Reading is Haaaaard Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
I want to Tau, but I hate riptides, broadsides, and flyers.
Are Crisis suits my best AA option?
One squad of Crisis suits with AA ability doesn't seem like enough, but two squads seems like two much.
Hi guys, I'm currently converting building a corsair force, and am unsure of certains choice of equipment.
Namely, most corsairs have acces to both craftworld and dark eldars special weapons, but I don't know what's the latters are worth.
Trading melta for a short range lance, while useful at max range, doesn't seem as useful most of the time considering the corsairs mobility. And losing the ignore covers of the flamer seem to also hurt. Am I wrong ?
Come at me chaos.
>>47165065AP 2
So I've been reading up some lore and... how are the Carcharodon marines not a chaos chapter?
http://wh40k.lexicanum.com/wiki/Carcharodons
>>47165148
Because they don't follow the Chaos Gods?
>>47165148
Because they do not worship the chaos gods and they were on the right side on Badab.
>>47165148
Just because they have a thing for sharks doesn't make them furries anon
>>47165065
his weapon looks weirdly flimsy in that pic.
>>47165166
>>47165171
>>47165192
I just mean their brutality is right in line with some of the behaviour of traitor legions pre-heresy. I mean, shouldn't inquisitors be a little bit worried about them?
They seem ripe for Khorne to ensnare them.
>>47165192
Can they be furry if they have no fur?
This is the kind of question universities should answer, instead of doing shit like curing cancer
>>47165209
Blood angels, Flesh tearers, Minotaurs, Executioners, Star Phantoms.
>>47165209
There are a ton of assholes chapters among the Space Marines, so what the Carcharodons do isn't really so rare.
It's just that GW focuses on the first founding chapters that are, for the most part, relatively nice
>>47165223
As far as I know all of those, except maybe BA are kept on VERY tight leashes by various parts of the imperium, it sounds like the space-sharks are free to do whatever the fuck they want, and we all know what happens to free space marines with extreme views.
>>47165201
Don't talk to me, or my wife's son's weapon ever again.
>>47165255
I wonder if a rogue marine has ever adopted/stolen a child
>>47165268
I would purge the rogue marine, andcleanse the child.
>>47165250
Plus they seem to just disappear into the ether after the Badab war.. after royally fucking up the Mantis Warriors home turf by basically mugging it wholesale and kidnapping all the men to train them up as new recruits.
What's a good fit for psychic powers for a Hemlock? I love the idea of a Psychic Flyer. Telepathy since he fucks around with LD values, and Runes of Battle if you don't get Shrouding for that sweet 2+ Jink?
>>47165302
They will be investigated thoroughly.
>>47165355Hemipenes
Reposting the Ork Codex 7th Edition Update
BattleScribe BSR:
BitDOTlySLASHOrksBSR
PDF:
BitDOTlySLASHOrks7ePDF
Version is fairly stabilized. Fun fact: Flash Gitz can buckle swashes like pirates now that they have Power Choppas to take advantage of the fact that they have assault weapons.
Opinion of Black Templars as a chapter tactic?
I like the idea of a special and heavy weapon in a 5 man squad and the 10 point "almost-a-marine" neophytes seem pretty handy too
>>47165383
Built in or as an option?
I'm hoping someone can help me out here.
I remember awhile back seeing a galaxy map with all the hive fleets encroaching, but it was pulled out a bit more showing that all the hive fleets were just arms of a greater mass of tyranids.
Thanks in advance.
>>47165268
Constantly. That's how they recruit.
>>47165293
Does anyone think it's a little unfair how there is a faction that has sole purpose of countering another faction?
If a Daemon army faces a Grey Knight player who knows what he's doing it's going to lose no matter what
>>47165483
Well, Grey Knights are shit tier right now, so are fairly handleable... But yes: If everything else in the game was mostly balanced it would be utter bullshit to have a faction that has preferred enemy against and multiple counter abilities that are only any good against another.
>>47165268
Dranon did, in a way, somehow. Blame Slaanesh-chan.
>>47165507
>Well, Grey Knights are shit tier right now,
I actually like them now because they aren't associated with wardian bullshit. I'm actually considering buying a small army of them for use in killteam and Zone Mortalis games
>>47165507
But what if their where anti-anti-demon rules and weapons?
>>47165525
They're still the super secret all psychic, almost all terminator chapter founded with vaguely implied emperor gene seed, chapter master samurai jack, a drab grey paint scheme and infamous baby carrier units.
There is very little going for Grey Knights as an army, and a lot against them. The rough idea of the Inquisition skimming the gene seed tithe to make a private anti-daemon army is entirely fine, but the execution falls tremendously flat.
Hey guys, I want to get back into miniature painting but I always sucked at it.
I'm inclined to take all my miniatures, dust them off, paint 'em black and start over again.
But I have a problem.
I have autism and I want to be VERY precise.
Is there a way to paint using something that looks like pic related ? I cannot work properly with brushes and if there was some kind of similar painting tool, I'd actually enjoy the hobby because of proper results.
Please tell me such a thing exists.
>>47165589
So what is actually wrong with them crunch wise?
I get why people aren't happy about a Mary-Sue chapter existing, but I think it's safe to say that out of a galaxy of trillions it's quite reasonable for there to be 1000 Mary Sues all gathered together. Draigo and the dreadknight are gay as fuck though I agree
>>47165526
That's just an arms race.
You want a good game design approach? Give them abilities that counter daemons not on a direct hard counter level, but rather a tactical level.
Daemons have hordes, big smashy monsters and sorcery. Therefore, Grey Knights should instead of having specific anti-daemon abilities, have anti-horde, anti-monster/tank and antimagic capabilities.
>>47165629
>So what is actually wrong with them crunch wise?
Low number of units to pick from, low model count, most of their units aren't very points efficient.
They're currently an ally codex at best, unless you want to make a Dreadknight spam monobuild.
>half the Ork line is out of stock or sold out
>there's no model whatsoever for Warboss on a bike
New models soon?
>>47164875
FTFY
I've read the 1d4chan Blood angels tactics page.
Helping a friend build his DA army. On the weekend we got 10 tacticals, 5 assault death company and an assault chaplain.
I'm telling him to get 2 rhinos. 1 drop pod. 2 more boxes of tacticals and 5 more assault DC. 1 box to be another 10 tacticals and the other 10 to be a squad of ground death company with bolt pistols and chain swords.
This will give him the following.
Assault chaplain.
10 assault Death Company 2 power fists 2 power swords
10 ground Death Company in drop pod 2 power fists 2 power swords (Or maybe infernus pistols instead of power fists for popping tanks the turn they come out the pod?)
10 tacticals with flamer and heavy flamer
10 tacticals with melta gun and heavy flamer
He then wants to get 2 death company dreads, so complete his 4 elite slots.
I know dreads aren't fantastic, but I love them and he thinks they are cool. We are building this to be fun and fluffy, not competative as it will just be fore friendly games.
He might be getting a Land Raider Crusader that his brother had from about 15 years ago.
Might get some bikes this way too.
Plan to get a squad of assault terminators to go in the LRC. see above for using shit models because they look glorious.
Librarian in power armor or terminator armor?
Will probably build a captain at some point.
Then Baal predators to fill out heavy support?
Feedback? All criticism welcome.
This is the first time I have looked at Blood Angels, as a space yiff player myself.
>>47165621
Go to the wip thread, they'll help you out better, most likely.
>>47165672
Alright thanks, I'll check them out.
>>47165209
They spend most of their time in the outer darkness. It's both an extremely inconvenient place to be chasing a fleet based space marine chapter through and a place not many people give a fuck about. Even if they do fall out there, chances are they'll just keep killing whatever it is they're killing out there only in the name of Khorne instead of in the name of emps.
Which is definitely bad but hardly the disaster that, say, a blood angel defection would be.
>>47165665
Zog
https://www.forgeworld.co.uk/en-GB/Ork-Warboss-on-Bike
>>47165483
Yes and no.
GK are fine conceptually, the problem is they're a standalone army.
GK, SoB, Inquisition, IG, and the other Imperium riffraff should be reshuffled into one book at most.
>>47165302
>after royally fucking up the Mantis Warriors home turf
The Mantis Warriors should try not getting in bed with traitors and renegades. Maybe this sort of thing wouldn't happen to them.
>>47165688
Yeah yeah but that's FW, and technically modeled with illegal options.
And we both know FW and GW only just barely coordinate.
>>47165691
>IG
>Riffraff
>>47165629
They don't really need to be Mary Sues to do their job: A bunch of tithe-skimmed, brainwashed living weapons directly under the Ordo Malleus's heel would fill the same role.
Why are Grey Knights incorruptible? In this case, because their personalities have been meticulously beaten out of them and replaced with rune-warded automatons barely capable of speech. Maybe have a small inner circle of the very few inductees to come through the process with something resembling a personality left over.
>>47165715
They can't even decide what their army is called though
>>47165719
>Maybe have a small inner circle of the very few inductees to come through the process with something resembling a personality left over.
That would be pretty cool actually
>>47165629
Their mid tier. The best mono GK builds are just spamming terminators and taking dreadknights. Basically hoping that the enemy isn't packing tons of ap 2. You can easily overwhelm 'balanced lists' with this but such lists are boring. Crunch wise they aren't terrible, just lack versatile effective units. Taking different units instead of spamming terminators just hurts the list overall. Doesn't stop them from being fun and having the best basic marine models though, in my opinion.
I'm going to get both the 'Nid and IG starter boxes and I want to make it fairly balanced against eachother, as I'm going to use the IG box for introduction games against the Tyranid box, where I'll be playing the Tyranids. However, I don't know what upgrades to apply to the Tyranids, as I've never played them before.
Imperial Guard:
-Armoured Shield Formation
-Leman Russ Vanquisher, 135
+Heavy Bolter Sponsons, 20
+Hull Mounted Heavy Bolter, free
+Camo Netting, 15
-170 points.
-Commissar, 25
-Infantry Squad, 50
+Heavy Weapons Team, Autocannon, 10
+Guardsman with Flamer, 5
-Total, 90 points.
-Complete Total, 260 Points.
VS.
Tyranids:
-Hive Vanguard Formation
-Hive Tyrant, 165
-Warrior Brood, 90
-Gargoyle Brood, 60
-Complete Total, 315
What would you suggest to make either list better?
How many editions until Orks are competitive?
>>47165748
I also understand that they have trouble dealing with vehicles?
>>47165786
Sort of. Shooting vehicles yes. Definitely. But when you are running 30 terminators with 10 hammers, and 2 dreadknights at 1500 points. All of which are deepstriking or shunting 30 inches turn 1. You aren't shooting vehicles for very long.
>>47165250
Look at their chapter tactics rules. They are desperate allies with imperial forces. The imperium isn't actually slapping these dudes on the back. And IA10 even mentions that they were barely accepted by the rest of the imperial coalition
What do you think is the best Admech list at around 2000 points?
