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Exalted General - /exg/
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What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.

>Gosh that was fun. There were a lot of lesbians though. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition:

>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>Frequently updated Character Sheet with Formulas and Autofill https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for Previous Editions:
>http://pastebin.com/raw/EL3RTeB1


Backer Charm Book:
http://www.mediafire.com/download/x7i7p5c4rm7kacq/Backer_Charms_Plain_Text.pdf
Post the original version if you have it.
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>>47614887
I really like the art for the backer charms book, is it actually buyable right now if I didn't spring for it during the KS?
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>>47615681
It will be on DrivethruRPG, ETA undetermined.
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>>47615681


Right now it's been sent out to those who bought Charms, to fix things like wording, layout, and in Puritan-Demon Cofraternity's case, not existing.

It's also going out, more slowly, to people who bought it as an add-on during the KS.

After the final version has been solidified, it will go up on DriveThruRPG for anyone to buy.
>>
>http://forum.theonyxpath.com/forum/main-category/exalted/905895-exalted-backer-charms?p=906607#post906607
So, uh... I guess sorcery-boosting Charms aren't as taboo as this general thought.

Besides, the devs REALLY should learn to put general rules in easy to find, logical places. Because that bit about stored successes counting as non-charm dice is another general rule hidden in Charm text.
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>>47616200
I hope it gets put in an official errata document or something.
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>>47616200

It's not even in charm text. It's in dev *commentary* on a charm, for a charm that not only isn't in core, but is in a supplement that has to be paid for (well, ostensibly).
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>>47616360

I hope it doesn't, on account of it being completely fucking busted.
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>>47615723
wait what they forgot one?
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>>47616516
Yes, and despite some anon's claims, only this one. Poor guy paid for that.
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So, can I learn Heaven-Turning Calculations by just using the two charms that came before Truth-Rendering Gaze for the Any Two Charms requirement?

Also, does Heaven-Turning Calculations apply to Sorcerous Workings?
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>>47616669
The prerequisites never count. Otherwise why the fuck would it specify?
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>>47616693
Yeah, that's what I thought. Guess I'll have to get two more charms before I can get that then. Shame.
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>>47616669
And yes, yes it does apply, if you can justify or stunt using Math in your sorcerous workings.

Its honestly one of the best charms in the game.
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>>47616976
As an ST I don't generally allow Heaven Turning to apply to working rolls. It says spell effects, workings to me aren't spells and thus don't qualify. Though I'm sure others do qualify it as such.
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I had a Serenity who mastered Compassion, Conviction, Earth Dragon and Prismatic Arrangement of Creation.

Will ex3 let me make the Rock of Love and Peace once more?
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>>47617672

Well, PAoC and Earth Dragon obviously aren't around yet, but probably will be eventually.

Compassion and Conviction are gone, but you can take Defining Intimacies to the same effect and back them up with Integrity Charms.
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>>47617725
That anon is likely referring to the virtue styles, not the virtues themselves.
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>>47617751

Oh, then no, I wouldn't expect those to make a return.
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>>47616669
>Also, does Heaven-Turning Calculations apply to Sorcerous Workings?
No. It doesn't even apply to Shape Sorcery actions. It applies to rolls in your spell's effects. Which, don't get me wrong, is still really good, it's just not THAT good.
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>>47617783
>>47617751
>>47617725
>>47617751

Its not the styles so much as becoming a nigh-invulnerable brick shithouse that everyone did not expect from a bluesid of all things.
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>>47617783


I think we might see them come back later on. Lots of people didn't like the Virtues constraining their character, especially since 2e's perfect-or-die system restricted your Virtue builds something fierce, but nearly everyone who played the Virtue styles liked them.

Maybe each Virtue gets replaced by a sutra or something.
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>>47618106
Unless you've played 1e, of course.
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>>47618488

I did, but I was more of an Abyssals and Lunars kinda guy.
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>>47617751
i forget which were those?
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Evenin' /exg/, I'm one of those anons that complains every so often about how short the War tree is in comparison to most of the rest of the charmset, and the lack of high essence effects (Yeah, yeah, you pick your supernal for the E3 stuff, whatever). So, novice homebrewer that I am, I wrote up a bunch of War charms to expand the canon set:

http://pastebin.com/zn0LfVHf

This is still a draft more than anything since while I tried to have the mechanics fairly fleshed out, the fluff is still bare-bones on a lot of these (except for Shield of the Sun's Chosen, which is someone else's Ex2 homebrew charm that I adapted 'cause I thought it was fuckin' sweet). I'm at the point where I want some more eyes on these because while I may think they sound fun, I wrote 'em so I might be full of shit.

The main things I was going for were A) some high essence war charms to make supernal War feel a little better B) a thematically appropriate Join Battle swapper, C) some exploration of initiative as it represents the flow of battle and relates to War's ability to manipulate that flow (like Lore's ability to manipulate Willpower and Essence). I'm kind of awful at naming stuff, so quite a few of those charm names were swiped from various canon and homebrew War charms I found when playing the one Ex2.5 game I was ever in.

So please, feedback, questions, clarifications, suggestions, whatever. Lemme have it!
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>>47619000
Taking a look now, just wondering if you saw the 2 War charms in the new backer charm supplement?
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>>47619059

Yep, I took a look at 'em, but while the dice-adder is useful, and the other one can let you get up to some shenanigans, they didn't really get the 'I need to pick my jaw up off the floor' like some of the other marquis high essence effects in the core book, and certainly nothing like some of the stuff in the backer supplement.
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>>47619120

I should also add that I'm honestly not entirely sure my charms hit the jaw-drop mark either. Shield of the Sun's Chosen kind of does, but as I said earlier, I can't really take credit for that one.
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>>47619000
I don't know about balance, but I quite like these effects.
>Mob-Dispersing Rebuke
Maybe reword that as take the lowest of the 2 rolls.
>Voice of Celestial Command
Maybe "issue commands for up to an additional".
On the whole, pretty cool ideas.
>>
Can someone help explain what this post is trying to say
http://forum.theonyxpath.com/forum/main-category/exalted/906866-how-do-you-use-money-in-games
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>>47619420
He's saying that tracking actual cash on hand is dumb and gamist, and that he prefers Resources ratings because they serve more as a narrative tool then rather than a vital character resource to be expended. I don't agree with his logic at all, despite personally also preferring Resources to cash on hand.
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>>47619339

>On the whole, pretty cool ideas.

Thanks!

>Maybe "issue commands for up to an additional".

Is it a clarity issue? The wording is pretty close to that already. Currently it's "issue commands to up to an additional". Does swapping 'to' for 'for' work better grammatically?
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>>47619591
Yeah, it's just that "commands to up to" sounds slightly weirder than "commands for up to".
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>>47619420
That makes me wonder, is tipping really a thing that makes sense in Creation? Or ancient Asia or Rome?
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>>47619649
>That makes me wonder, is tipping really a thing that makes sense in Creation? Or ancient Asia or Rome?
Giving someone a gratuity because their employer only covers part of their wages? Sure, it's a cultural tradition that could make sense anywhere that employers are massive scumbags.
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>>47619671
But didn't it start in 17th century England? Seems like Americentrism to project that cultural idea on to other places.
People are too busy not being poor themselves to toss about money from pity. Rich folk like dynasts would probably have some strong cultural taboo against any treatment like that toward their lessers, especially if you lump in the Immaculate Philosophy's strict caste system.
>>
I might expect patronage to be a thing in the big cities, and bribing the help of whatever establishment the current scene is taking place in is a classic...

but not tips.
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>>47619755
Yeah, historical patronage is really cool, plus small time hush hush bribes. But an mandatory expectation of customers adjusting employee's wages feels off. Maybe some strange culture in all of Creation does it though, it's a big place.
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>>47619721
There's actually an extremely prominent tenet of noblesse oblige in the Immaculate Philosophy. Their faith demands that the common folk accept and follow the Dragon-blooded as their superiors, but at the same time the Dragon-blooded are obligated to be just, generous, and competent leaders, giving their all on behalf of their subjects.

