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Adeptus Astartes ships edition previous thread: >>468
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Adeptus Astartes ships edition

previous thread:
>>46854323

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: http://pastebin.com/YSrAf9f7 (embed)

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion

Application deadline is the 25th
Last few days to join.
>>
Lads, reposting from old thread
if I quit to menu after completing a mission in a turn, like when the game crashes? The forced "lol hardcore no saves good old days" mentality fucking shits me, pretty sure I didn't select Iron man
>>
nice thread title OP
>>
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>seven hundred point battles against chaos
>every one of his line ships has nurgle favour and macros
>mfw he just sweeps in amongst my ships and all I can do is die

I certainly know how I'm building my next chaos fleet.
>>
>>46867128
never mind, found the box top left
>>
Thinking about whether or not to buy. What issues would you say the game has right now?

Are the factions well balanced?
>>
>>46867158
At least the Nurgle cloud doesn't stack anymore.
>>
>>46867223
well it not on sale anymore so there's no point in buying it right now
>>
>>46867268
early adopter bonus lasts for two months
>>
What favor do you guys use on the eldar battleship?
>>
>>46867425
Chances are it's going to get even a small discount before the two months expire, aren't they?
>>
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>>46867595
Saim Hann is quite good.
>>
>>46867661
I doubt it. Games only have really early discounts when they sell like shit.
>>
>>46867661
>>46867268
I don't really care about paying full price. So, that aside...
>>
When to use bombers and when to use assault boats?
>>
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What are some upgrades/skills/tricks you generally want to use when fighting against Chaos? Seeing blips opening fire on my ships really pisses me off.
>>
>>46868194
Assault Boats are useful when you need to cripple them, for example so they'll have a hard time reaching the bombardment zone or getting away with data.

When you absolutely need to fuck them over? Bombers
>>
>>46868317
running silent
>>
I hear this game is "micro hell" - too much going on, having to put too much on auto-activate or auto-engage. Your thoughts?
>>
>>46868317
Auger probes, inquisition favour, bringing a Widowmaker.
>>
>>46868317
Hide in gas cloud and make them come to you.
>>
>>46868593
Eh, not really. For one, you can automate stuff and the AI is actually pretty smart about it. For two, you can slow down the game on a button press.
>>
>>46868593
I don´t think there is "that" much micro outside of eldar. That being said most people are shit at rts so no wonder this would be a complaint. I mean heck you can pause the game in multiplayer. You can´t really tell me a game with 2 light cruisers and 1 escort is "micro hell".

Don´t get me wrong it gets hectic in bigger games but if you have some rts experience this shouldn´t be a dealbreaker.
>>
How do I make a Chaos ship that's good at boarding?
>>
OPs first thread clearly

Also 3v3 and points limits not for ants when
>>
Data recovery is so stupid. Whoever thought this was a good idea needs fired.
>>
Is it ever worth taking an Emperor BB against orks? I want to use it but I can't imagine a scenario in which it won't instantly be rammed to death because of its slow movement speed.
>>
>>46870073
Unless you plan on using the assault boats to take out their engines, I don't see it as a very rewarding tactic
>>
>>46869995
It's a sneaky game mode with assholish rules, but I haven't had one yet that was boring.
>>
>eldar vs eldar
>we both have 2 shit cruisers and a fuckton of aconites
>I spam que move orders and half his ships stop
>end up winning after his 2 line ships stay still

Pretty sure the eldar mirror is a retard fest.
>>
>>46870432
Eldar mirror is Ramming and Ordnance mostly.
>>
Fuck me I love the dialogue
>>
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>>46870432
>Chaos vs chaos
>pretend to kite for the first minute or so
>deploy stasis bombs
>proceed to ram the enemy to death with my carriers
>>
>Attacker bombardment vs Eldar
>Manage to dodge most of the stasis
>cruiser gets caught
>is raped by pulsars
holy shit those things are nasty, really short cooldown it seems too
>>
how many battle cruisers will one be able to field at max admiral level?
>>
Can anyone explain how the micro jump warp is supposed to work?

