Orks are the best army in the game - edition
> Codexes
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCghttps://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQ
http://www.games-workshop.com/en-GB/Rules-Errata
> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
Let's start this thread off with some Bingo.
Also, mega link got broken, here's the proper link for codexes:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>Orks are a melee race!
>I2
Would an 1850 point list comprised entirely of 2-3 Start Collecting! Tau Empire and the rest with Start Collecting! Eldar boxes do well?
First for Orks are a strong codex.
How many Imperial Knights is acceptable at 2000 points? I don't plan on using them, but my opponent wants to use some.
How many cultists should get?
>>47876664
2 groups of 10, with no upgrades
then 3 heldrakes, 1 sorceror, a chaos knight, and four daemon princes for that formation
>>47876664
As many as you can bear to see slain, heretic.
>>47876651
They do better than how /tg/ treats them, but I wouldn't say they are strong.
>>47876565
the emperor reigned for 200 years, yet his empire lasted 10,000 years...
how is this even possible?
New Bingo here, 3 new tiles.
Repostan for new general:
>>47876196 #
It counts wounds rather than models, so it works with any and all non-grot infantry. I'd love an alternative, if you've one to suggest, that emphasizes the "strength in numbers" approach.
I considered just making it D3 S3 hits for an auto-pass, because the GW chart is pants-on-head retarded.
>>47876565
>post yfw FW will never stop making HH stuff and Knight/Riptide variants
>>47876784
I'm getting pretty butthurt using a trip.
I'm just trying to contribute but all they do is tear you down.
How do you do it?
>>47876762
The High Lords of Terra, Imperial Cult, and Astartes honor his memory.
>>47876795
HH stuff is cool though. Honestly, I'm starting to prefer 30k over 40k. No Tau hate, no ridiculous Eldar units, Chaos/Traitor marines are no longer underpowered, etc.
Though, I don't really care about Knights.
>>47876830
You don't do anything noteworthy.
>>47876830
who.ru
>>47876830
https://www.youtube.com/watch?v=YgHNtzxO0y8
Which would be the best rule set for representing gangs that inhabit a junkyard?
Skiitari?
Genestealer Cult?
Astra Militarum?
and please don't suggest the extra expensive print only internationally shipped version of AM that isn't even significantly different
>>47876895
IG pretty much the fuck you think a bunch of peasents living in a junkyard would get themselves up to to get the kind of rules skiitari and/or genestealer cults have
In close combat, do you choose which weapon to attack with? Like if I charged in with my Captain I'd get 5 attacks I believe, can I just say all 5 are from his power fist?
>>47876730
Only 20? I was under the impression that I wanted a lot
>>47876723
Actually I'm not that central va. I go to game vault in fredericksburg. I just consider it central because it's half way between Richmond and DC.
>>47876922
You have to actually. No mix and matching weapons when attacking.
>>47876922
can we add these nasty BA models to the general bingo
>>47876830
Mostly because I just want to help people have fun. Assholes are everywhere, & really, nothing spergonaut permavirgins who don't even lift can shit out of their keyboards will mean anything in the long run.
>>47876859
I want to play 40k but my friends don't like Marines and they don't want to work with resin (I can understand the latter).
>>47876859
You're a prick.
at least I program catalogues and write fanfiction. What the fuck have you contributed?
>>47877001
Fucking...
I mean 30k.
>>47876895
>Which would be the best rule set for representing gangs that inhabit a junkyard?
While Genestealer Cult has pretty nice rules, I think Renegades & Heretics would be more fitting
This has been a year without any major releases, and rumors are saying there aren't any major releases planned for the next six months.
What happened?
Reminder that if you want change you have to play SM.
>>47877004
>at least I write fanfiction.
This fucking guy.
>>47877037
Age of Sigmar
>>47877037
Age of sigmar happened.
>>47876795
>GW will never stop making unfluffy Tau battlesuits and Knight equivalents
I want it to end
>>47876830
I remember when I used a secure tripcode.
It was nearly ten years ago and I was underage. What's wrong with you? Just post as anon. Tripcodes are actually useful on /tg/, but not for attention-getting, unless you're a faggot. Tripcodes should be used in threads where the OP or players need to keep their identities clear. That's it. There is no other reason.
>>47877053
>>47877052
Why would they neglect their popular IP for a full 12 months in order to shit out a "new" IP based on a dead one?
>>47877004
Then show us some fucking fanfiction, here you fucking go. I'm going to write one right the fuck now, for this general.
> Gazhkull stared at a mirror on the wall of his Space Hulk, the mirror stared back
> He stiffened his back and loudly proclaimed to the Magik mirrur, "MIRRUR MIRRUR ON DA WAAAL, WHOZ DA KILLIEST OV DEM ALL"
> A grot stuck his head out from a hole in the mirror, replying, "Youz Boss iz da Killiest ov dem all! But Gazzie, dere iz one ova who will sumday becum killer den youz."
>>47877076
Can't even keep them out of my DoW 3
>>47877104
>And then Ghazghkull died because he didn't have an invuln save.
>>47877095
Because they want AoS to succeed and be popular? 40k players aren't really going anywhere. But if AoS doesn't launch well then it will be dead in the dirt.
>>47877095
because they thought people would buy their stormcast eternals in space marine numbers but that failed miserably and they don't sell any better than any old WHFB race
>>47877095
>GW being logical
>Ever
kek. They're probably taking the time to decide what to call their Bloodcannon Rapefister Stormelites Oathbreakersworn Notniceguys in the next pointless supplement codex with 1 troop option and 1 HQ.
>>47877085
Cool story, faggot.
>>47877132
Age of Sigmar is a good game though and their models have character.
Is there somewhere I can buy old White Dwarf issues?
I'd like to have the one that has the rules for War Convocation in case I want to play at the new GW that opened in my state.
>>47877152
Thanks, should I tell it again?
>>47877160
>sigmarines
>have character
The AOS shills have arrived
>>47877172
No, it would probably be better if you stopped posting.
>>47877104
> "WHOZ GUNNA BECUM KILLER DEN ME? TELL ME YAZ STOOPID GIT" Gazhkull bellowed at the mirror and the grot behind it.
> The grot, nearly pissing himself, spoke back. "Gazzie, Dere is one! He iz a wite ork who calls hizzelf Speshul Snowflake. 'E lives on a planet da hummiez call Catachan, wiff a mob of seven short humiez."
> Gazhkull krumped the mirror and its grot with his mighty power klaw. After a short snack of the grot, he spat out to his fellow Kaptainz.
> "ALRIGH' GITZ, SET WARP FER CATACHAN, WEZ GUNNA KRUMP A FOOL WHO FINK'S HE'Z BIGGA DEN DA PROFIT"
>>47877185
>The new Orruks don't have character
Right....
>>47877205
>conceded the sigmarine point
>>47877222
No, you fucking retard, he said Age of Sigmar, you went straight for one specific line of models, so I did too.
Are you really this retarded?
>>47877037
Fantasy marines
>>47877205
The new Orcs have Ogre back fat.
>>47876955
Ah, thank you
>>47876978
Like a "Getting Triggered By Newb Models"?
>>47877237
>thinks le golden clone men models have character
>calls others retarded
lovin' every laff
fantasy/sigmar is one of those things that has never held even an ounce of appeal to me for reasons I don't understand
Nominations for most badass model?
I vote DE Archon (with helm)
>>47877322
CSM Daemon Prince
Getting together my army to sell. What's the best way to do it? Craigslist? Ebay? that one subreddit?
Most of the marines are completely custom built units. I bought the bits individually and built them up. Same with the Terminators I turned into obliterators (infront of the rhinos)
I'll be sad to see it go, but there's no way I can finish this, and I have never won a game with this army. Ever.
>>47877356
>have never won a game with this army. Ever.
Unpainted Models Syndrome
>>47876565
>https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCghttps://kat.cr/warhammer-40k-pdf-library-t9575373.html
all the codex names are missing, how do I know what is what?
>>47877323
In the grim darkness of the far future, there is only Frank.
>>47877370
Nah m8 I'm just shit at this game and I went up against dudes who actually played the meta, so my army I built for fluff and fun just got trounced every time
>>47877356
Nice conversions and stuff. Too bad you care more about the gaming side than the hobbiest side.
>>47877356
List it on forums if wanna quick sell, ebay if you want more.
