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Infinite Stars Quest 22
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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Infinite+Stars+Quest

Other Quests: http://pastebin.com/sYpqmWZg

You are Captain SAMANTHA WELLINGS, a newly minted captain of the Centauri Accord!

Currently, you were in the midst of a heated ship to ship battle with your sister turned pirate. After trading fire, Carly had done what all pirates usually do, and has crashed her ship, the Long Claw, into the Gullinbursti in order to stage a boarding action.

Unfortunately for her, it just so happened that you had someone present on your ship that specialized in boarding actions. Both executing and repelling them.

"Tank, you ready?" You grin.

Tank cracks his armored gauntlets. He's ready.

>Stay on the bridge where it's still safe.
>Time to suit up and crack a few skulls yourself.
>Other
>>
>>47846122
>>Time to suit up and crack a few skulls yourself.
>>
Guys, suggest a good one liner for when we meet Carly!
>>
>>47846122
>Time to suit up and crack a few skulls yourself.
>>
>>47846122
>Time to suit up and crack a few skulls yourself.
>>47846166
Miss me? Nice ship by the way, pity what happened to it.
>>
>>47846122
>>Time to suit up and crack a few skulls yourself.
Time for a dramatic entrance where we take off our helmet.
>>
>>47846122
>Time to suit up and crack a few skulls yourself.
https://www.youtube.com/watch?v=eJa1Kl65L6Q
>>
>>47846122
>Time to suit up and crack a few skulls yourself
>>
>>47846166
"What? Haven't seen your own reflection before?"

>inb4 confusion over two very similar looking people.
>>
>>47846122
>>Time to suit up and crack a few skulls yourself.
>>
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Reminder that when it comes to family, Sam is fucking RUTHLESS.

Sorta makes sense considering her VMQ counterpart's father...
>>
>>47846166
No words, only an ominous grim smile and stare.
>>
>>47846292
Well it'd certainly be interesting to see if Sam is interested in family or 'family'.
>>
>>47846122
>Time to suit up and crack a few skulls yourself.
We should say hi to our sister. The look on her face will be glorious.
>>
>>47846535
We should wait for her to mistaken Tank as the Captain. Then take our helmet off.
>>
>>47846573
Or we could always do the dramatic thing and have our visor become transparent during the fighting so the pirates see their captain fighting them.

You know, for DRAMA
>>
>>47846573
Ooh, good idea.
>>
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>>47846122
Well, you guess it was time to suit up and crack a few skulls yourself. As the captain, it was your sacred duty to protect the ship at all costs, and what better way than taking the fight to the other bastard's ship?

"Bradford, you have the bridge .Coordinate the defense efforts." You instruct. "Elsa, hold your fire. Lida, do your best to scramble their comms."

"Yes, Captain." Bradford salutes.

"Of course." Lida nods.

"Awwwww." Elsa whines, slumping down on her console.

You march out of the bridge and down the hall towards the armor. Already, you could see security drones swarming the interior of the ship in preparation for the boarding. However, at this point, no hostile has actually breached the Gullinbursti's hull yet. Unlike civilian freighters, Gullinbursti had a military grade hull and electronic encryption, meaning it would be difficult for Carly and her pirates to cut or hack their way into the ship. You'd still have plenty of time.

Tank, of course is waiting for your arrival. Already, your available armors are set up and ready for you to activate them.

>Light armor. You're going to blitz straight to Carly.
>Heavy armor. You're going to take your time with this.
>Other
>>
>>47846627
>Other
Light armor with cat ear + tail add ons
>>
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>>47846627
>>Heavy armor. You're going to take your time with this.

Time to suit up.
>>
>>47846627
>>Heavy armor. You're going to take your time with this.
>>
>>47846627
>Heavy armor. You're going to take your time with this.
>>
>>47846627
>Heavy armor. You're going to take your time with this.
Rip and tear
>>
>>47846627
>>Heavy armor. You're going to take your time with this.
>>
>>47846627
>Heavy armor. You're going to take your time with this.
>>
>>47846627
>>Heavy armor. You're going to take your time with this.
>>
>>47846627
>>Heavy armor. You're going to take your time with this.
>>
>>47846627
>>Heavy armor. You're going to take your time with this.
>>
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>>47846627
You step into the heavy armor and relax your body as the armor wraps itself around you, melding with your bodysuit and integrating its systems. Your HUD activates, informing you of your armor's current capabilities.

