New thread edition. Let's stop caring about other factions and talk about how Trollboods are ruined forever since the Winter Troll didn't get RAT 5.
Links to old threads with spoilers:
>>47388976
>>47388967
Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
List building at
https://www.forwardkommander.com
http://schlaf.github.io/whac_online/whac.html
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page
What factions do you play, not just own but actually play?
http://www.strawpoll.me/10138678
any ret spoiler-bro's care to drop info on Nayl or the AFG?
Hey.
I'm back with request for more minions spoilers. Anything you can give us would be great,
Can you spoil the minuteman?
Hey Spoilerbro, quick question.
In the previous thread you said pBorka traded Iron Flesh for Arcane Ward. What's arcane ward? Did you mean Arcane Shield? (You can't have meant that.)
You should all stop being faggots and spoil some mercenaries. Especially Fiona. And Ossrum.
>>47394893
Not Spoilerbro, but Arcane Ward is a cost 2 range 6 Upkeep that grants model/unit +2 DEF and "cannot be targeted by enemy spells"
It was shown on eSevvy in the PoM Insider.
>>47395004
You know they only spoil what they got, right?
Not everyone has all the cards.
>>47395407
rude
>>47395407
rude
>>47395407
Was there a point to that comment, or are you incapable of accepting your own insignificance?
>>47395407
rude
>>47395407
Rude!
>>47395407
I hope you die in a well fire
Post some spoilers or shut the fuck up. No one cares what you have to say or if you think I'm rude.
>>47395700
Double Rude
>>47395700
this is a bully-free zone
Fucking faggots. Rather suck a strangers dick than ask for what you want. How about I crop some mk2 cryx cards and you lick my ball sack.
today on who can be the bigger faggot, this asshole or the other asshole READY GO!!!!
Can we discuss what we're going for MKIII instead? I'm repainting my retribution in aqua and silver. Before they were silver based with a deep pink for detail and I'm tempted to just change the power stone colour to this aqua and not repaint the models in heavy armour since there isn't a whole lot of difference at this point.
>>47395814
Selling my Cryx and buying more Star Wars.
I think I'm genuinely too lazy to pick up a new army and paint it, but hey maybe I will see something that inspires me.
>>47395814
I'm going to play CoC instead of cryx. Well that's if I can even get a game since my group disbanded during the past year and are no longer insterested in WMH even with mark 3
>>47395700
how rude
Who Likes Minion Spoilers?
Well, Dr.A's feat is largely the same, save that if an enemy model is within your control range, you may choose that model to frenzy against.
He gained REPOSITION [3˝] – At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its activation ends.
He also gained the spell guardian beast, which is basically watcher.
Otherwise, he is largely the same.
This is the most faggorty in a WarmaHordes thread in a long time. I blame Reddit and Facebook coming here for spoilers.
BATTLE BOAR
ADRENALIZE – This model can be forced to use Adrenalize at any time during its activation. This model gains Berserk and Overtake that activation. At the end of that activation, this model suffers d3 damage points. (When a model with Berserk destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.) (When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1˝.)
His animus is Primal, and he lost rabid. otherwise the same stats, 7 points.
anyone made any cool scenario objectives they'd want to show off? I'm trying to brainstorm
>>47396043
rude
>>47395700
I hope your children turn out poorly
>>47396059
Aww... still good but mkii's was better.
Thanks spoiler bro!
All the dials now do their damage at the end of their activation. Warhog is +1 SPD.
IRRESISTIBLE FORCE 1 SELF – – TURN NO The spellcaster gains Bulldoze for one turn. (When a model with Bulldoze is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when a model makes a trample power attack.)
Otherwise the same.
>>47396006
Anything about Carver or Midas?
>>47396114
I'm still buttmad that dials require forcing, as if damage portion wasn't bad enough
>>47396114
Also a legit animus.
Did it get a point cost drop?
Hey, sppilerbro, what's happened to Terminus?
All farrow units have gained tough. A new unit, Farrow Commandos.
Same stats as current brigands, CRA, Advanced deployment, pathfinder.
Weapons are a RNG 6 AOE 3 POW 12 grenade, or a PS 10 kukuri.
LEADER & GRUNTS
FEIGN DEATH – This model cannot be targeted by ranged or magic attacks while knocked down. PROWL – While this model has concealment, it gains Stealth .
KUKRI BRUTAL CHARGE – This model gains +2 to charge attack damage rolls with this weapon.
>>47396160
lost a point of armor, other than that he's unchanged
>>47396059
How about the splatter boar?
>>47396006
I got 10 bucks on S&D gettin stupid buffs, cause mk3 is all about selling off overstock
>>47396154
PC 15.
>>47396059
>His animus is Primal
Why the flippity fuck did Arkadius keep the ability to take Goraxes? I mean sure, they didn't want to "invalidate purchases", but it's literally a better Gorax, you would never take a Gorax when you could just take a Battlepig instead.
LUCKY SHOT 1 6 – – TURN NO Target friendly Faction model gains +2 to AOE ranged attack rolls. When the affected model’s AOE ranged attacks deviate, you can reroll the direction and/or distance of deviation. Each roll can be rerolled only once as a result of Lucky Shot. Lucky Shot lasts for one turn.
SPLATTER BOAR ALCHEMICAL MASK – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects. BACON – When this model is destroyed, each living warbeast B2B with it can remove d3 damage points.
ALCHEMICAL MORTAR ARCING FIRE – When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target. ATTACK TYPE – Each time this weapon is used to make an attack, choose one of the following special rules: • ACID BLAST – Models hit by this attack suffer the Corrosion continuous effect . • PSYCHOACTIVE GAS – Living warbeasts hit by the AOE gain 1 fury point unless they can ignore gas effects. • SMOKE BLAST – This weapon’s base POW becomes 14 for this attack. This attack causes fire damage . This weapon’s AOE is a cloud effect that remains in play for one round. INACCURATE – This model suffers –4 to attack rolls with this weapon.
PC8
any hope for NQ 66 anytime soon?
>>47396096
No, dude, look at the wording on Adrenalize.
D3 damage at END of activation. That one change (if the language is consistent) would be a huge buff to War Hogs and Road Hogs.
>>47396192
You keep saying this, but I fail to see how it goes.
The most "from useless to buffed" unit is Ferox right now, and they're hardly auto include now.
They're just playable.
If they'd have wanted them to sell like hotcakes, shouldn't they have gotten even stronger?
Heyo! Any word on this green bad-boy? Can I finally take him off my shelf for any other reason than fun?
>>47396225
I thought they specifically said there was a theme force to take Goraxes because of NotB.
They did invalidate RoW (FA:3 runeshapers) and Cryx units for Cephalyx though.
>>47396127
pretty damn good, thanks
>>47396230
Wow, splatter boar is trash. Great b8 pp with that mk2 splatter boar
>>47396225
Does it do shieldguards under him still? That could be the breaking point
>>47396278
Adding Fury onto beasts is actually pretty nice, and a lot more reliable than the old gas, if less powerful. And throwing out corrosion AOEs where you can control where they land is great.
hey spoilerbro, is the praetorian swordsmen UA for skorne still sidestep and mini feat perfect strike?
are keltarii changed at all?
>>47396305
Was old splatter boar inaccurate?
>>47396186
He lost a point? I thought he was supposed to gain one.
How about a spoiler on the Galleon cards?
Rask's spells. Otherwise, i think he is the same.
ADMONITION 2 6 – – UP NO When an enemy model advances and ends its movement within 6˝ of target model in the spellcaster’s battlegroup, the affected model can immediately advance up to 3˝, then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
BOUNDLESS CHARGE 2 6 – – TURN NO During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2˝ movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
FURY 2 6 – – UP NO Target friendly Faction model/unit gains +3 to melee damage rolls but suffers –1 DEF.
VEIL OF MISTS 2 CTRL 4 – UP NO Place a 4˝ AOE cloud effect anywhere completely within the spellcaster’s control range. This AOE does not block friendly Faction models’ LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them.
>>47396278
Honestly I feel like it was really disingenuous to release Mk2 rules for shit that was never going to be legal.
They need to revamp their proxy policy for unreleased models since their release schedule is so shitty.
>>47396323
Yea.
And it has the +2 damage corrosion troll animus, which was great then, but with the change to it, the new one is likely better.
>>47396323
Yes.
>>47396340
Gee veil of mists is such a great replacement for IG.
Wrastler
Has Rage,
MAN-EATER – This model can charge living warrior models without being forced.
RISE – If this model is knocked down at the beginning of your Maintenance Phase, it stands up.
SNACKING – When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.
No more circus.
Thorn Gunmages? We've heard a lot about others new units and I'd love to see how the Llaese Gunmages turned out...
>>47396344
I think the problem was that there would have been a nearly year long gap of no releases at all if they'd have done that, which would have created some pretty major issues.
I mean, we were already pissed about the silence from Jan to April, think of it had been from Gencon(where a lot of those models hit the table) to now.
Hell, imagine if they'd have had nothing at Gencon to release at all.
>>47396336
He didn't lose or gain armor, he got assault and can't berserk himself anymore.
>>47396380
>>47396339
>>47396308
>>47396266
>guy says he has minion spoils
>faggots ask for other things
fuck off
Razor boar
STILL AS DEATH 1 SELF – – RND NO The spellcaster gains Countercharge. Still as Death lasts for one round. (When an enemy model advances and ends its movement within 6˝ of a model with Countercharge and in its LOS, the model with Countercharge can immediately charge it. A model can use Countercharge only once per round and not while engaged.)
RAZOR BOAR BACON – When this model is destroyed, each living warbeast B2B with it can remove d3 damage points.
SNACKING – When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.
UNYIELDING – While engaging an enemy model, this model gains +2 ARM.
RIPPING TUSKS
BRUTAL CHARGE – This model gains +2 to charge attack damage rolls with this weapon.
PC 7 for 2
>>47396386
It wouldn't have been a problem if they'd just admitted Mk3 was in development instead of effectively lying by omission by publishing Mk2 rules for models they absolutely knew would never, ever be legal.
>>47396263
first off that was the first post ive made today
second when you nerf just about every meta cryx caster AND buff every many non-meta ones thats a fairly good example of directing market purchases with rules. This seems to be happening to every faction, but cryx is the only one i can speak about
third im not really against any of this, fuck it in cast im for it, shaking up stats is a good thing and breathes life in to a game that on a competitive level was gettin stagnant. My only slight gripe is the fact that 1) we have to pay for rules that will incentivize new purchases as appose to having this work like the mk2 beta test and give the rules out and 2) calling this a new version seems like a stretch this is mk2.1.... but honestly those are both small gripes... Im still calling S&D buffs
>>47396408
Rude
>>47396436
Looking at the Troll spoilers it seems like it's only going to affect people who only bought into RoW/EE when it was trendy. Most of the shit that got buffed was all the stuff newbie Troll players bought in Mk2 either way.
