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/swg/ - Pilot's Lounge Stick Mag Edition
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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related.

Previous Thread: >>47484382

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
How many midichlorians do you think Rey has?
>>
>>47571288
Certainly no fewer than 8999.
>>
>>47571288
Midichlorians aren't canon
>>
>>47571315
Oh but they are. Two mentions on the big screen, three mentions cartoons. Midi-chlorians are canon and Kyle Katarn is not.
>>
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The italian rumours were true

>dat ARC
>>
>>47571441
Ech, ew, ah, no pls no.
>>
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>>47571192

hottest thing is a-wing
>>
Imgur.com/a/ztS8g

All the Wave 9 images

>ARC has crew and astro
Oh lawdy, the combinations
>>
If this is true and it constitutes Wave 9 then I'm really disappointed. Disney shoving more of their shit cartoon down our throats, some weird timeline creep with the ARC-170 (a Republic starfighter) appearing as a Rebel ship, and the TIE/SF as a standalone which probably means that there won't be a First Order version of 'Heroes of the Resistance' (from which we can extrapolate that 'Heroes' really is what we're getting instead of 'Rebel Veterans' and so no E-Wing fix will be forthcoming).
>>
>>47571634
>If this is true
You think it's an elaborate ruse? Of course it's true. Get with it or get out of the game.
>>
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>reposting the leak pages here for dissection.

The ARC-170.
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>>47571769

The TIE/SF
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>>47571782

The Protectorate Starfighter.
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>>47571799

The Shadow Caster
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>>47571769
So what can we see?
PS 3/4/6/7
Attack: ?
Defence: 1
Hull: 6
Shield: 3
Focus, Target Lock
EPT, Torpedo, Astromech, Crew

Interestingly, and if someone wants to CSI the image please correct me, it looks like there is no generic pilot card. Like the Attack Shuttle they're all unique.

Cost 33?

Cards I can see: Tail Gunner, Recon Specialist, R3 Astromech, Ventral Thrusters? Alliance Overhaul?

Interesting to note:
Auxiliary Firing Arc (no shocks there)
An evade token despite no natural evade.
>>
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>Still barely any love for the flight sims' ridiculously varied ship selection
FFG pls. Canon or not, the sims are a goldmine of potential new content.
>>
>>47571782
PS 3/5/7/9
Attack: 2
Defence: 2
Hull: 3
Shield: 3
Focus, Target Lock, Barrel Roll
EPT, Turret (?), Missile, Tech

Two generics, two named (including a new PS9 ace).

Cost: 29

Cards: Special Ops Training, Sensor [Something] (Tech), Wired.

Interesting to note:
"Firing arc allows the ship to fire at two separate targets" - I assume that's what Special Ops Training does, allowing a shot from the front arc and rear arc.
>>
>>47571925
>Turret (?)

Might it be a crew slot?
>>
>>47571799
PS 1/3/5/6/7/9(!)
Attack: 3
Defence: 3
Hull: 4
Shield: 0
Focus, Target Lock, Barrel Roll, Boost
EPT, Ordnance(?)

Cost: 25(?)

Cards: Title?

Interesting to note:
A massive three generics and three unique pilots straight out of the box!
Somewhere on its dial it has a Tallon Roll, previously the sole domain of the T-70
>>
>>47571769
V-----
Thrusters?
Looks to be ship exclusive mod, probably a maneuverability action to the bar since it lacks one.
Torpedo of some sort
and what looks to be a title.

Tail Gunner has italicized text, probably Limited?
Someone familiar with the cartoons would probably have more luck with the pilot names.
>>
>>47571986

Anyone remember when PS9 used to be fucking rare?

That said this thing literally has nothing but Pilot Cards, so I guess it makes sense.
>>
>>47571812
This one is tricky. It's the lowest quality image.

PS 3/5/6/7
Attack: 2(?)
Defence: 2
Hull: 7(?)
Shield: 3
Focus, Target Lock, Evade, UNKNOWN
I can make out Illicit but that's it.

Cost: 38(?)

Cards: Some form of unique title. A new 'Action' card.

Interesting to note:
Comes with a new debris field
INTRODUCES A NEW ACTION. There is, without a doubt, some new kind of action unique to this ship on its action bar. I cannot read the rule card well enough to make it out, but it's there.

Total theory: Mobile Firing Arc - the action allows you to 'spin' your cardboard base insert, allowing you to switching the facing of your primary and auxiliary arc. Who's ready for some mufucking broadsides?
>>
>>47571925
>No Poe Dameron TIE/sf special pilot

>>47571812
Someone pointed out the arrow on the base of the ship's peg, and an unknown action on the action bar which may be to rotate the firing arc of the ship's guns. Damn scum getting all the fun toys!
>>
>>47571925
>>47571970
I think the second one is a system.
>>
>>47571970
Good call. That makes more sense than giving it a turret.
>>
>>47571441
Good. I want a Naboo starfighter eventually.

Fuck the haters one paired with my A Wing would be my childhood toys dreamteam.
>>
>>47572057

The only problem is that there isn't a crew card included in the expansion. But then again, there isn't a System or Turret card either, so anything goes these days I guess.
>>
>>47572082
The card next to Wired looks like a system icon to me, unless you recognize the card otherwise.
>>
>>47571799
>>47571986
To me, this signals that FFG have given up on the Scyk.
>>
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>>47571192
https://www.fantasyflightgames.com/en/news/2016/6/2/stay-in-attack-formation/
Official announcement.
>>
>>47571876
They're too busy cross-promoting Mickey's shit.
>>
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>>47572135
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>>47572143
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>>47572157
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>>47572135
Meanwhile, as with all the ships in Wave IX, the ARC-170 rewards you for catching your foes within its firing arc, even if that arc is its auxiliary arc. Even though the ARC-170's primary weapon boasts an unmodified value of just "2," you can give it an Alliance Overhaul to boost its attacks from its primary firing arc by one die or to change one result to a whenever you perform an attack from its auxiliary firing arc.
>>
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>>47572143
Then, more importantly, the Special Forces TIE can equip the Special Ops Training Title for free. Like the Alliance Overhaul for the ARC-170, this upgrade allows you to add an attack die to any attack you make from your primary firing arc. On the other hand, if you choose to forsake the extra attack die, your Special Ops Training makes it possible for you to take shots from both your primary and auxiliary firing arcs in the same round.

