Which system has things to help me set up very basic "case-of-the-week" style spy operations?
Basic things like
>make an Agent
>here's the objective
>choose gear
>deploy
>repeat step 2-4 as desired
I already looked at GURPS and GURPS Lite, not interested.
Fiasco would be a good choice, in my opinion.
Make your own playset for the spies, and write up new tables for the Tilt and Aftermath to fit the theme as you desire.
>>47349739
James Bond 007 ?
It's pretty old, but it has everything in your list (plus excellent chase rules, as far as I remember).
>>47349968
I'm unfamiliar with Fiasco, can you give a quick summary?
>>47349982
I'll see if I can find that online and read through it.
For reference, ideally the game could support everything from Metal Gear Solid style ops, to simple smash-and-grab Archer episodes.
>>47350017
Fiasco is a rules-lite, no GM RPG designed for one-shot campaigns. Personally, Using Fiasco for actual action-driven campaigns is probably a bad idea
Perhaps "Ops and Tactics" would suffice?
https://1d4chan.org/wiki/Ops_and_Tactics
http://www.opsandtactics.com/
>>47350017
>I'll see if I can find that online and read through it.
https://www.mediafire.com/folder/u56lcer8lg9gf/James_Bond_RPG
>>47349739
>>47350343
bong patty'd?
Savage Worlds + Agents of Oblivion does what you need.
The basic premise is for supernatural-hunting agents, but it can be very, very easily adjusted for regular spies.
Also maybe Spycraft if your players must roll a d20 in every fucking game?
>>47350317
>>47350343
>>47350589
Thanks, I'll read these over when I can.
>>47350659
>d20
Nah, my players are cool with any kind of resolution system. 2d6, d100, d20, coin flip, Jenga blocks, they don't care.
I've been playing pic related with my group since forever ago. Its a pretty good semi-realistic d100 rpg. I highly recommended it
https://www.mediafire.com/folder/0865ssfe5iie6/Top_Secret
>>47350619
spy cheesed
>>47349739
Just refluff Pathfinder.
>>47350131
It would need to handle old school Mission Impossible as well.
The problem is similar to what Shadowrun and Cyberpunk suffer from. The fiction is frequently about a super-competent individual, while the game needs to be about groups while still providing the ability to play the single super-competent.
The James Bond 007 RPG managed to hit the right balance.
Spycraft missed it by a mile.
>>47349739
savage worlds
Perhaps you would be interested in Agent Decker, a solitaire print-and-play game designed for a contest?
>>47350753
>that gear.
I love me some cold war-era tech.
OP, you should also check out Agents of SWING.
>>47350842
>>47349739
Have you looked at spycraft senpai?
>>47349739
Shadowrun.