Bone Grinders have changed a lot.
+1 pow on the cleaver, tough, mat 6, CMA
LEADER & GRUNTS CRAFT TALISMAN (ACTION) – Target a friendly warlock within 3˝ of a model in this unit that is in formation. If the warlock is in range, when it casts a spell and is the point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Talisman lasts for one turn. DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.
CLEAVER ATTACK TYPE – Each time this weapon is used to make an attack, choose one of the following special rules:
• GRIEVOUS WOUNDS – A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
• INFLICT PAIN – When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
PC 8 for 6
>>47396462
Are they FA U?
>>47396478
Yes
>>47396423
It still creates that gap, and fuck, look at how much of a mess the forums have turned into in what, two months?
I mean, the model changes from Mk2 to Mk3 haven't been that drastic.
>>47396436
If you somehow thought that the best Cryx casters, IE, the best casters in the game, weren't going to get nerfed, then you'd crazy.
Beyond that explain Denny1? Explain pSkarre? Both of them were considered some of the top casters in the game, and both of them, while nerfed, are still exceptionally good.
But the problem here is that any sort of rebalance is going to show the same sort of shit, because rebalancing means that good models get worse and bad models get better.
The trick is how much worse and how much better.
And a lot of shit is just going from "Fucking amazing" to "Playable, but not ballbusting."
>>47396340
Rask is my boy. Thanks for the spoilers. Not sure why he needs Boundless Charge AND Veil of Mists, though.
Hey spoilerbro, thanks for all the troll spoilers earlier today. I was on the fence about selling my trolls after the insider but some of the spoilers today made me rethink about it.
Just wanted to ask if you could give me a spoiler for lylth3 though. I just graduated today, and it would make a great graduation gift.
I think PP might have gone a bit overboard with animi/spells turning SELF.
>>47396505
Na, it's about actually making Fury management require management.
You can't just go hog wild with Fury anymore, or just pass shit around with your free to cast support models anymore.
>>47396461
it seems like Madrak2 is the new terminus on steroids
>>47396505
I think they didn't go far enough. They should have completely removed Animi altogether.
Does minion spoilerbro have Orin Midwinter's card? I think they said merc/minions will be in both decks.
If not, I want to see croak raiders and saxon orrik.
Targ
ATTACHED – Before the start of the game, attach this model to a friendly Minion warlock for the rest of the game. Each Minion warlock can have only one model/unit attached to it.
TARG 1
ANCILLARY ATTACK (HACTION) – RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it immediately makes one basic melee or ranged attack. A warbeast can be targeted by an Ancillary Attack special action only once per turn.
HERDING – While this model is in its warlock’s control range, the warlock can force, leech, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model’s command range.
MEDICATE [d3 + 1] (HACTION) – RNG B2B. Target friendly Faction living warbeast. If the warbeast is in range, remove d3 + 1 damage points from it.
PC4. Otherwise the same.
>>47396529
Seems to me like it leaves no room for synergies between models. A model will either be good or bad by itself, with no external synergy possibly saving it.
Ebonlance you're a fucking faggot, get the fuck out of here.
>>47396546
i'd love to see Orin's card
>>47396340
>Rask keeps Fury
With Rage, that's a +6 damage swing for the Wrastler. Hot damn.
>>47396547
Do you have the croak bros and bog trogs?
>>47396546
>croak raiders
Thats one I would really want to see. I can't imagine them not getting reworked somehow.
>>47396555
The problems with those synergies is that they can get out of control, which can really fuck up balance in the long term.
Like, if say, the Cyclops Raider is underpowered now, they can just straight buff it without having to worry about how it interacts with the rest of the faction now.
>>47396555
>Seems to me like it leaves no room for synergies between models
There's more to synergies than just animi.
Hell, an entire half the game exists completely without animi and you find plenty of synergy there.
>>47396581
Yeah but it's no longer an upkeep. No more easy cycling I guess. For me its boundless charge, fury and elasticity on the meat thresher. Now I would love a spoiler on that one.
>>47396589
If I remember right, gun is POW10, lost a point of DEF and ARM was the earlier spoiler.
>>47396546
No, minions and mercs are seperate.
Saxon orrick:
6/6/7/7/15/14
tough, AD, Pathfinder, stealth. Weapons are the same.
ORRIK 1 BLIND SPOT – When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can make one basic melee attack against the warbeast.
DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.
RECONNAISSANCE (HACTION) – RNG CMD. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder . Reconnaissance lasts for one turn.
REPOSITION [3˝] – At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its activation ends.
SKINNING KNIFE INFLICT PAIN – When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
Croaks:
no vitriol, Oil is RNG 8, Flaming dart is Rng 10 pow 10. They have AD. Otherwise unchanged.
>>47396631
Croak PC?
>>47396555
On the other hand, it means a model can be better right off rather than paying a lower stat tax like what happened with Tenacity in Legion.
Any news on what happened to Calaban or Maelok? Keep up the good work.
Bog Trog Ambushers
5/6/6/3/12/14. Command 7. AD,Amphibious,CMA pathfinder.
PS11, range 2
LEADER & GRUNTS AMBUSH – You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in this unit in formation completely within 3˝ of the chosen table edge.
FISH HOOK PULL – If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.
10/16 for them.
>>47396631
I want to know if thrullg has come into his own for mk3
>>47396555
There is still plenty of non-beast support.
Any way we can get spoilers for the Sacral Vault and the Meat Thresher? I have a soft spot for our engines.
>>47396663
10/17
>>47396408
There was a guy in the last thread who had all the Trollblood stuff.
>>47396631
Could be worse. Guess I'll be taking a min unit of croaks to boost incindiarii and ashes to ashes. Pow 10 isn't good enough to hurt warnouns, might scuff up medium infantry some.
>>47396742
Remember that there's no Overboosting anymore.
So that ARM14 warcaster isn't going to be able to camp to incredible anymore.
Meat Thresher
6/12/6/5/10/19, Pathfinder, Construct.
HAILER 12, 2d3, — ,12
Crusher: RNG 1, PS16
24 boxes, PC 19
MEAT THRESHER BULLDOZE – When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack. DUAL ATTACK – This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
CRUSHER GRINDING WHEEL – This weapon gains an additional die on attack rolls against small- and medium-based models.
HIGH-IMPACT – When this model makes its initial melee attack with this weapon during each of its Combat Actions, it makes one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range. These attacks are simultaneous.
KNOCKDOWN – When a model is hit by an attack with this weapon, it becomes knocked down.
TRASH – Gain an additional die on damage rolls with this weapon against knocked down targets.
>>47396769
They're rat 6, they were rarely hitting casters.
What you used them for was one-rounding heavy warbeasts with boosted pow 12s, now they're a minor annoyance.
>>47396769
...that's a thought. With Overboosting gone I really hope they gave Durst a boost in survivability. As right now he's pretty easy to hurt in comparison to other Paladins of the Wall.
>>47396776
>CRUSHER GRINDING WHEEL – This weapon gains an additional die on attack rolls against small- and medium-based models.
>against small- and medium-based models.
>medium-based models.
Well, hot damn.
Sac vault
4/10/no mat/5/9/20
Construct, Eyeless sight, gunfighter, pathfinder.
Weapon: Spectral fury. Rng 12, ROF d3, pow 13.
22 boxes, PC 18
SACRAL VAULT SOULSTORM – While this model has one or more soul tokens, enemy models entering or ending their activations within 2˝ of it immediately suffer 1 point of magical damage .
SOUL TAKER: CRYPT OF SOULS – This model can gain soul tokens. When a living model is destroyed in this model’s command range, this model gains the destroyed model’s soul token. At the start of each of your Control Phases, this model receives d3 soul tokens if it does not have any. This model can have up to five soul tokens at any time. This model can spend soul tokens for the following: • ARCANE VORTEX – This model can immediately negate any spell that targets it or a model within 3˝ of it by spending one soul token. The negated spell does not take effect, but its COST remains spent.
• STRENGTH OF DEATH – During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for each token spent.
SPECTRAL FURY DEATHLY DOMINATION – When this weapon boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately spend one soul token to take control of the enemy model and make a full advance with it followed by a basic melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
>>47396742
You're forgetting that focus is changing, it will be enough to hurt them without the boosted damage. With booster damage you're going to be rolling 6 damage a shot on average dice.
If you have a way to up their rat like knock down or telekinesis (Kreuger 2 style) then you will still wreck people. They're not as god as before but they're definitely not bad at that points cost.
>>47396798
Flare seems to be a lot more common in general, Skorne certainly has access to it now.
Hell, with eHexxy, Flare + Black Spot is a 4DEF swing.
What's up with Bloody Barnabas? I haven't seen anyone ask yet...
>>47396822
While these things are true, a full unit of them is 1 point less than a full unit of incindiarii, who are pow 12 and have an aoe. I feel like I'd rather use a min unit to support incindiarii, have them as a 28 point investment in my list to wipe things off the field so the rest of the army doesn't have to care about it. That'll let me throw 2-3 gourds out and have the rest shooting.
>>47396776
>>47396818
Thanks Spoilerbro. If you have time for one more, could you do the Boneswarm and/or the Ironback Spitter? I appreciate you.
>>47396818
Has it definitely lost the ability for your warlock to take a soul of it to get 1 fury?
I can't help but think about putting a kabuto helmet on this guy.
>>47396876
That is the point of minions now, they're not supposed to be better than your base infantry, they're supposed to be support pieces or unsupported. It makes you pick between in faction with buffs or out of faction without buffs so there is a real choice there.
>>47396776
>tfw you don't want to have to buy one of these to play with Barnabus
>but it sounds so good
>>47396882
Boneswarm
5/8/6/4/13/15, amphibious, undead.
PS 12, Rng 1.
7PC
SWARM 2 SELF – – RND NO The spellcaster gains concealment. Living enemy models suffer –2 to attack rolls while within 2˝ of the spellcaster. Swarm lasts for one round.
BONESWARM BONE PICKER – When this model destroys a living or undead enemy model with a melee attack, this model can gain the destroyed model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
DEATH FEAST – During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
DEATH-POWERED – This model gains +1 STR and ARM for each corpse token currently on it.
Ironback spitter
4/10/6/5/10/18. Amphibious.
Spit: Rng 12 ROF 1 AOE 4 POW 14
Bite: PS 15
Claws PS 13
Counterblast animus
SPITTER CARAPACE – This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls.
