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Warhammer 40k General


Thread replies: 366
Thread images: 54

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Talk 'n' Balk edition
>>
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>orks melee i2 meme
>>
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>Orks are a melee race!
>I2
>>
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>>47945400

>a nose
>>
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>space marines are cool!
>under 13 or manchild
>>
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>Tau are cool!
>Overweight and or weeb
>>
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Well this thread has started out with the usual meme posts so let's do something different. You must decide the color scheme for a Titan Legion. What colors do you use?
>>
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>Eldar are cool!
>Completely normal or the biggest autist in the world
>>
In your experiance, how hard is it to dislodge a full 10 man scout squad with camo cloaks squatting an objective using infiltrate?
>>
>>47945544
can i haz original pic?
tau sexy..
>>
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>>47945545
Red-hued silver and gold for metal framing
Warhounds have dark grey scale patterned armor. Reavers have dark green scale patterned armor
Warlords have either dark grey or dark green with the head the opposite color.
At least that's what my color scheme will be.
>>
>>47945604
That is the original pic
>>
>>47945584
assuming they are using terrain and have 3+ cover saves.
>>
>>47945545
Iridescent purple.

Only acceptable color for Gods of War.
>>
>>47945624
no its not you fucking liar
>>
>>47945545
Pink with blue rhinestone sequins.
>>
>>47945545
peach with passion fruit blotches.
>>
>>47945545
gloss black with red triangle patterns razor trim.
>>
>>47945610
I support you, Godzilla Legion.
http://m.youtube.com/watch?v=T65rW_SIzg0
>>47945629
Why? I'm curious.
>>47945660
>>47945684
Now I want to know how that would look.
>>
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>>47945545
Dazzle camo
>>
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Techmarine=95
Servo harness, auspex

Tactical squad=180
10 marines, Plasma gun, plasma cannon, combi-plasma, The Imperial Space Marine
Tactical squad=175
10 marines, power sword, grav gun, melta bombs
Scout squad=60
Sniper rifles

Sternguard squad=320
10 marines, melta gun, plasma gun, 4 combi-weapons, rhino
1: Dreadnought=100
2: Dreadnought=110
Missile launcher
3: Ironclad dreadnought=145
Heavy flamer
4: Venerable dreadnought=145
Assault cannon, heavy flamer
5: Dreadnought=120
Double autocannons
6: Contemptor Dreadnought=190
Plasma cannon, autocannons

Deredeo dreadnought=220
Aiolos Missile launcher

Culexeus assassin=140

2000

Going up against an IG and SM player in a 1v2 tomorrow. I know for a fact that they IG player will be bringing some Melta vets and Scout sentinels while the SM player will have a Vindicator and Predator Executioner that he kicked my ass with last week. I hope to fuck he doesn't bring Arthas Moloch.
Would an Eversor assassin be a better idea? I'm looking for something that will cause major concern and draw firepower
>>
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>>47945726
ohh, someone remembered my idea

>>47945584
not that hard, but then s8 ap5 large blast ignore cover at bs5 is made for killing scouts
>>
>>47945584
Heavy flamers exist
>>
>>47945726
>>47945794
Same guy you suggested that to originally. That's the dazzle? My eyes, Anons. My eyes.
>>47945788
I miss that show. Shame how the just forgot about Durge though.
>>
>>47945794
>>47945819
so is it worth the extra points and drop pods/transports/ground slogging to get tac marines on an objective?
>>
>>47945851
Beautiful isn't it?
>>
>>47945794
whats that thing called?

I can't find murdercycle in the demons codex.
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>>47945545
Bone
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>>47945932
wrong picture
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>>47945886
Nah, scouts are fine.
So long as your opponent doesn't have much ignores cover (tau) they can be a tough nut to crack, especially since most players focus on bringing AP3 and 2 to try dealing with the reat of your army.
A scout heavy list is a nasty suprises for people spamming plasma and grav.
>>
>>47945788
Assassins can't draw much firepower because they all have T4 and mediocre saves without EW. One squad is really all it takes to bring one down. On average it takes either three Meltagun/Lascannon shots or 18 Boltgun shots (nine models in Rapid Fire range) to take one down.
>>
>>47945919
skullcannon of khorne

>>47945851
that was weeks ago, you didn't start painting it yet? you'll upset the machine spirit like that
>>
>>47945971
Oh.
So you're saying I should take an extra dreadnought.
>>
Should I buy a Leviathan Dreadnought from FW right now? I want one but I'm worried they'll come out with fancier ones, or I'll want to steal the upcoming Red Scorpions one and modify it instead. This one looks cool but it's a little plain, and with Contemptors they ended up making tons of alternate fancier versions compared to the plain generic one. Glad I didn't buy the original Contemptor when it came out.
>>
>>47946097
Of course they'll come out with a fancier version eventually, forgeworld likes loyalists and dreadnoughts. But hey, it looks cool right? Buy it
>>
>>47946097
Brexist has the pound down by 11%, so you could effectively get it "on sale" before it stabilizes.
>>
Hey. Do atm I play AOS, but I'm thinking about starting 40k after I finish my skaven army. I'm thinking about Khorne daemonkin. Thoughts?
>>
My store just actually started using death from the skies.
My dakka jet went from decent to worthless over-night.

What do I do now?
>>
List rate time?

++ BLOOD ANGELS CAD - 1500 POINTS ++

++ HQ ++
Captain - Artificer armour, Fury of Baal, Valour's Edge, jump pack and meltabombs - 175 points

++ ELITES ++
Death Company Dread - Blood Talons, drop pod, meltagun and heavy flamer - 185 points

15-man Death Company Squad - Four infernus pistols, four power weapons and jump packs for all - 495 points

++ TROOPS ++

10-man Tactical Squad - heavy flamer, Rhino and power weapon on the sarge

10-man Tactical Squad - heavy flamer, Rhino and power weapon on the sarge

++ HEAVY SUPPORT ++

Sicaran Battle Tank - armour ceramite and lascannon sponsons - 195 points

Just a casual list, probably not too good, but feedback is still appreciated.
>>
>>47946263
Oh, and tac squads are 210 points each. Sorry.
>>
>>47946260
mourn his lost and mek guns from it's ashes
>>
>>47946263

Fury of Baal isn't worth the points. Take an Infernus or Bolt Pistol instead.

The Tactical Squads would do better without the power weapon and with a melta gun instead.

Only bad thing I can see about this list is a large amount of points spent on jump pack DC. But at least anything those guys charge will be blendered, just don't expect more than one good action from the squad a game, as they will die to shooting, return fire, and enemy melee.

The DC are also weapons light. I would usually recommend 6 power weapons for a squad of 15 men. Four would be a good amount for a squad of 10.
>>
>>47946430
Alright. Any recommendations on what to do with the spare points?
>>
>>47945899
Now it's less dazzling and just full on sea zebra.
>>47945947
That's not bad actually.
>>47946051
I don't play the game as I'm mostly in this for the fluff. I will however keep it in mind if I do start playing the game and painting up a Titan.
>>
>>47946481

If you have enough to scrape together 55 points or so a unit of 5 scouts will be a big help even if they're just naked bolter ones. They're the best value loyalist marine books have for points per obj sec body and they recently were buffed in WS and BS.
>>
Is using Grav guns against CSM a dick move?
>>
>>47946517
Sweet. Thanks!
>>
>>47946558
Yes. Try not to brutalize them, Anon.
>>
>>47946558
grav is great for killing everything but nids and daemons

>>47946504
just hanging out for the brilliant discussions and memes eh? i get a lot more enjoyment out of playing and painting
>>
>>47946601
Not in it for the memes. Actual discussion in these threads is nice though.
>>
How do I make a legal CAD with GK Inquisitor and Scions allies? How would it look?
Are allies still limited in how much you can take in terms of elites and heavy support and whatnot?
>>
>>47946633
allies are still limited yes, but you can just take formations instead. nemesis strike force + inquisition detachment + scion getting started formation
>>
>>47946633

Do you not understand how a CAD works? You can't have more than one faction in a CAD.
>>
>>47946708
Primary CAD inquisition detachment and Allied CAD
>>
>>47946708
This is what formations are doing to the playerbase.
>>
>>47946558
Do you even need Grav vs CSM? Loyalist Marines are better in every single way, every slot, special rule, points, formations, etc.
Take the opportunity to play a silly/fun/fluff list against them. You'll still win.
>>
First time DA list, not a clue what the hell I'm doing.

++HQ++
Ezekiel, Grand Master of Librarians (145)

++Troops++
10x Tactical Marines (160)
-Lascannon

10x Tactical Marines (160)
-Lascannon

++Fast Attack++
Rhino (35)


Grand total of 500 points.
>>
>>47946777
Trips confirm.
>>
>>47946829
Rhinos are taken as a dedicated transport for a troops choice and they don't take up a fast attack slot.
>>
>>47946815
>Loyalist Marines are better in every single way,

False. There are some units and options that CSM actually get the better deal, like Raptors, Havocs, and universal access to CCW's for all squads.

