[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]
4chanarchives logo

Battlefleet Gothic General /bfgg/


Thread replies: 312
Thread images: 43

File: 20160621203700_1.jpg (185KB, 1600x900px) Image search: [Google] [Yandex] [Bing]
20160621203700_1.jpg
185KB, 1600x900px
This thread brought to you by I Cato Sicarius edition.

Previous thread: >>47891057

https://www.youtube.com/watch?v=3pxdtigmeDY

Copypasta is still old unfortunately, newest archived version I found on google was from late March.

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.
>>
File: fisting time.gif (2MB, 320x180px) Image search: [Google] [Yandex] [Bing]
fisting time.gif
2MB, 320x180px
>>47912391
>This thread brought to you by I Cato Sicarius edition.
>>
File: Handling orks.jpg (360KB, 1600x900px) Image search: [Google] [Yandex] [Bing]
Handling orks.jpg
360KB, 1600x900px
Bumpa-lumpa.
>>
File: ramming speed.webm (2MB, 1280x720px) Image search: [Google] [Yandex] [Bing]
ramming speed.webm
2MB, 1280x720px
This is the official Imperial First Contact protocol.
>>
I'm done with work in 2hrs, can't wait to level up my SM admiral.

Tell me /bfgg/, how do you upgrade your fleet? Any ship you're particularly proud of? Tell me of your past triumphs or your finest hour.
>>
>>47912656
Well, i learnt that a Mk1 battle barge with chapter master on it can wreck a 400 points worth of light cruisers and strike cruisers from rival SM forces.
>>
>>47912656
>Any ship you're particularly proud of?
Everything with a ram basically. So satisfying to go into super speed and give them a good bump, immediately go back to allow them to drift a few meters away and then ram them again.
Can kill light cruisers with full health in a few seconds
>>
>>47912656
>Tell me of your past triumphs
I just had my strike cruiser carry the game after all the escorts (three Hunters) got vaped, as did one of the LCs (that's the third time that's happened to that ship, waste of renown, giving it the MotF) and the other LC had to pull out.

SC killed the last two of the Eldar cruisers (one it set on fire via boarding parties and watched it burn to death as it tried to pull out, the other I didn't see) and blew up the last two escorts with a third of its health and no shields.
>>
>>47912656
My Retribution class "The Shield of Tarantis"

My fleet getting hammered by all sides by chaos vessels, but in a slip of the enemy he got his admiral ship rather close to an asteroid cluster, that brief moment that he stopped to turn around gave me enough time to micro-warp jump at his side. A full broadside at 3k range from a Retribution is something to be reckoned with.

The heretic vessel tryed to run through the asteroid field, tryed. Because moments after that a really lucky volley of torpedos sent the ship to mutiny.

The rest of the blasphemouos fleet turned tail the second his Admiral was rammed with the full might of His Holyness most vaunted Imperial Navy.
>>
>enemy is flying dangerously close to the mines all the time
>finally manage to catch him while doing it and ram him into them
>they don't go off
Unlucky or can they only explode if you fly into them yourself?
>>
>>47912656
DIS IS KAPTIN SPARKA OF DA GOOD SHIP "GREAT RIPPA"

ERE YOU SEE IT DOIN WOT IT DOES BEST
>>
>>47913029
Did you still get him?
>>
>>47912965
Something went wrong. I've blown up countless gits by using the traktor to push them into mines.
>>
>>47912656
My greatest triumph was playing with my buddy and shouting orders at him, watching as our beautiful strategies unfold and the enemy crumple.

>tfw facing chaos and marine kite
>both our ork fleets hide in clouds
>chaos loses patience and charges in
>ork songz jam his detection and he has to come even closer
>that perfect BRB from both of us forces space marines to rush in and save his ally
>it's too late
>"orkz OP"
>>
File: 20160623010614_1.jpg (432KB, 1600x900px) Image search: [Google] [Yandex] [Bing]
20160623010614_1.jpg
432KB, 1600x900px
So this just happened in a skirmish against the Orks AI
>>
File: 20160623010908_1.jpg (342KB, 1600x900px) Image search: [Google] [Yandex] [Bing]
20160623010908_1.jpg
342KB, 1600x900px
And it keeps getting more and more far, homing torps can't reach him
>>
Strategies for fighting Orks as SM?
>>
>>47914509
NOW DATS WAT I CALL FAST
>>
>>47914512
dude just stay away
like just spam torpedoes lmao
>>
>my level 3 chaos light cruisers against space marines
>I've got 2 carriers, I should be able to at least take 1 down
>couldn't get them below 90%
>apparently they have 75 armor all over, 9 defense turrets each, better strike craft plus homing boarding torpedoes on short cooldown

Welp looks like Chaos doesn't need to exist anymore.
>>
>>47914512
Armored Thunderhawks and the fighter screen are a short of must against orks. Kite them with your homing torpedos and thunderhawks until you close the distance, hit them with a boarding action and run away.

Although i recommend you to act like a bloody marine and brawl those fuckers to death. You can have a healthy laught with your opponent after the match.

PS: AP ammo and chapter banner are a must in my opinion against orks.
>>
>>47914886
And the fighter screen like i said at the start of the post.

God dammit i need to sleep
>>
>>47914886
>Armored Thunderhawks
?
>>
>>47914924
Probably bad translation on my part, but the bomber thunderhakws
>>
>CRUISER CRUISER STRIKE
>>
>>47915002
I've never had any luck with them, too many always get shot down for them to do any damage.
>>
>>47915055
Well, with 3 points in strike craft they become rather durable. So they are a handy investment when it comes to long and short range engagement, although i find it best in short range since most of the time their strike craft is busy with the homing torps
>>
>My Dauntless rams a cruiser but still has enough momentum to ram another before pushing both of them into a minefield
That'll do Dauntless, that'll do.
>>
>>47915125
Dauntless a cute!
>>
>>47915169
Rear-Admiral Drawfag making a Dauntless waifu when?
>>
File: imperium.webm (3MB, 853x480px) Image search: [Google] [Yandex] [Bing]
imperium.webm
3MB, 853x480px
>>
>>47915700
We still don't have webms with audio?
>>
What's the best counter to space marine fleets in multiplayer?

I wanted to play them but literally every fucking opponent is space marines who are higher level than me, making it unwinnable unless they're actually brain dead.
>>
https://www.youtube.com/watch?v=6ED8Np3ARCk

I can just imagine this being used on a chaos ship as a psychological weapon of war.
>>
>>47915752
Not sure actually, I assumed this board has audio disabled.
>>
>>47915901
It does.
>>
File: 1460840718010.jpg (545KB, 1071x1500px) Image search: [Google] [Yandex] [Bing]
1460840718010.jpg
545KB, 1071x1500px
>>
With SM you need the crew points in troops and strike craft.

Since you are only doing boardings and launching fighters.