To ensure that your squad benefits as much as possible from your Special Forces TIE and Special Ops Training, the Special Forces TIE Expansion Pack introduces four new pilots, including two unique aces, and five upgrades. Notably, since the Special Forces TIE features slots for both a systems and tech upgrades, you will find new cards for both these slots included in the pac
>>
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>>47572135
Additionally, the expansion comes with four ship cards that introduce four new aces, including Poe Dameron's mother Shara Bey , who flew as Green Four during the Battle of Endor. Its nine new upgrades allow you to take advantage of the unique pairing of crew and astromech upgrade slots.
>>
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>>47572157
But while the ship's range of actions and maneuver dial, combined with its lack of shields, suggest that it should be a classic arc-dodger in the vein of the A-wing and the TIE interceptor, its pilots, like Fenn Rau , tend to favor brash, head-on charges. Accordingly, among the expansion's six ship cards and two upgrades, you will find no fewer than four cards that reference "Range 1," and three that reward you for flying straight into your opponent's firing arc.
>>
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>>47572169
This affords the Shadow Caster some of the advantages of a turret even while preserving a distinctive—and more point-efficient—playstyle, and as you might expect, each of the expansion's three unique pilots can put this mobile firing arc to good use, including the new Scum version of Sabine Wren .

Additionally, the Shadow Caster Expansion Pack and its upgrades allow you to litter the battlefield with debris tokens, upgrade your Shadow Caster with the abilities of each IG-2000 in your squad, and force your opponents to suffer the lingering effect of tractor beam tokens that are not removed during the end phase. In other words, the expansion is going to ensure the Scum faction stays updated with all the most devious tricks.
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>>47572135
>>47572143
>>47572157
>>47572169
Will Wave IX and its starship expansions prove to be the perfect balance of innovation and classic design? Only time will tell, but for now, we know that it promises to add plenty of excitement through its variety, even as it keeps your X-Wing dogfights squarely focused on the basic principles of maneuvering, aiming, and firing.

Auxiliary firing arcs. Mobile firing arcs. Ships that want to fly into their enemies' firing arcs. Ordnance and upgrades that can literally change the shape of the battlefield. New aces pulled from the expanded Star Wars canon. Wave IX is coming, and there is only one good way to meet it—head on.

Look for Wave IX and its expansions to arrive at retailers late in the third quarter of 2016. Until then, keep your eyes open for more previews and other X-Wing news!
>>
https://www.fantasyflightgames.com/en/news/2016/6/2/stay-in-attack-formation/

New FFG article out with crisp photos.
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>>47572339
poke.
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>>47571459
When its a fireball in space
>>
Hey Ship, any luck with that tricked out crucible?
>>
TIE/sf will probably be ~23 points for a baseline 2/2/3/3 ship that can doubletap

Damn.
>>
>>47572135

Norra Wexley's ability seems really good.

>When attacking or defending, you may spend a target lock have on the enemy ship to add 1 [focus] result to your roll.

Pair up Recon Spec and K6 or maybe another Rebel Pilot that grants Focus Token or TL gain (Dutch, Kyle, Shara Bey now, Esege) give her Calculation and transform her into a poor mans ATC carrier.

PTL, Kyle (Crew), Generic R2, Engine Upgrade could work.

Then there's the merits of:
Stay On Target - Targeting Astromech - Kyle Katarn

or Expose - Experimental Interface - Generic R2 - Ezra Bridger

Although at this point you are throwing a lot of points on something that's only PS7 and has the survivability of a B-Wing more or less.
>>
>>47572542
She also works well with the other ARC-170 pilot, which lets other ships use her target locks.
>>
>>47572362
Oops, forgot I don't have auto-update enabled on my laptop.

So that Arc-170 upgrade that gives a small ship barrel roll.. reckon there'll be some kind of limit? Being able to give any small ship barrel roll sounds absolutely hilarious.
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>>47572600

Well, most of them have it already to be honest.

The ones that don't already have some pretty high priority items taking the Mad slot already.
A-Wings have their Auto-Thrusters, X-Wings have their Integrated Astros or Guidance Chips, as do Y-Wings, TIE Bombers and Defenders have Chips or Mk2 Engines, which leaves what? A T-70 when BB-8 is already used, and who doesn't a free HP from Integrated or enough spare Autothruster cards?
>>
Sup /swg/, I recently had the opportunity to talk with a Bodhisattva and get some interesting clarifications on Buddhism. Most of my questions were more related to how the OJO did things. You guys want me to share?
>>
>>47572933
What did they think of the Prequels? Yay or nay?
>>
>>47572948
Nay.

He was actually somewhat annoyed with the how the entire concept of attachments was mishandled. Love is not an attachment in Buddhism.
>>
>>47571315
The prequels are canon. You may not like the prequels but the movies are and always will be canon
>>
>>47573223
>until they're re-shot
>and made all about Ahsoka
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>>47573261
>disgustingly naive padawan from the show
>being edited into the movies
We all know George Lucas would rather edit in more Gungans anyways.
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>>47573261
Hahah oh fuck that would be a nightmare
>>
>>47573278
>Implying a movie about Gungans wouldn't be fucking sweet
Just set it during the Gungan unification wars from Galactic Battlegrounds and you're set.
>>
>>47572076
I'd be willing to bet it's the wave 11 rebel ship.
Its one of the more iconic SW ships they would know lots of us want and really I'm surprised we didn't get it before the arc 170.

Wave 10 will probably be all about rogue one.
>>
>>47573337
Rogue One wave being T65 love, U-Wing (Rebel Party Bus?), TIE Striker aaand something?
>>
>>47572628
Relatively high Points probably. There's already expert handling that lrts any small ship do it for stress.

Plus looking at what we can see on th card it's fairly short rules.
Something like
>your actions bar gains the barrel roll action
>>
>>47573377
I better get my motherfucking Scurrg bomber.
>>
>>47573278
I didn't even have a problem with the gungans. Jarjar was just sort of jarring.
>>
>>47573445
JarJarring even
That said the Gungan bubble cities and them turning out to be crazy Zulu motherfuckers on the battlefield are some of my favorite aesthetic bits from the prequels.
Also Clone Wars doing Jar Jar eps that WEREN'T entirely terrible, etc.
>>
Is there a Lead by Example scan/pic pdf out? Dude wants to Commander, don't really know what to do for him.
>>
>>47573620
the joke with the sequels was that everything related to the jedi was ass, aside from JarJar having poor writing going for him I don't even object to him being a comic relief character but I prefered R2D2 and C3PO's abbot and costello to whatever the fuck JarJar was doing.
>>
>>47571506
https://www.fantasyflightgames.com/en/news/2016/6/2/stay-in-attack-formation/

ARTICLE UP
>>
>>47573911
see
>>47572339
>>47572135
>>
>>47574050
Oh damn. Can we talk about it?