Anyway, the main limiting factor is really the presence of widespread service industries staffed by the poor. When your typical shop is run by a single artisan and maybe an apprentice, of course a gratuity is nonsense. It's only when you have widespread restaurants with workers paid a starvation wage, or porters at hotels asked to do manual labor for even less than a laborer's pay, or what have you, that you start seeing tips.

You need industries where clients are interacting directly with the staff, and where the staff is being paid a disturbingly low wage as a matter of course, before the very notion of a gratuity would occur.

And that just isn't super common in pre-modern, pre-industrialized economies.
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>>47619801
Yeah, I forgot about the expectation of benevolent DBs. The rest makes a lot of sense though.
>>
Hey, /exg/, I'm new to Exalted and wondering about some things.

I picked up a used copy of the second edition book on the cheap, and I'm loving the setting details. Does everything fluff-wise generally carry over to the third edition?

Is White Wolf planning to ever do an actual print run of the 3e core book? If not, what's the deal? Is the demand really that low?

How is the experience with DriveThruRPG's copies? I don't want to plunk $70 on something that will fall apart.

Sorry if these are common questions. I lurked a bit and didn't see anybody asking them.
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>>47619866
>Does everything fluff-wise generally carry over to the third edition?
Not all of the little details, but it's still the same setting, yeah.

>Is White Wolf planning to ever do an actual print run of the 3e core book?
White Wolf doesn't exist as a company anymore. Exalted 3e is printed by Obsidian Path, and they follow an exclusively print-on-demand model, because the overhead for printing and storing books in advance is just too high.

>Is the demand really that low?
If you order a book, they will print and ship it to you.

>How is the experience with DriveThruRPG's copies?
See above. You're coming at this with expectations for how the printing industry works that just aren't correct anymore.
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>>47619866
There are PDFs of all of the second edition books available.

3e does not take much of the Second Edition fluff for granted.

And quite frankly, much of the actual high quality fluff is to be found in the First Edition books.
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>>47619866
Like >>47619904 said, but I'll also add some people are reporting the spine is a bit too weak for such a massive book, I don't recall if this is the standard or more expensive version.
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Thanks for the swift responses.

>>47619904
Ah, I didn't know White Wolf went defunct. I've never dealt with a print-on-demand model before, so I'm wary. But if people aren't reporting major quality issues, I guess it's fine. I'm just, as a consumer, used to dealing with large stock to drive down online prices and having the option of used copies.

>>47619913
I know there are .pdfs of everything, but I'm the kind of autist who likes to read game books on the couch. Thanks for the first edition tip. Any particular recommendations for fluff books?

>>47619929
From what I'm hearing, the more expensive version has significantly thicker paper but the same binding.
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>>47620048
>Any particular recommendations for fluff books?
Basically anything other than the splat books, to start with. Games of Divinity, Manacle and Coin, whatever. As long as it's about the setting, rather than the exalts, it's usually a great read.
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>>47620048
You're definitely going with 3rd edition for mechanics right?
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>>47620048
>Any particular recommendations for fluff books?
In addition to the two already mentioned, the two books I always hear mentioned for fluff are Scaventer Sons and Blood and Salt.
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>>47620070
>>47620134
Greatly appreciated. Thank you, Anons.

>>47620120
Yes. From what I'm reading of the 2e combat mechanics, it's a nightmare.
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>>47620147
You'll find some resources like fluff books in the OP links, enjoy getting into it, and feel free to pop by here any time you have questions.
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>>47619801
>There's actually an extremely prominent tenet of noblesse oblige in the Immaculate Philosophy

Eh, it's not really noblesse oblige. It's true that Dragon-Blooded are expected to be competent, just leaders, but the Philosophy also posits that Dragon-Blooded should lord their station over mortals and not treat them especially well.
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>>47620258
You could say it's the REALITY of noblesse oblige more than the ideal, which seems fitting for Exalted.
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what are some suggestions for social stuff and intimacies that you guys have for a GM new to the system?

The way I've been doing it in my head, there are usually Intimacies to do with self-preservation and comfort that tend to be defining and major on nearly everybody, then I'll come up with between 2-4 more intimacies for a character. Does that make sense to you guys?

I only do this for characters that matter.
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>>47620681
Someone here suggested having at least 1 of each of these types.
Intimacies: Specific, General-Achievable, and General-Continuous.
Though this might be better for PCs than NPCs.
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>>47620681
I sorta feel like self preservation stuff should be assumed by default and not necessary as a specific Intimacy.
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>>47619000
> The result of this reroll cannot be higher than that of the original.

Low essence carms should have this. You foce them to re-roll, if it's higher then that's the chance you take
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>>47619721
>But didn't it start in 17th century England?
Maybe that is true, but it doesn't necessarily imply a practice like that would be out of place in the Creation. Some things are tied to a certain, specific cultural historical and ideological context, but there is no particular reason why tipping couldn't be a common custom in a pre-17th century setting.

>. Rich folk like dynasts would probably have some strong cultural taboo against any treatment like that toward their lessers
There can be and probably is such a taboo in some societies, but it would be weird if some kind of a Creation-wide taboo existed.

>>47620258
Still, not treating mortals especially badly either is a part of being competent, just leaders, and if tips were a part of how things normally work in the Realm - which they probably aren't - they wouldn't in any way go against the tenets of the Faith. They'd just be a part of normal payment, and a part of commoners earning their daily bread.
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>>47614887
What critter's skull is he wearing?
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>>47620741
I kind of assume most people to have some kind of default, 'common sense' intimacies. Stuff like "I want to live", "The world is more or less like it appears to my senses", generally the kinds of assumptions, beliefs and desires almost all people have, even if they don't really consciously think about them.
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>>47621230
So do the mechanics. A "defining" intimacy is defined as it being something that someone is willing to die for, and a "major" intimacy is defined as something that people are willing to commit major effort too, but are not willing to die for.

Therefore, mechanically, the self-preservation instinct exists, and lies between a defining and major intimacy in terms of strength.
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>>47621230
>>47621289
Order to kill oneself are Unacceptable Orders, right>
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>>47621331

Yes.
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>>47621331
>Anonymous 06/05/16(Sun)17:57:40 No.47621331 ▶>>47621372
>>>47621230
>>>47621289 (You)
>Order to kill oneself are Unacceptable Orders, right>

Yes, but only directly. Orders that are likely to result in death might still be obeyed if they run off a defining intimacy.
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>>47621504

That and for exalts 'Things that will kill you' get fuzzier. An exalt with a way to null falling damage wouldn't treat 'Go jump the airship' as an order to kill yourself but a mortal would.
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>>47621079

>Low essence carms should have this. You foce them to re-roll, if it's higher then that's the chance you take

I'm going to assume you meant it should NOT have that clause.