Also get belt armour one lucky crib and your boarding and ordinance ship is useless.
>>
>>47916413
troops don't affect boarding. you need servitors mate
>>
>>47916917
It's to prevent the enemy boarding you.
But yah servitors work good too.
>>
so /tg/ I've got a crazy idea. the chapter master has too favors, one that boosts special orders across the fleet, and the other that raises troop value and lowers enemy troop value against that ship (by 15, on top of the normal minus 10, can be another minus ten for lightning strikes). I've got this crazy idea that, and hear me out, I should give this to a torpedoe vanguard light cruiser. it has 4 different assault action vectors (all are affected by the -25 to troop value, up to -35 for the lightning strike). most importantly though, it's cheap as balls. sure a battle barge has more boarding and assault action potential, but it's roughly half the fleet. so the first bonus is relatively weak. but on a light cruiser it can either double up with my battle barge or with a bunch of line ships and escorts for maximum bonus. this might be an incredibly stupid idea and I need feedback from anyone but the official/steam forums.
>>
How good is the campaign? Hoping it goes on sale but I don't know how long MP will last.
>>
>>47918259
It's basically just a string of skirmish battles with the odd mission thrown in.
>>
How fragile are the SM ships compared to, say, the IN?
>>
>>47918307
Better armor, poorer health. They're 75 all around, but have hull like the Eldar, at least on the cruisers. I need to play more.
>>
>>47918307
Their light cruisers feel very flimsy, cruisers and bbs are okay, mostly because they tend to perform at peak efficiency for a long time as boarding attacks don't really do much to them.
>>
>>47918560
So, I should get more Strike Cruisers as soon as I can, rather than sticking with the LCs?
>>
File: 1460696902011.jpg (309KB, 998x563px) Image search: [Google] [Yandex] [Bing]
1460696902011.jpg
309KB, 998x563px
Will we ever be able to paint our ships?
>>
>>47919037

Yes, in a month or two.
>>
>>47912656
Does any other battle brother find it strange that the path to victory for our hallowed strike cruisers and battle barges involve numerous tactical withdrawals and lurking in gas nebulae while throwing entire companies worth of boarding torpedos and thunderfowl over our bulkheads at the enemy?
>>
>>47915371
YES

This pleases Spire senpai
>>
>>47919962
Didn't you read the updated codex heretic?
WE FALTER IN FRONT OF NOTHING TO PURGE
>>
So I just got back to the game; did they remove rotational viewing for the ships??
>>
>>47919962
Indeed brother, I was told our specialty was boarding action and lighting strikes. The iron priest tells me those "boardin' torpedoes" are a recently recovered archeotech but my pack brothers talks of foul ork contraption of the like only a mekboy would dream of. It troubles me deeply that we might be sending our brothers aboard xeno-tech, even if it's in the name of the Allfather.
>>
>>47920113
they remapped it to middle mouse button
>>
File: 1409881949247.jpg (84KB, 774x853px) Image search: [Google] [Yandex] [Bing]
1409881949247.jpg
84KB, 774x853px
Does Master Gunner actually improve SM bombardment cannons?
>No Salamanders fleet
>>
>>47919962
I have to convince myself that both the marines and the Imperial Navy troops are both armed with teleporters that they use success or failure
>>
File: necron1.jpg (18KB, 300x280px) Image search: [Google] [Yandex] [Bing]
necron1.jpg
18KB, 300x280px
When we it be my turn?
>>
>>47920098
Its not so much faltering as it is advancing towards a more expeditious direction brother

>>47920163
No no brother they are merely the product of an incomplete stc, we shall find the missing "g" fragment soon. That or the adeptus mechanicus shall confiscate the blessed instruments like the fabled "Taunt"
>>
>>47918299
So like Dark Crusade and Soulstorm? I can live with that.
>>
>>47920388
It's a shame that was taken away, it would have been nice to insult Abbadon, and call him a failure during a battle with him on the planet killer.
>>
>>47920438
I fucking miss taunt

At least i still got traktors for my Orks and.....voss shields for my IN
>>
File: 20160622232324_1.jpg (369KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160622232324_1.jpg
369KB, 1920x1080px
>ultramarines in campaign
>confirmed for being shitters that let the enemy transports escape

YOU JUST HAD TO DESTROY 1 TRANSPORT! I TOOK CARE OF THE REST!
>>
>>47920590
Is that achievement for taunting Abbadon still around? Cause I got that achievement and I feel special if it's unattainable now.
>>
So, three of the five current armies are taunt based, with Space Marines for some reason being low health kiters all about hit and run tactics. Tau also specalize in long rsnge engagements amd forward facing guns, meaning that, when they drop, a full two thirds of all armies will be about staying as far away from the enemy as possible. On top of that, the two brawling factions are considered the two worste in the game.

Am I the only one dissapointed that the ship-of-the-line-in-space game is all about snipping and hitting and running? Is there any hope thst DEldar, 'nids, or 'crons will be about brawling instead of sitting on the other end of the map?
>>
>>47920803
I meant kite-bases, not taunt-based. I'm dumb.
>>
>>47917457
I think the main problem with that strategy is that every opponent with half a brain will blow that LC up as quickly as they can
>>
>>47920706
I still got it brutha
>>
>>47920803
>D eldar
>brawling

I dont know why but i love this horrifying concept
>>
>>47920294
w-will there be mod support? Steam workshop?
>>
>>47920294
>Does Master Gunner actually improve SM bombardment cannons?
I think so, but the squadron master, servitors and favor crew seem more important to me
>>
File: Sigismund.jpg (61KB, 300x750px) Image search: [Google] [Yandex] [Bing]
Sigismund.jpg
61KB, 300x750px
>>47921025
The Emperor provide brother. In time, but surely.
>>
>>47920294
how would a salamander ship even look like?

a giant floating meltagun designed like a black dick?
>>
>>47921256
>Vulkan's Lance-san dont ram into me so suddenly.....its so hot inside me
>>
Does the DLC add anything to the single player story?
>>
>>47921832

Nothing, except give the SM units in campaign proper units.

I'd be stoked if the campaign gets expanded or if we get a new one, though.
>>
>>47921256
modern strike cruisers are based on vulkan's design, so probably just like any other space marine fleet

the only chapters with different fleet makeups are going to be without a home planet and constantly patrolling (fists, templars, etc) or the Ultramarines
>>
>>47921862
Also the new upgrades and whatnot.

Has anyone seen a SM campaign ship with favors?
>>
>>47915867
*noise marine dances onto enemy ship*
>>
>>47915867
Some sorta mash between this and this.
https://www.youtube.com/watch?v=ARr9XOGmkdo
>>
>>47914865
This just calls for concentrated beam artillery and fighter screens.
>>
>>47922200
So best way to win against SM using chaos is combination of lances+fighter escort and outrange?
>>
>>47922379
Just use the fighter wing skill. You can still use carriers as bombers with occasional fighters too since bombers have armor piercing attacks too.Or just go lances. Anything with AP works
>>
>>47922379
slaughters with mon still work wonders, give them shield depletion, belt armor and armor piercing and they'll rip and tear. otherwise archeons and other lance boats are best
>>
Is Dominator simply the best cruiser?
>Nova
>All those Macro-cannons
>Can ram just like every other imperial cruiser
>Provides both long and close range support to your fleet
>>
>>47924133
Don't really like the nova since it is too unreliable.
>>
>>47924157
>enemy is spamming escorts
>tfw brought two nova cannons
>>
File: 1458693492464.jpg (231KB, 1440x900px) Image search: [Google] [Yandex] [Bing]
1458693492464.jpg
231KB, 1440x900px
>>47912614
>>47915700
It always brings joy to my heart to see the backs of traitor vessels broken on the mighty adamantium prows of the Imperial Navy.
>>
>>47920388
>mfw falen asleep without sending the reply
>not training 20h a day
Sometimes I wish I didn't need more then 4hrs of sleep

>he fabled "Taunt"
I heard a Navy officer calling the heretics' mothers name and they'd come straight toward His Most Holy Torpedoes. My pack leader would never let us try, something about angering the vox machine spirit...
>>
>>47924133
>nova
>no torpedoes
>no power ram

