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/epg/ - Eclipse Phase General
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Existential Crisis Edition

OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Zone Stalkers
http://www.mediafire.com/view/d0hpgo776xpx50p/Eclipse_Phase_Zone_Stalkers.pdf
>Morph Recognition Guide
http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf
>Million Year Echo
http://www.mediafire.com/view/f53f1c5yq777tpk/Million_Year_Echo.pdf
>Firewall (Updated):
http://www.mediafire.com/view/9jg6q9d9kqa59qu/Eclipse_Phase_Firewall_(7029562).pdf
>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf

PLAY AIDS:
>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>Package Character Creator
https://firewallagency.wordpress.com/

COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf

/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

Previous thread: >>47957274

Tell us about your homebrew exsurgents!
>>
Exsurgent prostitutes

Exsurgent pimps
>>
>>48013757
I was talking about lateral acceleration, not straight line. The straight line acceleration of a seeker is kinda irrelevant, as they get shot out of a coilgun to supersonic velocity.
>>
>>48018932

Aw, I was going to lead into the new thread by posting the revealed cover of X-Risks.

Also, all mediafire links except for Transhumanity's Fate are redundant now, though hopefully we'll need to add a new link for X-Risks soon.
>>
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Hey /epg/, anyone run any EP FATE games recently?

Thinking of converting the current game I'm running into the FATE rules and running into a bit of a problem. What do you guys use as a FATE alternative to the Academics:(Subject) skill? It doesn't make sense to me that the party's martian police investigator can come to the same understanding with the resident AI expert of how the big bad was able to create emergent aggressive AI personalities in a station's server which would then hijack the cortical stacks during backup.

Would how Atomic Robo treats the science skill be a good alternative?

Or maybe I'm just doing FATE wrong?
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X-Risks and Hack Pack PDFs when?
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>>48019328
It's not just straight line acceleration. The missile needs to turn very quickly to get the engine in line with the target.

https://www.youtube.com/watch?v=msXtgTVMcuA
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What is this game all about? I'm looking over the OP links and it looks cool.
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>>48022840
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>>48022481
X-Risks, probably tonight or tomorrow. Blowout soon, fellow Sentinel.
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>>48022840
It's a game about transhumanism, conspiracies and horror. Except where it's not about transhumanism, conspiracies, or horror.
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Has anyone played eclipse phase on the ruined earth?
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>>48022784
Seekers are air breathing tiny cruise missiles, I don't think an ABM with literal high explosive fuel is a good comparison.
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so how did you get your friends into this game? The setting is comple af, is not a game for everyone
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>>48023236
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Playing an arachnoid morph in an upcoming short game. Need character art. Any good sources?
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>>48026125

Tachikoma
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>>48026125
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>>48026125
Buy a synthetic mask. Use this as your character portrait. Play the most upbeat guy possible, who just wants to give his buddies cuddles and rides. Invade everyone's personal space to give cuddles.
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So, my question didn't really get answered last thread.

I want to run a game like Adeptus Evangelion, inspired by the Evangelion series. Unfortunately AdEva and CthulhuTech--the other system I know with rules for "basically just Evas"--are garbage.

The Eclipse Phase mechanics (but not really the setting) seem like they'd be perfect for a game about piloting giant meat robots that you're mentally connected to. I'm not completely sure how to handle AT abilities, or even Eva mutations (two additions from AdEva that I enjoyed). There's even something for Sync Ratio, isn't there?

Can I get some advice on how I would handle that kind of a game?

>>48022840
As someone who once tried to get into it:
It's a neat concept scifi game with a good system and a dense as fuck setting.
>>
>>48026735

EP is basically just weird BRP. Rather than trying to cram it to fit Eva, just use a generic system.
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>>48026777
>>EP is basically just weird BRP.
>It's basically Basic Roleplay, except not basic
Great post, chief. Also, generic systems are cancer.
>>
>>48026862

Fate is good shit and can easily be made to fit Eva. There are some dope mecha Fate games.
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>>48026735
>The Eclipse Phase mechanics seem like they'd be perfect for a game about piloting giant meat robots that you're mentally connected to.

What about the mechanics in particular make you think they'd be good for this? I'm curious, because I don't really see it myself - it's a fairly run of the mill percentile system, with a funny rule about criticals and a funny number-flippin thing for players to wriggle their way out of awkward dice related situations.
>>
>>48026735
Without knowing the shortcomings of AdEva it's kinda of hard to give advice. (I know Cthulhutech has awful rules)

There isn't really something for sync ratio. It's a like like jamming or resleeving, but the consequences for failure are really different, and they're kinda of made for different things. I'm not sure how hard it would be to convert over the Integration/Alienation/Continuity rules to make sense there.
>>
>>48026777
>>48026919
Funny number-flippin?
Also, Eclipse Phase has rules for piloting meat robots with your mind. I mean...
An Eva is basically just a giant Morph.
>>
>>48026947

Anon, you're an idiot. Just find a mecha RPG and use that; there's nothing inherent to EP that makes it any more fit for Eva than literally any other system. You're basically being the guy who says "oh, we'll just use D&D 3.5 for our space opera game because you fight things in both."

And you don't even seem to know the EP ruls, so you can't even blame familiarity with the system.
>>
>>48026947
>Funny number-flippin?

Moxie lets you flip the result on your d100 - so a 81 becomes an 18, for instance.
>>
>>48026947
>Funny number-flipping

The way moxie works on rolls.

>Also, Eclipse Phase has rules for piloting meat robots with your mind. I mean...
An Eva is basically just a giant Morph.

The hard part of this is the giant part, not the meat robot part I think. So long as human and Eva scale stuff doesn't interact you could probably use the same stats for each, just have them be at a different scale.
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>>48027069
>So long as human and Eva scale stuff doesn't interact you could probably use the same stats for each, just have them be at a different scale.

I think you'd be better off finding a system that handles the big Eva scale stuff explicitly. Sure, you could kludge Eclipse Phase's mechanics into a shape that resembles something that works, but you'd have to add so much stuff, and cut so much out, that it's safe to say there's probably a better starting point than Eclipse Phase.
>>
>>48025850
Start off small. Keep it inner system as credits makes more sense than the rep system. Explain to them that rep is just favors. Show them the retarded morphs like space whales and octomorphs to spark interest. Hold their hand through chargen and use the package system for their first character.

