[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/5eg/ Fifth Edition General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 39
File: TrumpAnime_zpse0ndpf8y.jpg (412 KB, 1017x1319) Image search: [Google]
TrumpAnime_zpse0ndpf8y.jpg
412 KB, 1017x1319
Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>New-ish official PDF
http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Old dungeon: >>47265552
>>
first for rogues
>>
File: doctor.png (2 MB, 1785x1640) Image search: [Google]
doctor.png
2 MB, 1785x1640
I'm not gonna post one of those cancerous stat me theads, but I will post it here. What's the best class to play her, /tg/?
>>
File: 1453794295312.gif (288 KB, 285x481) Image search: [Google]
1453794295312.gif
288 KB, 285x481
>>47280085
Tough call but I'd go with Rogue because they have decent selection of proficiencies and combine that with some sort of academic background. See if you can make a deal with your GM for making gas grenades with the poisoner's kit and the good ol' doctor already uses knives/short swords, so sneak attack fits the theme.
>>
File: 94ewz1j.jpg (384 KB, 1445x1443) Image search: [Google]
94ewz1j.jpg
384 KB, 1445x1443
>mfw am going to get to play as a Githyanki Gish soon

I'm using the gith race from the 5e wiki, does anyone know of a different one or a better one?
>>
>>47280252
gish?
>>
>>47280252
What's the 5e wiki?
>>
>>47280262
spells + sword, you know the classic gish?

>>47280281
I don't know why I said 5e, it's just dandwiki
>>
File: 1456234350538.jpg (132 KB, 600x600) Image search: [Google]
1456234350538.jpg
132 KB, 600x600
>>47280307
> dandwiki

Stay away from this shit, it's full of unbalanced homebrew and no sane DM would ever allow anything from it. It's pretty infamous.
>>
>>47280307
Kinda new to 5e so not really? But something like Eldritch Knight I wager?
>>
>>47280323
that's what it is

>>47280317
he linked me there and it seems no worse than a aorocockra or whatever the bird thing is
>>
Just browsing through the DM Guide and what the fuck is up with the improvised damage table?
>1d10 dmg
>Burned by coals, hit by a falling bookcase, pricked by a poison needle.
Having a bookshelf tumble over you is potentially more dangerous than some STR18 dude hitting you in the face with a handaxe??
>>
>>47280368
>hitting you in the face

not every attack is "you get stabbed through the chest" or "You take an axe square to the face"

unless it's a crit, assume an attack on something like a human is a glancing strike or is somewhat blocked by armor or something.

also there is a difference between 6 damage to a goblin and 6 damage to a human; to the goblin that six damage almost kills them, so that's something like a solid hit in a vital area. for a level 3 or so adventurer, it's like a semi-glancing blow

but really, it's a game
>>
>>47280368
Well if you fail a save against a bookcase you most likely just got cracked in the back of the head with a huge piece of wood and are being crushed. At least you are trying to stop the hand axe and most likely have armour.
>>
>>47280368
You have clearly never had a bookcase fall on you

Besides, average damage for the bookcase is 5, while a handaxe murderer does an average of 7 at str18
>>
>>47280085
Thief so you can throw alchemy shit/use a healer's kit and attack
Healer feat so you can heal people
Decent strength & tavern brawler so you are better at throwning bombs and poisons
Expertise in nature so you can make your own poisons if your DM allows it
Expertise in whatever skill it would be to make bombs if your DM allows them
>>
File: svhUTHt2.png (164 KB, 361x682) Image search: [Google]
svhUTHt2.png
164 KB, 361x682
>>47280085
The Vassal is a no-brainer though
>WIS/CHA
>>
Hey guys I need to pick your brains a sec
I'm doing custom starting equipment for the party in an upcoming CoS game because it'll be in a custom setting (victorian, party is museum staff)
The party is:

Fighter (security)
Breastplate, baton (bludgeoning shortsword), shield, pistol with 20 bullets and 12gp

Ranger (archaeologist)
Studded leather, scimitar, baton, musket with 20 bullets and 12 gp

Bard (guide)
Leather armor with +1 to charisma mod, cane-sword (concealable rapier), flute, dagger, 15 gp

Warlock (curator)
Leather armor with DR1 to fire, cold and lightning, dagger, medallion of thoughts (dmg 181) and 25 gp

Does this sound good?
>>
DM here who is pissy because dragonborn rolled an 18 (3x6) for character and plays a +5 (20) dragonborn two hand fighter! got a few sessions to balance him
>>
>>47281345
I'm also gonna make some stuff available to pick up before starting the adventure proper:

Extra knives and batons
Extra pistol with 20 bullets
Fire axe (battleaxe)

And a chainsaw (greatsword with 1d6 damage, each successful hit after the first on the same target does a bonus 1d6 up to 4d6, resets on a miss) by player request
>>
>>47281350
He's balanced, you can only blame yourself for rolling for stats

It's not like a extra +2 to hit and damage is such a huge deal anyway, leave him alone
>>
File: 1458582024681.gif (1024 KB, 218x228) Image search: [Google]
1458582024681.gif
1024 KB, 218x228
R I DUMM or isn't the Curse of Strahd in the megatrove? >>47280041
>>
File: I-love-Cock-shirt.jpg (9 KB, 235x235) Image search: [Google]
I-love-Cock-shirt.jpg
9 KB, 235x235
>>47281456
Disregard that, I suck cocks
>>
>>47280281
A really shit wiki that doesn't properly warn its users that most of the content on it is terrible homebrew. I've seen tons of people read stuff on it and think it's official. myself included, way back when.
>>
>>47281350
If it looks like he's dominating combat have your other players come across some items that will buff them up to his level.
Then just make combat more difficult.

But to be honest, it shouldn't be such a big deal.
>>
>Take Grappler
>Take Tavern Brawler

Turn 1
>attack and bonus action grapple

Turn 2
>attack with advantage, and, using tavern brawler, bonus action grapple (to pin)
>target suffers disadvantages of being pinned (your allies get advantage to attack, he has disadvantage on dex saving throws)
>let his turn pass maintaining the pin

Turn 3
>end the pin (this is a free action, no cost whatsoever)
>attack with advantage, and, using tavern brawler, bonus action grapple (to pin)

repeat

Would it work?
>>
>>47280317
>"Oh man anon, this is a pretty cool class, can I use it?"
>Links to dandwiki
>Homebrew is something that can easily be represented by another class or archetype
>Usually overpowered stuff, like a psion getting all the benefits of a cleric and a sorcerer rolled into one
>Or a swashbuckler class when swashbuckler rogue already exists
The only time I veto anything on the spot is if the source is dandwiki, everything else I'd be willing to take a look at.
>>
>>47281628
It's possible but I don't understand why you would do that, when you pin someone you are also restrained yourself, plus why are you releasing the opponent at all? Just for an attack with advantage every other turn?

Just grapple and shove prone, that does the same thing and doesn't put you at disadvantage at any point
>>
>>47278033
>Sneak attack description says that it can occur once per turn. That means it refreshes every turn, so you can't use it on a reaction. If you miss all your attacks during your turn and couldn't sneak attack though, then it's fair game.
You are confusing turns and rounds.
Every creature in combat has one turn per round. Once all their turns are completed, the round is over and you're back to the top of the initiative order.

Sneak Attack has a limit of once per YOUR TURN, when you are in control and making decisions. If another effect grants you an attack during another creature's turn, such as their movement phase triggering an AoO or someone using Commander's Strike, it's no longer "your turn", so you may Sneak Attack again.

