[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Warhammer 40,000 General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 47
File: image.png (1 MB, 1024x768) Image search: [Google]
image.png
1 MB, 1024x768
Tau get even more suits edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>47569121
Bitch please, they invaded Agrellan as if the tau defended weren't there, tau are no good holding their ground, they relay on Deus ex machina.
>>
I'm getting fucking tired of magnetizing shit after completely magnetizing 4 Leman Russes last week but I still have 2 chimeras. Is there any point in switching their weapons or can I safely just glue a multilaser and a heavy flamer on them and be equipped to handle anything I face?
>>
>>47569184
They are chimeras, you never expect them to survive a breeze, vainilla chimera is fine, it's always fine don't spend more points on them.
>>
File: chimera upgrades.png (10 KB, 208x475) Image search: [Google]
chimera upgrades.png
10 KB, 208x475
>>47569207
>Spend more points
Weapon swaps are free.
>>
>>47569179

I'm pretty sure whoever authorized the titan transport without an escort and let the tau destroy them would be immediately be excommunicated and made into a servitor.

Honestly, monkey and koyfish is just the shittiest bunch of writing ever produced in a campaign book. Made the Tau look like a bunch of faggots who get killed by deer but are also the smartest, stealthiest race in the galaxy. While on the other hand, you have guard characters look like a bunch of pansies who immediately turn sides after being held captive for too long and the most elite units can be killed in droves by one tau commander in their suit. Oh, and pask is a dick who uses his team as shields and almost dies because longstrike needed a big bad dude to fight.
>>
File: probably_tech_heresy.jpg (8 KB, 220x230) Image search: [Google]
probably_tech_heresy.jpg
8 KB, 220x230
>>47569184
When I built my Dunecrawler I just decided to completely bin the idea of magnetizing it and just Ork'd the Icarus missile launcher onto the side of the neutron laser because I thought it looked best.
>>
>>47569257
Pics now.
>>
>>47569184
Unless you have a count-as group obsession, then you should be fine. On a side note, you should get some forgeworld kits. The Chimera autocannon turrets are sexy.
>>
>>47569137
Where is kroot?
>>
File: 2016-02-02 00.18.04.jpg (63 KB, 275x285) Image search: [Google]
2016-02-02 00.18.04.jpg
63 KB, 275x285
>>47569257
You better post a picture. If you don't, the machine spirit in this Warhound will be further unpleased and begin to go beserk.
>>
>>47569292
Its in the Tau codex under auxiliary forces.
>>
What's the best way to start a nurgle swarm?
Flying prince and Tallyband and then a Rotswarm? Will their rust attacks be enough vs armour or should I consider a Forgehost?
>>
>>47569222
Then I'm sorry anon, go back to the work table and start magnetising those chimeras.
>>
>>47569358
Gotta get that sexy in a non sexual god way Greater demon model.
>>
Have you ever seen a player rage-quit? What prompted it?

An Imperial Knight player quit a game turn one yesterday when an infiltrated Raptors Tactical Squad managed to kill his Baron with a Plasma Gun, a Lascannon, and a pair of Bolter rends.
>>
>>47569198
You really don't understand statics, do you? The probability of all that occurring is relatively low, while many of the benefits of the warlord titan (such as it's sheer number of wounds, the void shields, in ability to be locked in combat, front and side AV15 if you somehow get rid off all the void shields) is all built in.
Mathematically speaking, they will most likely kill each other completely, which will end up pushing it in the warlords favor, assuming it's not in it's own deployment zone, which why would it be, seeing as it will be alive for at least 2 turns, because it explodes big time upon death, while the tau'nar, since their monsterous creatures, just die.
So please explain how the tau'nar are in any world better than the warlord titan on a point for point basis. Equivalent, sure, but you didn't say that, you said better.
>>
File: Dunecrawler WIP.png (641 KB, 643x467) Image search: [Google]
Dunecrawler WIP.png
641 KB, 643x467
>>47569262
>>47569323
Still very WIP, be gentle with me /tg/
>>
>>47569408
That day the enemies of the Imperium knew they were fucked.
>>
>>47569408
>>47569433
Great job by the way.
>>
>>47569405
Because the Warlord only gets a 5++ while the taunar gets a 4++ and then a 5++ feel no pain ontop of it. That is what makes it more durable.
>>
>>47569448
Thank you! I'm just getting back into the hobby after about a five year break, I always wanted to play Mechanicus but they weren't an army when I started.
>>
>>47569408
Looks pretty good. I'll keep my eye out in wip to see it painted.
>>
File: 1432775799569.png (3 MB, 1573x1097) Image search: [Google]
1432775799569.png
3 MB, 1573x1097
>>47569465
The warlord is basically invulnerable to anything short of S D dead blow result, and will out shoot a Tau'nar in a single turn with pure S D aka no fnp and you bet there will be a 6 there.
>>
File: HAIL SIGMAR.png (553 KB, 1366x688) Image search: [Google]
HAIL SIGMAR.png
553 KB, 1366x688
Look closely at the third skull's symbol.

HAIL SIGMAR.

