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Warhammer 40k general.
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You are currently reading a thread in /tg/ - Traditional Games

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Nothing of value from GW in months for 40k edition

> Codexes
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
http://www.games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
40k end times when?
>>
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>tfw general is dead and 40k releases are garbage
Is it finally over?
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DOOOMRIDER!!!!
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An anon said I could pick up some primer from home depot but now that I'm here they don't actually have just a black spray on primer, a paint and primer is the closest I can find. Would that be too thick or would it be a decent substitute to the chaos black GW primer? I've never painted a model before and don't quite feel like fucking up and learning the hard way. Pic related, closest I can find
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>>48061177
dont use this shit!!
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>>48046667
>>48046667
>>48046667
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>>48061208
What about this? Or is home depot not actually an option
>>
Hey guys
Does anyone know if mixed chaos god cults of chaos are a thing? I've been converting some dark vengeance stuff, but I don't think slannesh terminators are very good. Should I ally them with a CAD?
>>
>>48061278
Get automotive primer. The grey stuff is decent.
>>
>>48061283
>Does anyone know if mixed chaos god cults of chaos are a thing?

>who are the Word Bearers
>who are the Black Legion
>who are the Alpha Legion
>who are the Red Corsairs

Chaos Undivided is a thing, anon, and until all four of those go away, anybody who tells you otherwise is wrong.

>but I don't think slannesh terminators are very good.

They're situational. They're really good at killing Loyalist MEQ's, because of their +1 I, so armed with anything that lacks Unwieldy they will almost always come out on top.

You can also spring for the IoE, and that will make them significantly more survivable.
>>
>>48061324
Sorry, I am not into 40k that much. I was given two dark vengence boxs. I'm a ork player. I'm going to put some of the more fucked up converts to nurgle, and throw typhus corrosion onto them.
>>
>>48061371
Sorry if that came across as a bit condescending. It's just...Black Legion and Word Bearers are HUGE in the setting. They're kind of a big deal, so it's just odd that you're doing Chaos stuff without looking into the faction...at all, really.

That'd honestly work. If you've already done Slaaneshi terminators, they'll be aight.
>>
sup, guys
how do i build mono-god tzeentch? what about nurgle?
>>
>>48061446
It's fine. I havn't done them yet, just painted the helbrute as a test. Is their other supplements I should read besides the codex?
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>>48061177
>>48061278
I use this stuff. It's always worked fine for me, but I recast all my minis in resin so I don't actually know how well it adheres to plastic.
>>
>>48061617
Eh I already left since it didn't seem like Home Depot would work out, I'll just have to order the shit online and hope it doesn't explode in transit. That or drive the 40 minutes to the closest GW store.
>>
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My friend and I played our first game of HoR Kill Team today!

It was a lot of fun, I look forward to playing more. Everyone seems difficult to kill though.
>>
Which greater daemon is the most awesome?

Any ridiculously awesome feats?
>>
>>48061764
>>48061724
>>48061458
I guess go to
>>48061250
as to not divide up the generals, the other one is a bit more populated.
>>
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>>48060848
>Mfw this thread doesn't have the typical anxious shitposting the previous generals had
This can be a good thread
>>
>>48061764
Skarbrand tried to kill khorne, everyone else seems lacking that determination.
>>
>>48061179
Doomrider versus Wazdakka novel + model remake release WHEN?!
>>
>>48061862
>tfw orks will never get tribe tacktikz.
;_;
>>
>>48062462

Or any tactics for that matter, despite that being emphasized heavily in their lore right now.
>>
>>48065018
It's a shame. I just want units that have different slots. IE, Def skulls can take lootas as infantry, Snakebitas can take squigs as infantry and squiggoths instead of trukks.
>>
When is IA 14 due out? I needs Muh some admech transports.
>>
>>48065292
Hope you enjoy your 120 dollar short bus
>>
>>48065292
what will you do if the book comes out and admech don't get transports? also forgeworld hate might see your locals refusing games
>>
>looking at custom templates on eBay
>"these are fucking stupid it's just a clear piece of plastic with the army logo on it"
>see one with my chapter's icon on it
>"OOOOH I WANT ONE"
>>
I have no GW's near me. Is shelling out the 10$ for the apoc template my only way of getting it?
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>>48060848
I'm building an army of squats using the Grey Knights codex. If you think about it, it fits surprisingly well.

- Coming out from underground with deep strike
- Extremely strong and durable close range units
- Using the dread knight as a mining rig, perhaps
- Hammerhand representing dwarven strength
- Preferred enemy daemons, from digging to deep and fighting balrogs and shit
>>
>>48065699
>all psykers
>>
>>48065735
play it off like how the space wolves do, just play it off as ancestor spirits

>what psykers? these guys just commune with the spirit of fenris
>those are totally wolf spirits
>>
>>48065455
Rules are all I need. My local group already OK'd taurox if I want.
>>
>>48065786

In WHFB Dwarves hate spellcasters and are the anti-spellcaster army so if you played the psychic powers as Deny the Witch dice only it would still work. Maybe Force weapon activations also count as witch killing weapons.
>>
>>48065525
I used to be the biggest forgeworld hater in the land. Then necron and eldar books made me realize forgeworld cheeze could never be as bad as what we already have.
>>
>>48065735
>>48065786
I was just gonna play it up as dwarven priests filling everyone with the fury of the moutainhome, but, Ancestor spirits work too.
>>
>>48065834
But we're not talking WHFB, is it?
>>
>>48065836

FW was only ever legitimately cheesy in Apocalypse and early 6E when things like Sabres, Thudd Guns, Vultures, and Contemptors were actually powerful.

Nowadays FW is shit. You only play them for cool models that you can use GW rules with otherwise they're underpowered. The only exceptions are Knights and Apocalypse.
>>
>>48065887

Dwarves are dwarves. You gonna tell me dwarves in space are drastically different from regular dwarves? The whole point is that they're going to be like regular dwarves...in space.
>>
>>48065887
Are we*
>>
>>48065902sides,
you can use the psychic phase to represent things other than pure psychics i.e. powers of the C'tan, or Psychic Sisters hombrew rules
>>
>>48065943
>>48065887
Fuck, my typing today is horrible
>>
>>48065125

The only way something like that will be seen is when GW gets someone who is an Ork enthusiast.

I believe GW admitted that their design team didn't really know what to do with Orks.
>>
>>48066201
That's because Orks are a challenge. What gameplay role or niche should they occupy that isn't already occupied by another force?