>>47165784
Lotz.
>>47165824
best for what? Most fun? Strongest on the tabletop? Looking swag? Closest to what the real admech might field?
>>47165713
Powerklaw is not illegal, neither is bike
>>47164953
Skyrays will absolutely wreck any kind of flier with a bunch of S8 AP3 skyfire shots that hit on BS5 and ignores cover, without requiring LoS if someone else markerlights the target. They are also really good at providing markerlights, and they don't have skyfire, but velocity trackers, that means they can choose if they want skyfire or not.
Incredibly solid and underappreciated unit in general.
>>47165810
>>47165786
should mention though that running that sort of list with just spamming terminators is not something I do and is boring for the opponent as well as yourself I find. It's just incredibly frustrating for your opponent to play against if he brings a more balanced list. After that you can bet your asshole he will spam AP 2 to counter it if he's got it, virtually everytime.
>>47165305
Anyone? Probably Telepathy seems like the best one, most runes of battle powers aren't that good for a Flyer and Telepathy seems really dickish paired with mindshock pods.
Question. Shouldn't Chaos be only resticted to our galaxy? Since it's a dimension of the psychic waves of all sentient ppl in the galaxy.
Those would radiate a cloud of souls or whatever. THen there is a whole lot of nothing between galaxies.
In another more peaceful galaxy would there still be a friendlier realm of souls?Pls no bully for not knowing enough 40k fluff
>>47165748
Got that backwarda bro,
It's all about spamming NDKs and taking TDAs to unlock more NDKs.
Overall pretty boring.
But yep. When a codex has effectively 2-3 options per slot you'd think that GW could do some internal balance, but the 5e dex had more internal balance.
>>47164979
Got a link to uncensored?
>>47165715
>>47165691
Think he meant the Stormtroopers, I mean Militarum Tempestus.
>>47165921
>running that sort of list with just spamming terminators is not something I do
>taking terminators in a terminator army is bad
What? Are you literally retarded?
Terminators are overpowered, and weight of fire deals with them just fine. T4 is not doing them any favours, and they have a 5++ to fall back on.
My favourite tactic as Tau is to just throw as many missiles at them as possible. As long as they aren't doing "rerolling 1s" bullshit, then you don't need ap2.
If they are doing that cheesy shit, ypu can bet I'll be bringing myself some AP2 flamers to fuck you up, but then ypu are kinda asking for it.
Don't start an arms race, period. It is never fun for anyone involved.
>>47165719
Biggest problem was that the 5e (and 7e) dex went ahead and stripped away the mystery of the GKs that the Daemonhunter codex had
So I just learned I can make Chaos Scions using IA XIII but I have no idea how to build a decent CAD Army out of the list yet.
Any recommendations?
are there any imperial guard armies that are focused on bunkering down and defending?
>>47165964
>Shouldn't Chaos be only resticted to our galaxy?
Yes, that is the superior answer both thematically and from the standpoint of internal consistency.
Official fluff seems to treat the big 4 as universal powers however. In fact, there are a lot of weird scaling issues with regards to the chaos gods.
>>47165985
Did you miss the part where I said they were mid tier? You really are fucking retarded.
>plays tau and deals with stuff just fine
What a fucking surprise.
>>47166004
That's not how you play the game, honestly. The goal is to kill and to seize territory, rolling a static defence is frustrating to work with.
That said, yes: Death Korps, and they have a really cool asthetic.
>>47166004
Death Korps of Krieg are pretty big on both defence and Assault
Most infantry regiments are competent in static defence though
>>47165921
Except, that's all GKs have. Their codex-s internal balance is such shit. PA Grey Knights cost 22pts for a 5man squad. (21 for a 10man, because of the mandatory 10pt character upgrade.
For 11pts more: you get Terminator Armour and +1 A & Ld.
There is literally no contest.
Each slot goes through the same problem: Pay 22 pts more for +1 WS / W...
I guess the biggest problem is ALL the GK units have the EXACT same role so it's easy to see what's better.
Like right now, the ONLY role Strike Squads have is if you need a Troop choice and want to save 55 pts.
>>47166007
So, basically, I cant.
Does any of the Daemon books offer anything I could ally in to help with this bullshit?
>>47166096
To help with taking on Striking Scorpions?
>>47166022
>Tau player disregards logic or the fact other armies don't have only good options
What. A. Fucking. Surprise.
>>47166113
Well, I'm a genius.
Meant to reply to this >>47165970
>>47166062
Yup that's the point. If you want to run them to the best of their ability it's boring as fuck. Painting up a ton of terminators and dreadknights is painfully boring. Interceptors and Purifiers have some uses, but there isn't really much of a point using them either way. Every unit's goal is to run up, and get in the enemy's face. Even Purgators work best with maxed incinerators dropping from a stormraven, because they have the same special weapons as everyone else. Taking a versatile list with different units using GK still isn't as bad as the lower tier codices, so I'm fine with it, but the fact still remains that no matter what units you take, the battleplan is the same every single game.
Welp just ordered three fliers, really not too interested in their new DLC though.
What are the chances that it will get rolled into the core rulebook in the next edition?
>>47166172
Biggest problem both Purgators and Purifiers suffer is they didn't get the DS memo. Which isn't necessarily bad. But now with lack of Battlebuddy transports they're left with Rhinos/Land Raiders/Storm Ravens to catch up.
It's kind of funny. Back in 6e with the 5e codex I almost never deepstruck. But with the 7e it really encourages that behavior.
>>47166042
sadly they are way too overpriced
>>47166267
Well I don't know what you want to hear then.
Rolled 6 (1d6)
>>47166206
Roll a d6.
On a 4+ the tules will be added to 8e.
>>47166283
>Rolled 6
Well fuck, at least I will have fliers now...
>>47166243
Yeah, it's why I only take a small purifier squad in a rhino and a small interceptor squad. I just need some variety, even if it's only distractions and objective holders. Like holy fuck.
What army would you recommend for a new player? havent played since 4th and am looking to get back into the hobby
>>47166361
depends what you think looks cool model wise, and in the lore. If you aren't sure, then just make a 'your dudes' chapter of space marines.
>>47166022
Did you miss the part where I said no Ap2?
Oh wait, you read "tau" and started sperging out like a 10 year old. Big surprise.
Aside from being even more glass cannon now, even my DEldar have little trouble dealing with 2+ saves, Eldar and Marines give less shits than Tau posibly could, and IG will just glee over the fact that you barely brought any models to the table.
What armies that aren't super low/almost unplayable-tier have trouble with this? Because I have never seen an all-comers list have trouble with 2+ armour, despite everyone but the marine players using subpar non-competetive lists.
>>47166361
Depends on what you want. Cheapness? Dark Angels, since everyone and their mother is selling Dark Vengeance set halves. Do you want no friends and easy wins all day every day? Eldar or Tau. Otherwise, just go with whatever army you would like to build and play. The resources are in the OP, read through any which interest you and go from there
>>47166361
Gotta give us more than that buddy.
It will always be more of what you like fluff and model wise but at least tell us what you what you want that army to do, how you would like to play, and really anything else.
Don't go for the supplement codexes.
>>47166267
>Don't take morale checks from shooting
>WS4 means they can stall spess mehrines in melee for that much longer
>Orders that let them gain +1 to their cover bonus
>Cheap, immobile Artillery that can lay waste to the field
Expensive or not, Kriegans are bet at defence
>>47166313
Yerp.
I mean I get from a design stand point that giving Cleansing Fire T1 Deepstrike can be broken.
Interceptors aren't too bad. I dig them.
But geez. I wish there was some variety.
I ended up shelving my GKs because it became either boring or unfun (to either me or my opponent)
Psilencers are a terribly designed weapon that is so unfun.
>>47166206
>What are the chances that it will get rolled into the core rulebook in the next edition?
100%. It will probably change slightly, but it's being sold as an outright update to flyer rules, and explicitly only grant people who don't want to participate a roll off to avoid the dogfight phase.
"Escalation" got a much sifter sell last edition and a version of its super heavy rules made it into the core book for 7th.
>>47166361
I would recommend the army you like the look of and after you've done some research on how it plays.
>>47166361
Dark Eldar or Chaos Daemons are very good for beginners
>>47165979
http://i.imgur.com/0ieQtgd.png
>>47166396
Wow that sounds terrible. They need to change a good bit of it because I am not interested in learning all that new crap.
Can't you destroy reserve fliers even if they are transports?
RIP
>>47166433
>Can't you destroy reserve fliers even if they are transports?
Too bad it doesn't work against drop pods. The air superiority bonus means nothing when you can auto-deep strike turn 1 or 2 without fail.
>>47166361
Tau, they're the baby mode of 40k
>>47166143
Chaos Daemons AA is essentially almost as nonexistant as CSM AA. You can ally in chaos renegades and take hydras quite cheaply, other than that there's literally nothing you can do, especially now that GW released the new flyer supplement and made the FW fliers unusable.
I tried playing the Lamenters again. I'm not even halfway to building up my penitence and the orks have taken over. At least Chaos might thin their numbers, they have already successfully crushed the multipled Necron rises
Taunoob here, at around how many points is it fair to bring a riptide? Currently sitting around 600ish
>>47166361
Marines. Easy for beginners, and can roflstomp every army in the game once you know what you are doing, and actually go toe-to-toe with even the Eldar top dog.
The learning curve is very easy on new players.
>>47166469
So are you lamenting your decision yet?
>>47166476
1850
>>47166469
Is Chapter Master still going?
>>47166479
Yes
>>47166490
I don't know, I'm just a guy that likes the idea of it too much.
>>47166476
1500 per riptide.
Talking as a Tau player, you need to realize that the Riptide only has a high potential damage. It is more of a distraction than a damage dealer, and will soak up a ton of damage and attention.
This means you NEED other units to help you eliminate the targets.
Also, they are considered unfun to play against, so most people would likely call you an asshole for bringing one at 600 points.
>>47166433
It isn't all that complex. I was pretty triggered by it from the online trickle but actually sitting down with the book it didn't seem so bad.
>Can't you destroy reserve fliers even if they are transports?
You choose which of your flyers participate in the dogfight if it happens, so your fatty transports should only be dying from it if you leave them unescorted and your opponent brings fighters, which seems fair.
How do you feel about deploying a Tidewall Gunring at low points games?
>>47165784
Play the fandex
Lore question.
Why are these guys so good?
They're not as old or experienced as Phoenix Lords or even one or two of the eldest Chapter Masters (Tycho pretty much). They're not like Exarchs where they have soulstones integrated into them. They're not warp entities, they're flesh and blood Eldar playing a role.
So, has there ever been any sort of explanation for how they can solo multiple Greater Daemons? They seem almost ridiculously powerful in the lore, like "even Fulgrim does not want to fight this" sort of powerful.
Why? What makes them so awesome?
