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Warhammer 40k general


Thread replies: 399
Thread images: 42

stop arguing about OP image on a basket weaving forum edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD'

>Bunch of Other 40k Stuff
https://mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!9UtFDbTb

https://mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!cdFiWILI

>arguing over the OP image
https://1d4chan.org/wiki/Butthurt
>>
So 40k general, what are you working on this week end?
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How do we make Chosen good?
What about Thousand sons?
What about any [insert unit generally considered to be shit] here?
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>>46883606
On Skorne
>>
>>46883617
Because you expect Mk III to make them better or because you accepted the way of Skorne and enjoy the suffering?
>>
>>46883606
My Dark Eldar, at long last. Since buying them I've painted the second half of my guard, my entire inquisition force, and a ton of random figs from Darksword and Reaper.

Finally Commoragh will have its day.
>>
>>46883606

Deciding what kind of star is best for a colony without being a hellish world.
>>
Posted this in the other thread but i might as well post it here as well:

How are tyranids these days? I've heard that they're shit right now but i've also heard that the new units that got dataslates have made them a reasonable army to actually play so i'm interested to see what your experience has been with them on the tabletop lately
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>>46883606
I need to get shit painted for apocalypse on the 30th

So far its 3 fighta bommas, a dakkajet, the kill krusha and like 10 nobz

I should be able to do it
>>
>>46883750
Not really, most people just spam flying tyrants if they wanna go competitive.
>>
>>46882809

Someone didn't see that there was already a general up.
>>
>>46883608
>What about Thousand sons?
lower cost, remove S&P
>>
>>46883606
Painting and modeling some chaos terminators. Working on lists. Asking around to see if anyone wants to split that new Imperial Knight box with me.
>>
>>46883833
not the fist time it's happened.
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>>46883606
40 renegades, got about 14 done and 6 more with base colours.
>>
>>46883617
Le new epic maymay.
>>
tell me about your dudes.

what's their name? what have they done? what have you added anything extra to them to make them unique?
>>
>>46883936
Warboss has a eldar banner to show he killed Eldrad in single combat.

Biker Boss has a daemon head mounted on his bike to show he killed a daemon prince in single combat.
>>
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>>46883606
Grey knight stuff
>>
>>46883606
Building My renegade knight, and maybe my space wolf knight if the guy I was supposed to split this with doesn't return my calls
>>
>>46883936
I have a Tallarn veteran sergeant who has killed two terminators with his bolt pistol. He's killed a rhino by shooting its rear armour as well. I've only used him in three games so far. I should add something to commemorate him really, but I'm not sure what.

Pic related, its the badass at the front with the bionic arm.
>>
>>46883606
Roughed up a competitive tau list with my nids last night. Feelsgoodman.
>>
>>46883806
Quit shitposting that same fucking pumpkinlight image on /tg/ and get painting, man.
>>
>>46883936
My rune priest has a wolf skull on his force sword to represent the only kill he's ever scored, it was my own fenrisian wolf
>>
>>46884305
Does that mean you won? Lists?
>>
>>46884215
Where is that DK banner from?
>>
>>46883989

>he killed Eldrad in single combat

he didn't, pick like the oldest/most famous farseer of a craftworld but not a named special character that alters the fluff/you could see opposite you on a table in any given day
>>
>>46883750
Nids have a ton of options that can be found through with some work. Check out thetyranidhive on proboards for some silo discussino. Nids are good, and fun to play. Also best models in the game, imo.
>>
>>46883606
Making a black Templars themed chapter. Just finished the CC crusaders. They all got the Templar iconography all on them and shit. Looks holy as fuck
>>
>>46884336
Grey knight terminator/paladin kit
>>
>>46883606
based like 50 something models

>>46883608
>lower cost to 22 per man
>slow/purposeful becomes relentless
>sorceror gains 2 wounds to make him worth 60 points
>change up tzeentch table

>>46883936
revlon the keeper of secrets, good at absorbing bullets and being a distraction. bad at doing anything productive. i need a name for a khorne herald, he's eaten a few squads over the years and is always worth his points. lord 1000 maybe
>>
>>46884331
I am, i just havent taken another picture yet

Theyre all basecoated, going to wash them soon
>>
>>46884367
>you could see opposite you on a table in any given day
What if, you know, he did see Eldrad opposite him on a table, and the Warboss did kill him?
>>
>>46884334
>the only kill he's ever scored, it was my own fenrisian wolf
Do tell more. This sounds like a very interesting story.
>>
>>46884367
Oh lay off him, it's not like eldrad hasn't been dead in the lore before.
>>
>>46883606
Iron Warrior artillery, but I lack a proper brush for shades so I had to place that shit on hold and paint Word Bearers
>>
>>46883608
Chosen need what all CSM need. A way to get into melee. Other than that they just need aggressively costed weapon options.

Thousand Sons need a two wound sergeant with worthwhile powers. Slow & Purposeful going to Relentless would be helpful as well.
>>
>>46884448
He manifested murderous hurricane and it scattered back into the unit of distraction wolves, I haven't used a rune priest since
>>
>>46883606
Built and magnetized three imperial knights. My usual opponent is in for a trouble with his cheesedar when my Tripartiate Lance will trod the field enchanced by Librarius Conclave wielding Phase Shift. Fuck you and your LoS-dodging space elfs.
>>
>>46883606
Dark eldar. After much soul searching and trying many colour schemes, I finally decided to ignore what the internet says ("doesn't look like a dark eldar") and paint them in the scheme I like. Mainly silver, if you're wondering, which apparently is too bright for deldar or something. Fuck it, I likes 'em, and that's what matters.
>>
>>46884335
Not sharing my assault-nid list - but has assault-kitted tyrants, shrikes, and malanthropes.

Tau army was hunter contingent with 27Fw in 3 devilfish, 4 pirahanas, 3 ghostkeels, stormsurge, and 2 units of marker drones.

Stormsurge got assaulted on turn 1, cause he got greedy and elected to delete malanthropes with S10 shooting.
>>
>>46884530
Thousand Sons just need that the leader can roll on something else than that shit table.

That or guranteed Doombolt.
>>
>>46884584
Either a beautiful story of friends who accept that they're playing a competitive meta, or an ugly story of childish escalation.
>>
>>46884619
It's your guys, why the fuck should you care what some neckbeard with autism thinks?

Your shit needs to adhere to fluff only if fluff matters to you.
>>
>>46884584
>my usual opponent plays cheesedar
doubtful.
>>
>>46884627
The dickweed wielded 5 WK's against me last time we played when he sheepishly asked if it was okay for him to play with eldar-decurion.

We play for the win but its always accompanied by beers and lots of laughter. Only thing that separates our club from WAACs that the only thing we dont sacrifice for winning is fair play and having fun.
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>>46884842
>5 WK
Im sure
>>
>>46884895
5 of 'em is 1475 points minimum. Windrider host to unlock the decurion is 358 points, or 448 if you're putting scatter lasers on all the jetbikes. So, you can fit 5 WK into 1850 if you go without scatter lasers, or into 2000 points if you take scatterbikes.
>>
>>46884809
>>46884895
Yes because I come to Chinese Sock-knitting forum to lie about my games.

The WK-game was actually damn fun one. In the end it was close loss for me and managed to down 3 of those fuckers.
>>
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nub here

how dumb would it be for a chaos space marine warband to work with one of the craftier necron dynasties in return for tech, CSM who are basically shills for crons and covered in cybernetics and rumored perhaps to even be under the mind control of an overlord . . .

is this is a viable theme for a chaos army or too far fetched to be realistic in-universe?
>>
>>46883606
I bought the imperial knight renegade box. Now I have 3 loyalist knights for an Adamantine Lance + Sisters army I have and a single double dakka knight for my CSM
>>
>>46885744
Necrons are not above using mercs and CSM renegades are not above being mercs.

You figure it out.
>>
So how much better would the Lord of Skulls be if, when destroyed, it spawned a free Blood Thirster of any type?
>>
>>46885857
A curios novelty at best imo
It would encourage players to be more aggressive or maybe not considering the point difference and roles of the two models
>>
It might actually be worth the stupid point value they gave it then.
>>
>>46885857
Still not worth damn near 1000 points. You should let GW in on this idea though because it would mean people have to also buy a thirster when they buy a Lord of Skulls.
>>
>>46885857
Usable. Currently its about 200-300pts overcosted... which is the price of bloodthrister. And it would be annoying as fuark as an effect. You kill the damn thing and then another threat spawns. Goddamned
>>
>>46885857
or just reduce it's point to match other super heavies? That thing should be 400 max
>>
>>46885857
Depends on whether or not it has to deep strike
>>
So this is the proper General right? Chicken is the true picture.

FUCK CARNAC!
>>
>>46886347
Based on poster numbers, the other general is winning.

Mob rule is the only thing that defines which general is the true general.
>>
>>46886412
Maybe if you want to let shit posting tripfags run all over you.
>>
>>46886347
No, the other general is about 30 minutes older.
>>
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>>46886347
I encourage everyone to use this pic because it literally doesn't matter you fucking autists

I wish hiro would create a text board for /tg/ stuff, text /tg/ would actually be good
>>
So what is GW likely to do in the Tyranid Lord of War department when they're next codex arrives?

Is it likely they'd make the Trygon a Gargantuan Creature again?

Or would they likely do something else?
>>
>>46883936
Marko Gamma-42
Skitarii Vanguard Alpha
Wiped out half of a Blood Angels Terminator Squad w/ Sanguinary Priest in CC with Pater Radium
I have yet to do anything special for him, partially because I don't have the spare bits to do anything cool
>>
HQ: Sorc w/ Terminator + MoT + Burning Brand = 130
HQ: Daemon Prince + DoT + Wings + Armour + Black Mace = 265

Troops x2 : 8+1 rubrics/sorc = 484

Elite: 4+1 Termies/champ w/ Reaper AC + 4x Combi-Weapons + MoT = 229

Dedicated Transport (Rubrics): 2x Rhino + Dirge Caster = 80

Cyclopia Cabal with 5 Sorcs with Bikes, Spell Familiars and VotLW = 500

1688. If I remove 38 points I can fit in 2 Forgefiends at 2000. Thing is.. do I remove 1 Rhino or 1 rubric marine from each squad to make that up?
>>
>>46887192
Hmm...I want to say removing the Rubrics is the right call, though I think you could potentially get away with ditching a Rhino.

Maybe cut out the autocannon termie instead?
>>
>>46883606
Was going to make 5 librarians out of a Grey Knight Puriefier box but my extra sternguard bits went missing so now I have to wait because I don't want to fuck up removing the GK detail from the legs.
>>
>>46883936
Captain Joremus of the Thunder Dragoons has a mechanical arm he punched a Carnifex in the face with his Power Fist.

