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Stat me, /tg/
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Thread replies: 43
Thread images: 12
Stat me, /tg/
>>
>>47717998

Doom Guy 4(W)(B)(G)
Legendary Creature - Human Warrior

Indestructible, hexproof, trample

When Doom Guy enters the battlefield exile all non-human creatures. Whenever a demon dies, put additional +1/+1 counters on Doom Guy equal to that creature's power.

6/4
>>
>>47717998
>>47718112

Doom Slayer 2WBR
Legendary Creature - Human Warrior [M]
Haste, First Strike
Whenever ~ becomes equipped, destroy up to one target creature.
Whenever ~ attacks, up to one target Demon blocks it this turn if able.
Whenever a creature dealt damage this turn by ~ dies, ~ gains indestructible until end of turn.
5/3
>>
>>47718236
>Magnetic Theft or Brass Squire to instant-speed equip him and kill anything
I like this

He should be a Berserker though
>>
>>47717998
>Kills Aleins
>Doesnt Afraid Of Anything
>>
>>47717998
Zero sticks of bubblegum remaining.
>>
>>47717998

Violence:
H: [X] [X] [X] [X] [X] [X] [X] [X] [X]
F: [ ] [ ] [ ] [ ] [ ]

Isolation:
H: [X] [X] [X] [X] [X] [X] [ ] [ ] [ ]
F: [ ] [ ] [ ] [ ] [ ]

Helplessness:
H: [X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
F: [ ] [ ] [ ] [ ] [ ]

Unnatural:
H: [X] [X] [X] [X] [X] [X] [X] [ ] [ ]
F: [ ] [ ] [ ] [ ] [ ]

Self:
H: [X] [X] [X] [X] [ ] [ ] [ ] [ ] [ ]
F: [X] [ ] [ ] [ ] [ ]

Identities:

Doomslayer[80%]: Skill: Pursue, Item: armor

Marine[80%]: Skill: Struggle, Firearms bonus

Animal lover[33%]: Skill: Connect, Initiative bonus

Relationships:

Daisy[n/a, dead]
>>
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>>47718462
>Daisy
SHE HAS NOT BEEN AVENGED UNTIL EVERY DEMON IN HELL LIES DEAD
>>
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>tfw Doomguy is the true lost primarch
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Mars Soldier (3)(R)(R)(R)

Creature - Soldier

When Mars Soldier enters the battefield, equip all equipment you control to him. When equipment comes into play under your control, equip it to Mars Soldier.

1/1
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>>47719685
>an enormously worse Vulshok Battlemaster
>>
Quality d12
Morale d12
High Confidence
Abundant Supplies

Armour 1d
Move 9"/18"
Tech Level: 2+

Advanced First Aid
Hard-to-Kill (d8)
Close Combat Monster
Dreadful (only to demons)
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This one is quite fitting since some Dakkafag has done some pretty neat Doom conversions with the boxed set.

Doomguy
MV 8
EVS 6
SKL 6
AV 4
MAS 2
FOR 3
WP 6

Bloodthirsty
Fearless

Supershotgun: 18", SHO 2, PEN 4, Dam 2, Short-Ranged
>>
>>47721457
I love those conversions.

No chainsaws is pretty gay though.
>>
>>47717998
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
>>47721990
>Size/Type: Large Magical Beast
You're goddamn right he is.
>>
>>47722257

I dunno, that does not sound entirely right. This still considers Doomguy as some measely linving creature, rather then an elemental form the plane of unyielding fury and firearms.
>>
>>47718462
what game is this it looks interesting
>>
WS 6 BS 5 S 4 T 4 W 4 I 5 A 4 Ld 10 Sv 2+

UNIT TYPE:
Infantry (Character)
UNIT COMPOSITION:
1 (Unique)
WARGEAR:
• Terminator armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
• Storm shield
SPECIAL RULES:
• The Aegis
• Eternal Warrior
• Fearless
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
WARLORD TRAIT:
Daemon-slayer.
PSYKER:
Knows the Banishment, Gate of Infinity, Hammerhand and Purge Soul
psychic powers from the Daemonology (Sanctic) discipline.
>>
Athletics: 4
Affection: 4
Skill: 0
Cunning: 0
Luck: 0
Will: 4

Maid Types: Boyish/Heroine
Maid Colours: Green Uniform, Brown Hair, Brown Eyes
Special Qualities: Delinquent (Bad Expression), Accessory (Pet)

Maid Roots: Business
Stress Explosion: Violence
Maid Weapon: Chainsaw

Trauma: Betrayed a close friend
Complexes: Muscular, Upbringing
Maid Power: Giant Weapon. You can attack with a giant weapon. (+1 to Athletics for attacking).

