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/40krpg/: Hammer of the Emperor Edition
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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War. Not the wargame. Not Chapter Master. Or Space Hulk. ROLEPLAYING.

Book Repositories (If you're planning o downloading any Rogue Trader materials, read the .txt file I put in the RT directory.)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Previous Thread
>>46676311
>>
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So here's a question.

What is your favorite system of the five and why?
>>
So I'm still slightly confused by dodge while in cover. (Only War)

Let's say you're in AP 8 cover, you're shooting dudes so your head and arms are exposed.

>You get shot in the leg. What bonus does the cover give you to dodge? If you fail you still have AP 8, right?
>You get shot in the head. Do you still get a bonus to dodge? If you fail you have no cover armour, right?
>>
>>46774156

Only War, it has the best whiplashes between "80's action flick" and "Vietnam war movie"
>>
>>46774207
Well, you roll to dodge before they roll to confirm a hit, so location doesn't matter. You'd get the Dodge bonus in all situations if one is to be granted by cover, you'd only get the AP bonus to the body parts covered by said cover.
>>
>>46774156
Deathwatch, due to familiarity and honestly having played in the longest and most fond campaigns in it.
>>
>>46774156
OW/DH2e is decent enough and solves a few of the most egregious problems with DH1 (read: force barrage), and DW (full-auto all the time, every time).

RT's the most fun, though I suppose that's more to do with the thematics than anything else.
>>
What book had the deathwatch chapter creatoin potion?
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>>46774434
Rites of Battle. p.14
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>>46774577
´Kay, thanks.
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>>46774156
DH1 has the best fluff. Those supplements are great.
As far as "the system isn't a complete fucking mess", I'll probably nod to Black Crusade or Only War.
>>
>>46774156
Probably RT. Because OW has a pretty screwed up character creation in the regement section, and was only ever "what? people play all guardsmen DH games? How can we monetize that?"wheras RT char background is actually very poetic and deep. DW is somewhere between the two. DH2E is too dumbed down and has lost much of the uneque and poetic fluff from 1E. For me, chargen is done for the love of it.
>>
This might seem more mechanic related, but it's not; I'm just autistic about details. What pattern is the 'classic' Thousand Sons sorcerer armor? Obviously it's heavily modified, but what did it start out as? Mark IV? Mark V? Something else? Furthermore, what the fuck are those round things on the back of Space Marine power packs called?
>>
>>46775249
Maybe Maximus armor? Guessing by the tubes coming from the mask.
Also, I think the round things are just heat vents.
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What's the difference between a respirator unit from the mechanicus implant section and a regular respirator implnat from the cybernetics section in Black Crusade?
>>
>>46774156
The version of the system that came from BC and onward. Specifically my favorite game in 40KRP is Only War.
>>
On a scale from Hive Scum to Grey Knight, how special snowflake is coming from a Daemon World in DH2E?

What if they're an Untouchable?
>>
>>46775575
I would say on that scale.....a Terran noble, when it comes to special snowflake
>>
>>46775575
I think that's pretty cool actually, it's moderately snowflake but there's a ton of RP opportunities for that. Untouchables are pariahs at the best of times but they must have had it so bad they'd be ecstatic at being rescued from their homeworld to travel the galaxy.

I'd imagine them being like those spergs that follow around the kid that's halfway decent to them like a puppy because while he may tell you that no one likes you and to stop following him, that's a huge improvement to what you're used to.
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>Playing an SoB
>Running around with an eviscerator and a jump pack
>Get sent down onto a planet to assassinate a heretic
>Run into a incubus and almost get killed because we were after the same target
>Kill him, take his armor and Klaive/demiklaive
>My face later backon the ship telling the inquistor what happened down on the surface
>>
>>46775693
My idea was to make an extremely pious Untouchable from some Daemon World. He viewed all these horrible circumstances as tests of faith from the Emperor. He viewed being rescued from that God-Emperor forsaken rock that he had passed His tests.

Like that one biblical story where Satan bets against God that his most pious follower would shun him after he takes away all that was good in his life.

Also, I didn't even think about what you said, but I really like it.
>>
>>46776064
Oh man that's a cool character concept.
>>
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>Run a deathwatch campaign
>Want to have some tension, politics and character development
>Players HULKSMASH through the entire campaign instead
Actual campaigns were not bad, mind you, but should I recycle my group?
>>
>>46775575
Even if the daemons couldn't get to you, the lack of food that hasn't grown a toxic animated spiked dick would.
>>
>>46777158
Maybe. Or maybe try again with something that isn't Deathwatch, so they don't have as much impetus to try to steamroll shit because "WE R SPESS MEHREENS WE R THA EMPRAH'S FUREE"
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>>46777158
You might have to be a bit more forceful with the political approach. Although with only 3 short lines of greentext it's hard to give actual advice.
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>>46777197
Yeah, instead they'd play Cogboys and "BEEP BOP FUCK THE PLOT" through encounters.
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>>46777158
>Want to have some tension, politics and character development
I'd play Dark Heresy then. Or Rogue Trader.
>>
>>46777249
At least non-minmaxed cogboys might end up getting wrecked if they go for that approach.
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>>46777286
This. While loyalist Space Marines CAN actually come to be more than one-note killing machines, they're still not as suited to social situations as characters from Dark Heresy or RT.
>>
>>46777286

Read >>46777818

Deathwatch is for combat, politics and story are more secondary.