RETALIATORY STRIKE – If this model is hit by a melee attack made by an enemy model during your opponent’s turn, after that attack is resolved this model can immediately make one basic melee attack against that model. This model can make only one Retaliatory Strike per turn.
PC15
>>47396950
Gators are still a better choice than cetrati or arcuarii though, since task master still has no sleeping on the job and they picked up native tough.
did thrullg stay pretty much the same?
How about a look at carver or Sturm and Drang
>>47396975
dang, Turtle sounds real now. Gaining Ancillary attack and eyeless sight (if the mistspeaker didn't change) makes it a pretty awesome fire support piece.
>>47396505
Design space.
>>47396975
Whats counterblast?
>>47396977
Wah wah muh skorne suck. I get it, Jesus fuck get a new record, Linkin park is getting OLD.
>>47396874
Seconding this
>>47397048
>tfw linkin park is older than some of the people in this thread
>>47397048
I'm not complaining, I don't own cetrati. Gators have been the default medium base choice for me since I started skorne (other than incindiarii), so this is just business as usual. Karax have stepped up to fill the void quite nicely after they gained set defense and went up to speed 6.
Also, counterblast lets it make a melee or ranged attack the first time something gets within 6 inches. It's like counter-charge but you don't move.
>>47396669
Which is also great since I can now use Shredders as the meat missiles they were meant to be instead of keeping them in the back as little buffers.
That being said, I'd be totally down if PP did make some sort of support type lesser beast that was actually intended to be supporty.
>>47396932
Oh shit, when did we start getting nice looking warrior sculpts?
Barney
5/9/7/3/13/17/ 9
Amphibious tough
Bite PS 14
Cleaver PS 15
COUNTERCHARGE – When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
GATORMAN WARLOCK – This model can have only Minion Gatorman warbeasts in its battlegroup.
UNYIELDING – While engaging an enemy model, this model gains +2 ARM.
BITE CRITICAL CONSUME – On a critical hit, if the attack hit a small-based non-warcaster, non-warlock model the model hit is removed from play.
BONE CLEAVER BLOOD BOON – Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury
DEATH MARCH 3 6 – – UP NO Target friendly Faction unit gains +2 MAT and Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3˝ and make one basic melee attack.)
FLESH EATER 3 10 – 13 – YES When a living enemy model is damaged by Flesh Eater, the spellcaster or a living warbeast in its battlegroup in its control range can remove d3 damage points.
SWAMP PIT 2 CTRL 5 – UP NO Place a 5˝ AOE anywhere completely within the spellcaster’s control range where it does not touch a model’s base. The AOE is shallow water. While completely within a Swamp Pit AOE, models with Amphibious cannot be targeted by ranged attacks
WARPATH 3 SELF CTRL – UP NO When a friendly Faction model in the spellcaster’s control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warbeast in the spellcaster’s battlegroup that is in its control range can advance up to 3. A warbeast can advance as a result of Warpath only once per turn.
WB+28, 18 boxes feat same
>>47396266
Swamp Troll:
Animus: Swarm--unchanged--Self
Dual Attack (Melee and Ranged)
Crit Consume
Pull
RAT 6(!), 12/16
9 points
Sorry to ask about cryx, but you never mentioned FA for mechanithralls? Has that changed at all?
>>47396533
you have no idea.
Madrak 2 is a tanky tanky tank tank.
>>47397144
Hey, Wrong Eye/Snap Jaw spoilers?
Including who he works for?
Mist Speaker
5/6/5/3/13/14
Rng 2 PS 10 attack. PC 4 fa 2
MAGIC ABILITY [6]
• GUIDANCE (ACTION) – RNG CMD. Target friendly Faction model. If the model is in range, it gains Eyeless Sight and its weapons gain Damage Type: Magical for one turn.
• INFLUENCE (ATTACK) – Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
• SUMMON VORTEX (ACTION) – Center a 3˝ AOE cloud effect on this model. The AOE remains centered on the model for one round. If this model is destroyed or removed from play, remove the AOE from play. While in the AOE, enemy models suffer –2 to attack rolls.
PROWL – While this model has concealment, it gains Stealth .
VETERAN LEADER [BOG TROG] – While in this model’s command range, other friendly Bog Trog models gain +1 to attack rolls.
>>47397144
So he's roughly the same. Cool!
Did Calaban keep Parasite?
And how is Maximus?love you
Any news for the Seppulcher?
>>47397144
+1 Pow on his axe, pond as an upkeep and iron flesh for death march. Not too shabby. Any chance of Calaban and/or Maelok Leakerbro? Thanks.
>>47397236
Maximus
5/7/8/4/13/16 3, tough
PS 13 RNG 2
8 boxes, PC 4
MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.
MAXIMUS 1
BERSERK – When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
RELENTLESS CHARGE – While advancing as part of a charge, this model gains Pathfinder .
SPELL WARD – This model cannot be targeted by spells.
UNYIELDING – While engaging an enemy model, this model gains +2 ARM.
Calaban in a sec
>>47397144
I thought warpath got replaced with road to war.
>>47397236
Calaban
6/6/5/6/14/16. 8 Tough
HeartStopper RNG 10 pow 10
PS 11 initials, one .5, one 2
15 boxes.
DARK POWER – This model gains an additional die on magic attack and magic damage rolls. Discard the lowest die in each roll.
HEART STOPPER GRAVE DOOR – A model disabled by this weapon cannot make a Tough roll. When a living or undead enemy model is boxed by this attack, you can choose to take control of it. If you do, remove 1 damage point from it, causing it to no longer be boxed. You can then immediately change its facing. For the rest of the turn, this model can channel spells through the affected model while it is in this model’s control range and is not engaged. At the end of the turn, the affected model is destroyed.
CARCASS LIFE TRADER – When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used only once per attack.
BONE SHAKER 2 8 – 12 – YES When Bone Shaker boxes a living or undead non-warcaster, nonwarlock enemy warrior model, you can immediately take control of the model and make a full advance with the enemy model followed by a basic melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
CARNIVORE 2 6 – – UP NO Target friendly Faction model/unit gains +2 to melee attack rolls against living models. When an affected model boxes a living model with a melee attack, the boxed model is removed from play and the spellcaster can remove d3 damage points.
HEX BLAST 3 10 3 13 – YES Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
OCCULTATION 2 6 – – UP NO Target friendly Faction model/unit gains Stealth . Models are not affected while out of formation.
PARASITE 3 8 – – UP YES Target model/unit suffers –3 ARM and the spellcaster gains +1 ARM.
Feat is the same i think
>>47397357
Road to War is the Warmachine version.
Hm, can you tell us if there's anything new about the Amphibious rule?
>>47397377
Does his feat still not trigger on rfp? At least they fixed his gun. Thanks for sharing.
>>47397377
If he is playable I'm going to pick up him and the undead croc, they look a lot of fun to play.
Maybe field something like
Candle croc
Wrastler
Turtle bro
Full bog trogs
Full frogs
Gators
Whatever solos fit here to support the list.
>>47397431
No, sorry, It is just a symbol now. Dunno what has changed on it.
Slaughterhousers?
>>47397297
I heard some other guys say that Spell Ward let you target your own dudes with spells.
Were they full of shit?
>>47397445
Feat Full text.
Each time a friendly Faction model destroys an enemy model while in Calaban’s control range, Calaban gains 1 fury point. Immediately after resolving an attack in which a friendly Faction model in Calaban’s control range destroyed one or more enemy models, Calaban can cast one spell. Calaban can boost attack and damage rolls on spells cast as a result of Death Harvest. Death Harvest lasts for one turn.
>>47397465
That's sacred ward
Did the Blindwalker change at all?
Plz & TY
>>47397456
5/7/7/4/12/15, 7
Tough.
PS11, RNG 2
LEADER & GRUNTS FINISHER – This model gains an additional die on damage rolls against damaged models.
TAKE DOWN – Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
POLE CLEAVER POWERFUL CHARGE – This model gains +2 to charge attack rolls with this weapon.
>>47397465
These are rules as written, on the cards.
>>47397471
So the rfp Skornegy is still there. That's a shame. Dare I ask what animus the Bull snapper has now?
>>47397297
So he's identical to mk2? That's weak, he was never used really.
>>47397503
PC?
>>47397509
Pretty sure he's Mat 7 in mk2
>>47397495
Blind Walker
5/11/5/1/10/20
PS 14 fists, Eyeless sight
PC 12
RITES OF POWER 1 SELF * – TURN NO This model’s controller can channel spells through it. When a spell is channeled through it, this model immediately suffers d3 damage points. Rites of Power lasts for one turn.
BLIND WALKER SHIELD GUARD – Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
>>47397503
PC11, sorry.
>>47397509
>>47397297
Looks like he lost weapon master, actually, but got cheaper.
>>47397505
Unless the main rules changed how the death flowchart works for destroyed models, I still have hope.
>>47397537
He was PC 2 in mk2. I'm assuming he just forgot the weaponmaster icon, he's done that a few times.
>>47397521
Mat 8 in mk2.
>>47397535
Cheaper animus, cheaper points cost, not bad at all. Thanks
>>47397537
Whoops, Still has Weapon Master.
>>47397505
Bull Snapper
6/7/6/1/12/14
PS 12 bite
PC5
Animus is Still Spiny growth.
BULL SNAPPER BLOODTHIRST – When it charges a living model, this model gains +2˝ movement. MAN-EATER – This model can charge living warrior models without being forced. TORPID – If this model destroys a living enemy model with a basic melee attack, this model’s activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
BITE SUSTAINED ATTACK – During this model’s activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
>>47397535
>tfw you don't mind seeing P+S 14 on your beasts anymore because Rage + Fury or Parasite
>>47397574
You've covered almost all the bases, thanks man! How about the Lessers? I'm hopeful about Rorsch and Brine.
Thank you for all the information
Dare I ask about Thrullg?
>>47397048
The worst animus in the game, unless they've finally fixed it. 2 Fury to get one unboosted attack on your opponent's turn if a model ends it's movement in the warbeast's command range. (Generally 6")
How about a pig caster or 2?
>>47397576
Still Mat 5 though. Glad to see PP to the lesson of the Winter Argus to heart when making a light with an Arm animus...
>>47397454
Thanks anyway though :)
>>47397602
Except on a spray 10 it could be really good.
>>47397574
Why the fuck does it have Torpid? I don't get why you would ever want this on any model. It makes fury useless. Are you just taking it for the animus?
>>47396529
You couldn't do that before. Trolls were always fury starved having lowest Fury stats on warlocks and really depending on animi not to mention no real fury management.
Guess they'll be less fury starved now because there is no animus game at all.
