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Warhammer 40k general.


Thread replies: 402
Thread images: 48

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Unlimited melta scions works edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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I SHALL NEVER FAIL TO FORTIFY THESE THREADS!
>>
>>47795493
Well you didn't fortify the last one.
>>
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>>47795504
Kill me, please.

I have failed to fortify that thread, when I have sucessfully fortified all the past ones.

I must now go on a penitent crusade against the enemies of Man.

Ultramarines still suck Emperor's Children dick!
>>
>>47795485
>Imperials yet again receive bullshit formations
I WANT 3.5 BACK, FUCK BALANCE AND FUCK THE IMPERIAL PRIVILEGE.
>>
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Here's the bingo for today. Today's free tile is still "People getting the rules wrong", because Games Workshop itself is getting the rules wrong, and that's completely unforgivable.
>>
>>47795598
>mfw people always whine about Imperium but my army is desperate allies with them
>mfw people always hate marines for getting new releases and cheesy rules but my army doesn't use any of them

And the worst part is when FW finally has a chance to give new stuff for my army they instead choose Minotaurs and Red Scorpions. Again. After they already got tons more stuff.
>>
>>47795621
Man, I'm with you brother.

Charcarodons are cool enough that they should get more time in the spotlight.


But the FW chapter that really needs an update is the Red Hunters. One of their chapter tactics rules doesn't work anymore because now all IoM armies are all Battle Brothers, and they still can't take any named character with an allied detachment.
>>
Are any of the start collecting formations actually useful? The scion one is nice, but there are only 2 squads of the guys and when the comics are dies the reinforcements stop. They are all super low model count so in a bigger game it shouldn't mtater too much if you can just glass the one HQ that gives the buff
>>
>>47795667

The Necrons one is amazing. The marine one can do things like give extra D cannon shots from fortifications.

Should be one or two other good ones but I'm not familiar with every single one.
>>
>>47795667
The chaos one is complete garbage but all the others are pretty OK
>>
>>47795667
The Necron one is ridiculous, what with it letting you resurrect your Warriors and Scarabs. The IG one is nice, it gives the Infantry a 4+ cover save within 12" of the LR. The Eldar one will no doubt be overpowered.
>>
>>47795743
Don't forget that daemons don't get any formations in their start collecting boxes.
>>
>>47795743
Hey at least they aren't the ork formation.
>>
>>47795766
The Eldar one literally doesn't matter. It comes with half a dozen scatterbikes. Even if the formation bonus was "minus one strength on shooting attacks" it would still be OP.
>>
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>>47795565
Do not worry, brother. We shall maintain the defenses in your absence.

and we'll re-unite as a legion later
>>
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>>47795769
They get age of sigmar formations
>>47795774
You sure about that?
>>
>>47795930
>wrathborn
Jesus Christo above why?
>>
>>47794572
>Of course it's limited to the Formation.
This is why god created dumpsters. It could have been relatively useful without that limitation, but as it is, the shitbrute is too much of a burden to even consider it
>>47794622
>generic terminator lord instead of the unique new captain SM got
It's because the Terminator Lord is the only plastic marine HQ kit CSM has
>>
>>47795658
Fuck man, atleast you have a model for your special character. No love for the Star Phantoms.
>>
>>47795598
Go fuck yourself, we don't need a second Eldar faction.
>>
>>47795975
>shitbrute
Here's a proper Chaos box.
>>
>>47795667
>Are any of the start collecting formations actually useful?
Space Yiffs formation gives its wolf riders a 30" charge IIRC
>>
>Deathwatch Codex rumors
>it's another shitty minidex

Fuck's sake GW you could have made them at least GK tier in terms of how much shit they have
>>
>>47795999
>30" charge
By this I mean 12" movement, d6" run and 2d6 charge. A first turn assault if dice favor you
>>
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>>47795997
Breaking news! Codex Chaos Eldar confirmed!
>>
>>47796090
i'm laughing because croneworld eldar would probably help boost chaos
>>
>>47795997
We have 3 Eldar factions...
>>
>>47795600
Busty Rough Riders?
>>
>>47795930
>They get age of sigmar formations
Why would that matter? I'm not playing age of sigmar.
>>
>>47796103
>Corsairs / Harleys
>counting

One's forge world, the other's a fucking shitty ass ally minidex.
>>
>>
>>47796126
Sorry forgot about Harlequins, 4 eldar factions
>>
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>>47796108
It's an old meme, short for: Busty Centaur Abhuman Rough Riders

The meme kind of died when someone actually went out and actually started making an army of them.
>>
>>47796153
>forgot about Harlequins
exactly
>>
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>>47796101
What I'm laughing about is how the Chaos Predator looks in Beil-Tan colors. It looks pretty decent.
>croneworld eldar would probably help boost chaos
>implying they wouldn't boost Eldar instead and hurt Chaos more
Use your head, Anon. Don't be stupid like this.
>>47796148
The Emprah!
>>
>>47796148
No.
>>
>>47796159
>Died
I feel like it became revived because of it.

>>47796148
>Implying you would choose anyone other than the Emperor.

>>47795493
What threads haven't you fortified?
>>
>>47796159
6/10 not busty enough.
>>
>>47795598
You'll get it once the SoBs get their update. And not just some meh copy and paste job, I mean a real update like how the DEldar got their 5E dex.
>>
>>47796148

But the Emperor is a corpse...
>>
>>47796268

Judging by how poor DE sales are right now GW isn't going to waste time investing in SoB complete plastic revamp.

DE sold well when they got revamped in 5E then just plummeted to one of the least purchased armies.
>>
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>>47796318
It's a love that transcends mere corpses. Have the original Emps vs Horus picture.
>>47796339
So is the DEldar sales a metaphor for lonely nights for Vect without viagara?
>>
Playing BC and my CSM/SM (it's complicated) pissed off a Great Unclean One a while back.
Well, it's come back and it wants a rematch. Presumably in its GUO form. To kill my character dead.

Now, it's agreed to not use any sorcery in our duel. So we have that.
And I've devised a plan:
Get an impact weapon. And a Power Weapon.
Get said impact weapon blessed (we can do this easily).
Use Power Weapon to smash his sword. (so he can only do 1d10-4/1d10-6 unarmed attacks)
Wreck his kneecaps until his agility falls to 0.
Laugh. Then finish him.

Unfortunately, the plan relies on us getting lucky with our Zealous Hatred.
But, still, my CSM/SM can boost his Agility (and therefor dodge) up to 75 using drugs, so we're good.

But I'd like to know if any of you have any suggestions or have spotted any glaring issues. Aside from agreeing to fight a GUO in melee combat while relying on luck.
Oh, he DID promise a big reward if we defeated him. But it's pretty much a guaranteed trap.

