german car.
>>
>>48113164
Also known as a Malcador. The thing's remarkably same sized as a Russ, apart from the length.
>>
>>48113238
Neither are any of my friends who own German cars, they're all back at the shop getting fixed.
>>
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>>48113242
Tad bit different in construction and is more inclined with the mars alpha patteren leman russ used by command tanks and kriegers
>>
>>48113214
No. I might get whatever you got.

I don't mind the FW vehicle, but it's not a stormhammer. Don't call it a stormhammer. Call it anything else. They couldn't even have the decency to give it twin-barreled guns on both mounts, let alone option for baneblade sponsons.
>>
>>48113274
Hey, guranteed for the first 300 hits and the first 300 miles.
>>
>>48112828
That seems too orky.
>>
>>48113323
Well duh, but seriously, extend the Russ hull and tracks and you're pretty much there. It's not like turning a Chimera into a Rhino.
>>
>>48111406
>when I do it it's hyperbole
>when you do it, you're a retard dealing in extremes
>>
>>48108773
I hope for more hull/sponson weapons on Lemans.

I want my Exterminator with hull and sponson Autocannons, then I could use triple Lascannons for my Vanquisher so it can do its job better.
>>
>>48113411
Don't most people run their Russ' with battle cannons, which make the sponsons useless?
>>
>>48113572
People who have old tanks and people who just like them. Often the other variants fill in far more specific roles.
>>
>>48113164
>>48113126

it may look good but it seriously increases the proportionality of its side armor facings.
>>
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Finished my first warrior, only 19 more, 2 characters, a raider, 5 incubi and 3 bikes to go... for my first 750 points.

How is your army going, /tg/?
>>
>>48113572
I pretty much always run mines as Exterminators with Lascannons and Multimelta sponsons. Good all-around tank that puts hurt to tougher stuff.
>>
>>48113694
Ah, someone else who runs the same loadout as me.
>>
>>48113678
>shredder
You dun goofed.
>>
>>48113678
taking a break from 40k to work on some malifaux this week
>>
>>48113678
Similar position! On warrior 11/20 with 3 reavers a raider and an archon to go.
>>
>>48104468
Why not?
>>
>>48113678
About a tactical a week, sometimes I'll work on a terminator.
I really need an airbrush, painting vehicles is fucking awful with a brush.
>>
Last thread I was told by some kindly anons that a GK+IQ force as a tribute to the days of olde could work.

I haven't played since 5th.

Starting at 1000 pts, would I want to go Librarian for HQ? I'm just not so hot on the idea of footslogging, which I assume is still bad.

I thought about a Brotherhood Champion because he can take a transport and is reasonably cheap, and also would mesh well with Inquisition Henchmen like Priests, Flagellants, Death Cults.

Am I on the right track?
>>
>>48114000
You have exactly 1 unit that can threaten AV13+ at 1500 points...by 1 Hull Point a turn. If you're lucky. From at least turn 2 onwards

The list sucks
>>
Deathwatch Codex when?
>>
>>48114480
Dude has 3 units of swooping hawks. They have haywire grenades and 19-24 threat range. Vehicles arent a problem to that list.
>>
So if space marines can't toss krak grenades en mass in close combat, will IG platoons with krak grenades end up the same?
>>
new bread when?
>>
Is there a formation for just taking dreadnoughts?
>>
>>48114911
Helbrutes yes, loyalists...
I think space wolves have something like that but it involves a unique character.
>>
>>48114901
never

let us die

let the game finally collapse under the weight of shit balance, tauhate, and superheavy walkers

we can all move on to warmachine or infinity or skubmar or strike out a new existence somewhere else
>>
>>48102112
New Tzeench
>>48114999
>>
>>48114837
It's a general FAQ ruling not a space marine specific one, so if it's still there when the FAQs go official then yeah, it'll affect IG too.
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