THREE SKULLS
THREE HEADS ON A HYDRA

This is a lie.
>>
File: image.jpg (2 MB, 3264x2448) Image search: [Google]
image.jpg
2 MB, 3264x2448
1000 points at my lgs.
>>
>>47569544
Nice paintjob. Grey blends in well to urban environments.
>>
>>47569544
Is that two different Tau armies?
>>
>>47569465
You seem to be ignoring that the warlord is only vulnerable to S:9 S:10 and S:D, something not true for the tau'nar.
So while the tau'nar has slightly better saves, there are far more weapons that can actually do damage to it.
>>
>>47569534
The taunar is the same though except it still gets its D blow reduction. Thats 4 str D hits that get halved at the same pointvalue over 40 wounds.
>>
>>47569578
The only gimmick the Taunar has is that half wounds on a deathblow result and then it's save is immediately discarded, the other guns of the warlord will finish the work.
>>
>>47569601
Yeah, half one shot, Lose the invulnerable save, be finished by the rest of the shots, GG.
>>
>>47569578
But at that scale, Its D weapons against D weapons. Even if the person brought lower str shit, he would still have to be rolling pretty hot while the Tau player would have to roll a 4+ then a 5+.

The only thing the Warlord has over the Ta'unar is more firepower. The Ta'unar is still more durable in terms of D weapons.
>>
Grey Knights, Sisters of Battle, Deathwatch, Militarum Tempestus, and Assassins should be combined into one mega Inquisition book.
Fuck all the bloat.
>>
>>47569646
>loose void shields within the first 12 small arms shot
>4 str D hits have to get to get past only a 5++ that will be removed on a 6
>gg
>
>>
>>47569651
Only if Storm Troopers come back to the regular IG codex
>>
>>47569669
Also acceptable.
>>
>>47569669
Storm Troopers are in the current IG book.
>>
File: feels good.jpg (6 KB, 263x192) Image search: [Google]
feels good.jpg
6 KB, 263x192
>>47569647
What are you talking about? S9 will only cause glances on a 6, S 10 needs a 5+, S D unless it's a deathblow can be ignored with a 5+ and unless you're spamming D at eldars levels 4 S D shoots will not be enough and pray the other player didn't bringed a libraries conclave.

>MFW AV F16 S16 R15 with technomancy or worse, invisible warlord.
>>
>>47569662
You need to score a pen or glance to strip a shield
>>
>>47569647
>The Ta'unar is still more durable in terms of D weapons
Yes, but only in terms of D weapons, which is a very small group of weapons.
In terms of S:6 through S:10 weapons, the tau'nar is far weaker than the titan, and that is a far larger group of weapons. Thus, the tau'nar is weaker because, on average, it is more likely to take damage from a much larger variety of weapons than a titan.
>>
>>47569651
Chaos should just have on mega book with detachments and core formations for all four gods, as well as mixed god, and formations for all the undivided Astartes Legions.
>>
>>47569662
>Trusting in two consecutive 6 results only to take half the HP
You're dead Johnny
>>
>>47569721
Loyalists too.
>>
>>47569712
>technomancy or worse, invisible warlord.
Well, you'll never be playing a straight 2700 point game, you'll be doing 3000 points at least. You can take a libby conclave with 3 ML 2 libbys, use emperic channeling and basically be garunteed to get a warlord titan that is both invisible and has warpmetal armor for Front and side armor 16 and rear armor 15.
A weapon to surpass the metal gear.
>>
>>47569651
Then they could pick Ordo tactics like Space marines Chapter tactics.
>>
>>47569770
And people believe the Taunar is tougher.
>>
>>47569793
Hell, you could also run a conclave with tigerius and 2 ML 1 libbys, shoot for invis, warpmetal armor AND forewarning, making the tau'nar have to snapshoot (so no blasts) again front and side armor 16 and rear armor 15, and give the titan a 4 up invulnerable save.
Now that is a terrifying thought for any enemies of the emperor
>>
>>47569709
No they aren't. They are only in IA
>>
>>47569851
What do you think tempestus are?
>>
>>47569851
Militarum Tempestus are Storm Troopers.

The Militarum Tempestus book is essentially a supplement to the Astra Militarum codex.
>>
>>47569981
They're also on the guard codex but then they use the normal orders, imagine if the guard got the sniper order from the tempestus codex?.
>>
>>47569981
>>47569939
No shit. But follow the chain of replies.

He wanted a blanket codex that had scions in it and I wanted regimental scions back. Scions aren't storm troopers seeing as storm troopers are the best of the region and don't all come from one planet. Scions was just the new thing that came in and replaced them. It would make more sence for them to be an inquisitorial force rather then the special ops of every singe guard regiment.
>>
>>47570024
You're never going to get storm troopers back as it's not a protectable name.

You're stuck with tempestus.
>>
>>47570024
This>>47570106
Please blame chapter house for this, as a dark eldar player I hate them the most because of them we lost plenty of options and characters from our codex because they didn't had the models or the options in the box.
>>
>>47570024
>and don't all come from one planet
neither do scions?

you do realize that stormtroopers were also pumped out of the Schola Progenium, right?
>>
>>47570166
I'm starting to believe he means the kaskirns
>>
>>47570174
yeah, which is strange, because the Grenadiers are already in the IG codex

as.. (appropriately named) Grenadier Veterans. The only difference is they lack the AP5 hellguns, but the third special weapon more than makes up for that.
>>
>>47570191
Some anons can't let go.
>>
>>47569376
Is he good anti tank?
Also vanilla GuC or Kugath?
>>
I'm confused about models that have two of a weapon (say centurions with 2 lascannons)

They don't use both, right? It's just to get the twin-linked bonus?
>>
Welcome to 40k /tg/ general. Leave your personel likings out the door because lore/rule lawyers are here to argue.
>>
>>47570308
Read their statblock. If it says they have 2 lascannons or is heavy 2, they get 2 shots. If it says twin-linked its twinlinked.
>>
>>47570325
Gonna go hit myself now.