>>47877386
Link 1 got fucked up during copying, correct link is in the bingo post immediately below it. Here as well if you're not willing to look
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>>47877323
>using kroot one instead of chicken, making it much harder to give it a frank face
>not making the knights, techpriest and regular scion have franks faces
>Not editing the text to say "in the grim frankness of far frankture, there is only frank"
>no ferrus manus what so ever
Shit/10. You fail frank, Dillon and life. Suicide is your only option
>>47877400
I like Orks with beards.
I remember an old White Dwarf that had a mek with beard and pipe.
>there are people in this chat who do not even lift
The Emperor would be ashamed.
The other thread ended, so I will post here.
What are the opinions on dual wielding Daemon Blades for Inquisition? The cost is steep but it looks cool.
>>47877322
Bio-Titans
Talos
Also Reaver Jetbikes are pretty cool
I also love the hellchicken but I'm aware that's a minority opinion
>>47877438
Neckbeard orks are my weakness.
>>47877415
It is a game, after all.
>>47877322
Honestly I think the helmeted Scions are the coolest model out there and I like them way more than Marines (they almost look how I feel Marines SHOULD look).
>>47877322
I REALLY love Cataphractii captains 2bh
>>47877356
>that tau and eldar in the back
>>47877491
Seconding Scions as coolest infantry
(Kabalite Warriors with Reaver globe helmet heads would be my other choice, but that's not stock...)
>>47877415
Thanks. I'm particularly proud of how a few of them turned out. I had a friend do the painting after I did the building.
I had a few rules going into this. Mostly "No faces" and "No flesh" So I had to think of an alternate way to do obliterators. I like the concept, but the execution leaves something to be desired.God, the mould lines. Fuck. Why didn't I see that before I spray painted.
>>47877521
you might have considered using base models other than terminator lord
>>47877491
>yfw scions have a shit codex
>>47877254
Does anyone have that picture of the old space marine statue shoved under the stairs behind an AoS thing.
>>47877554
Oh well, I'll just buy some and use them as allies for my other Imperial armies or something.
>>47877356
I'll buy them tho
>>47877433
thank you sir
>>47877638
Anon we both know nobody on 4chan can be trusted
>>47877709
Man, I'm really liking this model. Is it converted? If so, what from? I know absolutely fuck all about Chaos.
Same for this guy in the front middle with the power sword, actually,
>>47877413
>>47876565
I kinda want to start a second army and think Scions look cool. Are they fun to paint? What about using on tabletop?
>>47876655
Don't be a faggot and let your opponent field what he wants. Then customise your list and fuck his bleeding asshole with some hard counters.
(On a serious note, it's really up to you. Knights aren't generally too effective, not compared to what most people would consider cheese. If you know he's bringing them and can make a list to match that, with lascannons or railguns or whatever your guys field, then you will probably get the upper hand.)
>>47876946
The anon is implying that you should use cultists to get your troops tax out of the way and then just spam more effective shit.
>>47877747
That's actually built using the Daemon Prince box parts, and then I put some.. Gryphon wings on him, I think it was? And added a mask from the old Defiler kit and Tzeentch symbol on his shoulder pad (It fell off when I moved states, apparently). He also has a book of some kind hanging off his belt from the backside.
>>47877753
If you take some allies they are hella fun. A command squad with plasma weapons giving itself preferred enemy will melt its points in heavy infantry back on the first turn it fires, the tauroxes are awesome, and the whole thing is fragile as heck.
If you have ever seen Deldar played, it is the same thing but with less internal options and slightly better. Grab Inquisition.
>>47876946
Cultists are completely shit, since you pay 3 points a model on 10 guys, but the 10th guy costs 23 points, because there is a MAYBE chance he can become a Daemon prince on the INCREDIBLY RARE chance that he actually kills someone in a challenge.
So it's a tax that you're wasting points on. You only need cultists for their Tarpitting ability, but they're also one of the least efficient tarpits in the game.
>>47877791
I don't actually know what units are the most effective yet. Still very new.
>>47877809
>mask from the old Defiler kit
Neat, that alone seems to have made a big difference. Thanks for the info m8.
>>47877768
I play grey knights so I have no options to hard counter imperial knights.
>>47877809
Aren't those 'nid scything talons on his back?
>>47877852
Las plas razorbacks with purifiers inside. Dreadknights are even better.
>>47877852
Oh... Then yeah maybe ask him politely not to. If he brings a knight he will probably table you unless you bring allies with better anti vehicle shit. Hell, the knight could probably table you solo.
>>47877877
But knights are strength D and are the same initiative
>>47877852
Use the inquisition codex as well to get back some of your units.
>>47877853
Oh, the CSM? No, those are possessed backpacks.
My formula for the troops was as follows:
-Tzeentch Sargent Head on the troops (And Terminator Sorcerer head on the sargents)
-Possessed backpacks
-Tzeentch left shoulder
-Possessed Right shoulder
-MK8 Chestpiece
-Dark Angel legs/body
-Blood Angels Death Company bolters
The "Aspiring Sorcerers" use basic power swords and bolt pistols. The "berserkers" use WH Fantasy Chaos Knight 1hand weapons (and slightly different heads)
>>47877852
Two Dreadknights will wreck a Knight Titan.
>>47877877
He'd need to bring a ton laserbacks just to deal with the knight. They'd be just gun platforms.
And if a dreadknight melees a knight then it has to deal with getting the D.
>>47877835
I like to use mine as suicide flamer squads because a lot of my opponents use blob armies.
Drive the squad right into said blobs, jump out and bring some fiery death on them. Gets the job done.
>>47877906
Dreadknights are Armorbane and Master-Crafted.
>>47877835
Thanks anon. Although I don't really want the commissar from it, would getting the start collecting box for scions be good?
>>47877948
I use mine as an ally for Inquisition. Scion CAD with two command squads for deep striking, two tauroxes with scion squads in them for running up the gut, and servo skulls everywhere. The Scions are for the safe removal of heavy infantry, the Inquisition deals with mobs and vehicles.
>>47877970
If you're using Scions, the Start Collecting formation is pretty much mandatory. Stick the commissar in a Battle Sister blob squad for infinite suicide teams.
>>47877954
Dreadknights aren't armorbane. what are you smoking?
>>47877852
>What is Technomancy
>>47878047
If you weren't on the other side of a computer screen, I'd hit you in the face with the base rulebook until you stopped being bad.
Lads, can you think of any alternatives (model wise) to Necron Tomb Blades?
Not a fan of the model and I'm struggling to think of an alternatives / conversions.
>>47877076
Shut up and get in the riptide Shas'vre!
>>47878102
I too hate their models.
One I have seen people do is have a warrior standing on a Lychguard shield with the shield "floating" and the guns mounted on it. Silver Surfer style.
Another way to do it would be to buy some old skeleton horses and make Necrontaurs, painting the horse metallic colors.
>>47878097
Show me where dreadknights are armorbane then. It isn't in their codex, so where is it?
>>47878102
What about that Dark Eldar thing that has the same arch to its back? Kind of has the same side profile to it. I forget the name.
>>47878157
Aren't all MC armourbane? They certainly used to be.
>>47878102
>>47878155
There's a reason you don't like them
>>47878178
No, they can smash attack for 1 attack at s10 rerolling pen. Last edition they could halve their attacks for s10 and reroll pens
>>47878183
Oh no! My roboskeletons are fags!
>>47877852
TECHNOMANCY for $300
>>47878178
No, you are a fucking retard. I should be the one slapping YOU with the rulebook. Kill yourself.
>>47878196
It's not rerolling.
They can swap all their attacks for one double strength attack, vs vehicles you roll two dice and pick the highest when making this attack.
Dreadknights are strength 10 anyway.
>>47876762
The Emperor was guiding humanity from the shadows since prehistory. The only time he was defacto in power was during the Age of Strife, when humanity was fractured- which was bad enough for him to personally take the reigns and piece it back together.
>>47878265
I know something gives rerolls vs tanks, maybe it's tank hunters I'm thinking of?
>>47877076
>unfluffy
They're pretty lore accurate now actually.
>>47877435
>using kroot one instead of chicken, making it much harder to give it a frank face
Meme garbage fuck off
>not making the knights, techpriest and regular scion have franks faces
Fair point
>Not editing the text to say "in the grim frankness of far frankture, there is only frank"
Meme garbage
>>47878067
>>47878219
I might try technomancy then. The primaris seems really good in and of itself.
>>47878219
>only half the powers actually damage enemy vehicles
>lol here's 1 or d3 Haywire hits that you can Deny because it's a Witchfire and get your ion shield save against :^)
Only Machine Flense is scary to Knights, and it suffers the problem of being a WC2 Witchfire so can still be denied and can't be spammed all that much.