So, help?
>>
>>47796417
>>47745953
>>
>>47796436
Thanks, and sorry.
>>
>>47796373
>implying Vect needs viagra
>implying DE don't get viagra and other combat drugs pumped into them 24/7
>>
>>47796726
Lelith doesn't use drugs. Come to think of it just how much of a DEldar's bodily fluids drugs instead of natural space elf juice?
>>
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>>47796373
why do people still post the one for ants
>>
>>47796838
>Horus was a Primarchlet confirmed.
>>
>>47796838

Why is there a Space Marine hiding behind the stairs?
>>
Are nukes and fighting under a nuked environment common in 40?
>>
>>47796918
Cowards die in shame.
>>
>>47796918
Bob, he has issues.
>>
>>47796932
No.
Even in 40k they know radiation weapons are fucking idiotic.
>>
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Tell me about your dreadnoughts.
What is their armament?
Do they win back their points?
>>
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>>47796918
Horus decided to spruce the place up with dead marines. And that foreshadowed pic related.
>>47796932
Krieg is irradiated.
>>
>>47796964
I'll take what are rad grenades for $500 pre-Heresy Death Guard bucks, Alex.
>>47796971
Gramps, your bathrobe isn't going to help you fight.
>>
>>47795598
You really think that Scion formation is good? A squad of Stormtroopers gets wiped, it reappears in reserves. I dont see that turning the meta on its head.
>>
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>>47796971
I have several dreadnoughts.
They'll win back their points if they don't get blown up immediately, but assault dreads are probably more useful than shooty dreads
>>
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>>47795600
>Tripfaggotry
>Still not using Forced Anonymous
>>
>>47796932
There were rules for hazardous environments and I believe a fallout zone was mentioned there, there was the destruction of the fortress monastery of the crimson fists battle that had the turn were the nuke hit literally everything on the field with a s10 ap1 ignores cover attack.
>>
>>47797011
Next I'm getting a Leviathan.
The moment they came out one of the guys at my FLGS got three.
>>
>>47796838
>pathetic looking Sanguinius
This image displeases me.
>>
>>47796971
My best dreadnought is a deredeo named Ancient Valentine. His current loadout is 255 points
> Aiolos Missiles
> Anvilus Cannons
> Heavy Bolter
> Armoured Ceramite
> "War on Murder" legacy of glory

He averages 350 points of kills a game, while his all-time record is over 1500 points worth of tank kills. He literally went 6 whole turns straight of, "Hull-point strip a Leman Russ, Hull-point strip a chimera" until he had killed 5 leman ruses, 6 chimeras, and my opponent's entire command squad. It was a 3000 point game against a parking lot of guard tanks.

I can also quite thoroughly recommend War on Murder as an auto-take upgrade for deredeos. The addition of Monster Hunter means he can kill a Flyrant or a (Non-Nurgle) Daemon Prince every single turn of shooting.

>>47797061
I don't own any leviathans, but my current plans are to buy 2 more Deredeos, 3 Leviathans, 6 Contemptors, and 12 more castraferums.
>>
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>>47797011
Due to not understanding the rules and not knowing S maxes at 10, he made me proud. I can't wait until my next game where I can use him more effectively.
>>
>>47797065
Horus did throttle the life out of him, so who knows if he sucked the life out of him too.
>>
>>47797065
That's not Sanguinius, either
>>
>>47796148
I'd choose berzerker because immortality
>>
>>47797107
It sucks to know the primarch of my favored legion was more or less tortured and played with. 2nd to only Horus himself in terms of primarchs but.. dammit, getting whupped so hard that his entire gene-seed was corrupted displeases me greatly. Still my favorite though.
>>
>>47795598
I found Raptors Anon, here he is.
>>47797099

Pay attention to how he mentions his deredeo by name.
>>
>>47797065
People, even heroes, don't look regal and dignified after having the life choked out of them. It's part of why I like that image so much. It's very earnest, compared to the heavily romanticized one that came later.

No single heroic tear rolling down sanguinius' perfect face. No golden giant emperor with immaculate hair and flaming sword of striking. Horus looks like a bridge troll. There's corpses all over the place. People aren't lined up to give their best sides for the shot at the cost of the image's perspective.
>>
>>47797006
B-but deepstriking Tauroxes
>>
>>47797273
Only the squad recycles. Not the taurox, not the command squad.

The wording is quite specific.
>>
I like reading strategy. I like Space Marines (especially Ultramarines).

Is there some sort of a blog or a really nice set of forum posts where I can read about marines strategy?
>>
>>47797307
A squad of tempestus scions can purchase a taurox as a dedicated transport, as can a command squad, meaning that a formation could meet the requirements yet still contain 3 tauroxes, one of which can deepstrike since it is recycled along with the unit of scions that bought it as a transport when they and it die.
>>
>>47797355
>A squad of tempestus scions can purchase a taurox as a dedicated transport
regardless, only the squad itself will recycle
>>
>>47797355
Taurox does not have deep strike.
>>
>>47797337
>have the guard do an extensive campaign
>wait months while the guard find out who's in charge
>drop pod onto enemy hq or heavy support or monsters
>nuke them with grav
>get into assault and smack up their troops
>leave while the guard clean up the mess
>claim glory and honor, give high fives
>make a footnote about the 10,000 guardsmen that died attempting to help
>>
>>47797378
>>47797388

But the transport counts as a part of the unit for all intents and purposes as per the BRB section on dedicated transports.

As for the Taurox itself not having deepstrike, that's true. I guess that means it gets placed into deepstrike reserve but can't be deployed from there.
>>
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What font is the quote?
>>
Anybody here going to Origins?
>>
>>47797431
A squad gets placed into reserve, it doesnt say anything about dedicated transports. The exact wording is '..in terms of number of models, weapons, and upgrades.' No mention of dedicated transports.
>>
>>47797478
High Gothic
>>
>>47796148
Either Techie or Commissar.
>>
>>47797531
And now we enter into the time-honored debate as to whether dedicated transports are purchased as a unit upgrade or not.

I posit that they are :^)
>>
>>47797531
Quick! Someone ask on the FAQ about this!
This way the Scions will have more than 1 question that isn't actually stupid.
>>
>>47797431
>counts as a part of the unit for all intents and purposes
but they don't

first blood, nigga.

I mean if you want to play it the wrong way we can do that, but only if you keep those transports in coherency with their parent unit.
>>
so, any bets on what the eldar or dark eldar boxes will get as their bonus?
>>
>>47797623
>>47797673

Ya got me, 4779763.

If I defended myself by saying I was only joking, would the response be the 'pretending to be retarded' meme? Even so, it's a funny idea, takes me back to the 5th edition days of deepstriking Land Raiders.
>>
>>47797742
Possibly.

I'll pull up my BRB, but I'm pretty sure the rule you're thinking of is the one that makes dedicated transports take on the force org slot of their unit, rather than the ones they have when taken separately.
>>
>>47797776
Yeah, that was the one, I checked it after the first round of (You)s
>>
>>47797260
True enough, death is rarely pretty or glorious. I guess I just prefer the romanticized version more.
>>
Just a reminder that you can't Deep Strike things unless they have the Deep Strike rule or the special rule that puts them in Deep Strike Reserve allows you to forcefully Deep Strike them without the rule.

Proof? The Deathwing formation was updated/errata'd/clarified to not allow Land Raiders. People said "Terminators can take Land Raiders and the formation says everything in it can Deep Strike!" but it's obvious that Land Raiders can't Deep Strike, therefore the official word was eventually revealed to be that, no, morons, you can't take Deathwing Land Raiders if you are going to take the Deep Strike formation.
>>
>>47797830
Yeah, I'd pass that kind of quirky rule error off as nothing, but I've seen people argue till they're blue in the face for more blatantly wrong shit over the years. Much better to nip it in the bud before I come across some guy saying he saw it on 1d4chan and based his entire army around the concept.
>>
>>47797892
Oh god, that'd be so funny though.
>>
Does anyone have a guide for basing that would work for Medrengard? I'm thinking smooth stone with some soot on it is what I'm looking for based on what I remember from the novels.
>>
>>47797880
I used to think deep striking Land Raiders were cool. There was a guy in my group for a while that did it a lot. He had a badass list with Mephiston, Death Company in jump packs, and Plasma Cannon Devs. iirc he sometimes dropped stuff from a Stormraven.
>>
>>47798159
I'd probably go with sector imperialis bases, just with the imperial logos removed.

Medrengard's a factory/fortress world, right?
>>
When did the renegade knights go up in price? It is very disappointing...
>>
>>47798206
>Sector Imperialis bases

No. Don't. Trust me.