Stupid brain.
>>
What stops an Abominable Intelligence from supplanting a Techpriest or a Magos?
>>
>>47570317
Oh, and Buisness professionals/Finance experts to talk about plastic men market shares.
>>
>>47569651
Even if this doesn't happen and the GK, Sisters, and Deathwatch are still split, they should have a clause in their respective codices that say Tempestus, Inquisition, and Assassin Units can be taken as part of their codices in a single CAD without having to be allies.
>>
>>47570333
Safe sex practices. Always double sleeve your muti-pin connectors and take your monthly virus scan.
>>
>>47570351
No, they should just continue to add fluffy formations and detachments and continue to implicitly give you CAD-babies the finger.
>>
>>47570351
>without having to be allies
not like it honestly makes a difference. Assassins and inquisitors have their own unique detachments to circumvent their lack of troops, while sisters, scions and deathwatch all have troops and HQ choices you would want to take anyways.
>>
A few questions for tau remora drones

1: Can they hover inside terrain
2: If they are hovering, can IC's join thier unit?
3: do they benefit from the VX1-0 formation?
>>
>>47570411
Yes
No
No
>>
>>47570106
Militarum => Troopers
Tempestus => Storm

Militarum Tempestus is just the high gothic version of Storm Troopers.
People still call Astra Militarum the Imperial Guard, and still call the Adeptus Astartes the Space Marines.

It's allowed.
>>
>>47570422
Cheers

I assume that they they still have to test for dangerous terrain when entering, or can you fly over a building and then next turn say its hovering, that doesnt count as moving
>>
>>47570387
>fluffy formations
I'll gladly take some overpowered formations, thanks.
>>
>>47570442
>I assume that they they still have to test for dangerous terrain when entering,
Yes
>>
>>47569544
>Time to find another lgs.
>>
Oh shit did they change the names of the imperium armies cause they're easier to copyright how did I only just realize this
>>
>>47570692
even understanding the reason behind it, I find the high/low gothic split pretty interesting

it's like the space shorks thing
>>
>>47570721
I like "Astartes" more because it reminds me of the good days when my best friend and I would yell "Hestati!" at each other when playing Total War: Rome.

So now I go "Astartes!" at him when we play 40k.
>>
>>47570852
that's pretty cute
>>
>>47570852
are you 15?
>>
>>47569395
my tau friend quits the moment he loses more than half of his forces, meanwhile I try to stand the whole game with one or two units left, if there's a will there's a way
nids if that matters
>>
Should there be a controlled retreat mechanic/routs during campaigns/battles?
>>
>>47570908
27.

We've been friends since... kindergarten I think, we do dumb shit all the time.
>>
>>47570942
Borrowing ideas and mechanics from Gothic's ruleset would be a pretty good idea.
>>
>>47569395
Maybe not a fullblown rage quit but I had a friend who got super salty and called it game after he rolled a 1 on the Black Mace daemon weapon roll and saw his DP die to a Strike Squad. This was about bottom of 3 I think. Nothing went right for him in that game. Nothing at all. He opened with double 1s on a shokk attack gun (He had orks for allies cos he liked Mek Guns). His Kairos tried to fuck with Draigo and Paladins and kept getting denied. His Mek guns could never quite draw line of sight to my paladins so had to settle for Dreadknights. It was just one bad thing after the other until it all culminated with his Black Mace daemon prince dying to my strike squad.
>>
>>47570852
It's playing Rome that got me to start saying Skitarii as skit-arr-e-aye, because of the similar Triarii.
>>
>>47570923
My 'Nid friend does this as well and because I like playing with him, I go along with it.

He's actually gone from winning the game to losing by a few points because he wanted to make sure he used his whole army.
>>
>>47570942

Death from the Skies have something of the style for flyers.
>>
>>47570923
I had a game where I lost everything but my suped-up unit of Kastellans, the Omnissiah must have been with me because I swept the rest of his army away with those 4 models. Never give up until your eyes run red with blood. FUCK SAKE CAPTCHA, BURGERS ARE NOT SANDWICHES REEEEEEEEEEEEEEE
>>
>>47571048
They technically are.

Meat and condiments between two pieces of bread.
>>
>>47570908
>Fun, friendship and happiness has an age restriction
>>
Typically, a squad of X models costs Y points, where Y=XZ. Then, an additional whatever number of models can be added, at Z points each. In other words, the points per model is the same for the base squad as for the additional models. If each additional model is ten points, and the squad starts with three, it usually costs 30 points.

I think that's wrong.

The base squad should be more expensive per-model than additional models thereafter. The PPM should start high, and lower as you fill out the squad.

Why? It discourages mixmaxing, and it's more balanced. An additional unit is more valuable than the same number of additional models in almost every situation- it can split up, hold two objectives, can't normally both be killed by one enemy unit in the same turn. (Yes, there's some cases where it's a downside, like markerlights, morale, etc, but MSU is a thing for a reason).

The only argument against that I can think of is My Guy syndrome. But this would amount to only a points rebalancing, nothing would prevent MSU armies if you wanted to run one, aside from a slight but fair tax.

Instead of a base cost of 30 points for three models, and ten points per additional model, which gives PPM of 10/10/10/10/10, the base cost should be more like 40 for three, and 4 points for each additional model, giving PPM of 14.33/14.33/14.33/11.5/10.
>>
File: Capture.png (133 KB, 666x579) Image search: [Google]
Capture.png
133 KB, 666x579
>>47571161
Apart from your idea being a numerical nightmare for trying to fill a list and keeping track of all that shit, there's always ogryn to consider.
>>
>>47570942
During campaigns? I don't see any reason not to include any mechanic your heart desires in campaigns.