You can Sneak Attack twice per round (since Commander's Strike uses your reaction just like an AoO). If another class had an effect that used a second creature's bonus action to allow them to move, you could potentially Sneak Attack three times.

Commander's Strike or AoOing for an extra Sneak Attack is very much intended.
http://www.sageadvice.eu/2015/06/18/sneak-once-per-turn/
>>
>>47281692
This is for if you only have one attack per turn (rogue for example).

The thing about the pin is (if I understand correctly), that you can release it at any time at no cost. So if someone forces you to dex check or attacks you with advantage for restraint, you can end the pin early.

And you aren't releasing the opponent, you're just dropping the pin, maintaining the grapple.
>>
>>47281755
You're still only allowed twice per round. You have limited reactions m8. As in 1.
>>
>>47280368
>being yet another caster supremacist punishing Barbarians for throwing bookcases because muh 1d4
The bookcase isn't getting anyone's Strength or Dex mod added to its damage, by the way.
>>
>>47281755
>If another class had an effect that used a second creature's bonus action to allow them to move, you could potentially Sneak Attack three times.
I think that all action outside of a characters turn uses the reaction.
>>
>>47281805
>If another class had an effect that used a second creature's BONUS ACTION to allow THEM (THE SECOND CREATURE) to move, you could POTENTIALLY Sneak Attack three times.
No points for trying to correct a post you didn't understand.
>>
>>47281854
Any effect that is going to let you attack during another creature's turn is going to use your reaction. You only get one reaction during a round (using it means you can't use reactions until your next turn starts). Ergo, you can attack ONCE outside of your turn per round.

Since you can only get sneak attacks ONCE during your turn, and can only attack ONCE outside of your turn, this means there is a hard limit of TWO sneak attacks per round, unless there is some feature giving you a second reaction.

I refer you to the OP.
>>
>>47281902
>Any effect that is going to let you attack during another creature's turn is going to use your reaction.
Until someone makes a spell or feature that breaks that rule, which was the entire point of that sentence. How are you this dense?
>>
>>47281923
I don't see how "BONUS ACTION to allow them (the second creature) to MOVE" has anything in it about conferring a second reaction to somebody.

Is english not your first language?
>>
>>47280252
+2 Str, +1 Int, Common and Gith, Proficiency with light armor and medium armor, Proficiency with greatswords, Innate spellcasting Intelligence : invisible mage hand (at will)
>>
>>47281350
Holy heck you are a faggot
>>
>>47281936
Creature A has an effect that allows Creature B to use Creature B's bonus action to act outside of its turn instead of something that uses Creature B's reaction as is usual. This should have been a pretty clear hypothetical, especially considering the preceding sentence straight out says you can only Sneak Attack twice per round and specifically calls out two competing uses of reactions.
>>
>>47281977
MOVE has a very precise definition in DND 5e. You're either retarded or pretending to be retarded to avoid admitting you're wrong.

If you weren't retarded, you would have said Bonus action to attack. However, you're still wrong, because bonus actions only occur during the turn of the person using the bonus action. So not only would it be against templating, it wouldn't make any sense.
>>
>>47281902
The anons above are pointing out there is no cap on sneak attacks per round, only per turn. The limiting factor is action economy. With published materials as-is, the only attacks out of your own turn use your reactions. But if anything came out in future that allowed you to make an out-of-turn bonus action attack (extra battlemaster manoeuvres, maybe), then you would also be able to use sneak attack with that.

Out of ten, how autistic would you say you are?
>>
>>47282004
I could make a homebrew that lets people use their reactions to cast 9th level spells for free as a fighter. That doesn't mean it is likely to happen or worth discussing in the context of established rules.

Probably about an 8/10 overall.
>>
>>47281977
>bonus action to act outside of its turn
that's not how the game's most basic mechanics work
>>
>>47282004
Why conjecture?
>>
>>47282020
>>47282003
>>47282004
>>47281977
Not gonna bother quoting everyone but all you people arguing:

The one guy is speaking hypothetically
>"IF a rogue could act out of turn using his round's bonus action, THEN he could SA up to three times per round"

You all are stating, as he (at least NOW) knows, that there is no feature in the game that permits use of a bonus action outside of your turn. Just to reiterate, he knows this.

And you better now understand that he is just speaking hypothetically. No point in arguing now, pls stop shitting up the general.
>>
>>47282020
Which is why I specified published materials. Nobody is arguing that right now you can only get two sneak attacks per round. But anons above rightly pointed out that this is because of the current action economy, rather than because of the sneak attack feature itself, and if there was anything published in future that allowed two reactions, or a bonus action out-of-turn attack, that could also be used for sneak attack.

Two which you sperged out over NO THAT'S IMPOSSIBLE OUT OF TURN ATTACKS CAN ONLY EVER USE REACTIONS
>>
>>47281345
>>47281384
Anyone? I'm mostly concerned about the +1CHA leather armor and Medallion of Thoughts

They don't seem like a big deal to me but I might be missing something
>>
>>47282059
>>47282066
You wrote your own homebrew into the rules in a confusing matter that left it open to debate for people less aware of the rules. You were spreading misinformation.

Now stop samefagging.
>>
File: fuck off shitposter.png (7 KB, 354x190) Image search: [Google]
fuck off shitposter.png
7 KB, 354x190
>>47282074
his homebrew post was a stupid hyperbole but again, you know what he meant. stop being an autistic shitlord only posting because MOM SOMEONE'S WRONG ON THE INTERNEEEEET

filename and pic related
>>
>>47282108
I literally didn't know what you meant, because you used terms that have definitions in the game, to mean other things without telling anyone.

Now kindly take your edits and leave.
>>
>>47282127
(You)
Done replying to your damn autistic ass. Learn to differentiate writing styles. I guess that's difficult for autists though, can't blame you justly.

Anyway, to re-rail the thread:
Are there any rules for choking? I haven't come across any in the PHB and I'm not keen to read the DMG quite yet. I mean, if you shove someone under water before they have a chance to rightly inhale, they shouldn't be getting their entire (1+conmod) minutes ((1+conmod)*10 rounds) of breath.

I want to grapple people and drown them.
>>
File: face donaldsmug.jpg (6 KB, 142x165) Image search: [Google]
face donaldsmug.jpg
6 KB, 142x165
>>47282127
>trying to dodge
>being this mad
>>
>>47282188

>Are there any rules for choking? I haven't come across any in the PHB and I'm not keen to read the DMG quite yet. I mean, if you shove someone under water before they have a chance to rightly inhale, they shouldn't be getting their entire (1+conmod) minutes ((1+conmod)*10 rounds) of breath.
>I want to grapple people and drown them.

Depends on what your goals are. If you want choking rules to work like an action movie, then drowning in a few rounds makes sense. If you're going for muh realism, then it actually does take a long time to drown a mother fucker.
>>
>>47282204
>>47282188
>using meaningless words

What do you mean by dodge, samefag?

As for choking: rule of fun would be a few rounds, realism would be drowning rules. As your players/dm.
>>
What is the highest armor class among CR 1/2 creatures?
>>
>>47281628
Don't have the PHB on my phone but I'm 99% sure the pin takes an action and not an attack / grapple so you couldn't do it as a bonus action.