The Carnifex bit his arm off as it died, so he had it replaced.
>>
>>46887246
If I ditch a rhino it would be asymmetrical and my OCD flares up BUT i wouldn't have to convert my other rhino from Khornate dedication to Tzeentchian/Thousand Sons, so there's that real world hassle to judge. But I can't cut out the Autocannon termie as I'd need to give him SOMETHING. The cheapest option if a combi-weapon, and I'd be freeing too few points (18 points left and nothing else to remove).

If I remove a rubric from each, I would have 8 points OVER to spend on something. Possibly a Gift of Mutation to my Warlord or give each Rhino an extra combi-bolter.
>>
>>46887328
Should say "because of the fact that he punched a Carniex"
>>
>>46887192
get rid of the dirge casters on rhinos, they're not even really worth it with assault units and ksons shouldn't be charging in their wildest dreams

also I don't even know what that cyclopia thing is but if those are 5 normal sorcerers, getting rid of votlw + dirge casters frees up 40 points, so there's the 38 you need
>>
>>46887337
No, I meant cut out the terminator with the autocannon entirely, running only a 4 man squad.
>>
>>46887429
>1ksons shouldn't be charging

That sorcerer has a force weapon.
>>
An HQ from a CAD can't join a unit in another Formation, right?
>>
>>46887429
>>46887192
shit w8 that's only 35, but you should ditch the autocannon in favor of a combi-plasma
>>
>>46884842
>separates us from waac

Your opponent fielded FIVE Wraithknights. Nothing separates that from waac. Id consider kicking the shit out of you in the spot if you tried that shit in my house.
>>
>>46887455
yeah, and is a single wound MEQ with bog standard stats who will get raped by anything that cares about ID. you should be shooting those AP3 bolters at marines at all times, the force sword is stupid but mandatory so I guess it's just useful when your dudes get charged
>>
>>46887504
Technically, you should charge if you think you're about to be charged, since you don't give up any shooting to do so and you can't fire overwatch anyway, but at that point things have gone wrong regardless.
>>
>>46887429
I can't get rid of the VotLW, the Cyclopia Cabal is one of the new Black Legion formations and thus the rule is mandatory, unfortunately.

>>46887444
Ahh, shit. I'll think about it. I really want to keep my termies and have them finally achieve something. It's a good gun, I'm hoping to Deepstrike them and use them as a small firebase. The Sorc with the Brand has a good 20 inch template threat range at AP3 and with the meltas, flamers or plasmas I carry I can make the termies melt something to get their fucking points back for once!
>>
I'm not sure if I should give my knight warden a melta gun or a stubber.
>>
>>46887545
You only need VotLW on the Sorceres, the formation is Black Legion, rest of your Army doesn't have to be.
>>
>>46886347
Did you not read the edition?
Just stop talking about the pic and let the issue sort itself out naturally
>>
>>46887618
..Yes I know. Only the Sorcs have the rule, because it's mandatory.
>>
>>46887664
Nevermind me then
>>
>>46885957

>400 points
>For way more firepower than a Knight, which is 375, 3 more HP, and a 5++ save at all times.

It's overcosted sure, but 400 is way too low. Comparing to Wraithknights is worthless since they're an outlier.
>>
>>46887673
It's alright man. i just want to know which would be more sensible. Losing a rhino and having one squad mobile and the other footslogging or just ditch 1 rubric from each squad (Oh god going from Tzeentch's 9 to Khorne's 8.. I'm pretty sure I'll get cursed by both).

I would be adding 2 Forgefiends so that's a good firepower tradeoff but y'know.
>>
Are Renegades and Heretics just chaos-aligned IG, or is there something special about them?
>>
>>46885915
>>46885926

Its like 1100 if you upgrade both guns.
I believe Warhound Titans are cheaper. Lord of Skulls might be the most overcosted unit in the game?
>>
>>46887775
Ditching the rubrics is propably the better option out of the two, wince ditching a rhino means ditxhing an obsec unit (that is CAD, right?)

Also, Tzeench is going to laugh his ass off when Khorne sees his holy number soiled by filthy Psykers and dustmen.
>>
>>46885957

it simply having access to a str 9 ap 3 instant death hellstorm flamer is going to keep it above 600 pts.
>>
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>>46884842
You know there's a 1 unit of LOW limit for competitive play in the ITC, right?
>>
>>46887893
Shit, the ITC shills are back.
>>
>>46887858
>Ditching the rubrics is propably the better option out of the two, wince ditching a rhino means ditxhing an obsec unit (that is CAD, right?)
Yes sirma'am that is a CAD. The rhinos would definitely help me capture objectives and Rubrics being tough mofos, they could hold them reasonably well and drill anyone with a 3+ armour save full of holes if they came close.

>Also, Tzeench is going to laugh his ass off when Khorne sees his holy number soiled by filthy Psykers and dustmen.
What's funnier is that i have 2 Rhinos, but I always thought I'm going to be using only 1 for my TS army... with the regular CSM squad. The other Is done up Khornate for my KDK's berzerkers. So the Rhino has to be converted to switch dedication. Khorne's gonna be ultramad.
>>
>>46887919
Handily combining 'that shitter that posts metal images for everything' and 'ITC shill' into an easy autoignore.
>>
>>46887850

Either it or the Stompa is.
>>
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>>46883606
Built two Razorbacks for my Dark Angels company. Picture is one of them.
>>
>>46887783
If youre talking about the lore, renegades and heretics just describes a renegade, heretical army or whatever.

In IA 13 its an army list that has units from the IG codex, SM codex, CSM codex, several IA books, and tons of unique units. More detail than a standard codex, but no formations so no competitive builds.
>>
>>46884298
maybe give him a full boltgun
>>
>>46887893
That applies jack-n-shit when you live other side of the world from US.

Okay I actually like ITC rules and so do my buddies but we use our own comp. You always have a say that if your opponent is too dick but we hardly ever refuse a game due someone's list since we ourselves can always bring something as nasty and/or consider it a challenge.
>>
>>46887919
Here we go. This faggot has to lose his shit and use up 150 posts any time ITC gets mentioned. How about you shut the fuck up this time. We've all seen your bullshit enough, who gives a fuck what rules some anon uses anyway. You fucking douche, you dont know these people, who the fuck cares? Fucking shut the fuck up for just one thread.
>>
>>46888197
:^)
OK, I really don't wish for the thread to derail into another fuckfest
>>
>>46887919
>complains about WK spam
>complains about something that fixes WK spam

>>46888122

I'm no ITC shill but according to their podcasts they get random countries using the ITC rules all the time. It's probably still not common outside the west coast of the USA though. But they have a fucking ITC tournament in goddamn Africa. If fucking mudhut niggers ruled by warlords play ITC you can't really say it's obscure at that point.
>>
Libby with Jump Pack, Primarch's Wrath and Force Sword. Should I give him ML2 or nah?
>>
>>46888197

The funny part is morons like him and >>46888248 don't even realize ITC's first rule is "there are no rules" and you can change their ruleset however you want and STILL get ITC points and be a part of the ITC ladderboard.

It's literally a format made to fix GW's garbage game, let people have fun, and let people do whatever they want. But of course these cancerous faglords prove once again that they are jackasses and claim a COMMUNITY VOTED ruleset THAT YOU CAN CHANGE HOWEVER YOU WANT is "a biased agenda made by FLG to make their own armies better". When that's the exact thing they say every single video that they don't do because it makes no sense.

It's the same way you faggots complain about GW with nonsensical complaints like "GW MODELS ARE TOO EXPENSIVE I'D RATHER BUY FROM THESE OTHER COMPANIES WHO HAVE EVEN MORE EXPENSIVE MODELS".
>>
>>46888319
Propably. You already gave him the Jump Pack to be mobile, so why not go all the way.
>>
>>46888338
Fair point.
>>
>this general shit up by ITC argument
>other general shit up by ork arguments and samefag accusations

We have two generals and you manage to shit up both of them. Kill all 40k posters.
>>
>>46888369
welcome to /tg/
>>
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>>46888298
Angry-about-ITC guy is sweating, shaking, seething at this post. He already has his next 17 replies locked and loaded.
>>
>>46888319
That you spent any other extra points on him before ML2 was wrong. ML2 comes first.

Budget libbies in very small points games can be ML1
>>
>>46888416
plz no I already used the ironic maymay smiley
>>
>>46888369
Be the change you wish to see in the world, start with yourself.
>>
>>46888416

It's okay to be angry about starving Ethiopians. Fuck those guys.
>>
>>46888463
>implying the greater change to witness wouldn't be murdering everyone else first before offing yourself

The best part about watching retards on /tg/ try to look smart is when they fail. Which is always.

There's a reason why serial killers and characters like the Punisher don't just off themselves first.
>>
>>46888369
Theres been a surge in shitposting the past ~dozen generals. We had a good little run going for at least a few weeks before though. I suspect a few newcomers are responsible for the lions share, because we've had consecutive threads ruined by the exact same argument. And no one had really been talking or arguing about ITC, now suddenly every thread for a week is dominated by it.
>>
Who's you favorite IF successor chapter?
>>
>>46888369
not to mention what happened in the general before this.
I blame an influx of new posters due to BFG:A.
They'll adapt or leave, so it should die down soon.
>>
>>46888540
>inb4 newfags drive off all the good posters instead
>>
>>46883531

Want to make a White Templars army but I'm going to be a wandering vagrant for three months, and won't have any time, space, or money to build an army.
>>
So any chance the Imperial Knights Renegade book will be ripped anytime soon?
>>
>>46888642
why are you going to be a vagrant for 3 months? wtf
>>
>>46887562
I feel like if a knight is in range for a meltagun then something has gone wrong, but then again I run a crusader
>>
>>46888754

Travelling and couch surfing to work on my photography portfolio.
>>
>>46888791
Derp Striking Crisis suits with melta will shoot your rear armor and fuck you in the ass.
>>
>>46888791
It could help out against other knights, i suppose?
>>
>>46888820
sounds lame as fuck
>>
>>46883936
Draecoth the Architect, Chaos Lord. He's literally died in every single game I've run him without inflicting a single casualty.
>>
>>46888822
In shock news, Tau Codex has response to other unit.
>>
>>46888874
In other news, Eldar still cheesy
>>
>>46888924
And now Brother-Codicier Rubio with the weather.
>"Lightning will sear the foes of the Emperor"
>>
>>46888842

Poor me, travelling to various beaches and bumming around with a bunch of hot co-eds.