What if we wrote a codex by giving every anon a different unit to write?
Except unlike GW, we actually compare what everybody comes up with and iterate until it's internally balanced.
>>47878334
okay, maybe I won't try technomancy then. What should I try rolling my librarians on then? Maybe try for invisibility?
>>47878292
Bringing the tau fluff down a notch to add in more big robots isn't a good thing either.
>>47878304
>general image
Meme garbage fuck off
>>47878334
>OH GOD MY GREY KNIGHTS WITH ML1 EVERYTHING AND ML3 LIBRARIANS MIGHT NOT HAVE ENOUGH POWERS/WARP CHARGES
>>47878178
I remember 5th edition
>>47878354
Hello again Mr. Ideaman. The problem with balancing a game is that you cannot do it on paper. You need people to actually play the game in large enough volumes and verity to collect meaningful data.And we all know no one here plays 40k.
>>47878412
The problem is that GW has no want or means to get that data.
I look at video game development these days and if you think about the data they collect and then use to fix and re-shape things, the amount of information they must be sitting on is impressive. (Overwatch is the best example, most recently.)
>>47878290
Tank hunter does but I dont see anyway for dreadknights to get rerolls.
On the charge a dreadknight with a nemesis great-sword gets 5 attacks; hitting on 3s with master-crafted, glancing on 3s and the knight gets no save.
On average a dreadknight would take off 3 hullpoints of damage on the knight.
The knight strikes back at the same time with 4(I think it's 4?) attacks doing around 3 wounds a turn with a 1/3 chance to instantly delete the dreadknight not including the stomp.
Anyone wanna take over the mathhammer for me? It sounds like you would need 3 dreadknights to a knight to take them down.
>>47878382
Oh shit, I thought it was only Librarians that can roll on AoD tables and not any Marine psyker. Well you have me on the spammability, but it'll still statistically take a fair few casts to bring down a Knight, especially taking into account the ion shield.Slightly related. Why again can't Severin Loth take powers from these tables? It says any psyker with the Marine faction...
>>47878358
Don't listen to that retard, with Space Marines it's not an auto take because of your limited psyker potential (Unless you go full cheese with the conclave). With Grey Knights you pretty much can't be denied if you absolutely need a power to go off.
>>47878435
>Blizzard
>Balancing anything
Kek. They're the GW of vidya.
>>47878370
Some might argue they've taken the lore up a notch.
>All dreadnoughts get 2+ attacks even Bjorn and Muderfang
Nice, now all we need are scout updates
>>47878305
Technomancy should help wreck his knights, other than that just rush it with terminators with hammer and iron arm. even if you lose half a squad of termies it's worth it.
>>47878358
You'd need a combination of technomancy, psi-cannons and high strength melee attacks. It's not hard to do but you wont win without list tailoring.
>>47878451
The McCree and Widowmaker nerfs were actually dead on. Unlike WoW, there's no variables on gear or situation that they haven't designed for, so it's a lot easier in that scope.
>>47878479
I'd love for Scouts to get an update, I fucking love Scouts. Especially Sniper Rifles, I don't care if they're weak.
>mfw looking at my codex and i notice there's a few tricks i done or heard about recently
chaos daemons instruments can be used to reroll if a unit gets hit by warpstorm results. not to mention you can spread the khorne loci by bloodthrone.
>>47878444
you make some good points
>>47878451
have you tried overwatch? its very balanced, with only a few offenders, and 2 of those just got the nerfbat
>>47876978
It's in the /wip/ bingo
right next to "inch-thick paint" and "contrasting colours automatically looks good."
>>47878444
Can confirm that one knight can indeed solo 2 dreadknights quite easily due to strength D melee attacks and stomps. Unfortunately Knights are basically the ultimate counter to mostly anything in the GK codex as they are great at taking out deathstar/high armor targets. You need good deepstrikes, psychic rolls on technomany, and lucky rolls in general to beat a bunch of knights as Grey Knights. This comes from experience.
>>47878466
Anyone that thinks new tau strats such as gutting a manta of its entire transport capacity in order to instead cart around a single stormsurge are anything but a ham-fisted attempt at adding these nonsensical huge robots into the canon is frankly retarded.
>>47878485
Even if you lose two squads, it's worth it.
>>47878498
Scouts don't need an "Update"Although I wouldn't put it past GW to use FAQs to just directly buff MarinesSniper rifles need an update.
>>47878498
Why are sniper rifles a bad idea? I haven't read their profile yet but I wanted to have a nice scout squad sniping units across the map.
>>47878557
Sure but if any Grey Knight player is stupid enough to march his Dreadknights into combat wit h a Knight equipped with a CC - D weapon he deserves to lose.
>>47878525
There's a /wip/ bingo, or are you just being facetious?
>>47878585
BA scouts do, and sniper rifles might be worth it if they became a free trade.
>>47878525
Is Red and Grey Marines on that as well?
That poor soul.
>>47878602
It was a 50/50 half bingo and half how to/not to get shat on in /wip/
>>47878561
What if they didn't have a shitload of dfish, broadsides, and fire warriors sitting around to stick in a Manta, but they did have a giant fitean robot?
>>47878618
He and "Viking DAngles" fall into the "make awful shit, ask for advice, ignore advice, ask again next thread"
>>47878561
Why build an entirely new transport when you can just adapt one for your needs?
>>47877297
I'm with you anon. Fantasy just seems boring in comparison to 40k
>>47878598
And what do you suppose he sends to combat the Knights instead? There's nothing in the GK codex that matches them point for point.
>>47878773
And that's what killed fantasy, pew-pew spazerlazer beats good rules.
>>47878697
>Ignore advice
Anon, I don't think you followed it, the dude was taking advice too literally, especially with the whole "thin your paints" spouting.
>>47878598
It's worth sacrificing a dreadknight to bring down a knight if you think you can double KO it.
>>47878804
He ignore the "pick a easier scheme until you learn how to basic"
Reminder that you can only cast as many powers as your mastery level...like it said in the rule book from the beginning
>>47878597
They're just not that good at sniping things, really. Go look at the Sniper special rule and then look at the handy Strength vs To Wound chart in the rulebook and you'll see why.
>>47878827
>like it said in the rule book from the beginning
It NEVER said that.
>>47877322
Kashirkin. Though i got tired of the metal monopose so im gonna try making some out of the anvil gren legs scion arms and fw arms. Rip wallet
>>47878685
Putting in the man hours to completely change the internals of a craft the size of a 747, reducing numbers of everything else on the field for a near stationary gun comparable to what the manta is already equipped with on a giant robot with complicated mechanics is absurd. Plus if they didn't have those other units at hand then they're already fucked.
>>47878759
Why not build another flying death gun instead of a slow walking robot? Why not build a lighter aircraft without a transport capacity with a heavier gun instead of compromising the main role of troop transportation?
Is there any way to play Eldar without being an absolute cheesemongering faggot? I'm liking the IA11 decurion with the reasonable wraith formation and the 4th ed Marines style build-a-craftworld.
Imperial knights were once seen as a dickish thing to bring to games, but since most marine players have them now, it's fine to use now. And of course anyone claiming they are broken will be pointed by knight users to the 'vastly' more broken Wraithknight and Stormsurge that are big "no nos" when it comes to regular games.
>>47878886
>Why not build another flying death gun instead of a slow walking robot?
Because they mean very little when control of the skies is tenuous at best. The Tau have ran into situations where air superiority wasn't assured and where their regular array of big flyers likely wouldn't last very long.
Plus the robot may be cheaper on resources.
> Why not build a lighter aircraft without a transport capacity with a heavier gun instead of compromising the main role of troop transportation?
Mantas main role isn't just troop transport. As I recall they use those in ship to ship engagements.
>>47878999
>it's all marine players' fault
Uh-huh.
>>47878997
Just play Standard CAD, 2 HQ 4 Troops, completely max out your shit on all 6 of those, and THEN take shit to support them.
>>47877413
you'll miss them when they're gone, anon.
Play some smaller games, 750 pts, so you can get some experience.
>>47878886
Because another flyer isn't another big stompy robot, anon.
Fuck the Stormsurge. The model is shit (that it's open-topped is the worst offender here, especially since the Manta is otherwise a fucking VOID-CAPABLE CRAFT) the rules are for shitters and the fluff is terrible in every way. Even the Ta'unar had the saving grace of being designed to hold a fixed location, Stormsurge is just a fucking airdropped tacticool >mobile firebase.
