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Dropzone/Dropfleet Commander General
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Spaceship Hype Edition

Last thread went okay, figured we could use a new one.

>DzC rules & resources
https://www.mediafire.com/folder/3e69ovwksc27r/DZC

Old thread: >>47533438
>>
>>47631324
I can't even decide which faction I'm the most hype for anymore. They've all got great visual style.

Guess I'll have to wait and see how they operate on the table.
>>
>>47631699
Personally I'm not a fan of the Scourge's organic art deco style, so that at least one less to consider.
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>>47631699
Shaltari and Scourge have too many random spikey bits. I'll take the UCM's greebles over that.
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>>47631767
I'll probably give Scourge a go because I enjoy hit-and-run playstyles even if I'm not great at using it wisely.

Remind me what defines art deco. I can see it on them, but I don't recognize what the key aspects are.
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>>47631833
I guess art deco isn't entirely correct here, more like streamline moderne. Or at least that's the kind of vibe I get from the Scourge ships', especially from the bows and the curvature of notTentacles.
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>>47631833
PHR seems much more hit-and-run to me, they scream jousting runs and out maneuvering the target.
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>>47632737
Nah, Scourge are the fast ones. PHR is gonna be slow, lumbering broadsidey dudes.
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>>47632874
I suppose that makes sense with being the tankiest faction, I saw broadsides and expected them to be orbiting the enemy as much as they can and firing broadside after broadside into their targets, being perpetually out of the enemy firing arcs.

http://youtu.be/jfQTO7XKAX0?t=3m as a crude illustration
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>>47632737
Shaltari are the jousting hit and run faction, they have limited weapon arcs with powerful weapons
>>
When is the game set to release?
I just want to know when so I'm not watching my mailbox 24/7.
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>>47635116
This month, supposedly
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>>47635116
kickstarter is set to ship last week of june first week of july abouts if all goes as planned, which it so far has been indicated to be doing. I would not expect to see the game go retail till maybe the end of the summer, august maybe september, possibly early august.
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>>47631324
Is that the Vesuvius heavy carrier from Wing commander IV ?
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>>47636811
It's a UCM strike carrier, same as this picture, except in 10mm scale. If you look closely at the OP pic, you can see the 10mm scale dropships straight from DzC.
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>>47636811
>>47637040
Here's another shot of the 10mm scale carrier. They bring it around to shows and stuff.
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>>47636811
small amount of similiarity but no not really
>>
oh are we going to try and make generals a regular thing? awesome, count me as excited.

maybe /dcg/ can help me out. I wanted to buy up enough models to properly show off the idea behind all four factions, but I wasn't sure if I should try and pick up the alternate styles of each faction as well (running katanas instead of sabers, skimmer PHR, walker Scourge, walker Shaltari, elite vs disposable Resistance)
I was thinking about trying to show the core rulebook only except for tapping reconquest phase 1 for some showpiece models. Any suggestions to the contrary or in support of the idea would be really helpful.
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>>47639495
I'd just show the starter sets and explain the variants as you go, probably with the rulebooks as an aid.
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>>47631699
Good luck painting them like that.
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>>47632118
You actually mean Art Nouveau. Streamline Moderne is completely different. It's streamlined.
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>>47639651
They're all in plastic, so you can always strip and repaint to get it just right. It shouldn't be that hard with a decent airbrush, either.
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>>47639610
Yeah I guess that would be best. What do you think I should introduce to players just familiar with starter sets first? I wasn't sure if I wanted to do command vehicles and decks or fast movers.
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>>47639768
Having a starter set + basic CV and a single fast mover (or two corsairs for the scourge) would probably work.
>>
>3rd generation of drop* generals
Hopefully the release of dropfleet will secure us a permanent presence.
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>>47639782
good plan. Guess next order I'll place will be filling that plan out. After that I'll let them play with whatever toys I have lying around and encourage them to try building lists and buying things on their own because fuck keeping 5 separate armies at 1500 points right now.
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>>47639669
No, I don't actually mean Art Nouveau.
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>>47639495
I think using the base starter sets would be the cheapest option as well as the easiest to understand and match games against. The core starter sets are fairly well balanced against eachother in terms of point value and equality.