They're just better in most ways.
>>
>>47946853
I suppose I could do that, and there's really no other use for it, aside from being Ezekiel's pussy-mobile.
>>
>>47946950
>I suppose I could do that,
That's literally the only way you can do that lol.
>>
>>47946961
You do realize Rhinos don't necessarily need to be dedicated transports, right?
>>
>>47946724
>Allied CAD

That's not how it works. A CAD is a CAD.
>>
What the hell is up with the Night Lords? They're all like "We're the real good guys", but the Marine saying this is sitting on a throne of corpses or some edgy shit like that.
>>
>>47946982
>but muh fast attack slots!
>>
>>47947058

They're just typical bad guys who think the good guys are the real bad guys. They ARE less Chaos corrupted than the other blatantly Chaos worshipping legions so there's that.

You gotta remember, even before they turned to Chaos they were skinning babies and jacking off to their screams.
>>
>>47947118
At least the full-Chaos Legions have an excuse. Night Lords are edgy little shits because daddy didn't let them see Robocop.
>>
>>47947058
The REAL good guys are the Alpha Legion.
>>
>>47947155
Anon, pls. Just because both they and us have not a clue what the fuck they're doing doesn't mean they're the good guys.
>>
>>47947176
It doesn't mean they're not.
>>
>>47947187
If they're the good guys, why'd they help Horus? And don't even bring up that stupid shit about helping Emps by helping Horus or whatever.
>>
>>47945317
>>Rules databases
>https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
Why do some of the rulebooks look like complete shit? For instance the main rulebook.
>>
>>47947145
Curze did see Robocop. Problem is that Curze liked the Punisher and Batman more. His Frank went batty.
>>
>>47946948
Raptors, Havocs, and all squads dont have atsknf. Or drop pods. Or Chapter tactics. So that kind of outweighs your extremely vague argument.
naming two types of infantry, and pointing out csm tac squads can take chainswords? You can do better than that.
>>
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>looking at forgeworld
>chaos knight is $127
>samus is $77
>skarrc is $155
>look at gw
>skarbrand is $130
>lord of skulls is $160

sometimes i wonder about the pricing but then i hate selling and making up prices

>>47947207
some are scanned, some are ebooks.
>>
Starting a Tau army and buying an old battleforce, pirahna, and sniper drone team off a guy on gumtree. What does /tg/ reckon?
>>
>>47947205
>don't even bring up

Well that's literally why they did it, as far as we can tell. They realized (or at least believed) that Chaos would continue for exist for as long as the Imperium did. They figured that, for purposes for the Warp, there was a difference between maximum entropy and maximum chaos. Chaos will only die when simplicity is allowed to return to the galaxy. Alpharius/Omegon just figured the best way to get there was destroying the Imperium.
>>
Come to think of it, why don't CSM just get to take Marks for free like Chapter Tactics?
>>
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>>47947291
You're going to be ridiculed and despised. Your only option is to paint them to a high end tabletop standard (or better), and be extremely nice and humble while you effortlessly destroy 75% of your opponents.
>>
>>47947294
And denying the Four Gods food by spreading the Imperial Truth wasn't good enough, according to them?
>>
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>>47947331
Perfect
>>
>>47947330
Especially considering marks suck balls compared to chapter tactics. Buying the mark, then the icon (which gets killed anyway) is prohibitively expensive, and far inferior to chapter tactics.
The CSM codex is so frighteningly weak, Im surprised GW hasnt updated it if only to remove a shining example of their ineptitude from the hobby.
>>
>>47947332
Does the Imperial Truth magically stop humans from feeling emotion?
>>
>>47947294
>Well that's literally why they did it, as far as we can tell
Or, it could have been Horus finding them and keeping them a secret for a while on his flag-ship, therefore influencing them and inspiring loyalty to him.
>>
>>47947332
The Imperial Truth didn't work.

1) People, or at least most of them, need something to believe in beyond the base reality we live in.

2) The Gods don't just live on direct worship, they live on emotions. The logic of the Cabal and the AL is that if centralized order is destroyed (i.e. the Imperium) and humanity devolves down to way smaller groups, they can prevent the Gods from feeding on too much concentrated emotion.
>>
>>47947394
I mean, no, that may have been what allowed Alph/Omeg to convince the line brothers to switch, but it was talking to the Cabal that really convinced them.
>>
>>47947400
The Cabal wanted Horus to win, become a Daemon Prince who'd destroy humanity on a galaxy wide guilt trip to make life better for aliens, Anon.
>>
>>47947400
Not even just emotions. Nurgle gets off on the concept of disease and stagnation. He's immortal and all-powerful by virtue of the Imperium's failures of urban planning we call hive worlds.
>>
>>47947374
GW doesn't give a fuck because Chaos shit sells either way.
>>
>>47946777
There's nothing wrong with Formations. Old grognards are just morons that refuse to read the new rules with any degree of attention and then mumble about "much Force Org chart.". That GK/In/Scion guy has asked the same question before weeks ago, and he's just too fucking stupid to spend five minutes reading the rules.
>>
>>47947400
And it's not like The Cabal could have ulterior motives, right?
>>
>>47947374

I remember you morons saying DA and CSM were fine because they were going to make every 6E codex balanced around them. Fucking dumbasses. How're those Tau and Eldar doing?
>>
>>47947450
>Nurgle gets off on the concept of disease and stagnation.
Nurgle gets off on despair. Disease is just his preferred method of inducing it in people.
>>
>>47947466
Ulterior motives as in protecting themselves and their races, sure.

But given how the current state of the Imperium is extremely chaotic I don't think they were wrong.
>>
>>47947466
This.
>>47947485
That's wrong. Making sure GW makes 40k a mess is his favored method.
>>47947487
>thinks letting Horus win would be a good thing
>>
>>47947487
The Imperium wouldn't be the shithole it is if not for Horus going full retard. If the rebellion was just Lorgar it would have been over quickly. But Horus convinced his brothers to join him. Hell, maybe things wouldn't have gone so badly if the Alpha Legion stayed loyal.
>>
Question. Could the AL have acted quickly enough to prevent the Emperor from getting gibbed by Horus?
>>
>>47947487
>Ulterior motives as in protecting themselves and their races, sure
And stopping the rapid expansion of the Imperium did not serve this purpose?
>>
>>47947524
Personally, I feel that if the AL had stayed loyal, Horus wouldn't have gotten as far as he did.
>>
>>47947535
It would have.

But stopping Chaos would ultimately be a greater goal and a greater success, since Chaos is a huge threat to all existence, even more than the Imperium.
>>
>>47947242
>Raptors, Havocs, and all squads dont have atsknf.

They have Chaos Marks, which are their own brand of useful. (T5 and I5 are always useful).

>Or drop pods. Or Chapter tactics.

Fair.

>naming two types of infantry,

Strictly better infantry than their Loyalist counterparts, for what they're used for.

>pointing out csm tac squads can take chainswords?

Does add an extra layer of utility to them, especially if they have Mark of Khorne or Mark of Slaanesh making them better in CC. Striking first is NEVER a bad thing.


It still doesn't invalidate the fact that they're not better "in literally every way," because there are some things that Chaos DOES have a leg up on. That's also not including things like Noise and Plague Marines, which are two really useful units.

I'm not saying CSM are better, mind you. It's still an elephant kicking a dog when the two go head to head. Just saying that there are some things CSM does have.
>>
>>47947454
...You know what, I'm not surprised GW pushes Khorne related items so hard. It sells great, people love, and they love to design khorne items. Also skulls, who doesn't love skulls?

>>47947474
Damn, you remember that?
>>
>>47947535
Not really.

What they said about the slow death of Imperium and the coming of the Age of Chaos is happening. Abaddon will unseat the Emperor and the galaxy will burn, and there is nothing that can stop this from happening.

Now you all understand why Horus is called the "Sacrificed King" and why the Chaos Gods set him up to die. His victory would have screwed them over. His defeat set in motion the events that secured their victory.
>>
>>47947462
Yes, there is something wrong with formations. GW offering powerful bonuses for fielding lists that theyve written? Thats not good. Feel free to rail against anyone who disagrees with you though.
>>
>>47947474
>you morons

Anon, did I ever say any of that? Jesus christ bro, step away for some fresh air.
>>
>>47947572
>Im a professional internet arguer
>>
>>47947572
Marks are hardly useful once you realize that you only have to kill +3 marines and you slaughter like 200 points worth of dudes.
>>
>>47947572
>for what they're used for.
People use Raptors?
>>
>>47947596
A, that has absolutely nothing to do with the discussion about formations and list building. Good job, feel free to post more irrelevant crap and post something vaguely condescending, you smug retard.

B, there's nothing wrong with giving bonuses to fluffy unit line-ups. The problems come in because GW is utterly incapable of writing a balanced game and because too many of the formations are "take three of the same good unit and get even more bonuses."
>>
>>47947635
I mean I do, but I'm also a huge Faggot for jump packs
[Spoiler]which is why I have 60 fucking assault marines
>>
>>47947635
They ain't that bad and they look pretty fucking cool to be fair.