The ARC-170 is pretty sweet.
I hope the PS5 Fang Fighter is 22 points.
>>
>>47573874
He's bad because he just kindof bungles around.
It works in TCW because the writers/Filoni know with that kind of character you need a straight man to be either a victim of or forced to play along with his Cosmo Kramer-tier bullshit that somehow works out, whether it be Threepio/Bail/Grievous briefly/Fucking Windu
>>
>>47573620
Gungans aren't really they bad and when you consider Jar Jar is exiled because even his people couldn't stand him its a little better tasting pile of shit... Maybe corn in it or something.

One of my players really enjoys the gungan speech pattern and he does a good job with it. Think I will let my players assassinate senator Binks though, someone else mentioned letting them their players do that and it sounded fun.
>>
>>47574067
I'm pretty disappointed. I hate the look of the ARC-170, and would have preferred anything else as the first prequel-era fighter (besides the z-95). The TIE-sf should have been incorporated into the First Order Tie kit from the beginning imo. Only the scum get anything that interests me this wave--which is good, because I've been meaning to start scum.
>>
>>47571634
>I don't want a mandalorian fighter

Kill yourself.
>>
>>47574159
I'm sorry to hear that.

Well, at least with the new Protectorate, we get a real Soontir Fel ace! Who likes to be at Range 1. You can run Scum Aces now if you wanted.
>>
>>47571986
It is going to end up being the hyper-maneuverable A-Wing/Interceptor that scum needs. Which is awesome.

>>47572037
It still is. But with Poe offsetting the count for Rebels at 3 to everyone else's 2 PS 9 pilots, they need to balance the numbers a bit. I'm just glad the third PS 9 for Scum is on the Mandalorian fighter, and not the "gimmicky-turret" ship.

>>47572113
Nah. FFG isn't giving up. The Scyk's not going to be the A-Wig for Scum, with green turns (yet). It'll get something, but all it really needs is a discount to be usable. If it gets a free Scyk Modification that increases it's utility (like green 1-turns, a shield, or a free focus when going slow), then that works too.
>>
>>47572135
Anyone else seeing that small ship mod that adds a Barrel Roll to your action bar? Vectored Thrusting? Holy shit if that's not a bone for the T-65.
>>
>>47574501

Over Integrated Astro or Guidance Chips tho?
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>>47574467
I have been hoping for a new PS5 dude with an EPT for my scum mindlink build, so this works amazingly as long as it's 22 points. I'd take 20 points but I'm not that lucky
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>>47574501
>T-65
Problem is that it'll compete with Integrated Astro, Guidance Crisps, and Engine Upgrade. Plus, we've already got BB-8.
>>
>>47574239
You already could. The only problem is you're dealing orimarily with big ships, or relatively fragile ships with either 3 health or 2 agility. The exception being the starviper, which has health and agility, AND is fucking murder in the right hands... But it sits at lower PS scores and requires a higher learning curve and/or Veteran Instincts on Xizor to bring you up to "ace" standards.

Fenn Rau is icing on the cake, finally giving Scum a hyper-maneuverable fighter with high PS, and apparently a Tallon Roll. I'm predicting it's dial is going to look like a Starviper had a theee way with a T-70 and an A-Wing. Bleached "B-Wing" starviper dial, 2-speeds are all green, and Tallon Rolls instead of S-Loops.
>>
>>47574467
Yo guys, I just realized, Quickdraw also activates when you take damage from flying over asteroids, debris, and from bombs (or other abilities).
>>
>>47574524
It'll basically be Guidance Chips if you're carting around torps, Integrated Astronif you beed survivability, Vectored Thrusters if you want maneuverability (Wedge/Wes/Luke). I fucking like it. It makes the X-Wing more customizable, and takes away the need to take Expert Handling and suck a stress just to barrel roll.
>>
How come this: >>47572251 doesn't appear here >>47572169 ?

Did the leak rush FFG into releasing a draft?
>>
>>47574638
I think that's the point. If you take an X-Wing, what mod do you give it? Effectively it will make the T-65 into a flexible little ship. Other ships like A-Wings could also benefit, but they want Autothrusters. B-wings don't need it, and have the E2. Z-95s could get some use if it's not too expensive. And it doesn't look like the mod is Rebel only, so that would make it an option for the Khyraxxz as well.

I'm not going to say Y-Wing, but barrel rolling Y-Wing with Autoblaster.
>>
>>47571399
>Oh but they are. Two mentions on the big screen, three mentions cartoons. Midi-chlorians are canon and Kyle Katarn is not.
NOPE.

New canon starts December 2015.
>>
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Are you a Rebel player and you want to ensure your opponent never gets to make another red move or perform an action? Then this is the build for you!

Deals two stress at Range 1, three stress at Range 2, you can target anyone with just a focus token and it DOESN'T EVEN NEED TO HIT.
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>>47574777
>barrel rolling Y-Wing
I don't know whether to feel fear or arousal.
>>
>>47574847
>eps 1/2/3 aren't canon he says
>on the same day the ARC-170 becomes part of X-Wing
>>
>>47574873
I'm touching myself tonight...
>>
>>47574859
Give Norra C3-P0 and R5-K6.

Keep Target Locks forever.
>>
>>47574754
I think the mention of her in the article has a link to her pilot card.
>>
>>47574931
So does that mean the Shadow Caster Expansion Pack actually has four unique pilots and one generic (unlike the preview image, which shows three unique pilots and one generic and no Wren)?
>>
Probably a stupid question, but if I have a stress token, I can do white maneuvers, I just don't get rid of stress token before I do a green maneuver, right?
>>
>>47572251
>upgrade your Shadow Caster with the abilities of each IG-2000 in your squad
So that IG-[88?] crew card looks like it will have the same wording as 'You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).'

So you can give your YV-666 IG-88B's double tap for quadruple-tap cannons!
>>
>>47575042
You can do white maneuvers but you skip your action.
If you do a green maneuver you remove the stress immediately after moving,
>>
>>47574983
I... Think it might. Good eye. It looks like Sabine at PS 5 is not in the lineup of cards for that ship.
>>
>>47575053
That is what they're implying.

Ew... Imagine giving Dengar the ability to boost (Engine Upgrade) and claim a free Evade Token... With Juke. There's gotta be a catch or something there. We'll know more when it's leaked.