I'd probably rather just shove the target than spend a Feat on grappler. Hell, you could use Shield Master to get to prone them as a bonus action.
>>
File: 5e_PHB_Feats_Tavern-Brawler.png (511 KB, 569x367) Image search: [Google]
5e_PHB_Feats_Tavern-Brawler.png
511 KB, 569x367
>>47282260
Tavern Brawler (pic related)
>When you hit a creature ... on your turn, you can use a bonus action to attempt to grapple the target

Grappler
>You can use your action to try to pin a creature grappled by you. To do so, make another grapple check.
>You can use your action to ... make another grapple check [to try to pin a creature grappled by you].
>>
>>47282377
Sorry bud but
>use a bonus action to attempt to grapple
And
>use your action to (...) make another grapple check

Are mutually exclusive because one specifies it's a "grapple attempt" and the other specifies "use your action to pin"

No worko
>>
>>47282435
Tavern Brawler (pic related)
>...you can use a bonus action to [make a grapple check]

Grappler
>You can ... make another grapple check [to try to pin a creature grappled by you].
>>
>>47282435
So the pin happens next turn or as a fighter you action surge. It works. Not everyone can automatically break out of a grapple.
>>
>>47282435
Yeah, this. Grappler allows you to use your action to pin someone with A grapple check, not to pin someone whenever you make a grapple check. It gives you a new action you can do rather than modifying existing ones.

It's similar to how you can't Shove with the Polearm Master or dual wielding bonus action.
>>
>>47282498
>>You can ... make another grapple check
with the full text being
>You can use your action to try to pin a creature grappled by you. To do so, make another grapple check.
Why even try to argue at this point? You're wrong and you know you're wrong, so you have to literally cut out vital information (specifically "use your action") from your quote and replace it with an ellipsis
>>
>>47282585
Why even bother with the pin if it's only going to have 50% uptime or require your Action Surge? What's even the benefit to pinning them over shoving in that case, especially since you're burning an ASI to be able to pin?
>>
How can I get my PC's to git gud without letting them fall into a TPK or outright killing one of them off?

They're all pretty attached to their characters and since our goal is fun that's not how I want to go about things. But I mean they often get their shit fucked up by things that shouldn't be.

Here's my problem. Where our campaign is currently, in order for them to take down the big boss, I think they're gonna need to take a long rest. The problem is that it makes no sense for them currently to take a long rest (they're not in a very restful area). Not to mention if they spent 8 hours resting the boss will probably have found them in their sleep and murdered them. They're in his place, after all. And if I nerf the baddie for the sake of their survival I think it will be really obvious.

They're about 1 encounter away from the boss. Any bullshit I can use that will benefit them but seem like I'm not giving them the obvious health-pack they so desperately need?
>>
File: flabbing.webm (70 KB, 320x240) Image search: [Google]
flabbing.webm
70 KB, 320x240
>>47282243
>Itjustkeepshappening.png
>>
how do you guys generally deal with players using Animate Dead? Considering letting one of my players use Death Domain.
>>
>>47282606
>getting this butthurt and defensive
>"y-you're wrong!!!!!"
Calm down there, autismo, in my first post on the topic I asked "Would it work?". Posting different interpretations that are literally still direct quotes is not equivalent to claiming that the proposition indeed is valid.

Get the confrontation stick out of your ass.
>>
>>47282664
>proven wrong, I will resort to memetic shitposting.

Please go away, nobody wants you.

>>47282623
What kind of setting is the big bad's place? Could it have a garden? If so, you could put some goodberrys in a garden for them to find.

Depending on how magical the big bad is, he might have a bath connected to a basin full of blood. Upon investigating the area, they find instructions detailing a curative ritual that would let them fully heal someone who bathes in the blood. It's an evil ritual, but it would also prevent the big bad from using it later.

They find an infirmary with medical supplies in it. However, the infirmary is also heavily guarded, so they must either fight or sneak into it, and find some way to keep the nurses from sounding any alarms while they force them to treat the party.
>>
File: pse0ndpf8y.jpg (15 KB, 434x137) Image search: [Google]
pse0ndpf8y.jpg
15 KB, 434x137
>>47282765
>"In my head I am always right!"
>>
>>47282623
Have a guard discover them during their rest, and report back to the BBEG. The PC on watch at the time notices the guard if their passive perception beats the guard's stealth check. The BBEG doesn't slaughter them, he instead sets up an ambush/trap which the PCs may be able to elude or thwart if they've clever. If the PC on watch saw the guard, but no combat happens, then the party will know that an ambush/trap is imminent, and may be able to prepare for it and/or predict what it might be.

If the PC on watch decided to try to subdue the guard, either they successfully do so in one turn of combat or through up to a minute of roleplaying and social checks (maybe something like two checks with 15 DC, succeeding on neither means he raises the alarm, succeeding on one means he turns a blind eye, succeeding on both means he helps), or they fail and the guard raises an alarm and waves of enemies begin (first two nearby guards that hear the first one's call, second a squad of 6 guards led by a veteran, third the BBEG with his personal guards and top henchman -- just throwing these "waves" out there to give you an idea, obviously adjust as you see fit).
>>
>>47282765
>Depending on how magical the big bad is, he might have a bath connected to a basin full of blood. Upon investigating the area, they find instructions detailing a curative ritual that would let them fully heal someone who bathes in the blood. It's an evil ritual, but it would also prevent the big bad from using it later.

I guess maybe something along these lines I could opt for. The goodberrys and infirmary can't really work in this setting.
Thanks for the ideas though! Definitely helps me brainstorm.
>>
>>47282623
Maybe the PC's get caught and thrown into jail, where they may take a long rest before escaping?
>>
>>47282927
>Maybe the PC's get caught and thrown into jail, where they may take a long rest before escaping?
lel, that's how they got in this mess to begin with

> just throwing these "waves" out there to give you an idea, obviously adjust as you see fit
Which is exactly what I'm hoping for from you guys. And I'm keeping notes for if these might fit well for other times I have to give them the help they need.
>>
How do I find out my passive perception? And what does it means?
>>
>>47282805
Meant to quote you in >>47282957
Thanks for the ideas, famalam.
>>
>>47283000
Passive score is read the book
It means read the book
>>
What makes a trident better than a spear, /5eg/?
>>
>>47283000
Well fuck me. I found it under Dexterity in a box called Hiding.
>>
>>47283052
3 prongs = 3*spear damage per attack
>>
>>47283048
So edgy, unhelpful and shitposted. Well done anon. You're why people don't like D&D players.
>>
>>47283052
Two extra pointy bits and street cred with merfolk
>>
>>47283061
>>47283080
Don't forget that if you twist it, you get to deal an extra 1d12 damage.

Don't know why they released them in their OP state.
>>
File: se0ndpf8y.png (309 KB, 600x524) Image search: [Google]
se0ndpf8y.png
309 KB, 600x524
>>
>>47283112
Lol, I'll bite. Why an extra 1d12 specifically?
>>
>>47283199
Because you touch yourself at night
>>
>>47283199
D12 = 3x D4 improvised weapon damage
>>
>>47283199
Because D&D doesn't use the glorious dodecahedron as much as it perhaps should
>>
>>47283328
1d12 != 3d4
lrn2stats
>>
Anyone here ever played a Druid? Are they fun at all?