Tyrant best, Gothic second. Dominator last, reserved for Eldar and when I lose a ship.
>>
File: Untitled.png (29KB, 934x160px) Image search: [Google] [Yandex] [Bing]
Untitled.png
29KB, 934x160px
>99.4% of the Imperium are heretics that ally themselves with xeno scum
>or haven't played the campaign again just to purge eldar

Traitors, the lot of you
>>
>>47924133
>>47924248
>>no torpedoes
>>no power ram
Pretty much this. Dominator looks nice on paper but the lack of strong prow armor and the poor accuracy on the nova canon makes it a poor choice. You wantvto keep it away from the fight to use its nova to full potential, yet his broadside's short range (6k iirc) means he wants to get up close and use AP to brawl. If you ram you will wreck your nova (but you were probably not going to use it anyway). IMO tyrant does a better job and has plasma macro that fire at 12k if you want to keep your distance. If you want a nova in your fleet, i'd suggest a mars. It has ordonnance bay that complement the canons range well. I still prefer the overlord over the mars but I like brawling action over long range hit or miss canon barrage.
>>
>>47924157
Nova is easy to use.
>first, identify the enemy at long range.
While getting in bomb range, it is vital to know what the enemy is bringing. This strategy could be ideal
>drop one (disruption is best in this case). The enemy will try to avoid it. Use this to your advantage: try to herd them closer.
>If they can't, perfect. With shields down, you can open fire with all your Novas at closest possible range. Follow up with torpedoes or massed fire.
>if they avoid the bomb, make sure they are coming towards you. Spam all the ordnance you have, box them in and charge. Nova will strip the shields that the bomb spared, so follow up with massed fire.
>>47924248
Novas are meant to be supplemented by torpedoes. Nova is a terror weapon, and can be used either to herd in enemies or scatter their formations. Torpedoes are heavy mid and close range weapons, and as such Nova and torpedoes are a perfect pair. Gothic+Dominator=OTP
Correct me if I said something stupid.
>>
>>47924204
>double penetration
>>
>>47924348
>Nova is a terror weapon, and can be used either to herd in enemies or scatter their formations

Torpedoes are much more effective IMO. They don't have to hit to work. The enemy sees them coming, and if you place them right, they'll scatter the way you want them to. With Novas, most of the time you just take your hit and keep moving. They are too fast to avoid properly and too random to need to worry about, and your shields will regen by the time you get to the enemy fleet.
>>
which upgrades are you guys using on your SM BB?
>>
>>47924204
Oh my!
>>
http://steamcommunity.com/app/363680/discussions/0/351660338685538590/
Update.
AP ammo nerf for everyone.
Minor buff for Vanguard Light Cruiser.
All Ork ships cost less points.
Bugfixes.
>>
>The Ork ships costs all have been reduced.

[purges internally]
>>
>>47924548
Master of relics
>>
>>47924992
>Fixed a bug on the Commander Chapter Master stance which multiplied the chances of critical damages by its bonus rather than adding it.
>Fixed a bug on the Bombardment Cannon which prevented the Armour-Piercing attribute to work correctly.

>I will become even stronger
nice
>>
NEW PATCH!
Fixed multiplayer 2vs2 to 350 FP max.
Fixed a crash caused by the Admiral XP gains.
Fixed a bug which suppressed the Belt Armour Upgrade from Orks list and kept Lotsa Hull Plate. Now, Lotsa Hull Plate has been suppressed and Belt Armour is available.
Fixed a bug showing Imperial Navy icons beside Space Marine ships once Ingame.
Fixed a bug causing the destroyed ships of a Guest player to sometimes appear as Heavily Damaged.
Fixed a bug sometimes allowing a player to launch some skills manually after it was launched automatically through the Auto-launch feature.
Fixed a bug on the Commander Chapter Master stance which multiplied the chances of critical damages by its bonus rather than adding it.
Fixed a bug on the Bombardment Cannon which prevented the Armour-Piercing attribute to work correctly.
Fixed a bug allowing to fit the Weirdboy Tower Ork upgrade on Escort ships.
Fixed a bug causing the Space Marine’s name in Elite mode to be Imperial Navy.

Imperial Navy
The Amour-Piercing Ammunitions Upgrade now reduces BY 25 the armour of the enemy rather than TO 25. The range restriction of <3k is still active. Armour cannot drop below 25 with this effect.
Chaos
The Amour-Piercing Ammunitions Upgrade now reduces BY 25 the armour of the enemy rather than TO 25. The range restriction of <3k is still active. Armour cannot drop below 25 with this effect.
Ork Pirates
The Ork ships costs all have been reduced.
Eldar Corsairs
The Blessing of Vaul Upgrade now reduces BY 25 the armour of the enemy rather than TO 25. The range restriction of <3k is still active. Armour cannot drop below 25 with this effect.
Space Marines
The Light Macro-batteries reload time has been reduced from 9 seconds to 6 seconds.
The Macro-batteries damages have been reduced from 18 to 8 and its reload time reduced from 12 to 8.
The Plasma Macro-batteries’ range has been improved from 9k to 12k.
>>
>>47925087
Not bad, pretty reasonable actually
>>
>nerfed the SM macro cannons
good thing I only bring BBs and escorts anyway, and they didn't nerf theirs
>>
>>47920832
Wait you got it after they removed taunt? How?
>>
>>47925181

At the very least, the SM LC is less offensively shit now that its macros and bombardment cannon have been buffed.
>>
Last night I started to upgrade the navigator on certain ships. Data recovery and defending in assassination has never been easier
>>
>>47925923

Navigator is a criminally under-invested into crew member. Even a single point takes you from an almost 50/50 chance to get lost in the Warp to barely more than a 1/4.

As for Data Recovery and Assassination, investing all 4 points into Navigator makes you escape at hilarious speeds.
>>
>>47925415
No, i was here in the beginning
>>
So i haven't played in a bit, figured this is a good time to get back into multiplayer.

Anyway i was playing orks before but i feel like they have been massively buffed, the zzap guns seem to do way more damage than before, also that wierboy tower is pretty great.

Is it just me or have they actually been buffed?
>>
>>47925991
They haven't, wait until you face a competent SM player. Your engines will be crippled before you can reach halfway to them.
>>
Last time I played a month ago, everyone was complaining about how OP Eldar are, and I could hardly get a match in without someone bitching at me for playing them. Have they been balanced, or just nerfed into the dirt?
>>
>>47925991
>removed everything that made orks choppy
>add some half decent shooty options
>new faction that board better then orks at infinite range
>buff

You mean to play IN if you want to brawl or SM if you want top notch boarding acrion
>>
>>47926033
>Your engines will be crippled before you can reach halfway to them.

>fire of my probe
>whatever is revealed first will suffer crits to at least 3 subsystems
>>
>Get sick of getting my arse kicked as Space Marines
>Decide to go back to the trusty IN
>Absolutely annihilate every Space Marine fleet I come across

The first guy had a Battle Barge with 9 upgrades and still got royally fucked. As long as you keep your engines alive (thank god for belt armour) they can't do shit against ramming
>>
>>47925568
really the strike cruisers are better because the bombard actually ignores ap. same with the BB. the relatively minor nerf to macros is liveable, they were always secondary weapons. and the BB just got even longer range so it's really hard to be fussed.

plus orks got a buff, that's just shocking. hopefully they get back ap macros sometime though, or just gain more hull.
>>
>>47926358
Why did an SM let you as IN get near enough for ramming without having critted all your shit first?
>>
>>47926396
They have to choose between isolating their slow battlebarge or sticking together and risk getting rammed to death
>>
>fly next to a mine with crippled engines
>enemy hits his thrusters
>MWJ away
>he flies straight into the mine
>>
I'm getting a bit sick of players sitting in the corner with max points in servitors (or the equivalent) and spamming torpedoes.