SHIELD: 100/100
ARMOR: 100/100
ENERGY: 50/50

Tank then points over to the weapons rack, wondering what kind of firepower you were going to pack for this particular encounter.

>CLOSE COMBAT: Energy shield and stun baton combo for melee combat.
>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
>LETHAL: Standard plasma and laser weapon loadout.
>Other
>>
>>47846954
>>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
>>
>>47846954
>>CLOSE COMBAT: Energy shield and stun baton combo for melee combat.
>>
>>47846954
>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
>>
>>47846954
>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
Indiscriminate shooting with extreme prejudice.
>>
>>47846954
>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
>>
>>47846954
>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
How much clothing damage does it do though?
>>
>>47846954
>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
Yeah, slaughtering our sister's crew likely won't endear us to her very much
>>
>>47846954
>NONLETHAL: Uses the Accord's specialized Arc weaponry, which specializes in stunning and paralyzing targets.
>>
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>>47846954
You decide to opt for the nonlethal package. Even if these were pirates, they were still Carly's crew, and you figure that she'd be in less of a mood to listen to you if you just went out and started wantonly killing her crew. You knew you wouldn't have.

Tank nods and gives you the thumbs up. He takes the close combat package, his preferred equipment back in your system patrol days. You knew that he was deadly effective in a close fight, though you also suspect he picked that so he could provide extra protection to you .

Tank then tilts his helmet, wondering if you have a plan of attack.

>Counterattack through one of the breach points.
>Take the initiative and breach Carly's ship first.
>Other
>>
>>47847196
>Take the initiative and breach Carly's ship first.
>>
>>47847196
>Take the initiative and breach Carly's ship first.
CHEARG
>>
>>47847196
>>Counterattack through one of the breach points.
PUSH THEM BACK!
>>
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>>47847196
>Take the initiative and breach Carly's ship first.
>>
>>47847196
>>Take the initiative and breach Carly's ship first.
Gogogo.
>>
>>47847196
>Counterattack through one of the breach points.
>>
>>47847196
>Take the initiative and breach Carly's ship first.
>>
>>47847196
>Take the initiative and breach Carly's ship first.
>>
>>47847196
>>Take the initiative and breach Carly's ship first.
HERE'S SAMMY!!!
>>
Rolled 7 (1d20)

heh
>>
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So what sort of skills do you think Carly has up her sleeve to counter Sam's surprisingly good skillset?
>>
>>47847196
>>Take the initiative and breach Carly's ship first.
>>
>>47847196
>>Take the initiative and breach Carly's ship first.
>>
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>>47847423
Well, she could be better than Sam in explosives or medicine.
>>
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>>47847196
"We're gonna take the initiative and breach their ship first!" You grin. "Grab the charges."

Tank raises a bag full of breaching charges, already prepped and ready to go.

"Jeez, it's like you read my mind." You chuckle.

Tank nods. He wouldn't be a good subordinate otherwise.

The two of you head out of the armory, a squad of Arc-armed combat drones forming up with you. Tank then indicates to you two possible breach points. One was to just breach into the point closest to the Gullinbursti. It was just one short hop over, but then you'd have to fight your way through the whole damn ship. The other option was to go extravehicular and head straight for the Long Claw's bridge. However, spacewalking always had its own hazards, such as flying debris, getting intercepted, getting targeted by the ship's smaller weapons, or the risk of just plain floating off into space.

>Breach the hull.
>Breach the bridge.
>Other
>>
>>47847423
A uniform befitting a pirate captain, obviously.
>>
>>47847531
>>Breach the bridge.
Stealthily.
Knock on the window.
>>
>>47847531
>Other
Tank takes the hull, sam takes the bridge, if we have enough charges for two breaches that is.
>>
>>47847531
>Breach the bridge.
>>
>>47847531
>>Breach the bridge.
>>
>>47847531
>>Breach the hull.
We don't want to space our Sister directly into the Void.
>>
>>47847531
>Breach the bridge.
>>
>>47847531
>Breach the bridge.
>>
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>>47847423
A bitchin' hat and being an ACE PILOT.
>>
>>47847531
>Breach the bridge.
>>
>>47847604
>Yo sis, still alive?
>>
>>47847531
>>Breach the bridge.
>>
>>47847585
i am assuming seeing us putting explosive on their window will make them bolt for the space suits.
>>
>>47847531
>>Breach the hull.