I took that clause from some of the charms in the corebook that force rerolls of someone else's successful dice. (Ruin Abasing Shrug, and Unhesitating Dedication being the major examples). Both of those are Essence 3 charms, granted, but it's a relatively narrow effect at Essence 2 so I don't think it's out of line. Now that I think of it though, I might want to drop that to half Essence, rounded up since for some reason I'm only now remembering that it's a raw Willpower roll for rout, and most battlegroups from core book antagonists will be lucky to even HAVE five dice.
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>>47617182
They specifically changed it between the leak and the backer version from "sorcery" to "spell effects", meaning its not supposed to function with workings.
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I would argue that "tipping" is to a large extent the default mode of the age of Creation, to such an extent that there's no name for it and almost no thought about it. "Tipping" only exists as a concept after "not tipping" becomes a thing, which happens due to the existence of fixed, written-down, known-in-advance, public prices that almost everyone is expected to pay exactly.

Before £3-a-pound catalogs and order menus, you _haggle_, and the equivalent of the tip is baked into the haggling.
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>>47621289
>Therefore, mechanically, the self-preservation instinct exists, and lies between a defining and major intimacy in terms of strength.

Are you willing to die for your self-preservation instincts, son?
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>>47622819
Haggling is definitely the norm, but I wouldn't say that counts as tipping at all.

>>47624013
It's actually the opposite of that, [Thing you're willing to die for] is just stronger than your [Self preservation] which trumps [Thing you're not willing to die for], Defining>Death>Major.
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>>47624143
>Haggling is definitely the norm, but I wouldn't say that counts as tipping at all.

Not exactly "tipping" but when hoighty-toighty silk-and-silver comes buying, you're going to start at a higher price than you would for Joe Blogs, and he's less likely to be haggle, lest he be taken to care about money (implying that he has so little of it that he needs to be careful with it). I think this would be understood and accepted by both parties as part of their station in life.
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>>47624211
Which is completely separate from the idea of tipping, the customer pays more based on their wealth, not the brief variation in quality of service to offset low wages. There shouldn't be any places with the crazy idea of lower wages because of an assumption customers will pay the rest. Especially due to the lack of an industrial scale service industry like anon said. >>47619801
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>>47624253

Elsewhere in the world, we still have the notion of "tipping", while the employer still pays the actual value of the labour.

The US is an outlier for its system. Pretty much nobody else does it that way.
>>
https://www.youtube.com/watch?v=Z-qV9wVGb38
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>>47624403
That scene is retarded. They get minimum wage regardless of tips. If you cant live on minimum wage, reduce your expenses
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>>47624596
In most parts of America, you literally can't live on minimum wage without going into massive debt. The minimum cost of living simply exceeds what full-time on minimum wage earns in most areas.

I get the idea that you might not be American, and might therefore have a different idea of how minimum wage actually plays out here in the states.
>>
tipping is getting out of control because everybody plays along. now EVERYTHING has a tip jar.

even worse when its built right into the payment system. swipe your creditcard getting fastfood? machine asks 10,15,or 30% tip. they can see if you select zero and this is done before you get your food. they get a full minimum wage and do jack shit, why tip them?
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>>47624796
>full minimum wage
>do jack shit
Mate, clearly you've never worked a fast food job, nor tried to support yourself independently on minimum wage. Tipping exists because minimum wage is a fraction of an actual living wage in most areas, and many minimum wage jobs are grueling, hard experiences.

Minimum wage is the minimum amount that companies are literally allowed to break people before they're criminally exploiting them, not the minimum amount required to make a living.
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>>47624873
inb4 "why isn't the minimum wage the minimum amount required to make a living tho"
>>
Note: It may be of relevance that tip-heavy jobs in the United States (waiter etc.) frequently have legal exceptions to what is otherwise minimum wage.
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>>47624896
>why isn't the minimum wage the minimum amount required to make a living tho
because (((some people))) have lobbied very hard to have government take over most of the cost of employing low skilled workers so that the money for paying them can come out of taxing the middle class instead of those (((people))) who actually run the businesses.
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>>47624896
>"why isn't the minimum wage the minimum amount required to make a living tho"
Because it just isn't, and it shouldn't even be thought of that way anymore, because that's not the cultural niche it holds, regardless of its original intent. Minimum wage has come to be seen culturally as the sort of thing that only young people still living as dependents earn, jobs that you're not supposed to try to use to support your actual life in the first place.

Regardless of what minimum wage could be or should be, that's the way it's perceived in the US.

>>47624908
Also, this. Servers at restaurants are specifically allowed to typically be paid significantly less than the already-literally-borderline-criminal minimum wage, because tipping is expected to the point that it's already factored into their legal minimum wage.
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>>47624949
>>47624953
I wasn't actually asking but ok.
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>>47624908
>>47624953
Im not American, but as I understand it, if tips fail to make up the difference to the minimum wage then the employer still has to pay the gap.
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>>47624980
>if tips fail to make up the difference to the minimum wage then the employer still has to pay the gap
That's why some employers have instituted mandatory tip sharing, or recording tips across shifts as an average. That's more of a scumbag boss thing, admittedly, but the idea that they actually do pay the difference is laughable in practice.

And more to the point, fucking retarded, that it's even come to that.
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>>47624980
technically but usually they dont. it's calculated by the paycheck so if you dont make good tips all week then yes they pay the difference but usually you will have some good days in there that float the difference.
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>>47625030
So either way they get min wage, so why is it my responsibility and not their employer's?
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>>47625046
Mate, nobody's saying you're literally required to tip. But you're a cunt if you don't, the same way you're a cunt if you don't hold a door/elevator for someone, or if you cut in line. Sure, you can do all of those things. There's no law that you're breaking.

But you're a massive, stinking cunt.
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>>47625046
because if the employer straight paid them the higher wage there would be more tax money shelled out by them so your overall cost would be higher and their profit would be lower and the employees would make less money.
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>>47625076
>But you're a cunt if you don't

Why?

Am I a cunt for not tipping everyone i interact with? Should I tip the guy cleaning the train station, he's probably on minimum wage too
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>>47625149
>Am I a cunt for not tipping everyone i interact with?
No, because most other jobs have it where it's either a contract violation to accept a tip, or where any tips go directly to the company rather than the worker.

The jobs where you're a cunt if you don't tip are the only jobs where those poor sons of bitches are usually actually allowed to keep the gratuity.
>>
Anyone want to do a Let's Read of the miracles charms?
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>>47625149
>Am I a cunt for not tipping everyone i interact with?
basically. stop being a jew.
>>
>>47625149
Social norms aren't entirely rational, but adhering to them, within reasonable limits, is still an important part of good, polite behavior. Refusal to follow these norms makes you a contrarian, at the very least, but a conscious decision to not act according to norms is still in many ways better than actual inability to even understand these norms.
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>>47625178
So waiters have more rights than cleaners because they get to keep tips, this then obligates me to tip them?

That's fucking retarded
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>>47625200
Well, it turns out you're a cunt.
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>>47625219
Well, it turns out I disagree with you. What now fag
>>
>>47625180
Isator Levi on OP forums did some brief thoughts:

since it was done in a scene of game of thrones, I've been attached to the image of firing an arrow straight up to let it come back down again, so i like a charm that does so with a bit of a divine twist on it

the idea of a Solar having a means to multiply via moving very fast is cute

so heart-eating fist is basically a power boost for killing somebody, mediated via gambit mechanics, and balanced by requiring as many successes as it would take to kill them anyway. fair enough

i like the potential of honor-instilling mantra for stories of leading or reforming an organisation

i like the effect of creation of adamant specie, as well as its suggestion of solar charms that are uncanny short of outright unnatural. i find it to be something pointing at the use of money and bureaucracy in ways I've recently discussed

i'm not usually down on the idea of MacGyver Charms, but I think Ever-Ready Innovation Discipline fulfills the promise in a reasonable and interesting way. also, I see what they did with that reference to cheese recipes.