Can't we give torpedoes an ammo limit or something? 5 shots seems reasonable to me.
>>
>>47926396
Because I had emperor battleship with 4 bays and extra fighters skills on my ships.
>>
>First battle as SM
>Opponent is a SM with the name Uriel Ventris written in cyrillic
>End up brawling with our ships, mine had torps, his didn't
>End up destroying his ships with close range torpedoes

And so I, Cato Sicarius had my first battle and victory!
>>
File: 1435875322615.jpg (49KB, 403x403px) Image search: [Google] [Yandex] [Bing]
1435875322615.jpg
49KB, 403x403px
>>47912656
I've had one SM light cruiser survive 38 battles so far. A couple very close scrapes (including warping out under fire at 3 HP), but that little bastard has fought in every single one of my games and has the favors and upgrades to prove it.
My first strike cruiser was heading the same way, but at battle 12 I made a small tactical error - I went to cover a friends retreat, forgot I was covering him against 3 eldar cruisers with pulsar lances and torpedoes. Went down like a champ though - managed to ram one of the fucks and board another before going down, critting its generators in the process.
>>
>>47926380
Honestly I use my vanguard like they should be used: heavy escorts. Mk1 with either fighters or probe, boarding torpedoes and thunderhawk gunships. I haven't figured out what I want to upgrade next but so far it's doinh it's job fine while the strike cruisers and battlebarge get in close to launch boarders.

I think of my LC like bigger hunter destroyers, they hover the battle at ~9k/12k and auto-launch torpedoes and thunderhawks, cycling in and out when their boarding is off cooldown.
>>
So, I just had all my SM ships retreat from a battle with Orks because they had me outnumbered two to one, which I knew I was never going to win.

How do you beat Orks as SM?
>>
>>47928065
Kite them with homing torpedoes and thunderhawks

Every ork I faced with SM end up warping out.
>>
>>47928330
I can't kite them because their ships can outrun mine, plus all my thunderhawks get shot down because of the way the Ork ships are so densely packed (overlapping AA fire 'n shit), and the boarding torps never hit what they're supposed to. Plus the escorts that fire the torps are usually dead before they've reloaded.

I'm usually the one doing the warping out against Orks, once they've vaped all my escorts and can plummel my cap ships at their leisure.
>>
>>47928378
>git gud

In all seriousness I never had a problem with orks but I might have been lucky so far. Also new patch, they can bring more ship now
>>
>>47928378
>Plus the escorts that fire the torps are usually dead before they've reloaded.
Why are your torp escorts anywhere near the battle?
>>
>>47928378
>because their ships can outrun mine

Ummm is this a joke?
>>
>>47928541
Because that's the only way they have any chance of hitting anything?
>>47928579
No? Whenever I try and open a gap with the huge Ork ships that are kicking my teeth in, they just push the BRB and close it again. Had the same problem as the IN.
>>
>>47928608
Why are their engines not disabled before they get halfway across the map?
>>
>>47928608
>Because that's the only way they have any chance of hitting anything?
Give them homing torpedoes, they can hit the enemy from anywhere.
>>
>>47928624
Because all my Thunderhawks get shot down, or don't do any damage.

The only success I've ever had is with boarding parties, and all they do is start fires, or knock out stuff that isn't really important.

>>47928632
I've tried that, unless the ship you're aiming at is right in front of the torp ship's nose, the torps just go round in circles. Watched a pair of them miss the ship I'd clicked them at and smack into the side of one of my Vanguards.
>>
>>47928668
>the torps just go round in circles
and eventually hit
you should also move your vanguard out of the way
>>
>>47928687
Eventually get shot down, you mean. And I would've moved my Vanguard if I'd known that was going to happen.
>>
>>47928818
>Eventually get shot down, you mean.
No. When a torpedo gets close to a ship that ship gets one roll to see if it destroys it or not.
It does not get any further rolls for the same torpedo, no matter how often it circles out of range and back in.
>>
For some reason, I wonder how it would like to play against an actual Space Marine. As in, he's your opponent. You both have the same fleet.
>>
>>47928818
Your ships shouldn't even get that close. Orks troop value is fairly high so boarding won't work every time but your LCs are too fragile for orks weaponry/prow.

I found that using AAF to tacticaly retreat when they BRB helps keep the distance between our ships. I also use that skills that replenish the manoeuvre gauge that way I have more liberty to use my AFF/HET. It's helpful both for fleeing from orks/in and keeping up with chaos/eldar

Hope it helps
>>
So, what is the strangest thing to have happened before your eyes during a battle?
I started two days ago, and my battles have been fairly uneventful.
>>
>>47930470
>what is the strangest thing to have happened before your eyes during a battle?

Some Eldar dude ramming all his escorts into my BB
I have no idea why the fuck he did that, didn't even scratch it
>>
> Playing SM Blood Angels
> Mainly lance + cannon Strike Cruisers with fighter squadron skill and boarding upgrades
> Fight the exact same Space Wolf player 3 times in a row
> His build was entirely dependent on boarding torpedo spam

Honestly I almost felt bad the 3rd time I beat him, but then again I can't really respect boarding torp spammers, and he'd always just hang out in the most god-forsaken corners of the map while flinging torps that were all inevitably shot down before they hit anything.

But man, those MK3 Strike Cruisers may not be able to spam ordnance like the others, but a combined hit from the heavy prow lance and bombardment cannon can really ruin an enemy's day, and that's before the boarding assault.

>>47930588

We must have faced the same guy, because I had the exact same thing happen to me except it was a Lunar he rammed incessantly.
>>
Does anyone what's up with Irene on Aliexpress? They don't list any BFG models on their store anymore and I can't fine any BFG on Aliexpress at all now.

I've ordered a fair bit from them a few weeks ago and I was just about to get some more.
>>
>>47930920
Something similar happened to me today.
>Playing IN
>Roll out my good old SM flavored retribution THE GREAT JUSTICE and some other assorted ships
>In a 700 point battle meet a SM player
>I destroyed his fleet
>Next match i meet the same guy, he has one LC and rest are escorts
>Warps his LC out as soon as he can while i swatted his torp boats out of existence
>Third time meet him, feel pretty bad for him by now
>Bring just one LC and swords into a fight
>His fleet now has two LCs and rest are torp boats
>Again warps out as soon as possible while my swords murder his escorts

Also i think i met that SM player you mentioned, our fight was essentially a fight between two SM torpedo fleets.
I ultimately withdrew because my fleet was a bit less torpy than his.
>>
>>47922379

lances rip SM apart m8
>>
Orks are OP again.

Feels good man.

But poor Chaos is more shit than ever.
>>
File: 1297253133898.jpg (41KB, 135x135px) Image search: [Google] [Yandex] [Bing]
1297253133898.jpg
41KB, 135x135px
>>47931812
>Orks are OP again.

HOW SO? IM ASKIN FOR ME FRIEND
>>
>>47931840

all ships cost less.

:^)
>>
>>47931812
Chaos wasn't changed at all. I'm doing fine as them and don't have any problems.
>>
>>47931916
>I'm doing fine as them

>and don't have any problems.