Try running a Dark heresy or Rogue trader.
>>
>>46774156
I actually prefer DH 2e for being Ascension without the shit parts.
>>
Quick question,
How hot is the blast created by a meltagun?
>>
>>46779078
As hot as the Emperor's fury, Guardsman. As hot as the Emperor's fury.
>>
>>46777158
Campaign I was invited to nearly had the whole team killing each other over chapter rivalries and betrayals
>>
>>46779148
I was hoping for a more concrete answer, but I suppose the emperor's fury can melt steel beams.
Thanks, commissar.
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>>46774207
I don't see how cover would be a bonus to dodge, if anything it would give a malus to hit on top of absorbing damage if the hit impacts a covered location.
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>>46775575
Honestly that would be one of the few ways for it to actually make sense.
>>
>>46779078
Yes.
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>>46779078
Not this guy, but how wide would it be? Players often use it to blow holes in walls so I'd like to get a definite answer.
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>>46779469

I'd for a Basic-sized Melta? probably just barely big enough that you'd have to make a check to squeeze through, probably +10 or +20 agi if in combat. a Heavy one would be two meters across
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>>46779547
How about for an Inferno Pistol?
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>>46779715

Not unless you were a ratling
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>>46779715
Nah, just fire a few shots, or even better, try and use it to melt a hole.
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>>46778939
that is actually a very beautiful statement; you've captured something I've had such a hard time explaining.

DH2 is the Ravenor series. DH1 is WFRP plus Call of Cthulhu plus space.
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not my creation but...
>>
What pattern armor would the Crimson Sabres/Crimson Slaughter have worn? Their earliest engagements were in the 36th millennium.
>>
>>46781876
Probably Mk. VI or VII.
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>>46781238
>that is actually a very beautiful statement

Why thank you.
>>
>>46778184
>Deathwatch is for combat, politics and story are more secondary.
This depends on entirely on the group playing it.
I've found that it is more important in DW for the group to actually know the lore and understand the nuances compared to derping around not knowing shit in RT or DH.
>>
>>46779348
To not fuck over the shooter as much, because if the dodge is failed, they still have to deal with the cover.
Take your verisimilitude to the 3.pf threads, anon.
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What is it with GMs and being unable to give players something they pay for without some manner of handicap or drawback?
I asked my GM to make a companion talent for Blademaster to apply to hammers. Same thing, same tier, everything, but he insists on taking on a -10 penalty to the reroll because... basically because it's not in the book.
This seems to be a common thing in most games, that if a player wants to spend their resources getting something that isn't in the book, it MUST be shittier than what is in the book because any and all homebrew is overpowered and broken for existing.
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>>46781576
Neat!

But if you don't like Gumshoe, I put together a FateCore hack because I'm an awful hipster. After 100+ hrs of playtesting, I'd say it works fairly well.
>>
>>46784869
Yeah, that's kind of douchy. Warhammers aren't even Unbalanced. I'd allow it flat-out.
>>
Anybody have decent ways to improve vehicle combat in Only War?
>>
>>46785080
When you say "vehicle combat", just say "tank combat", because no one complains about bikes, sentinels, and chimeras in OW, only tanks.
>>
>>46785113
And really isn't it even more mostly limited to Russ vs. Russ combat being shitty because the armor is too fucking high for them to pen each other unless one of them is a Vanquisher shooting the other Russ in the ass?
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>>46785143
But then you have a question to ask yourself: If you "fix" it, what does it mean when the tank your pcs are driving gets KO'd in a few volleys of enemy fire in a large scale engagement?
Do realize that "fixing" it means the blade cuts both ways. Your tank regiment pcs will find themselves on foot more often than not, and to wit,, I find it more a case of stupid players who think trying to lob shells at front armor is the best way to deal with enemy armor.
>>
>>46785199
True, really. Though it's still a little stupid. Even shooting at the rear armor, regular Russes will barely scratch each other a lot of the time.
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>>46785250
Could be real life having too much influence.
For example, the main gun on an Abrahms tank CAN'T penetrate the armor of another Abrahms. They have tried to do it in theater, and failed.
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>>46775764
Oh, it's you again.
How does it feel to be unclean?
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>>46785362
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>>46785250
Well, with blast 10, the battlecannon russ in system is meant more for making blobs of infantry disappear leaving actual anti-vehicle things to a hull-mounted lascannon. The Vanquisher cannon does need it's pen upped by 8 or 10 though.
>>
>>46786896
True on the first part, though I dunno about the second. Against most things the Vanquisher Cannon's pen is largely fine, especially since you can get it up to 5d10 with long aiming. It still can't pen a Russ in the front but it's not terrible.
>>
>>46786943
Why is the vanquisher even being compared against a vehicle of the same type using it? Why not against something like a blood slaughterer or an ork battle wagon?
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>>46786994
I suspect it's a disease of TT, where if a AT weapon can't glance the front armor of a landraider, it must be shit.
People expect the quick 1-2 shot deaths from the table, vidya and movies, not the fact that a tank can sustain INCREDIBLE amounts of damage before it's damaged beyond repair.
>>
>>46785296
Aren't there shells for an Abrahms that basically turn the cannon into a giant shotgun with tungsten pellets for 'back scratching' infantry off?
>>
>>46786994
To be totally fair, encountering another Russ is a definite possibility in the default setting, since the Severan Dominate uses Imperial equipment and vehicles.
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>>46787043
There are a lot of shells used in Abrahms because they are manual loaders.
>>
>>46785296
>>46787043
>>46787120
Just because I'm autistic enough to care, it's *Abrams*.
>>
>>46787131
Abrahms.
>I FUCK with your autism
>also, Abrahms looks cooler on paper
>abrams looks like limpwristed and pussy slav tier shit
>no offense to any slavs out there, your guns are pretty aight
>>
>>46787186
Just saying, it's named after this fellow

https://en.wikipedia.org/wiki/Creighton_Abrams
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>>46787214
>limp-wristed
>pussy
>slav
>shit
Back to 40k shit!
Homebrew y'all, what have you done?
>>
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>>46787279
Built a DH Fate hack. >>46784904

And I'm working on building a city.
>>
>>46787319
So you are that crazy fucker making the city?
Respect to you, anon, but jesus, get a new hobby.
Your players will NEVER appreciate it as much as they should.
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>>46787352
I'm not into GMing because my players enjoy it. I like the convoluted, multifaceted plots that the players barely see. I like building a real, breathing world and setting the players loose in it. Sure, they don't see the hard work that went into it, but I did it for me, not for them.