And I even like Riptide and its variants, excepting the R'varna (which again has decent fluff to explain its bulky build) they actually do fit the Tau fluff of a highly mobile elite shock force which of which battlesuits are the epitome.
>>47878860
I see, that does suck.. If you only rolled for Precision Shots vs your BS skill, Precision Shots had AP2, and it had like.. S 6 it'd be pretty nice. Was trying to see what other Troop choices I could use for my BA strike force and was considering scouts.. but I guess another Tac squad is what I'll be stuck with.
>>47876633
How can this shitpost still exist?
I got a 3 day ban for posting this in like 3 /hhg/ threads and yet this still exists
fucking hotpockets
>>47879121
You seriously think THAT'S the epitome of shitposting in these threads?
>>47878997
1: Don't spam any unit, even when it's not OP it's dull for both parties
2: Limit use of Wraithguard and try to avoid D-scythes
3: If you want to bring Wind riders, use the old 1:3 heavy weapon ratio.
4: Stick with a max of one Lord of War/Lynx per army
>>47879082
>"Just"
So double flyseer with obsec flying circus is perfectly balanced?
>>47879121
Because Orkfags aren't petty faggots who report that meme, whereas Perturabitches and Dornfags are the most pathetic faglords in hhg.
>>47879223
Forgot the other rules too
> No Flyers
> Follow the 25% rule, "No more than 25% of the given points can be spent on Lords of War"
> Regardless of the 25% rule, you can only have 1 Superheavy/GC per 2000 points
>>47878997
>reasonable wraith formation
>reasonable
Looks like you're already well on the Path of the Faggot. Soon you will rise to the position of glorious Fagtarch.
>>47879256
this should go for all armies, not just eldar.
>>47878479
that's literally the opposite of what the faq says
>>47879238
Because orksfags have all had 3 day suspension fro "abusing the report system" and havign to take abuse from GW is enough.
>>47879265
So 3 full squads of Wraithblades with Crusader are OP broke?
>>47879022
Control of the sky is fucking everything and most of the reason why I suggested a new lighter aircraft as the tau empire has already had experience taking out titans with their mantas, which
> As I recall they use those in ship to ship engagements.
is their secondary role. Each loss of a manta when they DID take focus on taking out titans was major, as it meant far less troops being ferried into the fray. The lighter aircraft with a big gun is the sensible continuation on what has been a tried and tested tactic.
>Robot being cheaper on resources
>The sheer amount of R&D required to get the chasis from blueprints to prototype
>the prototyping testing stage
>the creation of production facilities for it
>the production of unique weapon systems designed for it which it cannot fire to full efficiency while moving
>retraining of hammerhead pilots
All that to make a near static robot that can be taken down by kicking some rocks into its open cockpit and cannot flank the titans that it was designed to destroy. This is not why I got into the tau, I liked that they were the "smart guys" against bureaucratic nightmares and hordes. It's nonsense.
Reminder that Garviel Loken died for your heretical sins and was reborn under a pile of rubble.
>>47879303
Read the updated version.
All (loyalist) Dreads get it, including characters.
>>47878999
Imperial Knights are still dick units to take. It's only seen as okay because they're so popular and all the faggots want to use their Knight without being called out on being a faggot. I even see morons asking "is it okay to take just a single Knight in a 1000 point game".
>>47879304
>So 3 full squads of Wraithblades with Crusader are FAAABULOUS?
>>47879346
The only time I'd even consider taking a knight is if I was playing War Convocation, and since I don't own the models for it or have the WD with the rules, I won't.
>>47879223
Are Dire Avengers alright for troops or should I stick with covercamping Guardians? Serpents don't seem as bad as they used to be but on the other hand they're immune to D now.
>>47879256
I'll keep it in mind.
>tfw really like the Eldar flyer models
I-I guess I'll bring allied DE for that sweet Voidraven...
>>47879265
>pic related
>not reasonable
Worst you can do is give the Wraithseer a D-Cannon, which can be avoided by simply not buying him that upgrade.
>>47879371
But FW specifically said Contemptors will never be A4 and their most recent FAQ from less than two months ago lists Contemptors as less than A4.
Which would be less cancerous to play against:
>"Junker" Tau with kitbashed stuff, rust, peeling paint etc
>allied human junkyard gang represented by AM rules, lots of conversion and kitbashing going to be needed here
>an ordo xenos inquisitor wondering why the fuck all this is happening
vs
>just the tau, maybe an allied imperial knight
>>47879396
Contemptors are no longer a FW unit for 40k, just like drop pods, tervigons and loads more before that.
>>47879396
FW rules are for FW, GW rules are for GW.
>>47879380
Axe Wraithblades are well above average. Compare them to other melee units not named "Imperial Knight" "Thunderwolf" or "Canoptek Wraith".
>>47879418
The first one is less cancerous. The second one ranges from cancerous to very cancerous depending on points level.
>>47879418
They're both cancer and you're a faggot. The AM option is by far less cheesy though.
>>47879309
Don't forget that RND is kind of INCREDIBLY hard to do during war.
> Develop a new weapon system
> Build manufacturing facility for new weapon, spend huge amounts of resources
> Ship prototypes off to frontlines, because wartime means you can't test in a safe environment
> Prototypes are all destroyed in combat because of a critical weakness that wasn't discovered
> Pic extremely related by the way, the ship in the picture sunk because it's boyancy floats were fragile, and weren't enough to keep the ship from sinking while it's cannons are depressed.
> Back to square one, except now you're short on enough resources that could have been used to make a more tried and battle-tested design
> You have now lost access to the resources because the critical battle that the prototypes were meant to win was absolutely vital to the war effort.
The trope is that all prototypes are miracle machines that come onto the battlefield and win everything. The truth is that 99% of all new weapons fail their first trial by combat. Resources you could spend on NEW and exciting weapons are usually better spent on well-tested battleships and leman russ tanks, who have 10,000 years of battle-experience to back up their designs.
This is precisely why the imperium shuns all new technology, because they have been at war for 10,000 years. Innovation is something they cannot afford to risk.
>>47879418
This full blown eldar cheese list painted up as MLP would be less cancerous.
>>47879418
Good conversions from a hobbyist that's made an effort are always less cancerous than buying the P2W army.
>>47879449
starting at combat patrol, slowly building up to 1000 points, then adding options and more units until eventually having a complete collection
>>47879458
>>47879512
ouch
>>47879418
Seeing as the conversions will probably be terrible, it's a tie.
>>47879498
Partially, but also partially because:
https://1d4chan.org/wiki/Adeptus_Mechanicus#Why_Everything_is_so_Grimdark
>>47879309
>The lighter aircraft with a big gun is the sensible continuation on what has been a tried and tested tactic.
Using that tactic to tackle an enemy Titan isn't always reliable and probably doesn't always get results.
Plus that tactic probably the first thing the Tau's enemies know to watch and wait for if they're using Titans.
>>47879371
Oh nice, it's official. My friend's fucked next time we play.
>>47879418
Have you considered using an army that's actually aesthetically and/or thematicly close to your goal rather that trying to bash two radically different things together in the hopes they might stick?
>>47879437
Eh, they seem comparable to hammernators although with 30ppm and T6 4++, perhaps if I only gave one unit the axes? All of them footslogging of course, and relying on the Wraithseer's buffs if used with the formation I posted.
Tau MCs become Walkers (like they fucking should've been from the start) or if the Tau players bitch too much they become own sub-category of MC: Monstrous Battlesuits.
Monstrous Battlesuits: MC but loses Smash/Hammer of Wrath and is treated like a Vehicle for the purposes of Haywire.
(Fuck if I know what to do about "Spooky D-Ghosts" being balanced in a fluffy way besides points increases though...)
>post changes that are both fluffy and in the name of game balance
>>47879512
This is the kind of shit that would get me platinum mad andI vaguely enjoy pastel equines
>>47877322
New dire avengers make my dick hard
>>47879695
I want mechs made from junk that aren't literally walking trash cans or BS2
>>47879704
Terminators are 35 points for T4 4++ or 5++
>>47878999
>>47879346
Counter point: not every group or meta is the same as yours, and while you may not like someone who takes it, there are plenty of people and groups who do, and even find it fun to both play as and against.
And seeing this is a fucking game, and not serious buisness, if people are ok with, and find it fun, who gives a shit? If someone fields one, don't throw a bitch fit, just politely tell them you don't like playing against super heavies.