Strength from Conviction Stance is another example of what I've been talking about, of powering Integrity through characterisation and plot points, creating the experience of resisting or overcoming something rather than just making it a flat effect

i'm not sure how soul-drawing pattern fits into linguistics. I don't dislike the Charm itself, just can't quite see the connection.

i like the idea of a solar having a kind of "writing on the wall" effect. It seems like it could create some very ominous scenarios.
(1/2)
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>>47625219
I can live with that, guess I just have to avoid America forever
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>>47625283
>guess I just have to avoid America forever
That's not a poor choice.
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>>47625180
>>47625282

i like the idea of a solar having a kind of "writing on the wall" effect. It seems like it could create some very ominous scenarios.

hundred sages focus and its commentary elaborates on something that i've been thinking would be an interesting approach to the game ever since i watched an extra credits video on quest designs

i do enjoy fun impact shockwave effects in various media, so i like to see a charm that weaponizes it.

i like how divine instrument adds a few details to be more than just an instrument-storing elsewhere Charm, particularly in fitting to the Ability; why wouldn't Performance make drawing a tool from elsewhere more showy?

i think it's often a good thing for more utility charms to have a bit of extra effect at the margins, so it's nice to see "people can hear you from far away" combined with explosive voice attacks, and how the latter is conveyed in the image of the fiery orator more than Black Canary or something.

holy touch is another curiosity of a charm; it doesn't exactly feel out of place, just a bit odd

if that orpheus Charm did not feel appropriately like Jesus, then God-Heeling Gesture certainly does.

very glad that they did not introduce a social perfect defense. i have a fondness for Solar Presence to create things like fear, so this particularly novel take on it appeals to me. I like the image of a Solar so magnetic that people would suddenly find themselves stammering in their presence.

back when there were discussions of enlightened mortals, I expressed a sense that people enhanced in particular ways by Solar Charms would be perfectly appropriate, and was glad to see a few such effects in the core. Seeing it extended here, particularly with a direct idea that they can get strange powers that fulfill their purposes rather than just being the Solar in miniature, is quite satisfying.

(2/3)
>>
>>47625180
>>47625319

i was always slightly disappointed that those socialize charms that were previewed way back when never made it into the book, and I think soul-testing method captures some of their essence.

i like these as straightforward Thrown Charms, but think it's particularly good to have some commentary on what Thrown is.

I think one with five forces makes for a reasonable standard of increased tactical depth in a system that handles war like this.

Huh; Gem Fusion. Would never have seen that coming. It's interestingly quirky, even if it is Apocryphal.


I also think Apocryphal is an interesting statement in this situation; a clarification on what is beyond the norm because something is a reward, while also kind of a validation that homebrew can go off the reservation.

(3/3)
>>
>>47624616
I get the idea you live on one of the coasts and have lumped some luxuries into the idea of ability to survive somehow.
>>
>>47625767
What's the point of living if it's just to survive.
>>
>>47625767
The cost of lowest-tier-available rent/housing in most parts of the country alone can eat up more than 80% of the wages of someone on minimum wage. That's not counting food, transportation, clothing, or other expenses.

In many areas, people dealing with those kinds of wages/expenses don't even qualify for public assistance in the form of housing, welfare, or food stamps, and therefore have to go into constant debt just to survive month to month.

>you live on one of the coasts
39% of the US population lives in a coastal county, and that number jumps to a majority when you take into account the counties adjacent to those. The idea that the majority of the US population lives in cheap-as-fuck middle America small towns is just plain wrong.
>>
>Unnerving Solar Presence
>Cost: 6m Mins: Socialize 5, Essence 3
>Type: Reflexive Keywords: Mute
>Duration: Instant Prerequisite Charms: Threefold Magnetic Ardor
>The Solar magnifies her presence to overwhelm a supplicant’s senses. The Solar may use this Charm in response to social influence being initiated by someone who desires her sexually or who is intimidated by her, amplifying their desire or unease to such a degree that they lose their social ease and become flustered. This Charm removes (Solar’s Essence) dice from an initiate’s attempt at social influence. The Solar’s fearsome aspect becomes momentarily more terrifying or her best features become ethereally pronounced. This effect is experienced subjectively and only by the initiate. To observers, the Solar merely inclines to listen.

Could someone let the devs know there's a typo in this charm's minimums? It's a Presence charm, but is listed as requiring Socialize.
>>
>>47625767
Aside from what >>47625837 says, >>47625814 has a point, too. Any honest full-time job should pay more than what it takes just to survive. If you can't afford some minor luxuries while also saving something for a rainy day, your job pays less than it should be allowed to.
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>>47625200
Waiters can spit in you food and you'd never know. Also, they have to put up with you. So yes, you give them a few bucks for good service.
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>>47626380
>Waiters can spit in you food and you'd never know.

Oh, so it's blackmail then? I see.
>>
>>47626401
Don't fuck with the guys who feed you.
>>
>>47626433
I'm not fucking with him, I'm just not paying him because I don't employ him

>hur durr give me money or I'll mess you up
>>
>>47626401
It's a lot of things. There's nuance.
>>
This is Exalted General, not Waiters General.

So have the devs been up to any interesting lies recently?
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>>47626507
>So have the devs been up to any interesting lies recently?
Who cares? We're busy talking about minimum wage and culturally-mandatory gratuities here.
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>>47626446
You're paying him for giving you good service. And if that wasn't the paradigm, the waiter would be getting minimum wage and your food would cost more anyway, which is the paradigm in most countries.
>>
>>47626534
>You're paying him for giving you good service.

The restaurant is paying him to give customers good service. A tip is supposed to be if he goes above and beyond
>>
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Would making a training room where time passes faster inside than out be a Celestial working or a Solar working?
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>>47626559
>A tip is supposed to be if he goes above and beyond
>The restaurant is paying him to give customers good service.
Sure, in Europe, maybe. Not in America.
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>>47626561
Celestial 1 or 2

Solar 2 lets you do that to an entire town
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>>47626561
>Celestial 1: Transform a chamber so that its interior emulates the environment of any natural terrain within Creation.
>Celestial 2: Alter the weather of a town-sized region over a long duration, extending the harvest season by a month every year or making every winter exceptionally harsh.
>Celestial 3: Enchant the architecture of an entire structure to grant it limited mobility, the capacity to rearrange its internal structure, intelligence comparable to a human, or similar powers.
>Solar 1: Completely transform the terrain of a region to raise lush tropical paradises out of deserts, curse forests to wither away into scrubland, dry up seas, and so on. Enchant a village or small city-sized region to emulate the nature of another realm of existence, possibly acting as a point of meeting between the two worlds.
>Solar 2: Alter major metaphysical properties of a city-sized region: make it capable of moving across Creation, cause it to rise up and float in the sky, alter the nature of space within it so that it’s bigger on the inside of its borders than the outside, meddle with the flow of time within it, make it invisible or intangible to those who do not meet certain conditions.
Well, Solar 2 can explicitly fuck around with relative time flows, but it does so across the entire range of a city. I'd say either Solar 1 or Celestial 3, depending on whether you think altered time flow is a 'similar power' to a building being able to move, restructure itself, or have human-level intelligence.