Also, Latts Razi is a crew now, and does something regarding spending your stress token.
>>
>>47574873
Feeling both at the same time is the only acceptable choice.
>>
>>47570044
>Alderaan was a one time deal

What is Carida, what is Taris, what is the entire fucking Hosnian system, etc.

Planet-destroying superweapons have appeared in every iteration of Star Wars ever. The fact that you don't like them is irrelevant.
>>
>>47575213
>What is Carida
never heard of it
>what is Taris
a world bombarded by a sith fleet with it's megacities reduced to rubble, not a world destroying event. Not even the first instance of a planet wide civilization being destroyed and not an entire planet being reduced to rubble.
>what is the hosnian system
a retread of the dumber parts if the EU and not worth considering going forward until the next movie mentions it. Which may very well be doubtful considering how little impact alderaan played beyond being an example of what the deathstar is capable of.
>>
>>47575137
>There's gotta be a catch or something there.

There is. You've got to fit IG-88 in there as well. He doesn't run cheap.
>>
>>47575281
Hosnian system was the seat of the New Republic's council. It will get mentioned, as effectively the Neo Republic just had it's capital obliterated. IMO, it gives us a very likely chance of seeing the Republic Fleets, the possibility (slim possibility) of Wedge, and is most likely why there's a leaked photo of an A-Wing in Ep 8.
>>
>>47575281
>Carida
A star system that was home to one of the Empire's big military academies. Notable alumni include Daala, Baron Fel, Kyle Katarn, Dash Rendar, Han Solo, and Tyber Zann. Rom Mohc was also one of the instructors there at some point. It was blown the fuck up during Kyp Durron's wild ride.

Carida is once again canon (mentioned in Tarkin and Twilight Company) but very little is known about that version so far.
>>
>>47575371
>>47575351
If I'm honest I forgot that bit about the New Republic's capital being moved to Hosnian System because it was so bizarre and out of left field.
>>
>>47575515
They moved their Capital around. It was just in the Hosnian System that year.
>>
>>47575568
that must be a logistical nightmare
>>
>>47575610
Probably. I don't like anything that TFA implied about the greater Galaxy.

If they'd used the Galaxy Gun instead of Starkiller Base, that would have made some amount of sense.
>>
>>47575610
It's almost as if no one gave it any forethought before pitching it, and no one gave it any attention when ideas came to the cutting board.
>>
>>47575639
>>47575641
you know say what you want about the simplicity of the original trilogy but the only part of it that really looks half assed is the sexual implications between Luke and Leia in light of what we learn. The rest is fine.

Every sequel adds on baggage to the original trilogy's setting often without much forethought, the EU did that, now TFA is picking up ideas from the EU and grabbing some of the stupider ones.

yeah I'll Kvetch about midichlorians and so on because it's traditional at this point but I'd like to think that now that you have people who can say "George that's fucking retarded" we could at least get ideas into production that sound like someone thought about their wider implications to the universe at large for more than 5 minutes.
>>
>>47571441
Surely the Arc should be an Imperial ship, not a rebel one.
>>
>>47575610
The European Union does something similar every month.
>>
>>47575071
That's what I thought. Thanks.
I just was thinking that it would make it quite predictable which maneuver I would take after getting stress token, so tossing in curve ball now and then would be prudent.
>>
>>47575878
nah don't you see, the heroic Rebels are a direct continuation of the Republic. The Empire has more in common with those nasty Separatists.
>>
>>47575892
the European union doesn't have multiple billions of citizens and doesn't have to cross entire light years or manage FTL communications.
>>
>>47575878
The Empire did use ARCs - FFG implied these were captured by the Rebels.
And does anyone else feel like the theme of Wave 9 is "enough with the fucking turrets"?
>>
>>47575964

The article literally does say "hey notice how there are no turrets?"
>>
>>47575964
So shouldn't the Empire have them as well then?
>>
>>47575937
I wasn't saying it's a good idea because the EU does it. I was pointing out that even in reality big multinational governments spend lots of money doing pointless shit like that.
>>
>>47576026
Remember, after all of the fluff, it's still a game. Balance issues trump lore adherence.
>>
>>47576084
That has to do with slots and points, if we are gonna ignore canon we might as well stop calling it starwars.
>>
>>47572135
Okay so:

>TIE/shittyfighter over gunboat
>Mandalorian Babby's First 3D Wedge over (idk if they're playing so loose with faction stuff as to do the ARC and Sabine the way they are) the Clawcraft
>Shadowsharter over Scurrg

Why is Disney so bad at starship design holy shit?
>>
>>47575878
FFG has found a way to piss off everyone imo.

>Rebel ARC but nu-canon pilots
>no black-paint Imperial version

And as a Scum player I'd gladly have taken a version of it over either of the ships we're getting.
>>
>>47576289
As a Scum player I disagree. The Doorstopper looks deadly af
>>
>>47576185
The ARC as it stands is clearly at odds with Imperial playstyle
>>
>>47576320
Scurrg would have looked better though.

I just wish we weren't getting IG crew in ship full of otherwise meh characters.
>>
>>47575714
Hey remind me why Han Solo is a general and Darth Vader is a bitch in Jedi again
>>
>>47576367
It might be a little bit early to call the crewmembers of the Shadow Caster 'meh' - unless you have some source on what Razzi does?
>>
>>47576221
Isn't the ARC from Ep. III first?
>>
>>47576402
I'm talking characters, not card abilities.

nucanon reeeee
>>
>>47576340
Yeah, Imperials get good ships.
>>
>>47576367
I admit, as much as I do like the Scum releases, I was hoping for the Scurrg. I want a proper bomber for my faction, instead of having to take the Andrasta and 50 points of 'optional' extras just to throw some Ion bombs around.

Something like:
Torpedo, Crew, Illicit, Bomb, Bomb for ~25 points would have made my day.
>>
>>47576411

Which is why I didn't list it?

But really, the Shadowcaster is a trekoff, the /sf is lazy as fuck, and the Mando thing is just a really fugly cartoon aesthetic that doesn't look SW at all to me.
>>
>>47576452
Scurrg would kind of have to go full prequel pilots I guess which is why they haven't done it for X-Wing yet.

Probably more like:
Missile, Crew, Crew, Illicit, Bomb, Bomb
With an upgrade card allowing BOTH crew slots to be swapped for salvaged astros.