I hear they're borderline OP thanks to Temp HP at level 2 but how badly do they fall behind after that?
>>
>>47283380
They start lagging behind at 5th onward due to the slow scaling of their attack, but the buffers of HP they have are always good, and they can always fall back to spells or use them for a temporary power boost.
>>
Can spells like Jump be stacked?
>>
>>47283521
The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. lnstead, the most potent effect - such as the highest bonus - from those castings applies while their durations overlap.
>>
>>47283521
Spells and magic effects/items of the same type can never be stacked, as I've understood it.
>>
Human Variant Druid with Magic Initiate Feat. Get Mage Armor and able to cast it once a day. I cast it so that means my AC cannot be below 13+Dex. Wild shape into beast. Across the board my AC goes up either 1-3 for 8 hours.

Is this cheap? We have a pretty optimized team so I need an optimized healthy front liner me and thought of this.
>>
>>47283537
>>47283543
Thanks

That DM story for you guys:
>playing ranger, take ritual caster feat
>DM tells me that spells cast as rituals take 10x the casting time
>want to cast Find Familiar (1hr as a spell)
>DM: "That'll take you 10 hours."
>me: "Uh, okay. I'll stay up through the night for 8 hours and complete the last 2 hours on the road"
>DM: "Okay, roll me a check to see if you can maintain concentration while you perform the ritual on spider-back" (I was riding a female steeder - spider that can serve as a horse from Out of the Abyss)
>me: "Really?"
>DM: "Roll it."
>roll a 3 or something
>"You lose concentration and you fuck it up. The components are wasted." (we were in the middle of nowhere - components could be not be obtained for weeks)
>>
>>47283626
for a feat, not really cheap. if it's too powerful, the DM can ambush you at times when you don't have it up, or just have an enemy dispel magic on you... or just ignore the high AC high HP beast and go for the squishies. lots of options to him, fine to do this IMO
>>
File: face shrug.jpg (106 KB, 554x439) Image search: [Google]
face shrug.jpg
106 KB, 554x439
>>47283683
Don't really see the problem here? You took a chance and got fucked by the RNG, such is life in the zone.
>>
>>47283683
Did you tell the DM to read the fucking book?
>>
>>47283775
a) ritual casting adds 10 minutes to the casting time
b) normal activity doesn't incur a concentration check; only casting another concentration spell, taking damage, or being incapacitated or killed can incur a check (pg203PHB)
(shit like getting hit by a massive wave or shoved could also incur a check at the DM's discretion)
>>
>>47283866
I was really new at the time, hadn't read the entirety of the manual myself; trusted him to know his shit.
>>
File: 1462490217238.png (452 KB, 800x640) Image search: [Google]
1462490217238.png
452 KB, 800x640
>>47283380
Never checked up on druids but they seem to be a good combo with half-orcs! :3

Relentless Endurance as an extra-life to keep up the wild form and revert on your next action, healing back fo full*.
Savage Attacks is nice to have when you're a tiger or something with a nasty attack die roll.
>>
File: 1433707124150.gif (3 MB, 353x209) Image search: [Google]
1433707124150.gif
3 MB, 353x209
>>47280317
What, *nothing*?

>https://www.dandwiki.com/wiki/Slave_%285e_Background%29

Such unbalance.

>https://www.dandwiki.com/wiki/Compass_%285e_Equipment%29

Oh God, who would allow such a thing.

>https://www.dandwiki.com/wiki/Eberron_Goblin_%285e_Race%29

The end of D&D as we know it.


...I'm not a fan of sweeping statements, if you can't tell.
>>
Hey, 5eg guy, (or whoever runs the damned Mega.) You still need the Lost Lands: Borderland Provinces and Adventures in the BP?
>>
>>47283943
The Mega only contains official stuff from Wizards for the most part. I try to add as little third-party stuff to it as possible.

I'm sure other people would appreciate the share, though.
>>
>>47283380
Depends on the nature of your campaign
If you're able to find enough beasts that you can be kitted out for most any situations as well as a few powerful combat forms, you'll be fine.
Doubly so if your gm gets creative with home-brew enemies and adds a few beasts of his own in to let you curve out better level 9 and onwards.

Level 5 is the tits, conjure animals (depending on how you rule the animal summoning works) and call lightning are your friends. I'm playing a druid pirate right now, conjuring giant parrots and turning into giant octopuses.
Cool tricks with call lightning, if you're moon circle you can cast it, turn into a tiny animal like a spider and scurry for safety all in the same turn, and then just rain delicious lightning death for 99 more rounds as a wall-climbing critter.
Bonus points if you make angry spider gestures while doing so.
>>
>>47283970
Sweet, thanks for the clarification. Here's Adventures. Gonna try and get the first one into a 4shared link or something.
>>
>>47283746
Yeah I see your point, I'm deciding between Sentinel or Magic Initiate. But I have a story for if he's a magic initiate. Sentinel is just kind of super optimized.
>>
>>47283909

+Strength is useless though. If you roll for stats and roll well I think it'd be alright. Not having a bonus to wisdom kind of hurts, but probably less if you're a Moon Druid since you're a little less reliant on your physical stats.
>>
>>47284059
>take a level of wizard
>on your next level, take you main class level and sentinel instead of ASI
>>
What would be the most cost-efficient barding to give my panther companion?

I'm thinking a chain shirt to not entirely lose out on the dex bonus, but eventually I'm gonna want to put a breastplate on

Or should I go balls to the wall and get it a full set of plate when I get the gold?
>>
>>47283917
Not all men!
>>
>>47284081
Can't be wild shape'd 24/7, gotta be able to kick ass in natural form as well. My quick attribute sketch went 15/14/14/8/15/9.
>>
And, here's the link to Borderland Provinces for anyone who wants it.

http://www.4shared.com/office/_2srSNTzba/Frog_God_Games_5E__H__-_Border.html
>>
>>47284105
Suicide your character and play a druid. Steal or buy panther barding without worrying about fit and wildshape to fit it perfectly. This way you don't have to worry about wasting the money when the panther dies and you have to a)find a new panther and b)have the barding refitted
>>
>>47284090
That's a good idea, I haven't multiclassed yet so that makes sense. I just got to make sure I am good starting levels wise with the DM.
>>
>>47283746
>just have an enemy dispel magic on you
"How did he know that the bear was under the mage armor spell?"
>>
>>47284153
Panther's done great so far, pounce is great and once it gets the barding it'll be as survivable as the party wizard

Actually more because that'll be 15 + my prof ac, so 17 until I level up
>>
>>47284216
Lol, good point. I don't know if Mage armor is visible.
>>
>>47284245
Except that when the party Wizard hits zero you've got about three rounds or so to stabilise him or heal him whereas when the panther hits zero it dies instantly.
>>
>>47284090
>>47284159
I don't remember what level Monks get unarmoured defense but that'd surely be better than Mage Armour?
>>
>>47284323
Depends on the DM. I'd let you stabilize animal companions. Honestly, I can't think of many reasons to disallow PC dying rules for animal companions, that don't take you into "that DM" territory.
>>
File: 5e_PHB_Spells_Fireball.png (24 KB, 496x481) Image search: [Google]
5e_PHB_Spells_Fireball.png
24 KB, 496x481
Rolled 3, 6, 6, 5, 3, 3, 6, 4 = 36 (8d6)

>>47284245
Assuming that you are level 4 (+2 proficiency bonus):
>panther's dex saving throw bonus = +4
>panther's HP = 13

Pic and roll related, save or die.
>>
File: saves your excuses for hell.png (2 MB, 1280x1295) Image search: [Google]
saves your excuses for hell.png
2 MB, 1280x1295
>>47284323
>there are DMs that don't allow death saving throws for the party's allies and companions
>>
>>47284323
But animal companions also get saving throws
>>
>>47284344
Bears can't do martial arts, even though there is no rules against it I would say no to wild shape unarmored combat. Id rather Mage armor than that.
>>
>>47281254
Why is your vassal flat chested, and a man?
>>
>>47284382
Why would the Panther have 13 hp? Has it already suffered damage in this scenario?
>>
>>47284382
Let's see
>>
Rolled 6 (1d20)

>>47284382
>>
>>47284476
Guess it's down for the count until it gets a heal
>>
File: panther h[.png (51 KB, 200x151) Image search: [Google]
panther h[.png
51 KB, 200x151
Rolled 4 + 4 (1d20 + 4)

>>47284382
Let me go ahead and roll your panther's save for you. A wizard/sorcerer's spell save DC would reasonably be 14 at the lowest level it could cast fireball (level 5, a reasonable CR for a level 4 party).