Mhm.
>>
>>47931952
Nothing changed. Why would they suddenly be worse?
>>
>>47932030
AP ammo got nerfed. Which probably didn't matter for Chaos at all, but it's still a change.
>>
>>47932046
AP ammo nerf only really hurts IN. It's still the same against factions other than SM and chaos has much better tools to deal with SM than AP ammo (lances and bombers). The fighter spam makes you immune to thunderhawks and boarding torpedoes so dealing with SM is easy.
>>
File: 1462140436953.gif (75KB, 1200x1200px) Image search: [Google] [Yandex] [Bing]
1462140436953.gif
75KB, 1200x1200px
How is everyone finding the Weirdboy tower upgrade? Seems to be a no brainer on every ship with 1 point in Weirdboy crew for a 6k range Zzap turret. 32 damage that can't miss even on light cruisers.
>>
>>47933167

I've only faced on Ork opponent who used them, but it was ridiculous. I've never seen my super tanky IN fleet melt so damn quickly.

Spammed on LCs, you can turn even a Cruiser into scrap after a few volleys. Other LCs and escorts melt pretty much the moment you look at them.
>>
>>47930470

Completely annihilating an Ork blockade with only a strike cruiser and one vanguard. The guy I fought had two cruisers at level 4, one of which had Evil Sunz favor.

I didn't notice how I did it, but one of his cruisers burned down like the pile of parts it was before I even finished off the second defense platform (I had Thunderhawk Gunship upgrades on both my strike cruiser and my vanguard). When I finally saw how badly his fleet was doing (he was now down to one cruiser and two escorts), I decided to turn and engage rather than make the breakthrough. I was pleasantly surprised when I came out of that battle with no casualties at all; my experience fighting Orks before then was consistently awful.
>>
Useful orky fact: You can now change the Kustom points on Ork ships without losing skills/upgrades, by changing the points then cancelling the replacement window. The point cost for the ship will change and it will update the loadout next mission you go into.
>>
>>47926551
Giving boarding torpedoes an ammo limit would do wonders against the usual spam. Assuming each torpedo houses a squad of marines, a light cruiser launches 20 marines per volley. That will add up quick, especially to a manpower limited force like astartes
>>
File: 1457125048641.png (119KB, 1130x900px) Image search: [Google] [Yandex] [Bing]
1457125048641.png
119KB, 1130x900px
>>47933727
I WISH ID KNOWN DAT BEFORE I SCRAPPED MY DAKKA FOR MORE GROT FIGHTAZ
>>
Orks seem to veer between being vastly underpowered and overpowered with every patch. A light cruiser with the durability of the Orks with a point cost of 87 is ridiculous
>>
>>47934057
They're only hypothetically durable. The extra damage they take from crits and the fact they can't have belt armor makes them pretty crap.
>>
Been looking at this game for a while and it just went on sale

is it worth the 33.49 for the game alone?
do I need to get the DLC with it?

what should I do as a fresh off the boat newbie?
>>
>>47924326
>not doing both
I'm on my second campaign now senpai
eldar will be kill this time around
>>
>>47934141
Yes and maybe (Space Marine dlc, only relevant in multiplayer and skirmishes).

Play the campaign or single player skirmish to learn the mechanics, what tactics work and what doesn't.
>>
>>47934185
are orks good to play as a first faction?

I've always enjoyed them
>>
>>47934240

Eh, they aren't really a great place to start off.

As the game itself recommends, it's best to start off playing as either Imperial Navy or Chaos, as they are the most 'vanilla' factions, so you can spend more time getting to know the game's basic mechanics, rather than trying to juggle that and learning one of the more advanced faction's many nuances.
>>
>>47934141

The game currently on sale with Space Marine DLC is a tad bit cheaper now than it was when it was on sale before release. Though it's a very good game, I personally don't think this is a good time to buy it.

>>do I need the DLC

I say try it without Space Marines first. Unlike in other 40k games, the Astartes are not a faction for starters.

>>what should a noob do

Play the campaign, get the hang of the mechanics. It's got quite a bit of depth for a fast-paced game.
>>
>>47934240
They're all good really, try them and see how you like them. Balance is still being actively tweaked by the devs (there was a small patch not 24 hours ago).

The biggest learning curve I had is what ship upgrades/weapons are good and what aren't in each faction. If you're going for multiplayer, you'll probably lose a lot with Orks at first especially at low levels. They really need higher levels and some crucial upgrades/abilities to not get completely kited by the long range factions.

Campaign is Imperial Navy only.
>>
So are we going to get yet another kiting fleet with the Tau?

They should have gone for Tyranids next to maintain a nice balance between kiters and brawlers
>>
>>47934423
Tau were never particularly fast or agile, iirc.
They're brawlers who hate broadsides, I think.
>>
>>47934335
>Gothic-class

Why.

Are lances any good?

I never could make them work.
>>
>>47934661

Lances are fucking gud, bro. That, and Gothic is the cheapest Imperial Navy cruiser of its tonnage. Just don't send it headlong into a brawl and you're golden. Treat it like a support unit or an escort.
>>
Does targetting enemy ship's specific subsystem also affect boarding actions? What about bombers?
>>
>>47934458
So they're all prow weapons basically? That will be interesting
>>
File: IZ DE ORKIEST.jpg (210KB, 1440x900px) Image search: [Google] [Yandex] [Bing]
IZ DE ORKIEST.jpg
210KB, 1440x900px
>>47934185
>>47934329
>>47934335
>buy game
>start up the campaign
>have do the first missions
>fight orks for the first time
>kill the first ork I ever kill by ramming it
I IZ THE ORKIEST UF EM ALL
>>
>>47934423
What about the Necrons? Those guys would definitely be a brawler fleet, they are so advanced it would take a battleship to destroy one of their light cruisers. lol
>>
>>47931840
Good
>>
>>47915121
They are nice because of how shit SM are otherwise at doing hull damage. They can cripple the shit out of someone then just fail like a bitch to finish the job.
>>
>>47936273

Was it an escort or one of the particiating kroozers?
>>
>>47937994
kroozer
>>
>>47934110
>and the fact they can't have belt armor
It was added back in the last patch.
>>
File: 1291634263424.jpg (45KB, 331x480px) Image search: [Google] [Yandex] [Bing]
1291634263424.jpg
45KB, 331x480px
Wow I didn't realise Chaos can get a triple boarding Lightning Strike with the upgrade + Khorne favour. Seems like the best combo on all their ships.
>>
>I can now play Battlefleet Gothic Armada as a citizen of a free and independent country

feels good
>>
>>47939000
Muhreens get the same with the Space Marine favour. Plus we've now got assassin lightning strikes.
>>
>>47939087
>free
?

You Colombia, glad that the war's over?
>>
About to do a Breakthrough against the Torment, should I bring the Retribution or spam nova?
>>
File: 20160423142657_1.jpg (269KB, 1600x900px) Image search: [Google] [Yandex] [Bing]
20160423142657_1.jpg
269KB, 1600x900px
>>47939937
Bring retribution.
>>
File: 107qiv4.jpg (390KB, 758x456px) Image search: [Google] [Yandex] [Bing]
107qiv4.jpg
390KB, 758x456px
>match start
>enemy launches 3 fighter squadrons
>then goes into silent running on all his ships

DEM SPIKY BOYZ GOT A LOT TO LEARN BOUT BEIN SNEAKY
>>
>>47940279
The best part is when they bitch and call you a hacker.

