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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 45
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Also general setting ideas

>Humanity has developed faster than light travel, but only between two established endpoints
>To expand to the stars, massive automated constructor ships are sent to systems containing earth like planets to build warp beacons
>These ships contain skeleton crews of cryogenically frozen settlers to ensure the projects don't fail in their infancy
>Ships can take decades, even centuries to reach their destination and construct a link back home
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>As such, most major human colonies are still in and around our solar system
>Constructor ships are hugely expensive, mostly built by large mining conglomerates looking for resources
>traditional colonies were also founded by several of earth's governments on especially promising planets
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>Almost all extrasolar development is centered on or around the warp beacons, which also serve as livable space stations
>Communication between Beacons is limited, as all information has to pass through the gate on ships
>This has lead to increasing isolation between colonies, and more distinct cultural identities between each
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Just dumping images for a bit
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>Space is really really hard to police - basically the farther you are from a beacon the more likely you are to get shot
>Largely independent criminal orginizations have sprung up to service almost every single beacon
>High crime rates have only served to deepen the isolation between colonies, outside of trade and career spacers interstellar travel is rare
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>>46808356
So kinda like Hivers in Sword of the stars.
No FTL travel but they have warpgate ships. When a warpgate ship reaches a system and deploys, out the gate come huge fleets.
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>As money and resources have flowed in from extrasolar mining projects, the rate of humanity's expansion has only increased
>Constructor ships are being sent out more and more frequently, with multiple ships either en route or contructing beacons at any given time
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>>46808727
Yeah, I'm not really familiar but I definitely see it. I just think it would make for super easy plotlines.

Secretly it's just a combination of mass effect and pic related
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Postin what I got
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>>46808846
The setting is pretty cool and every faction has different method of travel. Too bad the second game was such a clusterfuck and the third is most likely never going to be funded.
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>>46808941
It definitely sounds interesting
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>>46808768
>High privatization of interstellar travel means colonies tend to have little oversight
>some are used as top secret military bases, others as research labs, others as prisons
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>>46809191
>The head of a major mining corporation tried to extend his life by pouring nearly his entire fortune into funding a constructor ship to build a colony near a massive star
>Time would pass slower due to the star's massive gravity, theoretically extending his lifespan by decades
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>>46809191
>First ever privately funded constructor ship, corners were cut
>ship leaves, radio silence well past expected uplink date
>almost 80 years late, the signal finally arrives
>From someone claiming to represent the "cold star order"
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>>46809326
>>46809247
Woops replied to wrong post
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>>46809326
>At some point between the founding of the colony and the return signal, the food bio-reactors on the ship had become contaminated with an alien bacteria that had found a host in the colonists
>The bacteria, when ingested, produced a psychedelic experience the initiates refer to as "seeing beyond the stars"
The bacteria the spread throughout the body, linking the person to the blended conciousness of order intitiates
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>>46809402
>Though the Order percieves time at a slower pace than the outside world, the collective as a whole is still able to take in information at a pace comparable to other colonies
>Outsiders tend to view the order with distrust, and the order is content to generally keep to themselves
>Order presence outside their home system is limited to small embassies at most beacons
>There is a mandatory 3 year term as an ambassador, though citizens are welcome to volunteer for extra terms
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>>46809464
>Order society is centered around a psychedelic fueled, theocratic religion
>They believe that the bacteria has revealed to them their true purpose as "the crows that pick the bones of the stars"
>believe that human civilization is going to be wiped out, prepare to live through the great cataclysm and rebuild from the ashes
>Work to speed the coming by building an "infinite entropy machine" to extinguish any spark of life in the detonation area
>Obviously this is all kept under wraps from the general populace
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>>46809566
>As their IEM neared completion, The Cold Star Order underwent the Great Schism. A group of nonbelievers rallied to damage the prototype IEM and claim the jump gate from the believers
>the remaining group
>Thie Order severed all ties and retreated further coreward, extending their self-imposed time dilation further While they rebuild their apocalypse engine
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>>46809694
Sorry, I apparently had a stroke
>the deposed order severed all ties with the rebels and retreated toward the core of the galaxy
>The rebels continue to hod the warp beacon and are on generally good terms with galactic society
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>>46809765
Couple more pics, then I'm sleeping
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>>46809792
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>>46809804
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>>46809826
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the shit is with these tiny fucking images
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>>46809062
For the glory of Helghan!
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>>46810257
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>>46810271
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>>46808356

http://emlia.org/pmwiki/pmwiki.php?n=VeryDifferentPlaces.VeryDifferentPlaces

This is what I got.
Thread replies: 45
Thread images: 41

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