>>47626601
>Celestial 1 or 2
I'd strongly disagree with this. Changing the flow of time is enormously more major than altering the weather or making the inside of a house into a rainforest.
>>
>>47625200
lol 9_9
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>>47626380
they'll do that whether you bribe them or not. mandatory charity just for waiters is silly, and its never going away if you lot all keep on with it for cultural bullshit reasons
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>>47627126
As has been explained, if the waiters were actually paid enough, then the restaurant would just jack up the price of the food to compensate. You're paying the exact same amount of money. All that changes is who's getting how much. Personally, I'd rather the person who actually has to put with me getting a larger cut at the expense of the jackass who won't pay his employees.
>>
>>47614887
Why are Liminal Exalts such a shitty addition to the Exalted lore?

Why bother? I see why Exigence where added, they make sense anyways...Liminals seem redundant and boring.
>>
>>47627353
Holden wanted Prometheans, so he made some up
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>>47627379
Are they supposed to be Terrestrial level, Celestial or that weird quasi-in between level Alchemicals float around at.

Honestly, instead of shitty Promethean Exalted, I would rather have had Alchemical, Infernals and those other Exalts with the weird fate theme given a blurp.
>>
>>47627353
People didn't like that it was basically impossible to play an Abyssal that wasn't contractually obligated to be a world-destroying supervillain. Instead of just reworking the Abyssal fluff so that the Deathlords who thought the Neverborn were idiots and were fine with putting off the end of the world more or less indefinitely got more exposure, the devs decided to invent a new Exalt type instead.
>>
what is compassion 1 like?
>>
>>47627526
which is weird, their insistence on saying becoming a solar wasn't the only path for a redemption arc abyssal I'd have thought they might become liminals instead or something
>>
>>47627427
Terrestrial
>>
>>47627590
In theory, being compassionate to people is actively difficult for you (40% chance to pass a Compassion roll, meaning 60% of the time you fail and act against the Virtue), but in practice, nobody really calls for virtue rolls unless they're trying to fail, or they're Valor rolls (which functioned as fear saves because reasons).

>>47627526
Except that the Deathlords aren't going to be the apocalyptic thing; they certainly are indefinitely delaying the whole end-of-the-world scheme.

Liminals are undead-hunters; they're antagonists to Abyssals (both loyalist and renegade), not a version of them.
>>
>>47627427
iirc one of the few mentions they ever got was masters of jade said one fought a lunar to a standstill
>>
>>47627182
YOU enable that jackass.
>>
>>47627526
But they have explicitly stated that there will also be Deathlords who don't really want to destroy the world. Yeah, yeah, Holden and Morke are liars and all that, but to the best of our knowledge what you're talking about is going to be a thing in 3E. That can't be the reason for the inclusion of Liminals.
>>
>>47627590
If those soldiers didn't want to be killed, they wouldn't have stood in your way. If that Dynast wanted to live, he really should've just listened to you. If those starving children really wanted to eat, they should just kill someone who has food like you did.
>>
>>47627590
It's like a guy who doesn't tip waitresses in a country where tips are an important and expected part of their income.
>>
>>47627353
>Why are Liminal Exalts such a shitty addition to the Exalted lore?
Because they're literally just nWoD Prometheans tacked onto the setting for no apparent reason with no apparent trace of anything that makes them exalted, rather than just exotic undead.
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>>47627686
>>
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>>47627686
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>>47616200
>>47616360
>>47616394
Yeah, Living Shadow Preparedness + Blinding Battle Feint super breaks combat and allows you to get ridiculous amounts of initiative at the start of combat and pretty much kill anyone. Combine with Steel Storm Descending at its Ess 3 upgrade and shit is super ridiculous. Not to mention with other attack charms.

With Wits 5, Dex 5, Larceny 5, Stealth 5 you can get ridiculous amounts of initiative. 21 dice on the Living Shadow Preparedness nets you ~15 success which you then double to 30. Then you roll 21 full Excellency JB with Blinding Battle Feint for around 15 base successes and then add the 30 to that and start with 48 initiative. Then you start the combat with Decisive attack supplemented by Steel Storm Descending and get ridiculous amounts of dice (altho this should likely be ruled to maximum of dice cap). Then next round you can attack again with your 48 initiative.

Game broken.
>>
Guys, my character, a Dawn Caste Solar, just started taking War Charms because of certain events in the game. I have 3 dots of War at this point, it's one of my Caste abilities. I'm at Essence 2 right now

My question is- in what progression should I be taking the Charms? Which Charm should I take first and which should I be gunning for as fast as possible? Should I be dumping all my Solar XP to get War to 5 immediately to make the progression smooth or is it less of a priority.
>>
>>47628400
Check out these homebrew charms, they might not be balanced but they're interesting.
>>47619000

But generally, yeah a 5 in War would help you out a lot if you don't have other things eating up your sxp.
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>>47620681
>what are some suggestions for social stuff and intimacies that you guys have for a GM new to the system?

> in my head, there are usually Intimacies to do with self-preservation and comfort that tend to be defining and major on nearly everybody

Generally the system assumes everyone's automatically interested in their own survival and advancement, so you don't need to put much effort into those.

For most NPCs I'll invent a friend or relative they care about, an ambition (what >>47620720
calls "general-achievable", I think, like getting promoted or turning a profit), and a vice or flaw (drugs, pride, sanctimony, etc). Usually I make the vice or flaw something that the PCs can exploit - e.g., a merchant might be an alcoholic, so gifting him liquor will ingratiate them to him, while a priestess might be self-absorbed so the PCs can play up how much they look up to and respect her.
>>
>>47628400
>My question is- in what progression should I be taking the Charms?

War is basically the most compact and efficient tree, so there is only one bad Charm (Immortal Commander's Presence). Literally any other Charm will be a solid, good pick.

Tiger Warrior Training is amazing; just train all your units to have perfect morale and you've made your troops drastically more powerful. You've also freed yourself up to spend way more motes enhancing attack orders and Join Battle. Battle Path Ascendant is also worth its weight in gold, as is Supremacy of the Divine Army.
>>
>>47628400

Of the canon charms, I'd go for Tiger Warrior Training Technique if you're in a position where you can spend a month on training up your soldiers. Next, or if you don't have the time for TWTT, get either Battle Path Ascendant and Immortal Warlord's Tactic, or General of the All-Seeing Sun. The difference between those two branches is getting super good at the Strategic Warfare portion, or getting neat tactical shenanigans to pull during your actual fights.
>>
>>47627660
Not to mention many places who do pay a full wage still collect tips because the population at large refuses to move with the times.

Or the fact that every time this comes up the waiters are among the most vocal opposition and all vote against the living wage in favor of tips. Its like saying US doesn't /allow/ Puerto Rico to become a state. they don't want to be one.
>>
>>47628400
There's basically three directions you can go with War:

>Orders
>Strategems
>Training

Order rolls are great. You issue orders with (Charisma, Appearance, or Intelligence)+War, and then your commanded battle group gets your successes as bonus dice on rolls to accomplish those orders on its turn. Intelligence is used for being a general leading from the rear, while Charisma/Appearance is used for being a front-line commander. Usually, you'll want to go Charisma/Appearance, because checks to Rally use Charisma/Appearance exclusively.

If you're going to focus on leading a battle group in any capacity, you'll spend most turns issuing Orders.

Next are stratagems - these are for the aforementioned leading-from-the-rear types. You make an opposed Intelligence+War test against the other leader and whoever wins gets to adjust battlefield conditions to their advantage. Ambushes, pincer attacks, fortifications - grand scale strategic combat. Instead of leading from the front, you're setting up the battlefield and issuing orders to help assure your victory.