>>47397574
+1 Mat for -1 Def and -1 point isn't awful though.
>>47397588
Rorsh
6/7/7/5/13/16
tough
Dynomite Rng 6 Aoe 4 pow 12
Lever action pig iron Rng 10 Rof 2 Pow 12
Cleaver .5, PS 11
PC 15
PIGPEN 2 SELF * – UP NO While within 3˝ of the spellcaster, enemy models treat open terrain as rough terrain.
MERCENARIES – These models will work for Cryx, Cygnar, Khador, and the Protectorate.
MINIONS – These models will work for Circle, Legion, Skorne, and Trollbloods.
RORSH 1 DIVERSIONARY TACTIC (HACTION) – Center a 4˝ AOE on Rorsh. Models in the AOE other than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was in the AOE, he can make a full advance as well. Rorsh and Brine cannot be targeted by free strikes during this movement.
FEIGN DEATH – This model cannot be targeted by ranged or magic attacks while knocked down.
LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
SOUIE (ACTION) – If Brine is currently in this model’s control range, Brine can immediately make a full advance toward this model.
>>47397624
Animus is self now, so its lost even that as far as usefullnes
Any news on Maelok? Kinda worried for him given that revive has been nerfed hard and so has Spink spam. Thanks.
>>47397680
Brine
5/11/6/1/12/17
PS 14 clawsX2
PS 15 gore
Fury 4
PIG FARM 1 SELF – – TURN NO The spellcaster gains an additional die on melee damage rolls against living models and Snacking. Pig Farm lasts for one turn
BACON – When this model is destroyed, each living warbeast B2B with it can remove d3 damage points.
COMPANION [RORSH] – This model is included in any army that includes Rorsh. If Rorsh is destroyed or removed from play, remove this model from play. This model is part of Rorsh’s battlegroup.
EXTENDED CONTROL RANGE – When checking to see if this model is in its controller’s control range, double the range.
PAIN RESPONSE – While damaged, this model can charge and make power attacks without being forced.
RETALIATORY STRIKE – If this model is hit by a melee attack made by an enemy model during your opponent’s turn, after that attack is resolved this model can immediately make one basic melee attack against that model. This model can make only one Retaliatory Strike per turn.
GORE CRITICAL KNOCKDOWN – On a critical hit, the model hit becomes knocked down.
HARD HEAD – This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.
>>47397602
Counter Blast is still the same.
>>47397680
Hows the snake elf?
>>47397680
Ah, and Rorsh got dropped to Fury 3
Any chance you can hook up some more on Cygnar? Things like Defenders, Dynamo, cost on Centurion.
You're on fire today spoilerbro.
>>47397731
He was already fury 3
>>47397731
He was always Fury 3. The Extended Control Range on Brine though is pretty sexy.
Does the spoilerbro have Circle spoilers? I'd love to know what the new blackclad stoneshaper does in detail.
Awesome work. Gun boar?
>>47397709
For 15 points, R&B seem like a steal. Like, they didn't change too much, and now they've got access to Rask and Calaban, Fury and Parasite with his animus up (Since animus don't stack, right) against living models he'll be an absolute murderer, and he's extremely fast.
>>47397698
Dahlia
6/4/5/4/16/12, 6
5 boxes
PC 17
HAUNTING MELODY 2 SELF CTRL – UP NO While in the spellcaster’s control range, living enemy models cannot give or receive orders and cannot make melee or ranged attacks targeting this model.
MIST WALKER 2 6 – – RND NO Target model in the spellcaster’s battlegroup gains Pathfinder and Prowl for one round. (While a model with Prowl has concealment, it gains Stealth .)
– These models will work for Retribution. MINIONS – These models will work for Circle and Trollbloods.
DAHLIA 1 CHARMER – When a friendly warbeast would frenzy in this model’s control range, instead of frenzying the warbeast can forfeit its activation.
LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
LIMITED BATTLEGROUP – The only warbeast that can be in this model’s battlegroup is Skarath.
>>47397377
Any news of Maelok, O God of Spoilers?
>>47397624
Because it lets you use them as missiles to kill solos and not increase the amount of fury you have to be able to manage.
>>47397717
Snek
6/10/6/6/14/17
Gunfighter
SP 10 pow 12, continuous corrosion
PS 16 bite, Fury4
Counter blast animus
BOND [DAHLIA HALLYR] – This model begins the game bonded to Dahlia. This model is not considered to be bonded while under your opponent’s control. While bonded to Dahlia, this model gains an additional die on attack rolls against models in Hallyr’s control range.
COMPANION [DAHLIA HALLYR] – This model is included in any army that includes Dahlia Hallyr. If Hallyr is destroyed or removed from play, remove this model from play. This model is part of Hallyr’s battlegroup.
SERPENTINE – This model cannot make slam or trample power attacks and cannot become knocked down.
BITE CRITICAL CONSUME – On a critical hit, if the attack hit a small-based non-warcaster, non-warlock model the model hit is removed from play.
PARALYSIS – A living model hit by this weapon has its base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks. Paralysis lasts for one round.
>>47397680
Is he still FURY 3? Or can he full clear Brine now?
Maelok
5/7/6/4/14/17, 7 Amphibious, undead
17 boxes, WB+28
MAELOK 1 FIELD MARSHAL [UNDEAD] – Warbeasts in this model’s battlegroup gain Undead .
SOUL TAKER: CULL SOUL – This model can gain souls. When a living enemy model is destroyed within 2˝ of this model, this model gains the destroyed model’s soul token. After this model leeches during your next Control Phase, replace each soul token with 1 fury point.
BITE SPIRIT EATER – This model can reave fury points from enemy warbeasts destroyed by this weapon. Other models cannot reave fury points from enemy warbeasts destroyed by this weapon.
DEATH PACT 2 6 – – UP NO Target friendly Faction model/unit gains +2 ARM and Undead . Models are not affected while out of formation.
MORTALITY 3 10 – – RND YES Target model/unit suffers –2 DEF and ARM, loses Tough , and cannot have damage removed from it. Mortality lasts for one round.
REVIVE 3 CTRL – – – NO Return one destroyed Grunt to a friendly Faction unit with one unmarked damage box. Place the returned Grunt in the spellcaster’s control range, in formation, and completely within 3˝ of another model in its unit. The Grunt must forfeit its Combat Action the turn it is put into play.
VENOM 2 SP 8 – 10 – YES Venom causes corrosion damage . Models hit suffer the Corrosion continuous effect .
FEAT
Friendly Faction models currently in Maelok’s control range gain Incorporeal this turn. While within Maelok’s control range, friendly Faction undead models gain +2 ARM. Spirit World lasts for one round.
>>47397830
Mind doing Wrong Eye/Snap Jaw?
>>47397867
Oops, 3 initials, all PS 12, Fury 7
>>47396462
Do they have magic weapons, or did thornfall lose their only non-warlock means to clear incorporeal?
>>47397888
>all ps12
Ah, still pillow fisted.
>>47397830
I don't recall it having paralysis in MKII. It sounds really damn strong if you can protect the Elf.
>>47397830
Skarath, no! Not counterblast!
Wrong Eye
5/8/6/3/12/17
Tough
8 boxes, Fury 4
PC17
Bite POW 13
Swamp hook
Rng 2 POW 12
INFLUENCE 2 10 – – – YES Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
STAR-CROSSED 3 SELF CTRL – RND NO While in the spellcaster’s control range, enemy models gain an additional die on attack rolls. Discard the highest die of each roll. StarCrossed lasts for one round.
MERCENARIES – These models will work for Cryx. MINIONS – These models will work for Circle, Legion, Skorne, and Trollbloods.
Gatorman Warlock
LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
BITE LIFE DRINKER – When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model can remove d3 damage points.
>>47397867
Malediction for Mortality and +1 Fury. Not too bad. It'll be interesting to see what effect undead beasts have. Thanks and any chance of Jaga Jaga ?
>>47397171
Thanks!
Hrmmm... tiny bit more expensive and only a tiny bit better. Did his ranged attack get a RNG increase since Farstrike is no longer an option?
>>47397930
It's what it had in Mk.I, it's got potential.
>>47397893
their cleavers are all magic.
>>47397942
Snappy
5/12/6/1/12/18 2
PS 18
Ps 15
SUBMERGE 1 SELF – – RND NO The spellcaster cannot be targeted by ranged or magic attacks and does not block LOS. Submerge lasts for one round.
BLOODTHIRST – When it charges a living model, this model gains +2˝ movement.
BOND [WRONG EYE] – This model begins the game bonded to Wrong Eye. This model is not considered to be bonded while under your opponent’s control. When this model boxes a living model with a melee attack while bonded to Wrong Eye and in his control range, the boxed model is removed from play and either this model or Wrong Eye can remove d3 damage points.
COMPANION [WRONG EYE] – This model is included in any army that includes Wrong Eye. If Wrong Eye is destroyed or removed from play, remove this model from play. This model is part of Wrong Eye’s battlegroup. MAN-EATER – This model can charge living warrior models without being forced.
TAIL CRITICAL KNOCKDOWN – On a critical hit, the model hit becomes knocked down.
>>47397942
>>47397966
>he can submerge and star crossed in the same turn
amazing
>>47397936
counterblast on a rat 6 spray with cont corrosion isn't half bad m8
>>47397867
Mortality and your BG gets full feat benefit now? Not too fucking shabby.
>>47397966
Wow, MK.I Submerge back... Time to start hiding dudes behind the invisible gators.
>>47397977
An sin the Trolololo song while you do it.. Also check out the Snake's bond. Boosted attack rolls in Control ain't bad.
>>47397983
I know, but I have an irrational hatred of counterblast. :)
>>47397991
Does not block LOS
>>47396462
Well, fuck.
I have a min unit I used just for craft talisman and bone magic. Guess I'll just sell them, I don't need 4 of these guys running around with cleavers in Skorne.
Thrullg
6/9/7/1/13/16, CMD 7
AD, Amphibious
2X claws, PS 12
1 Tentacle, PS 13
All have RNG 1 and magical
8 boxes, FA 2
PC6
MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.
THRULLG ARCANE CONSUMPTION – When an enemy model declares it is casting a spell while in this model’s command range, the enemy spellcaster immediately suffers d3 damage points and this model can remove d3 damage points. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect.
SPELL WARD – This model cannot be targeted by spells.
CLAW ARCANE INTERFERENCE – When this model hits another model with this weapon, upkeep spells and animi on the model hit expire and it loses the focus points on it. When this model hits a warjack with this weapon, that warjack suffers Disruption
.
TENTACLES ARCANE INTERFERENCE – See above.
