[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Hey /tg/ whats your favorite sci-fi rpg? Or one you might recommend
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 66
Thread images: 10
File: Old mans war.jpg (437 KB, 1126x1611) Image search: [Google]
Old mans war.jpg
437 KB, 1126x1611
Hey /tg/ whats your favorite sci-fi rpg? Or one you might recommend to others?
>>
Traveller, Savage Worlds, or various Star Wars rpgs are all good.

Presumably GURPS
>>
>>47805028

I prefer Savage Worlds with the Sci Fi companion. Basically has all the stuff you need to make any kind of sci fi you want and the rules are straightforward
>>
File: nationalignmentchart.jpg (135 KB, 1023x873) Image search: [Google]
nationalignmentchart.jpg
135 KB, 1023x873
Alternity Star*Drive
>>
>>47805028
What kind of sci-fi?
>>
>>47805028

Eclipse Phase. It scratches almost all of my itches.
>>
GURPS
>>
Has anyone played Uncharted Worlds? Is it worth shelling out for, or am I better off saving my credits for another futureverse?
>>
>>47805404
It's cool, really free form. I like the way that ship building is integrated into making your character and combining classes
>>
Traveller for space opera stuff.
>>
>>47805100

Traveller is great, bar the "midlife crisis in space" aspect.
>>
File: OldSpacer.jpg (537 KB, 720x1107) Image search: [Google]
OldSpacer.jpg
537 KB, 720x1107
>>47805799

But that's the best part. Who doesn't want to Han Solo around the galaxy? Or be this guy, who is obviously a badass.
>>
3:16 Carnage for marines, violent bug hunts and ptds with a simple but elegant rules system.

Fading Suns for setting, moodyness, space opera drama and being a romantic wanker. System is meh though. Might try and port it to Diaspora or Stars Without Number. Diaspora has a neat character and system generation built into it for including everyone. As contrast Stars Without Number has a neat system generation and faction tracking for if you're really bored and want to play a lot with yourself. I like both approaches.

Paranoia for one-shot dystopian benny hill fun. Played 1st and XP but the Fiasco book actually works better.

Apocalypse World for, well, post apocalyptic stuff. The Quiet Year is interesting too, but only a few times with the same people.
>>
>>47805287

Any, doesn't matter. I'm a big fan of the genre. I know of some games I just want to hear your guys opinion.
>>
Big fan of Traveller if I want crunchy* sci-fi. If you don't want to deal with the horrors of realizing that highly competent people are usually in their 30s or older, just halve the time it takes to get through a career block from 4 years to 2 years.

Disaspora is cool, but I never got to play past chargen. Stars Without Number is a fun "D&D in Space" game.

3:16 is neat but I've never gotten the chance to play it.

*nobody cares about your opinions you fucking autist
>>
>>47805404
>>47805651

Didn't know about this. Looks neat. Thanks.
>>
Traveller. I want to see someone who's not a clueless schmuck (eg, other than me) to run it do i can get a better idea of how to do cool things in it.
>>
>>47805028
GURPS
really simple rules allow for great versimillitude
>>
>>47806239

Have you listened to Behind the Claw? Have you read Freelance Traveller? 'Cause they're both full of cool stuff.
>>
>>47805028
>Hey /tg/ whats your favorite sci-fi rpg?
Eclipse Ph-

>one you might recommend to others
Nevermind
>>
>>47806110
But we want your opinions anon, that's the point of the thread.
>>
Traveller. I love it like family. It is my favorite.

I've played GURPS Space/Ultratech during my GURPS phase ca. 2004ish and it was great, but the GM really needs to know his stuff and control what items are in the setting.

I played one game of Savage Worlds space (can't remember the book name, sorry) and I didn't care for it much, but I think it would work well for like a Flash Gordon campaign (ours was more like Mass Effect and it felt like there wasn't enough crunch to match the theme for my tastes but ymmv).

I played Eclipse Phase and didn't care for it.
>>
File: Pirate Rogue Trader.jpg (259 KB, 1002x739) Image search: [Google]
Pirate Rogue Trader.jpg
259 KB, 1002x739
>nobody has recommended the game where you're literally a Space Conquistador

Rogue Trader is a really fun game that I highly recommend. It could use some tweaking, but there's nothing more fun that basically having the full might and authority of the God-Emperor to do as you damn well please (so long as you don't piss off other Rogue Traders or the Inquisition, of course).
>>
>>47807323
The asterisk was meant for the anon(s) who want to argue about whether or not Traveller is crunchy.
>>
>>47807540
>nobody considers Rogue Trader their favorite game