Also
>>47878999
No need to bitch about it. And moreover, though I'm sure you'll deny this because your probably a tau or eldar player, most likely tau, this wasn't the marines fault. If anything, the renegade knight made it more acceptable, because now most everyone can field a knight without having to go to forgeworld or deal with stuff like come the apocalypse alliances.
But please, continue to cry about how marines are the problem with the world, because no matter how much you like to say it, it will never be true.because every army has players who abuse the system, or bitch too much, compalin about lack of support, and/or want changes that are OP and don't make sense or something of that nature
>>47879761
Admech?
>>47879747
Warpsiders jump in response to shooting causes them to suffer a causality on any doubles. Also, clarify it's once per shooting phase.
Warjumping is supposed to be risky, doing emergency jumping should be even riskier.
>>47879631
It did work at Damocles, all you're showing now is that you either don't play tau or got into them for the big new toys and can't handle being told they don't make sense in the fluff.
>>47879814
>admech mechs
>>47878503
If you're just getting into that level of daemon fuckery you're gonna get your mind blown once you realize what you can do with plague banners or skarbrand
>>47879792
>And seeing this is a fucking game, and not serious buisness, if people are ok with, and find it fun, who gives a shit?
And we don't find it fun. It goes both ways you dumb faggot. Your tastes are no more important than anyone else's.
>>47879747
>SHOO SHOO SPOOKY D GHOSTmy favorite opponent is an absolute bro GK player who has been having second thoughts about the hobby for a while now
>>47879770
>Hammernators
45 points for T4 2+ 3++ at 2A S8. Compared to Axeblades' 30 points for T6 3+ 4++ at 1A S7. They both have their pros and cons and both are tarpitted all game long, so I'd say their roles are comparable.
>>47879437
Striking Scorpions are better. I didn't even have to leave the codex.
>>47879879
I completely understand that. Which is why, if I'm fielding a knight, which is something I do only with my group of very close friends, I make sure my opponent is ok with it first, because I'm not a dick.
>>47879747
>post changes that are both fluffy and in the name of game balance
Bring back 4e Tyranid wargear and upgrades, apply to all new units. Sprinkle in various unit specific changes, like making the Maleceptor not total dog shit.
>>47879747
>SSHOO SHOO SPOOKY D GHOST
>>47879824
>It did work at Damocles
Which was just one battle where it happened to work.
Clearly the tactic wasn't working enough for it to be the sole means of confronting enemy Titans.
> make sense in the fluff
As if a lot of what they were doing made sense before.
What if we got newly designed Gaunts and Gargoyles? They could even bundle them together with a nice discount or summat.
>>47879868
Yes that is their only mech, no others exist.
>>47879927
They won the war and progressed onto the third expansion after the imperials were forced to retreat. Keep talking shit though.
I want 5th ed. back.
>>47877929
>-Tzeentch Sargent Head on the troops
Haven't played/bought CSM in 10 years, what kit does that head come with?
>>47879877
I comfortably at 4k daemons with a lot of metal, I just haven't been playing much over the years. There's a lot of tricks I haven't tried yet. Skarbrand looks alright, but I was going for a flightless big daemon I'd rather use Samus. Rage and hatred for everyone within 12" is very tempting. I don't have any nurgle units besides a GUO but I plan to get a nurgle get started box by the end of the year
>>47879951
>bring back biomorphs and mutable genuses
Please no. More options is nice in principle, but having to constantly flick back and forth through the codex to find out that particular unit's venom cannon statline was just fucking tedious.
>>47879747
Shoo shoo shitty chain post trash.
>>47880001
>Haven't played/bought CSM in 10 years, what kit does that head come with?
it is the same kit now as back then
>>47879901
It's not just +1T. It's fucking +2T. I don't think you realize how amazing T6 is. For comparison, Honor Guard are 25 points for no invuln and T4.
>>47879868
>yfw Kastelan and Castellax are both based on the even more shit Castellan from RT
>>47880001
>Haven't played/bought CSM in 10 years
It's from the stock Chaos Marines box, you get one head of each god and an Undivided head to choose for the champalthough this won't be news to you since the kit is also around 10 years old
>>47877491
How marines should look due to the underwhelming stats of marines perhaps. The scion models are inferior to Kasrkin as actual elite Guard.
>>47880007
Skarbrand's real magic comes from ID on everything if he's warlord, and otherwise being a cheaper than base 'thirster that has a rage/hatred bubble and always swings with fleshbane/armorbane. He's very hard to surpass as far as killing anything goes.
If you're not familiar yet you should look into the decurion formations as well, the nurgle ones in particular are very good.
>>47879951
I'm with >>47880016
the upgrades back would be good, but having the gun stats tied to unit stats required more paperwork, and was actually more restrictive in terms of design.
More options, better synapse rules, a detachment that brought back without numbers on guants instead of letting you take 3 flyrants.
hmm, think you could take nids half way to decent with a good detachment and formation. Putting them in with Dark Eldar there.
>>47879371
>Increase the Attacks characteristic of all Dreadnoughts (of any type) by 2 on the appropriate datasheets and summary profiles found in Codex: Blood Angels, Codex: Wolves, and Grey knights, including Bjorn the Fell-Handed and Murderfang
Does this mean that Cassor the Damned is still stuck at 2 less attacks since he's technically not from Codex: Blood Angels but rather the Shield of Baal: Deathstorm supplement?
>>47878102
I just use destroyers equipped with tomb blade guns.
>>47880016
>>47880132
I may have misspoke. I did not intend to include weapons into this, I agree S=x+(-)y [max] was fucking stupid. I was more generally referring to the biomorph enhancements and the removed Warp Field psychic power upgrade.
>>47880150
RAW no, but at this point anyone that tells you he's stuck at A2 deserves to be beaten over the head with the Shield of Baal book.
>>47877842
>be me
>use cc cultists because darkvengeance.exe
>get into CC with Guard squad
>challenge sargeant, he accepts
>my aspiring champion wins
>roll gift of mutation
>dark apotheosis
mfw
>>47880221
>have Guard squad
>20 dudes with priest
>charged by 3 man Carnifex squad
>1 dies in overwatch
>in combat for the rest of the game, Carnifexes kill a couple of men while the Sarge absolutely ruins then with the Priest's moral support
>win the combat last turn
Guard sarges don't fuck around, if you can kill that shit you deserve to be a DP.
>>47880203
>anyone that tells you he's stuck at A2 deserves to be beaten over the head with the Shield of Baal book.
That might take a while, Shield of Baal: Deathstorm is pretty thin.
>>47880221
I hope you had a daemon prince model on hand
>>47880150
>that little wave he likes to wave to heretics
never thought i would find a box nought cute
>>47880116
instant death is nice, i'll give him a whirl next time i use my bloodthrister
>>47880283
Oh shit, I guess i was thinking of the fancy hardback version. In that case put the book inside your BA codex and use that instead to demonstrate how they should be one and the same.
>>47879418
definitely the former: fluff is all important
>>47880324
>put the book inside your BA codex
Holy fuck, that's the greatest example of RAW meta I've seen
>>47880304
ID as a rule is incredible, daemons ability to conjure it almost constantly makes up for warpflame being such a pain in the ass.
The new slaanesh warlord trait that gives your WL ID on 6s is spectacular too. Awful fun in a tetrad.
>>47880324
>not using an old metal dreadnought to represent cassor the damned and pulling off a sock for the classic dreadsock tactic for any beardy cunts that argue against the +2 attacks
>buy necron codex
>start collecting army
start putting them together, questions though
before I glue the tips of my gauss guns, will that green tube thing fit in there? I do I need to paint the end of the gun first?
Also what do I need to start playing and how do I find a group? I feel like the codex kind of doesn't explain shit in regards to rules
>>47880286
i did, the one i broguht originally that had died
>>47880387
There's a base rule book you need.
>>47880387
>gauss rods
3E Necron player reporting. Paint those fuckers first, only glue the rods in when your model is fully painted.
>start playing
On top of the box and your codex you'll need a rulebook (look on Ebay for a Dark Vengeance softback rulebook, it's exactly the same as the hardback BRB but for 1/5 the price) as well as a tape measure, some dice and templates. As for finding a group, you're going to have to go out and find some LGS or else ask around for otehrs interested in the hobby.
Are Assault Marines still garbage or did the supplements and FAQ fix them?
>>47880387
You need to buy or download the core rulebook. You can find players at your local friendly game store, most likely a Games Workshop
>>47880438
Assault marines would require an edition change to be any good.