>>47166375
I usually wreck DE with my GK so I'm not sure you know what your talking about. I even beat balanced tau lists most of the time as well if I get first turn. Imperial Guard armies definitely aren't that much of a problem either unless they bring 2 crazy heavy tanks at 1500 points. Really not sure what your talking about. You basically say Eldar, Tau, and Marines (the top 3 armies arguably) have no problem against GK. You aren't very smart taufag. Retarded maybe.
Here. I'll even provide a nice example of a simple, boring, GK list running train on tau with /tg/'s favorite, tabletop tactics.
https://www.youtube.com/watch?v=Qlqr9X3rvgo
>>47165993
Wouldn't it be better to just use their normal codex and ally in R&H if you wanted guard allies?
>>47166448
Drop pods don't fly around, they plunge straight down out of space. Makes sense that planes wouldn't do much.
I still think skyfire intercept guns should get a crack at them as they fall, though.
>that feel when this thread is so shit that people are still posting in the other thead
So OP, how does it feel to be such an autistc faggot that you can't even get the attention of people actually interested in your topic, while still on page 1?
>>47166502
Imagine a game called "High Lord" where you have to co-ordinate Multiple Chapters, Imperial Navy and Imperial Guard to defend the entire Imperium, meanwhile playing a game of politics between the Ad Mech, Inquisition, Ecclesiarchy, Segmentum governors and various other Imperial Factions.
Eventually you'll get overrun by chaos, nids or Gazghuls mega-Waagh but it would be fun while it lasts
Wait.
How the fuck do Khornate warbands get around?
Won't they need navigators or do they just get a bloodletter with a pirate hat, eye patch and wooden leg to steer the ship through the warp or some shit?
>>47166540
Backing of an actual God. The Laughing God personally looks over their fate. I think of them as being his Greater Daemons.
>>47165383
Your link is now broken as shit. Try running the real link through a tinyurl before posting to /tg/. Yea, I know the spam filters are bullshit, they don't like me posting PUUSH screenshots either.
>>47166573
In some iterations of the fluff they aren't strictly opposed to sorcery, just it's use in combat, which they see as holy (and Slaanesh's perversion of it is why they are the number one enemy)
>>47166540
Eldar are what the authors use to self insert.
Of course the super badass elite warriors of the clown god are going to be able to solo anything in the setting, even living incarnations of war, plagues, magic, and cocaine.
>>47166573
Khorne doesn't hate All psykers/sorcery, he hates using it in battle.
Summoning daemons? Navigators? Making daemon weapons/engines? Fine.
Shooting lightning out of your ass? Speeding yourself up way beyond your physical abilities? Fuck you.
>>47166573
ERE WE GO
ERE WE GO 'KROSS DA KOSMOS
DON'T KNOW WHERE WE GOIN' 'TILL WE GET DERE
>>47166572
There's a lot of strategy games that encompass far more than combat that would be amazing in the 40k universe. I just want a fan mod of Stellaris where you're the emperor who has just united Terra.
>>47166540
They're soulless, which really messes with chaos as it is and more importantly they have free access to the black library which is full of ancient knowledge for fucking over chaos and freeing the laughing god.
Their end goal is to trick slaanesh into spitting out all the eaten eldar souls and powering up cegorach.
>>47166591
I mean psykers. Sorcery is different
>>47166561
>Drop pods don't fly around, they plunge straight down out of space. Makes sense that planes wouldn't do much.
In the fluff, planes regularly shoot drop pods out of the sky.
>I still think skyfire intercept guns should get a crack at them as they fall, though.
Yea well, interceptor allows you to shoot th payload instead, which is better for the armies with a lot of interceptor.
Were the Chaos gods and the Inmaterium always evil or is it just a reflection of the increasingly sorry state of the galaxy since the end of the Dark Age of Technology.
>>47166545
>You basically say Eldar, Tau, and Marines (the top 3 armies arguably) have no problem against GK. You aren't very smart taufag. Retarded maybe.
I also said Dark Eldar, but I suppose a retarded marine player can't be expected to fully read a short text message.
This name calling thing is fun, I've been missing out all this time.
>>47165863
For me probably fun(although i am a sucker for a cool look)
>>47166646
And I said I regularly beat DE all the time? So good job reading. Also enjoy the faq nerf faggot.
>>47166580
Harlaquins are basically Chaos Eldar of Cegorach with Solitaires being his Daemon Princes.
>>47166609
They're not soulless though.
In fact, one of their major plot points is that when they die, Cegorach can't just steal their souls from Slaanesh like he does with other Harlequins, so he has to play a fair game for them instead.
>>47166674
And I said I have no problem with grey knights.
>nerfs
Literally where?
>jink nerf, hurr durr
If you relied on jinking you probably didn't win anyway.
>>47166645
Evil is just a point of view
>>47166580
That seems as good a bet as any, though I'm not sure why they seem to treat GDs as total mooks.
I used to think they were a combination of Laughing God fuckery and pre-Fall Eldar Empire tech.
How would you make a Space Hulk Generation table?
>>47166716
Chaos are literally the equivalent of a cartoon villian. They are evil for the sake of being evil, because "MUH BORN OF FEELINGS" logic.
This isn't even D&D evil, where some of them have good intentions. This is straight up "always evil all the time, no exceptions ever", where any good intentions are at some point eroded entirely by the chaos gods.
>>47166710
>says he plays DE competently
>Doesn't think he got nerfed
good to know you don't actually play the game. Here's your last (you).
>>47166361
Well you have several options:
>Tau, but you will invoke the ire of the spergs. Either you must fight autism with autism or have Buddha levels of inner peace to deal with it. You can guess which option is more popular.
>Space marines. Your army will never be irreleveant. Also brojobs, lots of them. You better like to give them too.
>Orks will absolve you from knowing the rules ever. And from knowing the lore, lol just waagh it. And from knowing how to assemble things right. Anything is just a cool conversion and propa orky.
>Eldars. Take any combination of units and your list is good. No synergy, tactics or anything required.
>Chaos if normal marines are too mainstream and you have strong victim complex. Listbuilding is as easy as with Eldars but in reverse. Any list you make is shit.
>Mechanicus/skitari is a cakewalk too, GW went out and made a list for you so you don't have to. It's called War convocation.
>>47166645
Evil since the rise of the chaos gods, particular since the birth of slannesh.
Note that due to the nature of the warp the gods also have a degree of influence over events before they existed as well, so it like hasn't ever been nice from the mortal perspective.
'before' and 'after' are nessecarily kinda fuzzy, but the 4 are definitely the cause.
>>47166726
Everyone treats Greater Daemons as mooks. Even the big named ones get banished by inquisitors. And yet, Skulltaker managed to kill a Solitaire. Daemons seem to fluctuate WILDLY in power level. They either job pathetically or kill everything.
>>47166004
Maybe, but it's be less fun and flavorful.
Plus I'd rather not run allies.
>>47166759
I thought there were happier emotions chaos gods (I think eldar have some), but I suppose they all got eaten or captured by the big 4. How come eldar get the good natured gods, but humanity only has Emps?
>>47166867
>How can the perfection made flesh have multiple gods while monkeys only have a corpse-in-a-life-support?
Gee boss, I dunno.
>>47166662
>fun and looks
Go for a killacade+whatever the chicken walker formation is called then. Meddling with people's stats, sprinting across the table in a turn, slapping people in the dick with approximately 999,999 strength 8 ap- attacks.
it's a real larf.
>>47166694
In their first incarnation, they had the soulless rule that let them automatically pass leadership based tests (they had no leadership stat) and were untargetable by psychic powers
I believe whatever process the solitaire goes through forfeits his soul to slannesh on the spot.
>>47166867
>Needing any Gods besides the God-Emperor of Mankind.
Someone needs to bring in a commissar.
>>47165416
However you want. The official stuff is such a mess I just couldn't play with it anymore.
>>47166583
They both work fine; just tested them.
>>47166599
'AVE A PROPPA SKRAP, LAD!
>>47166867
Emps is a psyker worshipped as a god, but not a warp god. Humanity don't have as much resonance in the warp as Eldar due to not being innately psychic or mentally powerful. Humans still feed the warp Gods, but not to the same degree. When Eldar were the dominant race in the galaxy, this was reflected in the warp with a panteon of Eldar Gods. As depravity took over, so did Slaanesh.
>>47166947
Evidently not.
>>47166716
Babby's first moral relativism claim. Evil is a pretty simple thing: does something increase the a mount of human suffering, or decrease it?
Does an action put someone nearer to a state of pure bliss, or nearer to abject agony?
Everything is pretty easy to examine from this clear POV.
>>47166867
There are a few survivor eldar gods, but they're seperate, the newer fluff says that khorne killed all of the lesser gods and wears their heads as rings
>>47166979
Don't google it, type it into the URL bar & hit enter. Took me right to the Dropbox download page.
>>47167052
eldar gods are seperate to chaos gods, and khorne killed the lesser chaos gods, I should say.
>>47167007
Babby's first utilitarian claim. By what metric do you quantify joy? If a rapist's enjoyment eclipses the victim's suffering is it good?
>>47167070
I'm not googling it. Chrome does either one of two things when I try to use your link. It either gives me an infinite loading loop, or dumps me straight into a google search that yields nothing.
Evidently the link is wrong.
>>47167090
Is it morally acceptable to set a rapist on fire?
>>47167007
not that guy, but damn do you sound like a tubby neckbeard. Chaos in 40k is evil for sure, but to describe evil in the simple terms you put forth is wrong. A person can be 'evil' and still do things to decrease the amount of human suffering, and vice versa. Evil also isn't just black and white. There are degrees of evil. It's why we have laws for different crimes and punishments ranging in severity.
>>47167007
>bolt every living human to a table
>drill a hole on their heads
>run a wire to the reward center
>stimulate with electricity, forever.
the greatest possible good! who could even argue? :^)
opinions on new flyer rules?
local tourney organizers current stance is that the entire book is completely optional and will be not used for events. personally i like the new rules and think they're a good fit (dog fight phase is iffy, but you're only gonna have like 1-2 a game assuming both people even bring flyers)
also, what do people think of the storm hawk? built two last night, hoping to paint them before next weekend.
>>47167113
Dunno, how much do you enjoy it?
>>47166763
>Y...You clearly don't play the game!
That tsundere personality is so cute, if not a bit retarded.
But that's okay, we still love you anon <3
>>47164875
Hello anons.
My knowledge on Tau is a bit lacking, but I described a Tau NPC to my group who went crazy about him and due to shenanigans they will now negotiate with him.
They have a navigator in their midst and count on the element of surprise of the lidless stare if ever something goes wrong, assuming a Tau doesn't know what is under that strange man's bandanna.
So:
1) how likely is a water caste Tau to know what a navigator is?
2) since their presence in the warp is less than humans, do I roll for the same damage or do I lessen it?
>>47167131
>opinions on new flyer rules?
they are fun, improve balance, and only seriously bloat game length if both forces bring 4+ flyers with independent reserve rolls, which should be pretty rare.