I can't decide if it feels better with a primary turret or as the first large ship with a turret slot, probably the latter, and there's an argument to be made for Primary 4 normal arc.
>>
>>47576400
Because he's been serving with the Alliance for years and is actually a fairly competent military commander?

>Darth Vader is a bitch

What?
>>
>>47576400
because the former is an experienced smuggler and has a keen grasp of Logistics.

Dunno where the latter assertation is coming from.
>>
>>47576079
okay that's not a bad point
>>
>>47576509
The issue with having Missile instead of Torpedo is the loss of Extra Munitions - two bomb slots without EM is the same as a Y-Wing with Bomb Loadout and EM.

Swapping Crew for Astromech sounds like something you could do for the Havoc title!

Nym and Jinkins and Generic and Generic. I'd rather see it as a really big small base ship like the K-Wing and the Punisher.

Either way get on this shit FFG.
>>
>>47576534
At no point has this ever been shown, and in fact the opposite has been demonstrated repeatedly. George Lucas ass-pulled General Solo exclusively so there was something for Han to do. It's Marion Ravenwood Drives thirty years early. The fact you've since read dozens of shitty EU works where the authors use that same loophole to justify what the fuck Han is doing while they wait on Luke to drop in and save the day doesn't change that.

And the Darth Vader of Return of the Jedi is a whipped bitch, incapable of even contemplating rebellion against his master until it's his boss or his son. Seriously, watch it with a critical eye and all the problems with the prequels come out real damn hard in Jedi.
>>
>>47576586
The key to doing the Havoc justice is the bomblet generator, I think. I'm not sure whether that's better as a mod or as the Havoc title, with the crew<>mech card being whichever other one (and specifically forcing BOTH slots so we don't have another JumpMaster wombo combo)

Usually you'd see 3 named pilots for a large ship, so add Kole (who's technically more fitting than Jinkins since Jinkins iirc had his own ship)

I had a version of the Havoc statted up when I was working on prequel ships (how dead IS that project now?), but it was pretty badly done in retrospect.
>>
>>47576289
>as a scum player
Yeah, no. We've been needing a true interceptor with some lethality. Making it a hyper maneuverable ship that gets bonuses for being in it's targets face, works well. This is the ship we needed. What we wanted was essentially the Vraksai, but this will do fine and taps into more of the Mandalorian side of Scum.
>>
>>47576454
It doesn't look Star Wars, because it's not following the design ethos of the rebellion/resistance, or empire/FO. Like most Scum ships. Very few of the Scum ships look "Star Wars", with some being extremely divergent, such as the Starviper, Khyraxxz, or Mist Hunter.
>>
>>47576674
Oops I missed the bit about small ship.

I could see it (I REALLY wish they'd done medium base for the HWK, with long/wide versions depending on ship:

>HWK, G-1A, Aggressor - long
>K-Wing, Punisher, Scurrg - wide

Makes it interesting because wierd things like wide primary arcs could be done, and length ofc changes movement speed, but also width would determine barrel roll type which would allow the three long ships to have really crazy range control, where the wide ships would have only direct lateral movement.
>>
>>47576586
2 bomb slots is actually worse than a bomb slot and torp (EM) slot, unless you specifically want to pay more for two different types of bombs.
>>
>>47576696
I welcome the design space, I just think the ship is fucking ugly.
>>47576715
There's a huge difference in terms of mechanical details that even the really odd ships like the StarViper and Mist Hunter have and the Mando thing is simply lacking.
>>
>>47576674
>>47576509
>Havoc 1 point
>Place 1 ordnance token on each equipped [BOMB] upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

with torpedoes and extra munit you could theoretically get six bombs on one ship which is NOICE
>>
>>47576745
Which is why any dedicated bomber needs a Torp slot.
>>47576760
I like that. It's just an EM rehash but it feels fresh.
>>
>>47576760
I think it'd be more thematic to do something like trade shields for EM tokens, it's an "unstable" bomblet generator after all.
>>
I always feel bad for non X-Wing players in the threads where FFG drops some news.
>>
>>47576796
...or three bomb slots... *cough* Andraste.
>>
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so this is my character's pet. Size of a wolf. I call it a Mull Hound. Uses it's antenna to detect EM signatures, native to swamp environments and used by a favorite of scum and law enforcement alike.

post ur pets.
>>
>>47576760
On the real real: When are you going to get to deploy six bombs in one (non-epic) game?
>>
>>47576760
>>47576801
"Once per round when you would discard a <bomb> upgrade card, you may instead remove 1 shield token."

Not sure on points, losing shields seems like a huge drawback but that's a LOT of bombs depending on shield count.

For a small-base ship I'd almost do something like 3h/4s
>>
>>47576746
That difference in detail lies soley in the Mandalorian Fighter being a fairly simple design. Compared to the Starviper's four-point s-foil wing thruster system, which makes fucking sense in space for some Star Wars back-asswards reason. Or compared to the Mist Hunter being a weird design with obligatory spoiler.

Personally I welcome it. It looks fairly simple, direct to the point, bears vague resemblence to other Mandal Motors craft, and will lend itself well to repaints.
>>
>>47576843
At its cheapest, its absolute cheapest, the Andrasta takes up just shy of half of your points without any upgrades (assuming every bomb slot has a Thermal Detonator). 44 with the generic, 45 with Emon (and for 1 point why would you not take Emon?) That becomes 47 with Extra Munitions for six bombs.

To put that in perspective, the cheapest equivalent loudout for the Rebels is the K-Wing with Munitions and two Thermal Detonators for 31 points and for the Imperials it's 29 points for the Punisher with the same loadout. Even if I dropped my chepeast Andrasta down to match the same loadout it'd still be 44 points.

Scum need their two bomb slot single torpedo slot dedicated bomber which clocks in at around 30 points in this loadout. That's a niche the Scurrg would fill.
>>
>>47576860
The issue there becomes the crew slot and Gonk. You could gimmick the Scurrg to be Torpedo, Salvaged Astromech, Salvaged Astromech, Illicit, Bomb, Bomb. That might be a laugh.
>>
>>47576961
Gonk is still action-dependent and may or may not be FAQed to not work with Experimental Interface.

I mean, it could just cost a stress or something to reload, or "suffer 1 damage" thus eventually crossing shields.