During games? Don't add complexity if it doesn't add fun. All the TW:W I've been playing lately has made me wonder how a mechanic to represent morale damage due to nearby allies dying might work, but I don't see a lose-more mechanic being fun, and 40k is not a game of pure positioning like TW is.
>>
>>47571185
The bone'ead is an extra 10 points
>>
>>47571190
Oh man, TW:W is teaching me how much I suck at positioning.
>>
>>47571202
And yet he doesn't do anything that every other sergeant does.
>>
>>47571185
>Apart from your idea being a numerical nightmare for trying to fill a list

Why would that be the case?

You'd just know the base squad of five costs X, and each additional unit costs Y.

>there's always ogryn to consider.

Not sure what I'm meant to take from this. Either it's an example of what I want, cool. Or, it's an example of the current way (80 points for two 40 point models, plus 50 for a character).
>>
>>47571211
..... and?

Sergeants are usually extra.
>>
>>47571185
That's because the extra 10pts comes from having an automatic squad leader upgrade. It's the same for some units from various codexes, especially for CSM. They're not forcing you to pay more ppm as much as forcing you to fork out for a sgt.
>>
>>47571220
>>47571213
Is that normal? I play IG and deldar, and I knew from the space marine/dark angel codex that they don't have to pay, so when I saw ogryn, I thought it was unique.

Who has to pay for those?
>>
>>47571246
Space marine sergeants are the same profile as a regular marine, they have to pay to get +1 A and Ld.
>>
>>47571246
All Tau units do, as do Orks, I think.

Necrons do, but Necron sergeants work a little differently from other armies.
>>
>>47571228
>It's the same for some units from various codexes, especially for CSM.
Well, shit then. My first codex was Dark Angels, then I looked at SM, then I tried some necron, then I got deep into deldar and polished it off with some IG - where all the squads are pre-built anyways and don't allow extra.

Ogryn are literally the first unit I've ever seen that for.
>>
>>47571265
I don't know anyone who upgrades their sergeants.. might just be my area though.
>>
>>47571228
With ogryn you do actually want the extra attack, though. Just a shame they made them extra bulky.
>>
>>47571275
There's little reason too as SM don't have any morale issues.
>>
>>47571275
I do. My sergeants earned their stripes. Taking that away from them would be a disservice.
>>
The strong do what they can and the weak suffer what they must.
>>
>friend went to FLGS to pick a start collecting box
>employee talked him into buying Knights Renegade because "it's a whole army in just one box!"
>he's now paying someone else to paint and assemble them
>he expects me to play against him

What do I do?

I cannot see any path forward that doesn't result in at least one of us having zero fun.
>>
>>47571387
Your friend sounds like a gullible retard and you should tell him so.
>>
Starting a space marine army - likely a white scars successor or as the raptors.

Its my first forte into 40k and at this stage will be playing mostly bound. My 2 main opponents are Guard and Tau (max 2 riptides)

Im not sure of the viability of this list and would be thankful for any advice.

Formation: 1st coy task force
3 x 5 man sternguard. Drop pods. Combi flamer ea.

Formation: skyhammer orbital strike force
3 x 5 man tactical squads. Drop pods.
2 x land speeder tempests

Formation: skyhammer annihilation
2 x 5 man aslt sqds. Jump packs.
2 x 5 man dev sqds. Missile launchers (4ea)

Formation: Suppression force.
3 x Whirlwinds
2 x land speeder tempests

Formation: Speartip strike force
2 x land speeder tempests
2 x 5 man bike sqds.

Ive tried to cram in as many formations to make the most of special rules at the cost of both sqd upgrades and sqd sizes.

Thanks for any help
>>
>>47571387
play renegade with him, instead of 40k
>>
>>47571425
>Formation: skyhammer annihilation
Fuck yourself.
>>
>>47571387
Well, it's not a whole army in a box, at best it's an allied detachment. As the required army size for Codex: Imperial Knights is 3 to 5 Lords of War for a CAD. All formations for IKs also require a minimum of three knights. In order to play with him, use the rules in the box he purchased to play renegade in the mean time until he realizes how incredibly strong they are as units. If he insists on playing true 40k bring whatever cheese you can justify. IKs have a distinct disadvantage against flyers and their only true AA weapon is only S7 TL. Source I play an IK army but realized it's only fun to play against it in Apoc
>>
>>47571491
Explain?
>>
>>47571541
It's a bullshit formation that shouldn't have ever been printed. The bonuses it gives are beyond strong. It punishes your opponent even for passing the tests you force them to take.
>>
File: 1464147052237.png (201 KB, 380x380) Image search: [Google]
1464147052237.png
201 KB, 380x380
>>47571425
>Formation: skyhammer annihilation
>>
>>47571161
This is how units work in Horus Heresy. Tactical Squad is 150 points for the first ten, then 10 PPM for the next ten.
>>
>>47571593
Is it really?

Maybe I should give in to the urge and buy BaC...
>>
Units must pass a leadership check to fire overwatch.

Assault weapons may be fired in the assault phase, instead of the shooting phase. To do so, declare a legal charge. If the charge succeeds, at initiative step 10, resolve the unit's shooting attack against the charged unit as if neither were locked in combat. Afterwards, both sides automatically pile in.