That said I don't think CSM can be anywhere near competitive outside of Nurgle Bikers.
>>
Paint job aside does he look like a scout?

Thinking of getting a regular tac squad, leave the shoulder pads and backpacks off and field them as scouts.
>>
>>47947764
>JEEEEAAAAAAAAAANNNNNNNNNN
>>
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>>47947802
>>
>>47947764

The head and lack of shoulders makes him look pretty scout-like.

The only real difference right now is the legs.
>>
>>47947635
They're reliable enough to get the job done as suicide meltas/flamers and cheap enough to justify their cost.

There are better choices, but a squad of 7 is juuust big enough to absorb non-dedicated fire at them while remaining cheap enough.

Also jump packs are cool, fite me faget
>>
>>47947712
>there's nothing wrong with giving bonuses to fluffy unit line-ups

Riptide Wing
War Convo
Free Transports
etc, etc

Get off your high horse. The more cocksure you are of your opinion=fact, the dumber you are. Talk less, listen more.
>>
>>47947877
I like the CSM jetpack design cause they look like proper jet turbines, like someone looted a fucking miniature Boeing and took off
>>
>>47947878
Why don't you take your own advice and then fuck off. I literally mentioned that the two problems with Formations were the imbalances and the "three of the same unit" formations. You're repeating my post and just adding an ad hominem at the end.

There's nothing inherently imbalanced about formations, and there are tons of fluffy and mediocre formations. The CSM, Ork, Tyranid, IG, SW formations; half the Space Marine formations; some of the Daemon formations; etc.
>>
>>47947878
Riptide Wing isn't fluffy and War Convo is only pretty good without Drop Pod spam.

Free transports wouldn't be nearly as bad if every other faction had an answer.

The biggest issue with formations is that they are distributed unequally. If everyone was powerful, but at a roughly equal level, it wouldn't be bad.
>>
>>47947877
>Also jump packs are cool, fite me faget

I think all jump pack MEQ should be like BA and get 2 melta guns for 5 guys. That'd make them decent, especially if the melta were free.
>>
>>47947950
>If everyone was powerful, but at a roughly equal level, it wouldn't be bad.

I don't even know why you people keep saying this because it's never going to happen, ever, especially not with GW. If vastly superior companies can't balance different factions when they have real-time data from professional players and monthly patches, GW sure as hell isn't going to balance shit.

This is precisely why demanding nerfs and removal of shit like formations and other retarded 6E/7E changes is the only correct path.
>>
>>47947989
Even without formations, the game is still hideously imbalanced. Eldar and Tau would still reign supreme, and Space Marines would fall down below them. If you're going to wish for a magical Christmas land were GW fixes game balance without formations, why not include the magical Christmas land where GW makes all the formations fluffy and balanced?
>>
>>47947989
There's like 4-5 codexes that need to be buffed to be brought into the "mid/top" tiers.

It's going to be a lot more annoying and difficult to nerf the other codices rather than just buffing those that need it.
>>
I think GW's biggest balancing problems is that their designers work on the codices that they like, not the ones that need work, and they haven't made a good points design system and stuck with it (i.e. X stat or wargear costs Y points).
>>
>>47948096
I'ma take a guess.

Chaos, Tyranids, Dark Eldar, Orkz, and Grey Knights?
>>
>>47948096
CSM, Dark Eldar, Orks, and Tyranids all need widespread buffs. IG, BA, GK all need small, localized buffs. Eldar, Tau, SM formations, and Grav Weapons all need nerfs.
>>
>>47948197
By Chaos, I meant CSM. Chaos Daemons are fine(I think? I keep getting my ass kicked.)
>>
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>>47948237
daemons are good yes, more so with the stuff from warzone fenris

>tau player's face when he can't overwatch and locked in combat at turn 2
>>
>>47948197
The first four for sure, the last one is kind of interchangeable with GK/BA/IG. And the perpetually update-less sisters, but we don't talk about them,

Personally I think all the Inquisiton guys (scions, GK, sisters, and the Big =][= itself) should get rolled into one book, where they can take various formations and FOCs and such to represent inquisitorial strike forces.
>>
>>47948343
>I think all the Inquisiton guys (scions, GK, sisters, and the Big =][= itself) should get rolled into one book
Don't forget Assassins, but otherwise it's a cracking idea.
>>
>>47948343
Sisters are pretty good balance wise. They need plastic models and new stuff more than anything else.
>>
>>47948343
>Scions, Sisters, GK, Big =][=, Assassins in one large Forces of the Inquisition book with Formations and FOC's

As a Grey Knight player I would NUT.
>>
>>47948343
Add in Red Hunters.


Or at least hope FW updates their chapter tactics.
>>
>>47948421
Exorcists, Red Hunters, Deathwatch, GKs, sisters, scions, Inquisiton.

I want it. I want it so bad.
>>
>>47948421
Red Hunters are bollocks. They have no reason to exist when Grey Knights do.
>>
>>47947764
>>47947864
I agree, different legs would be better, but the torso and head work
>>
>>47948443
Nah, I feel Exorcists should remain seperate, that way they'd have access to everything in the SM codex.

>>47948451
Why is that?
>>
>>47948482
>>47948451
Perhaps Exorcists and RH could just be included in the formations, given chap tactics, and then they add a little note saying "an exorcists/red hunters army draws its units from Codex: Space Marines."
>>
>>47948482
As far as I know, Red Hunters are just Marines with extremely close ties to the Inquisition. Why have them when you can just get Grey Knights? Same kinda thing for Exorcists.
>>
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>>47948510
Yeah, I'd be fine with that.

>>47948519
Mate, the Red Hunters don't just have close ties to the Inquisition, they are an actual part of the inquistion.

And the Exorcists are implied to be the GK's sucessor chapter, as well as just being cooler than them as well, considering they exorcise themselves of Daemons to render themselves invisible and immune to corruption, rather than just going on faith.
>>
>>47948285
Taufag, can confirm that was my exact face when furry spacemarines dropped into my deploynent zone and charged my riptide turn 2
>>
>>47948566
>rather than just going on faith
Are you implying that faith in the Emperor is not enough?
>>
Which armies benefit from cover the most?

Because I feel like cover would be better if it subtracted from BS instead of being a mostly useless save, but then again, I only play one army so I could be biased.
>>
>>47948575
Guess it's time to pick up some dumbbells and raise that ws2. I think for tau it would help to reserve some units or have faster units so you don't get boxed in and raped in a corner.
>>
>>47948631
No. You must also have conviction and strength in your purpose, as faith alone is not enough.
And the fact that I don't really like the Grey Knights. But I like them more then certain other chapters.
>>
>>47948631
Not for them. They've got to get right up in the shit with those demons, so they need to go above and beyond in His service.
>>
>>47948631
If course not.

The Exorcists require even more faith than average, as if they can not exorcise themselves of Daemons upon iniatiation, the aspirant is to be mercifully executed.
>>
>>47948678
>as faith alone is not enough
HERESY
E
R
E
S
Y

>>47948688
>Not for them
Exorcists or Grey Knights?
>>
>>47948724
Exorcists.

GK's are a bunch of Mary Sue faggots who are just too cool for corruption.
>>
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>>47948631
Having tech from the Machine God is better. Also we're offering a tech upgrade discount this year. Wouldn't you like to be able to crush tires with your robot hand? How about a gravgun attachment on your elbow? Oh and if you do it this year we'll even throw in a few chainsword attachment.
>>
>>47948724
Y'know, out of all the chapters that have fluff, only about 39 actually worship the Emperor.

>>47948740
This so much. The Exorcists actually use a method to render themselves immune to corruption, the GK just are because reasons.
>>
>>47948740
>GK's are a bunch of Mary Sue faggots who are just too cool for corruption
Must I remove the taint of butthurt by force?
>>
>>47948760
I'm sorry, my friend. The Matt Ward... it's too deep. I am lost. Do what you must.
>>
>>47948740
>>47948756
Pot, meet kettle.
>>
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>>47948784
Let his guiding light cleanse you.

Also BLAM
>>
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So, this is from a batch of my first miniatures I ever painted. Do you guys think it is at least tabletop quality?
>>
>>47948853
The lighting is a bit off, but from what I can see, the mini is great.

P.S. what the hell is it?
>>
if could revamp assault armies how would you do it /tg/
>>
Anyone got any leaks for the Blood Angel Start Collecting! Formation?
I heard something about them getting IWND and FnP but I never saw anything other than that.

>>47948853
Looks fine for a first timer.
It's probably around the lower end of tabletop quality, but it's still good enough to be put on the table by a wide margin.
>>
>>47948670
All drop pod vs mostly suits and devilfish. Figured first turn get to midfield and wait for the charges.
Turned out to be the greatest game of 40k I've played yet. It ended up, less empty drop pods and three running pathfinders, a single wolf calvary facing down a single crisis suit, each with a single wound. He charged, didn't die to overwatch and raped the suit. godamn was that game satisfying. Mostly because my opponent was such a bro, made it a blast.
>>
>>47948899
well how good is your tabletop quality?
>>
>>47948785
Nah mate, it would be pot meet kettle if either both exorcised themselves, or both didn't have a reason to be immune other than just because.