If he fails, he takes 36 fire damage.
13hp - 36hp = -23hp < -13hp
>if he fails he dies outright, no stabilization

If he succeeds, he take 18 fire damage.
13hp - 18hp = -5hp > -13hp
>if he succeeds, he dies and needs to be stabilized before he fails his death saving throws.

>>47284451
Uh... pic related? Unless you want the 12HP from 3*rangerlevel?
>>
So I'm making a character with the Acolyte background but don't think any of the bonds/flaws/etc really fit. I can just make something up to replace them, right?
>>
>>47284514
See >>47284519

On the fail, it takes more than double its maximum hit points of damage. It can't be stabilized.
>>
>>47284519
>if he fails, he dies outright, no stabilization

What? How?
>>
>>47284519
>Uh... pic related? Unless you want the 12HP from 3*rangerlevel?
>>47284451
My bad, it's 16 (4*rangerlevel).

16-38=-22
Still dead outright, no saving throws.
>>
>>47284548
See pic related
>>
>>47284574
Oh I see, double hp as damage means it died outright, too bad

Guess I gotta spend a day of downtime to get another one, at least I don't have to reroll like the party wizard
>>
>>47284476
So if the 4th level ranger (with ~36 hp assuming a +2 from constitution each level) were also in the blast radius and rolled a 6 he'd... Also be toast.

If a 4th level Fighter were also in the blast radius (same HP as the Ranger above) and rolled a 6 he'd... Also be toast.

>>47284574
Your bad, but not for that reason. "Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher" (PHB pg93). A 4th level Ranger's panther-buddy has 24 hit points (maximum of 3d8). And as such it survives to attempt death saves if the DM is of a mind to let such things happen.
>>
>>47284612
You need to actually find one. You don't get to just make it appear out of thin air. Even if you do find one, it won't fit the barding which you'll have to have refitted.

You can probably find a deer or a wolf or something though.
>>
So I'm running a death cleric next week in a new campaign(seemed like a fun domain)and I ran into a minor issue.

I get to choose a necromancy cantrip for free from any class, the only issue is there are only two of those in the game. Chill Touch and Spare the dying. I get Spare already as a cleric and Chill is pretty good and I'll take it if I can't figure out a better option.

So my question for you all is if anyone has some good homebrew necromancy spells or spells that would work good rebranded as necromancy.

I was thinking Poison Spray would work as a necromancy cantrip but any suggestions will be helpful, or acid splash. My DM is fine with some minor homebrewing.

Second cleric I'm playing and first time on any character with a lean towards necromancy so not familiar with my options yet. So if anybody has good rebranding of higher level spells or such that'd be nice too.
>>
>>47284441
>killing one of the two viable Monk multiclass options
>nerfing martial options in favour of caster options because of muh verisimilitude
You're the worst kind of DM.
>>
>>47284628
Good point, I was thinking a fireball on a lv4 party is a bit crazy

Plus all those damage dice were 3+ that's cray
>>
>>47284628
>"Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher" (PHB pg93). A 4th level Ranger's panther-buddy has 24 hit points (maximum of 3d8).
Its normal HP maximum is 13. Just as a player character's hit point maximum does not refer to the maximum possible HP given perfect hit dice rolls.
>>
>>47284612
A fourth level Wizard will typically have 26HP (assuming 14 Con because they don't have any particular MAD issues or anything). That means it'd take 52 damage rather than 32 to oneshot him which is a pretty significant difference.
>>
>>47284672
Sometimes the dice fall on the high end of the bell curve, such is life. An 8d6 area of effect is pretty rough and tumble, but something that a 4th level party can expect to run into when there are things like Flameskulls around. I've thrown several at my players since the Starter Set came out, and have found that the big fistful of damage dice really grabs the attention of the group. "Oh shit, what are you doing to us?" followed by everybody somehow surviving (my dice aren't as evil as /tg/'s algorithm, apparently), and piling right the hell onto the skull.

Of course, the Flameskull only gets to drop one Fireball a day, so I never have it open with that gambit. A couple of pew-pew eyebeams to feel out its opposition first, to make sure they're worth it.
>>
>>47284649
>you need to find one
Okay, 2 days tops considering I'm a ranger and I should have plenty of time after defeating the boss that casts fireballs

>it won't fit the barding which you'll have to have refitted
Says who? There are no rules for refitting armor

Worst case scenario there is a wolf, flanking is not as nice as pounce but I'll take it
>>
File: dndclassbalance3.png (274 KB, 2994x1477) Image search: [Google]
dndclassbalance3.png
274 KB, 2994x1477
>>47284441
DMs like you are why I make pictures like this.
>>
>>47284672
A level 5 wizard or sorcerer can cast fireball. Nobody said the spell wasn't overpowered as fuck. Plus, PCs will tend to have more HP (apart from wizards) than your companion and as such can be stabilized. And you probably aren't going to be bunched up enough to all fit in the AoE. And the sorcerer/wizard will probably only get the one attack off before being killed, meaning the PCs who got killed can be stabilized. Not an unreasonable encounter.

Point being, as much as you wish the beastmaster companion was actually a viable companion that will last the campaign and is worth the barding investment, it won't and isn't. Unless you can find some nice beastmaster homebrew (check pdf related I found it when I was playing a beastmaster and asked my DM to pls allow it) to fix it. Which I strongly recommend if you want to invest in barding. Also make sure your DM allows companion death saves. If he doesn't, he's a dink.
>>
>>47281254
>>47284447

I'm ok with this.
>>
Rolled 3, 1, 3 = 7 (3d8)

>>47284695
So under that interpretation, as a DM that rolls HP for monsters the Ranger's companion has (whatever /tg/ rolls for this post) as its maximum "normal" hit points. Huh. I suppose that's a good way to hardline a "beastmasters suck" predisposition. I'm personally in favor of reading character rules in the most generous-to-the-players way possible that doesn't clearly break the game. But your mileage may vary.

>>47284803
Of course you're going to be bunched up when something smart enough to cast Fireball decides it's time to cast Fireball. My preference for ruling in the players' favor mostly applies to character generation matters, not tactical decisions.
>>
>>47284668
I think people just hate monks.
It pisses me off a little bit because they're one of my favorites.
I agree he's the worst kind of DM.
>>
>>47284772
>Okay, 2 days tops considering I'm a ranger
Reasonable. Still have to actively be tracking for a solid two work days in that case.