Y/N?
>>
File: MGRex.gif (331 KB, 500x586) Image search: [Google]
MGRex.gif
331 KB, 500x586
If someone at your FLGS plopped this badboy down on the table and claimed it as a counts-as (probably warhound) titan, would you be okay with it?
>>
>>47571657
looks too small for a warhound

size and loadout would be better suited to a knight proxy
>>
File: MGRex2.jpg (67 KB, 500x667) Image search: [Google]
MGRex2.jpg
67 KB, 500x667
>>47571670
>Too small

Here's a guy holding it.
>>
>>47571496
Except for the formation that's 1-3 knights.
>>
>>47571620
Overwatch isn't really a problem
Why fire Assault weapons not om assault INSTEAD of shooting? What do you gain besides possibly blowing out the Combat Resolution, which doesn't matter since there's so much Fearless, Stubborn and ATSKNF anyway?
>>
>>47571682
without anything to gauge the size of this guy, that doesn't really help

a manlet would make even a small figure look enormous
>>
>>47571709
That can't be your primary detachment.

>>47571720
Because shooting a unit you want to charge hurts your charge distance.
>>
File: 901831-mgs-rex-001.jpg (71 KB, 836x600) Image search: [Google]
901831-mgs-rex-001.jpg
71 KB, 836x600
>>47571730
The figure is 19 inches tall standing, and 14 inches tall when "crouched".
>>
>>47571557
>>47571558
Okay so apart from the removal of that. How viable would the list be. Noting that will likely be replaced with either a knight warden, fire raptor, or fleshing iut of existi nd units
>>
>>47571774
>Replacing with Knights

This bait doesn't taste very good.
>>
>>47571771
That actually makes it larger than a Reaver, and considerably larger than a Warhound.
>>
Where to go after the Tau start collecting set?

Buy another troop choice for CAD, or try to fill out the core requirement for a decurion?
>>
>>47571425
>starting a space marine army
>first "forte" into 40k
You mean "foray."
>2075+ point list
>Skyhammer Annihilation Force
Punch yourself in the nuts for being a stupid wanker, and start over with something more manageable. Like a Start Collecting set and a Transport. Maybe a Battle Tank or something else too.
>>47571541
Formations come in two flavors. Fluffy shit and OP shit designed to move models. Skyhammer Annihilation Force is probably the most egregious example of the latter in the game. It was literally printed to go with an online only bundle of Assault Marines and Devastators.
>>47571774
So this is just bait.
>>
>>47571819
CAD

Then start splashing into other choices. My suggestion would be for some pathfinders, a crisis commander, and maybe some broadsides or a tank.
>>
>>47571819
You're going to have to buy more Troop units anyways for a Decurion, so go with those. I would just start buying pieces of the Decurion piece-meal and running them in a CAD until you have enough to switch over.
>>
>>47571850
If it was bait, surely he would have used grav on both devastator squads?
>>
>>47571885
Not bait. Just new.

Clearly the use of that formation is not a good idea as people seem to be pissed off by the notion of it. Likewise the use of a knight.

Sorry for falling into the trap of "that sounds good i might use it"
>>
>>47571885
Can you use the same formation twice? Ie the 1st coy task force?

I want to try and bubble -2ld and combine with the speartip strike suppression ability.
>>
>>47572062
If you're new why the fuck are you starting with a 2k list

Buy a start collecting box you double nigger
>>
>>47572062
Formations are mostly fine but you have one of the stronger ones in there that people scoff at.

Also if you are new person setting your sights at 2000pts is alright but you should plan smaller steps so you can learn the game.

500->750->1000->1250->1500->1850->2000

If you rush into that list you are going to be some drop pod spamming faggot with hardly any paint.

Also you need special weapons so figure that out.
>>
>>47572149
Because ive played fantasy for a years before taking a break and now coming back and moving into 40k.

>>47572159
Thanks. Special weapons at this stage im thinking mostly flamers or meltas.
The list as is, is an end state. Id be building it up but i dont like to purchase units i wont be using much in the bigger games so i try to design around where im going rather than hodge blodge units into a larger force.
>>
>>47571211
>+1 A
>+1 Ld
>Is a Character

No... he does the same thing the 10 pt Sergeant upgrade does for other units
>>
>>47570908
>this anon used to exclusively have fun when he was a child
>if you're having fun, surely you're being a child
>"Stop having fun. I exclusively play WH40K for the spreadsheets!"
>>
>>47572244
>Because ive played fantasy for a years before taking a break and now coming back and moving into 40k.

That's not a good reason to design a $300+ army without having any what's good or fun
>>
>>47571246
Chaos Space Marines and Grey Knights are two that spring to mind.
>>
>>47572244
>flamers or meltas.
Grav
You mean Grav and Meltas

You won't always play at your top point value, god knows the last time I got a 7000pt game in. It is nice to have options even just a few.

Do you though, good luck.
>>
File: battleforged.jpg (46 KB, 600x600) Image search: [Google]
battleforged.jpg
46 KB, 600x600
>>47572080
Pic related (yes).

>>47572062
Marines are a top 3/top 5 codex, and picking the strongest options from strong codices is frowned on in these here parts because there is a real and stark difference in power between the top and bottom (or even top and middle) codices.

I don't see anything wrong with taking a Knight at 2000 points, but pairing it with a heavily optimised marines list means people will see you as WAAC, or Win At All Costs.

>>47571425

https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marines(7E)

If you go White Scars (really strong chapter tactic, incidentally), go bike-heavy. Your strength will be your tough, highly mobile, very shooty bikers with special weapons (grav-guns really shine on bikes, but that's definitely seen as a WAAC option).

I'd actually recommend that you build a Combined Arms Detachment with an HQ and 2 Troops and build from there: paint your army, then expand.