>>47948899
IWND and FnP 6+ within 12" of the Termi captain.
>>
>>47948951
Forgot to mention it's once per game for one turn.

So use it wisely!
>>
>>47946853
Unless you...take it as a fucking fast attack option which is perfectly legal.
>>
>>47948873
Thanks. It's a mutant chronicles guy from the old bag of 80(I don't think they sell them anymore). The Machete is from Hoard O' bits and the gun is from the Mantic Marauders.
>>47948899
Thanks!
>>
>>47948891
>>Assaulting
>Units can now choose to Charge at the beginning of any friendly Assault Phase
>The following conditions will result in a Disordered Charge:
>-Unit ran this turn (negated by Fleet)
>-No model in the unit has Line of Sight of a model in the target unit
>-Unit entered the battlefield this turn (including deployment, negated by Infiltrate when entering via Deep Strike or Outflank)
>-Unit disembarked from a Transport this turn (negated by Assault and Open-Topped Transports)
>-Unit fired one or more weapons without the Pistol or Assault weapon types this turn (negated by Relentless)
>-Charging through Difficult or Dangerous Terrain (negated by Moves Through Cover)
>-Charging multiple units (negated by Furious Charge)
>-Consolidating into combat (this one should stay scary for the assaulter as well as the assaultee)
>Disordered Charges now cause models to have their Initiative reduced by 2 (minimum 1) as well as lose the additional attack from charging
>Assault distance is now D6+4
>>
>>47949177

Quit posting your shitty list.
>>
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Almost done with this Kill Team, just the Sentinel to go. (14 Scions and 5 Tallarn) Rushed these last few guys and it shows. My friend says the osl sucks bad but Im gonna leave it as is. Im just a tabletop standard guy, oh well.

What should I do with the Sentinel? Straight desert tan with weathering, or red front blended into the tan. Or something else? Ive shared this project with /40kg/ for the past week, its fair to let anon decide this for me.
>>
>>47948891
can charge out of deep strike
can roll for deep strike turn 1
overwatch can never be better than bs1
charge range is 6" +D6, or just flat 6"
you can hit on a 2+ if the WS difference is humongous
>>
>>47948891
The main problems are with the absence of LOS blocking cover in the meta, melee weapons/units being so expensive, and the Assault Phase going after the Shooting Phase.


Assault armies actually work pretty well if you play with some LOS blocking cover so they have a chance at getting into Assault range versus Shooty guys.

The 5+/4+ cover save from being shot through terrain just doesn't cut it currently since everyone already has multiple sources of Ignore's Cover to negate it.


The other problem is how cost-inflated melee weapons are. There's very little incentive to buy melee weapons when building a list when the shooty weapons can often do their roles better while being cheaper and easier to get use out of.

Compare the cost of a basic Melta gun to the price of a Chainfist. Which would you want to take for an anti tank weapon?

The same thing goes for Melee units when compared to Shooty. Why would you take Assault Termies when you can just take Devastators and do their job easier and for less cost.

Think if you had 2 units, one Shooty and one Choppy, both relatively equal in their respective roles. The Shooty one would win more often than not as it gets a Shooting Phase to pound the Choppy guys, and then get another shooting attack in the Assault Phase in the from of Overwatch.

The Choppy guys don't get either and are only useful when locked in combat, something that always comes AFTER the Shooty guys have already made BOTH of their moves.


Assault also should a little easier to get into. It's pretty stupid how you can deep strike melee guys and they can't do anything for a turn except run, fire their weak shooty weapons, or suck their thumbs.

Shooty guys however can pop down and blow whole units away the same turn they came in no problem.

This is mainly just venting and not supposed to be exactly unbiased. I think some of these are legit problems however.
>>
>>47949264
looks great anon. love that color. how do you like Kill Team? Do you have to play it with tons of terrain or something?
>>
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Curious question regaurding lore
What exactly were all the emperors injuries? i know loosing an arm tends to be very common. anything else?
as for the same, is it just sitting in a position so it looks like its attached, or did they actually reattach it once he was on the throne?
On the throne are clearly war metals. I also see skulls. Whos skulls are those? or are they just gold skulls made when they made the throne look all fancy like. Also the eye thing, is that explained?
I'm new as hell
>>
>>47949252
He asked, I answered. If you have suggestions for better/other ways to fix assaulting, feel free to share them. If you think assaulting is working as intended and doesn't need to be fixed, we can discuss that as well.
>>
>>47949288
>Assault armies actually work pretty well if you play Zone Mortalis or Cities of Death

Fixed for you. The amount of terrain you'd need to beat Tau or Eldar is staggering, and those two armies as well as IG can often ignore LoS anyway, as can Phase Form marines.
>>
>>47949298
Kill Team is the most fun Ive had with 40k since I started playing.
>>
>>47949312

The fact that you altered your line about LoS causing disordered charges after someone pointed out how bad you were at the game for not figuring out how to use LoS to your advantage instead of removing it entirely shows how stupid you are. Because as it is now, it's fucking redundant. You can't even charge without LoS to begin with so why the fuck is that line still in there? Because you're an arrogant clueless faggot who thinks his shitty changes are good, that's why.
>>
>>47947950

>Riptide Wing isn't fluffy

They use those in the lore.

They even mention them in the lore for the Damocles Apoc book confronting Knights and multiple Riptides showing up in one spot also appears in the lore.
>>
Anybody planning any big Forgeworld/GW purchases now that the £ is shit (in comparison to a few days ago)?
>>
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>>47949304
His hair and an eye were burned by psychic fire, Horus broke his back, and sliced jugular. Here's the original Golden Throne.
>>
>>47949346
>The fact that you altered your line about LoS causing disordered charges after someone pointed out how bad you were at the game for not figuring out how to use LoS to your advantage instead of removing it entirely shows how stupid you are.
I'm a stupid faggot because I revise my opinions to account for new information? I'm not sure that follows.
>You can't even charge without LoS to begin with so why the fuck is that line still in there?
To make it so you can charge without LoS, of course.
>>
With the FAQ changes to allies and transports, how does that work with formations of a single factions? Like a formation gives me a raider, can I put in Dark Eldar units from a CAD?
>>
>>47949410

Not the newbie you were explaining to, but shit, is that really all it took to bring down Big E? A little witchfire and a sliced jugular? People survive shit like that all the time these days. Replacing witchfire with just being on fire, of course.
>>
>>47949350
It's fluffy in the sense it's giving WAACfags "justification" for bringing multiple Riptides.
>>
>>47949288
>Compare the cost of a basic Melta gun to the price of a Chainfist. Which would you want to take for an anti tank weapon?
You get 2-5 attacks with a chainfist, compared to 1 with Meltagun. And 0" range compared to 6" range isn't all that bad. I'd definitely take a Chainfist over a Meltagun every time, even for twice the price. Power weapons and special weapon pistols are ridiculously expensive for what they are though.
>>
>>47949400
Yup, bought this morning at 1.36 pounds to dollars and saved about 50 bucks.
>>
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>>47949489
I think I'm missing more, but Horus was hyped on Chaos during this. I do remember Emps getting his rips broken now.
>>
>>47949541
Did some checking on the old Emps vs Horus story. Horus also used Sith lightning on his old man.
>>
Thoughts on assault centurions using hurricane bolters or assault launchers? I was thinking of mixing with just the sgt having the launchers to get the defensive grenade bonus. I use em as a counter assault unit.
>>
>>47949485
Anyone? Not sure sure what constitutes an Ally.
>>
>>47948951
>IWND and FnP 6+ within 12" of the Termi captain.
>>47948969
>once per game for one turn.

Wow, that's pretty fucking bad, and it's made even worse considering how easily BA can get FnP 5+.

The IWND would be kinda neat but getting it for only one turn makes it rather useless as you'd only get to roll it once, maybe twice and each time it'd only regain a hull point on a 5+.

I at least assume the bonuses are active until the start of your next turn?
It would be rather annoying if your guys didn't even get to use their new FnP since they'd be getting shot on your opponent's turn and not yours.

Overall the formation still seems pretty bad.
I was hoping that the squad would get Relentless to cash in on The Red Thirst/Furious Charge rules they have and the Baal Pred would get Torrent, but I guess I'll keep dreaming.

>>47949507
The problem I have with that logic is while you may be getting way more attacks with the Chainfist, the fact you have to get into close combat to use any of them kills its usefulness.

I think you'd be better off taking the guaranteed one shot from the Melta gun rather than the 2-5 with the Chainfist since the chance of doubling to quintupling your attacks just isn't worth the risk of the model dying before being able to get its attacks in.

Even when the Melta gun guy has to get within 0-6" to get the 2d6 Armor Pen roll, you can just Deep Strike and do it. The only thing you'd have to worry about would be Interceptor, which outside of Tau is either a rare rule or comes couples with Skyfire.