My DM was such an asshole about tracking. Under no constraints, made me roll to find some humans in a forest over an 8 hour period.
>1 survival check for the entire 8 hours
>fail the check
>you don't find anything
>>
>>47284865
wotc certainly does. I still don't get why they nerfed the weakest path's one powerful feature.
>>
>>47284838
>7hp
Nah man, I'll stick to the current 16

Hypotheticals aside, I'm level 4, I have a panther that has been kicking ass so far, I'll be getting it some barding on friday and I feel pretty good about it

However I do see that the issue of massive damage exists and I'll watch out for it, probably only do pounce attacks
>>
Do you guys have experience making monsters tougher? I'd like to have my party fight a giant constrictor snake, but it needs to be a challenge for 5 lvl 3 characters (bard, fighter, rogue, druid, sorceror). Can anyone help me, please?
>>
>>47284922
Figure out what CR it needs to be and use the charts in the [DMG / MM, I forget which] to modify it.
>>
>>47284886
Your DM sounds like an asshole, I would have let you take 20 considering it's 8 fucking hours

Was it your favored terrain?
>>
>>47284922
How about... Wait for it.
TWO constrictor snakes!

But seriously though check DM guide there are some tables that can help you think about CR. Air on the side of weaker, and give it a small HP boost if it looks like it's going down without doing anything at all. I normally don't fudge things, but something like that is pretty inconsequential I think.
>>
>>47284918
>Hypotheticals aside, I'm level 4, I have a panther that has been kicking ass so far, I'll be getting it some barding on friday and I feel pretty good about it
>However I do see that the issue of massive damage exists and I'll watch out for it, probably only do pounce attacks
Sounds like you're having fun with it, keep it up. Seriously try to find a decent homebrew for fixing the animal companion though.

I personally really like ranger spellcasting and would only trade it for half-progression sneak attack dice and cunning action hide, so I don't like that >>47284803 these homebrews abolish spellcasting. But see if your DM will allow the companion changes and keep everything else the same.
>>
>>47284922
Constrictor snakes aren't strong multi-opponent threats, thematically-speaking. They grapple one target and inexorably crush it.

Have it attack when only one of the player characters is in a position to fight it? What possible reason does a constrictor snake have to attack multiple targets at once? I'd expect it to ambush a single straggler. Preferably in his sleep.
>>
>>47284973
Although I should add, don't give it that HP boost if your PCs happen to just land solid hits on it. No reason to punish good rolls.
>>
>>47284668
>>47284865
>I want CoDzilla back
Please tell me how not allowing a druid to become more powerful by taking a single level in monk is nerfing monks.
>>
>>47284961
>Was it your favored terrain?
Yes. And a +5 in survival.
>>
>>47285017
Because it works the other way around too. You need to be consistent.
A monk may want a couple levels in druid for wild shape. Why nerf it either way?
Unarmored defense doesn't stack or anything. You just get whichever is the better AC.
>>
>>47285017
>not wanting an ancient order of monastic nature protectors, who practice martial arts as shapeshifters

Fuck you and your anti-fun attitudes.

t. a better DM than you.
>>
>>47284990
No, the party is going to attack the snake. It's one character's deal, to hunt infamously dangerous snakes
>>
>>47285065
Since Wild Shape uses druid levels to determine what you can turn into the monk who only has a few druid levels can only turn into critters that don't have much combat utility, and at that point it's irrelevant how much AC that form has. So this ruling doesn't really effect monks, but nerfs druids.
>>
>>47285092
Dude, if I wanted to play Werewolf: the Apocalypse, I'd play that instead of Dnd.
>>
Is there a reason that Rangers don't get cantrips apart from "WotC hates the ranger class"?
>>
>>47284947
>>47284973
>>47284990
Would it be too dangerous if instead of Bite or Constrict, I'd let it Bite AND Constrict every turn? Then raise AC to 13 and HP to 105 (instead of 12 and 60 respectively)?
>>
>>47285133
They would have more combat utility if you didn't nerf them.
Wild shape into something with pack tactics, gain adv as a fucking martial arts baboon.
Why do you hate fun? Things are only broken if you let them be. As a DM you literally control the difficulty of encounters. If they're tearing through everything, adjust it accordingly.
>>
>>47284668
>>47284865
This has nothing to do with martials vs. casters or hating on monks. If you want to have Kung fu panda go right ahead then, I'd rather be a self buffing caster with wild shape than jack black.
>>
>>47283079
Stop being lazy and Google it
>>
>>47285227
>doesn't want to be Jack Black

Get a loaf of this baget
>>
>>47284124

When you're not wild shaped I feel like casting is the better option than going as a pretty poor meleer. That said, Strength still isn't great because if you prefer to go Melee then it seems better to just rely on Shillelagh (god that is a bitch to spell) than wasting ASIs on strength. Those could be feats or Dex/Con, which are better stats entirely. In that regard I just think the Strength from Half Orc is pretty wasted, so you're going it entirely for the ability to maybe not get knocked out of beast form. Maybe that's worth it though.
>>
>>47285168
Why isn't the Ranger just a full caster? Remove Extra Attack, trade the martial class features for similar casting class features, boom, you have a competent class. The ranger quite literally depends on his spells to not be just a pussy ass version of a fighter, so having a maximum of 4 1st level spell slots ever fucking sucks butt.
>ensnaring strike
>only gets applied to the first weapon attack that hits
>enemy gets a saving throw
>enemy gets advantage if it is bigger than medium
>you also have to break its AC to trigger the saving throw
>4 per day
Ok.
>>
>>47285195
Even advantage wouldn't help if you barely have +2 attack.
Look, if the option you presented would actually be useful to the monk, I would allow it. But it's just shit. As it stands it only nerfs druids, who deserve it. I'm not going to promote further imbalance in favor of casters just because you act like martial artist baboons aren't the most retarded idea I've heard in weeks.
>>
>>47285314
A nature based full caster with no martial benefits. They already made that it's called a Druid.
>>
>>47284803

>Nobody said the spell wasn't overpowered as fuck

Fireball is hardly overpowered. The problem isn't that Fireball is OP, it's that pets suck.
>>
>>47285322
He's thinking too small. 2 levels in druid lets you get the Giant Wolf Spider, which has 8 limbs, and can therefore grapple 8 different targets, while retaining all monk class features (such as increased movement speed, flurry of blows, etc).
>>
File: ATTENTION DUELISTS.jpg (15 KB, 471x357) Image search: [Google]
ATTENTION DUELISTS.jpg
15 KB, 471x357
Asking for advice.

So one of my players wants to create a character type he's basing on Yugi from Yu-Gi-Oh.

Which sounds autistic as fuck, but hear him/me out.

He doesn't want to bollocks about with the card game or the show or anything to do with it beyond the core premise of a character that he was inspired by, by Yugi.

He wanted to adapt the idea of someone being able to summon monsters, but also to have other spells in the way that the duelists in the show have their spell and trap cards

Basically a summoner with options.

How would you best go about creating an approximation to this outside of home-brewing a class, which is too much effort for me to do.

I was thinking a hybrid ranger and wizard, with the ranger spells being summon Animal and Summon Woodland Beings and the wizard spells being the magic missile, fireball and all that jazz.

If you could think of a better way that my half arsed attempt it would be much appreciated
>>
>>47285388
Grappling explicitly needs a free hand.

