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Does anyone know of any games and/or systems that would be good
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Does anyone know of any games and/or systems that would be good for playing a slasher-themed campaign, where the players are all trying not to get picked off by a masked killer? Think Halloween, Friday the 13th, Scream, etc.

Also, slasher campaign general, I guess.
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Aw shit I do know the name of one but I can't think of it right now.

I'll try to remember it.
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New World of Darkness 1e: Slasher?
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Very relevant.
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Unknown Armies.
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>>47455736
>when you want to reply in a thread but you don't have time to read OP's text

Good effort tho
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>>47455736
That's an option. Any others? Specifically, I just watched Scream: Season 1 on Netflix, and thought the entire time that I could easily be watching someone's campaign. Lot's of characters, mystery, and even exploration of some "dungeons" like abandoned hospitals, bowling alleys, etc.

PCs could be teenagers, high schoolers, or maybe even college students, with normal abilities and skills, and very little in the way of combat or survival experience, so they would mostly be trying to run, hide, and investigate. Maybe they'd try fighting if they have overwhelming force or backed into a corner.

>>47455767
that's cool, thnx

>>47455773
whats that?
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>>47455691
Call of Cthulhu would work.

People forget that the game can revolve around things beyond just Elder Things and cosmic horrors.
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>>47455829
>whats that?
https://www.google.com/search?q=let+me+google+that+for+you
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I just found this game, Slasher Flick, on Google. Anyone got any info or feedback about it? Or some PDFs?
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I did it once with Shadowrun with some friends.
It turned into chtullu shit halfway through, tho.
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>>47455691
Final Girl might be worth a try for one-shot horror shenanigans, as it bases itself around the slasher conceit of whittling down the cast.

That said, maybe something with the GUMSHOE system of giving the players a narrative trail to follow, but with enough control in the DM's hands to prevent everyone from just obliterating the killer.

Ideally, something with a character pool, or something where players can dip in/out of decision marking, otherwise you'll end up with players slowly being phased out of the campaign.
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>>47455691
There was a free print and play tabletop game about that and it was quite good
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We encountered a few in our Mystery Inc. style CoC game. My favorite was the evil "undead" Rosie the Riveter.
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>>47455691

Obviously Slasher Flick, it's constructed specifically as a system for a slasher movie themed game. The core book PDF can be found easily on that PDF archive thread that floats about around here
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On my phone, so I can't CTRL+F, but I haven't seen mention of Dread yet, and that's a damn shame. It's perfect for atmosphere building tension. Instead of dice, players attempting a risky action pull a piece from a jenga tower, and when it falls, shit goes south. This means everything is building up to a tense and inevitable demise.
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>>47456204
Yeah, I just found out about Slasher Flick, see here>>47456053. It looks absolutely perfect so far, I'm reading a review of the game, it gets really good reviews.

So where's this PDF archive thread?
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>>47456325

>>47437720

Good luck comrade
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>>47456358
Thanks buddy
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>>47455691
Obligatory GURPS post
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>>47456955
Well obviously GURPS if nothing else, but I was looking for something where the mechanics are geared specifically towards creating and incentivizing the tropes of a slasher movie. I found my answer in Slasher Flick, found here >>47456053, and now I'm requesting it in the PDF Archive thread here >>47437720
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