CHINA. QUALITY.
>>
>>47795743
The Tau one is shit.
>>
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>>47797260
"When you die on the battlefield, you die a dog's death."
>>
So I know there's a lot of hate for Wraithguard being OP, but I don't really understand it. If they are footslogging, you've got 2-3 turns to focus them before they in range, and if they Serpented you deploy your priority units on opposite sides then focus fire when they kill the bait. Also, it seems one Battle Cannon shot can wipe a whole unit. Yes, they are powerful, and a great unit, but OP? I don't think so. Am I missing anything?

t. Eldar newfag looking for a reason not to take them at 1000pts
>>
>>47798335
plastic marbo when

GW please
>>
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>>47797478
I'm the mspaintfag that made the image you cut that from, I bet. The font is Old English Text MT, which was just some font that came with my PC, I guess.
>>
>>47798406
Is this bait? Or is this just fantasy? Caught in a landslide, no escape from bait! Open your eyes, look up to the skies and see! You're an Eldar player, you don't need no sympathy! Easy come, easy go, will we let you go? No! We will not let you go! GW! Mama mia! GW!
>>
>>47798460
Kek.
>>
>>47798460
I... think you're trying to say that I'm baiting/looking for sympathy or something. Maybe I should rephrase my question.

I'm a new player that doesn't want to shit up a group by being That Guy. I love the fluff/idea behind Wraithguard, but from lurking /tg/ I see people think they're OP. However, they do have weaknesses, which I explained in my first post. So, if I take them at 1000pts, am I gonna be That Guy? Because if so, I'll get something else.

Also, look up iambic pentameter you silly moo.
>>
>>47798519
wraithguard are T6 and have strength D flame templates on every model

If you take the single shot rifles they're considerably less busted.
>>
>>47798519
>Also look up iambic pentameter you silly moo

I did this on the fly! Don't judge me!


Anyways, Wraithguard are at least 100 points undercosted.

>>47798540
This too.
>>
>>47798540
Ok cool, thanks for the non-meme response. So a group of 5 single shotters at 1000 would be fine?
>>
>>47798540
but still pretty good
>>
>>47798564
>Bringing the D at all at 1000 points.

I don't know, you tell me
>>
>>47797355

The formation needs a taurox prime, which only the tempestus command squad is able to have as a dedicated transport afaik.
>>
>>47798564
probably

they're still going to be pretty strong unless someone packs a ton of plasma
>>
>>47798573
In practical terms, is there a significant different between the D-rifles and Fusion Guns? Single wound infantry are just as dead no matter what they get hit with, and same goes for vehicles as a squad can't split fire. I agree that WG are kinda undercosted for what they do though. Maybe 10 pts more base cost, and a scythe is 20 per model?

Fuck. Guess I'm getting Fire Dragons or some shit. Thanks for the (you)'s.
>>
>>47798641
Beat cheese with cheese. Grav Bikers with Grav Centurions in a drop pod will solve that problem before it even has a chance to start.
>>
>>47798659
D weapons cause D3 pens on 2-5 and D6+6 pens ignoring saves on 6. Melta just gives you 1 pen
>>
>>47798641
Well so far it looks like my meta is Marines and Nids, with MAYBE a Tau player from time to time. I take it Grav will wreck their shit?
>>
Anyone have a size comparison between a Heldrake and a Blight drone?
>>
>>47798659
D guns ignore invulnerable saves on 6es.
>>
>>47797033
Sounds fun. Do you know what book they were in?
>>
>>47798668
Huh, thought it was D3 glances. Welp, that swings it. Fire Dragons it is. Dammit, I just wanted my undead bonewalkers shooting antimatter at people.
>>
>>47798659
In addition to >>47798683 and >>47798668 Fire dragons are significantly easier to kill
>>
>>47798671
Marines will hurt, nids less so.
Their small shit will laugh it off and their large shit don't really get the amazing saves that nakes graviton good.
>>
>>47798659
>In practical terms, is there a significant different between the D-rifles and Fusion Guns?
not really. The main difference between them and dragons is the T6 3+.

>>47798671
you should be fine bringing wraithguard. Just don't take the D-scythes and people will deal with it like they've dealt with it since 3rd edition.
>>
>>47798690
Just houserule them to being S10 AP2 like they used to be.
>>
>>47798668
5 meltaguns will leave a tank just as dead as 5 D guns, however.
>>
>>47798742
I think the point of this debate is showing how the D-guns have a higher chance to deal damage to a tank compared to the meltaguns. All 5 meltas hit you get 5 HP lost, all 5 D-guns hit you get 5-15 HP lost. that's a huge gap without counting the potential for a 6 on the D.
>>
>>47798742
But it will shred anything with multiple wounds and instant kill most HQs. Also There's the matter of rolling a 6 on the D chart. I say just take the dragons. similar firepower, but easier to kill
>>
>>47798728
Skub, skub everywhere. Welp, I'm not taking Windriders until we get to 1500+, so I guess I'll save up and get both Guard and Dragons, change it up depending who I'm facing. Thanks broski.
>>
>>47798742
Sure, if all five hit and all five pen. If even two of the D-guns hit, you're probably dead.

GW apologists need to fuck off.
>>
>>47798770
Suppose that's true.

Mind, I can't think of the last time I saw just five fire dragons pile out of their clown car.
>>
>>47798770
So would lowering the BS of WG to 3 be a good call? Less chance to hit with the D, plus it'd work with the fluff; when you're seeing the world from the afterlife, makes it harder to react and hit shit, yes?
>>
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>>47798825
they could just bring back wraithsight
>>
>>47798825
that would drop it down to 2-3 hits average before we start rolling on the D-table for sure. If we wanted a hard nerf to them we could just drop their BS and WS to 2 using that example you gave but keep the D-strength on them so when they actually hit, it hurts. Doesn't work on the template one so that could just be change to have a strength value over the D.
>>
>>47798742
a rhino or raider, sure, less so a knight or a baneblade
>>
>>47798817
I do.

An Aspect host of them piled out of three perfectly deepstriking Falcons, between their bs5 meltas and the falcons pulse lasers and star-cannond they slagged the entire backline.

Couldn't even get mad, it was like a dance.
>>
>>47798855
They lost WS? fuck me why

also
>slow to react
>I 4
>>
>>47798855
Nooo only orks can have actual drawbacks to their stuff now.
>>
>>47798855
Eh, that seems a bit too black-and-white to me. Like, with one bad roll, your 200pt unit does fuck all and being slow are now much less of a threat in later turns. Whereas with BS3, they're just flat out not as good at shooting, so a bad dice roll doesn't hurt as much.
>>
>>47798884
>with one bad roll
Just take a warlock, dude.
>>
>>47798862
Oh I don't want a hard nerf to them, I'm the try trying to find justification to take them at 1000pts without being a dick. They're meant to be the TEQ for Eldar, it makes sense for them to be powerful, just not overly so. I think BS3 would be a good fit for them. As for the scythes, maybe make it so that a roll of 2-5 just causes an unsaveable wound (excluding invuln), and a 6 causes D3?
>>
>spent a whole bunch of time and work converting up a baller archon, primed him last week and was going to paint him
>open my case
>he's not fucking there
fucking horseshit
>>
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>>47798911
just use the old stats for the guns
>>
>>47798911
Well I just want it so that other people have more options for counter-play against a lot of the Eldar units. something like that turns them into a kind of Super Mega-armored Nob that still is a danger, but you can play around it more effectively knowing it can't shoot straight and getting caught in CC is worse since that gun is the reason your taking it. Actually lets just extend that to effective counter-play for all codices so everyone has a roughly even chance for victory when you play rather than just knowing if you have a bad codex you just lose in varying degrees.
>>
>>47797021
Better to get their names so I can add them to the filter.
>>
I feel most of the Eldar's problems could be summed up with the words "Undercosted".

Well, that and "D-Strength weapons". Seriously, who thought the Eldar equivalent to a thunderfire cannon needed anti-titan weaponry? At 55 points a pop? That can be taken in squads of 3?