Spiders don't have hands.
>>
>>47285342
Then I guess my question is:
Why not make the ranger a full martial: give him extra attack(2), and the Hunter features as Class features. Remove favored terrain and replace it with straight up benefits for any terrain. Change favored enemy to be swappable at level ups.
>>
>>47285097
Then outnumbering it is an excellent strategy on their part. To make the encounter more challenging I'd look to make opportunities for the snake to get away, to limit the number of opponents that can deal with it at a time (extremely cramped quarters, crazy-thick underbrush, trees to climb, bogs to traverse, etc).

See if you can make the party have to make hard choices: do we leave Timmy with his foot stuck in the bog or let the snake get a solid lead on us? What if the snake circles back around to get Timmy after we've run off to a distance?

It seems to me that the biggest challenge in hunting giant constrictor is finding it.
>>
Rolled 6, 3, 1, 5, 4, 2, 2, 1, 1, 4, 3, 5, 2, 2, 5, 4, 3, 6, 2, 1 = 62 (20d6)

>>47285388
>go aaracokra
>grapple 4 large creatures
>fly 200 feet into the air using cunning action dash and standard action dash
>drop all 4 creatures for 20d6 bludgeoning damage each
>>
>>47285393
Give that nigga a deck of illusions.
And have him roll an illusion wizard.
Mind crush people, he'll know what that means, and summon fake monsters.
>>
>>47285393
Play a fucking wizard with his spells refluffed to be weeabo trash "summons".

Magic Missile is a Dragon flies out of his palm, and spits three force balls out at his enemies, shield a shield maiden materializes and blocks him for the round, etc...
>>
>>47285408
They did do that in unearthed arcana. They made a magic less ranger and then did a whole ranger rework up to level 5.
>>
>>47285407
Sure they do. They have spider hands. How do you think they grapple things in the wild, and weave intricate webs?
>>
>>47285407
>sticky legs
>>
>>47285458
>up to level 5
>up to level 5
>up to level 5
>up to level 5
>level 5
>>
>>47285460
He hates fun. Nothing you say will change that.
Different strokes.
>>
>>47285388
>inb4 spidermonk is the latest meme build
>>
>>47285506
I'm already writing them into my setting.

Monastic order of part time druids, that take animal based styles super seriously, because whenever someone does "spider style" or "crane style", they transform into the creature in question.
>>
>>47285388
Grapple is an opposed Strength (Athletics) roll. You have +1 Str and no training in Athletics as a spider.
Good luck!
Even if I let you add your Prof. bonus to the roll you are going to suck big time.
>>
>>47285473
It's not like your campaign will last longer than that. Out of the eight or so campaigns I've played only 2 of them got past level 5 starting from before level 5. If it gets that far just sit with your DM and you two can figure it out
>>
File: 1462415277487.jpg (306 KB, 763x1000) Image search: [Google]
1462415277487.jpg
306 KB, 763x1000
>>47285408
>Change favored enemy to be swappable at long rests.
>>
>>47285533
Actually played a monk just like this.
It was a blast. Had a great DM that rolled with it and loved every minute of it.
>>
>>47285536
If the monk is proficient in athletics as a humanoid, he's proficient in athletics as a wildshaped anything. Read the rules of wild shape. It isn't an "if I let you".

Though I'm being serious about this, I'd probably take a couple levels in rogue to get expertise as well.
>>
>>47285460
>>47285462

spiders have sticky webs and pedipalps. they can stick to their web and their web can stick to something else. They have two opposing forelimbs in front of their face that can grab something. their legs are not sticky. their website are sticky and they are able to climb due to their surface area and Van der Waals forces. They can grab something else by wrapping their legs around it but then they couldn't climb and wouldn't move as quickly.
>>
>>47285600
If you want to go grappling bards are pretty good. Expertise and Bard Inspiration with College of Valor means their opposing checks can turn to shit.
>>
>>47285558
>It's not like your campaign will last longer than that.
Uh.

>Out of the eight or so campaigns I've played only 2 of them got past level 5 starting from before level 5.
>i can't do it so u cant eithr!!
>>
>>47285611
I stick some web on my leg to make it sticky, then put whatever gets grappled in a leg lock.
>>
>That DM who doesn't allow RAW.
>>
>>47285600
Also the only thing that the enemy needs to undo your grapple is to hit you like once. After that you revert to a monk.
>>
>>47285657
Bro-tier DM. Shine on, you crazy diamond!
>>
>>47285612
I thought about it. Bards are probably the best grappling class overall, but the problem is that'd make the monk/druid hybrid need a third decently high stat in charisma. I guess you don't really need dexterity, since you'll always be using the dexterity of the beast form.

>>47285674
That's true regardless of grappling build. The enemy can always make a shove attack to knock the grappler away, and thus break the grapple.
>>
>>47285648

But then it's not grappling. It's the spider web DC. A spider could theoretically grapple 2 or 3 things using its opposing limbs. You could have a dozen foes stuck to you, but their attacks or attempts to escape would make any more than a normal grappled amount would be difficult.
>>
>>47285616
Well if you think its so easy how much experience have you had getting past level 5. People just drop from campaigns and interest is lost.
>>
>>47285700
A leg lock is grappling anon.
>>
>>47285699
Not that anon, but shoving away an Athletics-focused player character may be significantly more difficult than doing "squish a spider" damage. Especially considering how few critters in the Monster Manual are proficient in Athletics.
>>
>>47285674
You say this like it's more fun to play THE BEST character, than it is to play an interesting character.
Powergamers and number crunchers get fucked. I prefer PCs like spidermonk guy to those who have optimized the most effective build.
In fact I'd throw small horses of goblins at you just to see you grab them all.
>>
>>47285711
My first campaign went to level 8 and is currently on the backburner, although I don't want to play with that DM anymore because >>47284886

I'm in another campaign now that is just about at level 5.
>>
>>47285700
Oh yeah once you grapple just use web on them. Then they have to escape the web and your grapple.
>>
>>47285740
This.

>I need to be the best at everything
Wrong.
>I want to play X archetype/silly idea, and want to be the best X I can be
Right.
>>
>>47281969
i agree with this anon
>>
>>47285758
You can't cast while in spider wildshape
>>
>>47285584
That's...not really a favored enemy, then.
>>
>>47285757
Good, my first campaign broke apart so I've been trying to find parties that actually want to stick together. Just hope you don't have to go hunting for more parties.
>>
>>47285758
RAW, the wolf spider doesn't have any ability to make webs. But as a DM I'd let the player do it. DC would be equal to either their druid or their monk spell save DC, which is probably the same number anyways.

Spidermonk is fun.
>>
File: eldritch enemies.pdf (1 B, 486x500) Image search: [Google]
eldritch enemies.pdf
1 B, 486x500
leaving this here for the anon who requested the "hp lovecraft" pdf in the last general
>>
>>47285737
>>47285758

If a spider can grapple more than 2 things a human can
>>
>>47285757
Shouldn`t you have had advantage at least for being in your favored terrain? Also 8 fucking hours for a single check is indeed a bit much.
>>
>>47285796
Thank god spiders can actually web things then, cause they have a web ability. Cause they are spiders.
>>
>>47285740
As much as I find charop enthusiasts to be super-obnoxious when they go down exotic RAW-rabbit-holes, I think it's non-controversial to say that having an interesting character does not necessarily mean having a weak character, and having a strong character does not necessarily mean having a boring character. Mechanics and style overlap a bit, but only a bit.