I'm only being half sarcastic, I want to stay home with my toy soldiers and vidya.
>>
>>46889226
I feel you, but I also despise you.
>>
So am I to understand that if I shoot and kill a unit, I cannot assault another unit, since I can only assault the unit I shot at in the shooting phase (if I chose to fire weapons)?
>>
>>46889569
That is correct
>>
>>46889569
Yes.

Unless the unit you killed in the shooting phase was a transporting vehicle, in which case you can assault the unit that was previously embarked.
>>
>>46889569

That's right. Some units can shoot more than one target so even if they obliterate something they can still charge another target they plinked at. Knights, for example.
>>
>>46887919
How about you fuckle off to whatever blueberry poptart stand you were born from?
>>
>>46889640
But other units that havent shot yet cant shoot at the unit that was forced to disembark.
>>
>>46888369
>>other general shit up by ork arguments and samefag accusations

Aww, I missed an Ork argument? Damn time zones.
>>
>>46889624
>>46889640
>>46889645
Roger that.
>>
>>46889569

Correct. Super-heavy Walkers and Gargantuan creatures however can split their fire between any number of target units, and can charge any that they shot at. This allows a Knight to, for example, fire their Battlecannon at a long range threat then fire their stubber at what they want to charge.
>>
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>>46889821
Sure, I was just kitting out some tank hunting squad and began to wonder what happens if their shooting attacks manage to fuck up the vehicle they're shooting at. Assuming it's not a transport, they're just forced to sit there doing jack shit even if there's another tank or something else in range.
>>
>>46889875

Yep. Unless you're Tau Crisis Suits who can split their fire all over the place.
>>
>>46889913

hol up

are you saying crisis suits in a unit can all fire on different units?
>>
>>46889968

Target Locks
>>
>>46889968
They can buy an upgrade to do so. Other people have to deal with the woefully underused Split Fire special rule.
>>
If you take a deathstorm drop pod and don't buy the drop-pod assault rule for it, how does it interact with your other drop-pods?

I presume it still counts towards your total number of drop pods but isn't allowed to be part of the turn 1 drop. is that right?
>>
>>46884298
Ave fucking Imperator man
>>
>>46890115
>Woefully underused Split Fire
Centurion Omniscope says hi.
>>
How many spawn are ideal per squad?
>>
>>46890142
>drop-pod assault
A what now? They dont have it anymore.
>>
>>46890167

Putting a character in or no?
>>
>>46890184
No
>>
>>46890197

3 for a distraction carnifex then. Its just enough to make people need to shoot them and not enough to be a massive points investment.
>>
>>46890197

Use god's favored number.
>>
>>46890173

shit. which book is the most recent to have them then?
>>
>>46890173
> Using the Old Deathstorm Drop Pod that's 25 points overcosted
> Not using the most recent one from Imperial Armour 2: Warmachines of the Adeptus Astartes.
Fuck off
>>
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>>46889821
>tfw the KDE is a great unit and even greater for remedying the travesty that is the LoS but its most unique rule could have been better accomplished by just giving it a second gun
>>
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>>46890259
Fall of Orpheus is newer.
>>
>>46890482
> Fall of Orpheus is Newer
Huh, I didn't know 5th edition was newer than 6th. Fall of Orpheus is literally so old, that it's space marine characters don't even have Chapter Tactics.
>>
>>46888527
Invaders, their extreme stubborness took them to the edge of extinction, inviting ruin from an Eldar craftworld. They've also fought alongside the Grey Knights. Going to do up an IF Librarius conclave with 5 IF/successor chapters. Seriously considering adding Black Templar Librarian for trolls.
>>
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>>46890731
>Black Templar Librarian.

You mean Sons Of Dorn librarian, right? I mean, the colors are pretty similar and all.
>>
>>46890731

Black Templar chapter tactics forbid librarians
>>
>>46890731
>Seriously considering adding Black Templar Librarian for trolls.
>for trolls

>>46890818
>>46890832
>>
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>>46890818
Hah, holy fuck, that's perfect. Thanks man.

>>46890832
>>46890899
I know, I just wasn't aware there was a legit alternative. Today has been a good day.
>>
So my local playgroup is getting an escalation league going so we've been getting together to work out some rules. I was just curious what you guys would think of them now that I've typed them up for finalizing.

https://docs.google.com/document/d/1nsljzP_KbfBn94erGgmVTce3oR6czfymzYP-5Xi6jNw/edit?usp=sharing
>>
>>46886750
It does because I often use the picture to know where the general.

Now, before you go "b-b-b-ut just use CTRL + F or Search!" that only works if people bother to put 40k in the fucking subject header and there are STILL people who fuck that up.

So the picture is better simply because, despite me knowing /tg/ is a husk of it's pre-2011 self (and post /wst/ being banned cause fuck OC, right?) I still like to browse the catalogue and see what is new that isn't Quests or Generals. I often find cool picture dump threads or interesting theorycrafting/custom shit. Plus shit like WIP changes constantly too.
>>
>>46891009
I dunno if you know about it, but you ever heard of Red Bull Racing? I've always wanted to do an Ork build for those. Either the racing or the "falling off the diving board" thing.
>>
Slaanesh worlds are decadent and full of fucking and shit, Khorne worlds are all MAIM BURN KILL/fight fight fight, Nurgle worlds are rotten and never change, the fuck are Tzeentch planets like?

I don't mean Daemon worlds either, regular worlds.
>>
>>46884298
Build a custom bolt gun. Put a scope on it. Perhaps put a 'slab' of Rhino metal on his chest. Or put a Crux Terminus mark on their shoulder pad with a number check under it.

What Terminators were they? Imperial or Chaos/Renegade? I don't think even IG would deface loyal Marines armour, even if they tried to kill them.
>>
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>>46891213
I'm only familiar with the plane races for anything related to Red Bull. Still, sounds like a good base for a speed freakz warband.

>the non-orkified trucks.
>>
>>46891322
Full of libraries, schools, universities. Crazy weather anomolies, crazy flora and fauna. Lots of crystals. Pyskers everywhere.
>>
>>46891322
constantly engaged in scheming/plotting/planning

Various wizardry
>>
>>46891347
http://www.redbull.com/uk/en/adventure/stories/1331788468184/soapbox-race-best-videos-from-2015

This. It's pretty fun.
>>
>>46891322
Filled with Chess master/equivalents, who are all autists and have some other mental deficiency that grant them some sort of hyper-intelligence/planning, and they all communicate through some sort of Image Boards, where each of them believes that they have won, when in fact it was Tzeench all along!
>>
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>>46891347
Also. Forgot to say. Those fighting ISIS in ME are Orky as fuck. ISIS are too.
>>
>>46891369
>>46891379

So what would a PDF or general military force from these places look like? Doesn't sound like they'd look like your general chaos spiky doodz.
>>
>>46891322
>the fuck are Tzeentch planets like?

I remember one of the Gaunt's Ghosts books had huge portions of the populace draw random symbols until the produced legit Chaos ones, which could be a Tzeentch 'research' project.

If we're assuming regular worlds that have fallen to Tzeentch, then it's like the most complex machiavellian politics ever, magical knowledge is power, psykers are either currency or in charge.
Power is in constant flux, people are deposed, turn to spawn, fall and rise in influence at incredible rates.
>>
>>46891431
Think of what sort of stuff a planet ruled by a bunch of insane wizards would have, and that's it.

Renegades or cultists would probably have robes, be constantly plotting the downfall of their superiors and their fellows, and prefer flamers, weird daemon or magic weapons if they could get them, and sacrificing their fellows to preform sorcerous rituals for battlefield support.
>>
>>46891431
Probably have eyes draw all over their armour. Wear robes even in battle. Wear crystals.
>>
>>46891431
Probably magically domineering/dominated or a very occultish organization. Apocalyptic cults aren't out of the question
>>
>>46891478
So fantasy bits are probably my best bet for making a Tzeentch renegade force?

Also this is why I like Tzeentch, it's not your usual spiky chaos. You might be a pawn, but at least you look cool.
>>
>>46891521
>>46891525

Anyone know where I can get any bits like this?
>>
After some discussion in another thread over a 750 point match, I figured I'd try and figure out a good build for a 1500 since for that I'll actually have time to buy and build. This is for a narratively driven campaign that has the points each fortnight slowly raising, half the players are using chaos but tyranids, orks and harlequins also have players. There was some criticism of having Creed in the build, but I really want him in there for narrative purposes and also the fact that we get to choose our warlord traits rather than roll for them.

Astra Militarum

Point total: 1500
Points Used: 1495

HQ[1]

Command Squad [210]
> 1x - Creed
> 4x - Vet; Vox-caster

Troops [3]

Veteran Squad [200]; Grenadiers
> 1x - Vet Sergeant
> 3x - Vet; Melta Guns
> 6x - Vet; Vox-caster, Krak Grenades
> 1x - Dedicated Transport Chimera

Veteran Squad [185]; Grenadiers
> 1x - Vet Sergeant
> 2x - Vet; Plasma Guns
> 7x - Vet; Vox-caster, Krak Grenades
> 1x - Dedicated Transport Chimera

Veteran Squad [185]; Grenadiers
> 1x - Vet Sergeant
> 2x - Vet; Plasma Guns
> 7x - Vet; Vox-caster, Krak Grenades
> 1x - Dedicated Transport Chimera

Heavy Support [2]

Leman Russ Squadron
> 1x - Leman Russ; Battle Cannon, Lascannon, Sponson Heavy Flamer

Wyvern Battery
> 1x - Wyvern

Lord of War [1]
> 1x - Unknown Baneblade Variant (Haven't built it yet)
>>
>>46891625
I don't know if this is what you're looking for, but these could work for tzeentchian chaos cultists.

http://www.tabletop-art.de/Cultist-heads-2
>>
>>46891625
Honestly pink horror bits and burning chariots/heralds come with some nifty tzeentch accoutrements. Depending on what you want to do with mutations and what not possessed/various daemons/spawn might be worth looking into
>>
>>46891625
Warmachine might have some decent robed infantry, though that's probably too expensive for the number of cultists you'd need.
>>
Hay there need some help. Making a 10 man squad of ranged crusader marines in a rino. I don't have bits to make a lascannon so out of all of these choices for a heavy weapon what do you recommend?

Plasma cannon?
Missile launcher?
Grav cannon?

I was thinking the grav but is that too much points for them?
>>
>>46891804
I'd want to outfit an entire Lost and Damned army with this theme, so I don't know, probably looking at 60+ regular infantry to start.