With only 1-2 AGI it'd also basically lose the ability to regen bombs if it gets shot too much.
>>
>>47576934
Except the Andraste exists solely for Emon. And you're not loading it full of Thermals (only). At it's cheapest you're going all Ion Bombs and Seismic Charges for 42points. But again, cheapest isn't why you take the bomb-master. You give him a spread of bomb types, going with Conner Net, Proximity, and Thermal Detonator. Yeah he'll run you 46pts base, but only Deathrain can exceed the bomb bullshit Emon can pull off, but with less survivability, and only a forward firing primary 2 attack. For everything else on Scum bombers, it's Y-Wing or Slave-1.
>>
>>47576991
Gonl does work with Experimental Interface. It just can't double-Gonk in the same turn.
>>
>>47577045
Yeah, the bank+recharge combo is why Gonk wouldn't really supercharge a shield-based bomblet generator, even if you bank a lot of shields at the start it's still not a very good timing.

You have to have the shield /before/ dropping the bomb, or the bomb card itself flips and you can't get it back, so Gonk has to be used the previous round to the drop, AND it happens before you get shot that round, so you might use Gonk and still lose all your shields before the bomb drop.
>>
PS9 used to be special.
>>
>>47577192
That was done away with when the Dread Pirate Cobra was made PS 9. And all he ever did was act as a newb-zone boss that everyone killed in Star Wars Galaxy.

Regardless, Poe got PS 9. I am certain that the reason Fenn Rau and Quickdraw are 9, is to balance out Rebels getting their third PS 9 pilot. It still comes out to 3 PS-9 pilots per faction.
>>
>>47575878
it should be scum because of raiding republic surplus for free ships
>>
>>47577402
Don't worry, tune in for SCUM ACES

StarViper with fix!
Kihraxz (or Scyk) with fix!

New cards and upgrades to convert the Rebel ARC-170 to the Scum faction!
>>
>>47577450
dont jew my heart like that
>>
>>47572135
>>47572222

Nora Wexley on the ARC-170 is weird enough (I'm pretty sure it's mentioned she flew a Y) but Shara is a fucking travesty. I'm really disappointed in FFG for rushing to include her in a half-assed way rather than releasing a proper A-Wing card when they had the chance.

>>47575568

It had been there for awhile actually. At least six years because that's where it is in Bloodline.

>>47575639
>If they'd used the Galaxy Gun instead of Starkiller Base, that would have made some amount of sense.

I fail to see how. If anything Starkiller base makes more sense because at least that more-powerful-than-the-Death-Star superweapon is of an appropriate size to match its insane abilities whereas the Galaxy Gun was smaller than most SSDs.
>>
>>47577473
Don't worry, the Scyk will actually be included in the Star Jewel Scum Epic Ship!

There will also be a Clone Wars Surplus pack containing two V-19 Torrent starfighters and even an Eta-2 Actis-class interceptor! It will include the cards and tokens to run them as either Scum or Rebel ships.

Imperials will get the Imperial Reinforcements Pack, which includes both the Alpha-class Xg-1 Star Wing and the Missile Boat!
>>
>>47577481
Starkiller base is retarded because it's firing a giant laser across the galaxy. The Galaxy Gun just fires a missile through hyperspace.
>>
>>47577699
I actually do expect that the Syck will get fixed in an Epic scum expansion. That's how FFG is rolling these days.
>>
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>>47576906

That's something that I thought whenI first saw it. It looks like the other 3 Mandalmotors craft, at least in model form(no spin2win on the model at least).
>>
>>47577764
Same here... I'm calling it now: alternate Hutt-paint Scyk (Red and baby-puke green) with hutt cartel huge. And then we get a "Scum Aces" kit with a mass-production Zann Consortium scheme and a Black Sun Ace scheme Khyraxxz.
>>
>>47577729
It's a hyper-space laser. The ONLY retarded thing about that whole part od the movie, was everyone else watching the even live from light years away. But seeing as it's Star Wars, and none of the spaceships even make sense for space maneuvering, I'm ok with this because I'm not an insufferable faggot who will never get laid.
>>
Anybody have scans of the new trees from Savage Spirits? I'm too poor to get the book right now.
>>
>>47577922

The issue is that they used pretty much "the Death Star but BIGGER." It's retarded and reeks of poor writing.

>I'm not an insufferable faggot who will never get laid.

Jokes on you. I've already been laid.
>>
>>47577952
Yes, and Jedi had "a Death Star, but bigger", and a "space battle, but bigger", and a "lightsaber fight, but bigger". The only thing that wasn't bigger, were the fucking Ewoks. Even Empire Strikes Back had "a Star Destroyer for Vader ro pimp around on... But Bigger", and a "Vader's force-choke body count, but now bigger".
>>
>>47578008
Jedi had a 2nd Death Star, a Space Battle with Capital Ships and a Lightsaber fight.

Empire was the first time Vader Pimped around on a Star Destroyer and the first time he actually killed people with a Force Choke which was used to illustrate how unforgiving he was of failure.
>>
>>47578089
>the first time he actually killed people with a Force Choke

he chokes a man to death in the first 5 minutes of A New Hope.
>>
>>47575137
Juke is Small ships only, so Dengar can't equip it.
>>
>>47578139
well to be fair that wasnt with the force
>>
>>47578089
>Empire was the first time Vader Pimped around on a Star Destroyer
>confirmed for scrub who never watched A New Hope.

Not only was he pimping around on a star destroyer during the first part of the movie, he also had his little fighter in the last half. Admit it, Empire was basically just "Vader's New Ride, but bigger!"

And all the shit in Jedi was bigger still. Star Wars has a long tradition of making everything bigger!
>>
>>47578139
With his hands. Not a Force Choke.
>>
>>47578140
Ah yes, good point. Even so, Dengar with C's ability. Ew.
>>
>>47578156
Vader is NEVER once shown on a Star Destroyer in A New Hope. We see him on the Tantive IV and the Death Star and he pilots the Tie Advanced but that's it.
>>
>>47578150
>>47578160
He picked up a normal dude with one hand. Sure he has robo parts but I feel like there had to be at least some force component
>>
>>47578150
Which is why it's bigger in Empire, when it is with the force! Also he *almost chokes someone to death on the Deff Star.
>>
>>47578171
Vader's cybernetics are extremely strong. That was all him.
>>
>>47578170
And where'a the Tantive IV!?

In a fucking Star Destroyer.
>>
>>47578195

We never see him actually on a Star Destroyer you colossal retard. Accept that you made a shit point and move on.
>>
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>>47577450
This is the Italian leak where we got the Wave 9 stuff.