As far as different army ideas, elite vs disposable resistance doesnt really work well at a low level skirmish points value where you would be showing off a demo game. The Elite resistance units are going to be too expensive to really fit in, and my may end up gimping yourself, additionally youll need the requisite troops and standard battlegroups and that doesnt leave too much room to play at the ~550 pts the starter sets all come in at.

PHR cant really run all skimmers at the moment, you can certainly go skimmer heavy but thats sort of a mixed bag on effectiveness, skimmer APCs are far more expensive per base of infantry transported, for not a huge increase in mobility or survivability vs regular APCs, and usually light dropship spam wins through especially for PHR. Youll still need standard battle groups with regular walkers in your army list, and for support choices you got a lot of competition in a PHR list, although the helios AA is a solid choice for any list.

For UCM or scourge you can easily swap out the standard choices to show how they mix things up at a skirmish level without too much of an issue, probably same with shaltari, in fact most people run tarantulas over tomahawks from what ive seen.

TLDR: Id recommend staying vanilla to get people interested, then maybe break out the options once youve got a hook in em to further the pull.
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>>47632118
hi streamline moderne is in fact a type of art deco, so still art deco, and yes the games art style is art deco if you dont like art deco the game will not do it for you ever.
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>>47639801
I dont think this will happen until the models are prepainted
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>>47640147
I missed you anon, these threads aren't the same without this meme.
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Alternate fast movers for non-UCM when?
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>>47640177

Lol that troll again.
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>>47640212

Probably when they fix fast movers in general.
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>>47640252
they are not nearly as god awful as they are made out to be, they are just too unreliable to high end tournament play, but they come through just fine in casual play against friends. Hell In a recent game I lucked out and had my athena come in first turn, and then shoot down my opponents eagle in one pass. Granted he has never had his eagle survive past turn 3.
>>
So Hawk has said that the DfC rules will include rules for interplay between DfC and DzC.
Has anybody leaked what this is?
Any fanwankery ideas for what it could be?
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I had a look at the game at UKGE, and i'm intrigued. The big ship thing is pretty cool in person.
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>>47641319
If I was messing around, it'd be you play a game of one and it would influence the other. Did you fail to gain more points then your opponent during the Fleet phase? then you can't access rare units during the zone phase. Take a defense laser during your zone phase? you get a shot with it whenever an enemy strike carrier comes over one objective during the fleet phase.

That said, who knows how they're planning it.
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>>47641498
That could be fun for a "campaign" type of tournament or something. Win a space battle above some planet? Your opponent can't use orbital strike abilities.
>>
Apparently someone spoke with Hawk at the UK games Expo. It looks like they are planning to start shipping to backs mid july. And general release around September if all the backs ave received their orders.
>>
What do you all think of the crossbow?
For 35 points you get an infinite range laser with raven-b and missile pods.

It is so cheap it is hard not to justify. Point two of these pointing at FP or just down travel lanes seeps pretty awesome.
>>
>>47643920
Seems like an excellent way to lock down an area of a table.
Though they probably are going to be extremely vulnerable to fast movers.
>>
Laser weapons are highly underrated. Even one or two can lock down a key corridor for the opening of the game, and get free kills well beyond their points worth. Or better, movement denial.

Also, I'm actually super stoked for Resistance Thunder Wagons. I want my Scud Missile Trucks to rain death on the spacemans, the bodysnatchers, the protoss, and the skynets.
>>
So, between DZC and DFC, I'm gonna go out and buy an airbrush.

Do I need to buy the GW 'Air' line of paints? I have a ton of GW paints, I'm guessing you can just load up your Russ Grey into your new airbrush and go to town?
>>
As for Demos, I always felt the starters gave a neat feeling foe the rules but didn't feel meaty enough, as you only had 1 of each unit type (AA, Tank, Infantry).

TWO Starters meanwhile, gives a pretty neat representation of the game.