>>46891853
Yeah, it's massed guard renegades, so probably.
>>
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>>46891625
>>46891925

Check here

http://pulpfigures.com/products/category/8

If you look down they've got some good ones. Pic related might work quite well with a few eyes painted on the robes.
>>
>>46885744
>rumored perhaps to even be under the mind control of an overlord . . .
This is a thing
http://warhammer40k.wikia.com/wiki/Mindshackle_Scarab#Known_Canoptek_Scarab_Variants
>>
>>46883606
I shall finish my Knight even if it goddamn kills me
>>
>>46891962
6-8 weeks wait, plus import and mail costs. That doesn't seem viable. If I were in the US, that'd be great.
>>
Where can I read some Scion stories?
>>
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Iron Fists.
>>
>>46892057
I don't think they've got a mention in any BL books yet, you can find tid bits in their codex however.
>>
How good are vanilla CSM while supplementing 1KSons? Is it just better to bring cultists/spawn? Aggressive style army.

Want to fluff it out as a custom tzeentch themed warband that's based in the warp; spends it's time abducting psyker kids and hiring/manipulating/taking over/tagging along with occasional renegade space marines or guard, just the generic background for a sorcerer starting a warband in his garage.
>>
>>46884331
I quite like the pumpkin light
>>
>>46883608
Chosen become Elite devvies - like havoks but without the HW options.
TS Marines need their squad leaders to be costed @grunt+15pts like everyone else's - unless there's a REAL good reason not to.

And there ain't.
>>
>>46889318
ride freight, fellow anon, it's my plan for this summer too
>>
>>46883608
>Chosen

Lower the cost on some of their options, like how Vanguard vets get 5 point powerswords.

Thrown in an option for Jump packs as well.

Let the Champion buy the old Ravagers upgrade for Preferred enemy. That helps them a lot.

>Thousand Sons

Give them Combi-bolters standard. Let up to 4 buy Heavy Bolters (which get AP 3) for 5 pts each. The champion becomes an optional upgrade, and if taken he always knows Doombolt.
>>
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Is this dumb? How dumb is this?

I've never used drop pods before. Or really space marines in general. The pods are for the dominions. I figure you could drop them behind enemy vehicles and pop them pretty much immediately.

+++ Sisters Drop Pods 1000pts (999pts) +++

++ Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (649pts) ++

>+ HQ (95pts) +
Canoness (95pts) [Bolt Pistol, Boltgun, Rosarius, The Litanies of Faith]

>+ Troops (198pts) +
2x Battle Sister Squad (99pts) [4x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer]
··Sister Superior [Bolt Pistol, Boltgun]

>+ Fast Attack (276pts) +
2x Dominion Squad (138pts) [4x Dominion with Meltagun, Dominion with Simulacrum Imperialis]
··Dominion Superior [Bolt Pistol, Combi-Melta]

>+ Heavy Support (80pts) +
Penitent Engine Squadron (80pts) [Penitent Engine]

++ Space Marines: Codex (2015) (Combined Arms Detachment) (350pts) ++
>Chapter Tactics [Ultramarines]

>+ HQ (90pts) +
1x Captain
····Power Armour [Bolt Pistol, Chainsword]

>+ Troops (160pts) +
2x Tactical Squad [Heavy Bolter, 4x Space Marines]
··Space Marine Sergeant [Bolt Pistol, Boltgun]

>+ Fast Attack (100pts) +
2x Drop Pod (50pts) [Deathwind Launcher]
>>
>>46892839
Use Flesh Tearers detatchment for a more efficient taxi service.
>>
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>>46892057
>>46892236

Scion fluff sucks.

Here's what you do, go find the write ups for Medal of Honor citations and replace certain words with their 40k counterparts. EZ. Here's an example:

>Sergeant Aron Voidson
>Date of Issue: 999.M41
>115th Cadian Kasrkin, "The Sea Eagles"

>For conspicuous gallantry and intrepidity at the risk of his life above and beyond the Emperor's expectations while serving as a Plasma Gunner with Company F, 2d Battalion, 115th Cadian in Kasr Gallen, Cadia in support of the Imperial reconquest. Sergeant Voidson was a member of a platoon-sized Imperial force, comprised of two Kasrkin squads partnered with elements of the Inquisition. The platoon had established a strong point two days earlier in a small village in the Mechanicus Trade District in order to disrupt enemy activity and provide security for the local PDF garrison. Sergeant Voidson and a fellow Kasrkin were manning a rooftop security position on their perimeter when the agents of the Archenemy initiated a daylight attack with frag grenades, one of which landed inside their sandbagged position. Without hesitation, and with complete disregard for his own safety, Sergeant Voidson moved toward the grenade in an attempt to shield his fellow Kasrkin from the deadly blast. When the grenade detonated, his body absorbed the brunt of the blast, severely wounding him, but saving the life of his fellow Kasrkin. By his undaunted courage, bold fighting spirit, and unwavering devotion to the Golden Throne in the face of almost certain death, Sergeant Voidson reflected great credit upon himself and upheld the highest traditions of the Kasrkin, the Imperial Guard, and the Imperium of Man.

>He is hereby given the Crux Imperialis.
>>
>>46883606
I won a space marine game despite the dice hating me.
>>
>>46892869
Oooh, good call, thanks anon
>>
1200 points Ordo Malleus List.

PRIMARY DETACHMENT - SPACE MARINES EXORCISTS - 538

HQ - 3 Librarians - 195
Mastery Level 1
Librarius Conclave
Grav Pistols

FAST ATTACK - Bike Squad - 93
2x Gravgun

Drop Pod - 35

TROOPS - Tactical Squad - 85
1x Plasma Gun
1x Boltgun Sarge

Tactical Squad - 85
1x Plasma Gun
1x Boltgun sarge

ALLIED DETACHMENT - INQUISITION - 272

HQ - Ordo Malleus Inquisitor - 77
Power Armor
Hellrifle
Daemonblade
Psyker (ML 1)

3x Servo Skulls

ELITES 1 - 130
4x Crusader
2x DCA
1x Ministorum Priest Plasma Pistol

ELITES 2 - 80
3x Acolytes Melta Guns
4x Acolytes Storm Bolters
1x Psyker

ELITES 3 - 80
3x Acolytes Melta Guns
4x Acolytes Storm Bolters
1x Psyker

Dedicated Transport - Chimera - 65
Storm Bolter
Psybolt Ammunition
2x Heavy Bolters

ALLIED DETACHMENT - MILITARUM TEMPESTUS - 230

HQ - Command Squad - 140
4x Melta Guns
1x Plasma Pistol

TROOPS - Scions - 90
2x Hot-Shot Volley Guns


1200/1200
>>
>>46893059
Oh, and one squad of Inquisition melta gunners is in the Chimera, the other in the pod.
>>
>>46891915
Anyone?
>>
>>46891915
Plasma is always good, and so is grav (even though it's costly). But if you intend for these guys to charge in and suicide it's not a good idea to go for heavy weapons anyways.
>>
>>46893193
Oh no I have CC squads for that in LRC's. These guys are ment to run to the nearest objective and sit there and shoot
>>
>>46893169
>>46891915
If you're planning on driving them around in a Rhino, I'd say the Grav Cannon just to jeep them more mobile.

If you want them more stationary, the Plasma cannon might be a safer bet.

Were you giving them a particular special weapon as well?
>>
>>46893231
I was thinking plasma gun. They are ment for camping an objective. But when you say "more mobile" what do you mean? Is the grav easier to shoot?
>>
>>46883617
>Skorne

Are you fucking serious?
>>
>>46893273
Grav Cannon is Salvo, which means if you move, it fires 3 shots at half-range, instead of snap-shotting like other Heavy weapons.

If you're planning on sitting them still, I'd go for the plasma cannon. It gives them some good range and pairs well with the other plasmagun.
>>
>>46884467
nah he is a cunt
>>
>>46893310
Good to know! Thanks man. Speaking of grav, now that I know this, would it be wise to give a dev squad all grav cannon?
>>
>>46891426

Syria has given us so many wonderful Ork vehicles.
>>
>>46893332
Not overly so. It's not a bad option, but that tends to be a lot of expense for a squad that will be very short range. The mobility doesn't matter as much for them.

It can still work because Grav-cannons are amazing, but it has its risks.
>>
/tg/, what is the best way to safely transport your minis? I am quickly building up a fuck ton of infantry minis.
>>
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>Monday
>Still no word on ork leaks
>>
>>46893368
I see I guess a great way to go would be centurion devs. I was thinking one with a grav and amp and the other two with TL lascannons sound better?
>>
>>46893399

It's going to be nothing and you know it. Probably rules for using Orkanauts in Renegade.
>>
>>46893399
It's gonna be AoS Orruks, calling it now.

Either way, prepare to be disappointed.
>>
>>46892872
> Passes a look out sir test by taking a s4 blast for a non-character
Sadly, while badass in real life, it's really small time in 40k.
They must be giving out medals of honor like water for every game my army plays.
>>
>>46893432
I really doubt they would rush such a huge orruk release into one week just so they can move onto supplemental white dwarf rules for a boardgame

>>46893436
But the battletome for orruks is dropping this week, there wouldnt be more stuff coming after it
>>
>>46893375

Foam trays with a non-limp army bag. You can make your own out of foam and a storage container but it'll look like shit. The metal toolbox one is potentially unsafe if shit flies around inside it or it gets knocked around.
>>
>>46893432
>Orkanaughts are now Superheavy walkers
I'm not even an Ork player but this needs to happen.
>>
>>46893457
>another Ork release before CSM get anything

The Heresy was a mistake.
>>
Tyranids

PRIMARY DETACHMENT = 900 Points

Deathleaper = 130

Warrior Brood = 165
- 3 Warriors
- 2 Lashwhip and Boneswords
- Rending Claws
- Deathspitter
- Adrenal Glands

Genestealer Brood = 130
- 5 Genestealers
- Broodlord

Lictor Brood = 150
- 3 Lictors

Zoanthrope Brood = 175
- 3 Zoanthropes
- Neurothrope

Mawloc = 150
- Prehensile Pincer


Ghosar Quintus Broodkin = 600 Points
>>
>>46893424
You're generally best off making sure a squad has similar guns. Mixing can have odd results.

That said, Centurions are a better platform for Gravcannons overall, since SnP really helps them expand their threat range and maintain firepower.

They're still quite expensive, though the durability helps ensure you aren't as likely to lose an expensive Grav cannon like in a normal squad.
>>
>>46893436

Now since when do Orcs in Sigmar-Fantasy say "Dakka" or have any weapon that makes a "Zzap" noise?

>>46893477

>this needs to happen

I hope they do it right and not just make them a Super-Heavy Walker without fixing the other multitude of problems that they have.
>>
>>46893559
Since Space Marines became canon to Fantasy.
>>
>>46889839
Iron Champions? More like Iron Chaplains.