Plus, 99% of the game will take place in the one precinct, as low-level Planetary Enforcers. Think "The Wire" meets "Bad Lieutenant", but set in the Grim Darkness (tm) of the Far Future (tm).
>>
>>46784869
I allow all sorts of shit for free and am pleased when my players actually come up with shit.
>>
>>46787422
So all your players are Arbites of various Roles?
>>
>>46787593
And associates, yes. Interrogation. Plainrobes Detective. Autopsy. Law-Wright. Thug.

And on the other side of the character sheet, they'll be playing ganger scum. Both sides will be working on the same problem, not together, but from different angles.

By session 5 or so, each player will have only one surviving character.

And that's when the Dark Heresy game starts.
>>
>>46787642
huh, interesting. don't see troupe-style play in 40KRP that often.
>>
Does 40k have tasers or electrolasers (tasers that use lasers instead of wires to conduct the electricity)? I mean, if we can build it today, presumably it's within the technical capacity of Forge Worlds to build them, but I don't think I've ever seen rules for them in any of the rulebooks.
>>
>>46788633
Any weapon with the Shocking quality would count. So things like shock mauls, shock staves, the officer's cutlass from RT, and so forth.
>>
Can you apply the Mono upgrade to a Melee Attachment?
>>
>>46788782
Yeah, but are there any ranged weapons with the Shocking quality?
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>>46788891
Yes.
>>
>>46788916
Only one I can think of off the top of my head is a bolt weapon loaded with Tempest rounds.
>>
>>46788927
Cool.
>>
>>46788916
>>46788954
I recall there being stun shells for shotguns in a Rogue Trader book. Into the Storm?
>>
>>46788954
There is that line of talents that lets techpriests shoot lightning from their hands.
>>
>>46788968
If not that, probably Faith and Coin or Hostile Acquisitions.
>>
>>46788633
>within the technical capacity of Forge Worlds to build them
Is there an STC for it? Is it a sanctioned technology? If not, why should they?
>>
>>46788978
This. As far as I know, electrolasers aren't a thing in 40k. As people have brought up already though, weapons that can electrically subdue a target certainly are, though. Albeit the vast majority of them are far more lethal in intent than a taser.
>>
>>46789013
The stunning is secondary to the killing.
>>
>>46789013
I do believe there is a "taser" in one of the books, Book of Judgment.
Short ranged, shocking, cheap as fuck, it's there with !mace.
>>
>>46789020
Yep. Damn it feels good to be an Arbitrator.
>>
>>46789023
It is a stun gun, not a tazer.
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>>46789058
Close enough.
>>
>>46789023
*opens Book of Judgement*
Nope, no tasers. Just a stungun and three different types of shock batons. All melee weapons.
>>
>>46789111
It's more fun to crack criminal skulls from up close anyway.
>>
Joining an Only War game and I was thinking about playing a Medic until I looked into a Tech-Priest Enginseer. Given that the aptitudes are really similar, but the Tech-Priest gets more stuff at the beginning, what's the main difference between them? Because it looks like with Fieldcraft, Intelligence, Knowledge and Perception, Medic is more of a Skill based class, whereas Tech-Priest (with Strength, Tech, Toughness, and Weapons Skill) seems to be a more of a Combat/Talent based class.
>>
>>46789372
The "problem" with tech priests is that they can do almost everything, often better than dedicated classes, so on a mechanical level you could outmedic the medic if you wished. The main difference at that point is roleplay.
>>
>>46787422
Fir a second I thought there was an Imperial cruiser parked in the middle of your city.

Then I realised it was one of those non-flying cathedrals that I've heard so much about.
>>
>>46775501
selfbump
>>
Could someone describe a typical deathwatch campaign/session? I´m reading the pdf right now.
>>
DH2e question:

For those of you who have chafed at how Acolyte 'Cells' are now 'Warbands': How many of you have thought about using those names in conjunction with the Subtlety system as a sort of 'karma meter'? That is to say - high Subtlety groups are referred to as 'Cells', and as they drop Subtlety, they begin to be referred more often as 'Warbands'.
>>
>>46791783
Unless you try to actually integrate it somehow into the campaign, such as in a manner you suggested, the term "Warband," is almost exclusively OOC. This is Warhammer 40k, where every sector might have a different term when referring to a well-known subject, nevermind the even more labyrinthine and secretive Inquisition.
>>
>>46791673
Session:
>PC party is doing downtime stuff in the watch fortress
>Call comes in over the vox, "Deathwatch Kill Team Omega Epsilon Delta Phi, you have been summoned."
>Everyone rushes to the briefing room
>Get briefing, "Shit is going down in [place], [Enemy] is involved, with [secondary] suspected. Achieve [Objectives] while killing as many [Enemy] as possible."
>Take oaths, gear up, prepare for combat, pile into transport, head to mission site, undertake missions, fight and die heroically, survivors come back to base to do it again.
Note that this is dull as shit after a while, and a good party will break it up with roleplay, rivalries, personal objectives, and general inter-party friction and brotherhood.
>>
>>46791816
>Unless you try to actually integrate it somehow into the campaign, such as in a manner you suggested, the term "Warband," is almost exclusively OOC

Unless FFG is trying to harken back to the old Inquisitor 54mm game, where an Inquisitor and his retinue were referred to as a "warband" IC and OOC.