Basically, simplify the game, then ease them into it.
>>
>>48025850

Just run some games on Mars, they're basically just regular cyberpunk: shady night markets, tech-savvy anarchists fighting against the corporate establishment, feral robots wandering the wastes. If they like the politics and tech level, things can get crazier from there.
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>>48026940
>Without knowing the shortcomings of AdEva it's kinda of hard to give advice. (I know Cthulhutech has awful rules)
AdEva is Dark Heresy, but 2-4 characters versus one character, with the one character being ridiculously huge and non-human.
https://youtu.be/mdU8dyjgXU0
So basically everything that makes it hard to use Dark Heresy rules. I don't know why that's what they originally chose.

>>48026999
But one of Eclipse Phase's core mechanics is literally the core mechanic of the show's setting. In fact, Eclipse Phase is literally the only system I can think of that has that kind of consciousness shifting mechanic as it's main focus. Everything else just treats it a bit ham fisted and has you use one set of physical stats but your own mental stats. Eclipse Phase on the other hand has your base attributes be based around things like kinesthetic sense.

>>48027065
Sounds like a neat effect. Is it a resource you can spend, like Fate/Hero Points/Bennies/Willpower? I like those kind of mechanics, especially if the ST is encouraged to bribe you with them.

>>48027142
>>48027069
I'd actually assumed Eclipse Phase *had* rules for giant robots. Can't you take control of a space ship with your EGO? I mean, you can essentially do *that* in Shadowrun.
>Sure, you could kludge Eclipse Phase's mechanics into a shape that resembles something that works, but you'd have to add so much stuff, and cut so much out, that it's safe to say there's probably a better starting point than Eclipse Phase.
Just what do you feel I'd need to cut or add? I mean, I'm not super versed in the system, but other than a few skills not being necessary and the apparent lack of scale differences, it doesn't seem like the core mechanics are missing anything. That's why I was thinking about it, after all.
>>
>>48027234
>Can't you take control of a space ship with your EGO?
Sure, but spaceships are considered settings rather than true vehicles in EP, because EP subscribes to the bloody boring "Two swarms of tiny ships each armed with nuclear missiles stand in a line across from each other and fire, winner is whoever has more ships left" school of sci fi space combat.
>Is it a resource you can spend, like Fate/Hero Points/Bennies/Willpower? I like those kind of mechanics, especially if the ST is encouraged to bribe you with them.
It is, and you have to buy them with XP, the GM can't really affect your Moxie much.
>>
Who do we need to suck off to get:

>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet

updated?
>>
>>48027316
>Who do we need to suck off
Coximus Baracus Maximus, the scum porn star with 15 dicks, four assholes, and eight balls.
>>
>>48027234

Well, where ambiguity or convenience caveats don't get in the way, EP is generally a harder sci-fi setting - following more realistic limits of science and technology (compared to most things) and stuff that isn't is crazy mind-shattering sufficiently advanced alien/god AI technology.

So, no, the robots aren't giant, most stuff would be "Large" scale so it'd be at most like, twice as tall as an average transhuman.

Also, yeah, you could operate a Vehicle or even a space-based habitat with your Ego. But that's not like controlling it like it's your body necessarily. Usually it's basically piloting it remotely through VR, and even when it is your "body", the game doesn't really have rules for how you would interact with that scale beyond stuff like opening the pod bay doors with your mind or using Flight instead of Piloting.

So yeah, EP has some neat mechanics for mind/body duality and does have a sanity mechanic. It doesn't really do anything else you might want for NGE - and does a whole shitload of not NGE things.
>>
>>48027234
>Is it a resource you can spend, like Fate/Hero Points/Bennies/Willpower?

Everyone starts with one point of Moxie, and you can buy more at character creation if I remember rightly. You refresh your Moxie after a significant amount of rest, and also for achieving goals that line up with your character's Motivations. It's not really the back-and-forth flow that games like Fate have with Fate points, although I imagine that the Fate conversion for Eclipse Phase folds Moxie in with Fate Points.

>Just what do you feel I'd need to cut or add?

It depends a lot on how you want to run you game, but presumably you wouldn't need the rules for hacking, you wouldn't really need the rules for networking, you probably wouldn't have the rules for reputation, the exsurgent stuff could likely be cut out (though maybe not, who knows!) and you'd probably need to take a look at how morphs and resleeving work and fiddle around with that. You are going to want to read through the mechanics before deciding whether or not it's really suited to your needs.

Now, one of the things I think might cause issues; Eclipse Phase treats your morph/body as a piece of gear, something that's rather disposable, and assumes that you're going to be swapping bodies around during the course of a campaign (egocasting, the easiest method for long-distance travel, will generally require getting a new body...), so the rules are designed in such a way to make it easy-ish to quickly calculate what your attributes are like in a new morph.

If you're running a game where players are either piloting a big ol' monsterbody or toddling about in their regular, inferior body, then it might run better to have a set of rules that's just about having two different body-ish things, and adding mechanics that match the tone of the game you want to run. I generally believe that "fluff" and "mechanics" should both serve to reinforce and support one another.
>>
>>48027296
>EP subscribes to the bloody boring "Two swarms of tiny ships each armed with nuclear missiles stand in a line across from each other and fire, winner is whoever has more ships left" school of sci fi space combat.
That seems weirdly out of character.

>>48027424
>EP is generally a harder sci-fi setting
Yeah, that's the impression I got, so "we're WWII in space!" seems weird. Although, I mean, I've seen a few of the robots, and they're not exactly super different from the usual mecha. I mean, there are giant robot spiders.

Also, honestly, other than the size issue, it *does* still seem the most fitting. Although since I'm really going for "the Eva is as you as your real body", the Ego/Morph divide is pretty spot on for what I want.

>>48027481
Oh, yeah, I guess I would be cutting a lot of stuff, if that's what you mean. I hadn't thought of stuff I'm just not going to use as "cutting".

I mean, I figured that it would just be limited to the two Morphs, with the pilot body treated as their real self (so if it ever gets killed, they die instead of respawning). I'm aware of most of that, and I know I'm basically going to ignore a lot of the setting and mechanics, but that doesn't really bother me too much. It's really just the core mechanics and the actual swapping that matter to me.