>>47398007
It does seem to be the "we couldn't think of anything better" of Animi
>>47398028
How about Totem Hunter and Croak Hunter?
>tfw thrullg has never ever seemed appealing to me
Witch Doctor?
It sounds like they absolutely ruined Blindwater for me. Spiny dead, Posse nerfed with no compensation, Barney and Maelok nerfed with no compensation.
>>47397991
Or I could read. PP's not that stupid.
>>47397830
Christ.
Boosted attack rolls on a SP 10 POW 12 Gunfighter?
Sign me up
Swamp Horror? Thanks for all of this by the way
>>47398057
What? Blindwater sounds amazing
chance of bear and his twink please?
>>47398057
Posse took some hits, but they were the best medium base infantry in the game, so of course they did.
And they picked up tough and concealment.
>>47398043
Totem Hunter
7/8/8/4/14/15. CMD 7
Stealth pathfinder
KELKAX
RNG 2 PS 14
Spiked Buckler
RNG .5, PS 11, +1 ARM
8 boxes, PC 6, FA 1
MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.
TOTEM HUNTER JUMP – After making a full advance as its Normal Movement but before performing its Combat Action, you can place this model anywhere completely within 5˝ of its current location. Any effects that prevent charging also prevent this model from using Jump.
PREY – After deployment but before the first player’s turn, choose an enemy model/unit to be this model/unit’s prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
SPRINT – At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.
TRACKER – This model ignores forests when determining LOS when declaring a charge.
>>47398057
What are you smoking? Yes, some stuff got hit, but nowhere near as bad as some other factions.
As a Minions player, I'm hype as hell.
>>47398057
lolwut? Maelok feat working on BG now, the Wrastler and spitter being worthwhile choices, barny having Death march? Posse aren't even that bad...what are you on about?
>>47398057
Maelok looks pretty solid still. Mortality is a nasty spell and 7 Fury is nice. Croak nerf was expected but still sad. Rask came out ok, Calaban is half fixed now and playable. Wrong eye and snap jaw are better.
>>47398099
Croak hunter
6/6/6/6/13/14, CMD 6
AD, Pathfinder, Immune corrosion, Amphibious, stealth
Thrown Spear RNG 8 POW 10
Spear RNg 2 PS 10
5 boxes, PC4, FA 4
MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.
HUNTER GANG FIGHTER – When making a melee attack targeting an enemy model engaged by another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
QUICK WORK – When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after that attack is resolved this model can make one basic ranged attack
.
THROWN SPEAR POISON – Gain an additional die on this weapon’s damage rolls against living models.
THROWN – Apply any modifiers to this model’s STR to the POW of this weapon.
SPEAR POISON – See above.
>>47398061
Check again.
It's an additional die, so you can ALSO boost if you really need to hit.
>>47398099
I approve of this.
>>47398096
Second that, did Lug finally git gud
>>47398145
How about Helga?
>>47398155
Geez....
Make a gunline Troll Beast army. Stand Skarath off to the side, daring them to come into you. If they do, yep.
pGrim Feat + Skarath = all the dead things
>>47398098
Yeah, because Multi-wound infantry were pretty much universally terrible in Mk2. Warders were the only other exception before the nerf, and they went right to the bottom of the heap.
Note how nobody runs the others unless they get massive theme force discounts or a UA that drastically overhauls the unit like Skin walkers or Warspears.
Posse weren't hurting anyone, and only Skorne ever fielded them outside of Blindwater routinely.
Croc Doc
5/7/6/3/12/16, CMD 8
Tough amphibious
Bite pow 12
Sacral blade PS 11, magical
Both RNG .5
5 boxes, PC 4 FA 2
MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.
WITCH DOCTOR MAGIC ABILITY [7]
• DOMINATE UNDEAD (HATTACK) – Dominate Undead is a RNG CMD magic attack. Take control of target enemy non-warcaster, nonwarlock undead warrior model hit. You can immediately make a full advance with that model followed by a basic melee attack, then Dominate Undead expires. The undead model cannot be targeted by free strikes during this movement. A model can be affected by Dominate Undead only once per turn.
• SACRIFICIAL STRIKE (HACTION) – RNG CMD. Target a model in this model’s LOS. If that model is in range, remove one friendly Faction trooper model within 1˝ of this model from play. The target model suffers an unboostable magical damage roll with POW equal to the base ARM of the removed model.
• ZOMBIFY (HACTION) – RNG CMD. Target friendly Faction nonwarcaster, non-warlock warrior model/unit. If the model/unit is in range, it gains Tough and Undead . Models are not affected while out of formation. Zombify lasts for one round.
>>47398145
HA! Nice. I always liked the Croak Hunter and he got a little boost wit Quick Work.
>>47398145
Gaining quick work is nice, but probably not enough to save him
>>47397966
>>47397942
I've been wondering about this for a long ass time, is it worth it to pick up a wrastler for wrong eye? I play cryx btw
Oh my, that change to zombify is big, bye bye Tough Bloodtrackers under Morv 1.... die in a fire, love Trolls :P
>>47398187
So, if I wanted to run croaks, I could get a witch doctor to give them tough instead of the task master's 3 inch bubble, and use them for pow 14 sacrificial strikes.
Brun
5/6/7/5/13/15, CMD 7
Immune cold, Pathfinder
Blunderbuss RNG 8 pow 12
Axe RNG 1 PS 10
FURY 4
8 boxes, PC 16
FROST HAMMER 2 SP 8 – 12 * YES Frost Hammer causes cold damage . On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold .
STONEHOLD 2 SELF – – UP NO Enemy models roll one less die on attack damage rolls against the spellcaster. The spellcaster and friendly Faction models B2B with it cannot become knocked down
MERCENARIES – These models will work for Cygnar and Khador. MINIONS – These models will work for Circle and Trollbloods.
CRAGBACK 1 FLANK [LUG] – When this model makes a melee attack against an enemy model engaged by Lug, this model gains +2 to attack rolls and gains an additional damage die.
LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
LIMITED BATTLEGROUP – The only warbeast that can be in this model’s battlegroup is Lug.
What does Terminus' character jack do for him now? What's the bond?
>>47398241
Probably not, but if you like the look of the new Wrastler, you could pick one up and try, and have a bitchin gator model if you like or not.
>>47398254
Lug
5/12/7/1/12/18
Immune to cold, Pathfinder
PS 16 open fists
Fury 4
BEAR HANDS 1 SELF – – TURN NO When the spellcaster hits an enemy model with a basic melee attack, it can choose to knock down the enemy model or push it 3˝ directly away. Bear Hands lasts for one turn.
COMPANION [BRUN CRAGBACK] – This model is included in any army that includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback’s battlegroup.
COUNTERCHARGE – When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
HYPER-AGGRESSIVE – When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
RETURN – Immediately after resolving a charge attack, this model can make a full advance toward Cragback. This model cannot be targeted by free strikes during this movement.
CLAW CHAIN ATTACK: GRAB & SMASH – If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a head-butt or throw power attack against that target.
>>47398252
It's looking like Minions will out tough Trolls. All of their main units are now tough and they can hand it out on a stick. Problem is what units is going to want tough other than the croaks if every other unit has it already?
>>47398273
Oh Brun/Lug, Bearka is going to enjoy you so much :)
>>47398243
Nobody took Croc Doc for Tough, they did it for Fearless. A knocked-down Bloodtracker may as well be a dead Bloodtracker for all the good it'll do you, having Tough on them is next to meaningless.
>>47398302
Swamp shamblers.
I can totally see bringing a witch doctor to make my zombie horde a little bit tougher.
>>47398187
Doing God's work
What about the Shambler unit
>>47398272
Honestly that's a big selling point, i think i'll just pick him up haha
Helga
5/7/6/6/15/15, CMD 8
Assult, tough.
Shield Canon: RNG 10 POW 12, +2 ARM
Spear RNG2, PS 12, magic
15 boxes, WB+29
HELGA 1 FARROW WARLOCK – This model can have only Minion Farrow warbeasts in its battlegroup.
FIELD MARSHAL [GANG FIGHTER] – Warbeasts in this model’s battlegroup gain Gang Fighter. GANG FIGHTER – When making a melee attack targeting an enemy model engaged by another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
SET DEFENSE – A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model.
VETERAN LEADER [FARROW VALKYRIES] – While in this model’s command range, friendly Farrow Valkyrie models gain +1 to attack rolls. [NOT IN THE CARDS GIVEN TO ME, SO DON"T ASK]
HUNTING SPEAR INFLICT PAIN – When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
CYCLONE 2 SELF – – – NO The spellcaster immediately makes a full advance, ignoring free strikes during this movement. At the end of this movement, the spellcaster can make one basic melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per activation.
DASH 2 SELF CTRL – TURN NO The spellcaster and friendly Faction warrior models activating in its control range gain +1 SPD. While in the spellcaster’s control range, friendly Faction warrior models gain Parry . Dash lasts for one turn.
DEFENDER’S WARD 3 6 – – UP NO Target friendly Faction model/unit gains +2 DEF and ARM. Models are not affected while out of formation.
DISTRACTION 2 8 – – RND YES Target warrior model/unit cannot make ranged attacks and suffers –2 DEF and MAT for one round. MUZZLE 2 10 – 12 * YES An enemy warbeast damaged by Muzzle cannot advance toward the spellcaster for one round.
Feat is the Exact same, all models may make a d6 slam using PS.
Disagree, Playing Borka 1 vs. tough reviving bloodtrackers with nuala was not fun.
>>47398273
thank you kindly.
so glad snek is a touch better, might get on and paint it now.
and the bear can play with swans now
>>47398031
That seems to be animi in general for mkiii.
>>47398273
So, take Bearka + Rok (He has Stumbling Drunk with Bearka now)
Take Brun/Lug
Heavy comes in and takes one of your heavies or a colossal enters a zone.
Cast Primal on Lug
Run Brun up to flank
Lug is now:
MAT 11, POW 18 weapon master with 5 attacks.
That does 38-40ish damage to a ARM 22 heavy? Sure!
>>47398325
Gator Bokor and Shamblers
Croc
5/7/6/3/12/16, CMD 7
Tough, officer, Amphibious
PS 12 bite, PS 10 tail, both RNG.5
Shamblers
5/6/5/3/10/13 CMD 4
Amphibious CMA undead
PS 8 claws, 0.5 RNG
5 boxes on croc, PC 11, FA 2
MINIONS – This unit will work for Circle, Legion, Skorne, and Trollbloods.
BOKOR DEATH MAGIC – This model can remove friendly Shambler Grunt models that are in its command range from play during its activation to make additional attacks or to boost attack or damage rolls. It can make one additional attack or boost one roll for each Shambler model removed. When this model would suffer damage, you can choose one or more models in this unit that are in this model’s command range to suffer any number of those damage points instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Death Magic than it has unmarked damage boxes.