I look forward to the 8th edition core book shutting down the "muh optional supplement!" butthurt storm by rolling the changes in.
>>47165755
Bump.
>>47167104
Works for me, fuck knows what you're doing wrong.
>>47167208
Sorry for being retarded, this belongs in the rpg general.
>>47167248
I found the problem. Chrome didn't want to open it in Halfscreen mode on a seperate tab. After dragging it out to a fullscreen window so I could take a fancy screenshot of the problem with puush(Best program ever), it instantly loaded.
I don't know what the fuck went wrong, but that was both irritating and weird. This is one of those few times where the solution to the issue just escapes me entirely.
>>47167208
>1) how likely is a water caste Tau to know what a navigator is?
Unlilely at best, but not impossible. They wouldn't have any clue as to their abilities though.
>2) since their presence in the warp is less than humans, do I roll for the same damage or do I lessen it?
Lessen it. Chaos mind shenanigans works like shit in the fluff, disregarding the fact that it has no effect on the tabletop.
Tau and Necrons when? I want to ram them with Tyranids.
>>47167294
Oh, wait, not BFG thread.
But I'd still ram them.
>>47167131
stormhawk is pretty ugly still. Good rules, but ugly. Can't hold a candle to this superior specimen model wise. Overall the new flyer rules are okay.
>>47167290
>Unlilely at best, but not impossible. They wouldn't have any clue as to their abilities though.
The medsua V mission was about capturing imperial navigators
>>47167208
>metagaming players
You done goofed
>>47167208
>1) how likely is a water caste Tau to know what a navigator is?
It's unlikey but not impossible. Are they specialists in dealing with the imperium who have had a lot of face to face contact with Imperial humans? then they may well know what a navigator is.
>2) since their presence in the warp is less than humans, do I roll for the same damage or do I lessen it?
Full damage. The stare is a mental attack that forces targets to see the warp, not an attack upon their soul.
>>47167208
>how likely is a water caste Tau to know what a navigator is?
Unlikely, they would probably have knowledge of how imperial ships travel in realspace but I doubt they would understand warp travel. Actually they would probably assume something high tech rather than a mutant human, even though the air caste themselves are vaguely comparable. Guess it would depend on how much they've experienced combat with imperials too.
>do I roll for the same damage or do I lessen it?
I'd say the warp is still the warp and seeing into it would still hurt their minds all the same. In more of a Lovecraftian "seeing what should not be" way rather than actually understanding the waves of emotions and raw energy being blasted into their minds.
>>47167324
And considering the Tau doctrine of keeping strange xeno shit hidden feom the public, it was likely on a "need to know basis", where most water caste Tau are very unlikely to know what exactly they are (aside from being ordinary navigators that is), much less what they are capable of.
>>47167324
The tau empire knowing something isn't the same question as any particular water caste member knowing.
Two questions from someone who doesn't understand mixing formations:
If a formation automatically arrives from reserves on the second turn and I put units from a different formation into units from the first will those still arrive turn two automatically?
Does Outflank work normally for fliers? How strong does it seem?
This is all for a 4000point game and I am going to be putting pretty much all my models on a table.
>>47167470
>If a formation automatically arrives from reserves on the second turn and I put units from a different formation into units from the first will those still arrive turn two automatically?
no, they lose that benefit.
>>47167470
Meant to add if Outflanking fliers would be better than a unit with capture run.
Would you?
>>47167507
Oh, yes, I would.
>>47167507
but that's a win win anon.
>>47167467
Just saying that they do have knowledge about Navigators.
It might be in their databases. Kais from the Fire Warrior novel consulted his embedded database in his head when he came across a titan. It told him what it was and the differing opinions on it.
>>47167513
What? Why, the Tau are awesome.
>>47167507
I can't decide unless you explain to me what model design direction the oldcrons will take that will differ from the newcrons.
>>47167536
>this is what Carnac actually believes
>>47167492
Not sure if it makes a difference but it would be three Librarians from a conclave scattered throughout a Ravenwing Strike Force.
Perhaps it would be a bit less cheesey if I put the librarians each in its own BK squad instead of all 2/3 with command squad. My bikestar would still automotive turn two then. With three fliers at that.
>>47167552
Would you quit doing that, please?
>>47164875
Newbie question here: How would one get started with kill team?
I was thinking of getting something like four kill teams and using it as something to easily play or call some buddies to play, and the smaller scale of the combat would make things easier for everyone.
Lets say i want to make four teams (SM, orks, eldar and chaos):
What would be the price range?
How can i make things balanced (or least unbalanced) for everyone?
What is the best version of the rulebook? (i remember hearing that the recent one is kinda wonky) Are there any simplified versions?
Any other tips?
And on a side note, another idea i had was to just buy a buttload of ork units and make it a four way ork brawl. How would price/balancing go with this route?
Thanks in advance.
>>47165670
Polite bump to ensure I am not misguiding my friend and his wallet.
>>47167507
>making necrons into bland robotyranids again.
no thanks
>get rid of tau.
They don't need to go away, the universe just needs to stop bending to suck their dicks.
I wouldn't press it.
>>47165434
This one?
>>47167539
Everything is necron.
>>47167611
Human? I think you mean necron.
>>47167557
>Perhaps it would be a bit less cheesey if I put the librarians each in its own BK squad instead of all 2/3 with command squad. My bikestar would still automotive turn two then. With three fliers at that.
Still sounds like some grade A cheese man. You have to put them with a unit that's starting on the field.
>>47167604
I say going back to oldcrons and then working from there to expand them is preferable than sticking with tomb kings in space.
You don't see anyone accusing Eldar of being High Elves in spess. It's because they differ so much that they are basically their own thing. With the Newcrons, they are just a bad spess-carbon copy of the tomb kings.
That's lazy. Stop supporting laziness.
>>47167627
These guys were the fucking shit.
Double scary, excellent on tabletop, interesting as hell and a very unique concept.
>>47167650
But old tomb kings are gone, someone had to take up the space.
>>47167627
Scarab? Actually small flying necron.
>>47167611
Old wraiths > New wraiths
They were more spoopy. New wraiths are generic matrix robots
>>47167661
Actually, the fluff hints that they might get a AoS reboot some point in the future(picture related).
Ready for "space marine" tomb kings
>>47167680
The biggest tragedy is the new flayed ones. For instance this guy looks like he just took a dump, and wiped with his claw hand.
>>47167627
This is the first example of GW squatting for the sake of a reboot. We should have known back then. We should have known.
>>47165719
>>47165742
MAYBE RIP OFF THE DARK ANGELS MORE
>>47167727
And this one looks like he's showing off his nails, and his ass in a fashion show. LIKE TOTALLY PHAB.
>>47167702
>ogor
>voidglass
>relmgate
ugh.
Who names these things? The CEO's 8 year old nephew?
>>47167727
>>47167750
God damn these could be so much better.
>Inb4 'thats 40k in a nutshell'
>>47167746
Grey knights are basically knights in space. It's in their name. Dark Angels are just lowly space monks in tattered hobo robes. :^)
>>47167760
The IP manager and the lawyer department
going back to the grey knights vs daemon discussion, don't daemons usually win due to greater access to just about everything? i believe FMC with fateweaver or incursion should beat the fuck out of a slow moving army
>>47167609
not quite, it was pulled out more and had all the arms connected to a much bigger blob
>>47167727
>yfw nuflayed ones are £5 each
>>47167593
I started with kill teams and would suggest doing the HoR Kill Teams at it is WAY more balanced.
This is a great idea. I did the same and got people to join this plastic cult.
On point 3:
>price
About $120 per kill team. You will be buying maybe 3 kits for a whole team. This also depends on the faction. If you get Tau the start collecting box for $85 is a whole optimized team. Also factor in paint.
>Balance
Make the lists ahead of time. 1d4chan has Hor Kill Team tactics and can help you figure out what is broken. Do this before you buy kits to save running around later.
>edition
Use the newest rulebook. The wonkiness and cheese are removed in kill teams. Use the HoR Kill Team supplement. It's free on the Heralds of Ruin site.
Ork brawl in kill teams at 250pts with just bare bone boyz and 4 players will probably cost like... 2 kits of boyz per team and a nob. So 8 boyz kits and a box of nobs. Whatever that is in your country. Here it's like $240 about.
>>47167767
The old ones kicked fucking ass. Made me want to play necrons, and they really felt like they meticulously ripped people to shreds with those badass claws.
>>47167650
>I say going back to oldcrons and then working from there to expand them is preferable than sticking with tomb kings in space.
I don't see how. Newcrons are hugely diverse and flavorful. Even if you are still bootybothered about the whole arrangement there's a hell of a lot more to work with there than, "eh, terminator robuts with pyramids. who knows what they want?"
>You don't see anyone accusing Eldar of being High Elves in spess. It's because they differ so much that they are basically their own thing. With the Newcrons, they are just a bad spess-carbon copy of the tomb kings
Eldar 100% are elves in space and are not any more uniquene than necrons. You don't see people saying that because that's what they've always been so no group of fans was ever mad about enough yo spam it into a meme.
>>47167769
also they're closeted gay pseudo heretics
>>47167777
Pretty much. The top daemon lists are still very good vs Grey Knights, and are better than anything Grey Knights can put together with a solo dex. It's just in people minds that since the lore says Grey Knights should win, then they must win on the tabletop every time. And they forget that it's 7th edition and not 5th/6th or whenever the fuck they left and came back to the game. Good Daemon lists are strong and quite versatile right now overall. GK's best lists simply are meh, and more straightforward to play than checkers.
>>47167879
>I don't see how.
Read the Xenology, The Kal Jericho comic, and the oldcron codex, and Medusa V fluff.
The Xenology had a talking oldcron lord who disguised himself as an inquisitor.
The Kal Jericho Necron lord that was Imperial Knight sized and forgot its purpose.
The Oldcron codex says that there were Necron lords who retained their minds. The Medusa V's Hearld of the Storm was one of them.
Plenty room for expansion.
>"eh, terminator robuts with pyramids. who knows what they want?"
We knew exactly what they wanted.
>Eldar 100% are elves in space and are not any more uniquene than necrons.
The Eldar are elves in space but they are not WHFB High Elves in space. Their fluff and feel are a farcry from each other. Not so with the newcrons and tomb kings.
>>47167977
>read the xenology
HERE IT COMES BOYS
>>47168037
ERE WE GO
ERE WE GO!
ERE WE GO!!
>>47168053
>>47168037
ORKZ-ORKZ-ORKZ-ORKZ
ORKZ-ORKZ-ORKZ-ORKZ
ORKZORKZORKZORKZ....
OOOOOOOOOOOOORKZ
Why do people act like Oldcrons and Newcrons can't coexist.
Oldcrons are just dynasties that C'tan (Shards) took over.
While Newcrons are dynasties that played Pokemon.
>>47168037
Stop shitposting.