I click it and my cursor changes, but I'm not able to do anything just shows red everywhere.
>>
>>46871198
You need a lot of open space. The larger the ship, the larger the area that needs to be clear around wherever you want to jump to.
In the beta it was invredibly useful and almost every took it on most of their ships so I imagine it was made more difficult to use to discourage that.
>>
>>46871198

MWJ has been nerfed,you can't use it to jump directly beside enemy ships anymore. THis was a popular tactic especially against the Eldar. Now you have to jump to a spot wihout ships nearby
>>
>have squig on my captain
>see 'execution' meter go up
>ship jumps anyway

?????
>>
>>46871264
Did you not read the tooltip? If you don't get the squig upgrade you can't do anything about insubordination. Once you have it you can click the execute prompt to end it like everyone else but you still have to invest crew points into the squig if you want to decrease the chances of insubordination triggering in the first place.
>>
>>46871124
Two or three, I think. Max admiral level is eight, I think.
>>
>>46871124
If you are talking about the video game a second battlecruiser slot is opened up at rank 7.
>>
>>46871355
I clicked the execute prompt and it didn't do anything

Literally my first line was 'have squig'
>>
>>46871417
It's a bit finicky. Enable the cogitator to give yourself time to get it.
In my personal experience sometimes you need to select the ship first before then hitting the execute prompt.
>>
>>46871264
>>46871417
next time it happens select the ship and press the r key.
>>
>Eldar vs Eldar
>low level cruiser clash
>just started playing Eldar
>why are these guys taking so long to kill?
>screw it, GIVE ME RAMMING SPEED!
>clipped the other guy's ship and both exploded
>well, that didn't go as expected

I think I'll stick with Imperial until Marines come out.
>>
>>46871470
Right thanks
>>
Ork fleet of just rammship escorts y/n
>>
People pausing in this game is balls
>>
Chain taunting 5 times is pure bullshit.
>>
>>46871888
>muh kite fleet
>>
In planetary assault do you have to get cruisers to the objective or can I use escorts to do it?
>>
I can't wait until cutscenes are processed, there was a great shot of Spire in his admiral gear.
>>
>>46872061

Only ships of the line, no escorts.
>>
>>46872143
Damn, there goes that idea. Other than using all light cruisers, what else is good for planetary bombardment as the attacker?
>>
>>46872250
Microwarp, but whatever. I handled the first campaign one with just a Lunar and a Dominator.
>>
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oh dis gun b gud
>>
>cruiseen spidset
>>
>field Emperor
>get a solid five minutes to tab out and fap at the start of each battle because it takes forever to get anyehere
>>
>>46872357
I dislike Brutes because I have such a hard time hitting other escorts with them. And it's not like I want to hit things much larger...
>>
>>46872607
I fielded 11 against 2 chaos ships and the guy just retreated like a fag
>>
why is the cogitator enabled in multiplayer? fuck that shit, I wanna go fast
>>
>>46872736
because it's a key feature of the game.
>>
>>46872787
>key feature

No
>>
>>46872883
Yes.
Stop whining and get over it.
>>
How fun are orks? Thinking of pick this up but that price point is a bit higher than I want to spend on a whim.
>>
>>46872945

Orks are fun depending on the matchup.

CRUISER CLASH MATCHUP FUN RATING

HIGH TIER

>ork mirror
>imperium

FUN SOMETIMES

>eldar

NOT FUN

>chaos
>>
>>46872938
>it's a key feature that slow-minded people be given a crutch
>>
>>46873106
Or just slow reflexes.
I'm sorry you're korean, I know it must be a terrible burden to be born with such power.
>>
>>46873129
Let's put slow-mo into every game so mr poor reflexes can catch up
>>
>>46873093
How much variety is there for them? From what I could tell it seemed like the focus was mostly on beefing up broadsides, boarding as much as possible, and using traktors to line up rams.

Do they have a little flexibility in how they do close range combat?
>>
>>46873148
Yeah, maybe you'd whine less if it was more common.

At any rate, it's a significant enough investment of development resources and effort that they aren't going to remove it just because some tard can't handle "if you don't like it don't use it".
>>
>>46868194
Bombers: Damage
Assault Boats: Critical hits, based on opponent's troop value. Don't use against Nurgle ships.
>>
>>46868194
Bombers do more damage the less turrets the enemy ship has, I think.
Good for finishing off 15%hp wrecks.
>>
>>46873166

Strangely enough, Ork ships are somewhat highly adaptable to different styles of play. While getting up close and personal is the easiest way for Orks to smash face, the Kustom Point system lets you adjust armaments with greater flexibility than others.