Yeah
>>
VFR - Vanguard Free Roleplaying system
>>
>>47807540

Yea Rouge Trader always seemed like a lot of fun. I'd like to give it a go sometime.
>>
File: 1378319423799.gif (4 KB, 156x75) Image search: [Google]
1378319423799.gif
4 KB, 156x75
Traveller, I should think. I like how pants-shittingly huge the setting is. At the same time, it's cool how focused it can get- your adventure can take place within the confines of a very small cluster of planets, and still feel expansive and epic if done right. The diversity of tone between the different versions gives some cool variety, too- your adventure could be more of a high-seas-ish feeling, no-limits Privateer sorta campaign in MGT trav, or a darker, more dangerous struggle, sorta FTL-ish but worse in TNE trav, where the galaxy has been plunged into another Long Night.
>>
>>47808364

Was in a Rogue Trader game for a bit. Didn't like it. But then again I'm not a huge fan of 40k so that was probably a big factor.
>>
>>47805100
What edition of traveler do most people play?
>>
>>47809130
Mongoose
>>
>>47809173
That's the easy(ish) to obtain one right?

I think I might have it somewhere...

I thought about buying the newest edition (4th officially I think) But I didn't feel like getting a loan from the bank, for the books and the gym membership to carry it.
>>
File: star frontiers.jpg (367 KB, 802x997) Image search: [Google]
star frontiers.jpg
367 KB, 802x997
>>47805028
In terms of setting, Gamma World is my favorite (unless that's too science fantasy for the discussion at hand). Star Frontiers is also really cool as far as settings go. In terms of actual mechanics, I'm never really satisfied with anything I play, so that's a trickier one to answer. You might be better off playing the Savage Worlds port of Gamma World (or not, I've never done more than glance it over--I'm just saying that it's not like any of the editions of Gamma World that I'm familiar with really knocked it out of the park). And the actual mechanics of Star Frontiers were rather meh.
>>
>>47809130

Mongoose, Classic, or a Frankenstein system made of various editions' pieces all bolted together. Actually that last one is probably the most popular.
>>
>>47805028
You can go with eclipse phase ,traveller and GURPS of course
>>
Traveller seems like it's pretty popular. I guess your standard fantasy setting is more popular then sci-fi though.
>>
>>47807540
>>47807668
If you don't really give a shit about 40k, how do Rogue Trader's rules stack up to other games if you're basically trying to follow the same "arc" as Rogue Trader does (explore the vast unknown/known-but-forgotten and bring back its forbidden wealth for profit).
>>
>>47812902

Generally the only reason to put up with the clunky rules of the 40k RPGs is because you love the fluff enough to put up with the clunky rules of the 40k RPGs.
Take the fluff away and all you've got is a crappy, badly dated RPG.
>>
>>47814237

This, really. The basic idea of Rogue Trader is something you can achieve with any generic sci-fi system. The only real reason to play it is if you like 40k
>>
>>47805028

For sheer balls-to-the-wall ridiculousness, it's hard to beat Strike Legion.

https://forums.spacebattles.com/threads/vampire-ships-bunny-commandos-and-space-marines-lets-read-strike-legion.196770/

The system's somewhat unpolished in that it needs a lot of GM adjudication of difficulties, especially with Mastery abilities which explicitly scale from "firecracker" to "ignite atmosphere of planet" or "create your own dimension, with blackjack and hookers", but it works well enough.

You play a Legionnaire, a supersoldier that makes a Primarch look like a limp-wristed girlyboy, with handheld weapons that can cut up cities, antimatter grenades that can be set to stun and singularity grenades that can the whole planet. You fight against an Imperium where every single civilian has a pretty potent psychic talent, their special forces factories churn out X-Men, Zoanoids and Zerg, and their Space Marines come in higher than pre-Heresy numbers, equipment and education. Plus the Empress is alive and kicking and sometimes pops over to destroy a solar system.

It's not just a 40k rip-off mind. It rips off *everything* and ends up pretty funky.
>>
>>47805355
Gross.
>>
>>47809130
Mongoose. 2e just came out and has cleaned up rules. 1e has more material for it.
>>
>>47805028
Sufficiently Advanced: Diceless rpg that's all about transhumanism and technology's effect on the world.

Traveller: The system that actively wants to kill you.

Diaspora: One of the few systems out there that has your ship overheating in space as a core mechanic on top of things like no artificial gravity and travel between planets taking days at best.

Star Frontiers: Almost as old as Traveller. Great setting, but I haven't read that much about the rules to say anything other than "they seem fine to me". All of the books are free, now.
>>
Traveller. One of the best.

Spacemaster. Quite good.

Fragged Empire has my attention for an awesome setting. I'm totally hooked.
>>
File: meatwad.png (47 KB, 250x253) Image search: [Google]
meatwad.png
47 KB, 250x253
>>47815973
>1e has more material for it.