The Chainfist guy when Deep Struck has to wait through the entire enemy's turn before he can charge, then gets Overwatched, then has to wait for the enemy to swing against him before he can attack.

I just don't think it's worth the risk.
>>
>>47949410
see that makes more sense to me, the design is okay, but the new one seems more, eh, godly?
>>47949489
the explanation I can find is just that chaos hyped up Horus and also the emperor held back most of the fight.
>>47949541
That still makes me wonder about the arm though, or was his arm getting cut off just a fan thing.
>>
>>47949740
yea the emperor couldn't bring himself to kill his favorite son even after his son end up killing the second best son.
>>
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>The Polska Hussars are a regiment whose history is filled with various splits, divisions and mergers into larger regiments within the Kaus sector.
>They specialize in Rough Rider regiments, though the garb seen is common to all regiments.
>>
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>>47949740
>see that makes more sense to me, the design is okay, but the new one seems more, eh, godly?
I guess that's the same thought I had when I first saw this and found out it was the Emperor instead of a marine captain. His cheekbones helped me out with that.
>That still makes me wonder about the arm though, or was his arm getting cut off just a fan thing.
He did lose it. Dorn brought it back with him.
>>
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>tfw Carcharodons are technically a first founding chapter
>>
>>47949177
This is a nerf for assaulting through terrain (currently I1, proposed -1A -2I) and assaulting multiple units (currently -1A, proposed -1A -2I).
>>
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>>47949785
I've been meaning to make this image.
>>
>>47949834
I forgot to add reaction.
>>
>>47949785
>He did lose it. Dorn brought it back with him.
Which goes back to my original question. Is it just sitting in position on the throne or did they reattach it.
On a side note I'm seriously considering a Blood Raven army. Bolt down everything.
>>
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>>47949799
How do you figure that?
>>
>>47949799
>Im retarded

Let me guess, you're from /v/ and dont actually play the game! Sharks are second founding because thats when they got back from the galactic edge to re-arm and were made into a chapter like the rest of them. First founding is the legions you mongrel, second founding is the splitting of the legions.
>>
>>47949853
>>47949866
Not him, but iirc, they were the remains of an exiled chapter of the Raven Guard just before the Horus Heresy who were sent away for being too bloodthirsty maniacs, or something like that.
>>
>>47949853

They're Terran Raven Guard you pleb. Not like it matters since the legions are all shit anyway. Even GK are fucking first founding by his logic since they were started by an ultramarine librarian and death guard captain
>>
>>47949850
I don't think they would bother to reattach it as he was in critical condition. Would you bother to reattach someone's arm if stabilizing their life was more important?
>>
>>47949799
>tfw outlander black shields have a mass deep strike rule to represent the carcharodons teleportaiton bays
>>
>>47949901
Nah, GK are second founding due to their precursors being Malcador's agents of the Imperium.
>>
>>47949906
After he's all hooked up it would make sense to at least glue it on under the sleeve of that robe or something. Make him look better.
>>
>>47949911
I'd think Chymaerie option 3 would suit them better.

Fear, Fleet, and Rage in the game where Space Marines don't have ATSKNF for only the cost of -1 BS, always making sweeping charges, and no allied detachments sounds perfect for them, honestly.
>>
>>47949959
I guess you're right. He does have both arms connected to his body in old and modern art anyway.
>>
>>47949345
I'm assuming you would recommend kill team, but are there still dumb things people do in it? I remember the one time my LGS had a kill team thing Taufags brought a ton of crisis suits and it died from that.
>>
>>47949782
Are these different to the Mongolian-like rough riders?
>>
>>47950017
Not him but I think I remeber this story. Mind telling me again?
>>
>>47949485
>>47949655
If they're from the same Codex, you're fine. Technically this means multiple chapters from C:SM, but you better be feeling rather lawyerly if you're going to try to argue that.
>>
>>47950149
>Technically this means multiple chapters from C:SM, but you better be feeling rather lawyerly if you're going to try to argue that.

Pretty sure it's actually stated in the Space Marine codex that you can take allied detachments from other chapters.
>>
>>47949485
You can put any battle brothers in transports, you just can't start with the infantry inside if they aren't in the same detachment/formation.
>>
>>47949969

The Shunned and Distrusted clause also fits their 40k rules. They both work pretty well, except for the xenos deathlock part of outlanders.
>>
>>47950202
outlanders run away when they're losing just like carcharodons
>>
>>47950066
It was about a year ago so I do not really remember everything that happened, and I never directly played against these assholes.

But I certainly heard the groans from several people, after facing off against three 1 man crisis squads, each with two drones(Do not remember type), and with all double plasma. Even had a small unit of 5 fire warriors in the back if I ember correctly. The crisis suits spent all game dancing around murdering everything in sight. One poor guy played khorne berserkers, and every time he got into charge range the tau guy would either kill him in over watch, or jet pack away. Needless to say the idea of kill team was sour in everyone's mouth after that. It's kinda sad looked like a fun game/
>>
>>47950017
>Taufags can never control themselves and constantly shit up everything
>literally killed what could have been a fun KT environment just by existing

Yet again, more proof that all Tau players are cancer. This is like the sixteenth time someone has provided an anecdote of Taufags shitting up the place.
>>
>>47950261
>tfw my FLGS doesn't stock anything tau related
It's like a miracle.
>>
>>47950017
Yeah they can take Crisis and Broadsides. SkitMech is probably the worst though. They need to get rid of the cards, theyre still top tier without them.
>>
>>47950261
>about to play KT with my friend
>literally in 30 minutes
>he's bragging about the dumb shit he can bring
>i'm just bringing some warriors and a prime
>>
>>47949901
>you pleb

First founding is Legions only. It doesnt matter where or who or why any others were started, if they werent a Legion, they arent first founding.
>>
>>47950358

If Carcharodons are first founding, then so are GK. Neither existed in their current form during the time of the legions anyway. That's why Carcharodons have a different symbol despite the fact their ancestors were RG.
>>
Sons of Medusa have no official founding
>>
Anyone else notice how its the anti-Tau complainers constantly shitting up the threads? I get it. One of my armies tends to attract a negative crowd, but that doesn't mean that ALL Tau players are terrible people. You don't have to scream about it every thread. Every army has their bad crowd, and Tau's may be the most vocal or largest, but you don't need to make sweeping generalizations about an army's fanbase. I love my naive, blue fish-people not only because of their aesthetic, but because piloting a small team of them was my first experience to this game. Back in 6th I shot a Hammerhead's large blast through a hole in some "rock structure" terrain and blasted away 8 boyz.
>>
>>47950334
People who brag about their armies in real life are the worst. You should delete your friend.
>>
>>47950358
>He thinks that there were no chapters in legion days
Kek.

>>47950382
Carcharodons are first founding, but Grey Knights are officially Second Founding, as the Knights-Errant, their predecessors were founded during the Horus Heresy.
>>
>>47950394
i have multiple reasons not to hang out with him but he's a mutual friend and if i cut contact he'll tell blatant lies to the rest of my gaming group and they're all inclined to believe him since they're around him more, and they're all the least cancerous people in san antonio as far as i'm concerned
>>
>>47950424
>Carcharodons are first founding

No, Raven Guard are first founding.
>>
>>47950435
There's a few guys in the DFW page I'm in that are sooooo fucking annoying with their random shit posts at all times of the day. You might know who I'm talking about since there are a few non-DFW'ers in there.
>>
>>47950447
inb4 but carcharodons are raven guard

if one says carcharodons are first founding cause they existed as rg, then gk are first founding because they existed as various legion psykers
>>
>>47950462
All the 2nd founding are first founding too then. Cuz hurrdurr Im a retard and they were started by 1st founding Legionaries.
>>
Dumb noob question about The Eight:

I'm assuming you do have to take all eight suits listed, right? You can't just grab a few?

I ask because 1d4chan (yes, a bastion of wisdom, I know) seems to imply that they can come individually.
>>
>>47950447
>>47950462
Mates, the Carcharodons are first founding because they were exiled as a chapter before the Horus Heresy by Corax himself.

The GK were officially part of the Second Founding.
>>
weren't the rainbow warriors first founding? or are they just an old chapter like scythes of the emperor?
>>
>>47950490
They used to come individually, now they don't.
>>
>>47947968
Raptors can get 2 meltaguns/plasmaguns for 5.
But it aint free
>>
>>47950543
Rainbow Warriors were a Legion that got squatted. Fluffwise they ceased to exist before the Heresy.
>>
>>47950543
Rainbow Warriors are the Purged Legion.

Valedictors are the Lost Legion.

Well, actually they've just been retconned, though it'd be cool if the above was true.
>>
>>47950494
>Mates, the Carcharodons are first founding because they were exiled as a chapter

They weren't Carcharodons, they were RG 7th Battalion.
>>
>>47950486
>>47950486
>Cuz hurrdurr Im a retard and they were started by 1st founding Legionaries.