Though not designed for it, the Ork Battleship can become the largest carrier in the game with an unprecedented 6 launch bays. Not even the Chaos Despoiler can boast of such fighter capacity
>>
>always use lots of escorts
>realise I'm crippling my levelling

hmmm
>>
>>46873288
Oh geeze I need this
>>
Anyone else bugging out with eldar? sometimes it just wont let me move my ships, which is a fucking problem since I need to GTFO after my initial pulsar burst.

Also how am I supposed to level a ship if I lose it every single game? I have a max level of 5 on any ship and I havent been able to level my void stalker at all because shit keeps dieing.
>>
>>46873318
You'll have forever to level, don't sweat kemosabe.
>>
>play for hours
>encounter only 2 eldar players
>they weren't even gud

Did Tindalos meme on Eldar too hard? Is Chaos next?
>>
Alright faggots. what's your favorite ship so far?
>>
>enemy ship explodes in close proximity to 2 of my cruisers
>my cruisers spontaneously combust and I auto lose breakthrough

Man the devs really fucking hate eldar
>>
>play as orks
>chaos outrun/maneuver me
>eldar outrun/maneuver me

Goddamn
>>
What happens if I screw over the knife ears in the campaign?
>>
>+300% chance for zzap guns to crit when lock-on is activated

hmmmmm
>>
>>46870542
It's a Starcannon fest now.
>>
>>46873578
Be kunnin ya grot
>>
>>46873470
The Dauntless. With refined lenses to make the prow lance useful, additional shield generator, auxiliary shield capacitors and voss pattern void shields.
I love to flank with them, getting behind the enemy and shoving that heavy lance right up their ass. So many people underestimate the little light cruisers.
>>
>orks have the heaviest prow armour
>orks have multiple upgrades to boost zzap guns

hmmmmmmmmmmmmm
>>
So what do you think the second fleet is gonna be? I know the first is space marines.
>>
>>46873929
I've tried it, its good. Gets raped by carrier based chaos fleets though.
>>
>>46873972
Necrons.
>>
>>46873929
I once faced a Battleship, battle cruiser and cruiser all taking as many zzaps as possible with the favour that gives you the map wide lightning strike.
It was fucking brutal. They focused fire for 15k out and melted my BC in about thirty seconds.
>>
>>46873972
Tau
>>
>>46873929
zzap guns are basically lances, aren't they? Which eldar are 80% immune to?
>>
>>46874204
They're lances with an extra crit chance.
>>
I really hope Tindalos fixes the cutscenes issue soon.

I want to get my campaign on but I want the damn cinematics to play already.

Apparently it may be an issue concerning Windows 7 codecs or something.
>>
>>46874289
Neat, I guess. I suppose that might just be enough to crit some eldar engines or genatoria.
>>
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>cruiser clash against orks
>as his last escort and ship on the field explodes he tells me it was his first 600 point game and asked if I had any tips for him
>want to give him a tip
>the victory screen has come up and I don't have enough time to think of and then type one that would suit him
>I can't ignore him because I want to say gg and not come across as a dick
>quickly hammer out "I don't think so" so i can get the gg in before the game ends
>mfw I came across as a dick anyway
>>
do rams do more damage if both ships are going faster?

>eldar cruiser heading towards my little ram escort
>button waiting on recharge
>we're about a centimetre away when we simultaneously boost
>he takes like 600 damage and I disintegrate
>>
>>46874345
Shoulda asked for his steam.
>>
>>46874314
try it with lock on and the extra crit upgrade. Once their shields drop use lock on and you should get a crit within one or two volleys.
>>
>>46873757
This.

Dauntless is the shit.

Often I'll run 4 split between Mk1/2 with the rest of my points in escorts.

Shields and Lance boosts on the 1's set to prow engagement to chase behind cruisers with AdMech favor for some extra tools while the Mk2's are loaded for lightning strikes with SM favor and torpedo boost.

Rank up servitors and navigators and I have a zippy fleet of swiss army knives with a lot of teeth and utility that can bale quick if it becomes too much (often with the data)


Also melt torpedoes are the greatest weapon of all time against eldar.
>>
>orks
>play against chaos
>take out a cruiser and two escorts
>spend the entire fucking game chasing his last two cruisers with a light cruiser, cruiser and battlecruiser

Explain to me how I'm meant to be able to catch long-range ships that are faster and more maneuverable than me

Go on

Not even taunt does anything
>>
>>46874845
zappin em wit lightnin ya git
>>
>>46874857
I can maybe get one ship to do one lightning attack each time I corner them

Good odds
>>
>>46874845
Get them to come to you with clouds or funnel them with torpedoes. They'll get fed up and warp out or try to get you to chase again. Don't play their games.
>>
>>46874811
i wsa thinking of switching my campaign dauntless' over to mk 2's instead of all mk1's because i felt like the lance wasn't doing enough. but i could be wrong here.