Make them stubborn with reinforcements or reserves to simulate their fungal nature? Done by Necrons.
Weight of fire?
Melee?
>>
>>48066316

Maybe they could be he Heavy Hordes to the Tyranids Light Hordes (if that concept applies)?

Though to be honest I always thought that "massed everything" was their specialty when it came to melee and shooting.
>>
>>48066372
light and heavy as in numbers or armor saves? would guard or daemons count as a light horde army?
>>
>>48065892
FW actually provides extra models that fill rolls that some armies were missing. The only model I would say that FW fucked up on was the Ta'unar. God damn is that thing the worst to fight. It now provides a reason to fill my LOW slot with a warhound at 2k points.
>>
>>48065892
>Vulture
>Not powerful
What?
>>
>>48061715
No Walmart nearby???
>>
>>48061715
Get this primer brand online instead. Krylon has some really bad spray primers which are only suitable for fast muddy, ashy weathering.
>>
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>>48066915
whops, forgot pic.
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>>48066454

Heavy as in Toughness, but in armor and numbers as well I suppose.

And yes Daemons and Guard would be the Light Hordes.
>>
>>48066915
I happened to have a chance to go to my friend's house and grab his Chaos Black primer so I'm going to primer the shit out of my entire army ASAP before I see him again next week.
>>48066785
Like 20-30 minute drive which in this city (now rated the worst to live in in the country AGAIN) can be pretty stressful. I vaguely painted my first model but forgot to grab the abaddon black from my friend and was too excited to watch the How To Paint video again before I got started so it looks uh.... rough to say the least. Also it's a SM from the Dark Vengeance kit just painted Blood Angels colors so it looks extra wonky. I'm using the Dark Angels from that kit as a test run before I paint the models I put together myself
>>
>>48067099

>armor

Just Toughness and Numbers rather.

In general I believe Orks can put more Infantry and or Vehicles on the field than any other faction.
>>
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1498 CSM, trying for a fun "chaos 'advantage' " list by using chaos-specific units or upgrades

+++Combined Arms Detachment+++

HQ:
Daemon Prince – 220 Points
• Daemon of Tzeentch, Power Armor, Wings

TROOPS:
10 Chaos Space Marines – 185 Points
• 2 Flamers, Chaos Rhino Transport
10 Chaos Space Marines – 205 Points
• Aspiring Champion: Combi-melta, 2 Meltaguns, Chaos Rhino Transport

ELITES:
3 Chaos Terminators – 112 Points
• Terminator Champion: Combi-plasma/Power Axe, 2 Combi-plasmas/Power Axes

FAST ATTACK:
4 Chaos Spawn – 120 Points

HEAVY SUPPORT:
Forgefiend – 175 Points
• 2 Hades Autocannons
Chaos Vindicator – 115 Points
Chaos Vindicator – 115 Points

+++Helcult Formation+++

TROOPS:
14 Chaos Cultists – 66 Points
15 Chaos Cultists – 70 Points

ELITES:
Helbrute – 115 Points
• Missile Launcher, Reaper Autocannon
>>
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Trying to decide which audio drama I want to listen to next. Has anyone listened to either pic related?
>>
List rate time, lads?

++ BLOOD ANGELS CAD - 1850 POINTS ++

HQ
Captain - 180 pts
• Artificer Armour, Fury of Baal, Jump Pack, Meltabombs, Relic Blade

ELITES
Death Company Dreadnought - 185 pts
• Blood Talons, Drop Pod /w Deathwind Missile Launcher, Meltagun and Heavy Flamer
15-man Death Company Squad - 450 pts
• 10 Bolt Pistols, 10 Chainswords, 5 Power Weapons, 5 Infernus Pistols
Lemartes, Guardian of the Lost - 130 pts

TROOPS
7-man Scout Squad - 112 pts
• Camo Cloaks, Missile Launcher, 6x Sniper Rifles
10-man Tactical Squad - 205 pts
• Heavy Flamer, Meltagun, Rhino
10-man Tactical Squad - 205 pts
• Heavy Flamer, Meltagun, Rhino

HEAVY SUPPORT
Sicaran Battle Tank - 195 pts
• Armoured Ceramite, Lascannons
Quad-Mortar Battery - 180 pts
• 3x Quad Mortars


General plan is to have the death company, captain and Sicaran rush ahead and demolish anything in front, while the mortars, scout squad and tacticals provide fire support from behind cover.
>>
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This thread needs some bingo!
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>>48067250
Find the points to make the Prince a Psyker or swap him for a Bike Sorcerer hanging with the Spawn.

If you keep the Prince, split that spawn into 2x2.

>Flamers on Marines
The fuck are you doing, nigger?

Find the points to at least give the Vindicators Combi-Bolters to protect against Weapon Destroyed.

I'd give the list a 3.5/10.
>>48067653
A master-crafted Plasma Pistol is not worth 25 points. Especially not when he's in a unit full of Infernus Pistols. Give him an Infernus as well, although I'd probably just drop the Infernus Pistols. They have a super short range, which you have no way of getting into easily, and you really, really don't want that unit to explode a tank and be forced to stand around with thumb up its ass.

Honestly, that Death Company squad is just way too expensive for T4 3+ models. It will never in a million years come even close to making its points back.

Missile Lawnchair wants to take pot shots at light vehicles. Sniper Rifles want to shoot at infantry/MC's. Drop one or the other.

Give the Tactical Rhinos Overcharged Engines. Might as well make it more likely to get where you want them to go before they get exploded.

3/10
>>
>>48067864
>missile lawnchair

dumb phoneposter
>>
>>48067864
>Give the Tactical Rhinos Overcharged Engines. Might as well make it more likely to get where you want them to go before they get exploded.
Rhinos start with Overcharged Engines senpai
>>
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>>48067894
>>
Orks are a strong codex, I win with them all the time.
>>
>>48067918
Don't respond to shitposter, just report and ignore.
>>48067896
Ah, I knew they were Upgrades for Vindicators and assumed it was the same for all Rhino Chassis vehicles.
>>
>>48066316
>>48066372
Give them masses of cheap equipment but with bad stats so they can't go wild with it. They already have the (mostly bad) stats, they just need more equipment.