MAGIC ABILITY [6]
• HAND OF GLORY (ATTACK) – Hand of Glory is a RNG CMD magic attack. Target enemy model hit becomes stationary for one round.
STIR THE DEAD – When a living model is destroyed in this model’s command range, this model can gain the destroyed model’s corpse token. At the end of your next Control Phase, remove all corpse tokens from this model and add one Swamp Shambler Grunt to this unit for each corpse token removed. Place the Swamp Shambler Grunts completely within this model’s command range. This unit cannot have more than twenty Swamp Shambler Grunts in play at any time.
>>47398363
So gaining assault and a veteran leader bonus for a new model?
I'm totally cool with that.
+2 ARM on the shield cannon also seems to indicate that shields on infantry are also only going to apply in the front arc, which is neat.
>>47398254
>>47398273
Is this a typo? Dwarf + Bear will finally work for Khador? They never used to before but we always wanted them!
>>47398254
> Dwarf with one handed axe has RNG 1.
lol, wut?
>>47398465
He has Bear hands, man.
>>47398465
good grip
>>47398465
he has to jump to hit anything, so sure why not
Farrow Brigands
5/6/6/5/12/14, CMD 7
Tough, Pathfinder, STILL NO CRA (FUCK)
Leader has a RNG 2 POW 10 stick, The rest are .5
Pig Iron RNG 10 POW 12
DIG IN (HACTION) – This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.
HOG WILD (ORDER) – Affected models can make one basic ranged attack this activation before this unit makes its Normal Movement. After their Normal Movement, models in this unit can use their Combat Actions to make only melee attacks this activation.
PC 9/15, FA 3
Brigand Warlord
5/7/7/6/12/14, CMD 9
tough, pathfinder, officer, gunfighter
x2 Pig irons,
Axe, same as Brigands
8 boxes
DIG IN (HACTION) – This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.
GRANTED: PREY – While this model is in formation, models in its unit gain Prey. (After deployment but before the first player’s turn, choose an enemy model/unit to be this unit’s prey. A model with Prey gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.)
GRANTED: REPOSITION [3˝] – While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
>>47398491
>Yoda noise intensifies
>>47398465
Yeah, I was hoping that the addition of a 1" reach category would mostly be to pull some infantry down from 2" to 1".
Instead it seems like 3/4 of all non-reach infantry are going to 1" and reach infantry are staying the same.
>>47398513
>that reposition dig in skornergy
kek
>>47398513
wtf, why still doing this dig in skornegy?
>>47398544
"Some people just don't like options."
Sturm and Drang
Sturm
5/6/5/5/14/16, CMD 9
Sp8 POW 12, Magic
Mech fist x2, PS 11, RNG.5
Drang
5/10/7/3/14/16, CMD 6
MEch fist x2, PS 15, RNG.5
Both have tough
18 boxes, WB+28
STURM 1 FARROW WARLOCK – This model can have only Minion Farrow warbeasts in its battlegroup.
MENTAL DOMINATION [SHIELD GUARD] – While in this model’s control range, warbeasts in its battlegroup gain Shield Guard. (When a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3˝ of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary.)
STRUGGLE OF WILLS – At the start of your Maintenance Phase, choose which mind is dominant: Sturm or Drang. Use that mind’s stats and rules for one round.
DRANG 1 FARROW WARLOCK – See above.
MENTAL DOMINATION [OVERTAKE] – While in this model’s control range, warbeasts in its battlegroup gain Overtake. (When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved the model with Overtake can immediately advance up to 1˝.)
PACK HUNTERS – While in this model’s control range, living warbeasts in its battlegroup gain +2 to melee attack rolls.
SHORTSIGHTED – This model cannot upkeep spells. STRUGGLE OF WILLS – See above.
DRANG’S MECHANO FIST CRITICAL PITCH – On a critical hit against a model with an equal or smaller base, the model hit can be thrown d6˝ directly away from this model. The model thrown does not deviate. The POW of collateral damage is equal to the STR of this model
>>47398540
It's more about how if there's matchups where they don't want or need to dig in, they can resposition instead.
>>47398513
So the brigands got nerfed in exchange for a half-point price decrease.
Is the warlord at least a bargain? The theory was that he was 3 points in Mk2 despite that being absurd for the unit because that was his Mk3 cost and they forgot to convert it.
Prey is cool, at least.
>>47398595
Sturm
DECELERATION 3 SELF CTRL – RND NO While in the spellcaster’s control range, friendly Faction models gain +2 ARM against ranged and magic attack damage rolls. Deceleration lasts for one round.
POLARITY SHIELD 2 6 – – UP NO Target friendly Faction model/unit gains Polarity Field. Models are not affected while out of formation. (A model with Polarity Field cannot be charged or slam power attacked by a model beginning the charge or slam in its front arc.)
TELEKINESIS 2 8 – – – * Place target model completely within 2˝ of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be placed by Telekinesis only once per turn.
VISION 2 6 – – UP NO When target friendly Faction model is directly hit by an attack, you can choose to have it suffer no damage roll from the attack, then Vision expires.
Drang
KILLING GROUND 3 SELF CTRL – TURN NO Friendly Faction models beginning a charge in the spellcaster’s control range gain Pathfinder . Warbeasts in the spellcaster’s battlegroup beginning their activations in its control range can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
OBLITERATION 4 10 5 15 – YES The force of this attack blasts apart the earth itself
Feat:
Enemy warbeasts currently in Sturm & Drang’s control range have their FURY reduced to 1. Enemy warjacks currently in Sturm & Drang’s control range cannot be allocated focus. While in Sturm & Drang’s control range, enemy models cannot be used to channel spells. Psychic Apocalypse lasts for one round.
And They're FURY 7
>>47398615
PC 4
>>47396806
Oh I love the smell of crushed and dismembered Trollkin in the morning!
Swamp Horror
4/10/6/1/10/15 CMD 2
Beak Rng 1, PS 16
Tentacles x3, PS 12, Chain weapon, open fist
PC 14
ELASTICITY 2 6 – – TURN NO Target friendly Faction model’s melee weapons become RNG 2. Elasticity lasts for one turn.
SWAMP HORROR IMPERVIOUS FLESH – When this model suffers a damage roll, roll one fewer die.
STEADY – This model cannot become knocked down.
BEAK CRITICAL AMPUTATION – On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
TENTACLE PULL – If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.
Is there anywhere we can actually get a pdf of the faction deck or something? I've heard there is, but can't find it.
>>47398690
>When this model suffers a damage roll, roll one fewer die.
Surely you mean ranged damage roll
...right?
Also thing seems solid.
>>47398626
If you have time, can you please do Midas next?
>>47398730
ALL damage rolls.
>>47398730
Nope, IP changed to all damage.
Same with Rasheth.
So what's the best way to use the spell Pursuit? it seems to need a bit of finesse but sounds quite powerful
>>47398746
Midas
5/7/6/4/14/16, CMD 8
Tough
RNG 1 PS 13, Magic
16 Boxes WB+30
BUTCHERY – When a living or undead warbeast is destroyed in this model’s control range, this model gains the destroyed warbeast’s corpse token. Once per turn during this model’s activation, you can remove up to three corpse tokens from it. This model gains 1 fury point for each corpse token removed.
CURSE [BONE GRINDER] – This model can use Curse once per activation at any time. Choose an enemy model/unit in this model’s command range. Friendly Bone Grinder models gain +2 to attack rolls against the chosen model/unit. Curse lasts for one turn.
DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.
LIMITED BATTLEGROUP – The only warbeasts that can be in this model’s battlegroup are Boneswarms and Minion Farrow warbeasts.
BONE SAW SOUL FOOD – Once per activation, immediately after resolving an attack in which it destroyed an enemy warbeast with this weapon, this model can cast a spell with COST 3 or less or cast the destroyed warbeast’s animus without spending fury.
>>47398790
Spells
BATTLE LUST 3 6 – – TURN NO Target friendly Faction warrior model/unit gains an additional die on melee damage rolls. Battle Lust lasts for one turn.
CALAMITY 3 10 – – UP YES Target model/unit suffers –2 DEF and ARM.
DEATH MARCH 3 6 – – UP NO Target friendly Faction unit gains +2 MAT and Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3˝ and make one basic melee attack.)
HEX BLAST 3 10 3 13 – YES Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
FEAT
Midas spends any number of fury points when this feat is used. Return each destroyed warbeast from Midas’ battlegroup to play, placing them completely within 6˝ of Midas with one unmarked damage box in each aspect. For each fury point spent, remove 1 damage point from each model in Midas’ battlegroup that is in his control range. Returned warbeasts gain Undead . Returned warbeasts cannot be forced this turn. Warbeasts that were destroyed this turn cannot be returned.
>>47398730
ARM15 bro. IF just bumps it up to a 10/18, on average. Which considering it used to be ARM17 is a slight net gain vs melee attacks, and a big net loss vs ranged.
>>47398775
lulz, it's ARM 15 dude.
A Stormclad will do 8ish points of damage a swing.
>>47398811
Is calamity just a shitty mortality?
Black 13th?
>>47398811
>Midas swaps out bad blood for death march
Oh joyous day
>>47398566
Pshh, tell that to venethrax
Jagajaga
6/6/6/5/14/16, CMD9
Tough, Amphibious
RNG1 PS 11, Chain Weapon
FURY 7
16 boxes, WB+29
GATORMAN WARLOCK – This model can have only Minion Gatorman warbeasts in its battlegroup.
FIELD MARSHAL [DEATH RAGE] – Warbeasts in this model’s battlegroup gain Death Rage. (When a model with Death Rage is disabled by an enemy attack at any time except while it is advancing, it can immediately advance up to 3˝ and can make one basic melee attack, then the model is removed from play. When making this attack, ignore the effects of lost aspects on affected warbeasts. The model cannot be targeted by free strikes during this movement.)
SERPENT STRIKE POISON – Gain an additional die on this weapon’s damage rolls against living models.
>>47398861
Depends. The fact that it's upkeep means that you have bit more cost efficiency while mortality stops healing.
>>47398881
BATTLE HOST 2 SELF UP NO Warbeasts in the spellcaster’s battlegroup beginning their activations in its control range gain +2˝ movement when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more warbeasts in its battlegroup are within 3˝ of it.
DEADWEIGHT 2 8 – 12 * YES When Deadweight destroys an enemy living or undead model, choose an enemy model within 2˝ of it. The chosen model must forfeit either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
GHOST WALK 2 6 – – TURN NO Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.)