More material featuring Mongoose's wonderful editing, you mean.
Man, once you get outside core, Mongoose's books are lousy.

http://wanderinggamist.blogspot.com/2012/03/mongoose-traveller-campaign-guide.html
>>
File: Lasers & Feelings.png (564 KB, 1550x1200) Image search: [Google]
Lasers & Feelings.png
564 KB, 1550x1200
Pic Related

Also Mongoose Traveller and maybe FFG Star Wars.
>>
So, nobody like Stars without number?
Why? Tell me whats wrong with it.
>>
>>47820802

It's fine. The GM tools in it are fantastic, but I don't particularly care for the system itself -- I love Basic D&D, and I love Traveller, but the two don't go together well, IMO. I don't want skill systems in my Basic D&D, and I don't want classes, levels, XP, saving throws, and D&D combat in my science fiction.
But I don't think it's a bad system by any stretch; it's beautifully designed, just not to my tastes.
>>
>>47805028
Traveller and Cyberpunk 2020

Franchises included, Dark Heresy and FFG Star Wars
>>
>>47820877
>>47820301


I never understood why people always plug FFG Star Wars when people ask for a sci fi system. I have a general feeling when people don't explicitly ask for a Star Wars system then they probably don't want to play a Star Wars game.

Same with Rogue Trader and DH, really.
>>
>>47820802
I don't see much point when there's already Classic Trav.
>>
50 posts and no one has mentioned 2300AD yet. Sure the system's clunky but the setting's fucking fantastic.
>>
>>47821877

I guess what it comes down to is does the OP want a recommended sci if system or recommended setting?

If he wants to make his own setting then Traveler or GURPS or SW work best, IMO.

If he wants to use a special setting, well then I don't know what it is because he hasn't said anything. People have recommended setting-specific systems in this thread, like Star Wars or Eclipse Phase.
>>
>>47820802
Because it's Classic Traveller without any of the things that make Classic Traveller fun, and more D&Disms that do nothing but make character creation boring as fuck.

You're mechanically better off by picking a skill package rather than rolling your own skills, which is incredibly boring. Instead of organically becoming whoever you are through the lifepath system you just pick one of the three classes and a skill package which is incredibly boring. Adepts and psychics can have plenty of out of combat uses, but warriors skills are pretty much pure combat, so if somebody picks warrior and the GM wasn't planning on having a lot of combat they sure as shit will have to add more to make the warrior actually useful.
>>
>>47820802

I like it just fine. Some people are against the inclusion of a class based system, but honestly traveller basically has that anyway with careers. Its less restrictive in some ways, more in others, but its still highly influential in what your character has done, can do, and comes with. Or if they even make it through character generation for you to play as. ymmv tho.

The thing I don't like about SwoN is that the psionics feel sort of flat and lifeless. The level progression seems too linear given that in setting, the psionics are learning in smaller groups, or are self taught post collapse, and torching as a mechanic is interesting but largely too detrimental for players to ever bother doing. I'm looking at some ORS stuff like DCC for alternatives to downsides/costs, and maybe meshing in some form of defiler rules from dark suns to give them a grittier feeling that players will consider using.
>>
>>47820802
I don't mind SwoN, I just prefer Machinations of the Space Princess. I really like the HM(2K) vibe it's got going on, and the way it handles alien species is pretty neat.
>>
File: Fragged_Empire_Kaltoran.jpg (469 KB, 604x840) Image search: [Google]
Fragged_Empire_Kaltoran.jpg
469 KB, 604x840
>>47805028
Totally in love with Fragged Empire.
>>
>>47823357
I always hate it when systems do this. In any setting soldiers are going to have a lot of useful skills. They're certainly going to be more well-travelled than the average person, for instance. And for some reason tactical skill is also never properly represented.

And "but they're strong on combat, so they have to be weak outside of it" has always been a shit excuse.
>>
If you have a Boner for old hard sci fi, and have a PHD in math Try the Ringworld/known space RPG. it has skill percentages
>>
>>47826241

This is why you shouldn't use class systems in sci fi.
>>
>>47826241
The worst part is that Classic Traveller made rolling a soldier useful for even a pacifist party, but SWN just throws that out the window. In Classic Traveller joining the military gave you a shitload of useful skills that can make you invaluable to a team whenever shit hits the fan, regardless of whether or not combat is happening. The warrior in Star Without Number is not a "shit hits the fan" class, it is a combat class, the only bonuses it gives are JUST for combat. In Traveller you wanted to avoid actual combat as much as possible because of how much tech varies, a lot of encounters could become save or die if you actually try to fight.
>>
>>47824754
>traveller basically has that anyway with careers

What? Hardly. Careers just get you various skills, and it's skills that define your character, not what his Career used to be before play. Once chargen ends, your career (or careers if you moved between them) is just a footnote rather than a defining feature. It doesn't matter if you learned piloting from the Navy or the Scouts or the Merchant service or a criminal background or civilian job or what, you can pilot a ship all the same.
>>
>>47805028
1. Rogue Trader
2. not Rogue Trader
>>
Space refuge cyoa
>>
>>47825455
Apart from the Mary sue race its ok
>>
File: sf rpg.pdf (1 B, 486x500) Image search: [Google]
sf rpg.pdf
1 B, 486x500
>>47815361
Thread replies: 66
Thread images: 10

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.