Change it so burnas can be used as flamers and power swords in the same turn.
Boyz can take burnas again and get 3 special weapons pet squad, plus 1 per 5 extra boyz.
Everything except grots and kommandos can buy armour.
Tank bustas can swap rokkits for kustom blastas for 5 points.
Kombi weapons are no longer one use only for Orks.
Etc, etc, make things cheaper so the.orks can swarm the board with special weapons they have no idea how to use.
>>
>>48067864
>combi-bolter on vindi

if my vindicator is taking penetrating hits it's not going to be firing or living much longer anyway, seems like a wastes of points to me to be honest family and is only a 50% chance to protect the cannon

>flamers on marines
I play against orks/guard enough that I wish I had them when I don't, that squad is just for killing light infantry or generally being annoying, I don't expect great things

>I'd give the list a 3.5/10

to be fair the "cheesiest" CSM list atm is probably a 5/10 (barring forgeworld and allies) but how would you do it better keeping my theme in mind
>>
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>>48068003
I got a terrible idea; for every 2 orks you buy you get 1 free.
>>
>>48067250
>>48068026
Here is the most meta list possible with CSM right now.

++ Chaos Space Marines: Codex (2012) (Air Superiority Detachment) (1700pts) ++

+ Flyer Wing (1700pts) +

Heldrake Flyer Wing (680pts)
··Heldrake (170pts) [Baleflamer]
··Heldrake (170pts) [Baleflamer]
··Heldrake (170pts) [Baleflamer]
··Heldrake (170pts) [Baleflamer]

Heldrake Flyer Wing (510pts)
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]

Heldrake Flyer Wing (510pts)
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]
>>
>>48068088
>GW raises prices on orks by 50% afterwards
>>
>>48068130
Oh cool, that's such a terrible list, you're literally tabling yourself on turn 1. Don't you know that you automatically lose if you end your turn with no models on the table?
>>
>>48068088
Okay, here is the new pricing scale coming in next year. For triple price, you get twice of the models. A good 2 for 3 deal!
>>
>>48066316
orks are bad because there are fundamental design flaws with the assault phase and overwatch

you can't have a horde army that relies on melee combat and then make it so that half the time they get a squad or two of guys in at the absolute most and those guys die before they even get their attacks in. because then you don't even have the numbers advantage going into melee
>>
>>48068193

Just make ork boys fearless above 10 models and have HoW that doesn't require base to base
>>
>>48068130
quality post bro you're an invaluable asset to this community
>>
>>48067250

Here is the real way to take advantage of CSM.

1 Be'lakor
1 Chaos Sorcerer

10 Cultists
10 Cultists

1 Cyclopia Cabal

Rest Tzeentch Daemons
>>
>>48068209
that's not a half bad idea since you don't get a lot of HoW and some orks will at least get to have some hits in
>>
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>>48060848
Can I get a list reviewed here?
Its for a local escalation league
pt limits are 800 to 1400 to 2000 to 2500
So 800:
HFD
3 dakka flyrant with ESG and warlord with AA
3 Muccolid spores

+600=1400
Genestealer Cult

+600=2000
Canoptek harvest as above
added AA to flyrants and a crone

so this is the 1993 pts breakdown from above
+500 CAD
Meleyrant- Wings, OA, RC, LWBS, ADG
Deatleaper- cause he is my favorite
2 Muccolid
Malanthrope

Total=2493/2500
So there it is, would you be upset to play against this?
I know its an irrelevant question but its like 50/50 competitive/trying new things
>>
>>48068155
Chaos Space Marines: Codex (2012) (Air Superiority Detachment) (1700pts) ++

+ Flyer Wing (1700pts) +

Heldrake Flyer Wing (680pts)
··Heldrake (170pts) [Baleflamer]
··Heldrake (170pts) [Baleflamer]
··Heldrake (170pts) [Baleflamer]
··Heldrake (170pts) [Baleflamer]

Heldrake Flyer Wing (510pts)
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]

Heldrake Flyer Wing (510pts)
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]
··Heldrake (170pts) [Hades Autocannon]

++ Renegades & Heretics: IA13 (2014) (Combined Arms Detachment) (150pts) ++

+ HQ (55pts) +

Renegade Command Squad (55pts) [4x Disciple w/ Lasgun (40pts), Disciple w/ Shotgun (10pts), Flak Armour]
··Arch Demagogue [Flak Armour, Laspistol]

+ Troops (95pts) +

Renegade Infantry Veterans (35pts) [Flak Armour, 5x Veteran w/ Shotgun (50pts)]

Renegade Mutant Rabble (30pts) [10x Mutant w/ Lasgun (30pts)]

Renegade Mutant Rabble (30pts) [10x Mutant w/ Lasgun (30pts)]

Here you go.
>>
>>48068290
Okay, but that's only 20 T3 5+ models on the board, what if I kill all 20 of them? I've got casual lists at 1700 and 1850 that can table this. You need more models like that if you want to avoid getting tabled.
>>
>>48068335
Spread out to maximum distance, hide in cover, wait till turn 2/3, profit.
>>
>>48068130
>>48068290
>Heldrakes clog up the board and have to boost off the table every turn
>Only 2-3 flyers ever on the table
>Losing hard on objectives
>>
Hey everyone, r8 and h8 my Sisters of Battle fandex:

https://drive.google.com/open?id=0B85e0VhuwajQQktRcFJQZW1VRGs

>Todo:
>Increase Dominator cost
>Add Sister Dialogus
>Add Militia Wargear table
>Revise Repentent Host and Purge Squadron formations
>Streamline Acts of Faith
>Housekeeping
>Lots of Housekeeping

Also, what's a reasonable cost for a flying Immolator/big Stormtalon/baby Stormraven thing?
>>
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sup dudes

should i play mono khorne or mono tzeentch? i got some dosh recently
>>
>>48068382
> Single-CAD 1850
+ HQ +
2x Techmarines: 130

+ "HQ" +
Captain Valentine: 255
- Aiolos Missiles
- Armoured Ceramite
- War on Murder
+ Elites +
Contemptor Mortis: 240
- Quad Lascannons
- Cyclone Missile Launchers
Contemptor Dreadnought: 245
- Heavy Conversion Beamer
- Cyclone Missile Launchers
+ Troops +
10-man Scout squad(Bolters, Cloaks): 130
10-man Scout squad(Bolters, Cloaks): 130
10-man Scout squad(Bolters, Cloaks): 130

+ Heavy Support +
Deredeo Dreadnought: 220
- Aiolos Missiles
Deredeo Dreadnought: 220
- Aiolos Missiles

Same as my 1850 Dreadnought List, except missing 2 additional scout squads.
>>
>>48061163
https://www.youtube.com/watch?v=MKoR-3oaWlQ
>>
>>48061163
I miss when Demon Prince didnt just mean "giant monster guy"
>>
>>48068536