>>47880387
Yeah you can put the tips on and just drop the rods in after painting, worst comes to worst and they don't fit you can file them down slightly until they do.
As tip use PVA glue to put the rods in place, plastic glue melts plastic to bond and super glue dries white, both of which can be unsightly if you overspill onto the rod itself at all.
>>47880433
err I mean
will the rods fit if I glue the gun end on? or do I need to paint the end of the gun separately then glue the tube in, then glue the end of the gun on
>>47880463
Fuck, I loved these guys since I was like 10.
Fucking GW
>>47880468
You should be able to put just a tiny bit of glue at the join and then gently snap the rods in place. It's what I did with my Warrior horde. That said, back in the day with metal models you did have to partially construct your shit before gluing the rods, so use your better judgment as and when. But for just Warriors you should be fine to build them fully.
>>47880433
>3E Necron player
I gave them up during 5E.
Guess your dedication paid off.
>>47880538
>>47880433
Will I need any models or anything beyond the start collecting? or is it a good enough army for starting
Bjorn has 6 attacks now.
Holy shit.
guys i kinda wanna get into warhammer but im scared it will turn into Age of Emprah after I invest enough to get into it.
As for armies I like Kreig, but arent they super expensive? I hear orks can get pricey too.
I'm thinking about doing a homebrew spess marine chapter with Inquisition allies.
How much would an army for that cost?
>>47880438
well there is skyhammer so it let's them assault out of deepstrike turn 1 but they're still lack luster
>>47880355
not that worried about warpflame giving out buffs, those units that survive deserve it or are tough enough to ignore it.
>>47880592
>Age of Emprah
Fuck off with this shitty bait.
Thinking about getting into semi-competitive 40k opposed to fluffy lists. Is entering competitions just for shits worth it?
>>47880559
It works for starting out and killteam games, but to build a combined arms detachment you'll need another box of warriors to complete the 1 HQ and 2 Troop requirements. Good thing is the warrior box also comes with 3 scarab swarms as well now.
>>47880559
for very small games it is enough, though you probably want to grow your collection over time so you can play bigger games once you've had a taste of what the game is like
you will need some dice and a tape measure
>>47880559
Depends on the size of the game you play. Off the top of my head the models you have now can be run for around 500 points, which is a good starting point for a small game. You can add models to your collection as you want and grow an army out of it. My next purchase in your position would be a box of Warriors or Immortals or something.
>>47880592
Krieg is super expensive and their rules haven't been updated for 3 editions if I remember correctly.
>>47880603
Skyhammer is a pretty cheesy list though. I don't wanna be That Guy.
>>47880614
It's like competitive Hearthstone. You can win against most people if you're just good, but if you wanna win a tournament, you need a perfect deck/list and better luck than the opponent.
Even if you end up winning a tourny, you'll always doubt your ability because luck is so important.
I recommend getting good at something else.
>>47880614
You'll lose hard. Tourneys are filled with the biggest 'that guys' tryhards you've ever seen in your life. You can't go half-assed at it.
>>47880001
>>47880081
Huh, I don't remember that head at all.
And it's not in my old bitz box.
Although I have undoubtedly lost tons of tiny bits of plastic in more than a decade
>>47880614
comp 40k doesn't pull punches, i got my ass kicked when i went to a tournament with a casual list. 1-1-1 was my record for the day with 8th place so okay i guess. i've been thinking about tournaments myself since my last few games have been too easy
>>47880614
Don't bother, the competitive scene is broken in half by bullshit units and formations such that actual tactics have little to do with it. It's just about who brings the most cheese and plays it intelligently.
>>47880656
>Skyhammer is cheese
It's pretty fantastic, but if you just run the Devs with HBs or something it's far from ultra cheese. Though if you even think about putting a grav weapon in the formation then yeah, you're right.
>>47880592
>guys i kinda wanna get into warhammer but im scared it will turn into Age of Emprah after I invest enough to get into it.
Not going to happen. AoS happened because WHFB was losing money. 40K is making money and then some, even going so far as to cover the costs of every other company expense, including AoS, books, buildings, etc.
>As for armies I like Kreig, but arent they super expensive? I hear orks can get pricey too.
DKoK is super expensive. Orks can be done cheaply because you can buy the basic boy models for cheap on eBay. They will be cheaper than Tyranids or IG for spamming hundreds of models.
>I'm thinking about doing a homebrew spess marine chapter with Inquisition allies.
If that's what you want then do it.
>How much would an army for that cost?
Pretty cheap unless you take a lot of Inquisitorial henchmen. If it's just marines and an Inquisitor or two it's cheap.
>>47880603
>>47880656
the assualt from turn one is the weakest part of skyhammer.
Relentless Gravcannons dropped in turn one. Pinning on 3d6 without needing to even score a hit. Denying overwatch even if they are immune to pinning.
And there was another stupid rule if you combined the units, but the devastator rules are the cheese in that formation.
>>47876565
What's /tg/ opinion on HoR's KT?
Does "of all types" really mean of all types? So my Leviathans and Contemptor Mortis get +2A?
Or is it just Ironclad/Venerable/Dreadnought/Furioso/Death Company/Librarian/Space Wolf Venerable/Murderfang?
Do other character Dreadnoughts besides Murderfang get +2A, such as Bray'arth Ashmantle or that Sons of Medusa one? Or the upcoming Carab Culln Leviathan Dreadnought?
>>47880741
>Does "of all types" really mean of all types? So my Leviathans and Contemptor Mortis get +2A?
its only to dreds in the books they specifically mentioned
>>47880711
Weakest maybe in terms of damage caused, but it's just as strong in terms of affecting the game. Disordered charges are a thing. With Skyhammer you can literally lock the entire enemy's army in assault on turn one. Anyone too far to charge can just be pinned or shot off the board.
The whole formation is cheese. Remember, you get to choose where to land and who to charge. You can easily charge enemies that suck at melee or don't want to be stuck in assault, thus negating all of their shooting.
>>47880740
better than regular killteam
>>47880753
The FW rules say those units are part of those codexes.
>>47880614
tournaments are full of toxic players
the last tournament I played in, I went 1-2-1, but had such a bad experience I swore I would never ever play in tournaments again
>>47880781
what FW says means nothing to GW
>>47880760
>Without fucking tentacles and cheap body horror, you contrarian fool.
if you don't run transports, and position poorly.
>you get to choose where to land and who to charge.
they don't scatter when deep striking? because I do not remember that being a rule.
>>47880792
What GW says means very little to GW.
>>47880614
>semi-competitive 40k
You're either competitive or you're not. Semi-competitive just means your competitive list was shittily done.
An anon a couple of threads back enlightened me to the fact that GW has nerfed the ability to reroll the overheats on executioners by being close to Kurov's Aquilla, but I can't find the documentation anywhere.
Does anyone know where to find it?
>>47877126
its already dead m8
>>47880710
Oki.
How fuckin hard is painting, that shit scares me.
>>47880795
>if you don't run transports, and position poorly.
Guess who doesn't run transports? Every single top army besides Gladius.
- Eldar
- Necrons
- Tau
- Daemons
- Imperial Knights
All no transports.
>>47880740
It sucks.
There is even less balance than the usual, which is not very much.
God help you if you use the optional Injury rules. Total garbage.
>>47880822
it is in the faqs and applies to all gets hot weapons
they are only doing this bullshit so people buy more dev boxes in order to field more grav
Friends,
When will Black Templars be fun again? I re-read Helsreach and I wanna crusade.
>>47880822
The FAQ on GW's facebook
>>47880795
>he was proven wrong because he's a shit player who doesn't understand the strength of being able to say "lol nope you're stuck in assault for the rest of the game" to any unit you want
>tries to grasp at straws with "muh scatter"
So are you saying you DON'T get to choose where you'd like to attempt a deep strike, and who you'd like to charge?
>>47880781
>>47880753
>>47880792
>>47880807
I for one welcome our new 3 Attack-base deredeos with no melee weapons of any kind as my lord and savior. It will only troll the ork player even further when he is dumb enough to claim "OUR WEAPONS ARE USELESS" when a deredeo charges a squad of 30 ork boys with no power klaws. Now Valentine can kill ONE guy in melee instead of .33 guys!
I'm so thrilled. :>)
>>47880831
>Knights
>top army
Top kek more like.
>>47880822
>>47880840
You could never use Preferred Enemy to reroll Gets Hot on blast weapons. I'm surprised anyone believed this.
>>47880847
I have to go to fucking jewbook to get their updated rules?