Of course, a lot of folks seem to think that some ham-fisted gimmick makes a character "interesting," and that's sad.
>>
>>47285801
Think of it more like prepared enemy. The ranger has this big book of knowledge about fighting all sorts of dudes. They know what plants are poisonous to them, etc. So on their long rest, they go out and find all of them, coat their swords in oils and whatnot.

This is sort of like playing geralt instead of aragorn.
>>
>>47285811
Why? Humans only have two human hands.
>>
>>47285758
>>47285739
>>47285737
>>47285648

And especially
>>47285700

And double especially
>>47285611
>their legs are not sticky
>Actions: Sticky Leg
>>
http://dnd.wizards.com/articles/features/errata-may-2016

>further errata to MM and DMG
>errata for HotDQ and PotA, along with the EEPC

Also the SRD has been updated to include missing spells like Eldritch Blast and such.

I'll throw the new versions up in the Mega shortly.
>>
>>47285740
>>47285764
Look man, I'm not saying I'm not going to let you play you weird-ass spider-monk. What I'm saying is that don't ask for AC bumps that the druid can easily abuse. In short: you can play an unoptimised character, but don't come crying to me when your more competently built comrades outlive you.
Alternatively you can convince everyone to bring underpowered fun, and then you don't have to worry. But don't ask me to undermine the others' fun when not everybody has the same idea of fun as you.
>>
File: 5e_MM_Giant-Wolf-Spider.png (465 KB, 468x800) Image search: [Google]
5e_MM_Giant-Wolf-Spider.png
465 KB, 468x800
>>47285829
I don't know if I did or not. Doesn't change that fact that it was one 6-second check for a 21,600-second period of time.

>>47285831
Except they fucking don't.
>>
>>47285835
Thhhhpppp. I don't like this idea, not the least of which because I have no strong opinions on The Witcher and so don't feel any need to make the Ranger class into Gerald The Guy I Don't Care About.
>>
>>47285833
Depends on how ham-fisted the gimmick is. Of course it varies from player to player as well.

The ideal situation is an interesting and strong character. But it also depends on the kind of game the DM is running. There's so many variables at play here.

As a general rule though, it's a fucking imaginary fantasy game. If everyone is having fun (included me), I allow all sorts of dumb shit to pass.
>>
>>47283881
Well, the ten times rather than ten minutes was kinda b.s., but I think ruling that casting a ritual spell like that while moving on fucking spiderback requires a check is a reasonable decision.
>>
>>47285929
>I don't like this idea, not the least of which because I have no strong opinions on The Witcher and so don't feel any need to make the Ranger class into Gerald
wat
>>
>>47285849

Humans can leg lock, which is what a spider would do if it grappled, rather than sticking to something.

A human can coat itself in adhesive or wear hooks or nets. I think spider grappling is fine, but everything else follows. It could work but not in a practical or probable sense.
>>
>>47284778
>Taking credit for that
Kill yourself. Even without access to magic, I think you can manage it.
>>
>>47285973
If a human equipped themselves with boot hooks, I'd totally let them grapple with their feet too.

The way I see it: Spider has sticky legs, and the ability to leg lock.

Humans only initially have the ability to leg lock. They've still got to make the initial attack, and without boothooks (or similar, I think feet are disqualified from it.
>>
>>47285971
I have no strong opinions on The Witcher. I played a bit of the first game and didn't find it interesting, and nothing in subsequent games has made me want to play them.

I was never a fan of dark fantasy to begin with, anyway. Dragon Age in its various iterations utterly failed to do anything for me as well, for example.

And for the record, this isn't a gameplay issue, it's a setting/mood issue. Dark fantasy just doesn't entice me.
>>
>>47285872
> Urr, this entry sez spidurs have sticky legs
No, it says Steeders have sticky legs.

If you're going to be a pedantic asshat and split hairs so the argument falls your way, at least put some goddamn heart into it.
>>
>>47285946
>10 hour casting time instead of the 1hr(+10min) it was supposed to be
>kinda b.s.

>riding on a mount at walking pace
>equivalent to being hit by a 2-ton wave on a ship in the middle of a shitstorm
Ok.
>>
>>47285927
If you are wild shaping why don't you use the CR1 Giant Spider? Has everything that spider has plus web.
>>
>>47285929
...Because you already had such strong opinions about Aragorn and Drizzt?
>>
>>47283917
Damn it, I thought that was background Slav, for a second. I got all excited.
>>
>>47286028
>HRUAIWEHIASL URRRR ASHUHURURR R
>THIS IS YOU XD

Great argument. I know its hard for you autismos to refrain from being butthurt when you're proven wrong, but at least try not to post about how butthurt you are, okay?

Tell me, why would someone who wants to wildshape into a spider and grapple and who specifically refers to the Sticky Leg feature of the Steeder that is not a feature of other spiders try to argue that all spiders have Sticky Leg? Remember, try to reply without slamming your autismo ham fists into the keyboard this time.

You can do it!
>>
>>47286035
>Magical ritual should be the same as ordering pizza on my fucking cell phone
Ok.
>>
>>47285388
A wildshaping monk subclass would be a pretty cool

Not sure how'd work though. Obviously not at the same rate as Druids, but it at least deserves to reach CR 3
>>
>>47286099
Wait, it isn't? Fuck. Now I have to make one.
>>
File: spider.png (125 KB, 1845x1031) Image search: [Google]
spider.png
125 KB, 1845x1031
>>47286111
That's what the rulebook says you fucking moron. If you don't wan to follow the rules then just make your players Concentration check every minute to combat the rampant ADHD that they suffer in common with you.

>>47286037
pic related
>>
>>47286106
> Y U SPERG THO
> explosively spergs everywhere
K.
>>
>>47286079
Well, stronger than for Gerald, anyway, yes. Also add in Robin Hood and Jack the Giant Killer.

The Ranger needs help, but I don't like the idea of fundamentally altering not only how Favored Enemy works mechanically (which is fine, it does need work - I'd personally go for the simple-but-effective Proficiency bonus to attack and damage rolls against favored enemies), but also altering what it's even supposed to represent in-game, which is an immense amount of time dedicated to hunting a given enemy.

Not to mention it creates a verisimilitude problem for me: why does the Ranger favor giants one day but dragons the next? How come he forgot everything he knew about giants simply by sleeping?

The idea of him going out and finding oils or poisons doesn't work because it begs the question why Gerald can't give these poisons and such to the party's Rogue and Paladin. If he CAN, on the other hand, it means that a party is only ever a long rest away from having what amounts to Bane weapons to use against known boss monsters.
>>
File: CimXLG_UYAAgt7f.jpg (98 KB, 1024x838) Image search: [Google]
CimXLG_UYAAgt7f.jpg
98 KB, 1024x838
https://twitter.com/NathanBStewart/status/732282645049016320

Would you buy officially-branded 5e dice?
>>
>>47286243
¿Cuánto cuesta, por favor?
>>
>>47286113
I think you could get away with it by letting them wildshape into limited forms, at the cost of ki.

So they might pick up one style of their choice at level 3, and then one more at each subsequent level. But they can only ever wildshape into styles or forms they've chosen. Not everything they've seen, like a druid.
>>
>>47286243
I got a pound of dice from Chessex for about £15 ages ago and have never needed more since. In fact I have too many. Why the fuck would I buy these?
Thread replies: 255
Thread images: 39

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.