++ Eldar Craftworlds: Codex (2015) (Unbound Army (Faction)) (1845pts) ++

+ No Battle Role (HQ) (270pts) +

Spiritseer (70pts)
··Spiritseer (70pts) [Shuriken Pistol, Witchstaff]

Warlock Conclave (200pts) [5x Singing spears (25pts), 5x Warlock (175pts)]

+ No Battle Role (Elites) (1280pts) +

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

+ No Battle Role (Lords of War) (295pts) +

Wraithknight (295pts) [Two Heavy Wraithcannons]
>>
>>48068786
> 40 Wraithguard with D-Cannons
> Wraithknight
> Warlock conclave to make it invisible
Kek.
>>
>>48068786
>Unbound
>Can't even cheese properly with Eldar
Consider suicide.
>>
>>48068786
I'm not scared of your slow as shit, 12" D guns. They're pea shooters that will just get shot to death with rending bolters and Aiolos Missiles from across the entire board. You should consider buying wave serpents, or killing yourself.
>>
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>>48068786
>Potential 500+ wounds per turn, potential 626+ hull points per turn.

Jesus christ how horrifying.
>>
>>48068871
Enjoy hitting on 6s m80
>>
>>48068535

Tzeentch is better for Daemons. Khorne Daemonkin is better than CSM. Neither are good for CSM.
>>
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>>48068535
yo you guys gotta help me pick

or at the very least give me some direction on purchases
>>
>>48068900
That's what a Heavy Conversion beamer to your warlock conclave is for, as well as a deredeo mopping up the survivors. Good luck casting invisibility when your casters are dead.
>>
>>48068900
You're relying entirely on the spiritseer to roll that.
>>
>>48068910

Daemons: Tzeentch > Tzeentch/X > Slaanesh/X = Slaanesh/Khorne > Nurgle/X > mono-Nurgle > mono-Slaanesh > mono-Khorne

CSM: Nurgle > Slaanesh > Tzeentch
>>
>>48068922
>in denial this hard
>>
>>48069028
There's 11 units to choose from, all of which he could target with invisibility. If he targets his caster with invisibility, Whoop-de-fuckin'-do, I'm shooting his wraithknight with rending bolters and Monster Hunter Deredeo. Invisibility on the wraithknight? Whelp, say goodbye to your pretty caster, he's about to eat an S10 AP1 large blast, with a follow-up of 10 shots that wound his ass on 2s if he survives.

All of the other wraithguard are footslogging. Scouts give exactly zero fucks about them, deredeos can just sit on the board edge and poke them with missiles at their leisure, rest of the dreadnoughts can similarly let them fuck off.
>>
>>48061617
>recast my minis in resin

Share with me your techniques anon-friend.
>>
>>48069100
I'm pretty sure other then the wraithknight and maybe seer, he is just going to form a super trooper squad around the conclave. Also, unless you are scraping your back on the board edge on a longways deployment, and have little scenery, the wraithguard will have zero issue touching your models.
>>
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So...why aren't bolters AP3?

Seems like the Imperium would get a major leg up on hunting Traitor Marines with those new Bolter rounds.
>>
>>48069208
because then we would get 3k+ generals on how only loyalists get any new toys and how csm needs to go back to 3.5 edition.
>>
>>48069208

Bolters ARE AP3 if they load the anti-power armor rounds in them. They're called Vengeance Rounds from the Special Issue Ammunition wargear, named vengeance because they're literally taking vengeance by killing traitor marines.
>>
>>48069174
There's plenty of walkthroughs online. My own process involves a lot of repairing my shitty castings with files and greenstuff, I don't really recommend it.
>>
>>48069208
>What are Sternguard Vets
>>
>>48066316
They just need to watch Mad Max Fury Road a few times.

GW has been bundle heavy lately. Orks could go that route entirely. Trukks and Boyz, Bikers with a Nob Biker. Buggies and Half Traks make a return. Lots of new vehicles pop up. Make them a fast, shooty horde. Vehicles could be given special rules and roles not previously seen, like a Meat Trukk that gives FNP, or a Skrappa Trukk thats ignores or reduces damage roles to vehicles around them.

Dredds and Killa Kanz could become wheeled or tracked to make "walkers" that are either more mobile or more reliable on the charge, etc.

Makes Orks just a bunch of speed lovin' Freeks that like loud noises
>>
>>48069332
>They just need to watch Mad Max Fury Road a few times.

This is 40k not gorkamorka
>>
>>48066316
>What gameplay role or niche should they occupy that isn't already occupied by another force?

>The most bodies of shooty dakka
>The most unpredictable force
>>
>>48068526
>tfw no one plays SoB
>tfw no one even talks about SoB except when shitting on this or that company's sculpts
>>
>>48069345
Nigga idgaf
>>
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I asked yesterday about the sizes of the Crusade cases. I don't think the company has a whole has a standard reply system for both. Interestingly enough the USA-bot told me it wouldn't get a reply till tuesday.
>The main difference between USA and UK
>>
>>48069256
Point was that it seems like they should be more common issue by 999.M40
>>
>>48069374
I play SoB, just not all that often anymore. Haven't had time to play at all in the last year really.
>>
>>48069523

Why would you think that? Marine vs. marine combat is far rarer than marine vs. "oh god their guns shoot exploding rockets" races like humans and xenos, and where in that passage did it say the anti-ceramite bolter rounds were EASY to produce?

It takes years for a master artificer to make even a single special bolter round.
>>
>>48069578
STCs are supposed to make production a lot easier.
>>
>>48069608
This

Its a big step up from having to wait 500 years for a techpriest enclave to realise that a trigger pulls backwards and makes a gun go shoot. The only thing the mechanicum is good at is mass producing shit that they have ikea booklets on.
>>
>>48069374
cause they have so little models and their lore isnt very good
>>
>>48069643
>mass producing shit
Only after the rituals
>>
>>48069643
STCs are IKEA booklets though. Heck some of them do the work for you just by turning it on.
>>
>>48069682
>STCs are IKEA booklets though

Yes, thank you for reiterating what I was saying.
>>
7 years is like no time at all in 40k. The Razorback was found in M36 and is still "new" and not in every chapter.

That and the Mechanicus may not want to provide the rounds to marines. BA sure aren't going to get any until they share the Baal engine STC.
>>
>>48069657
Their lore is fine. Problem is most of the good stuff never left 2nd (along with two of our Saints: Helena and Praxedis) and some of it never left 3rd.

They've only got about 6k years of history but they are poised to be involved in almost every major conflict just by virtue of their assigned task of protecting holy sites and shrines.