What's this Exurgent thing?
>>
>>48027234
>one of Eclipse Phase's core mechanics is literally the core mechanic of the show's setting
resleeving tests aren't a core mechanic and they're simple enough that you could just take that part out and put it into some other system that works better with giant robots.

>>48027316
I use the morph comparison chart all the time. I had to correct some major errors, though.
>>
>>48027618
>That seems weirdly out of character.

Not really no, that's actually how fighting in space would work.

>I mean, there are giant robot spiders.

An arachnoid morph is on the same size scale as an adult human, just arranged differently.
>>
>>48023236

This is bloody brilliant. Where can I have more?
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>>48027618
That's hard to semi-hard sci fi space combat for you. A largely deterministic duel fought between 1000 KM and light second which leaves one ship 90% destroyed and the other one 100% destroyed. The same is largely true for fleets. This of course, isn't true if one side is way more powerful.

>we're WWII in space!

Where exactly did you get this idea?

>I mean, there are giant robot spiders

They're roughly human sized, not really comparable with a lot of mecha stuff. I guess Scorchers are technically large robot spiders, but they aren't exactly similar to mecha either, as they walk around very slowly. (They're 4 limbed walking mining platforms on Mercury)

Exsurgents are the product of a post-singularity weapon/virus which makes all kinds of nasties, including ones which ought to be forbidden by conventional laws of physics.

>>48027655
Resleeving tests for sure, but most games don't have a full spread of "mental" stats with body swapping implied.
>>
>>48027655
It's not the test part I'm talking about, it's the Ego/Morph divide in general.

>>48027664
>>48027780
Fighting in space is not going to be nuclear armament musket battles. It's going to be shooting into dead air that you hope your enemy will move into. Due to the time differences, you'd only be able to accurately target something's temporal shadow. It's very likely that the battles will be too complicated for humans to do without the aid of computers. Hell, we've already got lag on drones, and those are on the same planet. It's going to be like modern naval warfare (where you might not even see the other ship) turned up to 11.

>An arachnoid morph is on the same size scale as an adult human, just arranged differently.
Giant is relative, when it comes to spiders. I was saying that oversized cool looking robots aren't exactly super hard scifi.

>Exsurgents are the product of a post-singularity weapon/virus which makes all kinds of nasties, including ones which ought to be forbidden by conventional laws of physics.
Sounds like the kind of thing that could perfectly be refluffed as Angels.
>>
>>48027887

The only problem you're going to have on that end is while Exsurgent Psi is explicitly the "I reject your reality and substitute my own" sort of ability - there are almost no hard rules for it.
>>
>>48027887

>It's going to be shooting into dead air that you hope your enemy will move into

We are going to have that, but we are also going to have missile since they can home on targets.

Also, remember that space battles are silent.
>>
>>48027887
Did you really think that anon's flippant explanation on 4chan was an accurate description of something? Are you new or really dumb or something?

>I was saying that oversized cool looking robots aren't exactly super hard scifi.
It's well known that 8 legged things larger than cats are explicitly forbidden by the laws of physics.

>Sounds like the kind of thing that could perfectly be refluffed as Angels.

Angels are big, while most dangerous exsurgents make dust particles and nano weapons look big.

At this point my advice is to just actually read the EP books, rather than fishing for advice on hacking a system and setting that you don't understand well. If you're planning on a large scale rework, you shouldn't be confused by Moxie rules.
>>
>>48028126
I don't know what silence has to do with anything.

>>48028127
>Did you really think that anon's flippant explanation on 4chan was an accurate description of something?
Did I really expect that I would get accurate (if flippant) information when asking about a setting in its general thread? Yes, I did.

I'm also not confused by Moxie. I was just asking how it worked, it sounds neat. You're right, though, I should just read the book and figure it out for myself.
>>
>>48028509

I don't understand why you're so insistent on using a system you don't even know, especially after a thread full of people say "it's not a great fit."
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>>48028509
I'm not trying to be a dick or anything, but I think you'll be able to tell what you need from EP a lot better by reading than asking a bunch of anons who really just want X-risks right now.
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>>48028700
Because you've given me no reason to feel that it isn't? It is literally the only system I've seen that has the mechanic I want.

>>48028718
Probably. I was hoping to get a feel for what kind of stuff I might need to look out for to handle certain things, but I'll just look through it myself. Gonna stick with the Quickstart book for now.
>>
>>48028509
>>48028700

Yeah, I'm gonna jump on the bandwagon here and say it's kind of silly to jump into a thread, ask for input from people who are VERY familiar with the game and then insist those people telling you they're not sure about your idea must be wrong before you've really dived into the game on your own.
>>
>past noon on the West Coast
>X-Risks still isn't live

reeee
>>
>>48028509
>Did I really expect that I would get accurate (if flippant) information when asking about a setting in its general thread?
Spaceship combat is kind of a sensitive subject for /epg/. Nobody is really happy with how it's set up right now, but nobody can agree on a solution, with the realism vs. drama crowds butting heads. Then you get the people who (trolling, joking, or not) say that ships shouldn't exist or don't need living crew at all, and so on. Flippant but very broadly accurate is your success state here.
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>>48028770

Wait, hold on, you might not want to do that.

I can never remember. Was the quickstart rules actually updated with the Errata or is it still wrong.

>>48028793

Alas, we'll probably be waiting a while for that Space Combat supplement because we STILL don't have Argonauts.
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>>48028770

How often in Evangelion do the kids get into the robots, fuck up a roll, and suffer massive body dysphoria and clumsiness until they get back out of the robot? That's what EP does with the morph/ego divide at worst, or else it literally never comes up. "Synch" isn't a thing in EP, but you're acting like that's what you're here for.

Go play a mecha RPG and fuck off.
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>>48021674
>It doesn't make sense to me that the party's martian police investigator can come to the same understanding with the resident AI expert of how the big bad was able to create emergent aggressive AI personalities in a station's server which would then hijack the cortical stacks during backup.

That would likely be a Program roll, which your investigator likely doesn't have but your AI expert should.
>>
>>48028793
Well, I had one person telling me that was how they worked, and another person telling me that's how it'd work in real life. I treat the first in good faith, and there's nothing wrong with setting the second straight.

>>48028814
What was wrong with it? Is it anything major?

>>48028830
That's not exactly what I mean. I mean the fact that you don't really have physical stats, you have "how well you can control your body" stats.