We don't need to take extra risks that we didn't have counter measures for. The heavy armor is going to be very good against the enemy crew's loadouts, but I'm not sure how good they'd be against interception by missiles or lasers. We can take our sweet time by kicking the ass of every person we meet on the ship.
>>
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>>47847604
Man, we really need a vehicle in the Gullinbursti's cargo bay.

I say we take a Mako from ME and a bunch of Hoverbikes.

>>47847423

>inb4 Sam is also awesome in piloting ground based transports
>>
>>47847531
>Breach the bridge.
>>
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>>47847531
"We're going to go straight to the bridge." You say to Tank. "Get ready to go EV."

Tank nods in anticipation and he leads you to the nearest airlock. As the blast doors behind you close and the chamber begins to slowly depressurize, Tank quickly takes the chance to make sure your armor and your weapons are all in working order, like a worried parent patting their child before dropping them off to school. You... you don't really mind it at all.

Finally, the pressure equalizes to the vacuum outside, and the outer doors of the airlock slide open, exposing you to the vast expanse of space outside. Almost immediately, your HUD starts calculating possible paths to the bridge of the Long Claw. There's one that involves you hopping on the surrounding debris and asteroids to reach the bridge. It was the longest route, but one that would ensure the least chances of detection. Or, you could just jet at a straight line to the bridge, but it would leave you vulnerable to interception, being stuck floating in the middle of space like that with nowhere to hide or maneuver to. Then again, just moving along the surface of the Long Claw's outer hull seemed to be a god in between compromise...

>Take advantage of the surrounding debris field.
>Blitz straight for the bridge.
>Make your way across the hull.
>Other
>>
>>47847891
>>Take advantage of the surrounding debris field.
Well, if we miss, we'll be floating through space until we hit something.
>>
>>47847891
>Make your way across the hull.
>>
>>47847891
>>Make your way across the hull.
>>
>>47847891
>Make your way across the hull.
>>
>>47847891
>>Make your way across the hull.
So either we pull Infinite Warfare or doing our own 'heny Stickmin Infiltrating Spaceship'
>>
>>47847891
>>Make your way across the hull.
>>
>>47847891
>Make your way across the hull.
>>
>>47847891
>Make your way across the hull.
>>
pretty much all landslide voting today!
>>
>>47847891
>Take advantage of the surrounding debris field.
>>
>>47847891
>>Make your way across the hull.
>>
>>47847891
>>Make your way across the hull.
>>
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>>47847891
"Follow my lead!" You say as you leap out of the airlock, your momentum carrying you across the gap between the Gullinbursti and Long Claw before your armor magnetically locks onto the Long Claw's hull. Tank and the combat drones quickly follow suit, clamping onto the pirate ship's hull next to and all around you.

You then motion forward towards the Long Claw's bridge and begin trudging forward, the magnetic clamping of your boots slowing your pace, but at least keeping you firmly anchored.

>Roll 1d20
>>
Rolled 14 (1d20)

>>47848127
>>
Rolled 14 (1d20)

>>47848127
Here comes the snow.
>>
Rolled 12 (1d20)

>>47848127
>>
Rolled 19 (1d20)

>>47848127
>>
Rolled 9 (1d20)

>>47848127
ERE WE GO
>>
Rolled 19 (1d20)

>>47848127
>>
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>>47848127
However, you figured that just walking up to the bridge wasn't going to be as simple as you hoped it would be. Up above, you could see small EV craft with pirates riding them, like spaceborne motorcycles. Obviously, they were heading out to find breach points on the Gullinbursti, but their path would take them right over yours to the bridge. That... that could potentially be a problem.

>You've got to take them out.
>Hunker down and wait for them to pass.
>Have the drones distract them while you and Tank break through.
>Oher
>>
>>47848215
>Have the drones distract them while you and Tank break through.
>>
>>47848215
>You've got to take them out.
>>
>>47848215
>>Have the drones distract them while you and Tank break through.
>>
>>47848215
>You've got to take them out.
>>
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>>47848215
>>You've got to take them out.
>>
>>47848215
>You've got to take them out.
>>
>>47848215
>>You've got to take them out.
>>
>>47848215
>You've got to take them out.
>>
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>>47848215
Well, that wouldn't do. Not only did they risk spotting you, but they were also going to attack the Gullinbursti. YOUR ship! That couldn't be allowed! You turn and nod to Tank, who nods back.