Biggest issue is a lack of updated models, lack of a full codex and a lack actually using them in the fluff more often.

Then again I'm the rare sort who thinks the Bloodtide could have worked as a story with a bit more depth to the narrative.
>>
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>>48069699
We shared our stormravens, and look where that got us. We still don't have centurions. You guys are on your own.
>>
Fuck it, I'm moving from Sisters to Dark Eldar.

Just need a color scheme. Thinking something uncharacteristicly bright like an off white or dark orange or something.

That or I could try doing black with skeletons painted over the armour, if I didn't suck at freehand work.
>>
I..I want to go Nids but I also like Blood Ravens. I mean, either way I'm stealing the enemy
>>
>>48069900
>Dark Eldar.
Go corsairs
They're what Dark Eldar should be
>>
reposting

Fixed Eldar, from an Eldar Player
Army Rules:
Bladestorm: rolles to wound of 6 are resolved at AP3.

Troops:

Windriders: 1 heavy weapon per 3 models
Base cost 19. Scatter lasers are a 15pt upgrade.

Elites:
Wraithguard weapons go back to the old Distort rules.
May be taken as Troops again if Spirit Seer is Warlord.

Fast Attack:
Warp Spiders:
Flickerjump: Once per shooting phase. On any doubles remove one model as casualty.

Shining Spears: Exarch power changed to auto succeed Hit & Run.

Heavy Support:

Wraithlord: As option of taking jump pack instead of extra guns for 20pts.

LoW:
Wraithknight: 400pts, initiative 4 to bring it in line with other wraith units and cut it's melee power against Knights.
might need to be 425, or 400, but I'd like to give it shot at 400pts.
>>
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This was a great novel
>>
>>48069940
Never read up on them.

Plus not having the book on hand outside of my phone tends to be a PITA to play.
>>
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>>48069900
>going from the faction that GW pretends doesn't exist to the faction that dies without cover

You like to suffer don't you?
>>
>>48069956
>May be taken as Troops again if Spirit Seer is Warlord.
No new codex does that. Better assume some kind of formation instead.
>>
>>48069982
At least machoistic suffering is in line with playing Dark Panzees.

Seriously though, I just like the models enough to say "fuck it, let's play hard mode then" just so I can play them.

Plus thanks to how unpopular they are I don't have to suffer through boring ass mirror matches.
>>
>>48070008
Space marines bikes get to be troops if they have an independant character on a bike.
>>
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>>48069872
We shiped you over ten thousand units of centurion class armour along with two copies of the STC for the Armour and the Grav weapons. Here is the confirmation log we have on record with the administratum.
>>
>>48070065
Sorry, forgot about Vanilla. No non-Marine book does it.

And Marines only do it because White Scars.
>>
>>48070080
Look, it's even in his name! Angleos!
>>
>>48070036
Just remember the floor is lava. i've never had a mirror match but i do daemons and like chariots. i could see it happening at my local GW since everyone likes Tau
>>
>>48070118
Sisters hate the floor too.

From what I see it's basically a more fragile but faster version of Sisters with models that like to draw blood.
>>
>>48069971
Their rules are in imperial armor 11
The one in the mega is outdated though
>>
>>48070080
Figures...
>>
>>48070080
If my computer wasnt so shite, i would screencap this.
>>
>>48069900
>Fuck it, I'm moving from Sisters to Dark Eldar.
Why? Sisters aren't bad. And if you think they are, let me know what problems you think they have and how to fix them and I'll consider it for >>48068526.

As it stands, I honestly think my fandex with barely a dozen changes is already more dynamic than C:SM.
>>
>>48070240
All I have access to is the one in the Mega. So I'll stick to DE.
>>
>>48070341
Been playing Sisters, and only Sisters, for three codexes and in three different editions now (2010-now). I need a change of pace.
>>
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>>48070331
Best I can do by phone.
>>
Is Ravenwing more cheese than Tau?
I am playing a FSE but no OSC yet.
The army is very fast while mine does have great mobility itself he can Grav down my riptide and other suits.
His deathstar is pretty brutal and eats any suit it finds in close combat.
Not being able to overwatch near those Darkshrouds is OP too.

Is the answer just more markerlights ?
>>
>>48070386
I tried doing both post included but this app wont let me change border sizes and it ends up looking like a bathroom mosiac.
>>
>>48070407
>Is Ravenwing more cheese than Tau?

No.

>all the rest of this shit

Get fucked, Taufag.

>mfw Taufags call DA armies a "deathstar"
>>
Kharn and the SkullSworn 1850 KDK/CSM List

PRIMARY DETACHMENT: BLOODHOST

SlaughterCult

HQ
>Skulltaker- 100 pts

Troops
>Khorne Berzerkerz x9: Champion has Melta Bombs, Rhino- 221 pts
>Khorne Berzerkerz x10: Melta Bombs, Rhino- 240 pts
>Chaos Space Marine x10: Melta Bombs, CCWs x9, Rhino, Melta Gun, Heavy Bolter- 233 pts
>Chaos Space Marines x10: Same setup- 233 pts

Tax
>Possessed x5: Rhino- 185 pts

Brazen Onslaught
>Chaos Terminators x3: 2x double Lightning Claws, 1x Chainfist- 130 pts
>Bloodcrushers x3- 135 pts
>Blood Crusher x3- 135 pts

Allied Detachment: Chaos Space Marines

HQ
>Kharn the Betrayer- 160 pts

Troops
>Chaos Cultists x10: 8x Autoguns, 1x Heavy Stubber, Mark of Tzeentch, Shotgun- 75 pts

Total: 1847

Kharn goes with first Zerk Squad in the Rhino, Skulltaker goes with the Possessed, Chaos Cultists used to shore up objectives on my side of the board. Mark of Tzeentch gives them a 5+ invuln which is awesome.

Seems like a decent army for my casual games to me.
>>
>>48070407
Your fucking suits have jetpacks how the fuck is he even charging you, he doesn't have jetbikes, just fly behind a building and get out of los you dumb faggot. God forbid Tau need to think for once when playing their shitlord army.
>>
>>48070364
Doesn't it get annoying carrying around that much metal?
>>
>>48069208
Lore wise, bolters are their AP because back during the Great Crusade, that's all they needed against Eldar, Orks, and other Xenos and Rogue Human armies. No one could have ever expected the Horus Heresy, with the exception of the Alpha Legion, who in 30k have Banestrike rounds which make all bolt weapons AP3 at the cost of an 18" range.
>>
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>>48070462
Dark angels have that melee deathstar though?
>>
>>48070502
>which make all bolt weapons AP3 at the cost of an 18" range.