Honestly, if I were good at freehanding, I'd probably run these guys. They're an IF successor, which is cool.
>>
>>46892839
Use Flesh Tearers with a librarian and scouts to keep points down, keep the cannonness cheap, see if you can't squeeze in an excorcist with your freed up points
>>46893059
Librarius conclave is a formation, you can't use them as a HQ choice. Go reread your rulebook's section on detachments, or download it from the OP if you don't have it. When your list is legal i'll give c&c
>>46893508
Your warriors are given way, way too many upgrades. If you're fielding them at all, give them a biocannon and keep them in the backfield. Give your broodlord the extra attack for 4 points. Lictors are best run individually, so one unit of two and one of one would be better. Quintus is fine. I would drop the warrior brood for three units of min-size gaunts of either description, you have enough synapse already. Consider swapping deathleaper for a Flyrant, they really are the best thing in the codex by far
>>
>>46883606
Priming my Eldar.
>>
>>46891670
bump
>>
50 man blob with 5 flamers, 5 autocannons to get a bunch of priestly faith and psychic powers shoved up their asses.

Is it worth 50 points to give them all krak grenades to tear monstrous creatures and AV 12 and below walkers apart in CC? It's not unlikely they'll encounter daemons, nids and probably some tau suits.
>>
>>46893679
>can't use as HQ

Um what?

From page 121 of the small rulebook, in the black box:

>Unless stated otherwise, each individual unit maintains its normal Battlefield Role when taken as part of a formation.

From the Spess Mehreens 'dex:

>Note that you can also include any of the Formations presented in
this section as part of a Battle-forged army.

So I'm allowed to take the 3 Libs in the Formation and they can still count as HQ choices, no?
>>
>>46893970

Battlefield Role doesn't mean CAD requirement fulfillment. They are HQs but they aren't your mandatory CAD HQs because they are the fucking HQs you put in the Librarius. The Librarius consists of 3-5 HQ Librarians.
>>
>>46893970

You can't take them as both a formation and a normal detachment. The formation is its own detachment. You can't just randomly slot that shit into the normal detachment, you're not Imperial Guard.

>Unless stated otherwise, each individual unit maintains its normal Battlefield Role when taken as part of a formation.
>when taken as part of a formation

YOU TOOK THEM AS A FORMATION DETACHMENT, YOU CAN'T RE-TAKE THEM IN ANOTHER DETACHMENT, EACH MODEL CAN ONLY BELONG IN A SINGLE DETACHMENT, PRETTY SURE THAT'S IN THE RULEBOOK.
>>
>>46893970
Each individual model can be only taken in a single detachment, unless otherwise stated. The CAD is a different detachment than a Librarius Conclave formation.
>>
Ordo Malleus list, I DUN FUCKED UP EDITION

PRIMARY DETACHMENT - SPACE MARINES EXORCISTS - 558

HQ - Librarian - 65

3 Librarians - 155
Mastery Level 1
Librarius Conclave

FAST ATTACK - Bike Squad - 93
2x Gravgun

Drop Pod - 35

TROOPS - Tactical Squad - 85
1x Plasma Gun
1x Boltgun Sarge

Tactical Squad - 85
1x Plasma Gun
1x Boltgun sarge

ALLIED DETACHMENT - INQUISITION - 272

HQ - Ordo Malleus Inquisitor - 77
Power Armor
Hellrifle
Daemonblade
Psyker (ML 1)
3x Servo Skulls

ELITES 1 - 130
4x Crusader
2x DCA
1x Ministorum Priest Plasma Pistol

ELITES 2 - 80
3x Acolytes Melta Guns
4x Acolytes Storm Bolters
1x Psyker

ELITES 3 - 80
3x Acolytes Melta Guns
4x Acolytes Storm Bolters
1x Psyker

Dedicated Transport - Chimera - 65
Storm Bolter
Psybolt Ammunition
2x Heavy Bolters

ALLIED DETACHMENT - MILITARUM TEMPESTUS - 230

HQ - Command Squad - 140
4x Melta Guns
1x Plasma Pistol

TROOPS - Scions - 70


1200/1200

Drop the melta acolytes and the drop pod to get it to 1k
>>
here's another attempt at an offensive tzeentch-themed CSM army, 1000 pts:

HQ
Sorcerer: Bike, Mark of Tzeentch, Aura of Dark Glory, Spell familiar, ML3 - 170pts

Troops
1kSons:Aspiring Sorcerer w/ GoM / 8x Rubrics; Rhino - 277 pts
Cultists:Champion / 9x Cultists - 50 pts
Cultists:Champion / 9x Cultists - 50 pts

Elites
Suicide Termies:Champ w/ Combi-Melta / 2x Combi-Melta Termies - 112 pts

FA
Raptors:Raptor Champ w/ Melta Bomb / 4x Raptors w/ 2x Flamers - 110 pts
Spawn:3x Spawn - 90 pts

HS
Havoc Squad:Aspiring Champ / 4x Havocs w/ 4x Autocannons

This can go way, way better of course, but keeping within fluff while getting those better options can be a pain.
>>
>>46894221
ok, the librarius conclave is a seperate detachment, so list it seperately from the rest of your marines. I would honestly reccomend dropping it entirely for the moment until you play some 1k point games. You don't need it, and a beginner list with gravbikes and a conclave reeks of netlisting. Consider giving your HQ librarian ML2 and some method of getting around, like a jump pack or a bike-footslogging will get you killed. Bikes are fine, gravbikes are too good. What are you putting in that lone drop pod? Once again, your tac squads are gonna get minced because they're footslogging, give them rhinos.

Drop the hellrifle and daemonblade from your malleus (and you've fucked up your pricing on him btw, he should be 102), either give him termie armour and an incinerator or psycannon, or keep him cheap with just the skulls and ML, since he's a t3 s3 'umie git he can't use the toys very well.
Your warbands are once again mostly footslogging, stop that. Never, ever take plasma pistols, they're a shitty trap option.
Stormtroopers are allright except the scions have no weapons. Cut the plasma pistols, give them either melta, plasma or volleyguns.

Overall, your list is pretty awful, has too many footsloggers, trap options, no long-range firepower, and has little synergy other than taking things that the internet says are good. Buy 500 points of marines, paint them, play some games, come back with experience.
>>
Should Grav exist at all? Discuss
>>
>>46894395
>plasma pistols
wait wat? what's wrong with plasma pistols? Extra attack in CC, good for the scion melta squad since they're suicide bombers anyways.

>gravbikes/conclave
How good are they really? You assumed correctly, I did pretty much just throw it in off the internet, but are they that bad?

>malleus is a git
probably true. Might just take Coteaz instead and just use the footsloggers to hold backfield objectives.

>long-range firepower
Could use suggestions on that actually. The plan with the drop pod and the melta squads would be just shoot them on top of someone and cut the "long-range" out of the equation.

Maybe an Inquisitor with conversion beamer? 70 points for s10 AP 1 at 42" or greater, S8 AP2 until 18" in and then S4 AP6. Stick him in the Chimera and have him poot around in the back and pop shots at stuff and run away from scary things.
>>
>>46894527
>what's wrong with plasma pistols?

They cost more than the guy holding them.
>>
>>46894527
>15 points
might as well just get an extra scion for that price
>>
>>46894522

It should be the 30k version. There's no reason for it not to exist but it is kind of retarded in 40k.

I don't really care if it gets removed since I only use it in boring cheesy no fluff lists anyways. I would prefer a way to get other weapons for cheaper in space marines. 14 points for a guy then 20 points on top of that for a LC or 25 points more for a PF? Nah, son.
>>
>>46884624
Sixty points for a single wound model is too steep. Especially when he has a pretty good chance of frying himself trying to cast spells.
>>
>>46894522
It's an okay idea, but currently it's too strong. They need to tone back the number of shots to be more in line with other anti-armor guns.

A grav cannon has no business putting out 5 shots
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>>46891426
I'll rather pick the Mexican cartel battle bagons
>>
>>46894602
Yeah. The guy costs 35 more points on top of a typical Rubric.

While there is a lot of 'value' wrapped up in there (10 points for a champ, 15 for a Force weapon, 25 for mastery level), none of it ends up mattering and it just becomes a huge point sink.

Rubrics are fearless so having a champion barely helps. They're shooting focused, so a good weapon on the champ will rarely matter. The mastery level is the only thing there worth anything, but it's not 25 points worth because you're restricted to a garbage table.

I think going down to 20 points still wouldn't upset much. That brings the unit down to 135 points base, and makes the Champ around 40 points for all his goodies.
>>
>>46894522

No. It wasn't needed and it's just become an auto-include in everything that can take it. Definite sign that something is badly off there.

At the very least it shouldn't be showing up on Relentless and S&P platforms which completely negate the Salvo element of the weapon which is supposed to provide at least a vague choice between mobility and firepower.

It also shouldn't affect vehicles.

Grav is one of the things that currently divides the game into "haves" and "have nots". Tyranid players often complain about having bad MCs, but as an Ork player, they can be damn tough to deal with, and I have no answers to them at range, so whenever I take them down it hurts me too. What makes Nid MCs bad is the existence of things like Grav which can blast them apart from across the field with Ignore Cover too if the player wants it.

Similarly my Dread Mob list tends to fare very poorly, but against Nids it's a real nightmare. They don't have the luxury of dropping 5 guys with meltas next to my Orkanauts on Turn 1 with no chance of mishap and squeezing the trigger until they're gone. They don't have the option to ally in whatever their army is lacking in, be it psychic support, anti-tank, or transports.
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Would you guys consider 130 respawning bodies cheesy at 1000p ?