>Try to shoot them from here.
>Launch me, Tank!
>Other
>>
>>47848430
>Launch me, Tank!
>>
>>47848430
>Try to shoot them from here.
>>
>>47848430
>Try to shoot them from here.

Letting someone throw you in space? File that under "stupid ideas."
>>
>>47848430
>Launch me, Tank!

Prepare to hijack.
"What is this? Just Cause?"
>>
>>47848430
>Launch me, Tank!
https://www.youtube.com/watch?v=tKrei80jBg8
>"Toss me!"
>>
>>47848430
>Try to shoot them from here.
We have a ranged loadout. Why would we throw ourself at them?

inb4 it wins anyway
>>
>>47848430
>>Launch me, Tank!
HEY GUYS, WHAT IF CARLY IS LIKE SAMANTHA AND LEADS FROM THE FRONT? SHE IS HERE!
>>
>>47848479
>Both of them bump into each other, and knock their weapons away while proceeding to try to hurt each other in a zero gravity environment.
>>
>>47848430
>>Launch me, Tank!
>>
>>47848430
>Try to shoot them from here.
>>
>>47848519
>Their momentum carries them slowly away into space, even as the two ships catastrophically cripple each other in explosive fashion.
>Drifting through the debris field, they exhaust their frustrations on each other before slowly realizing that, their ships destroyed in some remote, unknown location, they have no hope of external rescue.
>One year on, the two have reconciled their differences, and are living with Tank on an inexplicably habitable asteroid, undisturbed by any outside intrusion.
G-good End?
>>
>>47848430
>Try to shoot them from here.
>>
>>47848430
>>Launch me, Tank!
>>
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>>47848430
"Launch me, Tank!" You order, pointing to the miniships.

Tank just gives you a look. The most curious of looks and wonders if your oxygen systems were circulating properly.

"Yes, I am perfectly fine." You grunt. "Now do it!"

Tank shrugs and tells you to deactivate your magnetic boots. You do so and float up, held securely in place by Tank's arms.

He asks you one last time if you're ready.

"Yes I am! Do it, Tank!"

Tank shakes his head and winds up his throw...

>Roll 1d20
>>
Rolled 17 (1d20)

>>47848673
>>
Rolled 18 (1d20)

>>47848673
>>
Rolled 19 (1d20)

>>47848673
Can't say I didn't see this coming.
>>
Rolled 18 (1d20)

>>47848673
>>
Rolled 7 (1d20)

>>47848673
Death or Glory!
>>
>>47848680
>>47848682
>>47848683
What sorcery is this?
>>
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>>47848683
Looks like we got a new ride.

>>47848680
>>47848682
>>47848683
17,18,19

It's a sign
>>
>>47848700
clearly, dice gods are amused with story so far and decided to give their blessing.
>>
Rolled 16 (1d20)

>>47848673
Testing.
>>
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>>47848700
>Exactly 1 seconds apart
>17,18,19
>>
>>47848763
Next is either a 15 or a 20, gj
>>
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>>47848673
Tank arcs his arm forward, basically throwing you right at the passing pirates. Since you were in vacuum, there was nothing like gravity or air resistance to stop or hinder you. Thankfully, the pirates don't seem to notice your approach, as your momentum carries you in to the first vehicle. An armored fist slams into the pirates chest he goes spinning off into space. You then leap to the second vehicle, firing your Arc rifle into him at point blank, stunning him and you watch his body go limp.

You then focus on the third and final pirate. However, he seems to be more aware than his comrades and immediately spins around, grappling with you. However, with his attention on you, his vehicle was now losing control as it started swerving wildly...

>You need to back off!
>Time to take this fight back to the ship!
>Try to struggle for control.
>Other
>>
>>47848843
>>Time to take this fight back to the ship!
Let's crash this thing INTO THE BRIDGE!
>>
>>47848843
>Time to take this fight back to the ship!
As a Piledriver!
>>
>>47848843
>>Time to take this fight back to the ship!
>>
>>47848768
dice gods methods has been revealed!
>>
>>47848843
>Time to take this fight back to the ship!
>>
>>47848843
>>Time to take this fight back to the ship!
>>
>>47848843
>Other
Shoot this fucker in the face! THE FACE!
>>
>>47848843
>>Time to take this fight back to the ship!
>>
>>47848843
>>Try to struggle for control.
NEW BIKE!
>>
>>47848843
>>Time to take this fight back to the ship!
>>
>>47848843
>Time to take this fight back to the ship!
>>
Time for some appropriate music:

https://www.youtube.com/watch?v=tzL96Yu-XGE
>>
>>47848843
>>Time to take this fight back to the ship!
>>
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>>47848843
Well, now it was time to take this fight back to the ship! You kick at the controls of the of he vehicle, and it begins swerving wildly. You think you can sorta control where it lands...