People who don't understand the xenology are the worse. Literally just parroting a meme.
The xenology in-verse resaerch records about the dissected aliens are viewed with question because they were written by a mad man. So what is fact and what is madness cannot be easily known.. However, the events if the books which end with Necrons looting the research, framing an enemy inquisitor, and kidnapping everyone involved are factual.
>>47168103
>Oldcrons are just dynasties that C'tan (Shards) took over.
Because there isn't a single mention of a C'tan shard taking over any necron dynasty.
>inb4 you make one
I need to know if it can happen and how before I start.
As things stand, it's in the female marine territory.
>>47167313
>Storm Hawks
https://www.youtube.com/watch?v=nl1BlYbt8sE
>>47165993
>So I just learned I can make Chaos Scions using IA XIII but I have no idea how to build a decent CAD Army out of the list yet.
>Any recommendations?
So I guess there aren't any recommendations then.
Why the fuck are Eldar and Dark Eldar battle brothers?
>>47168103
Because people are salty.
>>47167803
>
About $120 per kill team. You will be buying maybe 3 kits for a whole team. This also depends on the faction. If you get Tau the start collecting box for $85 is a whole optimized team. Also factor in paint.
Pretty pricey, part because i'd have to order most of the stuff onlinebut mostly because one dollar equal to roughly 3.5 reals (brazilian currency) nowdays, not to mention the taxesbut then what else could i excpect from a hobby like this. As for paints i have some i bought when i was in oxford plus some old ones my father has from his old scale models, and a 10-man (9 taticals + a sergant or veteran) SM squad, so i could probably use them too (i should have bought at least one more set).
As for online shopping, besides ebay and GW/citatel's official websites, where else i can get more minis?
>Whatever that is in your country. Here it's like $240 about.
You mean 240 bucks for the 8 kits + nobs? If yes, i might end up going with that, i mean, its a lot cheaper, and it would be easier to balance (its the same units, so getting an even playing field would likely be easier, right?). I'm pretty sure everyone would like/be okay with playing as orks.
As for the balance/rules part, thanks for the help, i'll check out the resources.
>>47168171
Because even though they don't like each other's attitudes very much Eldar set everything aside in the name of preserving their race and work together very closely. Basically their superiority complex over other races lets them do it.
>>47168171
They are intimately familiar with each others tactics and can work together smoothly when they find a reason to.
>>47168171
desperate times. it's like the times when the french and english joined up for wars despite a lot of battles between them. better the devil you know
>>47167949
not gonna lie after getting smacked by grey knights once i'm not gonna show any mercy to any player and pull out all the tricks
>>47168227
>not gonna lie after getting smacked by grey knights once i'm not gonna show any mercy to any player and pull out all the tricks
sounds pretty cunty (to be honest)
>>47168082
>The ork in xenology got thrown in a cell and became obese
Truly a fate worse than death for an ork.
>>47168265
i never said i was a nice anon and getting a few dreadknights in my face turn 1 blowing up my casual list puts things in perspective
>>47168158
Probably not, it's pretty obscure and probably shit.
Good luck though
>>47168158
Rapier laser destroyers and tanks.
>>47167879
>Eldar 100% are elves in space and are not any more uniquene than necrons.
>Eldar are nothing like High Elves other than being elves and sharing Gods
>Necrons crib all their motifs and themes from Eldar as well as being shoe horned awkwardly into their lore
Your faction's entire relevance is based on being a parasite to another faction.
>>47168181
GW and eBay are pretty much it.
If you do all Orks it might get boring without variation. Especially with identical lists.
Just finished reading 15 hours.
Kind of want to make an Angri-World IG army. How would you go about doing it?
The Russ is based on a tractor STC right? So maybe all footsloggers and Russes.
What color scheme though. I'm tempted to paint the Russ's Yellow and Green.
>>47168332
>The Russ is based on a tractor STC right?
WHAAAAAT?
Source right the fuck now
>>47168302
I don't feel it comes across as particularly bad, but I'm coming out of playing Sisters exclusively for the last 6-7 years so my perception is warped.
>>47168321
Russes were already on my list of things I need. I'm a bit partial to Banewolves and Hellhounds too. Anything else you recommend?
>>47168352
Not that Anon but I'm pretty sure it was in a Guard Codex at some point.
>>47168352
His butt.
It's another meme that gets parroted around so much that people start believing it.
>>47168352
I vaguely remember hearing/reading this too at some point.
>a lot of STCs are actually just things "re-purposed" by the Ad-Mech
>>47168379
I'm pretty sure it was in a Codex, don't think it was mentioned in the current one, but I can check.
>>47168149
>female marine territory
You mean entirely possible, must not in the way most people want?
Because female chaos marines are totally feasible.
>>47168424
>entirely possible
Go fuck yourself.
>>47168352
>inb4 baneblades are light scouting vehicles
it's an internet meme
>>47168411
It isn't mentioned anywhere.
What anons get confused with is this (>>47168406). This is an old quote that mentions that some of Imperial army stuff is repurposed from non-military tech. There is no specific mention of Russ's being tractors.
>>47168327
Shit, i only noticed now that i messed up the greentext.
Yeah, i might find some communities around, but those two are the best/easiest bet.
>If you do all Orks it might get boring without variation. Especially with identical lists.
Yeah, now that you mention it this would certainly be an issue, but making teams with some different units might help though, Like klan A has a big mek, klan B has a meganob, klan C has a kaptin + freebooters, etc. I do want to have teams made out of different factions at some point though.
I still have to plan a whole load of stuff if i want this to work, but this is a very good start. Thank you for the help so far.
>>47168406
>>a lot of STCs are actually just things "re-purposed" by the Ad-Mech
Yeah sure, a rhino, an armoured troop transport designed to survive environments that would kill a human, can be repurposed into a tank, but what the fuck kind of tractor needs to have a frontal armour of 14 and the weight capacity of a battle cannon?
>>47168371
Can I get a page number or something for Chaos scions? I really like the idea of them.
>>47168424
>Because female chaos marines are totally feasible.
Fucking Honsu already did it. Though he used warp magics to make them work and only used them as breeding pods so basically it's some magical realm bullshit.
>>47168371
I faced sister for the first time recently and didn't realize they were so weak in the toughness area.
I felt bad because I knew they had a bunch of flamers and melts so I was expecting to take some damage but my 15 plas and 8 MM was a bit too strong. He brought a knight and it was 2000 point game.
>>47168454
The kind of tractor you can pass down to your great grandchildren?
>>47168351
Let's play a game of spot the difference! Which faction am I talking about?
>Ancient race
>Advanced technology
>Scattered remnants of a lost empire
>Egyptian motifs
>Arrogant and aloof attitude
>Constantly bemoan the "younger", "lesser", "upstart" races
>Seize territory that was once theirs
Am I talking about Eldar or Newcrons? Should be easy to differentiate seeing how unique Necrons are.
>>47168466
Sauce, mr. dubs?
>>47168435
>Stick female cultist in power armor, load up with so many gos blessings that they're basically a marine
>Take a normal chaos marine, Tzeentch or Slaanesh uses warp nonsense to turn them into a woman, Tzeentch for laughs, Slaanesh because Slaanesh
That first one actually has happened. A female cultist killed a Khornate champion, stole his armor, took to the field, and nobody noticed.
Again, easy, just not something you can be straightforward about.
>>47168466
He didn't. He used them as incubating chambers and geneseed farms.
>>47168371
>>47168379
>>47168406
>>47168442
Could have sworn I read it somewhere. It talked about how rugged the chassis was, and that the engine could be configured to burn anything from promethium to wood, in a pinch.
I could just be hallucinating though.
>>47168454
I think it's a modified STC, as long as the engine holds out you can always add more weight in armor and guns.
>>47168467
Yeah, Sisters have a number of shortcomings in the way their army works. Which is incredibly frustrating when you're playing them at times.
Basically the only long range weapon inherent to the codex is the Exorcist and with most armies only having 3 that doesn't give you a lot to break vehicles or deal with heavy threats very quickly. The random number of shots doesn't help either. I mean I love the damn thing and it's why I play the army in the first place but it's still frustrating when facing certain kinds of army builds.
They're playable, but it's more a matter of tactics and luck to win than having a reliable army that can actually fill certain rolls effectively.
>>47168450
No problem.
>>47168483
1d4 chan has an article on it.
>>47168490
He had the implants put into the women and then stuffed people inside of them to turn them into skinless Marines without needing to grow new implants. The women were basically marines, at least enough to breed more.
Either way the whole event comes across as a serious case of someone wanting to write about their fetish.
>>47168479
not that anon but some of these tractors are huge, so maybe with some armor and guns they could be used as war machines
>>47168532
>Could have sworn I read it somewhere. It talked about how rugged the chassis was, and that the engine could be configured to burn anything from promethium to wood, in a pinch.
I faintly recall reading the same thing too, but for the life of me I can't recall where.
>>47168482
>>Ancient race
Orks and Eldar are also as ancient as each other. Having the Necrons being from the same age as they are is no problem.
>>Advanced technology
That works differently. One is magi-tech and the other is soulless science-high tech.
Are you going to rant about humans also having awesome technology at some point in their history?
>>Scattered remnants of a lost empire
The Necron Empire hasn't gone anywhere. It's sleeping and is in a period of resurgence. They are coming back to power.
The Eldar Empire is no more. Just remnants of it remain.
>>Arrogant and aloof attitude
>>Constantly bemoan the "younger", "lesser", "upstart" races
Eldar do not have monopoly on being arrogant and ancient in the galaxy.
Heck, how the Eldar treat the humans is exactly the same how the humans treat the Tau.
>>Seize territory that was once theirs
Only one Craftworld actively does this while all Necron dynasties are launching campaigns to restore their empire.
You are dwelling on the superficial
>>47168181
I know you pain, oh fellow BRman-san.
Thank god for ciencia sem fronteiras though, my friends are bringing me blisters from the yurops
>>47168484
wasn't that Storm of Iron.
I remember that book because it convinced me I wouldn't like most 40k war novels. Not because I disliked the book, but because I kept thinking 'when will this boring combat and tactics section end so we can get back to the emotional tension and character scenes'.
>>47168597
>Egyptian motifs
Forgot this one.
The Eldar are a disgusting mesh-mash of human cultures and are mostly Irish.
If you are going that route, then everyone has stolen from the Eldar their "motifs". Especially those humans and the Thousand Sons.
>>47168585
I've googled it and seen lots of people mentioning it. But none with a source.
When I get a chance I'll have to check my only IG books to see if I can find a reference in there.
>>47168644
Yeah, I think it was Storm of Iron.
And try the Gaunt's Ghost series for some better 40k.
Actually just try different authors until you find the ones you like. They all vary and some do certain things than others.