.

>Running out of non-lewd plugsuits
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>>48028881

There's zero difference between naming a stat Somatics and naming it Body. That has fuck-all to do with the mechanics of EP.
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>>48028881
>playing a game because you like the names of the skills

You're retarded.
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>>48028881
>What was wrong with it? Is it anything major?

Well, if it wasn't reprinted, it's based on the first version of the rules - most critical to your ideas is that the initiative system and how Margin of Success/Failure is measured are improved now, and there's some other little things which have drifted over four revisions of the core book.
>>
>>48028917
>>48028904
It's not the name of the skill, it's how it works.

>>48028926
>Implying I ever actually use initiative for real instead of just deciding who goes next based on a whim
I'm just skimming it to get a feel anyway.
>>
>>48028904
>>48028917
Somatics isn't the same thing as a physical strength score, even if Posthuman forgets that from time to time.

>>48028881
The initiative rules will be a little different, and opposed checks make less sense. Some weapons might be screwed up as well, but that's probably not a problem for you.
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>>48027618
>It's really just the core mechanics and the actual swapping that matter to me.

I still think that the core mechanics and the swapping thing aren't particularly suited for what you're trying to accomplish - the scale between the Evas and their pilots is quite different, and it would work so much better with a rules-set designed around accommodating them. Eclipse Phase doesn't really have rules for ship-versus-ship combat, and while it's possible to sleeve into some crazy huge things (like, say, habitats), the system seems most suited to small scale conflict resolutions, with a focus on preparation, planning and also dealing with the aftermath of it.

You've said you didn't think of stuff you're not going to use as cutting, but it's cutting - you're going to have to look at what the things that players aren't going to be able to take, and adjust character creation accordingly. The game assumes that you're generating a character that's part of a team of people working for a shadowy conspiracy that's trying to save transhumanity from a variety of threats, including itself. You're probably going to need to gut the skill system and replace much of it with other skills that are more relevant for a game of Eva-piloting. The lethality of the system is based on the idea that characters can be restored from back-up; if you're not having that, then the combat system might end up being too lethal for your needs, so you'll need to take a look at that.

Again, the setting and the mechanics support one another. The mechanics help hammer home the setting, the setting is reflected in the mechanics. Simply copy-pasting the mechanics into a document and slapping another setting on the top of it isn't going to lead to a good fit for either the setting or the mechanics.
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>>48023236
>libertarians = ancaps
When will this meme end?
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>>48022840
To me its about rule arguments evolving into physics arguments, being a cool robot and, sadly, being unable to feel immersed because every second you don't die feels like the GM is giving you to much leeway.
>>
I believe X-Risks is now being sold on DriveThruRPG, /epg/.
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>>48030062

Confirm, X-Risks now on sale.
>>
>>48030062
Just got it
>>
Termites In the Frame is surprisingly magical realm. Was not expecting Hindu async rape
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>>48030623

SHARE THAT SHIT
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>>48030654
Tell me more.
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>>48030623
SHARE WHEN
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>>48030660
>>48030712
>>48030837

https://mega.nz/#F!KwcS0bJK

Also has After The Fall
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>>48030921

Key?
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>>48030921
Try this one

https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
>>
>>48030921
It's asking me for a decryption key.
>>
>>48030938
Hit the wrong link by mistake, should be fixed now
>>
>>48030945

Confirm, this works.
>>
>>48030945
>>48030921
Confirmed, it works. Thank you kindly, anon. +1 I-rep.
>>
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Skimming the Exhuman section right now, looks real good, some interesting new ideas for Exhuman motivations besides "rip-and-tear".
>>
>>48031095
>>48031238
>And people were saying Eva wouldn't work because there was nothing that size
>>
>>48031257

Those guys are still a couple of stories tall compared to an Eva which stands above skyscrapers, and as of yet I haven't seen any stats to suggest a "Very Large" TITAN warbot.
>>
>>48029053
Maybe you've moved on by now but you could summarize the problem with EP as EVA is that EP is designed as a game about investigation, hacking and tactical futurecombat with an overabundance of smartweapons and lethality. All built around conspiracy digging, customization porn and big-ideas-sci-fi.

EVA is about why you shouldnt let kids pilot giant alien warmachines when the fate of the world is on the line. Its about long drawn out mecha punching matches and children competing by proxy for the 'worst parenting of all time' award.

Basically if you really want to do the extensive work of rewriting a whole system like AdEva did, look for a martial arts game and replace the highflying ideologies with teen angst.
>>
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>>48030921
>>48030945
love you anon
>>
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>>48031347
Eh. Evas are whatever size Anno felt they should be at the time. For my purposes I just need "pretty big"

>>48031403
Does it even have investigation rules?
It's interesting that everyone emphasizes the conspiracies. The person who first showed me the system (when I'd thought it would fit for *another* completely different type of game; that one was an MMO game) hated Firewall and thought it was stupid.

Forgot my image. I'm still looking over things. I'm just very slow and easily distracted.
>>
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Oh factors, you are amazing and terrifying. I love this section so far.

And apparently they understand the concept of fucking table tennis.
>>
>>48027179
>>48027210
Thank you for your tips. I think i'll start them in Mars with pregenerated characters and a simple plot. Then i'll see if continue with the politics/intrigue game or the munchkin destroy everything game.
>>
>>48030945
+@rep
>>
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[ANGRY MACHINE GOD NOISES]
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Well, guys, we might have to eat our words, because apparently this is a thing:

Jehovah’s Corpse: This oddity was recently discovered
in the middle of the Atlantic Ocean by reclaimer
recon drones. It appears to be a massive organic
structure built along the ocean floor—in the shape of
a human body. It measures over two kilometers from
head to toe. Scans indicate it may actually be made
from flesh, though it has an inorganic skeleton and
numerous hollow spaces and tunnels run throughout
it. A large number of fractals were detected in and
around it. The reclaimers dubbed it Jehovah’s Corpse,
but they have no idea what it’s for or what the TITAN
machines plan to do with it. There’s no way such a
large construction could actually sit up or move in
Earth’s gravity
>>
>>48031971

Well, still subject to "too big to move," as it should.
>>
>>48031971
What?
>>
>>48032097