Fuck i wish there was a way to make behaviors persist or to set them in the fleet screen or something.
>>
>>46874971
Get them the upgrade to improve the lance range and it will start doing wonders. It's not a primary weapon but it's great when closing or chasing the enemy or just for firing off potshots at other ships nearby as you rotate around your target.
I don't think a spread of four torpedoes can really compete.
>>
>>46874971
The lance has better dps than the Gothic. It is silly good.
>>
Just Chaos and Eldar fucking me every game

>lol just b smart
>>
MARINES WHEN?
>>
>>46875114
2 months
>>
>>46875161

I cant fucking wait that long though...
>>
>>46875194
Play the other factions. Think of it as "know your enemy" training for when your marines finally arrive.
>>
>>46875161
According to what?
>>
>>46871263
Fug
That explains a lot.
>>
>eldar pulsar beam fleet
>blow up an enemy ship because you do 100000 damage
>run away successfully because you are the fastest
>repeat
>win
>>
>>46875335
>elf vs elf
>everything's dead or on fire within one minute
>>
>>46874845
With flyers, clouds, and torpedoes. A sneaky git is a git who wins.
>>
Servers lagging for anyone else? Me and everyone else in a 2v2 game were lagging out the ass
>>
>planetary assault
>bombardment zones literally across the entire map

how about you fuck off
>>
>>46875419
Just kill everything
>>
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>>46873470
My Tzeentch Acheron. But I have a fetish for massive batteries of space lazors since LotGH, so ymmv.
>>
>>46875408
>flyers
Lose against eldar

>clouds
Wow the map has no clouds guess I lose

>Torpedoes
Sometimes

Let's see what else you might say

>dude just split up
easily picked off

>dude just group up
never catch them
>>
>>46875409
Yeah I keep losing connection after each game.
>>
>>46875438
If you're that determined to lose, there's nothing we can do about it.
>>
>>46875445
Right you've got nothing to say, got it
>>
The AI cheats doesn't it?
>>
>>46875438
>never catch them
You don't catch eldar anon. You find a position and you sit in the vicinity. Throw out probes or have scout ships with augur upgrades to pick up the pointy eared fucks as they get close then throw down stasis bombs to draw them in even close. Then you taunt and lightning strike like there is no tomorrow and deal some damage with macros.
Take more ships rather than your few most expensive ones. You could even put that favour on your ships that gives you a nova cannon as a couple of those will melt eldar.
>>
>>46875450
>Lose against Eldar
Especially against the pulsar build that has no fighter cover. Not to mention your original question was about Chaos, but hey, let's move the goalposts so you can keep playing the victim.

>Wow the map has no clouds guess I lose
What is running silent? Not to mention 99% of the maps have several clouds.

>Sometimes
So I guess you can figure it out after all? Who da thunk.
>>
Guys, just let natural selection work itself on the weedy grot players who can't take advice. Orkz iz da best and only the best okay them.
>>
>>46874867
zapp gunz, stick as many as you can on yer battlekroozers and battleshipz
>>
>>46875480
At the very least is seems to be aware of the location of your ships even if you hide in a gass cloud or seomthing.
>>
>>46875557
That or shock attack teleporta it can go through shields so it's good against chaos as well. The biggest thing is to bring a scout ship so you can see the sneaky gitz.
>>
Are spess mahreen ships in yet?
>>
>>46875682
no
>>
>>46875506
To be fair thought with the RNG and the frequency in which there are eldar and chaos
you are more likely going to have to deal with them without cloud cover. Also orks can't really afford to take the run silently perk due to the need for the squig, and at that point you are already wasting points on things that aren't weapon upgrades or favors. Your already pretty gimped with the accuracy debuff you need to edge as much on every hit you can get with the eldar. Though there is something so satisfying when you are able to perfectly corner one with a trakta beam and slam into their group with a battlecruiser.

Don't get me wrong though the orks are a strong faction and the guy probably just needs a bit more practice.