Playing IN, people bitch of noob ramming.
Playing Ork, bitch about trakktor and zapp.
SM, people bitch about boarding torpedos and kiting.
Chaos, noob ordenace and lance spammer.
Eldar, pulsar faggot.

Is like players do not understand how each fleet work.
>>
>>47940330
I'm actually relieved about the eldar nerfs, now I can play them without feeling bad for abusing overtuned numbers
>>
>>47940422
I've met one Eldar player this week, it was a new player who didn't know what he was doing. They seem to be entirely extinct now. Are they viable to play? How do you deal with SM as them?
>>
>>47940434
I've just been doing a few games to level them up a little, my tactic is basically bringing someone who plays IN and takes all the damage

Eldar strike craft are pretty good against thunderhawk and torpedo spam especially with the darkstar squadrons, other than that SM ships seem to take a lot of damage from critting pulsars still

So my setup has usually been a carrier and a pulsar ship
>>
Another update:
http://steamcommunity.com/app/363680/discussions/0/351660338685538590/?ctp=3#c351660338688760589
>>
What are ya listening to while sitting at port?
Here's mine.
https://www.youtube.com/watch?v=tIZPrHl-kek
>>
>>47940795

So soon after the last one? These devs, man.
>>
>>47926077
You'll get what you deserve.
>>
>>47940841

What happens in the Imperial Navy, stays in the Imperial Navy. Just like you, voidsman

https://www.youtube.com/watch?v=InBXu-iY7cw
>>
>>47939000

I have this setup going on most of my ships. Can confirm that it is glorious.
>>
If a codex compliant space marine chapter only consists of 1,000 battle brothers, who crews the space marine ships?

Is it servitors? Random humans? What about the captains, is a company captain automatically captain of a cruiser or something?
>>
more like battlefleet cuckold
>>
>>47941574
The average chapter has a fuckload of human servants. They crew the ship and man the guns. The captain, pilots, and boarders are Muhreens. The admiral is a Company Captain (9th iirc).
>>
File: image.jpg (33KB, 320x320px) Image search: [Google] [Yandex] [Bing]
image.jpg
33KB, 320x320px
>>47941574


Chapter serfs and normal humans.

Escort ships may have a single marine squad at best, strike cruisers typically have 1 company, battle barges can have multiple companies.

It's a testament to how strong marines are in canon that 100 dudes on a strike cruiser are responsible for all of their assault boats, lightning strikes and boarding actions.


The fully leveled space marine fleet is essentially every ship available to a codex compliant chapter.
>>
>>47941627
Tfw no Black Templars or Carchadons

I mean i knew we were never going to get them, but it still hurts
>>
>>47935269
They have under strength broadsides, maybe 2/3 power, but all their port/starboard weapons (would be broadsides on IN ) also can die forward for decent alpha strikes.
>>
>>47941574
>who crews the space marine ships?
Normal human servants, servitors and for some chapters people who were initially recruited to join the chapter but then failed somewhere along the way
>>
>>47941753
>I mean i knew we were never going to get them, but it still hurts
Yeah, and we're looking at getting the lousy FW Tau instead of the GW ones.
>>
File: 1457126105026.png (86KB, 510x546px) Image search: [Google] [Yandex] [Bing]
1457126105026.png
86KB, 510x546px
>tfw you get an Ork v Ork match
>>
>>47942036
Don't remind me.
>>
File: haemonculus.png (4MB, 1535x2048px) Image search: [Google] [Yandex] [Bing]
haemonculus.png
4MB, 1535x2048px
>>47942036
Atleast you'll get a DLC
>>
>>47942064
>>47942036
can someone run down what is the difference between that?
>>
>>47942183

The original Tau fleet were just ragtag merchant vessels with the occasional gun turret on. They weren't designed for fighting so having them in BFGA seems silly

The forge world/redesigned Tau fleet is the actual Tau Empire's space fleet designed to actually fight.

The latter only appeared after the Tau realised that other races ships they came across were Warships
>>
File: spacemarine (1).jpg (49KB, 400x500px) Image search: [Google] [Yandex] [Bing]
spacemarine (1).jpg
49KB, 400x500px
>>47919912
Good, I have donut steel chapters to make.
>>
>>47942510
that it then? Nothing like different rules that screwed them over or just did not make much sense? I kinda figured a lot of the more capable and awesome looking tau ships were forgeworld models, just assumed that maybe there was more to the dissappoinments then just that.

Now if that means there will be absolutely no non tau vessls in the fleet, then I share in the dissappointment. I want to see Demiurg vessels.
>>
>>47942036
What? The FW Tau look great compared to the old boxy ones. Although I do mourn the loss of auxillary race ships.
>>
File: fleet.jpg (199KB, 1473x553px) Image search: [Google] [Yandex] [Bing]
fleet.jpg
199KB, 1473x553px
Am I right in assuming the ships on the left are what we're getting instead of the ones on the right? If so that sucks.
>>
>>47943016
nope, they stated forgeworld.
>>
>>47943016


No we are getting the ones on the right.


Yes, dumb contrarians actually want the left ones, which were horribly bad in game too.
>>
>>47925991
This is because you were playing orks really badly before. As evidenced by the fact you were using zzaps at all.
>>
>>47943056
Forgeworld are post Damocles Crusade revamp fleet and some are TSE era ships.

This means no Damocles Crusade.

But...considering that the game doesn't respect the canon, the devs might have the ships in 200 years before they were designed.
>>
>>47943093


They're skirmish and multiplayer only, it's not like they're part of any actual story.
>>
>>47943093
They are not part of the campaign so there is no real cannon problem
>>
File: 1292250735096.jpg (129KB, 927x449px) Image search: [Google] [Yandex] [Bing]
1292250735096.jpg
129KB, 927x449px
>>47943071
Oh thank god for that.
>>
Does the gunner crew member affect Zzap towers? Not sure if they count as macro weapon or lance as the tooltip says.
>>
>>47943093
DAMN YOU ORDO CHRONO!
>>
So i never played the TT and i was wondering how Tau function on the TT, how good/bad are they?
How would it translate to a game?

Also when are we getting them in the game?
>>
>>47943680
>Zzap towers
They are only affected by the Weirdboy crew upgrade and it only upgrade the range.
They are unaffected by Zzap specific upgrade or anything else.
>>
>>47943767
I meant any mega-zzap turret. The weirdboy tower actually just adds a standard turret too but excludes upgrades.

I'm wondering if my sparky ships should have gunner upgrades or not. Since chaos lances benefit from gunner upgrades, it would make sense orks do to. But the tooltip doesn't say.
>>
Who here /suckatSpaceMarinesbutwantstobegood/

I think I want to brawl too much like with Imperial Navy and don't know how to not brawl. Or I just suck
>>
>>47943850
The 6k zzap in every ork ship is magical. Regardless if they get upgrades. The sheer amount of zzap will melt anything. Beside elders, since well you just shoot them and ram them till they die.

Side note fighting against chaos is still boring as fuck, no matter what race you are, fights against chaos just suck.
>>
File: 23062016508363.jpg (442KB, 1680x1050px) Image search: [Google] [Yandex] [Bing]
23062016508363.jpg
442KB, 1680x1050px
I recently sandwiched a Shadow to death with two strike cruisers and got aroused in the process. It's the first time a RTS does that to me, is it normal?

>>47919962
If the torpedo impacts, it's purge and victory.
If the torpedo is destroyed, it's a glorious death
If the torpedo misses, it will be a very bad day for some fucker at the other end of the galaxy in a few millenias.

