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Dungeon Design Thread


Thread replies: 11
Thread images: 3

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Well, elegan/tg/entleman, what do y'all think of this buttfuckery?
Named The Twisting Halls, the party will be sent in to reprieve an old, dead wizard's (who is not a lich, he's honestly dead) macguffin for the party Illusionist's master.
These Halls were made as a safeguard for dead wizard's magic after it led to the demise of his family. Contained within it is a Displacer Beast, hallucinogenic fungi, water weirds, and a rust monster, to name a few.
Also, the walls are going to be representations of the derivative plane for each encounter.
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>>47074978
Been there, done that.
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>>47075397
Yeah yeah, I seen that. This ain't a tesseract.
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>>47074978
Very boring. You need features, man!
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>>47074978
I universally avoid dungeons that are just intended to be an unbelievable annoyance to the players.
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Looks terrible, OP.

But I think you're going to like Wizardry maps, check them out for inspo.
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>>47074978
Looks and sounds pretty boring.
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>>47074978

So it's a series of square rooms, each with an encounter in the center of the room?
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>>47079015
Just make the dungeons believable.
But yeah, keep them rare.
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>>47081121
Nah man, dungeons don't need to be believable. They gotta be exciting and fun first and foremost.
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>>47081119

played a campaign with the dm who did this shit. Glad I didnt make that 'throw-anything' brawler I was thinking about.
Thread replies: 11
Thread images: 3
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