These guys are why I don't roll Leman Russ Demolishers: Both are 24" range, but his can wipe mine out for less points. Better to roll longer range russes behind an infantry screen that can just shoot the crew.
>>
>>47798975
And I'd like a threesome with Kennedy Leigh and Olivia Wilde, but I'm gonna have to settle for my own two hands and a jar of Swarfega.
>>
>>47799032
Are you talking about Wraithknights?
>>
>>47799058
no, fucking vauls wrath batteries with d-cannons
barrage D blasts are retarded good
>>
>>47798911
If you actually want to fix them, remove the D. It's the only problematic bit on Wraithguard.

If you just want to whine and bait, continue suggesting fixes that don't actually address the issue.
>>
Can someone post or link the Scion Formation?
>>
>CSM start collecting is a hatred bubble
Man, Wulfen 2 is going to fucking suck. KDK was the first good CSM release in a decade, and GW has decided not to follow it up with more.
>>
>>47799087
24" and the small blast limit their effectiveness. Especially when you can just take five d-scythes in a skimmer.
>>
>>47799105
Hahaha, man most people would kill to have your limited effectiveness.
>>
>>47798297
3 suits, 8 drones, 10 pathfinders all for the cost of 3 suits and 2 drones?

thats a pretty fucking good start, if you dont like the ethereal just add a fireblade and you are set
>>
>>47799103
Tell me about it. As a TS player, if Wulfen sucks, I might just mothball my minis to make room for my other, nicer and funner armies.

I mean, I'm reasonable. I don't want CSM to be OP as fuck. If they ever become Eldar-tier, I'm going to be pissed, I just think these rules are utterly schizophrenic. Scions and Necrons can reincarnate 1-2 full squads of dudes while Tau move extra 3" and CSM get a literally useless Hatred bubble?

I was cautiously optimistic about the new CEO but it seems he doesn't give two shits about the rules, just the hobby aspect.
>>
>>47799105
Warhams needs way less D
>>
>>47799181
He means the formation. Which doesn't really matter cause the box is amazing value considering the price of the Crisis Suits box, as you said.
>>
>>47799098
As long as the commisar is alive the Scion unit can "return" from deep strike the turn after its completely destroyed
>>
>>47799248
Less D and ap could stand to be rolled back a step.

Thats soft bandaid changes.

It could also do with a slew of hard core changes
>>
>>47799181
>>47799266
Yeah, I meant the formation.
>>
Would a reroll on armour pen make krak missiles more attractive?
>>
>>47799281
Such as?
>inb4 another TLoS discussion
>>
>>47799303
Krak Missiles are already decent. All ML just need free Flakk.
>>
>>47798668
>D weapons cause D3 pens
It's one pen that deals d3 hull points.
>>
>>47799270
Who the fuck moved Chenkov to the Tempestus?
>>
>>47799223
the GS bundle was really a huge let down. It is missing everything that makes CSM interesting by having it be a worse mirror of the SM box.

What the CSM box SHOULD have been:

>Unique sculpted power armor lord on a bike or Juggernaut
>10-15 cultists
>some kind of specialists... maybe terminators or raptors
>Formation bonus: if an enemy wishes to shoot at either the lord or the other unit and that unit is within 12" of the cultists, the enemy has to shoot at the cultists instead so long as the cultists are within range and line of sight
>>
>>47799316
Too many to type out at work but Tldr: Shitload of RT/2nd elements returning, ap as save modifier, cover, range and target size as hit modifier.
>>
>>47799270
neat
>>
>>47799270
so it seems like a way to do this is to buff out the command squad, maybe with another set of scions, and use them as a fire base since they don't respawn, and then use the respawning squad as a suicide squad. Commissar hides in the command squad and stays alive. Taurox gets blown up because it is made of paper.

p cool
>>
>>47799354
Dunno if your formation is good but I have no idea why you'd even consider buying the box even. If the formation was strong, I can see people buying it. If the units provided were even remotely good, I can see people buying it.

But the box provides shit rules and 3/10 units (amongst its own codex entries!).
>>
>>47798688
I believe both of them are from a white dwarf issue, I don't remember the number sorry.
>>
>>47799327
especially when flakk missiles are the only thing in your codex with skyfire
>>
>>47799354
>SHOULD have
None of the get started kits have new sculpts, or even recut sprues in them, m8.

And since they've all restricted themselves to taking a troops choice, CSM's was always going to have basic marines. Also also, since they only have one plastic HQ choice, everyone with a brain knew the hero was going to be either a sorcerer or lord.

The only variables were the second unit and the formation rule. Personally I'd have preferred some raptors.
>>
>>47799409
Yiff, emo or ricefag?
>>
>>47799437
The only reason I can see for buying the box is to have more CSM bodies and bits to convert to other Power-Armoured choices.
>>
>>47799437
the Tau box had a new ethereal
The SM box had a new Terminator captain
The SW box had a new Yiff Lord

They have a sprue with 5 cultists already. They sell it for ten bucks. Chuck three of those in with a set of raptors.

There isn't anything wrong with the terminator lord, it just isn't a terribly interesting choice. I guess I'd be fine with it if it wasn't bundled with really ancient chaos space marine sculpts
>>
>>47799455
what?

I guess to be fair, the codex also has the worst monstrous creature in the game which can be upgraded to flying and then get into assault with another aircraft

IIRC it is only s6 though...
>>
>>47799470
>the Tau box had a new ethereal
not new

>The SM box had a new Terminator captain
not new

>The SW box had a new Yiff Lord
that's the oooold generic space marine captain

>They have a sprue with 5 cultists already
Lacks the mandatory cultist champion.

the only disappointment is they went with a helbrute, when the people they're marketing this towards will probably already have one (because they bought dark vengeance)
>>
>>47799492
No idea what dex that is.
>>
>>47799492
>Worst MC
So its the orks?
>>
>>47796971
>Do I look fat in this?
>>
so wraithblades, wraithlords, and (maybe?) wraithseers are the only acceptable wraith units?

also how do you use wraithblades?
>>
>>47799597

Honestly if you want to take a themed Wraith list?

Take the 6th edition codex and the Iyanden supplement. Wraithseer onto that is also acceptable.
>>
>>47799470
Those werent new
>>
>>47798884
>Like, with one bad roll, your 200pt unit

Runs off the board cause they lost one dude?

Yea, think about when your saying, most other armies in the game come with that problem standard.
>>
>>47799437
Using the Sorcerer instead of the Lord would've done wonders to differentiate it from the loyalist box. Same with putting in the 'Fiend instead of the Brute.
>>
>>47799354
The gayest part is the CSM have Hatred coming out of their fucking asses, literally half of all CSM upgrades involve Hatred already, we really don't need it AGAIN

>votlw gives a form of hatred
>dark apostles gives hatred bubble
>kharn the betrayer gives hatred
>at least one warlord trait in each supplement gives hatred
>so does the main codex
>chaos boons can give you hatred
>DP upgrades give hatred against some daemons
>I'm probably missing a few

I mean I get that CSM are mad at people but damn, can a heretic get some other special rules
>>
>>47799617
>>47799597
The Pale court battlehost is also good.
Graveyard of dreams lets you take 3 wraithblades as core choice with crusader.
Tomb-ship of fallen heroes makes you replace your mandatory Farseer with a Spiritseer or the psykerbot Wraitseer, and if it or a Wraithlord are the warlord you get to roll twice and pick you warlord trait.
Then you jst need a Wraithost Auxiliary choice and youve got an army.

Only drawback is that youre forced to take a WK as part of the auxiliary but a single one is managable even for orks.
>>
>>47799871
Preferred enemy?
>>
>>47799885
no fun allowed

*rewrites crimson slaughter codex and removes the only Preferred Enemy CSM have access to*

whatever it was for chosen anyway but it did make plasma chosen better which was fun. but everybody knows TOO MANY PEOPLE WERE TAKING OP AS FUCK CHOSEN WITH PREFERRED ENEMY AND IT WAS BREAKING THIS GAME
>>
>>47799509
>Lacks the mandatory cultist champion.

no it doesn't, pistol and CC weapon is the champions default loadout.
>>
>>47799871
Yeah but this guarantees that the CSM can hate ALL the things!!