>>47924326
More like 99% of the players didn't finish the campaign.
>>
>>47943933
Still not answering the question. Apparently nobody knows.
>>
>>47944016
No they don't.

Beside what does the Chaos version do. They already auto hit and get extra crit chance when Lock On.
>>
File: 1374457166540.gif (474KB, 188x174px) Image search: [Google] [Yandex] [Bing]
1374457166540.gif
474KB, 188x174px
>>47943961
>I recently sandwiched a Shadow to death with two strike cruisers
>>
So is the slaanesh favor useless now thanks to rally and the fact that orks can freely stop routing ships? I had a full slaaneshi fleet that I was very fond of before the overhaul patch.

Also my carnages relied on taunting heavily. What the fuck am I supposed to do with them now? Drop them for Lance boats?
>>
>>47942935
Like hell they do. Wings in space bring their own issues, but they look just like the tanks, they're overly anime, but most importantly, I think the designs are uninspired (custodian aside). The designers wanted to put in some sleek smooth ships, but that's where the originality ended IMO.

The GW ones, on the other hand, you really got the sense of scale with them. I mean they are huge. Like astonishingly large, an Explorer being longer than an Emperor. You can feel that the Tau were trying their HARDEST to build something that could compete. And they couldn't quite manage it, but with enough ships and enough material they can make it work.
>>
>>47944564
Stasis bombs on every ship and hope for the best.
>>
Tfw no sacrifice is too great.
No treachery, too small
>>
>>47944759


>overly anime

What the fuck is anime about Tau non Walker vehicles?
>>
>>47944016
>>47944045
Justed created a skirmish profile and used the save editor to test it.
It does, goes from 8% to 14% chance to crit.
Tested on the Battleship with all three lances. It seems the weirdboy tower is also affected by the dakka master crew member.
>>
>>47945319
Sleek = anime.
to some people anyway.
>>
Void clouds ruin the game and only promote camping. I'm sick and tired of Space Marines sitting in void clouds while spamming munitions.
>>
>>47945733
You're gonna wanna counter camp, it's a patience game.
Or have torpedoes
>>
>>47945733
I will concede that they encourage some rather boring strategies. Both for the one using it as well as for the one who has to deal with that shit
>>
I also think the RNG is too much. It's frustrating when your ships melt in seconds but the enemy laughs as all your munitions get shit rolls.
>>
>>47944759
Interesting point.
>>
>>47944759


"Wings" in space aren't necessarily a problem as they give you more surface area to place weapons that can fire to the fore, which is what Tau ships all do. It's a slight variation on the Flying Dagger style of ship like the Star Destroyer which is all about maximizing forward firepower. That part isn't too bad

I don't disparage you for liking the old Tau models (in fact I kinda like Rogue Trader fleets for the same reason, they're ramshackle and feel very personal) but the FW ships do have the majestic look to pull off being gigantic ships of the line. I also thought that the FW ships came first before the majority of Tau flyers but I might be wrong


As far as scale goes, BFG is completely fucked in that regard. Firestorms and Sword frigates are nearly a mile long yet seem puny even in high detail.
>>
>data recovery attacker as eldar against orks/sm
>have a level 2 shadow and level 3 aurora
>ork just sits in the corner and shoots 3 nova cannons with his level 10 ships
>eskort instantly dies, other ships damaged
>before i can get closer another salvo of 3 destroys my aurora

cool
>>
Well I just uninstalled the game due to it's shitty bugs and retarded balance. Good riddance.
>>
>>47946375
>shadow
wow so why did you bring the WORST eldar ship? it's only good against eldar
>>
>>47946482


Seeya next week
>>
>>47946482
the balance is the best yet. every fleet CAN win consistently. git gud
>>
>>47946482
uninstall your life
>>
>>47946689


This

Multiplayer allows you to get skilled all over but each fleet is remarkably well balanced. Better than TT ever was (which is saying something because IN are probably better in this game than they were in the real fucking game)
>>
>>47935269
They had strong front with wide arcs so many side weapons could aim forward. But there were few side weapons to begin with, so you want them firing from the front.

Their bombers (it's Mantas) are particularly heavy and dangerous, and they also had some 'aura' targeting buff ships and the like. Tau ships were a bit weaker even with that big forward firepower (lances, railguns and other nasty nasty things but not bristling like imperium) but gave each-other some advantages.

The other two special things:
Gravitic Deflectors work better the harder the incoming hit, while their torpedo launchers are long ranged, drone-guided affairs.
>>
>>47943759
Tracking was a big one: Ships with tracking systems give rerolls on turrets and prevent column-shifts for >30cm battery fire.

Ion Cannons work as Lances, Railguns work as batteries even though they're technically single shot sequential fire.

Torpedoes could alter their speed between 20 and 40cm, and could turn up to 45 degrees at start of their movement. However they were large swarms of drone missiles and so every ordnance phase after they were fired, roll d6 for every strength in the swarm, losing one strength per 6 rolled.

Barracuda engines were a bit slow and only went 25cm while Mantas had a 4+ save against fighters instead of being basically autokilled.

Deflectors count as boosted passive armor 6 and don't count as shields for blast markers and boarding.

Older Tau Ships were half normal strength for their size for boarding, and they tend to have 45cm range everywhere instead of 60cm, so you really want to take advantage of the tracking systems to compensate.
>>
>>47945396
Those F-22s and B2s are anime as fuck huh.
Wouldn't see shit like that in real life.
>>
>>47947191
It's worth noting Tau ships are pretty cheap in comparison however.

The most expensive one is 330, and they have numerous 40pt options, so you tend to have a bigger fleet, much like weaker orks with teamwork.
>>
>>47946989
I'm feeling the Tau fleet will be a mix of Imperial Navy speed, Eldar front weapon, Chaos long range, Ork fleet dickery and Space Marine Torpedos but damage instead of boarding.

Unless they do GW fleet, poor poor blue faces.

Side note, I'm having a hard time leveling up SM.

Right now it feels you must torpedo spam with full servitors, then bomber upgrade with full fighter crew. That is to even function and suck.

I must be missing something.
>>
>>47947354
you gotta hit and run with boarding, shotgun with normal torpedoes, focus fire with thundhawks, finish with gunships, and crit with bombards.
>>
>>47945320
Cool thanks
>>
>>47947602
But ship selection and upgrade wise. I understand how they work but something is failing.
>>
>>47947354
well the teaser image they showed of the tau WAS one of the FW ships.
>>
>>47943921
Deploy torpedos/thunderhawks

Run/hide

Repeat
>>
>>47948551
I just want demi urg. Even as a throw away reference in the ion beam upgrade
>>
File: 1464738562981.jpg (167KB, 1069x767px) Image search: [Google] [Yandex] [Bing]
1464738562981.jpg
167KB, 1069x767px
>>47942593
TFW you used that EXACT color scheme in DOW 2 retribution.
Donut steel indeed.
>>
>>47952038
There's a couple of ships that have the long range Bentusi ion beams, but it's kind of a bitch on the protector class as you needed more of the standard model than you did of the ion beam one. That meant a minimum of three protectors just so ONE can have those.

On the other hand, the grav-hook system does allow you to field a lot of cheap escorts; warders and orcas.

I remember a 1500pt fleet led by that one hero admiral of theirs could have something like 5 capitals (including a custodian and an explorer), something like 13 escorts, with around 8-10 hangar slots and putting out about 20 strength worth of torpedo salvoes (which you could guide and change the speed of for maximum collision fun) every round.