This is literally the argument for calling Carcharodons first founding, so...
>>
>>47950391
tau players are in the majority the waac tourneyfag netlist crowd though, so its easier to go into a battle assuming one will be that way and be pleasantly surprised rather than the other way around
>>
>>47946601
reminder that grav with amps outperforms every other weapon in the game against any target that's not a super-heavy
>>
Got a game tomorrow, do I have enough AV for 1,250? Made a general infantry heavy list, rolling Divination on all the psykers. Hoping twin-linked BS3 Lascannons will hit for the most part since I can't order them to shoot more like Lasguns. Ignore Cover order is pretty good, it would be nice to issue it twice.

>IG CAD
Company Command
Platoon Command +Vox-caster
Infantry Squad +Vox-caster
Infantry Squad
Heavy Weapons +3 Lascannons
Heavy Weapons +3 Lascannons
50 Conscripts (Ministorum Priest)
Veterans (Chimera) +2 Meltaguns
Leman Russ Battle Tank
Wyvern

>Psykana Division
Primaris Psyker ML1
5 Wyrdvane Psykers (Commissar)
5 Wyrdvane Psykers (Commissar)
5 Wyrdvane Psykers (Commissar)
>>
>>47950611
That is a lot of infantry for 1250.
While your damage output is sufficent, there is a big problem here:
Your big guns are in 12wounds of T3 5+. Do you have any good plan to keep them alive, if the enemy focuses on those. And if he is halfway decent, he will
>>
Picked up a metal Culexus for $8, I do good?
>>
>>47949410
Very HR Geiger.
>>
>>47950724
Sure
>>
>>47950726
I always assumed Blanche had a crush on Geiger, at least I did. I wish I could illustrate my nightmares like they do, but idk if I really want to see horrors on paper. Also red.

>>47950724
Yeah, plastic model is like $22 and I got mine on ebay for $13. I should really get around to using my assassins. Sure it wouldn't make sense with daemons but fuck; let's get crazy.
>>
>>47950724

They were worth like $20 before and $27 when the Inquisition codex dropped.

Maybe they aren't worth as much anymore because it has a nicer plastic version?
>>
>>
>>
>>47950696
Where I play there's usually plenty of cover, lots of ruins and some LOS blocking so I'm hoping to keep them in some 4+ cover, the CCS and Psykers out of sight. I don't know how else to protect them besides spreading out the Conscripts in an obnoxious way but that probably won't help against weapons with >24" range.

I was thinking of mixing some heavy weapons by cutting out Conscripts and putting them in Infantry squads with the Priest attaching to that, adding a couple more squads to be combined. Only issue is the fact I'd be mixing mass Lasguns with weapons over twice their strength (and range).

I want to try bringing a good amount of infantry but not have too few big guns, this is where I'm at right now with my compromise.
>>
>>47950814

What happened to orks they used to have so much genghis khan armor and swag. Now they just wear t shirts and scrap metal
>>
>>47949273
Superior.

However: inerrant Drop Pod assaults would be a universal meta-dominating problem unless they were nerfed appropriately, perhaps if allowed only on a Hit! rolling scatter.

DS Turn 1 would be rad.

Don't nerf Overwarch--that just wrecks DAs worse than Tau.

Charge range boost is baller; 6+D6 or even +D3 would be rad.

WS table needs updating; Guardsmen & Fire Warriors have no business penetrating a Daemon Prince or Bloodthirster's defenses, so going from 3-5 scale to 2-6 would work great.
>>
>>47949879
No, those were the Ashen Claw, and they came back WAY heretical as Blackshields, and fought both the Imperium and Horus.
>>
>>47951202
>Charge range boost is baller; 6+D6 or even +D3 would be rad

My personal preference is 2D6+Initiative value, for a max of 18".
>>
>>47951273
>Melee race
>I2
>>
>>47951379

Red armor should increase ork initiative so they can charge further and swing faster.
>>
>>47951273
ohhh, that would be nice as fuck. though i get the feeling that fast armies like daemons or dark eldar would be zipping across the table. hell with the right rolls you could have.
>>
>>47951273
>>47951379
>>47951396

'Ere We Go happens upon declaration of a charge, so it could always levy an improvement. While Bosspoles make it more likely, I really ought to have added an upgrade of some sort that allows a re-roll on it.
>>
>>47951379

I really wish this meme would die. i2 doesn't matter when you get to roll shirtsfull of dice.
>>
>>47951273
I like being able to charge after running myself.
>>
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>>47951584
not him, but i have butchered orks on the charge due to being i3 and i4. it wasn't even a deathstar but some death cult assassins and those guys with storm shields and power swords. khorne was pleased that day
>>
>>47951584
> i2 doesn't matter when you pay 80% for the same Dreadnought but with no DS or squad ability, or equipment options

Yeah, nah. i2 is especially shitty & arbitrary to boot when the codex has NO INVULNERABLE SAVES & TWO melee options in the whole fucking thing, one of which drops you to i1. Before you say that it's not a significant drop, I'll remind you that GW's Codex: Orks, for the melee-focused horse army, had its only source of invulnerable saves removed.

> "The horde survives the rounds of shooting & overwatch to make the charge, then the opponents' attacks, before dropping buckets of dice."
Not when every failed LD test AT BEST deals d6 S4 hits to the mob. Sure, you could equip 'Eavy Armor by almost doubling the price of each model, and/or blowing an HQ slot on a Painboy--only 50 more points, & still no invuln save! Buy now!
>>
>>47951584
>Power Fists are a melee weapon!
>I1
>>
Question about the Nids. Cant really find it on the wiki, but it states that the Nids are "fleeing" form something. What are the hints that the Tyranids are fleeing?
>>
>>47951870
There are none, it's just GW being bad at foreshadowing things that will never happen because they learned their lesson about advancing the storyline.
>>
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Looking for a little help building a Renegades and Heretics list. It will most likely go against Tau and Guardsmen and Corsairs, or failing those, Chaos, Necrons, and Guardsmen.

Long story short, is it worth spending 10 points a squad to give them a 5+ armor save? Or since the vast majority of the weapons they'll be facing will laugh at their armor anyways, should I just pass over that in favor of more weapons/tanks?
>>
>>47951891
Aww that's so stupid. They really couldn't just add some sort of fucking weird situation where an edged nid force came into the galaxy with injuries? You know just something at least.
>>
I only have the dark vengeance starter units, should I get the daemons of khorne or nurgle starter collections next? Love them both equally in terms of fluff so I can't decide.
>>
>>47952020
>R&H
>Infantry
So this is going to be an Unending Host detachment, right? Keep them cheap and max out on Plasma.
>>
>>47952020
Ignore the 5+ save unless you know you're going to be facing something it can stop hits from (Orkz, guard, ect). If you're not sure, save it anyway. 10 points on 10 squads is math or some shit, but the points can be used elsewhere.
>>
>>47947594
Hi Carnac
>>
>>47952114
>>47952138

Since you guys seem to have an inkling on what you're doing, which is about 100% more of an idea than what I've got, what's your opinion on the different kinds of Arch-Demagogue upgrades? Are any of them inevitably more competitive than the others? The Bloody Handed Reaver and Master of the Horde struck the most interest in me, but the Heretek Magos seemed interesting too.
>>
>>47952145
Well, that's me out of the thread then.
>>
>>47951870
There was, I believe, a very minor mention in 3rd edition. It was never brought up again. It wasn't proof, it was a suggestion like "or perhaps they're running from something".

Can't remember, long time ago.
>>
>>47952193
Master of the Horde in an Unending Host is borderline cheese (borderline only because gimpy armies are likely to have more templates and volume of fire. You'll rip WAACfags a new asshole), but it's the only one I've seen played so I can't vouch for the others, but the one that lets you mass Ogryn is goofy enough that I really want to try it.
>>
Looking for some reading this weekend. Any short story/novella you guys recommend?
>>
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>tfw home late
>tfw 2:45am here
>see this just now, had no idea it was happening, let alone today
>fugg

Should I go?I play Orkz and I'm thinking about making a list involving a Stompa and a Gorkanaut-Morkanaut combo

Maybe Nob bikers with powerklawz to round it off?
>>
>>47952552
you might hate me for this but some of the stories on 1d4 aren't bad, brass or the 1k sons comes to mind. otherwise check out the guard books
>>
>>47952552

not super short but Siegemaster is purdy good
>>
>>47952554
>No FW
It's 2016, man.
>>
>>47952554
>No Forgeworld
>No Formations
>Superheavies are allowed
>Vehicles are specifically encouraged
It's shit, save your money. Your Gorkanought will just get stomped by a Knight Titan and removed from the table.
>>
>>47952552
Start getting caught up, new installment soon.

http://www.theallguardsmenparty.com
>>
>>47950609
>Rerollable 6+ against cultists with no armor save
>Compared to 4+ with a 6+ save from a Lasgun
Dunno, it's a close one. I think the Gravcannon has the edge against the Flashlight, but not by much.
>>
>>47946829

DA Player for a long time; If I was going to run a CAD, this is what I would do.