And, finally, there's training charms. Tiger-Warrior Training Technique, specifically. The charm that lets you train anyone - from experienced veterans to shitty villagers - into hyper-elite warriors in a matter of weeks. You put them through a training montage and trick them the fuck out.

So, which of these do you want to focus on? 'All of them' is a valid answer.

If you want to focus on Orders/Rallying from the front, you want to bring Charisma+War up as high as you can as fast as you can - your mundane skills are basically your army's excellencies.

If you want to focus on Orders/Stratagems from the back, you want to trick out Intelligence+War so that you're the one shaping the battlefield and not your rivals.

And if you want Tiger Warriors, just buy the charms and enjoy your elite-ass army, let it do its thing.

And if you want all of them, buy all of them.
>>
conviction vs temperance
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>>47629226

> enjoy your elite-ass army

https://xkcd.com/37/
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>>47628299
>Steel Storm Descending and get ridiculous amounts of dice (altho this should likely be ruled to maximum of dice cap)

Uh, that IS how it works - those are dice added by a charm, so it would be attribute + ability
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>>47629226
>If you want to focus on Orders/Rallying from the front, you want to bring Charisma+War up as high as you can as fast as you can - your mundane skills are basically your army's excellencies.

Can I, like, not buy up my Charisma? Cus' I already have Appearance 5 (and Charisma 1), I mean I'm gonna have a lot of Soalr XP and nothing to spend then on save for maybe Sorcerous Workings and I do have Presence 5 so I might as well, but... You know. That's still 40xp total and you said that you can use Appearance Or Charisma didn't you?
>>
>>47629468
Yeah, you can use Appearance if you'd prefer. It's just a bit weird that you went full Appearance when it's not even close to being a god stat in this edition. Did you crank Manipulation instead? Or just decide to be nothing but sexy?
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>>47629521
Um... The latter? I wanted to start off as a dashing asshole of an aristocrat and slowly develop more into a social person throughout the game. Which, come to think of it, this is probably a good point to do it.
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>>47629521
> nothing but sexy
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>>47629576
App 5 isn't dashing, it "causes spontaneous orgasms at a range of 30 yards"
>>
does it seem like there should be something between internal form mastery's "make a turtle tapdance or run like a racehorse" and default "clumsy human in a high dex animal's form tripping over itself"? why are lunars balanced that way, seems odd, something I'm missing?
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>>47629753
Oh my god why are you playing 2e Lunars
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>>47629620

And APP 8?
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>>47629844
Cunt destroyer of worlds.
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>>47629844
Everyone in the Direction gets aroused whenever you smile, no matter where you are
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>>47629783
because they aren't in 3e :eyeroll:

besides, even if I wasn't, how else would you adapt them? or do you suggest I wait til 2035?
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>>47630375
>thinking lunars will be out by 2035
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>>47630375
Stat them with what we've got and try a transplant. Most of it should be pastable for now.

If you want them to use the animal's dex go for it, can't think of a reason not to.
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>>47629783
What's with the hate? You liked 2/2.5 fine enough before... This bandwagon is getting silly.
>>
>>47630500
Except that 3e's charm paradigm is way different from 2.5e's. If you just start pasting over, you'll end up with way overpowered charms.
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>>47630547
No.
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>>47630653
as a base.

you fix them to fit like transfering from 1e
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>>47630653
http://forum.theonyxpath.com/forum/main-category/exalted/773992-homebrew-lunar-charms-for-3e use this. It's worked for my groups lunar as well as a lunar I drew up.
>>
Okay, so we're starting up a game soon, and one our players wasn't sure how viable his build was since he spread him self so thin.
Currently, he's an Eclipse using RDF (****) so no MA supernal.
So right now he has Blossom of Inevitable Demise, Cloud of Ebon Devils, and Kiss of the Sun Concentration as his only offensive charms.
He also picked up Reed in the Wind, Drifting Leaf Illusion, and Shadow Over Water to help out since he won't be able to parry.
There were three dots left over in Merits, so he grabbed up an heavy artifact firewand for his weapon as well.

At E1, He's able to duel the E3 Experienced Dragonblood from the book and win.
It's not even a fair fight, with the Dragonblooded forced to throw motes into excellency every round just to keep up, and still being crashed every turn from the raw damage of the RDF Solar.
>>
How many of you guys actually watch the ExalTwitch campaign, they're on now?
I don't normally watch other people play shit, but I got hooked on this before 3e got released and now I love it, I don't know why it's so engaging.
>>
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I'm having something of a dilemma. On one hand, I want my Dawn to be versatile and to have a solid base to build upon, but I also feel like I might've spread myself too thin on charm selection trying to go for utility.
>>
>>47631483
>3/5/3

Absolutelydisgusting.jpg
>>
>>47631261
So here's the issue.
Now we're stuck trying to think up evocations for the 3 dot Artifact Firewand, and we have no idea where to go with it.

The idea I was tossing around earlier was taking a page from the Solar Hand Cannon and nerfing the ever living shit out of it.
Attunement bonus:
Increases ~ overwhelming by (Essence/2, rounded down, minimum 1).
~ cannot be used to make an Attack without supplementing it with either Evocation 1 or Evocation 2

Evocation 1 (Cost 3m; Type: Supplemental; Duration: Instant):
Modifies a withering attack, adding up to (Essence/2, rounded up) to the raw damage.

Evocation 2: (Cost 7m, 2a; Type: Supplemental; Duration: Instant):
Modifies an attack so it cannot be parried, only dodged.
On a withering attack, in addition to adding up to (Essence/2, rounded up), subtracts the same from the enemy's soak.
On a decisive attack, ignore (Essence/2, rounded down; minimum 1) hardness. If the attack deals at least 3+ levels of damage, it ignites a bonfire that engulfs the enemy.

The idea is to make something as close to a Desert Eagle as possible. Tons and tons of raw damage, but absolutely no accuracy, overkill, a waste of resources, and completely inefficient.
>>
>>47631720
I don't know which absolutelydisgusting that's supposed to be. Is it the one where I didn't 5/5/1 or 1/5/5, or the one where I 5ed at all? I can never tell with /exg/.
>>
>>47631483
Speaking as someone who has made this mistake, do you plan to go down the dodge tree? or just dip? Because if it's the latter, don't do it. It's just not worth it. As well, consider not getting FFBS for your first session, and grabbing Fire and Stones Strike. Completely ignoring soak and being able to raise minimum damage is something super useful.
>>
>>47631483
Well, what I can tell you from my experience of playing a Supernal Melee Dawn is that a Join battle pool of 8 with nothing to enhance it save for an overpriced Excellency is not enough.

Because make no mistake, Melee, Brawl, Thrown? Those are good, but the actual Combat Ability you'll be using is Awareness.

So first of, get rid of Surprise Anticipation Method and Replace it with Awakening Eye. It does wonders. Secondly, Quick Draw? Really? That's an awful merit, pick something worthwhile.
>>
>>47631776
The former.
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>>47631483

Looks like a standard character sheet to me.
>>
>>47631776
mfw me and my players use the flat xp rules so I didn't even realize why someone else said absolutely disgusting. It looked like a totally normal layout to me.
>>
>>47631792
What >>47631912 this anon said. We're using flat xp houserules, so the distribution doesn't have any impact on long-term xp expenditure.

>>47631787
You're right. The more I think of it, the more trying to shoot for Seven Shadow Evasion seems like a horrible idea. I'm thinking too much about trying to get a perfect. The only reason I was going to FFBS was because I'm not using any armor and I really don't want to try and take a hit, which is probably absurd because 5/5 with a specialty and DSD means I'm not ever getting hit anyway.