>Gullinbursti. It's your home turf.
>Long Claw. You don't have to worry about collateral damage!
>Other
>>
When we get on her ship, THEN can we be like, 'hey, sis!' and then slap her senseless for making bad life choices or something?
>>
>>47849119
>>Long Claw. You don't have to worry about collateral damage!
Dynamic Entry inbound!

I hope Tank can keep up.
>>
>>47849119
>Long Claw. You don't have to worry about collateral damage!
>>
>>47849119
>>Long Claw. You don't have to worry about collateral damage!
BANZAI!
>>
Rolled 7 (1d20)

>>47849119
>>Long Claw. You don't have to worry about collateral damage!
>>
>>47849119
>Long Claw. You don't have to worry about collateral damage!

I really don't want to crash into the bridge, though. Seems a bit...messy. I'd rather we slam this thing close to it.
>>
>>47849119
>>Long Claw. You don't have to worry about collateral damage!
>>
>>47849119
>>Long Claw. You don't have to worry about collateral damage!
>>
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I swear to god that Sam was supposed to be part of some sort of Space Marine Super Soldier Project.
>>
>>47849119
>Long Claw. You don't have to worry about collateral damage!
Time to scratch some paint.
>>
>>47849119
>Long Claw. You don't have to worry about collateral damage!
>>
>>47849119
Long claw, let's smash this bridge window.
>>
>>47849209
That's why she responds so well to Natalia's weird drugs.
>>
>>47849119
>>Long Claw. You don't have to worry about collateral damage!
>>
>>47849301
Natasha was the brain behind Sam's Space Marine Super Soldier Project. They both know.
>>
>>47849209
>The super secret Super Soldier Project was supposed to create the best soldiers
>Research went into genetic mods, cybernetics, even psychic training
>Ultimately costed too much and was shut down. Sam and other kids were just sent to an Academy.
>>
>>47849119
>>Long Claw. You don't have to worry about collateral damage!
>>
>>47849319
So they have all the potential, but no ultra training?
>>
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>>47849119
You kick the controls of the space bike again, sending the vehicle careening down towards the hull of the Long Claw. Your opponent seems to see this and appears to be looking to jump clear of the crash. Understandable.

>You need to leap clear, too.
>YOU'RE NOT GETTING OFF THIS RIDE.
>Other
>>
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>>47849367
Probably. Maybe some kids in other branches like Psychics and Gene Mods were altered early on in childhood, but don't really have memories of it.
>>
>>47849382
>You need to leap clear, too.
>>
>>47849382
>>You need to leap clear, too.
We're not THAT crazy, right?
>>
>>47849382
>You need to leap clear, too.
>>
>>47849382
>YOU'RE NOT GETTING OFF THIS RIDE.
>>
>>47849382
>>You need to leap clear, too.
>>
>>47849382
>>You need to leap clear, too.
>>
>>47849382
>You need to leap clear, too.
>>
>>47849382
>YOU'RE NOT GETTING OFF THIS RIDE.

MWAHAHAHA!
>>
>>47849382
>You need to leap clear, too.
Right into
>>
>>47849382
>>YOU'RE NOT GETTING OFF THIS RIDE.
Call me ms Bones, for this ride will never ends
>>
>>47849417
>>47849434
>>47849444

non-lethal dudes, lets this guy go.
>>
>>47849382
>YOU'RE NOT GETTING OFF THIS RIDE.
>>
>>47849455
Not our fault that he didn't jump off our wild ride.
>>
>>47849382
>>YOU'RE NOT GETTING OFF THIS RIDE.
>>
>>47849382
>You need to leap clear, too.
Tank will catch us, don't worry about it.
>>
>>47849382
>You need to leap clear, too.
Exit, stage right.
>>
>>47849382
>You need to leap clear, too.
>>
>>47849389
At the very least, they should've gotten a lot of knowledge and drilling drilled into their heads for pretty much everything a soldier would expect to face.
>>
>>47849319
>Sam and Carly were made to be Officer types.
>>
>>47849599
i need to reread the quest, what feats that Sam did to make us assume she is a super soldier?
>>
>>47849382
>YOU'RE NOT GETTING OFF THIS RIDE.
>>
>>47849641
>biotic krogan charge.
Nuff said
>>
>>47849641
I think it is the fact that whenever we leap into combat, we basically destroy all opposition.
>>
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>>47849641