Unending Host - Battle Forged Detachment 1000p

HQ
Command squad - 65p
-Master of the Horde

TROOPS
Renegade Infantry Platoon 1 - 275p

Infantry Command Squad
-+5 Renegades
-Demagogue
-Milita Training
-Command Vox
-2 Flamers
-Lascannon

Infantry Squad
-+5 Renegades
-Milita Training
-Vox
-2 Flamers
-Lascannon

Infantry Squad
-+5 Renegades
-Milita Training
-Vox
-2 Flamers
-Lascannon

Renegade Infantry Platoon 2 - 275p

Infantry Command Squad
-+5 Renegades
-Demagogue
-Milita Training
-Command Vox
-2 Flamers
-Lascannon

Infantry Squad
-+5 Renegades
-Milita Training
-Vox
-2 Flamers
-Lascannon

Infantry Squad
-+5 Renegades
-Milita Training
-Vox
-2 Flamers
-Lascannon

Infantry Squad 60p
-+5 Renegades
-Krak Grenades
-Flamer

Infantry Squad 60p
-+5 Renegades
-Krak Grenades
-Flamer

HEAVY SUPPORT
Heavy Ordnance Battery (3x) 265p
-Medusa Siege Guns
-Breacher Shells
-Milita Training
>>
>>46894527
>plasma pistols
They cost 15 points for something that might kill you and you often won't even get an opportunity to use more than once. Also, a tempestor should probably not be in CC at all, and he has a hotshot laspistol which does the exact same thing anytway if he does find himself there.
>gravbikes
relentless grav is insanely good
>conclave
utterly broken.
Gravbikes are alright if its just one unit of them, conclave is just too friggin good. They basically mark you as a netlister if you've never played before.
>malleus
Either keep him cheap, give him termie armour or take coteaz instead.
>backfield objective holders
then keep them cheap. 11 acolytes with a psyker is 54 points, and will do just as much as a cc squad.
>long-range firepower
Devestators, predators, rifleman dreads

I would go for 1000 points of just marines before allying in other stuff, if you must bring inquisition the best option is probably a cheap inquisitor and skulls and a single warband with a psyker, 3 plasguns in carapace, three multimelta servitors and five redshirts.

For a not-awful list, how about
>Terminator Librarian (start collecting captain)
>tac squad with plasgun and rhino (half the start collecting, rhino)
>tac squad with melta and rhino (half the start collecting, rhino)
>dreadnought in a pod (start collecting, pod)
>assault termies (librarian goes here)
>Predator with lascannon sponsons

So with Start Collecting, a predator, a pod and two rhinos, you have a pretty good list that will take you a while to paint. It lacks any complex rules, its easy to play and reasonably good overall.
>>
>>46894749
That's basically Green Tide-Guardsman edition. If someone knows you're fielding it and tailors, you'll get wiped by flamers, but otherwise its powerful because it's unexpected. Consider swapping the Medusae for Rapiers, same cost but does better against vehicles
>>
>>46894730
At the very least Grav needs to not automatically immobilize vehicles.

Maybe it could make the Vehicle count as moving through Difficult terrain during their next turn?

Then, the enemy has the option to simply not move the vehicle to avoid taking any Dangerous Terrain tests, and it also has the benefit of not affecting walkers at all.

Furthermore, they'll only need to take 1 test regardless of how many Grav guns fired at them, and any equipment they have to deal with that can help them out.
>>
WHEN DAFUQ WILL ORKZ GET LEAKED ALREADY FUUUUUUUUUUUUUCK
>>
>>46894917
It is better this way you know. You have hope.

It is "Shroddinga's Uhpdayt" if you will. Maybe it is just stompa rules for the titan game? Maybe it is a reveal of a new codex? It could be anything, but the moment it is leaked, the course is certain...
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God tyranids are hot garbage unless you have 70% of your points in flyrants
>>
>>46894774
Alright. The list was basically me trying to make something decent out of what I have (Dark Vengeance + stuff I was just collecting for looks). I'll see what cheap metal bawkses I can get too.
>>
>>46894980
What do you have then? Thats what you should have posted in the first place.
>>
>>46894998
Well, all of Dark Vengeance for one, plus a few tac marines the store owner gave me for freebies (which I greenstuffed into plasma gun marines).

Inquisition:

7x Crusaders
2x Death Cult Assassins
1x Ordo Malleus
1x Coteaz
3x old, cheap metal GK's (they were going to be the librarians)
Chimera
5x Skittari that I converted to count as Jokaero (I don't like the normal space monkey models)
5x other skitarri to count as acolytes

MilTemp:

1x Command Squad with 4 meltas. I built them all today and magnetized their Tempestor's arms.

1x scion squad with 2 plasma guns. Tempestor has a Power Fist and plasma pistol glued on (put him together before really knowing anything about the game or list building).

1 other squad with 2 volley guns, an extra scion and a skitari conversion for their tempestor.

I think that covers it.
>>
>>46893566
>Paladins are now Space Marines

This makes me cringe that the people on /tg/ think this.
>>
>>46894966
This. Wishlisting is always better.

>>46894917
Didn't loads of fantasy orcs stuff get leaked recently? So it's something else?
>>
>>46895129
>Didn't loads of fantasy orcs stuff get leaked recently?
yeah it got leaked on the GW store page and is available for preorder

looks like stuff straight from warcraft if I am honest
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>>46895153
RISE UP, SONS OF THE HORDE!
>>
>>46895153
>>46895191
I actually really like those new Wyverns. I'm planning on picking one up to use in 40k
>>
>>46895153
You're right. Also, that boar + wyvern is pretty neat. Wyvern reminds me of Monster Hunter. I don't think it's bad.

>Warcraft

You know, I've thought that. Sigmarines are more like Warcraft Paladins than Space Marines. Perhaps GW is getting payback by copying Blizz for once.

Either way, if those are out then It's likely to be Orks then. Most likely just 7th codex.
>>
>>46895191
>>46895212
I won't lie, the orc on the proto-drake is pretty awesome
>>
>>46895248
I prefer the generic warboss one. It looks cooler.

I'd use it for 40k if I could think of an analogue to use it for.
>>
>>46895290
I'm tempted to get one just to paint and put on my shelf

I mean it isn't like I ever actually play 40k anymore so that's pretty much what happens to my models anyway

but my backlog is already huge and I have some more models from ebay in the mail already
>>
>>46895290
Pretty unique design. I'd be tempted to get it for 40k as well but I don't think it can be used for anything really. How big is it's base? As a Snakebite clan it could be a Killer Kan analogue? Or is it too big?
>>
>>46895290
One guy at my store says he plans on using the proto-drakes as trucks, and the dude on top as a mega armored nob.
>>
>>46895347
It's tough to say. It looks like it might be a bit taller than a Dreadnought, but it also looks much wider.
>>
>>46895343
If AoS got a point system (yes I know the community has made one) but a proper system, I'd be tempted to play it if they could bring out more cool units. Since 8th, I've always thought WHFB had better unit designs. Bar some Elf ones and some of the AoS Chaos ones, they seemed decent.

Still, my favourite models last year with Skiitari units. I have a massive backlog too.
>>
>>46895248
>>46895290
>>46895347
I was planning on getting the boss off of it and just using the drake itself as a Bloodthirster or Daemon Prince. Not sure if the size works out, but I like the idea of an angry Daemonic dragon.
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>>46895347

Going by that base it's the size of an Orkanaut.

Honestly if there was some kind of duel-melee option for the Orkanauts (which there really should be since it actually looks quite good) you could just about get away with it. Otherwise you can always sub it as a Daemon Prince in an allied CSM force.
>>
>>46895379
There's no way it's Orkanaut size. The base might be, but it doesn't have near the same height.
>>
>>46895354
Is that the name, proto-drake? Or is that going off the WoW name? I honestly didn't look hard enough. Interesting idea though. Trukk. Could be cool to put some models gripping onto it. Snakebite clan could make it work especially well. But too many ideas and models as it is. Don't think I can justify buying more.

>>46895361
GW says it's 160mm base. I dunno what the Ork ones are from memory. Deff Dread might be?
>>
>>46895405

Oh for sure, but in width I reckon it's up there. Just saying it's way bigger than a Deff Dread or Kan.
>>
>>46895416
Proto-drakes are the name of WoW mounts.

These are called Maw-Krushas, I believe.
>>
>>46895361
The store page says 160mm round base. That's pretty big!

>>46895371
I personally really respect what GW tried to do with Age of Sigmar not having points, but I don't think the community was ready for it at all.

As per the base rules, list building is done at the table instead of in advance. You put down a unit from your collection, then I put down a unit from my collection. At any time we can say we are done, and if one side greatly outnumbers the other the sudden death rules apply.

The game was also criticized greatly for little interaction between units, but I've been told the newer units have a lot more interaction and synergy going on.

>>46895416
"Maw Krusha" is the GW name

>"maw krusha!" is a statement of confusion often uttered by orruks
>>
>>46895372
It could be a good conversion for Exodite Eldar as well.
>>
>>46895436
I respect GW for taking a massive risk with a game which I saw slowly die in my area down to the hardcore dozen. I can see their logic and I can see why they've done it. This isn't for people like me anyway. However, AoS means models will be made and that means conversion possibilities for 40k.

>>46895433
Ah. I gave up WoW when WotlK came out, never saw protodrakes to the best of my knowledge.
>>
>>46895436
Yeah, that's a lot larger than I was expecting. It feels like the thing is going to end up bigger than even any sort of transport.

Heck, that base is even bigger than a Bloodthirster like I had planned.

>>46895437
Tempting, but I really, really, really don't need to start up another army right now.
>>
>>46895477
>Tempting, but I really, really, really don't need to start up another army right now.

I know that feel.
>>
no idea what this could represent, but good lord that is a sweet model

counts as space wolf cavalry for a force of blood axes that counts as space marines?
>>
>>46895504
Seems like it would work just fine as a Biker. Probably fits a Nob biker better, but Nob bikers aren't great.

Or that...that works much better
>>
>>46895504

See, if GW were being really smart about this, they'd chuck an extra weapon option or two on the sprue, print out a quick dataslate for Boarboyz in 40K, and have a model they can sell to two systems, including what is by far their biggest money maker.
>>
>>46895539
That would be very smart. Explains why they didn't do it.

It would have been quite easy to just make some Nob Calvary with an extra wound and toughness or whatever.
>>
>>46888071
Where did you get those sweet vehicle bits?
>>
>>46895539
Likely because they don't need to. Simply because you could use them for Nob Bikers already.

Cyboar Cav might be a thing one day anyway.
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>>46895504
Thats not a bad idea anon, just pretend its another army! If only i could get people to agree to that
>>
>>46895604
Running them as an OCDONUTSTEEL "unknown" chapter by putting TWC riders on them, or Bike riders, you've now got a unit you can run as either Bikers or TWC if you run as Vanilla or SW.

Most people in a friendly game wouldn't give a shit if there was no major advantage gained.
>>
>>46895599
Yeah, but if they make it an official datasheet, that means people are more likely to use them in addition to their Nob bikers, or make the connection.

Plus it helps encourage more interest in AoS. People are more likely to buy in if they can tell themselves 'well, even if this game isn't great, I can use the models for 40k'
>>
>>46895604
as long as it was obvious what each unit and weapon was only a loser would object
>>
>>46883617
Do PP have plastic yet?
>>
>>46895599

It did used to be a thing; Snakebikes could take them.