>>47166694
Isn't the lore supposed to be that Cegorach plays a game with Slaanesh for the soul of each Harlequin, and when he wins he gets the soul and when he loses it was all his plan all along and he stole the soul anyway? Pretty sure Solitaires have no way out of getting their soul devoured by Slaanesh.
>>47166694
>They're not soulless though.
What, IIRC, in 3th ED, they had a rule that said they were soulless.
Anyone can confirm this please?
>>47168674
holy fuck eldar fluff is terrible
>>47168696
He is exaggerating. Cegorach doesn't win all the time. Some are forever lost.
>>47168466
Speaking of magical realm, do people often make their Chaos armies fucked up /d/-tier when it comes to their Slaanesh worship, or is roleplay like that unheard of?
>>47168719
>>47168696
>>47168674
IIRC Normal Harlies go to Cegorach when they die, Solitaires go to Slaanesh unless Cegorach can win a game of chance against Slaanesh.
Vanilla Pathfinders, while cost-efficient, seem rather vulnerable, especially when they can't move with having to fire snapshots. Is there any other way to use them or give them more flexibility than just being Markerbots? Perhaps attaching two marker drones while giving them Ion/Rail rifles or Pulse Accelerator Drone?
>>47168674
Knowing Slaanesh the game is "how many fingers did I put it?"
>>47168599
Yeah, its hard to get warhammer stuff around here. But its really nice to see another fan around.
Hopefully things get better by the time i'll be able to do ciencias sem fronteiras (or somehow move out of the country). Shits pretty complicated right now.
I really should have bought more than one kit back when i bought that one i mentioned.
>>47168571
>The women were basically marines
That's like saying Admech labs that grow geneseed are space marines.
>>47168729
I haven't seen that happen in person honestly, but I don't know any 40k players who'd openly talk about their fetishes.
>>47168740
>that paintscheme
crappy airbrush/10
>>47168762
Humans + implants = "basically marines".
Implants alone clearly are not on the same level.
>>47168667
I tried Gaunt's. and while bits of it were good again 'what's with all this boring extended combat sequences'. Not that they are actually boring, but straight war combat scenes need to be either short, basically character sequences with action in the background, or the absolute top quality of writing or they aren't my thing. And the writing in GG was good, but not absolute top tier.
Also, I might be the only one, but the short story in the first collection about the sniper character made me through the book. It was almost amazing, but then he went over the top in making him 'the quietest thing ever'.
You already have him taking out a blind dreadnought tracking him by sound. Having the stupid plant that shoots armor piercing super poison quills at the tiniest sound was both unnecessary and dumb.
As for authors I like. Any of the inquistor books I've read of been good, it's combat novels that bore me. Except Ciaphas Cain, but those are comedies.
On a scale of 1-10 how cuntish would it be to get a squad of Striking Scorpions with Scorpion's Claw Exarch to try and harass squads with IC attached?
Infiltrate, 4+ cover in the open, try to get tangled in assault, declare change to IC, if he accepts and isn't a deathstar he gets mowed, if not he doesn't get to attack, then try to sweep them.How cuntish would it be if I did this against my friend's Necron Lord
To be honest I can see why people hate on this Codex, it's batshit overpowered and these aren't even close to the worst things.
>>47168797
Larkin is the sniper who hallucinated with the statue (maybe), you're talking about Mkoll who is the lead scout being too quiet and stealthy.
And fair enough, you're not into war stories, those aren't for everyone so it's all good.
>>47168694
It's just pointless semantics: the post. There's no point in replying.
They lose their soul somehow and slaanesh holds claim to it when their bodies die like every other unprotected eldar soul. They're not soulless in the same way you still have all the money in your wallet after losing it, because whoever picks it up might hand it off at the police station.
>>47168791
>Humans + implants = "basically marines".
Not really. Some humans who get implanted with geneseed mutate and don't complete their transformation into space marines.
The things that the Iron Warriors had were basically Chaos spawn which had genesed growing in them.
>>47168809
>4+ cover in the open
I thought they only got the thing that gave them all shrouded if the entire unit had the rule, ie sticking a IC in there shuts it off.
>>47168809
what kind of person takes IC's that aren't in deathstars these days
>>47168809
A little cuntish, but the right sort. While fairly fast, he can avoid the scorps if he bothers, so they're only going to dictact his movement rather than force the kill.
Of course, the best way to use scorps is as bait. Make them seem threatening so they waste shots while you've got the 2+ cover save. Or, if you can, get them to charge the scorps. Typically most players learn not to do that after the first game, but every goddamn time it feels amazing.
Except when it was a bloodthirster, but that guy had faced scorps before.
>>47168866
People who are doing things other than optimizing for a tournament
>>47168866
I run Celestine with 10 Seraphim but that's because it was a fun unit and I don't play in national tournies.
>>47168846
>It's just pointless semantics: the post. There's no point in replying.
No, it's not. I vaguely remember the rule. It as the same one that the Culexus had word for word. Please someone confirm.
>>47165305
Why would it be a 2+ jink? Wouldn't you just end up with a 3+? Am I missing something here?
>>47168597
Not all tech is magi-tech for Eldar and not all Necron tech is pure science. The core theme is tech that is beyond human understanding. Necron Dynasties are every bit as scattered and independent of purposes as craftworlds. Eldar's main shtick as always been lording it over humans with how vastly ancient and wise they, which Crons have now started doing. There are some Cron speeches that could be spoken word for word by an Eldar and wouldn't seem jarring at all. And Tau? Working the ancient race angle? You're pretty desperate. And no, many craftworlds defend/reclaim Maiden worlds. Every single major craftworld does it all the time. It's the single most common reason for Eldar conflicts outside of survival. They serve the same purpose as Tomb worlds for a story. Lesser race on maiden/tomb world, craftworld/dynasty arrives/awakens, ensueth poncey speech about "upstarts" soiling their legacy etc.
>>47168809
Scorpions with an HQ is "cuntish" now? What's even good about it? If you do that you can't even infiltrate them for the shrouded bonus unless the IC in question is Karandras. Do you just not understand the rules?
>>47168907
jink starts at 4+, shrouded gives +2 to the save. so 2+.
That said, if you jink with them they can't fire at all. and having one means you didn't make a Crimson Hunter, though I'm going to try to magnetize the next one and see if I can swap back and forth.
>>47168903
I don't know how you could possibly think that line was targeted at your post.
>>47168907
jink confers a 4+ save and then shrouded makes it 2 points better
>>47168571
>1d4 chan has an article on it.
>1d4chan
Rofl.
>>47168953
Scorpions + Exarch harassing squads with ICs attached, not Scorpions with an IC.
>>47168740
I use a pulse accelerator drone with a cadre fireblade in the squad. 4 gum drones to make the most use of longer range volley fire, plus one of each special weapon to split fire as needed. They've also still got markerlights for when they don't need to move and have no suitable targets.
>>47168994
I'm even more confused as to what's cuntish about that? If he gets baited into charge distance it's entirely his own fault.
>>47168864
>>47168953
he meant hunting down an opposing IC, not having an IC with the scorpions. And hunting down your enemy is kinda what the scorpion fluff is about.
And not entirely necessary. Just charge any unit that has a powerweapon sergent. They accept the challenge the serg dies, they refuse and they've got nothing to punch through the 3+ armor and you chew them down.
Or play against KDK.
>>47169017
different guy, but scorpions infiltrate and can get around fast enough that if they want to avoid a turn 2 charge the target needs to move away, not just 'not get baited'.
They're avoidable, but doing that does dictact enemy movment. Scorpions are great bait because they can't simply be ignored either.
>>47168909
>Not all tech is magi-tech for Eldar and not all Necron tech is pure science.
The Eldar who are "Egyptian" build their tech from wraithbone by that anon means all their tech is magi-tech.
All Necron technology is high-science as stated in the fluff. None of it is magical.
>Necron Dynasties are every bit as scattered and independent of purposes as craftworlds
However, they are united by the last command of the Silent King which ordered them to restore their empire. Because of the Necron madness and their greed, they interpret the last command in various ways. However, it's stated that is is a passing phase and that the Necrons are uniting once again at a rapid pace.
> Eldar's main shtick as always been lording it over humans with how vastly ancient and wise they, which Crons have now started doing.
The humans do the same towards the Tau.
> There are some Cron speeches that could be spoken word for word by an Eldar and wouldn't seem jarring at all.
No Eldar outside of a SINGLE craftworld would approach the speeches of the Necrons.
>And Tau? Working the ancient race angle?
You cannot read apparently.
I meant that the humans always talk down to the Tau. The Imperials always state the fact that the Tau race are upstarts and that humanity being ancient and wise is superior.
>And no, many craftworlds defend/reclaim Maiden worlds.
But one Craftworld is on the warpath to expand their territory and build something more. The rest of the Eldar mostly defend what is in their grasp.
They do not empire rebuild.
>ensueth poncey speech about "upstarts" soiling their legacy etc.
Which sounds the same as an Imperial speech towards the Tau whenever they invade Imperial worlds
40k Internet Memes
>Ork tech works cause they think it should (this is the one based on the most evidence)
>Orks don't get sick because Gork and Mork beat Nurgle up until he stopped infecting Orks
>Baneblades are light scouting vehicles in HH
>Russ's are based on a tractor STC
Then you have unverified things like "Rape Camps on Mars"
I'm thinking of starting a Necron army, is the battleforce set a good starting place?
>>47168959
You could always shroud + jink to survive a crucial round, fly off the map then come back once their AA stuff has run down. Is the Hemlock that bad though? 2 D templates seem like they would absolutely ruin most infantry's day. Plus Morale checks at -2.
>>47169068
>Tau castrate those who don't comply
>Orks think purple is sneaky and yellow is "explodey"
>Dark angels are gay
>Ultramarines blindly follow the codex astartes
>Tyranids are running from something
>it's a newfag argues with Carnac episode
I'm calling the network, this shit is on constantly.
>>47169092
it's not that bad. It was in the last edition, now it's just not amazing.
Which wouldn't be a problem if the Crimson Hunter wasn't by far the best anti-air unit for Eldar. The CH is really good anti-air, and after that there is shart drop off units that can provide so-so AA while being good in other roles.
>>47169063
If the opponent is letting his IC get gibbed by exarchs it's still his fault for letting his HQ that close. Scorpions still fold to wait of fire. You'll need to have more than just Scorps pressuring. Presenting multiple priority targets is just sound play and hardly cuntish. You can be angry at GW for poor balance, but getting pissy at someone for using a decent melee unit is hardly cool.
>>47169107
Well at least the Dark Angels are Gay is based on actual evidence and isn't retconned anywhere. Didn't the Nids running from something happen once in like 3rd? Or implied it was happening?
What else?
Oh
>Sisters of Silence don't exist in 40k any more, they got merged with SoB
>>47169149
>>Sisters of Silence don't exist in 40k any more, they got merged with SoB
Laurie Gouldling the chief editor of the HH series was asked about the Silent Sisters.
He said ceased existing and none exist in 40K.