Still prefer Acolyte Cells though and its what I use when I run Dork Hearsay.
>>
What's a good source on naval warfare?
>>
>>46784869

That's not unique to 40k, but endemic to ALL systems. It stems with people's feelings. They assume the book can do no wrong, and making or using homebrew either feels wrong (be it different opinions on how things should be or mesh with the image in their minds), or it feels like a betrayal of the system or developers, thinking homebrew can do better and stepping on their toes.

GMs also assume anything in the books was tested, balanced, and thus "sanctioned" for use, and anything outside of this narrow band is potentially OP and needs downsides. This part started being prevalent in 3.5 onward after a slew of shifty OGL books.
>>
>>46791783
>>46792089
In the Ravenor book series, Zael refers to Ravenor's entourage as his "warband".

Also yes, I think it is also a nod to the Inquisitor game from which everything is descended. I recently read through the rule book and holy shit it is pretty much Dark Heresy minus some of the investigation stuff and plus a tactical minis emphasis.
>>
>>46793509
>>
>>46791783
My players usually never drop who they are, but when the Inquisitor introduces them to other people (like the captain of a SM company they where working with), he calls them his acolytes.

Funny thing is that 2e uses both terms seemingly interchangeably in the rulebook.
>>
So I want to add a power field to an Eviscerator and then add a storm field to that.

I know what the storm field adds, but what does the power field add?
>>
>>46793509
There's some good art in there, I like that plasma gun
>>
Basically, we are playing deathwatch in two days as the first mission. Me (assault marine dangle), space yiff tacticool marine, and devastator blood angel. I need some tips about creating at first some tension between my dangle and the wolf, since the rivalry between lion and leman happened during the great crusade. I have some ideas but I dont want to go autismo mode so I came here for some tips
>>
>>46794325
Considering how storm fields work (add to weapons with no power field), it is likely that the power field will supersede the storm field entirely.
Everything points to one or the other.
>>
>>46794470
You need a Power Field to get a Storm Field upgrade.

S TORM F IELD
A power weapon can be fi tted with an overcharged generator to
increase the output of its power fi eld, though it is not without
risk as the cracking halo of energy can sometime be as dangerous
to the user as his foes. The weapon increases its Damage and
Penetration by 2 and any weapon without the Power Field, Force,
Natural Weapon, or Warp Weapon Quality or Trait which parries
or is parried by a weapon with a Storm Field is automatically
destroyed. If the wielder rolls an unmodifi ed 91-00 when making
attacks with the weapon he has been touched by the fi eld and
takes one hit from the weapon that cannot be evaded (do not add
the bearer’s Strength Bonus to this damage roll).
>>
>>46794498
Whoops, my bad.
>>
The enemies from the various "monster manuals" of the rpg´s can be used in any of them, right?
>>
>>46794629
Depends.
I wouldn't use anything based on Deathwatch, as the numbers are glossed up to be more of a threat.
Everything else, yeah. The only DW thing I like to use is the DW fan supplement for Eldar, which puts individual aspect warriors on par with marines.
>>
Anyone got a non-scan version of Shield of Humanity?
>>
>>46794672
So anything in Deathwatch should be lowered if I play, say DH2? And if I play Deathwatch, the enemies of DH2 need their stats raised? Got it.

And erm... Is that supplement you speak off in the pastebin?
>>
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>>46794672
>DW fan supplement for Eldar
Mind sharing?
>>
>>46794781
No, but I can give it to you.
And by and large, most things in DW are found in other books to begin with if you trawl enough, in lesser forms.
For example, Firewarriors in DW rock a full auto, 1d10+12 Pen 6 (7?) weapon. In OW, they are 2d10+3, pen 4.
>>
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>>46794835
Chill, jesus, I'm looking.
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>>46794836
Thanks.

Then it´s time for me to comb through the OW pdfs again, thanks for directing me that way.
>>
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>>46794856
Neat, thanks. Have this rare Miyako in exchange.
>>
>>46794378
You're playing premade characters, aren't you?

Anyways.. Play up the differences in perspective between the Chapters in regards to civilians caught up in the madness that necessitated a Deathwatch team perhaps? What with the Dark Angels viewing their service more as a sacred duty to the Emperor with civilians as a secondary concern, and the Space Wolves going that extra mile by default to ensure the civvies get out in one piece. So the DA would be more concerned with ensuring the enemy never gets another chance to harm the Imperium again in the future, whereas the SW would be more concerned with protecting the Imperials in the here and now.