---

As for Dropfleet, I cannot wait. It just looks amazing.
>>
>>47645962
>Do I need to buy the GW 'Air' line of paints?
No, there are plenty of other paint lines out there; just two of which are Vallejo's game air and model air.
Most "airbrush paints" are just really thin paints with a very high pigment count, but you can use any paint in the airbrush so long as you thin it sufficiently.
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>>47645909
>rain death on the spacemans
Your ungrateful ass will get the ever loving fuck liberated out of it.
>>
>>47646005
Not a terrible idea. I think one starter for intros, 2 starters once they have a vague understanding of the rules, then 2 starters plus a cv and flyer for full introductions.
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>>47645909
I thought they were space sonics
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>>47648678
Spacehogs?
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>>47649487
Yea protoss doesn't really fit them.

They are supposed to be shorter and more conniving assholes who are scared shitless of dying.
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>>47649979
>conniving assholes
Bro
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>June
>no pics of Scourge or PHR battleships yet
I'm dying.
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>>47650680
hawkpls
>>
bumping with futuremensch
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>>47652838
>futuremensch
That's a weird way to spell "Borg."
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>>47649979
>who are scared shitless of dying.
Kinda sort-of. They are essentially clinically immortal so death is really scary to them, but they're quite battle-hungry adrenaline junkies so many still fight on frontlines and risk they their lives anyway to the rush.
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>>47653286
The *young* are on the frontlines, since they don't fear death the same way the old do. As they get older, they get further and further away from the front.
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>>47653372
You also aren't allowed a name until you've been in battle, so there's that.
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So Hawk started with DzC and now we'll have DfC.
Spartan started with Firestorm Armada and now has Firestorm Planetfall.
How are the two comparing so far?
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>>47652838

This one looks silly from that angle.
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>>47653995
>FEED ME LUDDITES
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Guys how is this still blank
https://1d4chan.org/index.php?title=Dropfleet_Commander&action=edit&redlink=1
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>>47654673
It could probably be cooped into the DZC article
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>>47654673
>https://1d4chan.org/index.php?title=Dropfleet_Commander&action=edit&redlink=1

Not really enough is known about the game yet. Once people get some copies and the rule come out that will fill out.
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>>47653980
I couldnt say on an actual rules basis, but as far as support goes, Hawk is alot better than spartan, although they also have far fewer games so there is that.
>>
>>
>>47653980


Hawk actually supports their games and didn't do faction creep leading into fucking Game System creep.

DzC is dramatically more balanced than any Spartan game and legitimately has a unique play style
>>
Found on Hawk forums:
>Having spoken with the guys while at expo the word was thus;
>Kickstarter distribution will be in July and IF all of the backers (or 99.99999%) have received their stuff they'll look at taking a few starter sets to Gencon.
>General release will most likely be September though as per the current plan.
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>>47658522
>have at least a minimum of one more month
At least they'll be shipping faster than most kick starters.

On a related note, this probably has to be the one ship design that I'm just not feeling. The blue balls of tectonic doom just don't do it for me.
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>>47658820
I'm not a fan of any of the hedgehog ships, honestly. Dave did a good job of making them look really alien, but they're all spindly and weird.
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>>47658890
>I'm not a fan of any of the hedgehog ships, honestly.
The hedgehog ships are some of my favorites, personally. It's just the blue balls of orbital annihilation that I don't like.
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>>47658911
Where's the UCM bombardment ship anyway? I don't remember seeing one.
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>>47659173
The Madrid cruiser is the only one with a set of underside railguns locked at a significant downward angle, so I'd assume it's that one.
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>>47659173
>>47659243
Yep, the Madrid
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>>47659243
>>47659275
I wonder if there's going to be any explanation as to why a Madrid is needed instead of other ships just rolling on their sides or something and shooting whatever they have.
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>>47659243
>>47659275

Then there's all the OTHER possible cruiser variants we can get.
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>>47659898

Hmmm. I posted the carriers before the cruisers
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>>47659907

All named after towns in British TV shows fuckin lol.
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>>47659319
Mostly a game reason. But probably had to do with its weapons being optimized to shoot through atmo at ground targets with high accuracy. Regular Gus possibly don't have right ammo of fire at too high a velocity, rounds burn up or skip of the atmo.
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>>47660927

Not all. There's one odd one out.
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So as a heads up, Miniature Market is having a clearance sale right now and has a bunch of DZC stuff for up to 75% off. Good time for folks to start.
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>>47661877
>check sale list
>only things on sale are the hardcover rulebook, Resistance Leviathan, and Resistance Sappers
o-oh
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>>47662591


Dat X-wing sale tho
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>>47662650
I know; I think I'll grab one of the hardcover rulebooks though, since they look really nice from what pictures Hawk has of them on their website.
>>
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>>47662591
Oh. I thought they had a wider selection of stuff on sale.