Interrogator Chaplain on Bike with mace of Redemption and Auspex

Black Knight Command Squad x 3, with Champion

5 Scouts with Snipers, Camo, Missile Launcher
5 Marines, Drop Pod, Melta Gun, Combi-Melta, Disintegrator Marine from 25th Anniversary Bullshit

499/500

IC rides with Black Knights. Re-rollable 3+ jink and a hard hitting unit, that can burn through cover and shit on things. Auspex reduces enemy cover so you can use those talons to really dig in.

Drop pod comes in, lights up HVT, while scouts camp a midfield objective with good LOS and cover to plink away at things.

Ravenwing is the way to go. Dark Shrouds OP, especially with the Support Squadron formation.

Deathwing is bad. I use it against bottom tier armies for fun games and enjoy losing.

Greenwing can be okay, but the only way to run it semi-competitively is to do a Lion's Blade with minimum units in their free rhinos. Managed to get an entire Battle Company in at 1250. I could see 9 pods being fun and effective.

In general; specialize your squads, always take melta bombs on your bikes, always take a matching combi-weapon on sarges if you have points.

Hope this helps. Getting the DV half box isn't a bad deal, just be aware the termies are trash and plasma isn't a good use of your bikes. Much better with meltaguns or grav.

Plasma Cannons are terrible in the current meta but I still use them with Vet Sarges rocking power swords AND plasma pistols because FUCK YOU chaos (and because if you're bringing straight Ravenwing against CSM you aren't getting many games. Mine has been shelved for a bit because it's no fun being raped)

Good Luck. Pic related: Muh Muhreens
>>
So, is Brexit a good thing for a non-British players then?
>>
>>47952554
There's one thing I've learned playing Orks.

If something is even remotely competitive avoid it like the plague. Orks are pretty shitty in 7ed. Their only saving grace is that they're fun to model and throw to their deaths.
>>
>>47947635
Oh my, yes.
I outflank them with a Chaos Lord on Steed of Slaanesh.
10 Men, 2 Melta, MoS, Icon of Excess.

Acute Sense, jump 12", put them where i can blow up something with the meltas and not getting shot too much, proceed to kill enemy units in melee one by one (I can split the Lord, to kill even faster).

Those Raptors made me won so many games.
Meta in my LGS isn't very high.
>>
>>47952691
Had I money, I'd be buying like mad from FW.

So yes.
>>
>>47952691
Yeah. Just wait and see the prices once they're forced to join NAFTA.
>>
>>47949827
Are you slow?
It conditionally nerfs 2 instances of a charge but allows 4 extra instances of a charge that would not otherwise be allowed.
It opens up a massive amount of options to ensure you get into a charge if your situations are desperate or it's tactically beneficial.
>>
>>47952679
>Managed to get an entire Battle Company in at 1250
That's amazing
>>
>>47952691
Careful, this might be too 'non-/tg/', there was a purge couple of nights ago for similar stuff.

>>47952554
>no FW
Lame

>No formations
Not so lame, but I think it'd be better to ban specific formations like the Stealth Cadre.

As for Orks? I'd avoid it. I don't see you do anything of merit, regardless of how good your rolls are, as it allows (if >>47952602 is right) SH's. If it has GC's as well, you'll get roflstomped by x3 Wraith Knights lists. Unless they're banned, in which case, you'll get krumped by Tau and Eldar, regardless.

>Tank heavy

So, Space Marines (Apart from BA and maybe Space Wolves) win? Okay, neat.
>>
>>47952679
Is there any way to run deathwing at 1500pts without being shitstomped?
>>
>>47953075

By playing non-faggots.

(Translator's notes: Tau and Eldar players are always faggots.)
>>
>>47953060
>roflstomped by x3 Wraith Knights lists
No formations, so they'd be limited to 1 per CAD
>>
>>47953100
And Spacemarines and AdMech and Knights and Necrons
>>
>>47953115
2x Wraithknight list then, which by the way is as meta as 3+ Wraithknights. The rest of is usually just bikes and Warp Spiders
>>
>>47953115
Ah they? I thought they could be taken in squadrons like Stormsurges? If not, never mind, disregard I suck cocks.
>>
>>47953131
They are Lords of War, stormsurge "squadrons" are also a formation.
>>
>>47953126
Necrons don´t actually have a lot of anti-Terminator usually. Most competetive lists run no more than a single unit of Canoptek Wraiths so you just have to deal with that. Destroyers which are pretty popular are really weak against Terminators so that´s a huge plus.
>>
>>47953138
No.
>>
>>47952816

Nothing really amazing. Very mediocre. The list looks something like

Company Master 90
Chaplain; Jump Pack 105

5 Tacs in Pod, Melta, Combi-Melta 90
5 Tacs in Pod, Melta, Combi-Melta 90
5 Tacs in Pod, Melta, Combi-Melta 90
5 Tacs in Pod, Melta, Combi-Melta 90
5 Tacs in Razorback with TLLC 90
5 Tacs in Razorback with TLLC 90

5 Assault Squad in Pod, 2 Flamers 80
5 Assault Squad with Jump Packs, Melta Bomb 90

5 Devastators; 2 Lascannons Rhino 110
5 Devastators; 2 Lascannons, Rhino 110

5 Scouts 55

There are 70 points left for upgrades to scatter in there.

>>47953100
When I started playing, few things were scarier than a Land Raider full of Black Templar Sword Brethren Terminators.

AP2 is everywhere. Fucking guardsmen can take 4 special command squads and wipe terminators with ease.

>>47953075
No; but you may die with honour.

Run 2-3 Storm Shields per squad. Use cover, delete as much AP2 as you can, but play the objectives, not to try and table your opponents. Biggest problem is mobility.

Terminators haven't scaled well with the increase in game sizes over the years and the changes to the rules. Originally you couldn't move and shoot rapid fire weapons at full range, so Stormbolters were actually mean. AP2 was less common and the odds of whatever was carrying it surviving was low enough that Deathwing was really mean for a while.

The new Chapter Praetor is a cool Duelist option that would let you go toe to toe with most melee units. I'm not a fan of non-conclaves librarians. Interrogator Chaplain with the Mace of Redemption is always a solid choice.

I spam Cyclone Launchers. I like the Mortis Dreadnought for AA.

Honestly, at 1500, you're better off running a CAD with a Deathwing Formation.

Take some Black Knight Command Squad and a Dark Shroud, 2 MSU Scout Squads, a Ravenwing Attack Squadron with a bunch of Melta everywhere, and then sink the rest into your Deathwing. The value of Ravenwing Teleport homers can not be understated.
>>
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>>47953138


These is not a formation. If this was the case, then every single Tactical Marine counts as a troop choice. It is a single LoW choice.
>>
>>47953195
>B-but muh formations ruining the game.
>>
>>47953115
>>47953138
Picture for you. Have it.

>>47952594
I don't really get it, Forge World doesn't have much which is out and out better than Codex's can take. Most armies have Super Heavies available to run with outside of Forge World as well. It is a strange decision.

>>47953249
Formations don't ruin anything. They actually make downright poor units better in some cases. The problem is the designers not realising when to quit. Shit like being able to run a Stealth Cadre at 500 points is silly.
>>
>>47953273
>They actually make downright poor units better in some cases
And downright broken units spam-able to a degree one'd expect from Unbound, AND pile on a bonus for doing so
>>
>>47953281
Did you stop reading my post half way through or something?
>>
>>47953324
Isnt' that the norm?

Read until you find something you disagree with then flame on?
>>
starting space wolf army, first army ever.
got:
Wolf lord
grey hunters x2
TWC
Bjorn
and 2 drop pods currently.
Have i made any noob mistake? what to add next?
inb4 furry
>>
>>47953273
>Formations don't ruin anything.
That was my point, hence why I greentexted it. Being able to take only 1 kind of unit isn´t that big a deal IMO. The normal tax to take 3 of a unit is only around 200 pts, does it really matter if you take 6 or 7 Land Raiders?

Multiple cads alone is enough for a unit to be very spammable, IMO even taking 3 of the same unit is over the top. You are obviously trying to exploit something when you spam to such a degree, exceptions exist of course, but still. An army such as the Deathwing or Imperial Knights isn´t something I think should exist outside of unbound. You are basically just playing rock paper scissors, the dice hardly even matter when armies are composed of 1-2 types of defensive profiles (14/14/14 vehicle or T 4 infantry). I would argue that while formations make the problem a tiny bit worse, in the end you have to rely on your opponent not to spam units regardless of your ability to bring formations or more than 1 CAD.
>>
>>47953366
Up to this moment you haven't, what will recommend you is that instead of buying more heroes just get a new grey hunters/blood claws box and convert them from there, I made a wolf priests from bits and I'm planning to make more and some rune priests too.
>>
>>47953366
You should definitely get another transport, a Rhino would most likely be prefferable.

For now you should get as many melta guns on one of your Grey Hunter squads as possible and stuff that in one of the pods, stuff Bjorn into the other one.

The Wolf Lord is fairly bad, look into getting an Iron Priest on a wolf and/or a Rune Priest on a bike.