If their players tend to argue a lot, you don't have to do much. Just sit back and enjoy the drama that will certainly unfold.
>>
>>46795106
Yeah, brother Elyas, brother Skold and brother Sephirosomething
>>
>>46788916
>needing weapons
>not being a psyker
UNLIMITED POWEEEER!
>>
>>46787422

christ, are you me.
I spend hours putting together a map that they'll maybe spend 1 on. I do tend to wing it now though - I built a city once, manually. It was small and detailed. Then I wanted a bigger one and smashed it together in a few minutes with cityographer, it's certainly a lot more efficient.
>>
>>46795190
>not having a force weapon
>not humiliating your group's braindead tuff guy in PvP with a single hit

Step it up psypai
>>
>>46793509
Also minus a bit of the insanity in stats. I remember it being *easy* to have 90s in your characteristics in Inquisitor.
>>
>>46795190

Not everyone blessed to serve the emperor with a fraction of his psychic might is so uncouth or touched as to fail to appreciate the elegance and style of a good weapon darling.
>>
>>46795359
>The party's Warrior is also the party's dedicated Untouchable

Stay mad Psykers.
>>
>>46795359

>Not taking a blank as a assassin and humiliating psyker murderhobo and delivering him an quick imperial judgement

I cant hear you heretic
>>
>>46795982

That's what telekinisis, weapons, and bodyguards are for.
>>
>>46796407
>Trying to use psyker telekinesis to detect UNtouchable

You just went full C.S. Goto.
>>
>>46796475
What? You just search for the absence.

;^)
>>
>finally get to play Rogue Trader
>can't think about a damn background for the character to save my life
Damn it /tg/
>>
>>46796475
He said telekinesis, not telepathy. I think the blank will still be in trouble if he gets a block of steel on his head.
>>
>>46796756
what career are you looking at?
>>
>>46796814
Yeah, sorry.
>>46796717
Searching for something that nullifies powers and makes pretty bad headaches. Gud.
>>
>>46796717
I think you mean psyniscience.
>>
>>46796892
Techp... I mean, explorator
>>
>>46797272
Hm, that can be the hardest career to get a unique-feeling background for. Maybe he's a former low-level functionary who got lucky and found some shit for the Mechanicus, and made Explorator because hey, he might turn up some more treasure?
>>
>>46797272
Something I see a lot of people do is play the Explorator as just a mobile Techpriest. As in, they'll just confine themselves to the ship's lab and act as the autistic hunchback genius, augmented to hell and back without a care for the consequences.
I always liked the more adventurous types, maybe a explorer pulling inspiration from the Victorian Era; a minimally augmented visionary always in search of Terra Incognita, the unventured dark beyond the stars, the planet full of untold riches. Less concerned with studious research of archeotech than with actually finding it.
>>
>>46796756
Make a career path, then fluff it up.

Make sure to remember he's supposed to be a Tech-Adventurer, searching beyond the known stars for any sign of ancient technology, and perhaps studying inferior Xenos technology.
>>
>>46798354
SERVITOR UBUN-2, FETCH ME MY RAK'GOL GUN!
>>
Does anyone know what Rogue Trader book the Orion Star clipper is in?
also any books that include new ship hulls.
>>
>>46799340
>Orion Star clipper
Nope

>new ship hulls
Generally, Into the Storm or Battlefleet Koronus.
>>
>>46799340
Not sure of the first question's answer, but as for the second, Into the Storm and Battlefleet Koronus have most of the ship stuff. Hostile Acquisitions I think has a few too.
>>
>>46799340
Wait found it
but other than Into the storm the core book and battlefield koronus are there any others?
>>
>>46799394
>>46799382
I just found it in into the storm, I'll check out hostile acquisitions now.
>>
>>46774090
So, question to anons. If my RT group wanted to kidnap Earth Caste Tau, and there is that one bit of fluff about Tau going primitive without an ethereal near by, how would they go about capturing an Ethereal as well?
>>
>>46799803
Yes because the Farsight enclaves have totally devolved into feral animals.

honestly where the fuck did you find that fluff.
>>
>>46799867
>On the seventh day of the battle, something strange occurred as Flamewing's warriors fell into a dark rage and abandoned the legendary discipline of the Fire Caste. Soon the rage consumed Flamewing himself and fighting broke out among the Tau ranks, an act unheard of since the days before the coming of the Ethereals. This disunity was the Tau's regressing to their base emotions and primal urges, a result of the last Ethereal on Zurcon Extremis falling to the Tyranids. Realizing his Hunter Cadre's position was now all but lost, Flamewing rallied his troops for one last but glorious action.

Deathwatch Mark of Xenos P. 8-9
>>
>>46789372
If your tech priest likes to cut in flesh and replace it with more reliable cybernetics, then just give him superior chirurgeon and he's an excellent healer.
>>
>>46799867
The Farsight Enclaves get regular checkups with a single, trustworthy Ethereal.
>>
Anyone else having problems to find decent weapons in dh 2? After a couple of campaigns my influence is 35, so finding a common weapon is still just 35% chance.

I still have the sniper rifle I got when creating my character, but reading posts here it feels like everyone has inferno pistols and power weapons.
>>
>>46800907
You need to start looking in places that should by all rights give you modifiers to the influence roll.
>>
>>46800927
Also investing in Commerce.
>>
>>46779319
>>46779078
Depends on the make.
Older fluff had Mars pattern meltas being masers (focused microwave) so temp is kind of hard to establish there. The more common non-Martian meltas a literally a fusion beam generated by magnetically inducting a pyrum-petro gas through the barrel chamber.

So you are looking at >1,000,000, degrees C at a minimum.
>>
>>46800927
But to get something rare, even if I got +20 it would still be quite unlikely. How much influence do you got?
>>
>>46800748
The far sight enclaves are stated to have a large population, even in tau terms that's probably atleast a few billion, I'm sure one ethereal can visit every single one of them.