Favor: 8
Will: 40
Name: Doom Slayer/Doomguy/John
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>>47723260
You magnificent bastard
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>>47723260
>>
>>47717998
Savage Technologist
>>
>>47722506

Unknown Armies, I think 3rd ed?
>>
Look I hate the "Hur Der, this doesn't belong on /tg/ Durr" people as much as the next guy.
It's just....I liked this thread, the first half dozen times we had it. What more is there to discuss?
>>
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WS 8, BS 6 , S 5, T 5, W 6, I 6, A 7, SV 2++
Eternal warrior
Hatred(Daemons)
Rampage
Rage
It will not die
FNP 4+
Crusader
Fear
Fearless
Fleet
Hammer of wrath
Furious charge
Monster Hunter
Relentless
Stubborn
Smash
---------------wargear---------
BFG ,S D, AP1, Apocolyptic Blast, one use only.
Painsaw, Sx2, AP 1, Shred.
Double Barrell shotgun, S6, AP3, Assault 2, Ignores cover, Rending
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>>47722574
Carapace armor or artificier carapace armor (3+ save) would be more fitting. IDK about psyker powers either. Just make him a normal dude except really fucking good at murdering demons.
>>
>>47721990
I only look at these threads to make sure this has been posted. Good work anon
>>
>>47723260
I feel sorry for that Ultramarine
>>
>>47719685
>Base doomguy
>1/1
>>
>>47722574
Isn't this basically a copy/paste of Kaldor Draigo's rules? If so, I'm offended that you put Doomguy on the same level as this pleb.
>>
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>>47717998
>>
>>47726133
But they are the same though.
>>
>>47723260
That picture is garbage, the Ultramarine would be standing in awe of how thoroughly the Doomguy purged Mars of the taint of Chaos
>>
>>47723629
Doomguy

WS/6 BS/6 S/5 T/5 W/4 I/4 A/3 Ld/10 Sv/2+

Type: Independent Character

Special Rules: Feel No Pain, Eternal Warrior, Preferred Enemy: Daemons, Relentless, Fearless, Furious Charge, Strafing, Insane Speed, Backpack, RIP AND TEAR!, YOU’RE HUGE! THAT MEANS YOU HAVE HUGE GUTS!, One Man Army

Strafing: Doomguy benefits from a 3+ cover save at all times.

Insane Speed: Doomguy has a movement speed of 12 inches, a charge range of 12 inches, and is Fleet of Foot.

Backpack: At the start of each turn, Doomguy may choose from one of the following weapons to use for that turn - Fists (Adds +1 to attacks), Chainsaw (Counts as Eviscerator with no change to initiative), Pistol (S4 AP5 Pistol 2 12”), Shotgun (S6 AP5 Assault 1 12”), Gatling Gun (S4 AP5 Assault 8 24”) Plasma Gun (S7 AP2 Assault 3 24”), Rocket launcher (S8 AP2 Heavy 1, Blast 48”), BFG (S10 AP1 Ordnance, Large Blast 48”)

RIP AND TEAR!: Once per game, Doomguy may perform RIP AND TEAR! When declared, Doomguy’s Weapon Skill, Strength, Toughness, Attacks and Initiative double (to a max of 10). He gains Preferred Enemy (Everything), Rage, his armor save becomes 2++, and his Fists become power weapons. He may only use his Fists. At the end of each of your turns, roll a D6. On the first turn of use, RIP AND TEAR! ends on a 5+. On the second turn it ends on a 4+. On the third, a 3+, on the fourth, a +2, and it ends automatically on the fifth turn. Additionally, Doomguy makes a consolidate move on 3d6 after destroying an enemy unit in assault. He may use this move to begin an assault with a new enemy unit as if he were charging them.

YOU’RE HUGE! THAT MEANS YOU HAVE HUGE GUTS!: Doomguy has Preferred Enemy: Monstrous Creatures. Additionally, any attacks he makes against them are considered to be AP2 or Power Weapon attacks. This rule also applies to Soulgrinders.

One Man Army: Doomguy counts as 1 HQ and 2 Troops.

Someone else suggested use of the Lord of War as opposed to One Man Army
>>
>>47717998
Doom Guy 1WUR
Legendary Human Berserker
Flash, Double strike, Vigilance, Indestructable
If a spell targets Doom Guy its controller must sacrifice a permenant and spell on the stack or that spell is countered
Doom Guy's toughness cannot be lowered by any effect
-> Doom guy does damage to target player equal to the damage he has done this turn
10/2
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>>47726552
*dealt, not done
Im drunk
>>
>>47726552
That's uncomfortably strong
>>
>>47726725
planeswalkers fear him, he cares not for your pussy magic and hes already got all the weapons he needs. Hes also got a land speed of 70mph or something like that and still has the BFG. If anything I fucked him up because he cant remove indestructable.
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>>47726552
>blUe
>>
>>47718112
>4(W)(B)(G)
>Using Green instead of Red
>>
>>47723260
I don't get it
>>
>>47718289
Make a Berserker Pack item card. boom.
Thread replies: 43
Thread images: 12

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