>>47880824
It's pretty easy to make the models look nice once you get used to it. The first handful of models you paint will be way too fucking tiny, but once you get used to having a steady hand and painting tiny details and thinning your paint, it's very easy to simply paint smoothly and inside the lines, which makes a very nice tabletop standard.
If you want to make the models look AMAZING, then you have to start doing blending and highlights and good weathering which is pretty daunting to be honest. I'm still not good at the advanced stuff but it's mostly because I'm too lazy/scared to try it, and if you don't try it you will never get good at it. I know I'll probably be able to do it well after ruining a couple models and practicing but I really don't feel like it at the moment.
>>47880901
They're still drafting them, they haven't been released yet.
>>47880897
>Top kek more like.
All melta SoB pls go
>>47880823
>If I keep repeating it it'll become true!
>>47880824
you're not painting on canvas for the queen, tabletop standard is easy enough with some skill. prime, basecoat, wash then highlight, or highlight then wash. makes it look good at a distance. now if you wanted to amaze onlookers and win painting competitions it's a lot more work...
Bjorn has six attacks now.
Badass.
>>47880824
look up "duncan rhodes" on youtube
he has a lot of very helpful guides on painting, especially good for beginners
Does anyone in this thread play Death Korps of Krieg?
>>47880962
Death Company now has 8 attacks on the charge, with 'Volkite' Claws.
>>47880831
>eldar
so are waveserpents brokenly good, or does no on eldar player run transports.
Because you can't have both.
>Necrons
do, and want you to get in close anyways.
>tau
interceptor, boosted overwatch
>daemons
can still summon from melee.
>>47880855
I don't think I was proven wrong that you can reliably get the entire enemy army charged turn one.
Being able to reliable reach every unit, with scattering, random charge distance, and the opponent being able to deploy knowing you have the skyhammer.
It's a good ability, but that does not translate to 'I can guarantee I'm tying up everything'.
>>47880942
how is that hovering in the air?
>>47880976
>does anybody play the army that costs $3000 and isnt competitive at all
im going to go out on a limb and say no
they look cool though
>>47880989
Very powerful magnets.
>>47880962
You see those Dreadnoughts from Death Company? They've got six attacks. Six. Attacks.
>>47880989
Magnets. Specifically there's a ring of magnets in the platform, and the homo-pole magnet sitting in the model. It hovers in place.
>>47880989
Take a guess.
>>47880988
If he doesn't castle, he's going to lose entire squads and parts of his army will be essentially out of the game being across the board.
If he does castle, you will be able to manhandle his entire army at will.
Regardless, you can still conga line and disordered charge as many squads as you can reach. With a full compliment of 20 marines in 4 combat squads, conga lined with 32mm bases, that's a LARGE ASS REACH.
Are you GUARANTEED to ALWAYS charge his ENTIRE army? No. But it's a very real possibility. And whatever doesn't get charged is going to get pinned anyway.
>>47881038
New to the game side of things, what's castling?
>>47880988
>so are waveserpents brokenly good, or does no on eldar player run transports.
Is this stupid nigger serious? The top builds are all scatterbike and warp spider spam. Wave Serpents are still OP but Serpent Shields also received a huge nerf and Eldar, despite being the best army in 6E got buffed anyway and now have tons of shit even more OP than the nerfed Wave Serpent. Just stop talking, you're clearly fucking clueless.
>>47880897
>You could never use Preferred Enemy to reroll Gets Hot on blast weapons
the BRB says 'if the model has the ability to reroll rolls to hit (Including BS6+...'
BS6+ isn't a full reroll to hit. So being able to reroll ones not being enough isn't absolutely clear as not being enough. Especially as rerolling ones is enough to prevent gets hots with non-blast weapons.
I agree with the ruling, but it's one of the ones where clarification was needed.
>>47881038
How are you conga lining out of a deep strike?
>>47880980
If you're going for sheer number, Murderfang has a randomised 10-12 attacks on the charge.
So is Skyhammer comfirmed for most broken formation in the game?
>>47881096
Sweet man, the librarian dreadnought can get 11 as well now. It's a good day for walking metal boxes all round.
So is there like a beginners guide to 40k?
>>47881118
Only if you grav spam to be honest.
>>47881154
I'd say it's pretty cheesy even without it. The pinning and the assault is enough to make it waac faggotry.
>>47879815
Thats what is was in the old rules but it got removed as it made them worthless.
Theyre were old ork stormboyz who died on any doubles rolled, so they changed the warp spiders and stormboyz in 7th i think
>>47881060
I wasn't trying to be cheesy, that's just how the rules came across to me when I read them. I ran it past dakkadakka and other hobbyists both, and the wide consensus was that yes, RAW PE allowed plasma cannons to reroll gets hot.
I submit to the FAQ, though. A shame I will never again use my executioners.
>>47881087
Do you even know how to play this game?
>>47881151
Dark vengence right now, they are coming out with Orks vs. Space Marines all snap fit soon.
>>47881189
Assault Marines still suck dick though. If the enemy has decent CQC units, they'll usually win.
>>47881038
>congo lining
The defender can do the same, preventing you from having save spaces to land and blocking charge paths.
>Regardless, you can still conga line and disordered charge as many squads as you can reach.
no you can't, you have to engage every unengaged model in the primary target first if possible.
So if you are charging you're 5 man squad into a 10 man squad, you will not be able to split 2 of them off to charge other units if the target models were also spread out.
There are a lot of assumptions being made here to claim it's a 'very real possibility' that you engage the ENTIRE enemy army, rather than slightly more than one unit per charging unit.
Also, terrain, how little do you play with?
> And whatever doesn't get charged is going to get pinned anyway.
so the other rule that I started this by claiming was more powerful than the charging turn 1 power.
>>47881204
Yes? You can't move after deep striking so your assault marines are all going to be in b2b contact.
>>47881218
that's why you don't charge their CQC units.
>>47881218
That's why you shoot the heavy melee units with grav and not charge them with the assault marines
Decurion RP and the Tau formations are more bullshit than skyhammer though. Skyhammer is just like gladius: breaking rules of the game, but using shitty power armored units to do so. Compare that to Riptide Wing or War Convocation
>>47881232
You have to place a single model first, then place all models around it in a circle, you're not allowed to conga line.
>>47881232
It's Skyhammer you dumb nigger.
Getting back on the wagon, boys. Bought the Calth starter, Redeemer is coming via eBay and I'm waiting on the FW upgrade packs. This is my list so far:
1305/1500 pts
HQ - Vulkan He'stan
190 pts
EL - Cataphractii Termies (5)
>Sgt w/ grenade harness, power sword
>Dual lightning claws x2, chainfist, heavy flamer
200 pts
TR - Tactical Squad (10)
>Sgt w/ combi-flamer
>Flamer, multi-melta
>Rhino w/ dozer blade, extra armor
225 pts
TR - Tactical Squad (10)
>Sgt w/ combi-melta
>Flamer, multi-melta
>Rhino w/ dozer blade, extra armor
225 pts
HS - Contemptor Dread
>Multi-melta
>Drop pod
205 pts
HS - Land Raider Redeemer
>Multi-melta, extra armor
260 pts
Vulkan hangs with the Terminators in the Redeemer, Tac squads for objective holding and the option of harassing infantry with flamer and 4 bolters. I'd like to avoid filling the rest with an obligatory flyer, but that's what my meta looks like. Thoughts? Suggestions?
>>47881193
You took stormboyz back then because they could assault out of deepstrike, the whole exploding thing after the initial d3 deaths from the deepstrike wasn't much of an issue because you surely already made your points back from that first assault. It was massive in 4th and 5th.
>>47881247
How does Gladius break the rules of the game?
>>47881257
Youy mean the one where the assault marines can't take drop pods?
>>47881273
Free doctrines without being ultramarines
ObjSec on non troops
Free transports
>>47881058
no, what I'm saying is that people in these threads like to have their cake and eat it two.
This is just another example of people trying to make bigger claims than are actually true.
The claim 'skyhammer allow you to assault turn one is good against the current top eldar lists, because of the units they run', is one claim, and a true one.
The claim 'skyhammer will tie up entire armies turn one', and 'no one runs transports', are larger and untrue claims.
Hell, if you wanted to talk about just top tournament lists, you can't include Skyhammer as a counter to Tau, because tau run interceptor on so many units that skyhammer gets blasted to shit when they try to land.
Alright I'm buying shit from amazon
my local game stop has $120 rulebook, online it's $80
Can't find the soft back version.