But as >>46895643 said, putting out an official datasheet gets a ton more interest coming in that just the conversion/counts as crew.
>>
>>46883606
Converting a trukk to a buggy.
New style isn't working very well though.
>>
>>46890370
These remind me of nerfguns. What a waste.
>>
>>46895643
>>46895660
Then doing a Looted Wagon trick seems to make sense. However, my guess is the following:

GW is planning on releasing Cyboar Cavalry again at some point. Which then will make people buy the AoS ones for conversion parts. I'm highly sure that GW is making AoS as 'dual kit' as possible. Look at the other Orc models, they could all work for something in 40k. Brutes, Shaman and Warbosses are the most obvious.

Who knows. If they make the models good enough, people will convert and buy them for the sake of it.
>>
>>46895212
as what exactly? too small for a squiggoth
>>
>>46887893
So?
>>
>>46895761
I was actually planning on using it for my Chaos force as a Bloodthirster or Daemon prince. Wasn't going to use the Ork on the back, just the drake itself.

The thing's dimensions make it tricky though. It's got a base as big as a Knight but is only a fraction of the height. It's shaped more like a Tank than anything else it would fit as.
>>
>>46883608
Ok, Coldstar commander, tau.
>Loses independent character
>gets drone controller stock
>can take up to 5 drones from the drone list
>when going into gliding mode, drones gets the FMC-unit type too (with same restrictions as coldstar), instead of being removed from the game until commader starts swooping again.

This would make the coldstar dedicated drone-controller with better mobility options but can't join other units to bolster them. It also costs roughly an land raider to wield the unit.
>>
>>46895539
>>46895570
>>46895599
How about we try to hash out some stats for them now then? This sounds pretty cool.
>>
>>46895807
Well, most other similar Calvary upgrades tend to be Wargear that give +1 attack, +1 wound, and +1 toughness.

Adding on Furious Charge is a given, and we could probably justify Rending thanks to those tusks.

The main question is what to use for the base unit, and how to cost them.
>>
>>46895604
What >>46895645 said. Anyone that wouldn't play an easily distinguished count-as force is a tool to be shunned.
>>
>>46895807
>>46895835
Do Cav give HoW hits? I can't remember. If so, make the boars do +1.

Make them 60 points each. With the usual buffs TWC and co get.
>>
>>46895741
>GW is planning on releasing Cyboar Cavalry again at some point.

Then they will release official Cyboar Cavalry models.

GW doesn't put out rules without models anymore, ever since the Chapterhouse debacle.
>>
>>46895906
Calvary get HoW and Fleet, and don't get slowed by Difficult terrain.

Giving them an extra HoW hit per boar, or even making it 1d3 sounds like a solid change.

I'm not sure if 60 points suits them though. It feels a bit steep, though with 3 wounds and Toughness 6 I could see them being a hard target.

Heavy armor would mean a 4+ save on them, and if we're sticking with typical weapons it'd most likely be Big Choppas they'd attack with. Overall it'd be a durable and fast unit, but not very deadly with that.
>>
>>46895835

Every Ork has Furious Charge anyway, so I'd probably go with something else like Rage. Also get them to do D3 HoW for the tusks. Boars function a bit like attack squigs on steroids, letting the Orks riding them reroll all failed attacks.

>>46895977
>I'm not sure if 60 points suits them though. It feels a bit steep, though with 3 wounds and Toughness 6 I could see them being a hard target.

Nobs are T4 base, so the Boars would only make them T5. I do however like the idea of the Cyboar giving +2T instead of +1, since it's balanced out by only 'eavy armour being available as opposed to power armour and stormshields on TWC.
>>
>>46893894
Why not just give sarges power axes and melta bombs?
>>
>>46895932
That's what I mean. They'll release them and the AoS ones can be used as conversion or bulking ones for 'uniqueness'.

>>46895977
>>46895996
If they had Furious Charge too, +D3 HoW and +2T (with 4+ only) then I think 60 would be OK as they'd be harder hitting TWC and similar prices.
>>
>>46895996
Hmm...fair point. Rage would certainly help them out, and d3 HoW seems like a good call.

Re-rolling failed attacks might be a bit much since they're already getting an extra one on the mount, which would be 7 on the charge if they have 2 CC weapons.

Toughness 6 is debatable as to whether it would fit. While these are very sturdy looking, T6 is a very important change from T5. That'll make them incredibly durable, especially with 3 wounds.

With toughness 5 and everything else, I could see them being the same price as TWC before upgrades, perhaps even a bit cheaper. With toughness 6, it'd probably need to be bumped up a bit more to match a stormshield.

Perhaps we could have Cyboar be an upgrade to a standard boar unit? Giving an extra point of toughness and Fnp for extra points?
>>
>>46883936
I had a depleted squad of guardsmen who defeated a charging unit of ork storm boyz in melee combat, routed them and ran them down.
>>
>>46896039
>>46896049
Just some quick math for damage on the charge.
Assuming 5 calvary vs tacticals.

TWC with no weapons get 5 HoW hits at S 5, with about 1 wound going through on average. Then they get 30 attacks on the charge, 15 hit, 10 wound, and 3 go through after saves, leaving 4 dead tacticals. They also strike at the same initiative, which is important.

Boars get 10 average HoW hits at S 4, which is closer to 2 wounds going through on average. They get 35 attacks, assuming 4 base, rage, and 2 cc weapons. After hits and saves, you're looking at 3-4 wounds, meaning a total of 5-6 dead tacticals.

That's a pretty solid improvement, although the performance of the Boars drops sharply after that, as they lose many of their charge bonuses.
>>
>>46895504

Nob Biker is the most obvious option.
>>
>>46895932
>Chapterhouse debacle.
I've seen it mentioned several times but never really got a solid explanation. Mind telling me what it was about?
>>
So, is it possible for a Tau to have the skin gray or light blue?
>>
>>46896253
In the UK you have to protect your IP, so chapterhouse could potentially take control over the rights to the models they were making from GW.
>>
>>46896253

Chapterhouse was (in fact still is) an online company that produced numerous minis, most of which were blatantly stated to be for GW products. Some were things like shoulder-pads for various marine chapters that GW didn't produce. They also had a Tyranid mycetic spore.

GW sent the standard cease and desist. Chapterhouse told them no. GW took them to court. After a lengthy process the judge handed down a verdict that GW absolutely didn't anticipate: GW couldn't claim copyright over products they did not produce. Thus, if a company made a knock-off of an Ultramarine, GW could sue, but if a company made a product that was simply mentioned in GW's lore, but which GW did not themselves produce, GW couldn't do anything.

GW went into full panic mode and from that point on codices never included rules if a model did not exist. They rushed out a new Tyranid codex that removed rules for things like the Doom of Maitai and the mycetic spore because GW produced no models for them.
>>
>>46896280
Is that why we have astra militarum and the like now?
>>
>>46896301
Holy shit. Don't know how I missed that shitstorm.

Thanks for clearing that up.
>>
>>46896308
Yup. It's why Space Marines are

Codex: Adeptus Astartes
Space Marines/Blood Angels/Space Wolves/Dark Angels

or

Codex: Eldar
Craftworld Eldar, Dark Eldar, Harlequins

It's also why GW re-released Demonfuige which is the SoB graphic novel, because it auto-renews their license.
>>
Anyone ever played with or against a night shroud bomber? Are they any good?
>>
>>46896264
Depends on the caste somewhat, but Tau skin tones tend to run that sort of range. Probably depends on planet or sun exposure as well
>>
>>46896325
It did mean, however, that other models did get rules. The only "up in the air" one is Pask. It wasn't confirmed he died in Warzone Damocles, but it is possible the Tank Command can be considered him anyway.

The other thing that anon didn't mention was. The judge said they couldn't copyright 'common terms'. In short. You can't copyright the term "Storm Troopers". They are a historical thing. You cannot copyright "Space Marines". You cannot copyright "Imperial Guard". You cannot copyright "Empire" or "Orcs".

So, Age of Sigmar was largely a reaction to the this and wanting to produce new fluff with names and models they could legally protect. It's also why Imperial Guard was officially renamed Astra Militarum, but is still known as the Imperial Guard by the common soldiers. It's why Space Marines are known as Adeptus Astartes as a whole, but Space Marines as a common term. Why Storm Troopers are Temptus Scions.
>>
>>46896344
They're pretty good, but they rely on good reserve rolls to get much done.
>>
>>46896155
Drop the rage and give them Furious Charge instead.
>>
>>46896414
That math was assuming they had both Rage and Furious Charge.
>>
>>46896429
Oh right. Well, if you drop Rage, how much does that affect the result? I couldn't see Furfags being happy that they're TWC aren't better than Orks.
>>
>>46896462
It makes it so that they're both dealing 3 wounds after saves, which puts the Orks ahead by 1 thanks to HoW.

The thing to consider though, is that after that first round, Orks drop to S 4. Their advantages of Rage, Furious Charge, and extra HoW hits don't apply after the first round.

To continue the math, TWC dish out 25 attacks in the second round, dealing 3 wounds

Boars deal the same 25 attacks regardless of rage, but only deal 2 wounds on average.

Thus, by the second round of combat, TWC have dealt out 7 kills, while Boar Orks have only gotten 7-8 themselves.

In the ensuing rounds, TWC will definitly pull ahead.

A further thing to consider is that TWC strike at the same time as tacticals, while these numbers assume no casualties among the Orks, who are striking second.

Furthermore, TWC don't have to worry about morale nearly as much as Orks do, as they won't get caught up in a sweeping advance if things go south.

TWC is still better, especially considering access to Storm shields and psychic support.
>>
What rules would make shotguns more viable. Aside from their rarity on the sprues. I never fucking see them. But they are simply not as good as lasguns due to their rage

I was thinking an anti personal melta type rules with an increased point cost.

withian six inches every hit rolls to wound twice. possible to get 2 wound on 1 hit

6in have rending rule

6in ap4 3inap3

or special ammo for additional point cost maybe once per game they get hellfire rounds

any of these options sound good to anons?
>>
>>46896325

The absolute craziest thing about it was that GW was going after people who made them more money. Most of the stuff Chapterhouse sold was just add-ons for GW kits, like shoulderpads. Meaning anyone who bought them had to buy the base product from GW anyway. Even in the case of the mycetic spore, a player still had to have a whole Tyranid army to use it.

GW was really expecting a tread on a beetle, and instead they kicked over a landmine.
>>
>>46896546
Maybe having them be AP 4 at 6", but that's about the only one of those that feels right.

The only real benefit of Shotguns is basically being a 2 shot gun before charging, but that's usually outweighed by just taking pistols and getting extra attacks.