>>46800692
I'm going to take that about as seriously as i take grey knights murdering sisters of battle.
>>
>>46801027
It seems to go in line with the emerging idea about the Ethereals using mind controlling pheromones
>>
>>46801173
The ethereals showed up at a siege a city, I doubt a bunch of animalistic brutes like that could make a city, at most I'd say that maybe the fire caste who were nomads are naturally like that though even that's stretching it, the other tau seem to have been much more civilized.
>>
>>46800692
Sounds like they were just REALLY pissed off that he died, not that him not being there turned them into animals.
>>
>>46801173
The idea that the Ethereals are using pheromones to subtly influence the Tau is fair enough, especially back when the Tau were primitive and warlike. The idea that they'll revert to violent, feral, primitives without an Ethereal present now is just stupid.
>>
>>46801173
There is a tau supplement that let's you play a fire warrior in rogue trader and it's not mentioned anywhere in there.
>>
>>46774156
I love the background stuff from Dark Heresy (which was also my first ever RPG). But my favorite system is either Black Crusade or Only War. I'm in the middle of reading through DH2e though, so that might change
>>
>>46801487
I thought it wasn't lack of contact with an Ethereal over time, but rather something that happened if Fire Warriors *see an Ethereal get killed in front of them*.
>>
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>>46795255
>are you me
Probably not.

Like I said, this map should be good for 100+ hrs of gameplay... assuming everything goes well.
>>
>>46798396
>>46798354
>>46798169
What about something like this
>forgeworld stubjack
Schooled and assigned to the selection, disposal and preparation of the raw materials for servitors
>renegade
gteat donations made planetary council grew ecclesiarchy-compiacent, and new restrictions were imposed to the servitor fabrication machine. this had a impact on the production lines, and a sudden need of military gear resulted in a disaster for the allied forced when the request couldn't be met. council blamed the responsibles of servitor-making, that in the meantime had formed a dissident party. some extremists had attempted violent protest, so it was the perfect scapegoat. everyone involved that was not a simple worker got embarked on a trashcan ship and exiled to a mining colony the other side of the system.
>calamity
the colony was little more than a junkyard with insufficient life support, and soon the fight for the scarce resources began, pitting brother aganist brother. a year later, the handful of survivors managed to embark on a pirate cargo in dire need of technical help, drifted near the planetoid without control. but in the trip back to civilisation, only one of those survivors came out of the ship. some took their own lives, terrorized to face an existence far from the cult, some haunted by the memories of what they were forced to do, some just lost reason and were put down by the crew like rabid animals.
that one is, obviously, my character.
>>
>>46800907
Get commerce and the peer talent
>>
>>46803118
This.
Commerce is what you get if you actually want to be able to leverage your influence, and Peer is fantastic.
>>
>>46803152
an actual reason to take commerce, how novel
>>
>>46803118
>>46803152
>Intelligence 60, Unnatural Intelligence 2 and +30 Commerce
Did I over do it?
>>
>>46804491
Maybe just a little.
>>
>>46804491
Judaism overload, requisition titan legions immediately
>>
>>46802348
>>46787422
Street views are starting to look good. I'm not looking forward to building all the low-level shanty buildings, lampposts, vox-relay stations, groundcar hire stands, etc... but the bulk buildings are going OK.
>>
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>>46806434
Forgot photo.
>>
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>>46806497
>>
>>46804491
A little.
I'd advise you to retire from whatever you're doing, and take over some Trader House somewhere.
>>
Only War with Curate, Whirlwind of Death, Chain Weapon Expertise and 1d5 wounds per fate point generated is suuuuuper silly
>>
>>46806497
>>46806522
Not enough skulls/10
not enough flying buttresses/10
>>
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>>46808128
Every single building has at least 4 buttresses, and most of the buttresses have buttresses.

Also, skulls are unnecessarily difficult to draw.
>>
>>46808294
What modelling program are you using? I'm sure that you could probably cheat by downloading some free assets and importing them into your render.
>>
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>>46808386
Sketchup. And yes, there are hundreds and hundreds of models I could use. The problem is that a) they're all by different modellers who used different styles and techniques, b) they're often incredibly fiddly and so full of detail it slows down rendering, and c) don't actually teach me how to use this accursed program.
>>
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Only just got into 40k TTRPGs and I'll be playing an Astropath in a new group. Got Tainted and Contamined Environs or whatever so I picked Wyrdling and rolled Brute. Will probably get The Hand of War so I'd have a free proficiency.

Question is, what do I do as a psyker with 50 str, 50 toughness? Use a big weapon? Go melee? Just focus on psychic techniques?
>>
>>46808472
Rogue Trader if that wasn't clear, Astropath and all.
>>
>>46808472
You get a Force Weapon and become a Not!Jedi.
>>
>>46808485
2e also has rules for astropaths as of Enemies Beyond.
>>
>>46808495
How does one go about aquiring one of those force weapons? I can't get it with the starting aquisition I assume.
>>
What Rarity would you put the Penitent Engine (Minus the poor bastard in it) at?

I've run into a guy playing an Ace who'd like to get his hands on something a bit more melee happy than a Sentinel.
>>
>>46808569
Don't you have to be permanently wired into one to use it along with doing some extreme heresy and repent for it?