As of this wave, Scum will have the same (non-epic) ship count as Rebs/Imps, so the blue section only having 3 packs for a wave makes sense.
>>
>>47578219
Technically you do, seeing as he's boarding the Tantive IV, while it's inside a Star Destroyer. If you really want to get assinine, based upon your logic star destroyers never have anyone on them until part way through Empire where you finally see the inside of one.
>>
>>47578249
Wait, is that a fucking Alpha-class Xg-1 Star Wing?

Navetta Resistenza means Resistance Shuttle. Huh.

??? stella vipera means ??? StarViper. Oh shit.
>>
>>47578302
The point is that it's not a staple of his character, as implied by the term "pimping", until Empire.
>>
>>47578322
May or not be fake

looks like 'superiore stella vipera', so maybe scum aces, resistance shuttle, gunboot, 1 per faction
>>
>>47578331
Ah, but whereas in A New Hope you see a bit of implying that he pimps around in a star destroyer, Empire is the same... But bigger screentime. Everything in Star Wars is "but bigger", so fucking deal with it. At least if history shows us anything, Ep 8 will be jaw dropping, there won't be a Starkiller Deat Star mk 4 (yet), and Rey will be frozen in latex-onite and made into Kylo's wall-mounted love-doll.
>>
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>>47578391
Goddamn you're retarded.
>>
>>47578249

Who speaks ITA and can read those bottom slots?

The bottom one is something "star viper" for sure.
>>
>>47578424
At least you used the correct version of "you're".
>>
>>47578428
it's literally just 'superior star viper'

mid is a bad translation of 'xg-1 assault gunboat'

top is resistance shuttle/transport/etc
>>
>>47578428

see >>47578322
>>
>>47578391
Then its a good thing Jedi is the worst of the OT
>>
Italian here.
First one is, as you can guess, Resistance Shuttle.

Second is a very very very literal translation of XG-1 Assault Gunship.

Third one is straight up Superior Star Viper
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>>47578523
Thanks Italy.
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>>47578555
Would it be too lame if I painted the ferrari logo on my A-Wings?
>>
>>47578600
Not really. That'd be cool.
>>
>>47578600
Should be the Lamborghini logo, but A-Wings with F1-style advertising are my fetish.
>>
https://www.fantasyflightgames.com/en/news/2016/6/2/savage-creatures/

Also, Savage Spirits kind of flying in under that X-Wing wire
>>
>>47572169
So, they modified the pic in their article about the Shadow Catcher. It no longer shows thar PS 4 card, but now shows Sabine Wren.
>>
>>47578718
looks like a last minute change to get those rebel bux. The pilot ability looks the same
>>
>>47578718
Also the PS6 is now Asajj, I'm kind of okay with this.

Mando fighter is growing on me a little bit since its ass is pretty cute.
>>
>>47578798
We'll have people making the spin mods soon.
>>
>>47578798
Same here. That Mandalorian fighter is IMO the real winner here... The pack doesn't have many upgrade cards, but that's probably for the better (much like Tie Fighters and Interceptors). I see myself buying about 4 of them.
>>
>>47578882
I'm gonna start with 1, and see how it flies. I have plans for Scum Aces and tossing that PS5 dude into my Mindlink list.
>>
>>47578882
I liked it mechanically, just not really the TCW aesthetic.

FFG are fucking sculpt wizards though. Shadowcaster is still fugly but worth it for crew upgrades and the base token to retroactively apply to turreted ships for casual games.
>>
When given the option, is there every any reason not to use a Focus instead of an Evade action?
>>
>>47579133
when you have juke, com relay, or any action that uses an evade token
>>
>>47579166
So basically, only useful as fuel for other abilities?
>>
>>47579207
personally I find focus more useful since I could use it for offense and defense
>>
>>47579239
Yea, I agree, as I was questioning the usefulness of the Evade action. Focus just seems better in almost every case unless specific cases like >>47579166 mentions.
>>
>>47579265
well evade is guaranteed where focus requires you to roll it to use
>>
>>47579133
There are a lot of factors.

Focus is worse if you're not rolling a lot of green dice (25% usefulness on a single green, where evade will guarantee a 1pt cancel), or generally if you're rolling with other mods vs an attack that overmatches your defense dice (say, HLC's 4 vs AGI3).

If you're firing first and have reasonable odds of killing a ship that'll shoot back lower, focus is better.

In general cases where you want to do some damage and know you might get shot focus definitely has more utility, but it's not as simple as 'i want an action for both offense/defense', because without Recon Specialist you're still only getting 1 token and 1 use.
>>
>>47579281
(cont)
so if you were being persued and cant reposition for an attack evade is perfect
>>
>>47578927
Even though the Shadow Catcher is fugly, it may still be fun to fly. Depends on how that gimmicky "totally not a turret, gais" ability works out. The Punishing One looks like ass, and still does. But it's arguably one of Scum's best ships to fly, without even counting it's competitive value.
>>
>>47579869
Its not fugly, just a bbw freighter
>>
>>47579133
Focus is better for being useful as either offense or defense dice modification. But the reliability of it is questionable as you need to roll eyeballs for it to actually be of any value. Target Lock is purely for offense, provides the same statistical numbers as a focus for attacking, and has the added bonuses of not being discarded during the end phase and powering torpedoes and most missiles.

Evade is a different story... It is a raw 1 damage mitigation. Effectively the same as having a "disposable shield" for that one turn. It will always block one hit/crit result, and requires no dice or dice modification to do so. In this regard, it is strictly better for 1-agility and 2-agility ships, and a toss-up on 3-agility ships. Mechanically speaking it has the most impact when you roll all blanks, or roll all hits and still aren't completely negating the damage. It should also be noted that Evade tokens are not very useful against Twin Laser Turrets, and Juke makes them much more useful for offense.
>>
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>>47572251
>"Lancer Class"


Disgusting
>>
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>>47578523
>>47578322
>>47578249
Oh that's tasty if its true. Not just because of the Gunboat but because it opens the door for Space Jam
>>
>>47580577

The lack of Missile Boat has been pretty odd. I mean that the first ship to have the SLAMM being the K-Wing was very weird considering that it was the Missile Gunboat that first had the damn thing.
>>
>>47580598
Presumably a balance issue. The Missile Boat has traditionally been absurdly powerful for its size, and after introducing the Punisher, how do you work in another dedicated bomb truck into the rotation without it getting stale.

Unless you turn it into a concussion missile truck...
>>
>Concord Dawn Starfighter
>If you and your attacker are both in each other's arcs and at range 1, get 1 free evade result.