You can absolutely still be very cheesy with a CAD and the marine codex, but you avoid the more contentious formations.
>>
>>47569395
Many. My fastest game was against Dark Eldar (I was Tau). He started the game and fired 12 Dark LAnces against a flimsy TX-42 Piranha (I was testing IA3 units). HE only hit 4 and managed to do 1 glancing hit after Jink. He just gave up and hadn't any spirit left to play anything else that day.
>>
>>47569395
Killed a riptide turn one with 3 gravbikers, he threw it into his hardcase (breaking an arm off and chipping the head) and was grouchy till he conceded turn two.

He deployed way too aggressively, the riptide was just standing out in the open as far forward as possible against an all bike army.

Anything worth a damn got tied up in close combat turn two and when he heard he couldn't overwatch an assault on his Commander he said he was done and roughly packed the rest of his army before storming out.
>>
>one year since Hastings claimed GW would do away with the codex model
>8 months since the last time a codex was released
>four months until the rumored release of 8e

Well, /tg/? Is Rountree the hero 40k needed? Is this about to be the dawn of our golden age?
>>
>>47572575
Well he can't be worse than Kirby so there's that
>>
>>47572575
bfg
deathwing
dow 3

Regardless of the direction the tabletop heads towards, there's some pretty good stuff on the horizon for 40k. As far as tabletop goes, BaC, Overkill and the Get Started sets have renewed my enthusiasm for playing with plastic space men.
>>
>>47572637
This. Vidya, specialist games, FAQs and fan feedback, start collecting kits with actual discounts, we're already at a 5 year high at least. If half the rumors about 8e are true, Rountree is making 40k great (for the first time).
>>
>>47572666
Haven't heard any 8e rumors yet. Where can I find them?
>>
>>47572702
Faeit
But really getting rid of the codex and going age of shitmar route would be the impetus I need to start rebalancing the whole game myself
>>
>>47569395
A friend took 2 Stompas against her girlfriend's brother's Transcendant C'Tan from the Apocalypse book. Both Stompas got 1-shot by the Hellstorm D power from a model that cost less than a single Stompa; she quit warhams for a year.

Can't blame her; vanilla Stompas were 600 points in IA8, but magically became more expensive since the Apoc book.
>>
>>47572726
>getting rid of the codex and going age of shitmar route

Is exactly what 40k needs. GW doesn't need to shitcan 40k and start 50k, but they do need to toss the $50 codex model and get the core rules down to 5 pages tops.
>>
>>47572758
You're a fool if you think the game will magically be balanced going that route
Especially with gw at the helm...
>>
>>47572784
I don't expect it to be magically balanced.

I want it to be magically simpler and with free digital codexes and/or cheap rules-only physical codexes.
>>
>>47572794
>free

I hate £30 codexes but free is pretty unreasonable, i just want them to always offer paperback truncated codexes and rules
>>
>>47572835
Free is entirely reasonable given how little effort and work is actually put into them. It's absurd for them to charge $50 for a codex when they put out horseshit and defend it by calling to be a model company and not a game company.
>>
File: image.jpg (483 KB, 1066x800) Image search: [Google]
image.jpg
483 KB, 1066x800
>>47569544
Could be worse.
>>
>>47572575
4 months? Sad Panda told us there won't be an 8th ed this year
>>
>>47572848
you cant seriously expect them to make it free because "oh we dont put much effort into it"

Here's some proper advice for them which they might actually listen to:

1: Offer paper back codexes/rule books from day 1 instead of when the hardback runs are out of stock, that cuts the codex from £30 to £25 instantly

2: Offer truncated versions, so instead of an 800 page rule book, you can just buy the 200 page core rules that is in the deathwing box, then do the same thing to the codexes so you can just buy a stats sheet with all the costs, rules, stats etc

a stats book would be like 10 pages max per faction, they could inflate the price a tonne and it would attract more people to the game by cutting the fucking expensive barrier to entry this hobby has
>>
>>47572918
Prediction: Most stats will be available for free in an app, some will be paid for (esp formations), books will still exist but will be cheaper.
>>
What is the MOST cost effective anti-Knight unit in the Tau codex?

Broadsides? One of the flyers? Longstrike in an ionhead? People often go with fusion crisis suits, but between BS3 and possibly a shield, it takes them a while, during which time they probably die.
>>
>>47573183
Nowadays? OSC. The faq nerfed it a bit

Fusion Crisis are the best 2nd option, but you need 2 teams on different angles (this works well with OSC)

Y'varha can help with the above, but 2 of them already cost more than 1 knight.

Broadsides aren't good. You damage a Knight only on a 6+ (unless DSing them).

Ionhead? same problem with Broadsides.
>>
>>47572870
Nothing pisses me off more than a waacfag who paints well.
>>
File: 1464637809365.jpg (113 KB, 1224x1445) Image search: [Google]
1464637809365.jpg
113 KB, 1224x1445
>>47569395
Necron players used to all ragequit when they only had like a quarter of their army left. They've all stopped doing it now though.
>>
>>47573183
>BS3
with markerlights and the option of twin-linking any weapon, BS3 isn't really a problem for crisis suits
>>
>>47573230
>ionhead
Maybe railhead with longstrike in the armoured interdiction cadre formation for multiple attack vectors?
>>
>>47573239
What makes you think that tourney fag painted it?
95% of them get their shit painted by a "pro painter" using an airbrush
>>
How effective is grav compared to plasma?