>She's super good at close ranged combat like that BIOTIC CHARGE she did during the Prison break
>Sam sneaked her way through a Confederate Lab without the alarm being raised
>Commander of the Gullinbursti and has victories to her name

She's very good when she's boots on the ground.
>>
>>47849382
>YOU'RE NOT GETTING OFF THIS RIDE.
>>
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>>47849382
You decide that it was better to leap clear as well. You let go of your opponent and push off right as the space bike nosedives right into the Long Claw's hall, exploding in a ball of silent fire. Tank rushes forward and grabs your hand, pulling you back down to the hull where you can securely plant yourself on the hull.

Tank taps you on the shoulder, wondering if you were finished yet or not. Meanwhile, behind him, the squad of combat drones waited patiently.

You pause for a second. You could continue on to the bridge, but you had some unfinished business with that pirate...

>Track down that damn pirate!
>Head for the bridge!
>Other
>>
>>47849807
>>Head for the bridge!
>>
>>47849807
>>Head for the bridge!
Just go, he probably free falling into SSSPPPACCCCEEE!!!!
>>
>>47849807
>Track down that damn pirate!
>>
>>47849807
>Head for the bridge!
Ooooh Carly~!
>>
>>47849807
>>Head for the bridge!
Nope, gogogo, let's not get distracted and waste this opportunity.
>>
Inb4 Carly was the one floating away
>>
>>47849807
>Head for the bridge!
>>
>>47849807
>Head for the bridge!
>>
>>47849807
>Head for the bridge!
>>
>>47849833
That would just be stupid Tb.h, I doubt Merc would pull that on us.
>>
>>47849807
>>Head for the bridge!
Give a cheeky wave to the pirate as we go
>>
>>47849833
it's stated that the pirate is a dude.
unless Carly decided to be a guy cause issues
then yeah, bye Carl!
>>
>>47849807
>Head for the bridge!
>>
>>47849807
>Head for the bridge!
>>
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>>47849807
You decide to forget about that pirate for now. Your main focus was getting to the bridge. That was the most likely place Carly would be located. You nod to Tank and he takes the lead up the hull towards the Long Claw's bridge. It's brightly lit viewports acted like a beacon to guide your way. Soon enough, you and Tank were standing right under it.

Tank then looks at you, wondering how you'd handle the breach. You could do so as quick and with as little warning as possible to achieve surprise, thought that would be dangerous. What if you accidentally sucked Carly out into space?

You could just try warning them to surrender and use the breach as a threat, but that could just give them more time to react...

>Breach the bridge.
>Give them the opportunity to surrender.
>Other
>>
>>47850009
>>Breach the bridge.
>>
>>47850009
>>Breach the bridge.
Sam is rather ruthless when it comes to family.
>>
>>47850009
>Give them the opportunity to surrender.
>>
>>47850009
>Breach the bridge.
We can just fish them back in later.
>>
>>47850009
>>Breach the bridge.
All. The. Way.
>>
>>47850035
Ever seen what happens when someone's vented into space without a suit on?
>>
>>47850009
>Breach the bridge.
>>
>>47850051
Pretty sure they wear some sort of spacesuits in combat at all times.
>>
>>47850022
The way this is progressing, I won't be surprised if she punches a hole through the bridge just to confront her and pull her ear all the way through the Long Claw to the boarding tubes, and back to the ship.
>>
>>47850009
>Give them a chance to surrender.

Come on, people.
>>
>>47850009
>>Breach the bridge.
>>
>>47850009
>>Breach the bridge.
>>
>>47850009
>Give them the opportunity to surrender.
>>
>>47850009
>Give them the opportunity to surrender.
>>
>>47850009
>Breach the bridge.
>>
>>47850009
>>Breach the bridge.
No intimidation, all efficiency and victory.
>>
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>>47850009
"Tank. breach the bridge." You say simply and sternly.

Tank gives you a curious look, wondering if you're absolutely sure that you want to go through with this course of action.