So would these rules fall under the new CEO or holdovers from Kirby?
>>
>>47799509
>the only disappointment is they went with a helbrute, when the people they're marketing this towards will probably already have one (because they bought dark vengeance)

actually this is probably the reason they put the helbrute in the kit. everybody already has the DV helbrute so the actual helbrute kit probably doesn't sell well. doesn't help that the unit has shit rules and the kit costs way too many damn shekels, for the same price I could buy an entire murderpack of helbrutes on ebay plus weapon bits to convert them with all. so between competition with DV brutes, shit rules, and the retarded price point, GW probably has a lot of helbrute boxes sitting around

I do really like the kit though, it's got some decent customization as far as heads, armor pieces, etc and has every possible upgrade except heavy flamers, but that isn't a big deal because you can just slap on the vehicle flamer from the rhino kit that nobody ever uses.
>>
>>47799871
The gayest part is that it's freaking boring.

No-one asked for a Start Collecting formation to be absurdly strong, but at least make it interesting.

That's just a special rule, freaking lame.
>>
>>47797006
Constant meltacide squads deep striking in could be a nuisance. They keep coming until your tanks are dead.
>>
>>47798675
Heldrake is bigger.
>>
So again regarding wraithguard, do the d3 wounds from the D carry over? ie If a squad of 5 WG fire at 10 marines, they can only kill 5 tops, right?
>>
>>47800246
No
>>
>>47800246
>If a squad of 5 WG fire at 10 marines, they can only kill 5 tops, right?

Correct.
>>
>>47799979
Definitely Kirby. Anything bad is just a holdover from Kirby's days. It doesn't matter that Rowntree''s been in charge for two years now, all bad things are Kirby's fault. Gotta keep the lie that things are going to improve alive.
>>
>>47799920
Hey, you can still kinda get it, you just need to take some Possessed. What are you, some kind of WAAC asshole? Just buy some possessed. Aren't those aged, cartoony models just the best? Just go buy some. They even included a super-formation that let's them come back, just in case you need some competitive edge to compete with top tier codexes. All you need to do is go buy some possessed right now.
>>
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>>47800402
>aged, cartoony models
Whatchu talkin' about? These models are lovely. More expensive than I remember, though.
>>
>>47795485
So I'm looking to expand the model count on my dark vengeance set because chaos has a supreme lack of survivability ATM, I've considered just buying a loose 20 pack of cultists from the set but at the same time I kinda want to get some more chosen or even a few vanilla chaos marines.
Where do I get the stats for those units? Is it in the codex?
>>
>>47800464
Yes
>>
>>47800503
What do you recomend I get unit wise?
>>
>>47800529

Get transports for your Chosen and Marines. Dinobots are pretty good as far as Chaos goes.
>>
>>47800414
Moooo!
>>
>>47800529
Cultists.
Deamon prince.
Helldrake.
>>
>>47795600
So if Orkz are not a melee army, what are they then?

They seem pretty choppy to me.
>>
>>47800553
The worst army in the game.

Really, the closest they get to visble lies in heavy support, lords of war and cheap meat.

They are IG with worse aim, worse armour and no orders worth a damn.
>>
So when will Thallax be a thing?
Admech could really use a buff
>>
>>47800535
Mate I'm playing casual games against the out of box dark angels army, I've just found that chaos is lacking when we match them up, literally every unit I have except my helbrute is worse than the DAngels units. Im not trying to blow him out of the water, just even the playing field. Also I have no chaos marines, just 20 cultists, krannon, a helbrute, unique aspiring champion, and a squad of chosen that's more choppy than shooty (power fist, maul, axe, and a pair of lightning claws)
I'd prefer a fluffy army is what I'm trying to say.

>>47800552
How many cultists? I'm also considering picking up some scouts for fluff's sake, should I get 20 more cultists and call it a day?
>>
>>47800268
Do explain how 5 single shots are going to kill more than 5 guys.
>>
>>47798626
You are incorrect.
>>
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>Orks are a melee race!
>I2
>>
>>47796971
My dreadnought is the dead Captain of the fourth Company of the Storm Wardens who died trying to kill a sixth Carnifex in the same game.

Now he comes down to purge the massive blobs my 'Nid friend deploys.
>>
>>47800553
They're a horde army.
>>
>>47800638
Ooh, I got all nostalgic.
>>
>>47800638
Not played in ages, don't they get boosted initiative on the charge? Or is that rule many editions old now?
>>
>>47800618
Cultists suck balls. Never take more than the twenty needed to fill your troop slots.

Get yourself a Daemon Prince and some Bikers. Maybe a Maulerfiend.
>>
>>47800650
No they're not.

They're an aspect army like all other armies, but their basic stats on aspect warriors are shit.

Orks haven't been a horde or melee army in fucking centuries.
>>
>>47800664
10 years too late, friend.

Boys are the worst unit in the game.
>>
>>47800675
Hellions say hi.
>>
>>47800675
>>47800710
Clearly fire warriors are the worst
>>
>>47800744
Oh shut up.
>>
>>47800744
That's not how you spell Scions
>>
>>47800623
>do the d3 wounds carry over?
No.

All that needed answering, rest was just babble.
>>
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>mfw Dark Eldar Stronghold Assault
>>
>>47800852
What's funny is that they keep sending the dias, a slow lumbering vehicle, through a tiny canyon to attack you.

Couple of turrets and some anti-tank, and block his exit with some troops when they try to escape. Auto-win as soon as Vect bites it. It's fucking easy as shit.
>>
>>47798924
Where did you see him last?
>>
>>47798924
Wanted to show up the other Kabals with his new swag at the local torturehouse no doubt. Fucking Archons, mang.
>>
>>47800664
Not unless you're using my codex, since GW doesn't know shot about dicks re: Orks & how they are supposed to play:

Bit ly/Orks7ePDF

Seriously, more people every week come on here & say their groups make them use my codex instead of GW's thoughtless, senseless trash.
>>
>>47801001
inb4 you get sued by GW for loss of ork codex sales
>>
>>47801001
>Seriously, more people every week come on here & say their groups make them use my codex instead of GW's thoughtless, senseless trash.
>more people
>84 posters
Let us be generous and say that is actually 84 unique posters. Even if we multiplied by 10, it would still be such a miniscule amount of use that it simply doesn't matter.

I know a lot of people who houserules, your codex is no different, and caters to faggots who wants everything to be Marine-tier broken.
>>
>>47800606
Admech will get most of the 30k stuff in IA14: Fires of Cyraxus

Speaking of, IA14 FUCKING WHEN!?
>>
>>47801018
>Rulebook: Orcs
>Compatible with popular scifi wargames
>>
Does anyone here play the Zone Mortalis game mode? I think its a pretty good format.

I think it's better than "normal" 40k
>>
>>47801064
+1
Can't wait to get some updated rules for my new shiny suits.

I'll fucking end them if they remove my XV9. Hoping for a buff/price rebalance though.
>>
Anyone has a link for the latest Beast novel? Hunt for Vulkan
Epistolary is on a break and the mega link isn't up to date
>>
>>47801078
>clearly referencing the 40k rulebook
You are an idiot.
>>
>>47801064
my skitarii are ready
>>
>>47801085
if they changed the price of it then its possible they would remove the double TL burst cannon setup, i highly doubt they will remove the other ones

I hope they add stuff to remora drones, maybe alternate weapon systems
>>
>>47797168
Don't do Chaos, Anon. You'll do things to your brother's children.
>>
is it wrong to let an opponent tailor their list? my daemon TAC rather casual list crushed a guy last game and if/when i face him again i'd like to give him a better shot.

then again he was kinda new, didn't roll so well and he didn't use his riptide but i'm pretty sure i would have crushed him anyway
>>
>>47801082
We play it exclusively.