The new book which just rolled out, X-Risks, has some very interesting items in it. This one is an example of suspected TITAN activity on earth.
>>
>>48029684
When libertarians admit that they're actually ancaps.
There is only statism or anarchism; there is only recognizing the legal status of a state as a person, and it's sovereign authority, or denying its legal status as a person and stating that only individuals may have sovereign authority, and only over themselves.
You cannot have a government which can just enforce laws without the immediate consent of the people, as well as people who hold sovereign right over themselves and their property.
>>
So, I have to wonder if somebody on the writing team either goes to /epg/ or did research by looking at us, because there is just a line of sidebars with Project OZMA ideas phrased as "Anon" forum posting on the Eye which legit sounds like some of the conversations we've had about Project OZMA.
>>
>>48031600
>The Space Pope decided that Factors were intelligent creatures in need of God's Grace
>Aliens
>Needing God's Grace
>Because they have original sin that god needs to forgive
>And God apparently didn't sent them a message of such a covenant, or they rejected it
[Angry Theological Noises]
>>
>>48032254
Of course they do. What I'm disappointed in is how little there was on Ozma when it was semi-officially implied for so so long that X-Risks was going to be the book that gave Ozma some flesh.
Maybe they've run out of derivative exothreat ideas and will put out Sunward II.
>>
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>>48032580

Well, personally, I think that's kind of the point. Much like the ETI (who are barely acknowledged in the fluff sections of the book) what exactly the fuck OZMA is is supposed to be very open ended, up to a particular GM to use as he needs. And there are a lot of ideas in X-Risks, many which are contradictory.

I like "OZMA is a meme" and "OZMA is just Firewall's IA" ideas.
>>
>>48032663
>artwork by Rob Liefeld
>>
>>48032663
That used to be the point of the TITANS, we knew nothing besides, "I don't know, like half a dozen Skynets went bugfuck and maybe a Kardashev 3 roach hotel was involved."
>>
>>48032464
My biggest problem with this is that it would imply that uplifts are people, which is not the space pope's stance on that subject.
>>
>>48029684
MINARCHY FUCK YEAH
>>
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IKTOMIIIIIIII
>>
>>48032254
There's some clearly lifted stuff from /epg/. I'm getting serious deja vu here.
>>
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what
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>>48033471
Oh wow, they finally abandoned any attempt at subtlety. Great job, PS.
>>
>>48032663
>OZMA is just Firewall's IA
Pretty good, but I like to think that it might be the opposite: Firewall is like Ozma's crazy pound dog. It needs to be watched and kept in line, but it keeps the pesky neighbor kids from walking on the lawn.

>>48033471
I think we triggered them with our latest "Anarchy is an X-Risk" thread.
>>
>Take a look at the art for Veiled Leeches
>It's a Cthulhu-headed chimp-vamp with optical camo
No fucking way that naturally evolved on an exoplanet with trilateral symmetry as standard. I call TITANs. TITANs!!
>>
>>48033705
How the hell does trilateral symmetry stick around in a vertically differentiated environment anyway?
>>
>Implying this isn't an OZMA agent/exsurgent posing as a militant anarchist whose willing to use radical means to bring "power to the people"

You fell right for it.
>>
>>48033705

Or some other alien fuckery, like somebody made Void Crawlers
>>
>>48033760

Meant to reply to >>48033471
>>
>>48021666
Why would everything be redundant except one book?
>>
>>48033760
>>48032663
>Nothing is Ozma
>everything is Ozma
>>
>>48033863
Because one of the links contains all the pdfs except for TH's Fate.
>>
>>48033512

>I think we triggered them with our latest "Anarchy is an X-Risk" thread.

Say what now? Here or on the EP forums?
>>
>>48033883
Really? They all seem to be for individual PDFs.
>>
>>48033905
Here. It was a couple of threads ago. They must have been trawling for last-minute content, saw the title, and sperged out that sidebar.
>>
>>48033921
>http://robboyle.wordpress.com/eclipse-phase-pdfs
this link has most of the pdfs. It hadn't been updated until recently, which is why we have individual links for Zone Stalkers, MRG, MYE, and Firewall.
>>
>open door to apartment
>qt factor grill(?) inside
>smells strongly of trout

Wat do?
>>
PROJECT OZMA
In game terms, Project Ozma is whatever antagonist
the GM needs it to be. The description in the core
book (p. 379, EP) is all the information officially
provided. The only “canon” depiction of Ozma is its
conspiratorial, contradictory, and secretive nature. If
espionage is a chess match, Ozma’s pieces are invisible.
Regardless of the gamemaster’s take, any revelations
of the group’s true nature should be a major event in
any Firewall campaign.
>>
>>48033923

To counter this silly nonsense from an otherwise fantastic book, I think we ought to make a short, in-setting Firewall document on "Autonomists as an X-Risk Vector". I don't care who would author it in-setting but Jovian waifu Maria would be best because shut your face; hell, it can even from from another Autonomist for all I care, as long as it brings some much-needed perspective on the poorly-designated "good guys" of the setting.

Anyone willing to do this? I mean I could try but I know I wouldn't be the best for the job...
>>
>>48028863
Ah, I was approaching the programming skill from an active skill stance, not really from a knowledge skill perspective like Lore in FATE Core. Was re-reading the skill list in Transhumanity's FATE and it seems that X-Risks and Xeno-Contact can work as the "Academic: Subject" Skill replacement.

Thanks for the suggestion.
>>
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Does the Threat Level system seem a bit wonky to anyone else? A type of aquatic worm found on only one planet that can maybe kill you if you don't have armour and once, like, really hurt a couple dudes is put on a higher tier than transhumans whose minds have been completely subverted by TITANs and are orchestrating our doom. Highly intelligent and super evolved Exhuman apex-predators are put on the same level as those critters.

>>48033471
wtf im a communist now
>>
>>48034115
I think it only measures threat in a direct fight. Which would fit those ratings.
>>
>>48034115
I'd be willing to bet having ultraviolet as the highest category, then red as the second, got an editor or two twisted around as to which direction on the spectrum was more dangerous. It sounds cool, but is a little counter-intuitive.
>>
>>48034115
>>48034307
Bullet to the brain is still a bullet to the brain, I guess. No matter how deep TITAN bio-programming goes.
>>
>>48034115

In the GM section it outlines what the threats are supposed to mean, which is basically they are a measure of overall opposition ability - particularly in a fight.

