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Is there a way to make a campaign set in a "sandbox", a rather small area with multiple landmarks that get visited often and NPCs that show up frequently to give quests or just shoot to shit?

I'm fairly new to the DM thing
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>>47310608
Yes, and they are called city based campaigns. Check out Ptolus and Vornheim for ideas/inspiration.
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>>47310608
Jojo is shit, desu senpai.
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>>47310659
There's also Slumbering Ursine Dunes, which works on a landmark system.
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>>47310676
This.
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>>47310676
Part4 is pretty good
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>>47311075
>wading through 3 series to get to passable content
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>>47311151
Part2 is also pretty good
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>>47311176
Part1 wasn't great, but it was pretty short.
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>>47311075
>>47311176
It's all terrible.
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>>47310659
Shadowrun has some books, Shadows in Focus along with a few others, which give a really detailed rundown of a single city. I got a lot of use from Spy Games prepping for my aborted Denver game.
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>>47310608
>Morioh from JoJo4
>Gravity Falls from Gravity Falls
>Greenvale from Deadly Premonition
>Inaba from Persona4
And a fuckton of other examples, just copy the formula. Eccentric protagonist, quirky side characters, weird town, catchy music, evil mystery to be solved, the power of friendship......
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>>47311570
You forgot Twin Peaks
Thread replies: 13
Thread images: 2
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