>>47631788
I can drop Surprise Anticipation Method, Summoning the Loyal Steel and Harmonious Presence Meditation and get Awakening Eye.
>>
>>47632080
As for Quick Draw, it was a flavor buy. But if I'm already dropping some of my Dodge, I'll get rid of it and use the extra points to up my Wits again.
>>
>>47632080
Yeah, I dipped into dodge for the sidestep and I wish that I hadn't. I wanted more versatility on combat but i've not invested in it since character creation. I wish i'd have spent it on linguistics or something instead. Besides, with Heavenly Guardian Defense you can parry the unparryable anyway, so you don't really need a backup. Having a true perfect defense is nice, but not as needed in this edition. Getting FFBS is good for the long term, but I assume you've not begun play so it's probably not something you need right off the bat. Just having bulwark stance is great for if you're outnumbered. Being a melee supernal is a huge boon, I might consider going for one of your essence 3 charms. Maybe that special withering clash that lets you roll your dice as direct damage, or going immortal blade triumphant. You're 2 charms from that.
>>
>>47632167
Over-and-Under Method is really good, and Immortal Blade Triumphant is definitely a great investment in the long run, but OaUM would more or less force me to completely rethink my charm selection and IBT doesn't do much more than dice tricks and turning off the disarm gambit until my Essence gets higher. Once the game actually starts, I'll probably start gunning for Over-and-Under, given that I already qualify for Solar Counterattack.
>>
>>47632455
Hmm, fair enough. Though I was referring to Flashing Edge of Dawn, you don't necessarily need Over and Under Method immediately. It's pretty strong on its own. As for the Essence problem, I suppose you're right. Though if you wanted to pay the points, Twice Striking Lightning Prism adds 1 to your essence for such effects. Though i'm not sure if you're really wanting to go that route. It's also useful because it'll maintain that effect when essence 5, treating you as essence 6.
>>
>>47632080
From my experience Summoning the Loyal Steel is... Less useful than I anticipated. But if you expect a lot of courtly intrigues and going into places where you can't bring your weapons, it should prove useful. As for Harmonious Presence Meditation it's a powerhouse of a Charm to be sure, dropping it always hurts. As for Surprise Anticipation Method, same thing as with Summoning the Loyal Steel- i you expect courtly settings, sure, otherwise it won't prove useful.
>>
>>47632500
In my experience the multi-attack unending combo of Whirlwind Attack into Peony Blossom into One Weapon, Two Blows into Iron Whirlwind again is vastly superior to the counter-attack tactic.
>>
>>47632536
I don't plan on being without Harmonious Presence Meditation for long. It'll probably be the first social charm I buy in-game.
>>
>>47632627
You're probably correct on that regard.
>>
>>47632536
From my experience, Summoning the Loyal Steel is utterly beyond fantastic, but that's because I'm an artifact-user who's not openly exalted. If I was carrying mundane weapons, or didn't care that people knew I was an exalt, it would be a worthless charm to me.
>>
trusted? http://www.edexalted.com/pages/downloadsfull61.asp

if so is good?
>>
>>47631483
post a picture of your character
>>
>>47633376
I don't have a good faceclaim for her yet. I'm working on that.
>>
how would a character with the following virtues behave in rp?

COMPASSION *
CONVICTION ***
TEMPERANCE ***
VALOR **

and would you somehow consider this a poor choice in gameplay?
>>
>>47634483
Like a crazy person.

But one driven by goals and iron self-control, without a shred of empathy.
>>
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>>47634505
And only middling Valor.

They're ruthless and calm, of normal bravery, and with no respect for their fellow man.

Who does that remind me of?
>>
>>47634483
>and would you somehow consider this a poor choice in gameplay?

Low Compassion but high Conviction is the best choice, as it actively helps you maintain your agency. It'd be even better if you reduced your Temperance in favor of Valor, as like Compassion Temperance tends to prevent you from acting when you need to.
>>
>>47634540
The superior choice is actually putting that last Temperance dot into Conviction.
>>
thanks
>>
>>47633263

I used it a lot for 2e a decade ago. Since I stopped playing I never updated. But I enjoyed it.
>>
>>47620681
For NPC's its pretty simple to just think of the cardinal intimacies and put those down and then in play if a PC tries to read intentions and it would make sense for them to have an intimacy just add it on the fly. Simple trick that makes fleshing them out really easy.
>>
So, how would you guys make the Fair Folk into a regional threat? The modern ones don't seem too motivated to be going outside of the Wyld to fuck shit up.
>>
>>47635604
Just have one with sufficient influence over his fellows take a look at what happened last time and get in his head: "I could do better than that"
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>>47635604
They're doing nothing in the fluff to avoid having another all consuming threat. Its pretty easy to just say one of them is staging crusade 2.0
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>>47630547
Why do people think that it's the same crowd in here as it was during 2.5?
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>>47635604
>So, how would you guys make the Fair Folk into a regional threat?
By having them threaten a region. Maybe some princeling has gotten it into his head that he needs to abduct an entire region's child population to set up a sustainable human-farm to harvest for emotions and plot hooks. Maybe a thing of more fundamental chaos is intentionally pushing an originally-tiny pocket of wyld out like a metastasizing tumor, to be able to slip into the wyld from anywhere and slip back out again anywhere too - once it's expanded enough, an army of Fair Folk is going to flood out everywhere at once.

It's one part fairies and one part Lovecraft. It's not hard to make that into a serious fucking threat at a moment's notice.
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>>47625076
>why should I do this thing that doesn't make sense
>BECAUSE YOU'RE A CUNT IF YOU DONT
>A CUNT
>CUUUUNT
>HAS MY LEFTIST NAMECALLING SHAMED YOU YET?
Jesus Christ, I hope you're underage or else you're one pathetic adult.
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>>47636086
you sound way too mad about leftists dude
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>>47636086
>LEFTIST
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>>47636102
You're Right.
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>>47627182
As has been explained, the waiters make minimum wage regardless of tips. You keep blaming the employers and not the employees who willingly work in such a place. Bernie 2016 am I right? Of course I am. Someone like you who doesn't understand the basics of tipping and minimum wage, who thinks employers somehow don't pay their employees, and who thinks it's my responsibility to pay other people's employees probably buys into Bernie's bullshit completely.
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>>47636228
>>
>itt some /pol/tard interrupts Exalted discussion by getting unreasonably angry at a casual remark about the possible legitimacy of gratuity payments in a fantasy setting and doesn't have the self-awareness to realize people are only responding to him to see what stupidly mad butt-baby he is.
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>>47636531
Sshh, don't tell him. I'm enjoying watching this.
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>>47636228
even in the places you're paid below min if tips don't push you above it the boss is REQUIRED to make up the difference. its us law, but not actually required for them to go out of their way to inform employees of it.
>>
What does reroll non10s once look like in something like Anydice?
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>>47636907

Rerolling a die exactly once (and keeping the success, if any) is identical to just rolling an additional die, so just increase your effective pool size by how often the number will show up (10% unless something else interferes).
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How big is the Yanaze or the Yellow River across from one side to the other? I'm trying to figure out whether you could put a large island-city anywhere and be unable to see either shore from the city itself.
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>>47637110
so a pool of 10d10 (0,0,0,0,0,0,1,1,1,2) any dice that comes up a non10, reroll it once, would be just 11d10?
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>>47637167

If multiple numbers are rerolled, just increase it to 20/30/etc.%

So if you meant rerolling everything 1-9 exactly once, that increases the die-pool by 90%, so 19.