Of course, you had to fucking wipe out a majority of the enemy fleet in that turn or two you had them in your prows (where basically ALL your guns were able to point), because it was like a chainsaw through butter once they closed in to broadside and boarding range; if there was more than half the enemy fleet left you were fucked.
>>
>>47952149
That actually sounds fun to play against in table top. Vidya wise it makes me think of a eldar/chaos hybrid on crack
>>
what level do i unlock battle barges
>>
>>47948551
>teaser image

WHERE
>>
>>47954311
6 and 8.
>>
>>47948551
That was just one of the old FW artworks they did when they first brought it out. Aside from the linework drawings in the Armada rulebook, I don't think the GW tau fleet has any proper art.
>>
I'm the only one tired of progression systems?

As someone with little time, fucking grind levels for my shit is annoying as fuck.

Single player sure I don't give a fuck, multiplayer where levels make my shit objectively worst if I'm not level 10 across the board, just sucks.
>>
>>47954682
I don't mind it as it makes you choose carefully how to plan your upgrades. I wish you could choose a points limit for the missions you get matched for though, sometimes I don't want to play with 700 points.
>>
>>47954959
Not really, since upgrades are not permanent.

You need 45 victories with a single ship to reach level 10. 45 fucking surviving victories with each ship, or 90 warp out.

It is a bad and boring system that rewards grinding and no skill.
>>
>>47954444
>gee Azrael why do the High Lords of Terra let you have two battle barges?
>>
File: Azrael.jpg (23KB, 180x396px) Image search: [Google] [Yandex] [Bing]
Azrael.jpg
23KB, 180x396px
>>47955808
BECAUSE WE ARE THE PUREST OF ASTARTES AND THAT IS WHY!
>>
>>47954682
I'm fine with them in general, but this one is really badly implemented. Ships being damaged or lost in the warp, penalizing you for losing is fucking idiotic.
>>
>>47955956
see, thats actually my favorite part of the mp. you cant just yolo in ships and do whatever. you have to figure out if the risk is worth the reward.
>>
>>47956009
Right but it also matches people awfully. I get matched against people with craptacular fleets with a level 8 admiral with all level 10 ships.

Their options effectively consist of getting utterly raped and losing everything, and subsequently getting no experience on their own ships. Or warping out and also getting nothing.

It's shit.
>>
>>47956106
having been on the receiving end of that, it does really suck. i'm not sure if theres a way around that either. a fair amount of people play for the type of game this is, but its still not like starcraft or AAA game levels where there are enough people to match you with your skill level every time.
>>
>>47915867
>>
>>47954682
I wonder why they did the MP and skirmishes that way.
>crappy grind
>awful matchmaking
>no lobby for custom missions
>menu in scattered into subsections for no reason
>have to wait two months for coop against AI

At this point it's like shooting yourself in the foot. The guys at Focus have some experience of STRs, they should have corrected the studio at some point.
>>
>>47956508
Also the game is slow as balls, the tactical cockmasturbator is annoying in MP.

Is not like StarCraft or StarCraft II where you need actual micro.
>>
>>47956636
>Is not like StarCraft or StarCraft II where you need actual micro.

You're right, but you couldn't set every fucking skills on auto-cast in SC
>>
>>47956789
StarCraft II... Shame on them for that.
>>
Does AP Ammo work for plasma macros too?
>>
>>47957198
Yes.
>>
>>47957198
yes
>>
>>47956201
They should remove the damaged ship mechanic completely. It's needlessly punitive.
>>
File: 1407103599410.jpg (1MB, 1591x1263px) Image search: [Google] [Yandex] [Bing]
1407103599410.jpg
1MB, 1591x1263px
>>47957213
>>47957216
somehow the very concept of that turns me on.
>>
>>47957216
>>47957213
Thanks mates
>>
>>47957290
IIRC one of the explanations is ha "plasma" macros are actually "normal" macrocannons that use a plasma-based propellant charge to ramp up the muzzle velocity (and hence effective range) beyond what's possible with normal explosive propellants.
>>
>>47957238
>Not forcing people into trying different ship compositions and fleet load outs
>>
>>47957198
The only difference between plasma macros and regular ones is the method which they use to launch the projectile.
>>
>>47957606
Implying it does that when it only means you need to get redundant copies of your basic ships. All my slots are filled with copies of the same ship so I can still use the ship with the skills and upgrades I need even if the original gets destroyed.
>>
>>47957647
>Not having different kinds of ships for different situations
>Being a scrub
>>
>>47957698
thank you, someone else gets it.
>>
>>47957238
You would have no reason to warp out except in assassination/data recovery mission.
>>
>>47957482
Could just be plasma that's higher intensity too. Space is a way better insulator than air anyways, bottle that shit up and send the fusion balls downrange
>>
>>47957698
To be fair in MP meta evolves. So having different ships is just silly. You just need a good build, earn victories, refit everything when meta changes.

Since you need to grind a lot till you get to that point, you need copy paste fleets, before you can specialize how you like.
>>
>>47957888
Yet, I rarely see people warp out their damage ships. They either warp out all at once when they lose hope or leave their ships to die pointlessly. I even had a guy ram me with his chaos ships whem they reached heavily damage status (and lose them in the process)
>>
>>47958197
That is because it is cheaper to rebuilt your ship than wait the lost in the warp. Or waste the single navigator crew point to reduce it to 1/4 instead of the normal 1/2
>>
>>47957888
Is validating the existence of the warp out button a goal?
>>
>>47958591
>waste the single navigator crew point to reduce it to 1/4 instead of the normal 1/2
I don't think navigator is a waste. I have a few ships with maxed out navigator for those data/assassination mission. Otherwise I don't feel the 3rd point my rating/commissar might be missing is that much important.

But tell me, how much cheaper is it to buy back you wreck BB vs the 1/4 lost in the warp when you're losing?
>>
>>47958956
Actually that's something we'd probably see for Tau. They're quick to abandon locations (and their ships are said to be capable of multiple short jumps before long cooldowns) in order to just ordnance the fuck out of them once the enemy's all entrenched.

Their warp dives are very safe too, just very slow for interstellar purposes. Combine that with "we don't see that as losing" on escapes...
>>
>>47958956
When you have tens of thousands of renown it's infinitely better to just repair after a loss than to deal with a mandatory 2 turns lost in the warp.
>>
>>47959012
What we might actually see is a lack of navigator crew and low to nil chance of ships getting lost in the warp, plus a shorter warpout sequence. Possibly offset by either long countdown on the warpout button or the process being easily interrupted.
>>
>>47959333
Or just like Eldar, they somehow get lost in the warp.
>>
>Gui is fucked up at 5x4 resolutions again
Yay....
>>
Is anyone still playing??

I'm getting matched with chinks every damn time...
>>
New thread?
>>
File: Once again I.jpg (133KB, 855x482px) Image search: [Google] [Yandex] [Bing]
Once again I.jpg
133KB, 855x482px
>>47961050

>>47961201
>>47961201
>>47961201

MISSION SUCCESSFUL! ONCE AGAIN, I. CATO SICArius ha..........
Thread replies: 312
Thread images: 43
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
If a post contains illegal content, please click on its [Report] button and follow the instructions.
This is a 4chan archive - all of the content originated from them. If you need information for a Poster - you need to contact them.
This website shows only archived content and is not affiliated with 4chan in any way.
If you like this website please support us by donating with Bitcoin at 1XVgDnu36zCj97gLdeSwHMdiJaBkqhtMK