I'm sorry anon, I didn't mean to get your hopes up.
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>>47662795
It's all good anon, I'm sure a resistance player will be able to take advantage of it.
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>>47659319
DZC takes place within the gravity well of a planet, it's not like battlefleet gothic where you're fighting in 0 gravity, so ship orientation in relation to the planet below matters. I mean, I'm assuming everything important is strapped in and all, but still.
>>
I love immortals (including the snipers) and I love light drop ships. I like Valkyries and medusas and am meh on sirens (model wise)

What's my optimal troop type spread for an all comers list?
>>
>>47662939
>What's my optimal troop type spread for an all comers list?
Optimal all comers lists don't really work, but here's something I whipped up real quick.

Standard Army
Clash: 1492/1500 points
Standard Army
PHR Standard Roster [1492/1500 pts]

Hand of the Sphere [372 pts]
Command Walker Squadron: Zeus(Battle Vizier), Odin, Neptune [276 pts]
Mercury Scout Drone Squadron: 4x Mercury, 2x Triton A2 [96 pts]

Battle Pantheon [126 pts]
Type 1 Walker Squadron: Phobos [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Battle Pantheon [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Immortals Phalanx [303 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]

Pegasus Group [378 pts]
Valkyries: 2x Valkyries, Triton A1 [119 pts]
Valkyries: 2x Valkyries, Triton A1 [119 pts]
Medusa: Medusa, Triton X [140 pts]

Heavy Pantheon [250 pts]
Type 2 Walker Squadron: 2x Odin, Neptune [170 pts]
Thor Bombard Battery: 2x Thor Bombard [80 pts]


3 immortals to secure objectives, 2 valks to harass and secure distant objectives, as well to sight for your Thors. You could probably drop the second squad of Odins for a second Medusa, but I don't think you'll do too well without at least two squads of dedicated, ranged AV.
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>>47663048


Looking solid. Now how do we fit a jades in there
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>>47663172


Jesus fuck, hades
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>>47663194
get rid of the thor/odin you can fit in a hades no prob, problem is that list is hella light on AA, and has no way to deploy forward AA, any sort of gunship spam/FM is going to make you sad
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>>47663249

What would the normal PHR amount of infantry be compared to that?
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>>47663311
Probably 3-4 immortals and 1-2 sirens.
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>>47663311
sorta what >>47663387 said. Looking at that list you dont really need I think 3 sets of immortals if you have 2 sets of valkyries, also a medusa is going to be a solid asset if used well and can even perform some serious anti tank. Two or three walk on phobos is probably fine, seems to be the tournament meta, but id still want some helios in a neptune to get in the center of the map if it were me, as far as that heavy pantheon goes, seems unfocused.

lot of people take walk on Hades, I personally dont like that feels too limited, but if you do throw a hades in a list you need some AA to cover it, that thing is gunship fodder
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>>47663504


Super heavy Walker with E12 demolisher tail gun, white nano hive and AA claws when
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>>47663504


Could a walk on Hades actually be a good opportunity for some walk on Janus?
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>>47663782
>giant primordial robo dinosaur with its raptor escort walking on to the board and spraying death downrange

It might not be the best but it certainly sounds cool.
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>>47663782
suppose but your gonna throw too battlegroups at that unless the janus are in the command group, also not sure a pair or even 4 janus is gonna be enough to stop a serious air attack, but worth a try.
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>>47664063


Can I just get a Poseidon and park my Hades near my mandatory Phobos?
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>>47664479
well sure, that's usually the safer and simpler way to do it. Just drop a hades where your block of weaponry is and make it immovable.
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>>47665704


I get walking in Tail Laser McGee but something even with as long of a RC as the Hades still wants to be further up
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>>47665790
That and contesting dem focal points
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>>47668814
You know, I like the general shape and design of the Shaltari ships, in that they look absolutely bizarre, but something about the studio paintjob just throws me off. I got a starter from the KS just for completeness sake (and for demoing) but I dunno, maybe with a different paintjob I might end up liking them.