No, they're the same range, they're only AP3 on a To Hit roll of a 6.
>>
>>48070525
>bad rending

Why even use
>>
>>48070525
Really? Must've been thinking about something else than.

>>48070565
Because it's free on certain units, iirc.
>>
>>48065698
Measure 5" from the point of impact.
>>
>>48065698
You could make one.
>>
>>48070517
>he thinks anything pure DA can do is a deathstar

You don't know what a real deathstar is.
>>
>>48070497
That's one of the reasons I want to shelve them for a while.
>>
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>>48070525
you are half right and the other anon is half wrong, bane strikes have the worse rending you mentioned and 18" range with normal bolters.
>>
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Veteran Space Marine players (or just experienced players in general):

Suppose I'm running a 1k game with lots of drop pods. Let's say: 5 drop pods. 3 with strenguard, 2 with tactical marines, and my HQ is Tigurius.

1) What happens if my enemy decides to only deploy his weak units, in fear of my drop pod?

2) What happens if my enemy doesn't deploy anything? Am I screwed?

3) What happens if my enemy decides to deploy everything in one corner of the map?

4) And finally, what happens if my enemy decides to spread his stuff out when he deploys?

Of these things, which are the most favourable and which are the least favourable for me?

Thanks in advance.
>>
>>48070681
1) then either slaughter his weak unit in a combinded podding of your own weaker units.
2) he has to deploy something, and if you kill it before any of his other stuff deploys you win!
3) then either drop on objectives or drive him of the board
4) this is honestly the best for you, if he does this then select the unit he has that will cause you the most trouble and pod down your elites and destroy it.
>>
>>48070565
Because AP3 is a lot more difficult to get in 40K, and it's a lot more effective due to the abundance of 3+. It also gets applied to a lot more units than would normally get access to Rending.
>>
>>48070720
So, lets say I'm facing Tau. I want to kill his riptides, but he only deploys a small group of kroot or firewarriors. (Or alternatively, we're facing Eldar and I want to kill his Wraithknight, but he only deploys a biker squad).

Is killing that squad of kroot/firewarriors (or bikers if Eldar) worth putting my Sternguard into a bad position for his Riptide (or Wraithknight) to massacre them on the next turn?
>>
>>48070681
>1) What happens if my enemy decides to only deploy his weak units, in fear of my drop pod?

Try to go second. This way it doesn't matter. Drop pod armies are at a disadvantage if they have to go first regardless of whether or not the opponent null deploys.

>2) What happens if my enemy doesn't deploy anything? Am I screwed?

Again, try to go second. If you go first and he has an army that can null deploy entirely, such as an enemy drop pod force, you are screwed. You either proceed as planned and pod where you normally would and hope he doesn't massacre you, or you deploy defensively and thus lose the advantage of your first wave of pods.

>3) What happens if my enemy decides to deploy everything in one corner of the map?

This is the best case scenario. Castle deployments do nothing to pod armies, especially in 7th edition with objectives being so important.

>4) And finally, what happens if my enemy decides to spread his stuff out when he deploys?

Same thing as above. Just proceed normally. Being spread out means you can pod in force anywhere you want. You will always have the advantage.
>>
>>48070775
If he is bringing multiple Riptides at 1000 points and you're taking 3 squads of Sternguard and 2 squads of tacs, just give up.
>>
>>48070797
Alright thanks.

>>48070813
Are you supposed to take grav-bikes instead in this matchup?
>>
>>48070871

Doesn't have to be grav bikes, but you spent all your points on the more expensive tacticals, who die to AP2 large blasts, and the rest of your points on power units like the Sternguard who...die to AP2 large blasts.

You also don't really have a way to kill him other than grav combis on the Sternguard which is even more points, or the few grav weapons on your tacticals, which again cost tons of points.

The only way to reliably beat multiple Riptides at 1000 points with vanilla marines is either grav bikes or 3+ grav centurions with some librarians.

If you can get Tigurius to cast Invisibility you can save ONE squad a turn. Too bad he has more than ONE Riptide and can choose to simply shoot at a different squad.

I'd recommend bringing 2x5 scouts for 110 points if you have the models, then removing the tacs. Then lower the Sternguard amount until you can fit in an extra Librarian or three (with Librarius Conclave). This way you can at least just stay invisible all game and beat him via objectives, because you're not going to be able to kill the Riptides without grav. Although psychic force weapons or fear-based psychic spells might be able to do the trick, but it's much riskier.
>>
>>48070775
I'm guessing you are plaing at 1k points. If so, if they are going to be a dick, so are you.

+++ Fuck you (1000pts) +++

++ Space Marines: Codex (2015) (Combined Arms Detachment) (1000pts) ++

+ (No Category) +

Chapter Tactics [Star Phantoms]

Show FW models *

+ HQ (170pts) +

Librarian (170pts) [Mastery Level 2 (25pts)]
··The Armour Indomitus (80pts) [Force Sword, The Primarch's Wrath (20pts)]

+ Troops (110pts) +

Scout Squad (55pts) [4x Boltgun, 4x Scouts (44pts)]
··Scout Sergeant (11pts) [Bolt Pistol, Boltgun]

Scout Squad (55pts) [4x Boltgun, 4x Scouts (44pts)]
··Scout Sergeant (11pts) [Bolt Pistol, Boltgun]

+ Lord of War (720pts) +

Warhound Scout Titan (720pts) [2x Double-barrlled Turbo-laser Destructor]
>>
>>48070463
Can't embark on allied transports in deployment, senpai. Better make sure you can hide them somewhere safe for turn 1
>>
>>48070925
>Star Phantoms
>retarded relic-laden HQ

That's stupid, how are you going to-

>turbo laser Warhound Scout Titan

10/10 would recommend
>>
>>48070925
I don't get the choice of chapter.