GRAVE WIND 2 6 – – UP NO Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses a model with Poltergeist with an attack, immediately after the attack is resolved you can choose to push the enemy model d3˝ directly away from the model with Poltergeist.) SPELLPIERCER 2 SELF CTRL – TURN NO While in the spellcaster’s control range, the weapons of friendly Faction models/units gain Blessed and Damage Type: Magical . Spellpiercer lasts for one turn.
FEAT
When a living or undead enemy non-warcaster, nonwarlock warrior model is boxed by an attack while in Jaga-Jaga’s control range this turn, you can take control of it. If you do, remove 1 damage point from it, causing it to no longer be boxed. The affected model becomes a friendly undead model and gains Dark Shroud. The model can immediately advance up to 3˝. During this movement, the model cannot be targeted by free strikes. The model cannot activate and is removed from play when Legion of Death expires. Legion of Death lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffer –2 ARM.)
Swamp Horror seems awesome.
>>47398891
And This is it for tonight. I demand the proper tribute of all leakers, anime titties.
Proceed.
>>47398973
Awww, I was really hoping for some Lylyth3 and Legion general. Maybe tomorrow.
Thanks spoilerbro, you're the best.
>>47398973
Sorry, I'm more into 3dpd, so I don't have anime titties
Any news on the Lynus Wesselbaum & Ebrea Lloryrr?
>>47398615
In what way where they nerfed? They are by removal of Ld already fearless, and gained a passive Though.
On top of that they can always do the Hog Wild, before they had to chose.
And they are as you say, cheaper.
If Efareet Scouts retain armor piercing, they'll be pretty fantastic with parasite, mortality, knock-down feat, ect.
>>47399187
They were fearless and tough whenever they wanted to be anyway in Mk2, and they lost pathfinder. Being able to hog wild as an order doesn't really make up for the loss of march for me.
The Warlord dropping in effective points cost and gaining prey instead of gang and prowl is nice, though.
>>47398615
How were brigands nerfed? They got 2 of their prayers built in and kept everything else the same. and got slightly cheaper....
>>47399265
.....They still have Pathfinder.
>>47399293
Yes but I am completely retarded and managed to miss them having pathfinder now you have to consider that part.
>>47399240
Effarit Scouts
9/5/6/7/14/14
Cavalry, Pathfinder
RNG 12 POW 7
Mount POW 10
5 boxes, PC6 FA 2
MINION – This model will work for Circle, Skorne, and Trollbloods.
EFAARIT
MARKSMAN – When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage.
REPOSITION [5˝] – At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its activation ends.
HEAVY HUNTING RIFLE ARMOR-PIERCING – When calculating damage from this weapon, halve the base ARM stats of models hit
>>47399333
diamond hard dick right now
shame they lost the cover thing
>>47399153
Elf and Fukkboi
Fukkboi
6/5/5/5/14/12 CMD 6
Officer
Rng 10 POW 11
RNG 2 PS 10
Elf
6/4/5/5/14/12 CMD 6
Rng 10 POW 11
RNG 0.5 PS 7
5 boxes each, PC 5
MERCENARIES – This unit will work for Cygnar.
MINIONS – This unit will work for Circle and Trollbloods.
ANIMOSITY [SAXON ORRIK] – This unit cannot be part of an army that includes Saxon Orrik.
LYNUS 1 APPLIED KNOWLEDGE (ACTION) – RNG CMD. Target friendly warrior model. If the model is in range, when it damages a warjack or warbeast with an attack, you choose which column or branch suffers the damage. Applied Knowledge lasts for one round.
HEAL [d3] (ACTION) – RNG B2B. Target friendly living Faction model. If the model is in range, remove d3 damage points from it.
EDREA 1
MAGIC ABILITY [7]
• ARCANE BOLT HATTACK) – Arcane Bolt is a RNG 12, POW 11 magic attack
• WIND BARRIER (ACTION) – Non-magical ranged attacks targeting this model or another model in its unit completely within 3˝ of this model automatically miss. Wind Barrier lasts for one round.
• ZEPHYR (ACTION) – Models in this unit can immediately advance up to 3˝. TRUE SIGHT – This model ignores cloud effects and Stealth .
Here fuk u now gib titties.
>>47399384
thanks.
Any way we can get carver and the road hog? You would be the very best!
>>47399411
Speedy Piggy
5/11/6/5/12/18
Assault
Flammenwerfer
Sp 10 POW 12
Fire, Cont. Fire
Paw and Sniffer PS 15
PC 16
LIGHTNING STRIKE 1 SELF – – TURN NO The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.)
ROAD HOG FULL BOAR – This model can be forced to use Full Boar at the start of its activation. This model gains +2 SPD that activation. At the end of that activation, this model suffers d3 damage points. Full Boar can be used only once per activation.
GORE CRITICAL KNOCKDOWN – On a critical hit, the model hit becomes knocked down.
Has the man, Pendrake, still beastlore?
>>47399447
Holy shit, Sprint is self now. God damn
>>47399434
Carver is carver save for Farrow brigand thing being replaced by
VETERAN LEADER [FARROW WARRIOR] – While in this model’s command range, other Farrow warrior models gain +1 to attack rolls
>>47399461
Pendrake
6/6/6/6/14/14 CMD 8
Tough Pathfinder
Bola RNG 8
Bow RNG 12 POW 10
Pokey 0.5 PS 11
5 box PC4
ANIMOSITY [SAXON ORRIK] – This model cannot be part of an army that includes Saxon Orrik.
MERCENARY – This model will work for Cygnar.
MINION – This model will work for Circle and Trollbloods.
PARTISAN [CYGNAR] – When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model.
PENDRAKE 1 BEAST LORE (HACTION) – RNG 3. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains boosted attack rolls against warbeasts. Beast Lore lasts for one turn.
DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.
DUCK – This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.
CHAIN BOLA CUMBERSOME – This model cannot attack with this weapon and with another weapon on the same activation. KNOCKDOWN – When a model is hit by an attack with this weapon, it becomes knocked down.
LUCKY BOW LUCK – When attacking with this weapon, this model can reroll missed attack rolls. Each attack roll can be rerolled only once as a result of Luck.
>>47399520
Oh, and Mobility is 3 cost now
any word on the bellows crew?
Good sir, could you please inform us of the good Dr. Before bed?
>>47399551
6/4/5/4/15/14 CMD 8
Syrnge RNG 0.5
15 boxes WB+32
LIMITED BATTLEGROUP – The only warbeasts that can be in this model’s battlegroup are Gorax Ragers and Minion Farrow warbeasts. Gorax Ragers in this model’s battlegroup are considered to be friendly Minion Farrow light warbeasts.
MALTREATMENT – Once per turn at any time during its activation, this model can remove 1 fury point from a warbeast in its battlegroup that is in its control range and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
REPOSITION [3˝] – At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its activation ends.
COMBAT SYRINGE ATTACK TYPE – Each time this weapon is used to make an attack, choose one of the following special rules:
• ANESTHESIA – A living model damaged by an attack with this weapon becomes stationary for one round.
• BRAIN DAMAGE – A model damaged by an attack with this weapon cannot cast spells for one round.
• RAW ADRENALINE – If a living warbeast is damaged by an attack with this weapon, all attack and damage rolls resulting from its next basic attack this turn are boosted. NEEDLE – Instead of suffering a damage roll, a living model hit by this weapon automatically suffers 1 damage point. This weapon cannot damage non-living models.
>>47399520
Sadness. They couldn't even give us CRA n brigands, they had to take it away from Carver too? What the fuck...
>>47399588
AGGRAVATOR 3 SELF CTRL – UP NO While in the spellcaster’s control range, friendly Faction warbeasts gain Hyper-Aggressive. (When a model with Hyper-Aggressive suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
CRIPPLING GRASP 3 8 – – UP YES Target model/unit suffers –2 SPD, STR, DEF, and ARM. Crippling Grasp can be cast only once per activation.
FORCED EVOLUTION 2 6 – – UP NO Target friendly living Faction warbeast gains +2 STR and DEF.
GUARDIAN BEAST 3 SELF – – UP NO Once per turn when an enemy model advances and ends its movement within 6˝ of the spellcaster, choose a warbeast in the spellcaster’s battlegroup that is in its control range. That warbeast can immediately make a full advance toward the enemy model and then can make one basic melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted.
PRIMAL SHOCK 2 CTRL – * – YES Choose a friendly Faction warbeast in the spellcaster’s control range. Target a model within 8˝ of the chosen warbeast and make a magic attack against it. The chosen warbeast is the attack’s point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast’s base STR.
PSYCHO SURGERY 2 SELF CTRL – – NO Each model in the spellcaster’s battlegroup currently in its control range can immediately remove d3 + 1 damage points. This spell can be cast only once per activation.
Warbeasts in Arkadius’ battlegroup can immediately frenzy. A model can frenzy even if it has already activated this turn, and it can activate later this turn even if it frenzies as a result of Monster Mayhem. When a warbeast frenzies as a result of Monster Mayhem, you can choose the warbeast’s frenzy target if the target is currently in Arkadius’ control range.
>>47399599
Holy shit, Arkadius has Watcher now.
Dr no longer has shield guard available, so there goes that. 15/14 means anything shoots him dead.
At least his feat is going to require a while lot less screwing around to get it to work now
>>47399599
Does Watcher no longer expire?
>>47399651
Swamp gobber Bellows can be taken with him.
>>47399665
It does not expire, but it is once per turn.
>>47399651
Pretty sure Gorax Ragers have shield guard
>>47399729
They don't.
>>47399617
If that's full text, it doesn't include Watcher's expiration clause either. Which is fucking bonkers.
Sucks that Lynus lost Collaboration though, that was why I took him.
>>47399752
That little extra aspect to his feat is fucking amazing as well.
No more having to monkey like crazy over who they frenzy on.
>>47399598
With Carver and the Warlord, they're Rat 8 and Pow 14 against their prey targets with 12 shots instead of rat 7 pow 14 6 shots.
>>47399752
>it doesn't include Watcher's expiration clause either. Which is fucking bonkers.
But it only allows for one movement per turn. It's arguably not as good as Watcher since it doesn't allow for multiple out-of-activation movements. It's basically just Dark Sentinel: the upkeep spell. That being said, it's still a really good ability.
Speaking of which, I hope that pVayl still has Dark Sentinel as an ability and not as a spell.
>>47399980
Yeah - I read it as "1 Fury/Turn for a caster to gain Dark Sentinel? I'm ok with this."
And ditto on it staying passive on her.
I REALLY don't undestand why I would ever ever ever take Gorax instead of Battleboars :(
Are War Hogs and FlammenwerferHog still Fury4?