Against high (4-6) armor saves, are grav bike vets or plas bike vets better?
>>
>>47573268
Low RoF weapons are pretty bad nowadays. If you use AIC, you'll remove at most 1-1.5 HP (supposing 1 will get the shield).

A full-fledged OSC will cost a bit more than an AIC, but will deal more damage (2.5 HP just for the Raker)
>>
File: Pirate_Trooper_Echoes.png (751 KB, 729x992) Image search: [Google]
Pirate_Trooper_Echoes.png
751 KB, 729x992
Corsair Raiding Company

>Command Crew

Prince (Seeker of Forbidden Pleasure, Jetpack, Shadow Field, Void Sabre)

>Cortorie 1 - Hate Bringers

Baron (Jetpack, Shimmershield)
3x Cloud Dancers Band (3x Scatterlasors)
5x Malevolent Band (Jetpacks,Combat Drugs, 2x Power Weapons)
Warp Hunter (Kinetic shroud)

>Cortorie 2 - Sky Burners

Baron (Jetpack, Shimmershield)
5x Reaver Band (Jetpacks 2x Fusion, Guns 3x Shuriken Catapults)
5x Reaver Band (Jetpacks 2x Fusion Guns, 3x Shuriken Catapults)
5x Reaver Band (Jetpacks 2x Flamers, 3x Shuriken Catapults)
3x Wasps (Void Burners 6x Shuriken Cannons)
Nightwing (Kinetic Shroud)
5x Balestrike Band (5x Eldar Missile Launchers)


Everything in Cortorie 2 Deeps Strikes in with only d6 scatter, Cortorie 1 is there to fuck up something like a knight, big MC or deathstar.

Prince and one Baron joins the Malevolents the other Baron joins the Balestrike Band

I was considering replacing the Prince with a ML3 Psyker but with the chance of Perils it doesn't seem worth it
>>
>>47573315
Grav. Remember, for low armour saves you can just fire the bikes' AP5 bolters instead.
>>
>>47573325
>mathhammer
I fucking hate math
>>
File: plasmelgrav.png (58 KB, 1651x693) Image search: [Google]
plasmelgrav.png
58 KB, 1651x693
>>47573315
>>
>>47573315
grav is better, more often than not

an extra shot and not having to worry about gets hot outweighs the advantages of S7

I still use plasma instead, because plasma guns are cooler looking.
>>
>>47573310
Because I know a couple waacfags who also paint well. They have the mentality that because they paint well they should be allowed to cheese. They think since they put so much time into the hobby side people should respect them more for it and ignore their cheesy side.
>>
I recall someone mentioning that the FAQ updated plasma blasts so that they cannot reroll "Gets Hot" if they have preferred enemy. Problem is, I checked the Rules Errata section of GW's site and I cannot find any such ruling. Anyone know which FAQ its in?
>>
>>47573354
Well, the best teacher is experience. Try both of them and decide which one works better. We don't have a Knight-user around, though.
>>
>>47573385
the draft one. it's not official yet
>>
>>47573385
Penultimate question here. Sorry for the eyestrain, wasn't paying attention when I saved it.
>>
>>47573385
It's the WIP FAQ GW posted on Facebook
>>
File: image.jpg (1 MB, 1019x1480) Image search: [Google]
image.jpg
1 MB, 1019x1480
What would be your reaction if GW gives modern Imperials jetbikes like the Chapalin in the back has?
>>
>>47573315
Like >>47573343 said, you're doing more wounds on, say a T3 5+/6+ target by firing your TL boltgun than if you use your plasma gun /or/ your grav (although the plasma does ID them).

The grav just happens to kill the shit out of everything else.

>>47573385
Look on the FB page, I don't think the FAQs are past 'first draft' stage yet.
>>
>>47573420
How would they be different than regular bikes?

And I'm fine with it. Imperium found a Jetbike STC. They're bound to look better than Centurions.
>>
>>47573362
Because painting well equates to don't bitch only in autism land.

You can paint well and run and army, not a meta list.
>>
File: IMG_5312_zps150bc419.jpg (89 KB, 800x400) Image search: [Google]
IMG_5312_zps150bc419.jpg
89 KB, 800x400
>>47573420
Oh look, we get scimitars
>>
Ork buffs when?
>>
>>47573456
Don't tempt fate, Anon. It'll probably go over a regular bike now.
>>47573473
That doesn't have a spike on it.
>>
>>47573491
After GW kills off 40k to launch Warhammer 40k: Age of Heresy
>>
>>47573491
Looks like I'm about it, son.

Bit ly/Orks7ePDF
>>
>>47573491
Kind of now. I mean, if they don't destroy an enemy vehicle when they charge they're pretty much reduced to buffing the paintwork.
huehuehuehue
HUEHUEHUEHUEHUEHUEHUE
>>
>>47573497
And most space marines don't have police night sticks.
>>
File: never ever.jpg (124 KB, 688x800) Image search: [Google]
never ever.jpg
124 KB, 688x800
>>47573491
>>
>>47573420
That poster is so gloriously 80s it HURTS.
>jetbikes
>fist-pumping commissar with sunglasses
>weird deviantart-level drawing proportions
>>
>>47572870
It funny how obviously borrowed the yellow wraithknight is.
>>
Someone explain the "Alpha Legion doesn't exist" meme to me
>>
>>47573621
DELETE THIS
>>
>>47573239
>that army
>well painted

He's barely even at a tournament three color minimum. That was the least effort possible.