>>47169107
>>Tyranids are running from something
Bigger scarier kind of Tyranids that eat other Tyranids.
>>47169131
of course you need more than scorps and scorps can fold to weight of fire.
But if my opponent spends his entire first turn shooting the scorps and the rest of my army gets to survive because of that, the scorpions did their job.
I'm not hating on the scorpions. I play aspect eldar and fucking love those guys. They're dickishness is well within the acceptable level that any powerful play in the game is, like deepstriking meltas behind a tank and such. Fun dickishness
>>47169107
>Orks think purple is sneaky
How does the soul binding process work? Do the psykers stare at the Emperor until the one aspect of his mind that does the job screams into their minds and poof soul bound? Do Librarians go through the soul binding too?
>>47169172
I couldn't give a toss what he said Carnac. Black Ships still exist and they still catch Pyskers. That requires a force to do so. One that is immune to the power. We know Nulls exist as well, so SoS not existing is fucking stupid.
>>47169172
Found it.
http://z13.invisionfree.com/The_First_Expedition/index.php?showtopic=977
>We do not presently know what happened to them. Certainly, it seems that they no longer existed by the time the Ecclesiarchy rose to power (late M32-ish). They definitely do not exist by M41 - sorry!
>Most of the Imperial structures and organisations have various levels of religious attribution, even during the Crusade. I think it's just a great example of the inherent hypocrisy of the whole situation. 'The Imperial Truth is a lie!' etc.
>(coming from me, that's quite something...!)
>>47169066
Not all material is wraithbone. Very little of it actually. Stuff like grav tech and prism tech is just advanced propulsion and lasblasts conductors. Everything related to Ctan is magic. The entire premise of Necrons losing their souls to biotransference is magic. How does one have a soul based science exactly?
I've never read anything with humans playing on how ancient they are in a florid manner. It's not at all a comparable core theme and it shows desperation. Meanwhile, Overlords are spouting phrases that are literally the exact same shit you hear from Farseers and could easily be interchangeable. Smug assertions of things that are beyond your frail intellect. Not something imperials have ever been known for, but sadly now define most generic Cron HQs.
And no, you're still wrong in your instance only one craftworld reclaims maiden worlds. Even minor craftworlds like Yme-Loc have done this. Harlequins do it, Deldar do it, Saim-Hann do it, Iyanden do it. They all do it.
>you will never be one of a dozen iron warriors pounding away at an enormous implanted chaos spawn in order to create more iron warriors
>>47169214
You should because in one the recent audiobooks that features the Sisters of Silence showed a growing schism in the organization between the ones that worship the Emperor and the ones that hold on to the Imperial truth.
Futhermore, in the audio, a time shenanigans occurrence casts bad news on the sisters future.
>>47166572
>Commanding both the Imperial Navy and Imperial Guard
That's not how it works.
>>47169273
Which audio book is that? It's still leaves the question of:
>Who the fuck captures all the pyskers, the pyskers which could melt brains or hide themselves with their powers
So, unless SoS (which are getting rules and models in HH) got replaced by millions of other Nulls, there is still the need for them. Even if they got renamed into something else, they're still NEEDED.
>Tau Commander kit only has a right hand pointing
>I wanted the left arm to have a pointing hand
REEEEEEEEEEEE
>>47167672
>scarab with wings
Nuke from orbit.
>>47169345
prop the sprue up against a mirror and leave it for a day
>>47169149
It's not retconned because it was never a thing, their name & primarch come from a poem written by a catholic guy struggling with his homosexuality, but if you read it over it could be about any internal struggle, such as one to do with around a third of your legion going heretical.
and the thing about the rock being named after a gay club is unfounded. When I checked out the rumour a while back I found that there is a bar named rock city, but it's not specifically gay.
>>47169250
>Everything related to Ctan is magic.
Its not.
The C'tan gave the Necrons knowledge and only that. The Necrontyr made it into theory and then science.
>The entire premise of Necrons losing their souls to biotransference is magic.
No, it's science gone to the extreme. What happened in the biotransference is that Necrontyr minds were turned into living energy and put inside Necron bodies. The souls of the Necrontyr were lost as the Necrontyr true bodies were destroyed in the process.
>I've never read anything with humans playing on how ancient they are in a florid manner. It's not at all a comparable core theme and it shows desperation.
Then you haven't been reading plenty of Tau vs imperials stuff.
>Meanwhile, Overlords are spouting phrases that are literally the exact same shit you hear from Farseers and could easily be interchangeable
Not really.
The Eldar speak of prophecy and nonsense. The Necrons usually speak of conquest and marches across the galaxy. They are more like Chaos Lords with I am going to crush a thousand worlds beneath my feet speeches.
>And no, you're still wrong in your instance only one craftworld reclaims maiden worlds.
I said mostly.
It remains a fact that Eldar do not engage in empire building. The maiden worlds are rarely settled and they do not act as staging points for further conquests.
>>47169250
even the non-wraithbone stuff is psychoreactive for the most part.
The latent psykic ability of the eldar is focused through the wargear.
and everything you're bringing up is superficial as fuck.
How about how the Eldar are doomed and dying race, while the Necrons are supposed to be resurgent after the long sleep? How about how eldar are supposed to extremely emotional and warp sensitive, and the Necrons are largely cold and unfeeling and have no native warp gift. Eldar being nimble and elegant, while the necrons are slow but unstopable.
Having some similiarities does not make them the same thing.
>>47169336
>>47169336
Here it is.
http://www.blacklibrary.com/horus-heresy/hh-audio/the-voice-audio.html
>Who the fuck captures all the pyskers, the pyskers which could melt brains or hide themselves with their powers
I think the admech equipped them with null generators
Anyways, we have confirmation that the Sisters made it to 32K (picture related). This is one of the artwork covers of the upcoming Beast series books.
As of the new FAQ, do monstrous creatures still get toe in ruins cover? I noticed that Pic Related only mentions GMC and FMC, but not regular monstrous creatures.
>>47169510
The 'all other targets' part must apply to regular monstrous creatures.
>>47169510
Good job.
>>47169375
Soul fuckery is so removed from science as to be magi-tech. You can quibble all you like, it's not got any base on science as it pertains to something metaphysical by definition. Real science doesn't have much to do with souls if you haven't noticed.
And no, I read Sword of Damocles and Kauyon/Montka. Closest you got to florid faggotry was from the water caste and that was in a flattering manner. Imperials did their shtick of abhorring them because they were xenos, despite inferior tech.
Also, no Necron prophecies? Tell that to Orikan the Diviner. He tells the future, much like another kind of HQ, but this is TOTALLY different, because it's astronomy rather than psychic. Definitely not a superficial difference to something that is effectively the same.
>I said mostly.
You'd be wrong then - "The Eldar wish to see their empire burn brightly once more" This is literally the back of their codex. You can't get more general than that. When Saim Hann have entire campaigns dedicated to it, the codex timeline has a specific entry discussing the 5 major craftworlds agreeing on aggressive expansion and repulsion of lesser races, entire Harlequin masques dedicated to this, minor craftworlds maintaining entire colonies, Kabals/Wych cults doing it and corsairs doing it, it's not a rare thing.
>>47169538
Just making sure. I heard some people say that MCs don't get toe in cover anymore, but I can't find anywhere in the FAQ that says that. FMC and GMC, sure, but not regular MC. Just hoping i'm overlooking a question.
>>47169149
Sisters of Battle didn't come around until M37, a long time for the SoS to be in limbo as per your claim.
So, can Araghast be in DoW3? What about Soulstorm's IG general?
>>47169703
Good job.
>>47169388
Wraithbone is psychic. Advanced grav tech and lasers that can operate without psychic input is super science. Even shuris have triggers in case of warp interference.
And it's not just some similarities. It's core defining aspects. There's not a single Necron story you can tell that couldn't be done with something else. Even Necrons play up the DOOOOOOM angle with them sobbing over what once was. One being fast and other slow is superficial. Them both being ancient, advanced races consigned to a tragic fate.
I've not read a single Necron event that couldn't be done with another faction. They have no unique angle. All their differences is in how they look and operate. Their narrative function as a terror from beyond or mysterious, alien intelligence is the same old shit in different packaging. This is what happens when you shoe horn a race that was never there to begin into the core story.
>>47169646
>Soul fuckery is so removed from science as to be magi-tech.
It's not soul fuckery. No souls were involved in it.
> it's not got any base on science as it pertains to something metaphysical by definition.
It's turning a living brain into living energy. Typical sci-fi stuff. Similar to the existence of the C'tan which is not magical as in warp related.
>And no, I read Sword of Damocles and Kauyon/Montka. Closest you got to florid faggotry was from the water caste and that was in a flattering manner. Imperials did their shtick of abhorring them because they were xenos, despite inferior tech.
One book doesn't make you an expert. Try reading the Damocles anthology, the part where the governor speaks to the Tau ambassador. Or just listen to the Shape of the Hunt.
>Also, no Necron prophecies?
I said that Necron Overlords don't speak about prophecies when it's the restortion of their empire. They speak about what have done and what they going to do which sounds like what typical conquers would say.
>but this is TOTALLY different
Yes, different. It's as different as a guy using a flame thrower and a guy using his mind to manifest fire. One is using science and the other is using magic.
>"The Eldar wish to see their empire burn brightly once more"
What the Eldar want and what is reality is different. (picture related). The Eldar are going out.
>the codex timeline has a specific entry discussing the 5 major craftworlds agreeing on aggressive expansion and repulsion of lesser races
Not expansion. It was about teaching the lesser races a lesson.
And once again I say, the Eldar are not in the business of empite building. They are not on a warpath to restore their empire. They are fading and dying out. They are fighting to maintain what little baubles they have
Where are the rules for the aegis defence line?
New player trying to decide on which army to build/play.
Which faction would be the best all around if i'm looking more to have fun, stay fairly low cost (real money not points), and have a good bit of versatility and variety as far as units go.
I'm mostly interested in CSM/daemons because they have awesome models and i'm really into building/painting but i also really like the Tau and Tyranids for the same reasons. Also i like having lots of units and big stompy monsters/robots/etc.
>>47168729
If you think Slaanesh is /d/-tier, you don't understand Slaanesh and you shouldn't play with him/her.
The Dark Prince been all about lust and drugs is a meme, that is a minuscule fraction of his/her domain.
>>47169806
>I've not read a single Necron event that couldn't be done with another faction.
No faction plays the rising ancient evil other than the Necron so you are wrong.
>Even Necrons play up the DOOOOOOM angle with them sobbing over what once was
Nope. They lament what was lost. They don't lament that fact that they are a dying race. Necrons are not doomed, they are the doom.
>Them both being ancient, advanced races consigned to a tragic fate.
Only the Eldar, the Necron are resurging.
>>47169838
4+ cover, +2 cover if you go to the ground, 50 points.
Can buy extra shit.
>>47169838
stronghold assault book
>>47169897
Which book are they in though?