Mantis Worms come in swarms, typically 1-2, have some pretty high skill/attack rolls (including their biggest is fray/2) and some real nasty side-effects, so one can wager it'd be a tough fight.
>>
>>48034333
>Not grading threats and intelligence clearance levels in chromatic order from INFRARED to ULTRAVIOLET
The Computer is all-knowing, citizen.
>>
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So, who wants to see some of the freakshow?
>>
>>48034677
With Stats, please. Lots of stats
>>
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>>48034695

Ah, nah, that'd be work. You can just get the pdf if you need the stats.
>>
>>48034759
aw, I thought it was an offer. Still, those beasts look raunchy.
>>
>>48034456
See, that'd make sense. But right now it's
>Yellow, Orange, Red, Ultraviolet
from least dangerous to most.
>>
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>>48034759
>>
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>>48034917

Like other art rips, some of these do not come out cleanly.
>>
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>>48034970
>>
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>>48035010
>>
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>>48035031
>>
>>48034970
Nasty. But I seem to remember seeing this in the Continuity Adventure
>>
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>>48035052
>>
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>>48035071
>>
>>48027234
>AdEva is Dark Heresy
AdEva was dark heresy in 1e/2e. 3e is not, though I haven't played it to say whether it's an improvement.

I'd suggest playing Tenra Bansho Zero, with the pilots playing meikyo armour riders.
>>
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>>48035103
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>>48035119
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>>48035134
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>>48035151
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>>48035189
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>>48035205
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>>48035228
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>>48035244
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>>48035261
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>>48035274
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>>48035288
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>>48035308
>>
>>48035308
Is that a bowler hat?
>>
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>>48035332

>>48035349

I think he's bald with a hook-bladder around his head.
>>
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>>48035439

Alright, taking a break to do some other stuff, maybe post more of these images later
>>
>>48035439
Still look like a hat.
>>
>>48035332
They didn't even try making it look realistic, did they?
>>
>>48035792

It's a shape adjusting, TITAN-made VTOL drone.
>>
>>48035823
shape-adjusting doesn't excuse it being shaped like a brick. That or it having a visual serial number.
>>
>>48035846
It does when it is TITAN shit.
>>
>>48035846
>Implying TITANS wouldn't use COTS parts where convenient

STEM harder
>>
>>48035846
TITAN magic, fucker.
>>
>>48035846
If it can shape adjust, assume it can be not brick shaped.
>>
>>48035948
There's no reason for it to ever be brick shaped.
>>
>>
>Creeper
>Black soap bubbles of grey goo
>Sav 15
>Intimidation 60
>Can have any skill needed at 40+
So it makes a giant angry face to scare people?
>>
>>48036036
[intimidating bubbling noises]
>>
>>48036036

I mean, also it's a Grey Goo risk, that's terrifying enough
>>
>>48036072
Yeah, but how it is throwing insults at you and your mother.
>>
>>48036099

It forms the shape of your mother's face and then makes exsurgent dicks and shoves them in there.
>>
>>48036125
It keeps doing that until you break from Stress, then offers to eat you but if you accept the offer it stops at the brain and keeps you on life support, endlessly insulting you.
>>
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>>48030921
+1 @ rep
>>
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>>48036908
>Red jellies are the Thing
>>
>>48037133

A lot of things in Eclipse Phase are The Thing
>>
>>48037166
>You see, Ivan, when being in field of operating, you cannot trust any thing you see. Is Thing.
>Door? Do not touch, is Thing.
>Dog? Do not touch, is Thing.
>Bicycle? Do not touch, is Thing
>Toilet is Thing. Shit in fear, comrades.
>Even Thing is Thing
>>
>>48037188
I wish my hard drive didn't die. I had the trap book that image was based off of.
>>
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>>48036908
>>
So, between this book and Gatecrashing, virtually all forms of extrasolar life are
>Between "unpleasant" and "toxic" to eat due to differing biochemistry
>Either actively hostile, eager to eat you despite you tasting bad, or remnants of a long-dead species
>Remarkably often, capable of turning you into a brainfucked zombie despite said biochemical issues
And that's on the *habitable* exoplanets, the ones without definite TITAN activity. Remind me why anyone gatecrashes again? At this rate transhumanity will discover actual sapient gatecrasher aliens, and they'll be 18-foot-long hyperintelligent fluke worms with mind-enslaving psi that think living, screaming transhuman flesh is a delicacy.
>>
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>>48037440
I just figured that all the adorable 6-eyed squirrel aliens weren't worth an entry. We're only seeing the things that people bother to note as particularly horrific and dangerous.
>>
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>>48037440

Because things in system also want to kill you
>>
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>>48037616

Scurreids (that the scurrier is based on) don't get a full entry, just some brief notes and stats. But there are some other non hostile xenos in the "critter catalog"
>>
Does X-Risks add any new morphs? I want new morphs.
>>
>>48037696

We're currently undergoing a morphitorium.
>>
>>48018932
Is it possible to play as anything similar to those three pictured?
>>
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>>48037429
>>
>>48037791
Swarmanoids and Flexbots are kind of similar.
>>
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>>48037791
1 can be done with an octomorph or takko.
Swarmanoid fits 2 easily.
3 can be done with a flexbot. There's even an organic variant if I'm remembering correctly.
>>
>>48037864
>Organic variant of a flexbot
U wot.
>>
>>48037873
>Squishbot: The flexbot is of soft, flexible construction, consisting of reconfigurable parts in a liquid matrix with a soft outer skin. The flexbot must have the shape adjusting augmentation to take this augmentation. All shape-adjusting tasks take half the usual time. The flexbot may squeeze itself through holes as small as 10 centimeters in diameter, though doing so may require as long as a minute for the bot to extend itself into a long, narrow shape. Squishbots do not benefit from inherent synthmorph armor or from robotic armor, but they may have bioweave armor.