Also will bringing a 720pt Titan magically fix my riptide problems, or am I being trolled?
>>
>>48070925
What's so great about Star Phantoms?
>>
>>48070960

The Warhound can potentially one-shot a Riptide and he can't reliable kill your titan in 6 turns.
>>
>>48070960
It will fix all of your problems at the price of people's opinion of yours going south. For perspective, I only field mine at 2.5k and up.
>>
>>48070983
>>48070960

I'm going to guess the turbo laser warhound represents the Star Phantoms tendency to bring a battle cannon to a knife fight.
>>
>>48070960
>>48070983
Wait, actually are they the ones with the skull plus upside down skull motif?
>>
>>48070983
The titan gets to reroll shooting for one turn apparently? I don't get it either.
>>
>>48070994
>warhound at 2500

That doesn't make it okay, Anonymous. Even in 30k it doesn't meet the limit requirements for LoWs at 2500.
>>
>>48071011

Yes. It's like a skull hourglass. Except instead of counting the sands down to the moment of your death, it's just "fuck you, you're already dead" and there's no sand in the hourglass, just skulls.
>>
>>48070983
Switch out D lazers with mega-bolters and watch your enemy cry as heavy 30 shots become twin-linked


>"Hail of Destruction: Once per game, the player may declare the use of this ability and its effects last from the start of the controlling player’s Shooting phase until the start of their next Shooting phase. During this period, all units in the detachment with Chapter Tactics (Star Phantoms) count their Rapid Fire, Assault, Salvo and Heavy Weapons as being twin-linked."
>>
>>48069956
You can´t disallow windriders having multiple weapons, it would mean that people have illegal models.
>But they are assholes
Doesn´t matter, still doesn´t mean you get to illegalize their models. 15/20 pts per model is a better nerf.
>>
>>48071037
Pretty sure Titans don't get Chapter Tactics. Most vehicles don't afaik.
>>
>>48070960
A Warhound will steamroll anything in the game that's cheaper than it. The power level gap between the skirmish-level Lords of War (Knights, Stormsurge, Draigo, etc) and the Apocalypse-level Lords of War (Warhound, Revenant, etc) is huge. The Warhound and everything larger should probably have their points costs increased by 40-50%.
>>
>>48071037
S6 AP3 though probably won't hurt Riptides much
>>
>>48071021
2500 and 3000 points is alot for 40k. Also, 30k is worked differently so that you have higher point values to begin with. 2.5k and 3k is our 1500 and 1850.
>>
>>48071037

Star Phantom ability won't affect warhound. It doesn't even affect Star Phantom tanks.
>>
Guys he's not going to buy a $600 warhound just to beat some faggot who bought two $100 Riptides. Just refuse to play the Tau player unless he quits being a faglord and bringing 2 or more Riptides at 1000 points against new players.

But good luck getting a Tau player to not be a faggot. If he weren't a faggot he wouldn't be playing Tau in the current state of the game.
>>
>>48070407
Superfriends seem to be better than Tau. I´m not certain on the counters though. You should consider trying to hide your suits entirely so you at least get the first turn of shooting.
>>
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>>48067918
>someone on the internet
>went to this much trouble

But it's nice. I like it.
>>
>>48071098

Superfriends was nerfed and doesn't even involve DA
>>
>>48071060
Except that in Apoc I'm pretty sure you can still focus fire a 'hound with about 2/3 it's cost in points
The real strength of the Titans is when no one expects them
>>
>>48071096
Why doesn't GW just nerf riptides?

Inb4 people laugh at me for being naive.
>>
>>48071060
>4k points to just field a warlord titan
>have to be in 8k point games minimum to field only 1.

The Warhound isnt actually too bad at its point value. The Ta'unar is pretty close in terms of point cost and bullshit but however, the games they find themselves in at apoc level tend to make them less of a threat then it would seem.
>>
>>48071096
You can get one decently recasted for 300$ and scratch built at 80$
>>
>>48071120

The Riptide isn't even one of the strongest units in normal 40k anymore. The Tau got two even stronger big suits: the Ta'unar and the Stormsurge. FW also makes money by making Riptide variants.

While Riptides are an overpowered unit in terms of how tough they are for their points cost, the real problem is how they function at 100% efficiency until their last wound is gone, how their firepower is not so low as to be ignorable (come on, fucking S7 AP2 pie plates are considered "no firepower" by Taufags?) and they are so cheap you can take multiples of them. This is made all the worse at low point games especially if you're playing expensive armies like marines. If you were Imperial Guard you could at least throw 300 Conscripts on the table and tell him to go fuck himself as you just sit on the objectives all game long.
>>
>>48071122
I swear I typed 16k

>16k point battles to field only 1 warlord titan
>>
>>48061177
>hammered finish paint and primer
What could go wrong?
>>
>>48071149
>If you were Imperial Guard you could at least throw 300 Conscripts on the table and tell him to go fuck himself as you just sit on the objectives all game long.

Holy shit I want to do this.
>>
>>48071122
>Ta'unar
>more durable than Warhound
>more firepower than all Warhound loadouts except turbo laser
>costs 100 less points
>>
>>48061177
Please repost this in wip.

Between the retarded question and the giant sideways image they'll love it.
>>
>>48071115
Of course it'll get demolished by a couple of Melta Skyhammers, but it's still better general value for the points than them.
>>
Wait I've been under a rock for 8 months what happened to the Imperial Fists? I heard they got killed to A SINGLE MARINE
>>
>>48071149
I like to think this is how Kauyon, Montka actually happened to. Tau are running around killing everyone while Commissars sat on their objectives
>>
>>48067923
Clearly you play against scrubs.
>>
>>48071187

That's Lamenters.
>>
>>48071060
Look at its durability, it´s laughable. 9 Hull points and 2 void shields don´t get you anywhere. A Wraithknight with 2 fully upgraded void shield generators is 700 pts.
>>
GW SHOULD REPLACE FRAG GRENADES WITH VORTEX GRENADES

ON EVERY MODEL WITH FRAG GRENADES

That's the only way to fix this fuckfest of a game.
>>
>>48071187
No one cares anymore
I heard the Beast series's was set for 12 books, but we stopped having threads about them after the second
>>
>>48071122
>>48071179
Tau void shields suck and the Ta'unar doesn't have four D templates firing from table range. The Warhound is vastly superior.
>>
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>>48071179
https://youtu.be/A44CEh_Pt4w
>>48071187
>pic related was the culprit
>>
>>48071187
That was thousands of years ago.

