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Spy Games
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Which system has things to help me set up very basic "case-of-the-week" style spy operations?

Basic things like
>make an Agent
>here's the objective
>choose gear
>deploy
>repeat step 2-4 as desired

I already looked at GURPS and GURPS Lite, not interested.
>>
Fiasco would be a good choice, in my opinion.
Make your own playset for the spies, and write up new tables for the Tilt and Aftermath to fit the theme as you desire.
>>
>>47349739
James Bond 007 ?
It's pretty old, but it has everything in your list (plus excellent chase rules, as far as I remember).
>>
>>47349968
I'm unfamiliar with Fiasco, can you give a quick summary?

>>47349982
I'll see if I can find that online and read through it.
>>
For reference, ideally the game could support everything from Metal Gear Solid style ops, to simple smash-and-grab Archer episodes.
>>
>>47350017
Fiasco is a rules-lite, no GM RPG designed for one-shot campaigns. Personally, Using Fiasco for actual action-driven campaigns is probably a bad idea

Perhaps "Ops and Tactics" would suffice?

https://1d4chan.org/wiki/Ops_and_Tactics
http://www.opsandtactics.com/
>>
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>>47350017
>I'll see if I can find that online and read through it.

https://www.mediafire.com/folder/u56lcer8lg9gf/James_Bond_RPG
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>>47349739
>>
>>47350343
bong patty'd?
>>
Savage Worlds + Agents of Oblivion does what you need.
The basic premise is for supernatural-hunting agents, but it can be very, very easily adjusted for regular spies.

Also maybe Spycraft if your players must roll a d20 in every fucking game?
>>
>>47350317
>>47350343
>>47350589
Thanks, I'll read these over when I can.

>>47350659
>d20
Nah, my players are cool with any kind of resolution system. 2d6, d100, d20, coin flip, Jenga blocks, they don't care.
>>
I've been playing pic related with my group since forever ago. Its a pretty good semi-realistic d100 rpg. I highly recommended it
https://www.mediafire.com/folder/0865ssfe5iie6/Top_Secret
>>
>>47350619
spy cheesed
>>
>>47349739
Just refluff Pathfinder.
>>
>>47350131
It would need to handle old school Mission Impossible as well.

The problem is similar to what Shadowrun and Cyberpunk suffer from. The fiction is frequently about a super-competent individual, while the game needs to be about groups while still providing the ability to play the single super-competent.

The James Bond 007 RPG managed to hit the right balance.
Spycraft missed it by a mile.
>>
>>47349739
savage worlds
>>
Perhaps you would be interested in Agent Decker, a solitaire print-and-play game designed for a contest?
>>
>>47350753
>that gear.
I love me some cold war-era tech.
>>
OP, you should also check out Agents of SWING.
>>
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>>47350842
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>>47349739
Have you looked at spycraft senpai?
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>>47349739
Shadowrun.
Thread replies: 22
Thread images: 5

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