Having a hard time giving up the stupid sexy PHR look.
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>>47669672
They should hopefully have a whole bunch of alternate schemes in the rulebook, but I too will have a hard time giving up the studio schemes.
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>>47669771
out of all the factions it seems like the shaltari schemes will be the easiest to translate from dropzone to dropfleet. if you've got a preferred scheme for one, just transfer it over and it'll be fine.
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>>47669771
I've got a pair of Shaltari models I'm thinking about painting up to test schemes for my fleet, and I really want to do a neatened up version of this guys "Army of the Dead" style for them.

https://www.youtube.com/watch?v=c2fp_v4Nj2c

However, I want to add details that jazz it up some and avoid that weird grey gems thing he did at the end. I was thinking for the ground forces to stick with the gloss black cockpit.

What other things could I do to make the details pop and what would be a good complementary color for the gems? I'm not good with colors and could use some advice.
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>>47671019
Looking at that scheme, it looks very similar to the Tlaxcallan colors for the Shaltari in the back of the rulebook, but with silver lift vanes and red gems.
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>>47671019
I like the idea behind his colors, but I feel like either more black (say on the guns and fins) or a third color for the nubs on the fins would make that work a lot better.

Green's a rough one to match colors too, but I've seen red work as a color as well. For those you'd need to keep the red very light though, and I personally think more black or silver would work better.
>>
>>47671124
>>47671144
Ok. I was sort of leaning towards a red shade of some kind for the central gems. I'll have to try black details and silver lift vanes and see what I think. Thanks anons.
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>>47671245
happy to help. If you have the option, trying out both styles wouldn't be a bad idea just to look at them both and see what you personally prefer. Good luck to ya!
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Shots from UK games Expo
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WHEN IS DROPFLEET SHIPPING? HAS IT BEEN DELAYED?
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>>47672715
oh man that looks awesome! was that built by the Hawk team?
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>>47672746
early july, so I guess maybe slight delay but man too much hype for you I think you need to cut back.
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>>47672715
Oh baby, that is some serious terrain.

>>47672726
Looks like a sharkskin scheme for the Scourge.
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>>47672715
>skyscraper terrain + a game built around dropships
>FUNCTIONAL HIGH RISE TERRAIN PIECES
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>>47673771
>you will never play on a fully realized hab-block map which requires dropships for vertical mobility, or else you're forced to use thoroughfare ramps that are easy checkpoints.
>you'll never have tanks trading shots across towers and platforms, all the while dropships are finding any LZ they can to disgorge troops and assault vehicles into the super-structure

It'd probably take 20+ turns for a proper game, but hot damn.
>>
>>47673937
you know the longer you increase the game and the table size the more powerful fast movers become. it'd be interesting to see them as a constant threat to dropships and force your opponent to disembark AA and use them to deny zones of fly overs while moving their dropships around a hab-block level.
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>>47674351
This; I'd love to see games where near-total force relocation is almost a necessity, instead of simply being able to walk on a significant portion of your army.
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>>47674440
This is where the need to actually have a playing space people can interact with really messes with the possibilities of the game. I wonder if you could put together an epic sized game like with epic 40k, where they just slap 4 or 5 tables together. You'd need a pretty big community to do it...
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>>47674469
A few tables pushed together requires a big community...?
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>>47674762
I was thinking more the epic style of gaming where you lock down a section of store all day and have 8 or so people playing. And you wouldn't actually need that large of a community but you'd need a larger one then what seems to be usually available.
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>>47631324
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>>47669771
>four prongs/pylons
Looks like a royal pain in the ass to paint.
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>>47677193
Just paint them before assembly.
>>
which PHR cruiser has their version of a bombardment cannon?
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>>47679066
None, as far as I'm aware; Instead, their strike frigates have their own orbital bombardment cannons.
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>>47679161


Oh neat

Actually desu that makes way more sense than putting it on a capital hull

I wonder if interceptors and bombers will be different for each faction?