Have you looked into the SW formations in the new supplement? (It´s in the mega). What kind of army do you want? Currently the most powerful army seems to be thunderwolves with lots of priests to support them.
>>
>>47953352
I dunno, bit odd when I specifically mentioned that formations are not inherently bad, but the designers making balanced stuff is.

In a perfect world, you wouldn't need formations to run specific models viably. But this isn't.

>>47953384
I know, I know why you said it, I was just having a convo and making a comment on how I have thought it was a stupid thing to complain about, when formations aren't broken, I mean some of the formations are downright crap. Others are insanely good.

It can always be tl;dr to

>the problem is GW don't balance their shit, not that the mechanisms for playing games are bad

Who knows, GW has been doing FAQ's recently, so the hope is they'll care more about community feed back now there is a new CEO in charge.
>>
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Oh wow, this is wonderful, I get filers for both my armies AND the greatest piece of GW litterature in one deal, for less than the fliers alone and i guess there's a minigame too.
>>
The Daemon start collecting packs from Age of Sigmar work for 40k right? If so is either one particularly a better supplement for a starter csm army?
>>
When I deploy, do I have to declare how my units in reserves will come onto the board?

Let's say I have a unit that can deep strike. When it comes onto the board, can I choose to just walk it on instead? Or do I have to declare during deployment which method of arrival it will use?
>>
>>47953810
If you want to do a mixed army I would advise you play Khorne Daemonkin.
>>
>>47953810
Nurgle is better as pure demons, as for khorne yeah >>47953900
has it better.
>>
>>47953900
>>47953935
I figured the Khorne set was a bit more well balanced in terms of units so that works out.
>>
>>47953366
Make some rune priests, easily convertable with the space wolves pack kit.
Axes and pelt cloaks work nicely. Use the most rune inscribed power armor bits.
Maks a wolf priest too for your blood claws. Use 2 thunder hammers, hut the happer side off one and glue the wofl head from another on, you you have a two headed wolf mace, the symbol of morkai. The two headed wolf chest plate will work well on it too.
Seconnd thunder hammer can be salvaged using the hammer head of the one cut off for the mace.

Ven dread with the axe and shield is a great unit. Especially since the errata gives it 5 attacks standard, 6 on the charge. str 10 ap 2 master crafted with a 3++ on the front face. Real fun to play regardless that it's an expensive un-optimized choice.
>>
>>47953819
You have to declare. Read the Deep Strike rule.
>>
hey guys just got a tau army all sealed for very very very cheap, it's composed of :
1 warrior box
2 broadside
1 riptide
4 hammerhead

what can I do with this ? just looking for fun games.
>>
>>47954331
You cant sadly play that as a legal army.
>>
>>47954331
Don't bring the Riptide to fun games, and I think you're going to need some more models.
>>
>>47954331
You could run the Armored Interdiction Cadre, which is 3 Hammerheads and a Skyray; and the Firebase Support Cadre, which is 2 broadsides and a riptide.

That's part of the Decurion though, so you'd need a few more units to meet the Core requirements.
>>
>>47954461
>What is Unbound?
>>
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I got a fluff question for you nignogs. If a high ranking cogboy just heard about the horse raping Xeno society we call Tau and wanted to know why they're important enough for him to care who should he ring up? Ordo Xenos, his brothers in bionics that fought the Tau in the Gulf Crusade, or should be just take him a posse and go kick some Tau faces in the name of the Quest For Knowledge?
>>
How retarded am I taking this commander for a giggle?
>>
>>47954635
I'd say at least half way.
>>
>>47954647

What if I add the neuroweb system jammer to it too?

I'm just kinda tired of taking the same shit all the time, might just do coldstar instead and get shot out of the sky #yolo
>>
>>47954657
Then why not just do Coldstar?
>>
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http://www.belloflostsouls.net/2016/06/40k-the-next-2-codexes-are.html
>Codex Deathwatch
>Codex Genestealer Cult
>>
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>>47954678
>Bells of Lost Souls
Son, that's wrong.
>>
>>47954678
>Slowpoke.jpg
>>
>>47954526
>Nobody plays unbound
>>
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So, I haven't played 40k since 5th edition. Do I have to use the new designated Tau Commander mini in order to play Tau now? Or can I use one of the new Crisis Suits and say its' a commander?
>>
>>47954678
Oh boy, now we're going to get even more subfaction players whining that their particular subfaction doesn't have as much stuff as the real armies. As if the Tempestus players weren't enough.
>>
New player here currently painting my dark eldar because I like the models.

Am I allowed to take a Death Jester in my army from the harlequins?
>>
Hey /tg/, I hope you're having a nice weekend.
I had a 1500 point game with my orks today vs space marines.
I ended up tabling him turn four.

How is your weekend?
>>
>>47954878
You can use your old one, but the new plastic one is very nice
>>
>>47954952
If you go unbound you can.
going bound he needs to be in a formation from the harlie book but you can still ally him in no problem.
>>
>>47954952
Not on its own (unless you go unbound), sorry. Smallest tax to get one is one of two harlequin formations:
>1 death jester, 1 shadowseer, 1 troupe of harlequins
>1 death jester, 1 shadowseer, 1 solitaire
>>
>>47954953
i have two games today
1k SM vs necrons
1k SM vs nids
then the nids and necrons player will battle
then i go to a DnD game
then i get to sleep and wait for the GOT season finale
>>
>>47954905
Tempestus being rolled into one codex with Grey Knights, Sisters, Assassins and Inquisition would solve literally all their problems.
>>
>>47954635
Only one relic per HQ.
>>
>>47955041
I literally used to say that there should be a

Codex: Agents of the Imperium.

With what you said there. Mixed in with the (rumoured) Deathwatch Codex. Maybe a theoretical Arbites one.

However, Grey Knights are unique enough to be on there own as there is a lot of expanding possible and they're not essentially a dead army. SoB, while an update would make my life, is not going to happen. My guess is GW are blind to the popularity of 3rd party companies making SoB proxies or don't warrant it enough to invest into it.

Who knows.

My hope is a SoB vs Chaos boardgame, similar to Deathwatch: Ignition/Execution Force and whatever to pave the way for a GK/DE/BA style update, but it won't happen. Or maybe the 8th edition starter box next year is SoB vs Chaos.
>>
>>47955000
Sorry just to make sure I understand,

If I take a death jester, shadowseer and the solitaire as a formation I can ally them with my DE army?

Sorry I don't really understand formations or alliances :/
>>
>>47955132
Grey Knights do have more options than the other codices listed, but I feel like they lack variety. Hence why I think they should be in Agents of the Imperium or somesuch.
>>
>>47955137

Yes, that's right.

Army building in 7th means any number of detachments, for example Combined arms detachment of Dark Eldar + Formation of Harlequins. Only restrictions are level of alliance which are found in the rulebook, and Allied Detachment, which can't be the same faction as your primary, so no Dark Eldar CAD + Dark Eldar AD.
>>
>>47945788
the callidus assassin can normally live two turns on the board and its abilities are pretty reliable if you need a little first/second turn chaos. Drop pods and callidus assassins everywhere.
>>
>>47955178
I think they can be expanded a lot easier though. They have Psychic shit and have every STC in the Imperium at their command and their own personal Forge World.

I wouldn't be surprised if they got Librarian Dreads, but I suppose that lessens BA's (especially since GK's are the only Space Marines able to take generic ML3's) uniqueness.

Let's hope they get improved at a later date with some nice stuff. Having Spartans as dedicated transports would be neat.

Of course, this is all kinda pointless when Terminators aren't very good.
>>
>>47955132
>GW are blind to the popularity of 3rd party companies making SoB proxies
Or the fact that there are already several companies waiting to capitalize on any new releases makes GW even less likely to revamp the SoB.
>starter kit without Space Marines
Maximum delusion. Almost Sisters-aren't-sexualized tier.
>>
>>47945971
Except that two of them prevent you from hitting at full BS so it is a bit more complicated than that.
>>
>>47946724
You cannot use the allies detachment without a CAD as primary.
>>
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>>47955282
STOP CRUSHING DREAMS, ANON. STOP IT. FUCKING BULLY.
>>
>>47946097
Leviathan Dreads are very new models. The only new one due out is Culln, Chapter Master of the Red Scorpions but that could be several months (I swear October was the date).

So, might as well go for it anon, especially since the Jews manipulated money to try and force Brexit going their way. Or buy from Recasters.
>>
>>47955509

I got chinese Leviathan and it's very good quality. I can recommend it.
>>
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>tfw the most normal people at my flgs are the 40k players.
>everyone else are turbo autists or beyond obese
Is this how it's supposed to be?
>>
>>47955840
Seeing as most FLGS cater to 40k, MTG and Yu-Gi-Oh, that about fits the player archetypes.
>>
>>47955840
A cool calm hobby that involves a passion for reading, lore, painting, modelling, scenery creation, epic war battles, and a love for fun are better than raging try hards.

Yes, yes it is.
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