>>46875438
Play a little bit of the IN and pay attention to what each ship does it's really the best faction to learn the game on. It stresses the importance of bruisers and ranged, as well as mixing your fleet. There is a reason they give you so many ships.
>>
>>46875682
kinda
>>
>>46875682
in the campaign, you fight with a few as your ally.
>>
Is matchmaking down?
>>
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>>46875564
Only if it 'sees' them going into it. I was able to make it switch targets using silent running, though, and it seems to only go after the places it 'saw' your ships or active blips. It's still not as good as an actual human at figuring out your location.

I play elves, I had lots of opportunities to test it, and I haven't seen any outright bullshit. It's a fairly decent AI, is all, though it does make stupid mistakes a lot of the time.
>>
What do you guys think the best combo is in 2v2?
>>
>>46875844
Elves and orkz. Orkz provide a safe zone for elves to retreat to as well as powerful control abilities, elves lance shit in the aft and go back to their husbandos when the primitives start getting rowdy.
>>
>>46875890
(thats what i was thinking of when i posted this question)
>>
>>46875965

Pshh you're too easy to read
>>
>>46875965
There's a good case to be made for IN and elves as well, specifically an inquisition fleet that can keep the enemy identified, making sure you don't waste 9+ pulsar strikes on an escort and allowing phantom disruption to be used to full effect.
Orkz are just stronger as ambushers and in close quarters, though.
>>
What are those thing on the sides of imperial cruisers and battleships that looks like forward facing guns but not actually used?
>>
>>46876162

Void shield generators?
>>
>place beacon to find ork mission
>my fuckin capital ship has the bug where it just spins outta control instead of movin
>ork admiral won't come close enough for a lightning strike
>assault boats don't work
>he starts warping out

Savescumming doesn't count for bugs that ruin easy missions.
>>
>>46876162
Nobody knows. They could be sensor spines, augur arrays or anything really
>>
>>46869991
2v2 is the way to play this game. Actually makes it feel like a good sized fleet engagement.

But yes 3v3 when and more points when
Also better games modes when
>>
>>46875114
a few weeks a cording to steam page. the other fleet will be 2/3 months
>>
>>46876162
Retro thrusters?
>>
A after playing in the beta chaos seems a little on the slack side, at least in earlier points brackets, any servants of the dark gods have some tips on defeating those damn elves
>>
Does putting points into servitors reduce the cooldown of lightning strikes? My Dauntless already has a troop value of 79 and can do 3 lightning strikes at a time so I'm looking to tool it up even more.
>>
>yfw you realise the most overpowered build is zzap cruisers
>>
>>46876407
for SKILLS
>>
>>46873972
necrons, Tau and tyranids were the most popular choices by a large margin in a poll they did on their forums.

Of the 3 Tau are the most "standard" in how their ships work so I'd wager on seeing them first.
>>
>>46876341
no the moment arm would be too big and stress the super structure

sensors and field emitters are most likely
>>
>>46876424
It's a fair question, it affects ordnance after all.

>>46876407
No, If you have the teleportarium upgrade and muhreens you've reached the limit. Consider ratings instead, so you don't get raped back.
>>
>>46876417
It's so unorky that elves do it better. 'Eavy Kannonz is where it's at.
>>
>this is taking more time than it should
>>
>Want to buy this
>But Banner saga 2 is out

So long, lads. I hope you'll all be still playing the game for when i manage to scrape around some money
>>
Why is it so fucking impossible to ram eldar?
>>
>>46876740
they quick you slow
>>
>>46876621
>It's a fair question, it affects ordnance after all.
and orders.
>>
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>that good feeling when all tzeentch ships

>that good feelio when asteroid immunity
>>
>>46876798
My melanin-enriched comrade. Try Slaanesh next, especially vs Orkz. You kill one escort and they just fuck off, one after another. Plus you can turn off their brace for impact.
>>
>>46876275
Playing with team mates helps to diminish the problems of mircomanagement of a bunch of shit with different abilities that require you to select each ship individually to trigger being total cancer, which makes them actually fun.