We use heavy city terrain or "ship interior" terrain. Sometimes we have enough space for even the bigass units (still no superheavies however), but we have pretty much adapted ZM rules as the core rules.

Shit changes the game so much in terms of balance, and it would fix so many of /tg/s complaints if they used it instead.
>>
>>47801064
>AdMech gets 30k stuff ported over
>Legion specific shit doesn't yet

thanks Gee Dubya
>>
>>47801093
It was a joke spergbot.
>>
>>47801123
There's nothing wrong with it, as long as they don't pull out an army list that has your name written on the top for some reason, that kind of hosing is going too far. Tailoring keeps the game interesting in small quantities.
>>
>>47801036
The majority of SpaceOdin's codex is reasonably balanced. It's still got some shit that needs tweaked, but it's better balanced than any of the tier one codexes.
>>
>>47801064
If I remember correctly it was Q3 or 4 this year. Been a while since Warhammer Fest and I didn't write it down though, sorry friendo.
>>
>>47801123
List tailoring to a small degree is always present. You don't just give flamers to your dudes and always field them against everyone. If I know I'm facing orks, I'd bring some templates and Blasts, if I'm facing Muhreens I'll be sure to pack some AP3 etc.
>>
In a 1850 game, is a OSC hard to beat? I already have a single Ghostkeel but was looking at getting 2 stealth teams and a Shadowsun.

In my defense, everyone also has at least 1 LoW (thanks Renegade) and I don't. Was thinking of using this in order to counter them.
>>
>>47801232
for me i'm trying to fix inherent weaknesses in the list, for deamons it's ranged attacks and speed. if i know i'm fighting a stronger list like say eldar or grey knights i probably only take more psychic powers or different gifts, but that's more of a set up thing
>>
How the fuck does a gun fire shurikens that have the potential to go through terminator armour
>>
>>47801265
>rear armor of a Knight is only 1 lower
>FAQ sez ion shield works if it's facing towards your models

They're not that great against Knights. Due to retarded cover saves they will still be difficult for it to kill, though.
>>
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>>47801277
Think this.
>>
>>47799354
I was kinda hoping for a "instead of moving a unit within 12" could do an assault / fight subphase" to mirror the loyalists "instead of moving a unit can shoot"
>>
>>47801128
My FLGS recently started a campaign that used ZM rules.

We used the modular tiles from the Space Hulk board game as terrain. Before this campaign I only played the "normal" WH40k.

Our houserules only allow for models that have a max base size of a dreadnought base and AV12 Walkers and MC's are limited to only one per 750 points.

It's so much fun playing around with the opening and closing of doors and being able to leave LoS easily when your units have 6+Sv is truly a godsend.

How many points does your FLGS usually play at? Here it's usually 500 - 1000.
>>
>>47801277
death by a thousand cuts
>>
>>47801307
But it's assault 2
>>
>>47801277
hanzo steel folded 40,000 times
>>
>>47801302
Ayy I think I know where this is.
DF?
>>
>>47801313
>wants to justify buying 1000 dice for his guns
>>
>>47801142
I was clearly joking too :^)
>>
>>47801325
Yes.
>>
>>47801313
the way it's fired i think the fluff has it doing a dozen or so shots. actually, i gotta check the book it explains it better
>>
>>47801273
That's perfectly normal I think. TAC lists are nice cause you get to build a coherent strategy and a set army. You get to spend only as much money as you have to and you create a sortof camaraderie with your models, knowing you got a set team and not a bunch you mix and match every battle.
>>
>>47801354
Snowflake says hi senpai
>>
>>47801036
>>47801213
I've stated repeatedly that it's WIP; the "Marines standard" that I've been using is from previous editions, not Skyhammer Gravbike DropPod LOS-block Melta-Spam levels of busted.

If something still needs tweaking, specify--but also check that you're using v4, since that was the one that rebalanced Lootas, formations, & changed 'Uge Choppa from Wulfenshit to the old Choppa rule. Zhadsnark is the only way to get a PK (or any S8+ AP2) at-initiative anymore; I actually need to add him, now that I think about it.

Consider also that some who haven't played it are just theoryhammering, since literally every opponent & group with whom I've used it asserts that it's balanced & fairly costed.
>>
>>47801313
the number of dice rolled in the game doesn't necessarily represent the actual number shots fired. It's an abstraction. A rapid fire weapon that needs many hits too take out a soldier only rolls 1 or 2 dice because that's its "casualty potential".
>>
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>>47800414
Those aren't posessed! Those are 30k Gal Vorbak, which are far better than posessed!
>>
>Mfw Knarlocs are impossible to find unless its hundreds of dollars of preaux painted, or expensive as hell riders

Wanting to run Auxiliary Species Tau is wanting pain.
>>
>>47801277

It's munitions is monomolecular and fires at a nonsense high rate. All it takes is one to pen an eye lens or joint and it turns the armour into a blender as it ricochets around inside.
>>
>>47801384
Someone didn't get the joke.

>>47800414
Those are so freaking good. I want those heads for Noise Marines. They look like DoW2's ones.
>>
>>47801384
Monday friend runs 15 of them, and besides mortation, they kill my death guard quickly and easily.
>>
>>47801347
Physically impossible.
>>
>>47801431
My friend*
Fucking autocorrupt.
>>
>some fag locally plays HH Night Lords
>but they all have their 40k Chaos armor with the bat wings on their heads and shit

Why the fuck is this allowed?
>>
>>47801302
We usually play 1250, but on far larger maps than the tight corridors of space hulk.

I picked up a nid army and went heavy genestealers lead by deathleaper. I am stomping so hard, and the poor Tau player has like 1 won game this entire year, out of like 20.

No sympathy for him though, because he even said he has more fun now, and he was sitting at a pretty much 100% winrate before we switched to zone mortalis.
>>
OH BOY OH BOY
>>
>>47801463
They're just out of stock at your place.


They're still in stock online.
>>
>>47801463
LUL
>>
>>47796148
>Posting the edit
>>
>>47801386
consider converting lizardmen carnosaurs.
>>
>>47798882
did g-dubz realize how debilitating the new Mob Rule is?? like, did they even think about lowering the points cost?
>>
>>47801471
thats warhammer world genius
>>
>>47801463
>that chub in the reflection
Oh baby hit the gym
>that Aquila t-shirt
OH BABY HIT MY ASS
>>
>>47796339
maybe if they had rules that didn't suck balls, and they stopped getting shit on in the FAQ's, more people would be interested in playing them?

Plus I know at least 2 DE players that stopped playing their army when the latest codex came out and removed their special characters.
>>
Would Salamanders successor chapters be as dark as Salamanders from Nocturne?
>>
>>47801449
It brings joy to my heart that a fluffy concept such as Genestealers in a tight space is actually working.

I've fared a bit worse I'm afraid. Constantly getting outrunned by Eldar by their massive movement. It can still say that it's better than footslogging.
>>
>>47801514
Who the fuck plays Salamanders lmfao
>>
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>>47801463
yeah, no.
>>
>>47801514
Most likely. the Salamanders black skin comes from their mutant geneseed IIRC.
>>
>>47801481
Hm, didnt think of that. Relatively easy? Any pics or pdf guides on it?
>>
>>47801463
Whats that next to them on left, Inquisition forces?