Giving them AP 4 at a short range would make them more appealing as a gun to ignore lighter armor. AP 3 is too much though.
>>
>>46896520
Perhaps lower their price to 50 points then, the Orks.
>>
>>46896569
Debateable whether it made them much in the way of money though, as I doubt many people were buying extra models just for chapterhouse.
>>
>>46896593
I feel like the only units that really ever could abuse it are Assault Guard vets and close combat vets need all the help they can get.

Ap 3 is a bit much. I wish there were still rules for primitive world regiment. I really like the idea of an assault wave of guard
>>
>>46896606
50 feels about right. They've got more wounds and toughness than TWC, but less initiative and armor.

The numbers go back in their favor if they buy Big Choppas for 5 points anyway, so I think 50 points baseline is a pretty solid place for them to be at.
>>
>>46896609
>>46896569
also it didn't stop companies from making shoulder pads for certain chapters. It's still fairly easy to get lamenter shoulder pads from 3d printer now that the files are made they can never die
>>
>>46896629
Yeah, it wouldn't be a massive improvement, but it'd give some reason to take them over pistols, which is all shotguns really need.

Knowing primitive worlds, you could probably just use the rules for Shotguns or Autoguns for people firing bows or using crossbows and spears. That's about what it'd be anyway.
>>
WHERE THE HECK ARE THE RUMORS FOR THIS WEEK!!!!!!!!
>>
ARE ORKZ EVEN THIS WEEK????
>>
>>46896651
>>46896658
Shut up or fuck off, when its released you'll know.
>>
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>great new cyboar conversion potential models
Official rules on them would be really sweet, but it's not like I'd be disappointed to counts-as-bikes some of those sweet looking models.

I really do like a lot of these AoS Ork/orruk/whatever stuff. I've seen some people hate on the yellow colour of the notMANZ! but those ladz just don't know how to be flashy
>>
>>46883936
My kroot shaper has looted thunder hammer, bolter and three power armor pauldrons from three different marine chapters as a loot&personal decoration. I fluff the thunder hammer as the extra attacks shaper has over normal kroot and the pauldrons contributes to his extra wounds.
>>
>>46896636

Well hold up. They also have less BS, less LD, way less armour, worse special rules, no krak grenades, and worse base strength. That's worth 10 points MORE?
>>
>>46896383
I hear that. I miss using Grand Illusion to have turn 0 flyers...
>>
>>46896651
>>46896658
You've been told. Now can you try to keep quiet? Most people will just report you for spamming/low quality posts if you keep up with what you're doing.

>>46896672
I'm not a fan of yellow either, but I think the models are pretty sweet.
>>
>>46896680
Beats me. It was other people suggesting 60 points, so I assumed they had some reasoning.

Personally, I would have gone with 35, assuming only T5 on the Boars, though I tend to lowball things heavily.
>>
>>46896650
I imagine primitives get furious charge or rage or counter attack, and maybe some option to take a shield of kind. Not sure how that would be stated. Maybe 4+armour in close combat only. Definitely more weapon skill on primitive Veteran Equivalents.

It don't see why they don't do it especially when they are trying to kick start Sigmar, gotta convert my men at arms to men at arms in space. Too bad primitives got basically squatted.
>>
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is it worth it to shell out the extra points for 'eavy armour on the boys?
>>
>>46896680
50 points for S5 T4 base with +1S +2T +1W +1A, Rage, Furious Charge and +D3 HoW mount.
>>
>>46896870

Nobs are Str 4 base. Mount was giving +2T, +1W and +1A from my knowledge, so they weren't getting +str from anything other than Furious Charge, which they already get.

Nobs are also 3 attacks base, whereas TWC are 4. Rage merely brings them equal to TWC in the first round of combat, then they drop off. TWC also come with free power armour, whereas Nobs would have to add on +4 points for a 4+ save.
>>
>feel bad when im losing
>feel bad when im winning because my opponent stops being engaging because theyre losing

How are you supposed to have fun in this game
>>
>>46896863
Consider this

You get a basic squad of boys for 60 points. For 40 more points, they all get heavy armor. This is 100 points total for doubling their survivability against all small-arms fire, but does nothing against bigger guns.

Instead of spending those 40 points on armor, you could also buy 7 more Boys for 42 points. This gives you 7 more wounds in the squad, which means you've got nearly twice as much survivability against small-arms fire, just like heavy armor. But, this also helps you against larger guns that might ignore your save. And it also gives you a bunch of extra shots and attacks in close combat.

Unless you have a good reason as to why you can't just buy more boys, don't take heavy armor.
>>
>>46896891
I know, I was just changing them to S5 base to see if it was better.

If you view them as Shock Cavalry, then having 'first kill' potential makes them better. If you then give them a Special Character HQ which has Hit & Run, they'd be a great unit.
>>
>>46896870
>>46896891
Nobs are S 4 T 4 base with 3 attacks and 2 wounds

Mount brings them to S 4, T 5/6 (still undecided) 3 wounds, 4 attacks, Rage, Furious charge, and d3 HoW hits (not 1+d3, just D3)

They get the same number of attacks as TWC, with one extra on the charge.

They only have the same strength as TWC on the first round barring Big Choppas.

4+ armor should probably be included in their cost.

The biggest differences are having 1 less initiative, 1 extra wound, 1 worse armor, and worse leadership.

Rage, Furious Charge, and the extra HoW more or less evens out with the higher base Strength of TWC.
>>
>>46896929
How could you not include the 3++ in the "big differences"
>>
any word on orkz for this week???
>>
>>46896984
shut the fuck up about it newfag. we will be talking about it when it comes
>>
>>46896989
I'm hoping it's just the usual "end of thread" shitposters doing it rile people up. If not the guy is breaking two rules, but, that's not provable by me.

I'm sure it's going to be forced as a meme until it's released to make people 'hate Ork players'. Screencap this post, you know it'll happen. Sad, really.
>>
>>46896942
Because I'm comparing base profiles. Otherwise I would also have to account for thunderhammers and a bunch of other nonsense.
>>
>>46896892
I had a game last week where 80% of my force was grinded away by my opponent with little losses on his side. Then I had an amazing come-back where my Cohort Cybernetica just swept the board from right to left. Best game I've had in years.
>>
>>46897032

In terms of base profile, you could make Cyboar Cavalry 40 points base, same as TWC, and they MIGHT be on par. ,
>>
>>46897058
Hence why I suggested 35 points
>>
>>46897032


not the guy you are replying to, but you need to consider upgrades to a degree. For instance Death Company base is basically just assault marines, they are kinda shit till they get kitted up.
>>
>>46897079

Well a fully kitted out Cyboar Cavalry would be 'eavy armour and a power klaw. Clocks in at 79 points if Cyboars are 50 points.

Fully kitted out TWC is (I assume, I play Orks and no SW in my area) Thunder Hammer and Storm Shield, clocking in at 85 points.

So for 6 points more the TWC gets a 3++ save compared to the no invulnerable save on the Orks, and a 3+ instead of a 4+ save. Oh, and concussive I suppose from TH. I'm not at all convinced that +1 wound and +1 toughness is worth that much of a reduction in saves by comparison.
>>
>>46897232
Yeah, weapons with ap4 or better and ID will tear into the boars but only have 1/3 chance to affect the TWC.
>>
For a planet with extreme, but tolerable temperatures, (preferably towards cold) temperatures, would it be better a F - yellow-white star (slightly bigger than the sun, longer seasons, more moons) or just a planet with an unusual tilted axis?
>>
why are there no necron females? Or is there but we cant tell the difference between male/female
>>
>>46897646
there are do you even lovecron?
>>
>>46897646
Second option assuming a soul can have gender
>>
>>46897646

What if the Necrontyr reproduced asexually or switched sexes according to their age or some other biological mechanism?
>>
>>46897646

Phaerakh is the feminine form of the title Phaeron.

The leader of the Maynark dynasty is a Phaerakh.

One of the Shield of Baal novels had a Cryptek who was fairly strongly implied to be in a lesbian relationship with one of her Lychguard bodyguards.
>>
>>46897646
I thought there were a few. There probably isn't a lot more though because gw hates/is terrible at making female models.
>>
>>46897646

Are female Skeletons sexy enough to justify their own models? Is there any point to female-male distinction if they can't have sex or reproduce?
>>
>>46897730
>necrons forming relationships

Is this part of newcron lore
>>
>>46897756

You can't make a gendered Necron model without it looking stupid.

Sculpted boobs on a skeleton to make it "A girl skeleton"? Maybe a comically oversized codpiece on Imhotek whilst we're at it. After all, he's a boy skeleton!
>>
>>46897782

It's the warriors who are braindead, retard.

Heck, I'm Thokt not even them.
>>
>>46897789

What about their "clothing"?
>>
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>>46897800

With dudes who dress like this?
>>
>>46897809

What about a fancy wig?
>>
>>46897862
That takes forever, just scalp someone with the hair you want
>>
>For what seemed an age, Abaddon wandered the haunted labyrinth, fighting off the spirits of the dead that threatened to add him to their ranks. Finally, close to exhaustion, the Despoiler prepared to make his final stand.

>Then, from out of the madness of the maze, a towering figure appeared, its perfect form wreathed in golden light. Without a word, the figure beckoned for Abaddon to follow.
Though the Despoiler tried to talk to the being and see its face, it remained hidden within a gauze of shimmering light, unresponsive and silent. The figure led Abaddon to the centre of the labyrinth where a shard of shifting darkness hung suspended in the air. Reaching out into the void, Abaddon felt the cold hilt of a blade meet his palm and he pulled it into reality; the Daemon sword Drach’nyen took terrible shape before his eyes. Raising the fearsome blade before him, Abaddon turned to demand the name of his golden guide, only to discover that the figure was gone.

Abby couldn't even find his shitty sword without cegorach to save him, harmless failure/10
>>
So how do heretics pick which got to worship? Is there some sort of Sorting Hat, or...
>>
>>46897972

"This was worth leading a crusade for. I am a terrific general and a wonderful person."
>>
>>46898015
"I wonder who that shiney golden fellow was. Oh well, i'm sure it won't matter"
>>
>>46897977
GOOD MORNING/AFTERNOON
>>46897977
NEW THREAD
>>46897977
MIGRATION IMMINENT
>>
>>46898007
I like to think that they give into a sin or vice and then a god that represents that sin whispers to them to do further things. Once that God thinks the heretic will devote himself fully then the God will reveal himself and his true name/purpose whatever and the heretic will be either willing to join, or in too deep to pull out.

Another way is if the person knows the god beforehand like from a book or something. In which case they probably learn of all the 'big bonuses' they get from joining certain gods or choose a god that passively fits their personality.
>>
>>46894969
getgud, whiner.
Thread replies: 399
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