But why the fuck is it the case that you can't have more than 600 point games when 1v1 goes up to what, 700+?
>>
>>46876836

beautiful
>>
>>46876836
>orks getting escorts other than (expendable) ram ships
>>
>>46876861

yeah but insubordination chain reaction, brah.
>>
Imperium fucking sucks don't they, they're basically shitter versions of orks
>>
>>46876874
Nah the imperials are pretty great.
>>
How will the space marine fleets be different from imperial ships now?
>>
>>46876874
They have advantages over orks. They can actually turn, have better accuracy, an excellent picket ship in the widowmaker, and nova cannons. Their torpedoes are also better than orky ones.
They're somewere between orks and chaos on the scale from brick to elf.
>>
>>46876861
Savages are pretty stronk, too. They necessitate unorky tactics to get the most out of them, but holy shit that cannon.
>>
>>46876927
>unorky tactics for a gun that has 3K range
>>
>>46876893
Bomb cannons, heavy armour all round, every strike cruiser having launch bays and same health as a dauntless and being as manoeuvrable as one

Also battle barges being kick ass
>>
>>46876940

seems OP
>>
>>46876949
also they are expensive for what they are especially the BBs and their own set of escorts
>>
>>46876936
That's exactly why. You need to draw the gits into an ambush or sneak up on them because otherwise pretty much everything is faster and has better range.
>>
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AdMech ace customs when.
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>>46877013
>Novas for everyone
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>>46877025
You can do that with the IN. Think bigger. Think black hole launcher.
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>>46877054
Also all the specialist torps
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>>46877075
I never realized how much I need vortex torpedoes in my life.
>>
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>>46877092
Imagine a full spread hitting a BB
>mrw
>>
Does void-shield transfer autocast work? It doesnt seem to.
>>
>>46868681
>>46868681
But the AI still manages to attack from outside the Gas Cloud.
>>
>>46877111
>AI

it cheats like a motherfucker

i swear on the emprah it detects things at max range, teleport assaults and warps out instantly
>>
>>46876162
Forward-facing guns. They're supposed to be considered part of prow/dorsal armament.
>>
>>46874311
>Apparently it may be an issue concerning Windows 7 codecs or something.
Been playing on Win7 with no issues.
Only crashed once in 10 hours during a cruiser clash I was losing anyway.
>>
About to start playing Multiplayer after getting to chapter 4 or 5 in the SP. Should I not be using broadsides with dauntlesses or should I use the prow-lance instead?

I've been getting good results with SM speedy dauntlesses for boarding operations on data recovery.
>>
>>46876893
they have different ships. Generally space marine craft are designed for armour, speed and boarding. At the expense of range, raw firepower, shielding and mass compared too IN ships.
>>
>>46876949
not really. SM ships are min maxed for palanetary assaults and don't do as well in straight up fleet engagements.
>>
>>46877109
Works for ships. Defensive structures seem a little bugged though
>>
How to teamchat? Every third player sells our tactics to the enemy by talking in allchat
>>
>>46877327
False dichotomy. You should position ships manually in a way that maximizes your use of weapons. And you might want mk2s anyway, torpedo stronk.
>>
>>46877327
This is how I've kitted out my Dauntlesses and I use them often. I try to field two each game and often for 600 or 700 point ones I'll take my Emperor battleship and then fill the rest of the points with these.

The prow lance once upgraded to hit at 9k is great for softening targets as you approach and as they flee but once within decent range I use the macro batteries as primary weapons while the lance still pops off the odd shot at passing enemies. Light cruisers take a fair amount of damage when rammed by anything heavier than them so they become quite vulnerable if they are just sitting stationary using only the prow lance.

You can of course build them differently for specialised roles but outside of those very specific game types they probably won't last long in a larger point match with battle cruisers and battle ships roaming about.
>>
When the tooltip say that ramming damage depends on the ship's 'weight', does that mean that ships have hidden weight values, or is it just that larger classes of ship are considered heavier? Or is it dependent on armour?
>>
>>46877327
I use two of each Dauntless. A bit of variety is nice and they both have their uses. Mk1 lance is excellent while closing and for chasing. Mk2 torpedo salvo is pretty nasty against weakened ships with not many turrets left. Also you can HET, torpedo and then resume broadsides for max DPS.
>>
>>46877565
armour reduces the amount of damage you take while ramming and weight of both influences the damage taken by other ship
>>
>>46877565
Larger classes have more mass. Ork ships have more mass than Imperial ones, which have more mass than Chaos vessels, which in turn have more mass than Eldar.
>>
Is there a way to increase nova cannon accuracy? The scatter on it seems crazy
>>
>>46877566
I run full-on navy mark 2s with speedo torpedo. They just obliterate larger ships, and when your CLs fire a spread of twenty four torpedoes, counting the cobras, a few of them are going to hit regardless of how many turrets there are. Add to that a cruiser with six more, and you can wreck everything save for elves, but you'll have plentiful macros for elves with this setup.
>>
>>46877587
I think the further the distance of the shot the more scatter you get.
>>
>>46877574
>>46877587
Ah I see. So would it be worth making a dedicated ramming ship? And if so, which class? Using a heavy cruiser seems like a waste of its capabilities but using a dauntless might not be heavy enough to cause significant damage
>>
>>46877613
I prefer torpedoes myself, but the Mk1's prow lance has come in handy quite a few times.
>>
>>46877698
Get a tyrant and give it the ramming spur and AP ammo. You'll be amazed at how throughly fucked a ship can become in the space of two seconds after you ram it and then broadside it with AP macros, and board it while it slides off your fully erect prow. Even works on BCs.
>>
so best chaos cruiser now that the game has been released?