(Sorry, my knowledge on the imperium is balls)
>>
>>47801463

>that reflection

THICC
>>
>>47801577
Sisters of Battle,
Repentia squad and Penitent Engine
>>
>>47798879
>Orks
>swift melee race
>I 2
>>
>>47801559
no guides that I know of. shouldn'tbe tok hard thoughprobablytime consuming.
Filling in the scales and GS it smootg will probablybe easier than trying to scrape them off (unless younwant the dcales of course) difficult part will be doing the beak. But I reckon with some planning and doing it in stages its pretty doable.
>>
>>47799223
at least he's a step up over the last guy who just cared about "muh money"
>>
>>47801610
I usually take my dremel and polish off scales if need be. My original plan was to use Steeds of Slaanesh or those Dark Eldar bird thingies, but i want to make Knarloc Crisis Suit stand ins
>>
>>47801628
I'll give you that, but it's little consolation if the state of the game itself remains so unbalanced.
>>
>>47801630
dark elf cold ones are probably closest too the right size for a crisis suit.
Carnosaurs are big MC sized things, would workas a riptide if not using the greater knarloc rules.
>>
It feels like GW doesn't know what CSM are supposed to be.

80s hair metal bands with dinosaur robots and spiky sound guns?

Twisted, corrupted versions of mortal creations, warped into horrifyingly unnatural forms?

Really angry, really old space marines who don't play by the rules?

Every new release seems to pick a completely different one.
>>
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>>47800040
This famalam
I actually own 4-5 of the damn DV Helbrutes because of how easy/cheap they are vs the regular boxed Helbrute.

Same with the Havocs, I have a million of the pre-posed snapfits so why bother seeking old shitty resin sculpts of them?
>>
>Inquisition
>Officio Assassinorium
>Deathwatch
>Sisters of Battle
>Harlequins
>Genestealer Cults
>Legion of the Damned maybe

Which one of these would you pick if they had to make one a full blown, full scale army instead of a shitty ally codex, /tg/?
>>
>>47801606
Noone called them swift, like ever.
>>
>>47801690
Not sisters player here and I think they should actually do something about that.
>>
>>47801690
>Officio Assassinorum
>not already a full codex
>implying adding the literally who temples would bring it up to codex size and/or be well designed

>SoB
>ally codex
All Sisters need is more variety.

>No Militarum Tempestus
>>
>>47801690
Sisters, thought i'd make it three ally dexes in one.

Codex Ordos
>>
>>47801674
that's because chaos marines are all of those things.
>>
>>47801718
How the fuck would you even design and justify shit like Heavy Supports and Vehicles for fucking assassins?
>>
>>47801690
Legion or Inquisition.

Inquisition should have a special rule that lets them take Red Hunters as an Elites choice or summat.
>>
>>47799223
>Tau move extra 3"

Tau choose one model in the squad, then reposition all models within 3" of it. That's very different from moving an extra 3".

Take a full squad of 10 models and 2 drones, each daisy chained apart the max 2", and reposition around the model on one end. The model on the other end is moving around 30". Every model except the closest few are moving more than 3".

An enemy is about to charge you next turn? Yoink, the chain retracts, and then you make your normal move to do whatever.
>>
Is there any time you subtract your BS from a blast scatter when you can't draw LoS to the target?
>>
What CSM units are best to bring to ally with Nurgle demons?

Found a bigass lot of unpainted CSM in good condition.

I'm already grabbing Codex CSM, Typhus
Fabius Bile (Figure He's got great potential as a nurgle conversion) Plague marines and Daemon prince Nurgle.
>>
>>47801770
no
>>
>>47801794
Noise Marines are bro tier with Nurgle daemons, bring them.
>>
>>47801490
They didn't do much of anything.
They flat out admitted noone in the studio plays or really cares about orks, so working on the dex gets about the same dedication as descaling the coffee maker.
>>
Any idea when the Start Collecting: Dark Angels
might be comming out? I mean Space Wolfs got theirs already.
>>
>>47801676
Err shit I meant Chosen, not Havocs
>>
>>47801850
i feel like the same could be said of most armies
>>
>>47801867
This will go one of three ways

>hurr durr 10 tacs, 1 Champ, and Dread
I'd rage so fucking hard but surely GW isn't this stupid

>Termies
I have a thousand of the Dark Vengeance ones and would prefer not to use more overcosted 1W models

>Ravenwing Bikes
I'd cum buckets
>>
>>47801828
Nurgle and his kids are such happy bros
>>
>>47801882
Those Chosen are melee ones. Complete garbage.
Use them for conversions.

The one with the mace is a perfect Dark Apostle, which can be fun to use for the new formations.
>>
Are Possessed any good?

How about Chaos Spawn?
>>
>>47801850
>They flat out admitted noone in the studio plays or really cares about orks
Source, por favor?
>>
>>47801956
>Possessed
Shit, even with Crimson Slaughter they are meh at best

>Spawn
Excellent tarpits and cheap woundblobs. If you bother to mark them then you can make then Nurgle to be even more annoying to kill.
>>
>>47801956
>Possessed
>Good
People here discuss if they are the worst unit in the game or just in the top 3.

So no, they are definitely not good.

>Chaos Spawn
Those are actually very nice, but you have to use them smartly, otherwise they just die.
>>
>>47801850
Do you have a link to the article wherein they admitted this? I'd really appreciate it.
>>
>>47801988
>>47801982
I thought Chaos Spawn were literal meme units
>>
>>47802002
They were, then they got better.
>>
>>47802002
They once were, but they were among the handful of (read: only) units that were actually buffed by the newer Chaos codices.
>>
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>>47801956
spawn are amazing, possessed not as much.

>>47802002
>meme units

now now anon, you can't call everything a meme it just makes you look silly
>>
>>47802029
The literally were a meme unit last codex though, check out 1d4, there they still go by "The beasts that shall not be named"
>>
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>>47802050
>1d4
>>
>>47802050
last edition they were weird. slow/purposeful beasts, unlimited fast attack slot, and you could spawn more by using gift of chaos on enemy units
>>
>>47801742
>Culexus Assassin in Centurion armour with two Heavy Animus Speculum and chest mounted Gatling Psyk-out grenade launcher

>Eversor Assassin piloting a Vendetta, with twitchy fingers firing each Lascannon three times and the ability to charge via Crash and Burn

>Vindicare Assassins with TWO Exitus Rifles.
>>
>>47796148
Necron Bro for sure.
>>
>>47801463
Probably just pulled to have their picture taken in WD, as the enemy units some new minis get showed off against.
>>
>>47801463
What could it mean?
>>
>>47796148
Berzerker. We'd have a grand old time.
>>
>>47799401
Comm squad can't get extra dudes.
>>
>>47801988
>>47802050
>>47802076
Spawn used to be the Chaos gimmick like the last anon said but now no trace of that exists. Spawn-centric shit needs to stage a comeback.

>post yfw Wulfen has an actually-good melee Thousand Sons formation where a Sorc leads a whole host of Spawn, experiments in the fleshchange malarkey
>>
Questions that my janky pdf rulebook doesnt seem to cover.
If an entire unit, say like Raptors, has Krak grenades and gets assaulted my a walker, say a Dread, does every model get 1 S8 attack against it or just 1 for the whole squad?

Also Psychic Powers while Gliding/Swooping yes or no?
>>
>>47802637
1 Grenade per unit
And yes Psykers can cast while flying high.
>>
>>47802637
>S8
None of them do. Krak is S6. Anyway, the recent FAQ ruled that only one of them gets to use the grenade.

You can use psychic powers while being a FMC.
>>
>>47802637
every model can make 1 S6 attack (melta bombs are the S8 ones)

>Also Psychic Powers while Gliding/Swooping yes or no?
do you mean casting them? if so yes to both.
>>
How would I make a 1.5k point HH Legion semi-competitive against mid-tier 40k armies?

Playing Iron Warriors if it matters
>>
>>47802682
>>47802686
So you guys say one but...
>>47802702
You say every model?