Will PHR just have Athenas that do everything?
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>>47679249
The fighter and bomber models are universal since they're so damn small.
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>>47680512


Sure but ruleswise
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>>47680526
Not entirely sure, but I think the UCM will make the most use of strike craft, while the Shaltari will have the best. Scourge not so much, and PHR will be middle of the road.
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bump
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>>47683032
That command pod is kinda small. I want bigger balls on my Shaltari ships.
>>
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>>47683221
Do not bully the Shaltari, being cowards with a pathological fear of death is part of their nature.
>>
I sure hope they're going to be writing up painting guides...

Has anyone read anywhere of anything to this effect?
>>
>>47683445
I think someone on their forums said there'd be, at the very least, alternate schemes, as well as possibly a second pamphlet for instructions. They might also be doing a proper painting series, beyond their quickpaint ones.
>>
>>47683473
Yeah I was meaning a guide how to paint the ships the same way as their main demo pieces (like all the pics in this thread).
>>
>>47683511
Not entirely sure, but there was talk about them doing it for at least the primary studio colors.
>>
>>47683511


Lots and lots of jewels to paint
>>
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[Macross Intensifies]

Such a same that these missile pods aren't turretable.
>>
>>47684674


They look like they could rotate
>>
>>47684755
They cant; from the sprue they're part of the hull.
>>
>>47684824

It's not that suprising, giving the small size of the parts in question really.
>>
>>47684859
Fair point, and I suppose aiming isn't that important when it comes to huge missiles.
>>
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>>47685647


Are those launch bays on the bottom or bombardment cannons?
>>
>>47686041
Where on the bottom? It has a cannon turret on the front, and its broadsides are medium cannons.
>>
Is it me, or would all of the PHR ships look way better if they lost the curved hull below their weapons, or would that make them look too generic?
>>
>>47686598
I like them, it makes them feel a lot more hefty to the eyes.
>>
>>47686598
The ones that jut out a lot are kinda goofy, but most of the time they're okay.
>>
>>47686235


It kinda looked like the ribbing under the cannons was similar to the bombardment cannons on the frigates
>>
>>47654100
this sounds like a Strongbad joke
>>
>>47659898
okay the Carriers all being named after fictional towns and cities is hilarious
>>
>>
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>>
>>47689924
if there's any ships I regret not putting the money down for its that. The Basilisk sounds like a lot of fun with its cloaking devices.
>>
>>47687274
>>47689453
>>47689924
Where are you finding these with the scales on them? Need UCM scale pls
>>
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>>47689982
>tfw one of each BC
feels good, man.

>>47689987
Kickstarter main page and updates, I think I've saved most of the pictures.

Any particular requests? Make it quick though, I gotta run to bed pretty damn soon.
>>
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>>47690018
Here's some UCM cruisers, regardless.
>>
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>>47690046
>>
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>>47690054
>>
>>47684904
Meh, the missles probably home so you can just dump the tubes in whichever direction and they would robotech their way towards the enemy after some extra seconds.
>>
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>>47690065
>>
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>>47690076
Whoops, that's an Atlantis; no idea how I misnamed that one.
>>
>>47690086
>>
>>47690091
>>
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>>47690098
>>
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>>47690104
>>
>>47690115
>>
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>>47690124
>>
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>>47690129
>>
>>47690142
>>
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>>47690145
>>
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>>47690156
>>
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>>47690163
And that's all the cruisers, g'nite thread,
>>
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>>47690065
The fucking Avalon, man.
I'm not sure how interested I am in the UCM, but I'm going to have to run them at some point just for the sake of throwing a handful of exploding dice while blurting "FORWARD SUPERLASER, FIRE" at least one in my life.
>>
Have they said what the purpose of troopships is yet?
>>
>>47690438
Strike carriers deploy either 1 troop division or 1 armor division.
Troopships can deploy up to 4 troop divisions and/or armor divisions, or 1 defense battery to shoot down incoming dropships and strike carriers and so forth.
>>
>>47690454
So they're basically only useful when doing interplay between DfC and DzC? Or is boarding a thing?
>>
>>47690544
It's for capturing ground locations, kind of like intel and shit in DZC.
>>
>>47690544
DFC's play area is a map of a region roughly equivalent to the dimensions of Germany that your fleets are brawling over in order to be the side that lands enough troops to hold and control various sectors of interest.