or rather give me a reason not to pick the carrier
as otherwhise i will again anons/
>>
>losing escorts straight away because a mine spawns right in front of where you deployed them and you're too busy microing your line ships to notice before it's too late.
Mines should not spawn right in front of the deployment zone
>>
>>46877761
this if you follow a torp salvo in you will mess anything up

>>46877778
Get a nurgled slaughter and a carrier(dont know which favour to put on it) for starters and them fill in what you feel is missing for your play style.

Also I find chaos favours a bit too situational(mainly S and T) and those situations are a bit unclear to me. I mean orks have specific favours but they are self explanatory and IN favours are great. Please help
>>
>>46877778
They're all good. Elves are one good reason to take a Carnage, since it can fire a metric fuckton of macros up to 9k. Give it Tzeentch for fire support and repositioning. Slaughters are competent brawlers and support vessels, as the mixed armament does decently well against everything and makes upgrades other than weapon ones more viable. Take two, give them Slaanesh and support skills and watch mutiny cascades from the safety of your flesh pit.
>>
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mfw the distance you can micro warp jump is the same as the ship's detection range
mfw jumping 12.5k with my emperor battleship
>>
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>>46877947
Also will nids have MWJ
>>
>>46877890
Slaanesh is fairly versatile. It cancels an order (including movement ones and elf lance activation) and prevents other orders from being issued for a duration. It's the quintessential 'nuh-uh' button. Prevent ramming, stop them from escaping, plug elf pulsars with your slimy tentacle. The secondary effect is random, but fucking hilarious if when it triggers a mutiny cascade.

Tzeentch is the 'oh shit they spotted me carrier' favour, but has plenty of other uses. Full burn right off the bat and re-hide your entire fleet. Plan a few seconds ahead and reposition your ship instead of eating torpedoes or a ram. Easily move between clouds and stay out of detection range with your vulnerable carrier/12k lance boat.

There is a lot you can do with either favour. They're so handy, in fact, that I didn't take any Nurgle or Khorne in my post-beta MP fleet. Excellent results as well.
>>
How does escort upgrades work? If I upgrade my Firestorm frigates, do all future Firestorms get those upgrades, or are they lost when the escort vessel is destroyed?
>>
>Iconoclasts no longer have 9 macro turrets
Will upgrading macro turrets affect their missiles? I feel like they nerfed my favourite escort but I'm probably not very good at this game.
>>
>>46877983
You keep all upgrades whether or not they get destroyed. That's why their upgrades are so expensive
>>
>>46878010
Cool. I find myself taking a wing of escort vessels over another 50 point ship most of the time, just wasn't sure the upgrades would be worth it with those casualty figures.
>>
>>46878001
Yes, missiles (and starcannons) count as macro-weapons.
>>
>>46877975
Near certainly no, Tyranids don't even have warp travel at all.

Also given that they'll be the kings of boarding and knife fighting it would be a bit bullshit to have a full hiveship teleporting itself around.
>>
>>46878020
Yeah, escorts are expendable more or less. Doesn't mean you should throw them away, but it's a worthy trade to lose a couple of escorts to lure larger enemy ships away.
>>
>>46877761
Why Tyrant over a Dominator? To me 4 x macro batteries seems better than 2 x macro batteries and 2 x plasma-macro batteries
>>
>>46878069
Yes but balance anon, how else will they close the distance:^)

I think they will vomit ordnance(fighters and assault boats only) and 1/2 the ships with massive claws. It will be sweet
>>
>>46878069
I wonder what favours 'nids would have. There doesn't seem to be sub-factions that you can convert into favours like other factions.
>>
>>46878124
Because the Tyrant has a ramming spur, and thus is the only one of the two capable of taking the upgraded ram. Also 12k macros keep elves away.
>>
>>46878144
I think it will be based around some of the fancier evolution of the hive mind upgrades. Beyond that they could just makes shit up
>>
>>46878124
The difference is a lot less with the post-release patch.