>>47573621
Is this a test?
>>
>>47573621
DELETE THIS
>>
Seriously though when will Orks be buffed? I want to start collecting them because I like their models but if they suck then fuck that.
>>
>>47573621
Alpha Legion? Th'fuck's an Alpha Legion?
>>
File: 1452715511496.jpg (121 KB, 524x492) Image search: [Google]
1452715511496.jpg
121 KB, 524x492
>>47573621
>>
>>47573676
The only buff they'll get is the one someone other than gw gives them
>>
>>47573676
Probably never. GW doesn't care about the game.
>>
>>47573661
>least effort possible
It's better painted than 90% of armies out there. Post yours and prove me wrong anon.
>>
>>47573703
I think the pictures resolution is too low to tell.
>>
>>47573584
Older GW art is weird.
>original Golden throne
>dickbeaks
>ninja wraiths
>Orks in top hats
>tech priests with chainsaw faces who tend to the Golden Throne
>>
File: ff3.jpg (460 KB, 1152x1260) Image search: [Google]
ff3.jpg
460 KB, 1152x1260
>>47573703
I actually take pride in my models and paint everything by hand and not use cheap 2 pass airbrush paint jobs. This is a model I propainted for commission.
>>
>>47573743
Its like it was covered in playdough and left to dry.
>>
>>47573757
That is a professional weathering technique.
>>
>>47573774
I can't think of anyway to get a result like that. Please teach me.
>>
>>47573774
>also known as doughdrying
>>
>Oh, my chapter color is Sprue Grey
>>
>>47573804
>literally raptors
>>
>>47573703
>better painted than 90% of armies

Painting one color and keeping it between the lines is apparently a high standard in your meta, then. Because that's all that is.
>>
>>47573804
>Mouldline? Oh no that's a decorative stripe they earned in battle
>>
>>47573804
Splatter them with red paint, call them carcharodons.
>>
>>47573621
Do you mean Ultramarines?
>>
>>47573743
That pic is increasing my urge to purge
>>
>>47573857
What about the "welding line" argument on ork vehicles?
>>
>>47573621
The what meme?
>>
>>47573838
>Ignoring the highlights and intentionally done paint-damage effects

I know the image isn't high resolution Anon but c'mon.
>>
>>47573876
Sounds like an effective Commissar, to me.
>>
>>47573838
lol what? There's a lot more there than just 'painting in between the lines'. You are retarded.
>>
>>47573888
Khorne, I think it has something to do with the Inqusition's attempts at destroying the Alpha Legion.
>>
File: armored_trooper_votoms.jpg (51 KB, 581x425) Image search: [Google]
armored_trooper_votoms.jpg
51 KB, 581x425
I want to build a VOTOMS Red Shoulder Space Marine army

What can I use to convert their heads similar to pic related?
>>
>>47572870
The blue knight looks knock-kneed. It may be the angle, but the whole pose looks odd.
>>
>>47573925
Just play Heavy Gear
>>
>>47573923
What's the Inquisition?
>>
If I buy the Ork Start Collecting box instead of another one am I going to regret it?
>>
>>47574036
Isnt there a new starter kit coming out with both orks and marines?
>>
>>47574036
Well, let's get the obvious out of the way. Is there another army you like more than orks?
>>
>>47573510
Since orks are my first, second, and last favorite army, know that I am judging you.

I've heard good things though.
>>
>>47574075
In terms of looks? Nurgle daemons look neat but I think I like Orks better.
>>
>>47574036
Depends what you want out of the game. Orks are for players that don't require a lot of support/new models. Also, deeper pockets, because GW doesn't give a fuck how many Ork boys make a decent sized army.

If you want the best deal, the Tau equivalent is ridiculously good.
>>
File: wew.png (501 KB, 734x745) Image search: [Google]
wew.png
501 KB, 734x745
>too lazy to design the bases we give you when you buy our products goy?
>>
File: Yukon FUCKING Cornelius.jpg (23 KB, 369x336) Image search: [Google]
Yukon FUCKING Cornelius.jpg
23 KB, 369x336
>>47574126
Now there is no reason for buyfags that "can't paint or base because they have no time" to play with unbased minis.
>>
File: image.jpg (199 KB, 1076x743) Image search: [Google]
image.jpg
199 KB, 1076x743
>>47574032
The hat wearing men and women.
>>
>>47574126
>$40
There better be like 10 of them in a pack.
>>
>>47574193
20 is more reasonable.

But then again, this is GW we're talking about.
>>
>>47574126
>>47574193
>>47574206

Never mind, you get 60 in the 32mm pack. So that's nice.

https://www.games-workshop.com/en-US/Sector-Imperialis-32MM-Round-Bases
>>
>>47574206
>>47574193
some review on spikeybits i think said they work out at 50c a base.
>>
>>47574187
You think there's any hat-wearing Ogryns out there?
>>
>>47574179
>not just using stirland mud and drybrushing any planet colour you want

>>47574216
i'm actually in shock its that many
>>
>>47574193
>>47574206
>>47574216
60 in the 32mm and 25/40mm, and 18 in the 60/70/90mm.

They're actually a fantastic deal. New GW best GW.
>>
>>47574231
There's one. Nork I think his name is.
>>
>>47574126
The large base kit description.

>Contained in the box you’ll 72 bits of rubble...
>the box you’ll 72 bits of
>you’ll 72
>>
Will my FLGS tell me to fuck off if I want to use HH Legion rules and lists in regular 40k? The exclusive shit is just too fucking good, why couldn't they make the regular Codex chapters this diverse?
>>
>>47574248
Why they didn't put 25mm in a pack of 60 is beyond me. My Guard does fuck all with 40mm bases.
Thread replies: 255
Thread images: 47

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.