"Do you really have to ask me that, Tank?" You raise an eyebrow.

Tank just shrugs, bends his needs, and leaps up to the level of the bridge windows. With a breaching charge in each hand, he plants them securely against the windows. As they detonate, you can see the armored glass of the bridge windows blow out and scatter out into the vacuum along with all of the atmosphere it had been containing.

And that's when you see somebody use that momentum to fly out of the bridge and kick Tank in his armored face.

>You need to help him out!
>Tank can handle it. You need to get inside!
>Other
>>
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>>47850341
>>Tank can handle it. You need to get inside!

Hear me Roar.
>>
>>47850341
>>Tank can handle it. You need to get inside!
>>
>>47850341
>>Tank can handle it. You need to get inside!
>>
>>47850341
>Tank can handle it. You need to get inside!
>>
>>47850341
>Tank can handle it. You need to get inside!
>"Tank, Kick their ass."
>>
>>47850341
>>Other
Counter boot to the face.
>>
>>47850341
>You need to help him out!
CARLY IS THAT YOU
>>
>>47850341
>You need to help him out!
>>
>>47850341
>Tank can handle it. You need to get inside!
>>
>>47850341
>You need to help him out!
>>
>>47850341
>You need to help him out!
>>
>>47850341
>>Tank can handle it. You need to get inside!
>>
>>47850341
>>You need to help him out!
No one does that to Tank, not in front of us at least!
>>
>>47850341
>Tank can handle it. You need to get inside!
>>
>>47850341
>>You need to help him out!
Aw hell naw, risk Tank getting spaced like that? No!
>>
>>47850341
>>You need to help him out!

Unlike the usual combat situations, this is kinda dangerous.
>>
>>47850341
>You need to help him out!
>>
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>>47850341
Right now, Tank could handle things. After all, combat was his specialty. Instead, you leap past him as he tangles with his new opponent and land inside the now depressurized bridge.

And you immediately notice the utilitarian nature of the bridge, with lots of angular shapes and large and thick structural components and control consoles. All aspects consistent with Hegemony design. However, you did catch sight of evidence of attempts to personalize the bridge, but most of it was sucked out with the rest of the atmosphere.

However, your gaze was fixed on the figure sitting on the captain's chair, leg's casually crossed decked out in a Red spacesuit. It had to be Carly, and it looks like she was well prepared.

"Well well, looks like we finally come face to face with the the Accord wimps." Carly coos, slowly getting up to her feet and dusting off her suit. "Ya know, before we start this, maybe you'd at least tell me who you are before I skewer ya?"

>I'm your sister, you dolt.
>Keep it a surprise.
>Other
>>
>>47850678
>I'm your sister, you dolt.
>>
>>47850678
>[Remove helmet]
>>
>>47850678
>>I'm your sister, you dolt.
>>
>>47850678
>I'm your sister, you dolt.
>>
>>47850678
>I'm your sister, you dolt.
>And you're coming with me.
>>
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>>47850678
>>Keep it a surprise.
Remove helmet dramatically.
>>
>>47850678
>Keep it a surprise.
>>
>>47850704
We're in space, you dolt.
>>
>>47850678
>>Other
>I'm your sister, you dolt.
"Accord officer?
No Carly.... I AM YOUR SISTER"
>>
>>47850704
we breached the bridge, no air in there anon.
>>
>>47850678
>[Remove helmet]
>I am very disappointed in your choices so far Carly.
Completely monotone and stern.
>>
>>47850678
>>I'm your sister, you dolt.
>>
>>47850678
"What would Mom and Dad think if they saw you like this?"

Also for fishing out backstory.
>>
>>47850678
>sight of evidence of attempts to personalize the bridge, but most of it was sucked out with the rest of the atmosphere.
Carly is pissed.
"My poster of Arlington the GraveKeeper! You bastard!"
>>
>>47850678
>>Keep it a surprise.
>>
>>47850678
>Keep it a surprise.
>Other
Just shoot her.
>>
>>47850678
>>Keep it a surprise.
Surprise is better.
>>
>>47850678
>I'm your sister, you dolt.
>>
>>47850678
>>Keep it a surprise.
I want to win first, THEN take off the helmet.
>>
>>47850678
>>Keep it a surprise.

Yes!!!
>>
>>47850678
>I'm your sister, you dolt.
>I am very disappointed in your choices so far Carly.
Thread replies: 255
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