Anyways, I'd say at least Extremely Rare requiring Peer (Adeptus Ministorum) before they even think of letting you have one because what the fuck could this person who doesn't rub elbows want with it?
>>
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>>46795577
Funny, I remember how an Inquisitor fan community ("The Conclave"?) actually had a great deal of influence on the development of Dark Heresy. The general consensus there was to knock about 40 points off your average stats in Inquisitor, so that deciding whether or not to Aim in a round was a big deal. Funny to think about going from a game where a gunfighter might have an 80 to hit before aiming/range modifiers to the game where we lovingly scrabble for every little bonus for our hard-bitten, barely competent acolytes.
Inquisitor was a fun game, I dearly loved it for all its faults. Anyone else collect the minis?
I was also always a little disappointed Abnett didn't include more of the "canon" characters of the gameline in his novels, like Magos Delphan Gruss, Severina and Sevora Devout, and "Slick" Devlan! My great love of the Mechanicus was inspired by Gruss. I had actually modeled my first tech priest pc on him a bit, though I never did get that Breacher...
>>
>>46808545
Nope. Near Unique. See Into the Storm
>>
>>46808652
Yeah, pretty much. Though if you think about it, it makes sense. Basically what your normal ballistic skill to hit in 40KRP proper represents is your chance to hit if you're hip-firing your weapon without so much as bothering to look down the sights, with your target possibly as far off as a football field away. And, come BC/OW/DH2e, you're also triple-tapping the gun. In that situation, having a 30-odd chance to hit is almost TOO high, realistically.
>>
>>46808740
So, melee and high hopes them.
>>
Should I have my player's gun-cutter shot down by anti-air or just try to gun them down after they land?

It almost feels like both is a good answer.
>>
>>46809095
Who, what, when, where, why, how?
>>
So I'm about to join a Black Crusade campaign. Dear /40krp/, how do I be the most heretical of heretics?
>>
>>46810224
Committing heresy.
>>
>>46810224
Tzeentch Heretek/Warpsmith/Magos Idolitrex Tech-Psyker. Proceed to laugh as you become the best in the party at virtually everything through sheer Divination and Cybernetic buffs.
>>
>>46810279
eyy

>>46810283
Why is it *always* the Mechanicus or the closest available thing that holds all the cheese in this system? Though that said I'm not REALLY planning on going full broken, more just trying to figure out something that's effective while being interesting to play and RP.
>>
>>46810322
In this particular case, it is because that heretek also starts with a psy rating.
>>
>>46810374
Man, I still remember the bullshit a Primaris Psyker from Ascension could pull.
>>
>>46801017
Commerce, man.
>>
>>46800907

Well, in the game I'm in we just finished our first job.

I managed to get my hands on a Rosarius.

Commerce is damn good. It's a quick source of large bonuses to your doshmoney rolls.

That and Peer. Peer gives +10 to requisition tests if it applies.

So the fact that my character has Peer(Ecclessiarchy) got me a +10 on top of the +30 I was getting for an excellent Commerce roll.
>>
So I'm coming over from WFRP, and playing DH1E.

We found a really helpful DM screen online (here http://www.orderofgamers.com/downloads/WFRP2_GMScreenRef_v1.pdf), but is there anything similar for DH?
>>
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>>46805319
>>46805477
>>46806605
Maybe I'll settle for Commerce +10 then...
>>
Are there mimics in this setting? There needs to be mimics.

I assume daemons can possess a box, but that seems like a lot of shit to bind a daemon to this chest...and a new minor arc of powerful cultists binding daemons to every toilet in a hive city
>>
>>46811852
Naw, kick it to +20, call it in the middle.
Be able to get your crew the shit they need, on top of being able to create great cover stories.
>>46811989
Uh... why?
>>
>>46804491
[large nosed man wringing hands]
>>
>>46801027
We have a master in Ethereology here!
>>
>>46811852
Go big or go home fagt.
>>
>>46812521
B-but I have 2 master-crafted Thunderhawks already... Do I really need so many modifiers?
>>
Your player is in a dreadnaught. He has 67 agility, conceal + 20 and due to gorrilla training he can reroll the check.

He is also in a contemptor dreadnaught which runs more silently. So, his check is only challenging. Do you allow him to conceal, thus making the enemy think he is a massive tree.
>>
>>46812959
I'd allow him to use terrain to conceal his presence as long as possible, but disguising as a tree? Naw
>>
>>46812994
I meant they'd assume he was a large tree
>>
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What would be a good advantage for poor quality grav-chutes ? Simply making the test harder seems boring to me.
Regiment is feudal Ogryn droop-troops, if it helps.

On a sidenote, is there any rules for adding weapon customisation to standard kit that I've missed ? They don't have any availabity so I thought it wasn't possible to include them at first glance, but on the other hand they appear in Hammer of the Emperor for the Tanith First-and-Only.
>>
>>46813024
You are not going to assume a dreadnought is a tree without a number of added materials.
I'd allow a extended survival test to gather the materials, and adjust the stealth test to match the prepwork.
The difference is that you aren't trying to hide, you are trying to hide as a specific thing.
>>
>>46784869
what the fuck is that Sting?
>>
>>46813024
I'm pretty sure mistaking a dreadnought for a tree is not a thing that can happen. I don't think they're even remotely the right shape for that to happen.
>>
>>46813073
Make them unreliable? On a failed roll, they jam. Aslong as you're confidant you can either make them work all the way down, or most of the way, you'll be okay... Otherwise, less so.

There's some stuff in Only War, but it doesn't give any costs other than finding someone to roll a Trade (Armourer), and there's somestuff in the DH corebook.

http://www.mediafire.com/download/9s4hcia1sjcp5je/Warhammer+40k+Roleplay+Armory+v5.35.140316.xls
>>
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>>46809095
I don't know the context, but yes.