Not really organic but throw a synthetic mask on there and you're good to go.
>>
>>48037925

What is this from?
>>
>>48037935

Transhuman, section on flexbot modules
>>
>>48037935
I'm not sure which book. I got it from here.

https://eclipse-phase.wikispaces.com/Flexbot+Special+Rules
>>
>tfw Vittrad is the Shiki strain
>>
>>48037440
So, this "New World" we discovered:
>hot, so fucking hot and humid that people die from it
>full of deadly vermin, diseases we can do nothing about, fucking vampire bats and fish that swim up your urethra to feast on your penis from the inside
>hostile natives who want to sacrifice us to their horrible gods
And that's in the *habitable* regions, the ones that aren't deserts where not even microbes can live. Remind me why anyone sails there again?
>>
Does anyone actually play this game? There's always a general for it, but it's never mentioned in Gamefinder threads.
>>
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>>48031830
>>
Big thanks to the anon ripping the art out of the PDF. Massively helpful to my catalogue of DM images. Wish I knew how to do it myself so I could fill in the gaps of the ones that haven't been dumped yet.
>>
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>>48035205
>one of my players is playing a freak
>me and him are sitting here, WAITING for it to drop
>finally crack this open, find the creatures... find freak
>no, what, no
>description fits him perfect, down to the eventual artifact he found
>mind blown
>guy has a patch on his arm with the number 21 on it, guess what his number was
confirmed for best book
>>
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Can I play this game if I'm not a polymath?
>>
>>48033100
Is it just me or are the Iktomi Kumobot's "detachable limbs" references to the Iktomi being basically the Scuttlers from Absolution Gap?
>>
>>48039431
Rules-wise it's pretty manageable. Setting wise it's fairly manageable but asks for a good read of the books.

You definitely can play Eclipse Phase without being a polymath, but like basically every game, it doesn't hurt.
>>
>>48034091
How would you argue for that? A link or some bullet points from the afformentioned thread? Personal arguments? Genuinely wanna hear.
>>
>>48039633
I'm not who you replied to, but I have some thoughts.

Ultra-permissive societies like most autonomist ones (the Titanians are an edge case) mean that individuals have extreme personal power. You only need one person to make a huge conspiracy thanks to forking, and with easy access to cutting edge research and nanotechnology means that the average Autonomist citizen is more dangerous than a 21st century superpower.

They're held in check by ideological filters and purity insuring that while disagreements are common, serious ones generally result in someone leaving the community. This happens because of the implied threat that everyone is capable of mob justice with WMDs.

Autonomists might not make TL4 or TL5 threats, but any given Autonomist person can be a TL1 or Tl2 x-risk solo. Now, if you don't see the risk factor inherent in thousands to hundreds on thousands of ideologically motivated endlessly forking people who need about 5 minutes to get their hands on a nano weapon, and a week or so for a nuke you're not looking at all.

Autonomist society isn't stable, how could it be when anyone could potentially kill 50,000 people easily? They've been around for a decade in masse, which means that we haven't really seen what happens when a lot of people with that much personal power stop playing nice just after the apocalypse.
>>
>>48039713
Now, a lot of Autonomists are nice people, but you don't need a lot of bad apples in a society which is permissive of forking.
>>
>>48039431

I mean, I'm not a polymath, especially since I learned the existence of this term approximately 30 seconds ago, so no, I don't think so. You just need general interest in the game's themes.
>>
>>48031971
First Reaper invasion, anyone?
>>
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>>48039633
I think it would just be written in-character from a Firewall agent who read that and rebukes it with counter-arguments. Someone who identifies it as poorly-disguised anarchist propaganda, about as transparent as poorly-disguised hypercorp agents trying to infiltrate Firewall.

Something like this >>48039713, except IC.
>>
>>48035963
Nor to have any other shape
>>
>>48039713
>Autonomist society isn't stable, how could it be when anyone could potentially kill 50,000 people easily?

I think part of the problem with discussing "autonomist society" is that it's something of a misnomer; it is unstable, which isn't much of a problem, because it's a bunch of smaller societies and individuals agreeing on some basic principles, and pointedly not discussing some others. There'll be autonomists who think that indentured servitude as practiced by Extropians is just the worst, autonomists who believe the government of Titan is an affront to the right to self-determination, and what have you. If anything, I think the Autonomist Alliance is relatively stable due to the pressures outside it; the existence of the Republic and the Consortium have forced mostly disparate societies to band together to maintain their ways of living, even if Autonomist A doesn't like Autonomist B's way of life.
>>
>>48028127
8 legged things larger than cats are not explicitly forbidden by the laws of physics. You're probably thinking of the explanation people give as to why there aren't giant spiders or insects(anymore). There's nothing stopping an actual animal or mammal from having eight legs, it just wouldn't really be beneficial in most environments unless you had it underwater like a crab, or there was less gravity.
>>
>>48040072

Makes me wish we had something on the Autonomist Alliance that wasn't the cringe-inducing section in Rimward. Some of it was pretty useful info, but most of it really wanted to hammer home how you're an objective piece of shit you are if you're all for hypercapitalism, and listed the "problems with anarchism" as:

>it only doesn't work when rich inner system brats come in and wreck shit
>occasional asshole does the bad thing sometimes but the reputation network eventually corrects this, except rarely it doesn't
>sometimes we have resource shortage but not for too long though

I feel like I could do a lot with the various ideologies and factions of the AA, but all I see for them at the moment is either having them become exsurgent hives, or a place that the PCs visit to track down people that don't want to be found since they read like boring anarchist utopias.
>>
>>48039108

Yeah, people do play this game. I'd never consider posting something on Gamefinder though because I always get players who create hyper-specialized characters who then bitch and moan the minute they either can't apply their effective Kinetic Weapons skill of 120 towards every single problem, they can't carry around military-grade equipment in public without getting some serious attention, or they make some thinly-disguised fetishy character. Or, I get autistic quasi-polymaths ('cause that's a word now) who spend way too much time reading Atomic Rockets who get triggered as all fuck when I don't exactly follow how Newtonian physics work in their extremely boner-hard science fiction setting.

I guarantee that same fucker on here who insists that every spaceship should be automated with no crew was the exact same guy who decided to waste game time explaining to me why the spaceship the PCs had to track down should only have infomorphs/synthmorphs crewing it, and got really upset when it was discovered that---gasp!---there were biomorphs in it! With real, transhuman egos in them!