Nice.
>>
>>47580661

Honestly I just wouldn't have done the Punisher, and included the Missile Boat instead. The K-Wing get's Extra Munitions, the Missile Boat get's a missile version, perhaps a card that lets you reload your Missile Secondaries as an Action, similar to how STAW used to do it? So you have a Missile and a general Muntions type fix, but the two can't be cross compatible. (Make it so the Missile fix puts a Cannot Fire token on a Missile Upgrade instead so the Extra Munitions never come up perhaps?)
Then give it 1AD, but a Title or Mod unique to it that gives it +2 AD at RB1.
Done and Done.
>>
>>47580750

Oh, and no EPT slots on any of them, so no Push the Limit shenannigans.
Possibly make the Missile fix a Modification, so now Experimental Interface either, but that seems like a bit much, just make the Dial shit for greens so you can run Experimental Interface to remove those Not!Disabled Tokens, but you're going to be predictable as hell movement wise.

And do you REALLY want to go without Guidance Chips?

The big questions is would it still be balanced to give it a systems upgrade slot as well?
>>
>>47580661
>>47580750

Well, really, the Missile Boat and the XG-1 are basically the same thing, just in slightly different time periods. They even have the same manufacturer, just one is the brainchild of Grand Admiral Thrawn and the other is "We need hyperspace capable strike fighters just in case".

The K-Wing is weird because it's from a way later time period, but I'm not sure of any other Reb/NR ships which are heavy ordinance trucks like that. The H-Wing would have been goofier to be sure.

The TIE Punisher/Interdictor has a more interesting/sensible story behind it than just "Missile Boats were cool in like, two flight sims", and while I'm not super familiar with how it plays, I'm sure it does it's job as "thing which holds and shoots many bombs".
>>
>>47580737
I love that they are encouraging suicide charges with it
>>
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>>47578600
>sponsored by goodyear
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>>47581005

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!212:18,-1:43:1:;101:150,-1:16:15:U.44,U.145;112:98,14,128:-1:25:&sn=Unnamed%20Squadron

Fenn isn't quite Soon-Tier but he's pretty close, and the title looks like it'll be about as good as Autothrusters (especially with this current trend for big base turretships to go looking for front arc shots, like with Dengar and Rey) so combining that with his ability and stealth device will probably work well. Although PTL is reliant on him having some crazy green access. Like a Green 1 Turn for a minimum.

The rest is all proven dogfighter builds that all work.
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>>47575610
>>47575639
In all fairness the US had Congress meet in different cities until DC was established.
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>>47578718
Also, note that it now just Pursuit Craft instead of having the Lancer designation.
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>>47578600
I reckon you'd be fucked trying to paint them
However, car model kits with transfer stickers you soak in water might be the right size
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>>47582628
if not you can get blank sheets of transfer paper you print what ever onto yourself. Little pricey and probably something you plan to use a lot of so you can print a whole page at once.
>>
So suppose I'm playing a jedi in an Era where jedi are pretty much a nonexistence, and possessing a lightsaber is a punishable offense. How fucked am I if I am also a twi'lek with a bounty and red skinned?
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>>47582802
Depends. How quickly can you ditch the lightsaber? And do you have any trustworthy contacts with large quantities of body paint?
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>>47582878
I don't have a lightsaber, I am an Atari Striker. I have a custom bowcaster called the Red Lady.

But body painting everything seems a hassle.
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>>47582802
Are you sure you're a *Jedi*?
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>>47582802
Better go to hoth to hide out; one more snowflake will be invisible
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>>47577025
The Thermals were three points, that's why they were used as an example. You've hit the core of the issue on the head in your post: Firespray is not a bomber, it's this whole other thing which can have a high bomb capacity. If you want to take bombs in your list you need to either build a list around Andrasta or take a Y-Wing at PS4 rendering dial bombs ineffective at best. Where's my Deathrain? Where's my Esege?
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>>47583355
>But body painting everything seems a hassle.
Bounty hunters and government wetworks teams are an even bigger hassle.
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>>47583628
Not a bad plan, but I prefer desert world's. Every grain of sand tells a different story.
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>>47583355
ypu wouldn't have to painttoo much. just wear a kot of clothing and youcan probably get away with just doing your head, neck, hands and forearms.
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>>47571634
>some weird timeline creep with the ARC-170 (a Republic starfighter) appearing as a Rebel ship,

The Y-Wing started as a Clone Wars design. Most ARC-170s are going to be old and tired by the end of the Rebellion, but they'll be around.
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>>47574130
>implying a live Cosmo Kramer, no CGI just inserted like Who Framed Roger Rabbit/green screened in to Rebels, wouldn't be the most fucking awesome balls-to-the-wall move Disney could pull.

>Kramer finding a lightsaber and not knowing how to turn it off
Fund it
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With Savage spirits just coming out, any chance for scans of the new specializations.
I know it will be awhile before we see a decent scan of the book but, i would really like to see what the new specs look like.
Thanks /tg/.
>>
>>47575515
Personally I think they shouldn't have pussied out and blown up coruscant.

THAT would have made fans go "wtf", not "where in the space-Alabama sticks is hosnian prime"
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>>47575610
My vote is they have a movable capital building, like High Charity from Halo except just a ship.

I bet you could fit the pentagon, White House, Capitol building, and Supreme Court building comfortably in a super star destroyer and still have enough room for the entire national mall, for SW that's easy to do.
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>>47585458
they wouldn't have done that because Disney wants to milk the franchise. They know you can't move toys if you've alienated your fans to such an absurd degree. Unlike american comic books stuff in star wars tends to stick for longer than 1 or 2 years so if you kick off the new canon by destroying the capital of the galactic republic and former capital of the empire you're kicking off your new EU by destroying the literal center of the universe.
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>>47585484
your average aircraft carrier has around 5k or so people on hand. Increase it to around 20k capacity and you should have enough for a legislative body.
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>>47585570
But increase the size to accommodate all the fucking planets.

So let's say we have a "core" government body of 100k. That's 100k in senators, chancellor's aids, treasury bean-counters, assistants, generals, chiefs of staff, intel boys, Supreme Court justices and their legal staff, secretaries of X,Y, and Z and ministers of A, B, and C, then all the defense for those people and retailers so they live comfortably. Assuming they use fairly heavy automation you could probably see what, a half-million people you would need to pack on to a ship? Maybe a bit less?

In Star Wars that wouldn't be unfeasible, it again would be basically a legislative super star destroyer.

I bet you could accomplish that with one of those trade fed ring ships, those were about 3 miles in diameter (5k for y'all euros) right?
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