They're okay now.
>>
>>48071207
Better: melta is now 36in standard and causes ID to any non vehicle
>>
>>48071200
Read the beast series
>>
>>48071214
>the ta'unars stacking saves and halving D power is worse then two av12 shields.
>>
>>48071205
And has 1.33 D hits per turn compared to just under 4. It has a third of the firepower even in a duel. When you look at general effectiveness, the Warhound is far more powerful.
>>
>>48071258
Yes, no one is arguing against that point. However, in situations where these things Colide, the warhound is much less durable then the ta'unar.
>>
>>48071251
Warhound gets to potentially eat two D-shots entirely. The Ta'unar gets a 5+ invul save and the ability to reduce a single attack from 7-12 damage to 3.5-6 damage.
>>
What if there was a LR variant that had a Melta Cannon or summat liek that?
>>
>>48071314
How can you keep drinking your soda if you keep making all these strawmen.
>>
>>48071314
The Ta'unar gets 6 lascannon shots as well.
>>
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>>48071315

You mean a magna melta large blast melta? Cause all Land Raiders can put a multi melta on the top gun already for like 10 points. The Mastodon vehicle has like six meltas on the front hatch and a giant melta cannon.

Holy shit I Just noticed the mastodon has void shield generators and a cool ass turret at the top I might actually buy this thing. That is if I ever had the money to buy an apocalypse level titan.
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>>48071347
That looks awesome.

But yeah, what I meant was something along the lines of the Executioner LR variant, but with Melta instead.
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>>48071347
Recastors are your friend.
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>>48071371

It's probably going to cost over $250 even recast.
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>>48068579

GW probably took away the "daemonic stature" option because the only fuckhueg DPs selling were the winged DPoK and DPoT models. Due to this and other brilliant marketing decisions in 2008, Chaos sales now hover around zero, so hope of a sharp uptick in DP sales seems kinda remote, but geedub gonna dub.
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Anyone ever tried a heretical inquisitor list? Like xeno inquisitors with one of the xeno factions, or a malleous inquisitor with daemons/khorne? Seems like it could be fun, especially since you can stuff so many psyker dice into inquisition.
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>>48069244
>only loyalists get any new toys
>csm needs to go back to 3.5

Why do you fear the truth, anon?
That's not healthy.
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So I got a scrap Vindicator for cheap on ebay, needs a new top hatch and some filing. No big deal except it also lacks tracks.

And try as I may I can't find any rhino pattern tracks without having to buy the rhino side parts too, and fuck that.

Would IG chimera tracks be close enough? I can find those online for cheap.
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>>48071450
It doesn´t work very well because of the allies rules, Daemons are already the best at summoning Daemons so allying to do it is counterproductive.
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>>48071450
The Impeium are allies of convenience with the Eldar, but the Eldar don't really need anything that an Inquisitor could bring them.

More interesting are the Desperate allies choices, but even then it doesn't work ultra well. Your Inquisitor will never be able to make that Stormsurge invisible, but she can still deny the witch and use offensive powers.
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>>48060848
Who is the red guy on the left and the guy below him with the following eyes?
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>>48071533
>but she can still deny the witch
Not really. Psychic Hood is pretty much mandatory for denying anything worth denying.
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>>48071492
>>48071533
Well that sucks, it seems like it would be fun to have an Inquisitor working with a Lord of Change.
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How long will it be until we see a Riptide hero like Longstrike, Pask etc?
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>>48071588
About 3 or 4 years ago.
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>>48071545

Chaos Daemons Bloodletter and Renegades and Heretics Renegade Infantry.
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>>48071605
>>48071588

Farsight Enclaves already has one but he's a bodyguard instead of a solo commander.
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>>48071588

We will get a Ghostkeel one. Her name is Shadowsun.
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>>48071634
>Her name is JOHN CENA DOO DOO DOO DOO
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8E wishlisting

>remove allies matrix and just forge the narrative instead, encourage creative armies
>tone down formation power
>just let the the WAACfags cheese, but have official tournament rules and sponsor containment tournaments to weed them out of the normal playerbase
>streamline some stuff like BS and WS, but leave S vs T alone
>totally revisit vehicle rules, especially for walkers
>replace the maelstrom missions with something new
>streamline a lot of fiddly USRs
>make jump units better... like merge them with jet pack units
>make disordered charge not have penalties
>make random charge distance less random, and still move models
>charge no longer requires line of sight as long as there is a clear path of movement
>less ap2
>less 6+
>merge some codexes: Sororitas, Orks, Blood Angels, Dark Angels, Space Wolves, Tyranids, Khorne Daemonkin, Chaos Space Marines, and Grey Knights become supplements of Codex: Space Marines
>Inquisition, Militarum Tempestus, Assassins, and traitor guard become supplements for Astra Militarum
>Knights, Skiitari, and Cult Mechanicus get merged together
>Harlies, Dark Eldar, Eldar, and Corsairs all become one book too
>Necrons and Tau can keep doing their thing
>More getting started boxes people love these, they are awesome, and easy money
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>>48071668
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>>48071616
>Chaos Daemons Bloodletter and Renegades
Thanks.
>Heretics Renegade Infantry.
No, to the right of him. I just realized he's a stormtrooper. Is the guy with the beret also a stormtrooper?
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>>48068026
>Stuff that only Chaos gets theme
Drop the CSM squads. They're garbage. Drop the Brute, it's super garbage.

Add an allied contingent of Pink Horrors and a Paradox Herald. Summoned units will help offset the over priced CSM garbage, and Prescience will help the Forgefiend immensely.

Add D-Possession and Combi-bolters to the Vindys.

If you really need some Mech infantry in your list, add MSU Plagues in a Rhino or Blastmaster Noise Marines.

Soul Grinder and Baledrake would be useful additions
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>>48071700
Yes, its the comander
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>>48071725
Commander mace & medicine.
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>>48071725

Is that Deathwish?
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What is everyone's favorite bit of fluff?

I think mine has to be that Illuminor Szeras is still running around trolling people (like collecting assassins). He is almost single handedly responsible for the War in Heaven, as he was the one who built the body for the Nightbringer and helped the Deceiver make his race into Necrons.

Almost everything that has gone wrong since the dawn of time can be drawn straight back to him, and no one even realizes it.
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>>48071801
Mine is Warboss Grizgutz.
The Ork who traveled in time and killed his past self so that way he's got two shootas.
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>>48069520
>no cool ads or graphics for the USA
son i am disappoint.
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>>48071801
>He is almost single handedly responsible for the War in Heaven

He isn't.

The ruling Silent King and the Triarch at the time of the Wars of Secession were the ones who started the War of Heaven, centuries before the Necrontyr met the C'tan and most likely way before Szeras was born.

>as he was the one who built the body for the Nightbringer

He did not.

>helped the Deceiver make his race into Necrons.

He was the scientist that translated the C'tan's knowledge into the reality of the biotransference. No one blames him for it because Orikan warned the Silent King and the Triarch about the price needed to paid in return for what biotransference offered. The Silent King cared not, and ordered Szeras to proceed.
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