In unrelated things, I'm not feeling this >>48031830 as a depiction of a TITAN. I know they can choose however the fuck they want to appear as to us, but...eh. I always imagined them as less human-looking than that.
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>>48040483
>eh. I always imagined them as less human-looking than that.
I mean, you could have MYRMIDON appearing to a group of people as a massive mobile weapons platform/factory declaring himself the Archangel of Destruction, but that's hard to capture in a still image.
>>
>>48040483
>I guarantee that same fucker on here who insists that every spaceship should be automated with no crew was the exact same guy who decided to waste game time explaining to me why the spaceship the PCs had to track down should only have infomorphs/synthmorphs crewing it, and got really upset when it was discovered that---gasp!---there were biomorphs in it! With real, transhuman egos in them!
I said a crew is a waste of money on *cargo* ships. And no, I wasn't in your game.
>>
>Firewall thinks that reality as transhumanity knows it might actually be a gaming environment for unknowable intelligences who could end the game or change its parameters at will
THE PUPPETS KNOW, SHUT IT DOWN.
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>>48042989
For real, that looks like it came straight out of 40k. In a good way, mind you.
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>>48043205
>Out of 40k
I don't see any skulls in it.
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>>48038886
The New World was a mistake.
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>>48037826

It's time for more creepy-crawlies, gentlemen.
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>>48044104

I love how the book straight up says "Yeah, even Firewall hasn't seen some of this shit yet".
>>
>>48044170
>Causapod
>'Unexpectedly, the creature’s look became a major hit on the mesh, popularized with “mandibular crawdiddy” memes.'
First I read it as "Mandibular Crawdiddly", then I had to check if that was an actual meme I'd missed, because that is just fun to say, and now I want a causapod.
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>>48044170

>>48044276

Also sometimes they explode.

BTW, getting a major Doom vibe from this Predator art.
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>>48044302
>>
>>48044302
>>Also sometimes they explode.
>"What did you do today, Sentinelanon?"
>"I investigated a string of mysterious thefts and disappearances in a town out in the Dust, and I found a massive nest of Crawdiddies. Pink ones with giant kawaii eye markings and Japanese script markings all over their bodies. They'd been stealing every pink and/or shiny thing in a hundred miles and occasionally eating lone travelers. They saw me, they charged...they fucking exploded. Sent blood and guts everywhere. Worst part? The blood and guts were glittery pink and pastel too. So now my armor looks like the entire cast of My Little Pony used it for a fucking jizzrag."
>"Don't tell me. Someone has photos."
>"Apparently I'm a meme now. Captain Crawdiddly. I'm going to snap if one more person asks me to visit their niece's quincenara."
Worst day in Firewall, anons?
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>>48040407
I feel like you guys are missing just how much fucking and partying is going on in Scum culture. They have contempt for the glitterati of the PC, the exact morphs they want, ships, waves of the most brilliant visitors (at the risk of having to clean up after a few assholes) and their leaders are tacticians, scientists and explorers who survived the fall.
This is a rave where 90% of the dancers know each other. It's on another level. Crime is minimal, as you get bounced if you break community guidelines. Since you can get exactly the swarm you want, everyone is on the same page. And no one would tolerate even a whiff of those Exhuman brinker assholes (who would have a reputation swath worth seven times it's value, as membership =death by venting.
Where's the big opportunity for Exhuman shenanigans? Everything everywhere is Panopticonned, lifeblogged all day. I don't see an opportunity at all, maybe Hivemind risk on the freakier Fork communities.
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>>48044565
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>>48044727

Exsurgent, not exhuman. Infection vectors are even worse for them than most other factions.

Though exhumans are manipulative motherfuckers. I can see them being as capable as infiltrating scum as they can the Jovians.
>>
>>48044830

Well, I mean, this is the whole MO of the parasite clade.

>"We will never outcompete all of transhumanity or things like the TITANs, so let's figure out how to exist inside their systems"

And when Parasite and Predator exhumans have a fork-baby together, they make Defilers.
>>
I find myself stuck in the situation of enjoying the setting of Eclipse phase, but loathing the system - are there any other simple adaptations like the Savage Worlds or Fate versions, or should I just reskin Stars Without Number or something?
>>
>>48044727
>>Everything everywhere is Panopticonned, lifeblogged all day.
>It's a "The panopticon is omnipresent and omniscient" episode.
>>
>>48039431
Just fucking read. You don't need to actually know rocket science to play.
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>>48040483
>when I don't exactly follow how Newtonian physics work
Are you retarded?
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>>48044899
There's an unofficial GURPS conversion. Otherwise, there's nothing but vanilla or FATE.
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>>48045106

Thanks. Guess it's Stars Without Number and elbow grease, then.
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>>48044823

We real T1000 now boys
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>>48044899
There's a GUMSHOE version someone made, but that's probably not what you're looking for.

I don't think SWN could do EP very well.
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>>48045335
>>
Are there any other systems to run eclipse phase? Because while the setting gives me a massive boner, the percentage system is utter garbage.
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>>48045507

No joke, the fact that these guys exist and can do some of the things they do is probably one of the most terrifying aspects in X-Risks to me.
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>>48045686
What's so impressive about those guys?
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>>48045720

They're alien combat platforms armed with basically repulsor/tractor technology which as far as I know is beyond transhumanity to copy and lurk around Gates apparently to basically deny them - they're known to booby trap gate areas or attack teams who come through Gates, and so far it is impossible to tell how they work since they self-destruct if taken down or tampered with.

Oh, and they can probably slug it out with TITAN machines.
>>
>>48045654
OP post has Transhumanity's Fate, which is an endorsed Fate hack of the game.
>>
>>48045654
Look up thread, there's an official FATE version, and Savage Worlds, GUMSHOE, and GURPS versions as well.

>>48045720
The Skitters are basically a swarmanoid on steroids. They're hard to kill without specialized equipment, have lasers for blinding cameras and eyes, and breach armor easier, and carry an injectable payload of TITAN toxins which really fuck you up and give little recourse. They also attempt to jam the mesh near them. They can also sabotage gear, similar to a sab swarm, allowing them to destroy important equipment such as armor. Definitely one of the nastier non-ultraviolet things.
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>>48045686
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>>48045897
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>>48045897
Now FUCK those things. Sadistic smart land mines which intentionally torture and maim their victims to lure more? Yeah, fuck that.
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>>48046056
It's lily-livered pansies like you who are holding Firewall back. Horrific murder-torture, a complete lack of empathy, and constant psych warfare are the only ways to win our war for survival. Now are you a soldier, a collaborator, or collateral damage?
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