In other words, troop launching ships are less killy and more vulnerable but also happen to be your primary means of scoring objective points.
>>
>>47690561
>>47690654
This is making me think that the planned interplay is going to be every objective point that involves dropping troops resulting in a DzC game.
And I'm totally fine with that.
>>
>>47688291

So are the Cruisers he posted.
>>
>>47691506
all the variants in >>47659898
and >>47659907 arent "official" variants they are just ships you could make, some of them may be actual when the rules are released, but only >>47659243 ha the actual variants we know of
>>
>>47693113

I know? I mean, obviously? They've all got fake joke names.

I mean, surely nobody actually thought they were real?
>>
>>47693165
i dunno man I was just making sure you never know with people on this site, I mean we had a guy complain the models werent prepainted
>>
>>47693268

That guy is a longstanding running joke/troll. He doesn't ACTUALLY think that.
>>
so if I'm getting a UCM starter, both UCM battlecruisers and all the freebie ships, will I have a decent sized UCM fleet?

Only asking because I didn't realize I was going to have so many UCM ships, I was completely focused on my other faction where I got two starters
>>
>>47693670

Well. You'll have 4 cruiser sprues and 2 Frigate Sprues, so that's enough for 4 cruisers and 8 frigates and a pair of Battlecruisers.

If fleets are roughly going to be of BFG size then, yeah I think so?
>>
>>47693815


Neat

Actually didn't realize until I started looking into this that I was getting that civilian cruise liner for free too. Also neat.
>>
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>>47693670
>>47693939
Depends if you're a high rank backer or not; what did you pledge at?
>>
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>>
>>47694466


Commodore
>>
Have we seen anything about the "lighters" that are mentioned all the time in DzC fluff?
>>
>>47693815
>If fleets are roughly going to be of BFG size
The only example of fleet lists I could find were from Natfka's site where the two 1500pt beta rule lists had 22 and 24 ships (19 if you discount Voidgates).
>>
>>47694954
Those are probably smaller than corvettes, and not even combat rated.
>>
>>47694637
You're looking at 2 BC, 4 CA, and 12 FR; proper fleets are around 8-12 frigates, 6-8 cruisers, 0-4 battlecruisers, and 0-2 battleships.
>>
>>47695045
thats at the standard game level, if you backed at commodore youve got enough frigates, cruisers and a bc to probably get pretty close, at least get to probably 1000 points no prob
>>
>>47695192
Nope, that's with the high rank bonuses.

Starter fleet comes with 3 cruisers and 4 frigates.
All backers get an extra cruiser and 4 more frigates.
High rank backers get an extra 4 frigates.
>>
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>>47695045


I feel like I could add a Beijing to that and have a legit sized fleet
>>
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>>47698333


What's the other battleship?

WHAT IS IT
>>
>>47698333
I won't stop until I paint my UCM as good as these models.

How the fuck do they do it? They look perfect.

I really hope there is a guide eventually.
>>
>>47698472
I believe the New York is a carrier, but it's not in that pic.
>>
>>47698608


They need to put the PHR BBs and CVNs out
>>
>>47698648
I really want to see the Scourge BB, personally.
>>
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>urge to get flight assets is rising
>don't know how many PHR will need
>But the torpedo is literally the same one as on the prow of some cruisers

>also tempted to get a 2 up Ajax and put it on a normal stand, Hawk approved
>except the Ajax already looks like it's going to be the Ares of DFC, outgunned and armored by its heavier counterparts and outmaneuvered by the lighter PHR ships
>>
honestly why don't they just make sprues for DZC? You could make a sprue for each chassis of normal units.

