Is there a reason why the sides of a d6 are arranged in that specific way?
>>46797223
Opposing sides add up to 7
>>46797223
opposite sides sum to 7.
choose an arbitrary side as the 6 (opposite is 1)
The choice for 5 (and thus 2) is similarly arbitrary due to radial symmetry
The first and only choice is whether to have 4-3, or 3-4, a choice no one would even notice, and it itself is a reflection.
it's a bit more complex on larger dice, because choices are non-trivial to distribute values evenly.
>>46797223
Opposing sides always add up to 7.
After that, there only ends up two orientations you can put the dice faces in. The two formats are called clockwise or counterclockwise, depending on how the 1-2-3 faces are oriented. The two are mirror-images of each other, and there are no other ways to orient the die while still following the first sentence.
>>46797223
The opposite sides add up to 7.
Does it matter that they add up to 7?
>>46797223
Funfact: The opposing sides add up to 7
>>46797223
It's so that the opposite sides add up to 7
>>46797950
It does when you consider that the opposite sides add up to 7.
>>46798006
What a lovely non-answer. It's a good thing it adds up to 7.
morons each side adds up to 21
>>46798032
On a twenty-sided die, yes.
But OP is specifically referring to the d6. In the case of the d6, each pair of opposing sides add up to 7.
>>46798571
What about a D4?
Check
>>46798032
>>46798868
Y'know what, I'll own up to this one being a deliciously ironic fuckup on my end. 4chan's being a shit about embedded files or some such nonsense, and on my last attempt at fixing it I forgot to resave it as an animation. Opps
Here's what I meant to post, mostly just to see if it fucking works this time.
>>46798812
>Check
That's in chess, which does not use dice, especially not d6s.
But if it did use d6s, the die's opposing sides would add up to 7.
Is there any particular reason for the opposing sides to add to 7?
>>46798812
The sides of my Koplow d4 are
123
124
134
234
>>46799592
Nah.
>opposing sides on d8 and d10 equal 9
>opposing sides on d10 equal 13
>opposing sides on d20s equal 21
I never noticed or thought about this before, how faskinating.
>>46797386
Holy sh-.
Knowing is half the battle.
>>46798868
>>46798930
Huh, and here I thought my Internet borked
>>46801196
>Knowing is half the battle.
The other half is mostly violence.
>>46797223
I'm guessing it's so that whatever axis you roll the die on, you'll get the same average value. If 1 and 2 were across from each other, you could try to roll with those on the left and right, so that they never came up, thus leading to a higher result.