Id just like clarification since It seems like a real shitty way to tie up my raptors forever since OWAU doesnt apply if I have at least one weapon that can glance.
>>
>>47802702
Yeah casting them, our Chaos player's Demon Prince did jack shit last game just flying around and getting shot at by bolters because the sally player was being stubborn and not letting him cast.
I kinda feel bad for his most times...
>>
Fateweaver
Herald of Tzeentch- ML2, Paradox
Pink Horrors x 11
Pink Horrors x 11
Pink Horrors x 10
Daemon Prince- Tzeentch, ML2, Flight, Impossible Robe

I've got 32 points left in this 1000 point list. I'm going to be paired with Pod Marines in a pairs tournament. Should I upgrade the Herald or the Prince to ML3. Prince gives me a better chance at Iron Arm/Enfeeble, but he's already hella expensive. Herald gives me a more diverse spread of ML's and a better chance at Cursed Earth, plus potentially a third spell to guarantee with Paradox.
>>
>>47802770
sally player was cheating.
Being a flying MC doesn't interfer with the psyker ryles anymore than a librariansunit type infantry does.
>>
>>47802737
I don't know, but I /hhg/ taught me how to make a 7k IW footslogging list using only 52 models.
>>
>>47802750
current rules is every model.

Draft FAQ is going to change it too only 1 (but not as errata bizzarly)
if that stays in when the FAQ becomes official then it will be only one model per unit.
>>
>>47800040
It does have Heavy Flamers. They just look like the old 30K flamers, and are the little cones that fit in the Power Fists.

Source: Have them.
>>
>grey knights are an overpowered army, anything that isn't ap2 is worthless against them
>if you're not 'that guy' you will let me change my army quickly.
"What are you bringing?"
>three squads of veterans with plasma guns, one with three meltas and a rending punisher cannon
>ok, I'm ready to play now

Help.
>>
Which libraries are best for a librarian dread to roll on?
>>
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>>47802882
>grey knights are an overpowered
>>
Does anyone have a direct DL for Dark Crusade and Soulstorm?
>>
>>47802882
Then you deep strike and nova fuck those veterans into non-existance. I'm not saying Grey Knights are OP, but the other guy is right, unless you are tailored to beat them, you will get turbo-fucked as guard.
>>
>>47802882
>ap2 is overpowered against gks
>if you're not 'that guy' you will let me change my army quickly.
"What are you bringing?"
>*insert new army that isn't shut down to ap2 here*
>ok, I'm ready to play now
>>
>>47802929
store.steapowereddotcom

>>47802882
GK aren't overpowered, that player is just a shitlord and you should tell him as such.

Or just do >>47802944
>>
>>47802944
>This continues until both players are playing Orks
>>
>>47802917
1 Down on sanguinary for Quickening. Second die on Technomancy unless you want to go Sanguinary for style.
>>
How are SM Scouts with Sniper Rifles & Camo Cloaks?

I wanted to run a 10th Company Task force alongside my 2x Battle Company for fun, what job should I give the Scouts?
>>
>>47803061

Isn't technomancy a bit shit if you don't roll the +1 AV power?
>>
>>47803145

Shit tier. Camo cloak and bolter is better.
>>
I keep hearing how good Sanguinary Priests are for Guard blob squads. Would it be worth it if I do take one as allies to make the troops Scouts and replace my Ratlings with them to save points?
>>
>>47803145
Sniper scouts aren't very good.
>>
Dilemma guys.
I can get two boxes of Possessed for $35 shipped, but they're Possessed.

I want to have fun with the Crimson Slaughter supplement and seeing as how I have no Possessed, I'd have to bite the bullet, huh?

Is $35 okay for those?
>>
>>47803302
What's a fun?
>>
Can someone post the scions get started formation? Everyone's bitching about it and I haven't even seen it.
>>
>>47801941
Just re-release the ravenwing battleforce with the new bikes and sell it for $85.

*I* would start dark angels and I don't even really like them past ravenwing
>>
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Took stock of my force today. Excuse the blurry phone and poor lighting.

1 Commander (Platoon or Company)
2 Comissars
6 Sergeants 2 with Boltguns
6 Vox troopers
3 Meltaguns
4 Grenade Launchers
3 Plasma Guns
4 Flamers/Heavy Flamers
1 lonely Sniper Rifle
28 Lasguns
1 Standard Bearer Platoon or Company
1 Medic
5 Ratlings
__Not Pictured__
2 Missile Launcher Teams
4 Lascannon/Autocannon/H Bolter Teams
2 Battle?Vanquisher Russ
1 Chimera.


Pretty much besides more transports I dont really know what direction to expand this force to for 1500+ games. I can throw in a comfortable 999 with everything here but IM unsure what purchase to make next. Suggestions?

Also I still have one unopened box of Guardsmen I havnt put together yet.
>>
>>47801690
Militarum Tempestus
Because fuck your list.
>>
>>47803449
Maybe a Leman Russ or more Chimeras
>>
>>47803364
This weird feeling of degenerate enjoyment caused by playing armies because of their cool abilities or fluff and not by the numbers and top-tier abilities.

>>47803446
I'd be 100% okay with this. Not to mention the whopping $54 savings.
>>
>>47803231
>>47803289
Really? Damn, snipers looked cool.
>>
>>47801690
Sisters is the only force on this list that's even remotely deserving of a full army.
>>
>>47803661
We know we're getting a decent sized Sisters of Silence force whenever HH7 comes out, so perhaps they could be ported over in a suppemlement / WD some time after?
We're getting an entire new full army too in the form of Custodes, so we could even see them ported to 40k as well perhaps
>>
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>>47801674
>GW doesn't know what CSM are

Because there were so few Citadel models for CM, the v3 dex was inflated with FB models as vaguely related filler but, by sheer dumb luck, the combo became popular with many players. Clearly, this could not stand.

But, removing daemons in v4 and replacing them with even dopier-looking models with shitty rules did nothing - shocker! - to increase sales of the line. This likely proved puzzling to the drones in Marketing since the faction has "Space Marines" right there in their title. tl;dr:

It's not that they don't know - they've never cared.
>>
>>47802882
GK players don't deserve to have fun. Go find a Knights player to not have fun together.
>>
Trying out the Hellrain Brigade for a 1250pt game

Hell-It's Raining Men Brigade

Hellrain Brigade x3 each composed of:
>Commissar w/ carapace armour
>MT Command Squad w/ 4 plasmaguns and a plasma pistol
>5 model MT Scions unit w/ 2 Meltaguns and a plasma pistol
>Taroux Prime w/ autocannon, twin-linked gatling cannon, and camo-netting
>>
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>>47801990

Didn't Jervis play his Orks in several WD battle reports in the day? JJ is still there, right?
>>
>>47803686
>implying SoS and custodes are getting full army sized releases
The book is going to be like 80% Astartes on Astartes action. We're finally returning to the vaguely homoerotic fratricide that spawned this game.
>>
>>47803783
Rumors say Custodes actually will be pretty fucking decked out, SoS will be a lot smaller tho
>>
>>47803418
>>
>>47803418
Has there been bitching about it? I've only heard bitching about the CSM formation.
>>
Guys...
What if.
Instead of 30k or 40k continuing...

Forgeworld and GW worked together on an expansion in the middle.

Warhammer 35k: Age of Apostasy
>>
>>47803753
You realize that that command squad doesn't come back, right? They're just going to kill themselves off by the third turn.
>>
>>47803939
Newthread
>>
>>47801690
Sisters of Battle and Inquisition are already stronger standalone codices than Grey Knights or CSM.
>>
>>47803723
>>>/reddit/
>>
>>47803968
Yerp. But they will have PE from orders and melt something important.

I tried keeping them bare, but would only be able to fit in another HRB and found it wasn't worth cutting corners.
>>
>>47803661
Are you fucking joking? Army since 2 ed, solid army even with it's sad state of support/codex, amazing potential for models.(Exorcist tank is old as fuck and still one of the nicest models you can pick up at gw).
>>
>>47804358
Did you actually read the post or just did you just do a knee-jerk post in response to sisters being mentioned?
>>
>>47801132
Shut up and get more dinobots
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