So using PHR as an example, make a sprue for each type of Walker and just include the bits for it on there. No more double Zeus problems, no unwanted starter set minis
>>
>>47637073

Where do the Albatross launch from?
>>
>>47698954
They're starting to do that with some of the new models they released, I always wondered why they just didn't do sprue in boxes from the get go; it would look much better than the little plastic cases.

>>47698974
From the bottom, I think.
>>
>>47699082


It sucks because imagine if they did the starter boxes as sprues, the PHR one would actually be a neat extra buy if it was 4 Phobos
>>
>>47698954
>>47698974

Dave talked about it once. The costs benefit ratio for resin and pewter is much higher than plastic. As a smaller start up plastic just wasn't feasible because of the costs.

That was the main reason for the kickstarter. They wanted to go straight to plastic molds instead of having to do it like they did with DZ.
>>
>>47699189
The 2 player starter set is plastic sprues, and I really wish they'd do it for everything else. Maybe with the success of DFC they'll have enough capital to retool. Everything else.

Why can't you do resin sprues, by the way? Just too soft to ship?
>>
>>47698974

Maybe the New Orleans doesn't have Albatrosses? Maybe that's just the big Troopships?
>>
>>47699189

As time goes on, Ares keep getting better.
>>
>>47699578


Yeah but I don't want to wait 2 years for Ajax to be usable, which desu if they're just "equivalent firepower of a UCMs fore weaponry on each broadside" theyre going to be in the exact situation of the Ares compared to the Odin
>>
>>47699596
Keep in mind, they do have a burn through as well; they'll be the equivalent of a normal UCM burn through cruiser, with the ability to pump out a heavy cruiser's worth of firepower from their side if they get in range.
>>
>>47699750


Eh, maybe.
>>
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>>47700819

Lotta strike carriers

Are we assuming we'll want like 1/3rd of our frigates to be strike carriers?
>>
>>47700978
It honestly depends on how many troopships you bring, and how confident you are in your ability to deny the enemy the opportunity to land.
You need troops to score, but those troops still need to get planetside somehow.
>>
>>47700819
Are these prepainted or did you do this yourself? The details must be insane.
>>
>>47701009

Thing is, the basic box set only includes the one Frigate Sprue, which only has enough parts for 2 Strike Carriers, and 3 Cruiser sprues.

Obviously the starter set isn't meant to be a full fleet, but is it intended that you HAVE to take a Troopship on top of those two strike carriers?

Sure the Kickstarters get a whole 4 more carriers and an extra Cruiser each, but is only 2 Strike Carriers enough for ground combat if you don't want to convert a cruiser to a troopship?
>>
>>47701640
It's good to see you too.
>>
>>47701640
no :^)

>>47701657
Looks like the starter fleets are usually made of a light cruiser, cruiser, heavy cruiser, two strike frigates, and two frigates of some other variant. For a small game, that seems sufficient.
>>
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>>47698954
have you seen the plastic PHR walkers, they are much worse than the resin ones. Shaltari, Scourge, and UCM (baring infantry) look fine in plastic, but PHR no not at all there is a huge difference, I would never recommend the PHR plastic starter even to save money.
>>
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>>47704566
I take it that's supposed to be an ECM ship?
>>
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>>47704786
Aye
>>
>>47704838
>scale
Bruh start posting the roles with the pictures.
>>
>>47705388
I didn't make the pictures, famalam, and I'm far too lazy to edit them.
The Jakarta is a PD support frigate, by the way.
>>
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No idea what this little bastard does, possibly some kind of ECM or support.
>>
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>>47706088
I still say it's a reverse Dramiel.
>>
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>>47706106
One funky Dramiel if so.
>>
>>47704566

I've been looking at the Frigate Sprues, and best as I can see, there isn't really as much scope for variation as there is with the cruisers unless you want to go assymetrical, or you want to use the Strike Carrier Bridge instead of the normal bridge and vice versa.

The ONLY one I think could work would be a strike carrier with one half the Lima's ECM pods as a kind of AWAC/Ground Support ship.
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