>>47400203
Because it has pain response and is better at killing anything other than infantry if you need it to fight instead of just being a primal stick.
>>47400213
Yes.
Yes but the Gorax does not have Berserk or Overtake ..
>>47400271
>he thinks killing infantry will still be relevant in mk3
l e l
Yes, every single army will be 100% Warjacks/beats. Ofc. How could I think differently.
Any changes to the Swamp Gobber Pirates and Smokey dudes?
Spoilerbro, can you give us a count on how many new model entries each faction is getting? Thanks again!
>>47400413
Pigs are confirmed getting 2 new units, Farrow Commandos, Which are going to be stupid in scenario play because it is a unit with tough and feign death (can't be the target of speels and ranged attacks while knocked down) as wel as POW 12 aoe 3 Grenades with CRA, Pathfinder, and AD.
No Idea about what the Valkyries do.
Other than that, I got nothin. Gotta wait for the "Forces Of" book.
Have I missed any Lanyssa spoilers? I'm guessing her only change is point cost, but I'm still curious.
>>47400704
Don't have spoilers, but it wouldn't surprise me to see Hunters Mark become Friendly Faction.
Just based on Aiyana's change.
>>47400452
So upcoming Farrow Brigands/Commandos box, then?
That would be lovely :)
Minions are getting two new units? Know if Trolls are getting anything new other than the Northkin Shaman?
>>47400906
A new caster.
I assume you are talking about Ragnar? Or is there a even newer one that has been completely kept secret up till now?
>>47400906
A new weapon crew
>>47400947
gun mages were mentioned as well
Any spoiler happy folks have any info on Circle?
>>47400723
I'm worried that's going to be her fate as well. I'll miss making my Sentinels all speedy.
At least they got their dicks buffed off.
Anybody got Retribution spoilers they'd like to share?
>>47400723
I really hope they don't lock out the raison d'etre for taking her with Ret. I don't want Frosty Waifu to get stuck on the shelf, but Ice Bolt doesn't contribute much to my game plan.
So is it just one new caster for Prime and we have to wait for the rest when the Forces books come out later on in the year?
>>47398430
Doesn't look like Lug has Flank, only the dwarf
Is it safe to start pigs now?
>>47398028
With jacks being everywhere the disruption, a non-conditional upkeep dispel, and the spell hatred (including animi) I could see the thrullg getting more play.
As a Skorne player this has me intrigued. Especially with the other spell hate we already have access to.
>>47401628
Probably, as you can mix and match any minions. But if you insist to exclusively play only farrows, you might want to wait for their theme force rules.
>MK3 looking to be jack heavy
Finally, my Gremlin swarm will see play!
>>47401694
the only problem is a medium base 13/16 who only threats 10" is fairly easy to ignore until he gets close and when hes close hes fairly easy to shoot, jam, or charge with something that will eat him.
so skorne is getting a Venator solo who buffs shooting with veteran leader. What else is skorne getting? a character beast? a new unit? a new UA?
>>47402115
I think there's a cycle of character beasts in the pipe, Circle and Legion have both had one teased so far.
From Khador forums, people have found wrong info already but could be from earlier testing.
http://pastebin.com/7bTmV5P4
>>47401376
Yeah, same. Unless she gets the Partisan treatment that the other Nyss got?
>>47402468
Nyss got Partisan?
>>47402215
That UA for MoW is exactly what people have been asking for for years.
And it looks nice.
me and a mate proxied the new 2 player battlebox skorne vs trollbloods using all the mk3 rules we could dig up and its some unbalanced shit.
its so heavily skorne favoured it feels impossible from the troll side. Mortality makes it so fenns are laughably easy to kill even under feat. the swordsmen dont even have to combo strike... 4 to hit and 4+ to kill
i'm at a serious loss of what to do, no tough, no way to kill xekaar's fucking bullshit under his feat which is a million times better than my trolls feat. Skorne has a heavy, has MAT fixing, has anti tough, has debuffs. Oh and i left my axer too close to one of my models and my friend pings it with his raider so xekaar will have something to maltreat, i pass my tough. so he uses the KD model to mortality and THEN deadweight and fuck my axer's activation up... bouncer can't even tank the savage when mortality + raider boosted ping + savage enraged unless i feat and if i feat too early he just has to not engage and let me score on the zone (a big circle in the middle we use for bbox and 2 player box games) and i'm playing without a feat.
Seriously, do you guys see any way for the troll side of the 2 player box to beat the skorne one that isnt "the skorne player is an idiot and left xekaar in a place to get knocked down and fucked up by a beast"
>>47402609
I mean, battlebox games aren't meant to be super balanced for actual competitive players.
>>47402609
battlebox battles might not allow feats
>>47402127
oh sweet. Skorne character beasts have a pretty great track record. i'm excited
what cards do people want to see?
>>47402775
Anything Skorne, if it's no trouble.
>>47402775
skorne cards, but if they are tagged so you can be identified could you type some out? you're the boss leakerbro
>>47402775
General Ossrum.
Or anything Circle. I don't think we've seen a single Circle card outside of the NQ spoilers.
>>47402799
no circle? lets see
>>47402775
Brute Thralls
Ossrum and Gorten if possible and Earthbraker/Galleon maybe
Thx/Dzięki
>>47402848
a deals a deal, anon
>>47402821
Can we see some of the warlocks please? I want to see if they support minions art all.
>>47402775
skoooorneee
>>47402853
Like all the merc casters we've seen so far, he seems pretty boss.
Anything from Retribution.
All merc privateers.
>>47402821
skinwalkers and alpha?
>>47402775
I'd love to see Gorten or Thexus, if possible.
>>47402857
i havent seen anything even CLOSE to anime tiddies yet
Can we get a glimpse on Epic Baldur plz?
>>47402900
>>47399072
>>47399427
we had more but they got deleted
>>47402900
Well, we can't exactly post those here.
>>47402916
awesome thank you! this is gonna make that khador baby bitch who was crying about 8 boxes so fucking mad
Can you spoil the storm strider, Dynamo and the stormguard? Thanks!
>>47402910
thats someone else. these are for me!
Thx a lot m8. Maybe thexus and Cyphon. everybody likes bodysnatchers.
BTW looking for nice titties for u.
Thx/Dzięki
Did gorten change at all? He looks identical.
Ossrum really a rhulic Caster now... what a shame.
Rhyas 1, so I know whether to rage quit or not.
here u go
>>47402512
Cylena and her Nyss Hunters became Partizan to Ret
>>47402932
some of the wolds?
>>47402932
Thank you, you're a gentleman.
Would love me some Reinholdt spoilers. Mr. Siege gotta jave his best hype man
Rhyas1, Lylyth1, Lylyth3 very please.
>>47402987
Well he can remove Stealth now just by looking at a guy with his spyglass. Clearly this gobber utilizes some superior technology.
>>47402998
thanks!
>>47402998
How 'bout the cards for Cryx UA. Like Blood Hag, Sea Witch and Bane Thrall UA
Maybe not anime but cool anyway. In exchange Thexus and Cyphon ? And some Cephalyx Stuff (drudges/Monstrosities)
>>47402998
Kromac1?
>>47403023
thats fucking gross
I know iam gettin greedy but got some more from friends :)
Forge Guard
The one and only Bart Montador
hammerfall dwarfs and UA
will find proper tittes for those
If we're at the point that people are posting hi-res, full cards at will, why not just upload the bundles?
Now we need the broest of bros. McBain!
>>47403035
ok, thats it for now
>>47402998
moonhound/winter argus?
Anything on Krueger2? I heard he is still stupid good. Curious how stupid good.
Baldur 2 plz plz !!!
>>47403063
so now he can cast animi spells in beast form and change forms at will, nice changes
>>47403091
He was buffed for no sane reason.
Here comes payment.
Thx Leakerbro
>>47403072
a little late, but here you go
>>47403063
So... completely unchanged except he lost Beast Out for no fucking reason?
No really PP, that's fine, I'm sure my 15/14 medium-based warlock will avoid getting shot to death somehow.
>>47403104
Literally same as he always was.
I don't just mean the two rules you're talking about, either. He's entirely unchanged aside from Mk3's battlegroup points. Oh, and Warpath went up to cost 3.
>>47403117
okok, heres 1
>>47403118
sweet thanks again
>>47403129
>they're the exact same
YES!
>>47403118
>mark target
So the Rangers presumably keep it too. Nice.
Any Skorne?
>>47403126
Oh shit. Missed that he lost beast out. That fucking sucks.
What's always pissed me off about him though is that he has a straight up inferior version of Asphyxious1's feat (which is still the same). Both go up to 7 Focus/Fury, but one deals damage in a big ass AoE and the other gets injured. Why the fuck for?
>>47403149
Only suffering.
>>47403152
Different caster, different idea.
I mean, Kromac's got Bestial and Gaspy doesn't.
>>47403152
>Why the fuck for?
Well, one of those models is a SPD6 MAT8 POW14 beatstick with Leap, the other is not.
>>47403127
I don't have him I only play against him but I swear my friend told me he couldn't cast at all in beast and it cost to switch forms, sucks for him playing with a self-crippled caster I guess
>>47403168
I get that they're different, but it's not like Lich1 has a shitty spell list or anything as compensation for it. Would Kromac really be balls broken if his feat was just "Gain up to 7 Fury and you can switch to Beast form if in Human form"?
>>47403190
I mean, Gaspy doesn't have the melee assassination ability Kromac does either, and has generally worse stats. only boasting +2ARM, and only when Kromac is transformed.
>>47403190
>This fag.
Then again, I stopped playing Kromac1 fucking ages ago. Kromac2 is a heap of fun, looking forward to seeing his spoilers.
Found one more that is nice. So maybe You can find Exulon or Drudges ?
>>47403129
McBain!
>>47403213
Uh, he has BETTER assassination ability then Kromac. Sustained Attack, Parasite, and the same base POW. There's also a decent chance Lich1 has more Focus, with his feat and Souls. The Skarlok nerf hurts him a little, since he can't just throw Scything Touch on himself easily for a big POW swing, but he can literally get to a casual POW20 that autohits 10+ times.
He out melee assassins the shit out of Kromac1.
>>47403253
You know, minus that -1SPD and barely any ability to extend it.
I mean, sure, if he gets there, but Gaspy doesn't have much in the way of extending himself out.
>>47403253
Sure, if Gaspy gets there. His distinct lack of threat extenders means he probably won't get there, so the point is moot. The ability to arbitrarily overkill most casters doesn't mean anything if you can't actually reach them.
>>47402916
Why the fuck would Circle get 8 wound infantry but not Trolls (Tuffalo's do no count)? Makes no sense.