I need PVS glue, Rule book, a Light or magnifying glass, aoe bits? or something, Dice, anything else that may be useful that I didn't list?
pic related, I bought a $400 thing of orks for $20, made this, then my house caught on fire a week later. 5 years ago
>>47881254
You don't have to charge in a circle. You can still create a conga line based on how far your charge distance is.
>>47881260
Looks good senpai.
You should think about running Land Speeders with a multi-melta or two. They'd fit in fluff wise and allow you to have fast harassing force that can also deal with enemy armor.
I think we can all agree that skyhammer is broken shit, and anyone using it is just doing it to be a waac faggot.
>>47881193
no, the old rule was they took a causality on every doubles in the movement phase, and no jump in the enemy shooting phase.
I'm saying, movement phase has the new rule of only causality on double ones, but enemy shooting phase this goes up to all doubles. To show it being more dangerous.
>>47881307
That's still pretty difficult to catch more than one unit with.
So, I purchased 3 start collecting Tau, and was sent two extra. What do I do with the two extra? Keep it and build them, or sell them and get other Tau stuff
>>47881306
the softback version is part of the Dark Vengeance box set
if you don't want the whole Dark Vengeance box set, you will have to buy the book off ebay
>>47881294
Gravstar: no transports
Bike spam: no transports
Scatbikes: no transports
Warp Spider spam: no transports
Daemons: no transports
Decurion: no transports
Riptide Wing: no transports
Tau CAD: no transports
No transports doesn't mean no vehicles, you were the one who specifically ID'd "hur dur it's only good if the opponent doesn't run transports" which, most good opponents won't unless they're playing Gladius.
And the reason behind this is because all transports that aren't free or a 35 point Rhino or Drop Pod aren't worth their points when facing off against an army like Eldar or Tau, where every point counts. You can't afford to be spending 65-115 points on a fucking transport PER SQUAD. That's why the marine and eldar players are choosing to use bikes or foot scouts instead if not playing Gladius, and why even Tau don't bother to protect their FW or will simply go troopless Riptide Wing or use FE XV8 troops.
>>47881351
>>47881306
actually the dark vengeance box set also comes with templates and dice too, so you might want to consider that
either sell
>>47881307
except you must engage unengaged models in the primary target before you can more towards the secondary target.
>>47881360
thank you based auto post
either sell or trade the space marines in the kit you don't want
>>47881341
No it's not. 20 marines = 4 squads. Each squad getting an above average charge creates a conga line perfectly capable of tagging two separate squads provided they're relatively close, say within 12" of each other.
>>47880815
wew lad
>>47881380
Only if the charge move can't get those marines into base contact with the primary squad.
>>47879086
I just moved to a new area. I won't miss them, if I get a decent amount of money. I have lots of pictures and memories from it, but at the end of the day I have too much shit at the moment anyway. Today, Warhammer figures. Tomorrow, cataloging and organizing my vidya.
I also have a few RPG books I need to do something with
>>47881366
Read your rulebook again. If you have a mini conga line and your leftmost squad member is next to enemy squad A and your right most member is next to enemy squad B, the leftmost squad member will have to charge squad A rather than move towards squad B after declaring a disordered charge.
This is simple shit.
>>47881358
so again going from 'the extremely limited list of top tournament metas' to 'all lists.
And again, several of those lists are either not shut down by being engaged (summoning can happen in combat), or interceptor to counter.
Stop going from 'smaller true statement' to 'bigger untrue statement', without specifying the smaller case. It makes you wrong at best, and a liar at worst.
>>47876655
3-4
>>47881411
Fuck those are badass conversions. love the chaos knight swords. Do what you gotta do anon.
>>47881415
not if he can reach an unengaged model in the primary target.
And you can't be in the conga line when you declare the charge from deepstrike.
This is simple shit.
>>47881395
You've never seen two squads next to each other? That automatically fulfills the req of a disorderd charge in most cases.
>>47881433
>3-4 knights are fine
But Remember no Wraithknights or Stormsurges allowed!!!!!!!
>>47881421
>so again going from 'the extremely limited list of top tournament metas' to 'all lists.
>Guess who doesn't run transports? Every single top army besides Gladius.
>Every single top army
>TOP ARMY
>TOP
Dumbass. Where did I say all? Get fucked. The only liar here is you, except you shouldn't attribute to malice what you can attribute to ABJECT STUPIDITY AND RETARDATION, so there you go, Mr. "My Reading Comprehension is Lower Than My Mother's Standards".
>>47881456
I've never deployed my units close enough together to be disordered charged by five models that are in b2b contact with each other, no.
>>47881471
Well I mean we all saw the DoW 3 trailer, it took 2 knights to kill a wraithknight xD
>>47881443
The chaos knight arms worked perfectly for them. No real modification necessary. Used them for my berserkers as well.
>>47881504
Wrong picture. That's the modded Huron.
Here's a better "berserker"
>>47881380
except each of those five members must attempt to reach an unengaged model in the primary target if possible before it can attempt to move towards the next target.
So you can't form that congo line with models not engaging the primary target. How are you stretching out over 12" again?
>>47881358
Don't forget the battle brothers transport nerf that dialed back War-Convo about 5 notches. Nobody can start inside of another ally's transport/pod now so War-Convo is back to footslogging it with limited numbers.
>mfw people thought it was a positive but everyone is just gonna run two knights now
>>47881474
you know what, you are right, once you specified that you were only talking about the top tier lists (I'll grant that by army you meant list, not the entire faction), you were saying something true.
The statements before that however remains untrue in that they are overly broad.
>>47881548
the transport in question was droppods, so irrelevant in terms of transports preventing charges.
>>47881548
Every imperial army might as well run min troops, a couple knights and fliers.
Just got through all the FAQ. I think pic related is my favorite.
>>47881639
Oh, alright then. What the fuck is stopping me then from having an army consisting of 45 points worth of orks, and the entire rest of the army being 1815 points worth of fortifications?
>>47880875
>being proud of beating Ork players.
That's kinda sad.
>>47881744
If your orks die you get tabled
>>47881744
Common sense.
It could actually make for a fun game to have one guy play WWI trenches and the other and the other heavy vehicles and artillery.
>>47881752
Open mouth, insert foot. I post a sarcastic reply about a deredeo that is now only -slightly- less useless in melee, and someone calls me out for it. Thanks bro.
>>47881639
What if they're vengeance weapon batteries?
>>47881486
say what you will it was still great
>>47881548
>implying dual knights isn't infinitely easier to deal with than turn one skitarii/kataphron alpha strike
Sure, it sucks that they have zero transport options, but 99% of the players just spamming Drop Pods to alpha strike the enemy to dust was awful.
>>47881860
It was deliciously visceral, I only hope the game doesn't disappoint.
New thread here: 12 Attack Dreadnoughts edition
>>47881950
>>47881930
the game where marines pop out of the ground in elevators
the game where everything is sparkly and neon
the game where terminators jump 30 ft into the air and STOMP enemies like LoL characters
at least we got a good cinematic
>>47881860
>can't unsee that upside down knight torso flying off to the right
>"I HELPED!"
>>47881214
I meant more like a community guide/intro to the game that /tg/ or someone made
Are spess marines the cheapest army?
>>47882217
Pretty sure Imperial Knights and Grey Knights are the cheapest armies since they have the fewest models in a full size army. Space Marines are one of the cheaper ones.
>>47881315
Sweet, thanks. Can fast skimmers respond to flyers in this edition? And are TH/SS terminators still FUN*?
Check this shit.
Decurion Detachment
Reclamation Legion
Nemesor Zahndrekh (150)
5 x Imortals -Gauss Blasters (85)
10 x Warriors (130)
10 x Warriors (130)
3 x Tomb Blades -TL blasters, shieldvanes, Nebuloscopes (66)
Royal Court
Overlord -Voidreaper (110)
Lord -Solar Staff (65)
Orikan the Diviner (120)
Destroyer Cult
Destroyer Lord -War Scythe, Phase Shifter, Nightmare Shroud (190)
4 x Destroyers (160)
4 x Destroyers (160)
4 x Destroyers (160)
Canoptek Harvest
Canoptek Spyder -Gloom Prism (60)
5 x Canoptek Wraiths -1 x Whip Coils (203)
3 x Canoptek Scarabs (60)
Total: 1,849
Properly cookie cutter?
>>47882262
Pure tank IG might not be that bad either
DA ONLY GOOD OOMIE
IZ A DED OOMIE