Though, actually, fair answer here:
Do the bad guys know which gun cutter is theirs? Do they have the capability to deploy their forces quickly enough to meet them at the crash zone?
That could actually be a fun scenario. The gun-cutter comes under heavy fire, crashes, but the pcs see on their barely working scanner that there's a heavy enemy force incoming. They have bare moments to high tail it/hide/make ready for a last stand.
>>
>>46813585
We had a similar scenario a couple of sessions ago, but we didn't get shot down by anti-air. A scattered grenade clipped the engine before we took off and incompetent piloting did the rest
>>
So I'm about to get into my first game of Dark Heresy (1st edition) and I really want to play the Crimson Guard from the Lathe Worlds supplement. Purely because I love the idea of the elite skitarii with integrated weapons. But upon reading about it, there seems to be a consensus that it's OP. I've never played a 40k RPG before. Is the Crimson Guard really OP? If so, how can I adjust my advancements as to not take too much advantage of it?
>>
>>46814134

It's OP in early ranks (1-3) but it balances out at rank 4 on. The main issue people have with it is its ability that subverts the "mother may I" aspect of GM allowing gear.
>>
Quick rules question, guys. Cover being ignored by high-Pen weapons is cool and all, but how exactly does it work? Say a Guardsman with armor 4 all is being shot at by a bolter and he's hiding behind an AP 4 table. Does the bolter ignore both the table and his flak armor, or does it ignore the table but his flak armor applies in full?
>>
>>46814749
Cover is extra AP, pen goes through AP
>>
>>46814738
Okay that's not too bad then. Do you mean the fact that it automatically gets cybernetics?
>>
>>46814749
He'd be at 8 AP, bolters have Pen 4, so he'd get 4 plus Toughness bonus to soak damage
>>
>>46813451
I'm loathe to kill players on a single botched roll, and they won't have any tech skill.

Well, I guess he'll have to grab another guy with a working chute to slow his descent.
>>
>>46816151
Make it so that Degrees of Failure are doubled. Bam.
>>
>>46816151
I'm not sure exactly how grav-chutes work, but you could make the list in a random direction on a failure, maybe ending up in a less than advantageous position and needing to be rescued by their allies, or going full Sly and wrecking the enemy from the inside out.
>>
>>46816151
Make them suffer damage and/or scatter wildly out of target when they jam instead f flat out crashing down, that gives them more of a reason to buy some talents.
>>
>>46816151
Make them suffer. I mean no tech use as a grav chute regiment? Laziness.
>>
>common Guard Flak armor is 4 AP
>over 50 toughness is 5 TB
>effectively 9 damage reduction

>las guns have 1d10+2 or +3, average of 7.5 or 8.5 with no Pen
>most solid projectiles have 1d10+4, average of 9.5 with no pen
>>
>>46816537
Elite soldiers get good armor, who'd have thought.
>>
>>46816537
>Common quality lasguns are easy to make, fix, and modify, have Reliable, and have a 60 shot mag
>>
>>46816537
Over 50 T is a big deal you know? Average is 30.
>>
>>46816537
Are you saying this is... bad? Or a good thing?
>>
>>46816537
If they have 50 T they're pretty elite and flashlights are useless. What's the problem?

Also lasguns have variable settings, so they can shoot for 1d10+5 Pen 2
>>
>>46816537
>Common Guard Flak armour is 4 AP
Sure.

>Over 50 toughness is 5 TB
Yeah, but TB5 is either the toughest-of-the-tough Humans (I'd put Catachans at TB4, myself) or non-Human and incredibly durable.

>Lasguns have 1d10+2 or +3, average of 7.5 or 8.5 with no Pen
They can also quite easily have 1d10+4, Pen 1 or 1d10+5, Pen 2

>Most solid projectiles have 1d10+4, average of 9.5 with no pen
No, Autoguns have 1d10+3, which are the baseline for modern firearms.

What's the problem here? A Lasgun is still a relatively dangerous thing that can drop lightly armoured infantry in one good volley, especially with Overcharge or Overload activated.
>>
>>46816768
You just get +1 dmg in overcharge, no pen. I still don't get where he takes the superior average for sp weapons though, the most common are 1d10+3 with +2 for the autopistol and +4 for the hand cannon
>>
>>46816842
Shotguns are 1d10+4, and probably the second or third most common type of SP weapon on any given world.
>>
>>46816893
Pump action are +3, average for sp weapons would still be around 3 because of autopistols, but that's nitpicking really. Shotguns are situational in their damage output anyway.
>>
>>46811989
Could be humorous.
>>
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>>46811989
>I assume daemons can possess a box
With Slaanesh, anything is possible.
>>
>>46811989
A strange shapeshifting xenos mimic or a DAoT T-1000 wouldn't be even remotely the weirdest or scariest things in 40k, nor out of theme.
>>
>>46816214
>>46816273
>>46816423
Thanks for the ideas. I'll run some tests on increased damage, and include scattering.

Looking at the other books, it seems that OW chutes are already poor-quality. EVen heretics have automatic models and only need to manually trigger it on a result of 1 on 1d10.

>>46816510
They're conscripted Ogryns, based mainly on french medieval levies and ww2 non-guard soviet paratroopers. Get dropped right on top of the enemy, wreak havok, rince and repeat until victory or unit annihilation.
We're all military at the table, so it's a campaign against incompetent and uncaring leadership.

>>46816956
Pump actions were +4 in the earlier games, there is also some other SP weapons that have +4 like the armageddon autogun, the naval pistols, and some autopistols in RT (for easily available weapons).
>>
>>46815252

Yes. The big thing about crimson guard is, while a techpriest buys tech skills, and a guardsman buys combat skills, a crimson guard must split his xp between both, and he does not qualify for the best tech priest stuff, so you end up a half and half mix that doesn't scale well with everyone else.

I only had one GM yell about it, and that was because the free cybernetics and starting gear was against the GM'S penny pinching struggle to eat campaign.
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