I thought you meant "a" non10, as in any one number.
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>>47637144
from the http://howsfamily.net/Exalted/map/ it looks like the Yanaze at its widest part (and I could be wrong) is about 120 miles. nearest nexus that part is. the Yellow looks about 60 miles at its widest part.
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are familiars worthless in 3e?
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>>47637330

Fuck no. Even mild Charm investment makes them pretty goddamn scary.
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>>47637330

No.
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>>47637330
The exact opposite of worthless. Worthful.
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>>47637190
That doesn't seem right at all, you don't keep the previous rolls, you just get to try again, minus the few that hit 10.
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>>47638042

If you're rerolling and NOT keeping the successes, things get more complicated, but the Charm also gets significantly worse, so you can use the previous figure as an upper bound for its efficacy (since that would be its actual efficacy, in the rare case that you roll no non-10 successes on the first throw).
>>
>>47638079
Perfect Shadow Stillness
The Lawgiver’s stealth technique is honed until it’s flawless. Perfect Shadow Stillness allows a reroll of any Stealthbased action, preserving the 10s from those results and rerolling the remaining dice. At Stealth 5, succeeding at a stealth attempt with this Charm awards the Solar one point of temporary Willpower.

Yeah, it's a weird dice trick, probably only good if you see the roll is below the average, or you roll a bunch of 10s.
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>>47638079
Mate, he's talking about Perfect Shadow Stillness. You reroll everything except the 10s, keeping the 10s from the original roll but discarding every other success rolled.

It's still really good.
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>>47638102

Actually, I think its good in every scenario, except when you rolled average or above-average number of successes with lower than average number of 10s. Any other scenario should see an increase.
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>>47638145
I suppose it would kinda be like -1 dice per 10 rolled, and +2 successes.
So with a pool of 10, you'd calculate for 9d10+2, and with a pool of 20, you'd calculate 18d20+4 yeah?
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>>47638102
The only situation it's bad to use it in is when you roll very few 10s but lots of 7-9s. And even then, if you got even a single 10, it's usually still a statistically beneficial choice to give it another roll.
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>>47638102
is that activated post-roll?
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>>47638202
Yes.

Have you literally never looked at 3e's Stealth charms?

>Perfect Shadow Stillness
>Cost: 1m, 1wp; Mins: Stealth 2, Essence 1
>Type: Reflexive
>Keywords: None
>Duration: Instant
>Prerequisite Charms: None
>The Lawgiver’s stealth technique is honed until it’s flawless. Perfect Shadow Stillness allows a reroll of any Stealthbased action, preserving the 10s from those results and rerolling the remaining dice. At Stealth 5, succeeding at a stealth attempt with this Charm awards the Solar one point of temporary Willpower.

It's the first charm in Stealth.
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>>47638188
It does not keep charms used in the first attempt for the second, so if you enhance your stealth with a 10m excellency, you gotta pay that again.

Exceptions to this must be explicit - like Blink or All-Sundering Strike
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>>47638297
>It does not keep charms used in the first attempt for the second
It does.

>Exceptions to this must be explicit
This is not a rule. Cite otherwise.
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>>47638245
yes i have read 3e's entire charmlist, i was asking for other people's opinions of whether you'd have to choose to use and pay for this charm before seeing the result of the stealth roll
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>>47638382
>Type: Reflexive
No, you don't have to choose to use it before seeing the results, otherwise it would be Supplemental.
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>>47638297
You're rerolling all the dice that aren't 10s, so if you paid for a dicepool of 20, you're rolling all of those, they'd have to be specific for you to find a reading that would take those away from you.
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>>47638400
thanks, that cleared it up for me
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>>47638319
Because it follows the normal rules for charm activation, you pay for each roll.
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>>47638729
Yes, but not for rerolls.
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>>47638729
Yeah, no. This is a reroll, not a second roll. It literally says:
>and rerolling the remaining dice

It doesn't say 'and making a new Stealth roll.'

It says you straight up reroll the dice.

You're just mega-wrong. You made up a rule that you assumed existed, but not only does the charm's text itself contradict you, there's no citation in the book to support your idea.
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whats a good animal to give glorious solar bullshit to?
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>>47639302

A mouse.
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>>47639302
>animal
>glorious solar bullshit
Mice.
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>>47639302
The best solar animal has to be a mouse.
>>
Are there any home-made martial art that uses a scythe, so it can be comboed with White Reaper?

Outside that, what's the best MA to combo with WR? Tiger style?
>>
>>47626561
>Would making a training room where time passes faster inside than out be a Celestial working or a Solar working?
Solar 2. Tampering with the flow of time is fundamentally challenging, and you don't get a discount just because you don't want to deal with the logistics of a time-accelerated city.
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>>47625837
>The cost of lowest-tier-available rent/housing in most parts of the country alone can eat up more than 80% of the wages of someone on minimum wage. That's not counting food, transportation, clothing, or other expenses.

So live with your wife/husband or a roommate or two instead; that 80% becomes 40% when split two ways.

>39% of the US population lives in a coastal county, and that number jumps to a majority when you take into account the counties adjacent to those. The idea that the majority of the US population lives in cheap-as-fuck middle America small towns is just plain wrong.

By your own numbers, if 39% of Americans live on the coasts, then that means that the majority (61%) don't. I'd say to move away from California if you don't like it, but on the other hand, keeping the Leftist retards living in their Containment States sounds like a good idea to me.
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>>47641393
I do have to ask, do you think it makes any legal or economic sense (not to even mention the broader social context) to demand of people to pay ~50% of their income (and it actually IS 80% due to the modern push against marriage and nuclear families even besides the fact that in most families only one of the partners actually has a stable job, the other, you know, takes care of the rest) literally just to have a place to sleep?

Like, aren't you conservative, shouldn't you want people to have stable, traditional households and 2+ kids running around? Well, they can't have that if you take most of their income just so they can sleep from night to night.

I assume you're right wing so let me tell you something that will shock you but you need to realize: do you know what makes the right wing dream of going back to traditional values and strong individual family units with firm virtues impossible? It's capitalism. Overblown, overzealous, drowning and grasping or air capitalism.

90% of your nation is comprised of serial consumers. People who not only do not produce anything, they CAN'T produce anything, there's nothing left to produce and most production in the World is centered around places like Bangladesh. The jolly free-market capitalism that carried us in the 50s is done for, it's dead and the left-over zombie is tearing the World's economy apart.
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>>47641764
That's why I support Trump. And I would vote for Sanders over any (other) Republican. Trump is in favor of economically leftist policies like universal healthcare, higher taxes on the rich, unlike most on the right, and he's said recently that he wants to turn the Republican Party into a "worker's party."

But this isn't really the place to talk about American politics.
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>>47642365
>But this isn't really the place to talk about American politics.
It's also not Waitress General, but that didn't stop them.
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>>47631776

Sometimes I really do wonder if doing 5/5/1 stuff triggers some people because when a person does it they're behind experience wise. I don't get the hatred for kind of stuff.

It's not like it is better than person who has five in all their ability skills and spend all their experience on charms only.
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>>47642365
>voting for Sanders, ever
Ah, so you're a 20-something with no knowledge of economics, I see. At least you're going to vote for who will actually win this election.
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>>47627353
Arbitrary secrecy.
We don't know what the Dark Mother's deal is so our picture of Liminals is really incomplete. They're supposed to be Abyssal foils but we don't know what their problem with ghosts is so that rivalry can't possibly work yet.
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>>47643147
>At least you're going to vote for who will actually win this election.
Why? The real losers in politics are the people who treat this shit like a sports team.
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