Dominator Broadside: 144 raw damage
Tyrant Broadside: 132 raw damage (91.7% of Dominator).

Also if you prefer Torps (and ramming prow) over Nova.
>>
>>46877975
I don't think nids can. The Narvhal boi-ship distort gravity to allow the rest of the hive-fleet to travel FTL, but they can't do it near a solar system.
It would be fun to a ship warping other vessels everwhere on the map, though.
>>
>>46878136
>how else will they close the distance
Tyranids aren't slow (for their size), plus they usually come in big numbers.
Ordnance spam being an option is a safe bet, they're probably the best at it in TT (though they have worse than average ordnance)

>>46878144
Different hivefleets have different styles and tactics, so they could have Leviathan, Behemoth, Kraken and one of the others.
>>
>>46878144
There are hive fleets, but that doesn't make sense. They could easily make up specialized evolutions based on situation/environment, though. Like a vanguard splinter with camouflage or a planetary assault splinter with boarding pods and speed.
>>
>>46878218
>>46878206
Yeah I thought the hivefleets as favours might be odd given how far apart they normally are.

I just asked cause while Tindalos have done a good job they have mostly used existing lore, no Blood Raven stuff yet.
>>
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>>46878124
The optimal combo is torpedoes (melta if you want to be a dick about it), PROW, macros, marines. The Dominator only has half of that setup, lacking torpedoes and the ram upgrade.
You could do it with a Lunar as well, exchanging some broadside damage for reliable mid-range lances to finish shit off as it limps away.
>>
>>46878254
Specialised sub-fleets or even single ships are perfectly within existing lore. It's the entire shtick of the Tyranids.
>>
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The despoiler is so good looking.
>>
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>>46878680
Needs more Slaanesh.
>>
>>46878680
That must be so confusing being in the same fleet as a ship whos name changes every year.
>>
>>46875419
MWJ
>>
>>46875114
>>46875235
You do not need to know the enemy.
Just remember brother the most dangerous part of
an Astartes vessel's most dangerous function
is not the bombardment cannon, nor the speed.
The most dangerous part is your fellow Battlebrothers, deploy them onto the enemy ship, cripple them and rejoice in the emperors name.
>>
Is this game going to have much staying power? It's been out 3 days and already ya'll niggers have level 10 admirals
>>
It might just be me but i feel like eldar are not that good.
>>
>>46879298
And yet we keep playing.
I feel the multiplayer will keep it going for a good, long time, even discounting new fleets being added over time, and possibly multiple expansions. The game is good, it's selling very well, and the makers seem rather invested into it. I think it's a good long-term purchase if you like this kind of game. Even if you don't, it might be worth a shot.
>>
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>>46879403
They're good, just slightly harder to play. You'll get the hang of it.
>>
I assumed that the extra defense turrets would give you great firepower but it seems that they just fend off torpedoes and bombers. Is that right?
>>
>>46879540
Yes.
>>
>Reminder that there people on this thread that allied with the Eldar because they think it's too hard (just use taunt is not that difficult, people!).
>>
What prefix should an Imperial Navy ship have?

His Majesty's Ship, HMS?
His Imperial Majesty's Ship, HIMS?
>>
>>46879711
You could try something close to Latin also.
>>
>>46879711
It's a British IP. Of course it's HMS.
>>
>>46879935
well HMS is fine too
>>
>>46879935
So what about orks?

His Morkesty's Ship?
His Gorkesty's Ship?
>>
Just got it last night. Made it through the first two campaign missions up to the Ork convoy mission.

I'm getting my shit wrecked. The controls aren't *bad* but I'm still getting used to them, and I keep forgetting about slow-mo.

Played a few skirmish missions to play around with as IN and Eldar. I like this game, but sometimes it seems like the camera controls are unresponsive.
>>
>>46879979
I had to reset the keyboard controls to default, otherwise they are on French settings or something.
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