>>47169851
>I'm mostly interested in CSM/daemons
That's your first mistake. Don't be.
>Which faction would be the best all around if i'm looking more to have fun, stay fairly low cost (real money not points), and have a good bit of versatility and variety as far as units go.
Space Marines. Create your own Chapter so you can test all the Chapter Tactics you want.
>>47169971
https://www.games-workshop.com/en-GB/Codex-Stronghold-Assault-EN
>>47169872
>a minuscule fraction of his/her domain.
Like?
>>47169993
Thanks
>>47169510
I can't take it seriously until it's published officially.
This question is a great example of GW failing to understand where the rules are causing confusion.
As the questioner is asking about a bunch of the big stuff getting cover for being in terrain, the answer is correct (they all do), but doesn't actually touch on what you (and I) want to know.
That answer needs to address how much of the model base needs to be on the terrain, hence we talk about getting a toe in the ruins, while GW still seem to be under the impressions we are confused about simple stuff you can work out from reading the rulebook.
Don't get me wrong I welcome, clarification of how different rules interact but the answers I want are for the missing details and unspecified conditions.
>>47170074
>spending the time editing that image instead of reading the few sentences stating that the images are all fucked up and that the text next to each one is the actual FAQ
Embarrassing.
>>47169806
their armor and hulls are psychoplastic. The laser focusing uses pschocrystals. It explitely says it is latent psychic ability that lets the tech be so good. pg 17 of the codex.
And as everyone else has pointed out, you are completely wrong about the Necrons being doomed. Necron are the doom, the eldar are doomed.
Even when it's implied that the necron on hopeless, it's because of their soulless nature not military grinding down to extinction. The eldar hope lies in their spirits, while their doom is coming from being ground down to extinction.
>>47169851
Well CSM can use big daemony robots and monsters. Mostly melee focused, some magical stuff as well.
Nids are expensive for a new player, and better to try once you get a better grasp of the game.
Tau don't really have anything besides shooting going for them, so that means if you want versatility and variety chaos is the way to go.
You can do well by taking some parts of the CSM book, adding whatever daemon machines and maybe allying daemons. Figure out what stuff sounds cool to you and then bring other stuff to cover for those weaknesses.
For example, a maulerfiend is fast and great vs elite stuff and vehicles, but less so vs hordes. So you can bring spawn to keep up and smack the hordes around.
Look over the CSM codex and the daemons one. Try and figure out what you like.
>>47169975
>>I'm mostly interested in CSM/daemons
>That's your first mistake. Don't be.
Don't have fun? Right, I'm sure that's what the other anon wanted.
Not every meta is WAAC min maxing faggots.
>>47170035
She is about excess, extreme sensations, corruptions and decadence.
It's easy to mistake all of this for sex and drugs because that's what most people think when thinking about extreme sensations.
Those people have the most boring lives.
>>47170148
>She
>>47170172
The eldar canonically refer to slaanesh as 'she' all the time
>>47170148
Noise marines are all the extreme sensation caused by psykic noise.
The rpgs mention a slaaneshi incursion artifact that leads people to execess of artistic inspiration.
>>47170185
The eldar are canonically retards.
>>47170128
>Don't have fun? Right, I'm sure that's what the other anon wanted.
>Not every meta is WAAC min maxing faggots.
It's not about power levels. Those change through the years, and one would hope an hobby last more than a few years.
But chaos have the worst kits, that get replace and redone very sparsely, and writers at GW shown they don't understand Chaos and can't be bother to write actually fun rules.
I'm sure Chaos will be back to be strong.
But Chaos being fun to play, collect and convert? I don't think so.
>>47170185
>>47170205
Slaanesh really has no sex but his favourite form is that of a male youth with clean limbs and beguiling innocence
>>47169780
Eh. I was doing some reading lately on the Sisters and the date stuck in my head.
SoS could easilly still be around, just not as an Army in 40k.
>>47170125
I though wraithbone was solidified warp sung into reality.
>>47170236
You're into reading? Surprising.
>>47170216
CSM have cheap models
Easy to find people selling used CSM stuff
Good way to start cheaply
CSM can still do well and be fun on the table
Just don't play against faggots. I'll bring out my CSM blobs of melee marines any day of the week and have some fun if I'm not fighting grav, FMC, superheavy or invisibility spam.
>>47169851
Space Marines or Dark Angels especially are cheap as fuck on eBay.
>>47170128
i thought the tyranid models and bundles actually seemed pretty cheap in comparison to chaos stuff. Are they difficult to play or something? I know a lot of people seem to think they're underpowered.
>>47170234
That's xis favoured form to appear in to humans iirc, slaanesh probably has specific forms set aside for each race that sees him in order to play on their most common insecurities better.What would he appear like to an ork?
>>47170336
Something related to excess flash/flashy bitz?
>>47170172
She Who Thirsts
canon, bro
>>47168352
Thats the rhino
>>47170320
Nids are a struggle to play right now. Unless you use a single FMC over and over again, it's just not fun.
Personally I had nids, but there's just too many grav guns and the nid army is too slow. Needs new codex and grav gun nerf.
>>47170369
The biggest gun ever.
A gun that shoots guns, each gun shooting choppas, the choppas exploding into mini-choppas which each have a gun attached which is shooting more choppas.
>>47170306
Seriously? Because I have a CSM box and i'm not impressed.
And don't even let me start on Havocs, Obliterators and Mutilators.
And your Special Characters are all minuscule, your Noise Marines and Thousand Sons are terrible and expensive upgrades, and the other two are so old it's embarrassing.
And for what?
An army that gives you a lot of lore about the Legions, showing how diverse, characteristic and unique they all are, but then doesn't even give you the rules to play them.
And let me tell you, your Mark system sucks so hard.
You want to make a fluffy army with only one mark, like most of you CSM players? Well, the Mark is wasted points on half of your units because it give you a straight bonus no matter what type of unit we are talking about.
It would make sense to have different bonuses on different units so they all have some purpose and uniqueness, but of course not.
I'm no fucking CSMfag, but that sound like the opposite of fun to me.
And those are not even things from the last edition of your Codex. Not even the excuse for a poorly written codex. That is how GW wants their CSM.
>>47170291
This day and age it does seem surprising but no, I meant that I was reading up on some fluff on Lexicanium because I was working on a short story.
I've since binned the story since it wasn't really coming together.
>>47170074
>>47170107
>The last couple of questions on the image here are a glitch. Unfortunately, Facebook won't let us update it, so please go off this text, rather than the image:
>a glitch
>Facebook won't let us update it
Very Yes.ficient
>>47169107
>Dark angels are gay
But all marines are gay.
That's like, universal truth.
Which army is the most versatile?
>>47170498
>Havocs, Obliterators and Mutilators
Converting oppertinuties
>Noise Marines and Thousand Sons
3rd party models
They need a new codex, formations don't really help right now but some are fun. They really need better ones.
That doesn't mean you can't have fun with CSM, that just means in a very competitive environment it's much harder to do that.
How do you pronounce tau lads?
>>47170683
Space Marines.
They can do pretty much whatever.
>>47170736
Rhymes with cow
>>47170750
NEW THREAD
>>47170750
NEW THREAD
>>47170750
NEW THREAD
>>47170125
>>47170125
>The eldar hope lies in their spirits, while their doom is coming from being ground down to extinction.
Dude.
Are you forgetting the whole Slaanesh thing?
Eldar even do the "our souls belong to an evil deity" thing before Necrons did it.
Not the same guy you're talking to, but he's 100% correct. Current Necrons bring nothing to the lore. They literally just fill all the spots Eldar do. Highly advanced race that brought about their own ruin? Check. Ancient beyond imagining and once pretty much in charge of the galaxy? Check. Had their souls stolen from them by evil divinities, mostly through their own faults? Check. Incredible technology that humans can't even understand or use? Check. Caste of sorcerers known for peering into the future? Check. Use the webway for transport? Check. Inspired by pre-Christian civilizations in terms of aesthetic? Check. Known for appearing out of nowhere, with goals unknown, and then vanishing back into nothing? Check. Constantly clash with other factions over tomb worlds/maiden worlds that were once theirs and have since been populated by other species? Check. Constantly soliloquize and gloat at younger species about blah blah older than all of you blah blah stars were ours etc etc? Check. Divided into multiple factions that differ in ideology and leadership despite being the same race, sometimes fighting one another? Check.
I like Necrons. Or I like them in theory. But what they are right now is utterly superfluous. GW needs to go back to the drawing board with them, because they're just metaldar now.
>>47170701
>Converting opportunities
I want to convert when I want to convert.
I don't want to be force to convert.
I understand Chaos Lords on Steed and stuff, those are unique things, but not some of the most common units.
>3rd party models
And how sad is that?
I wanted some Noise Marines for the few times I play my guard as renegades, because Noise Marines are freaking awesome and the codex let me use them (and only them for some reasons), only to find out that they don't even exist as a kit.
Ah yes, you can get Noise weapons, but Noise Marines themselves? Out of production since '99 or some shit like that.
"Yeah, just paint your CSM in pink and you'll be fine."
I just scratch the CSM world and I'm already pissed off.
>>47170869
>I'm already pissed off
Now feed of your rage and sell your models, I like good deals.
>>47170814
did you forget about spirit stones and the god of the dead.
and most everything else you list is outright false or massive overgeneralization.
Necron and Eldar have the sameaesthetic because they were both inspired by something pre-christian?WTF
>>47170814
>Eldar even do the "our souls belong to an evil deity" thing before Necrons did it.
Necros did biotransference first. Eldar did the birth of Slaanesh around the start of the Great Crusade. That's what formed the Eye of Terror and cleared up the warp storms to allow humanity to reunite.
>>47171169
>Necros did biotransference first.
he's talking about when the fluff itself was made, m8
and although the c'tan did exist in some form around the same time (as immortal servants of Khaine, actually), the link with the necrons came later
>>47171235
Star gods isn't the same as "accidentally orgied a god into existence".
>>47167769
Space Marines are knights in spaaace.
GK are paladins in spaaace.
It's in their name.
https://www.games-workshop.com/en-AU/Grey-Knights-Paladins?
Maybe that's why they're 15 Ozbux a pop ...
>>47168121
>stop shitposting
>bl books are factual
It's like I can almost smell the Ritalin on your post, anon.
>>47169068
The ork thing is showcased in the Beast Arises, if you accept BL as canon. A tech-priest puts a slugga into the hands of a recently dead ork and it fires, then he chops off the hand and it won't fire anymore.
>>47168289
If you want to "put things in perspective," remember that dexes don't cheese people, dicks do. Try talking to your opponents after matches to test for dicktitude. Ex:
Well, that sucked. Your dex seems to play about two tiers higher than mine. Rematch? Only this time without those two Win-button Walkers? So we'll BOTH have a chance at victory?
If he says yes, GG.
If he says no, he's a dick -
And two dicks don't make a right.