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Zombie Outbreak Quest 2
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You are currently reading a thread in /tg/ - Traditional Games

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The Alpha, Mimic, Stalker, Brute and Puker have escaped their prison and made it to the surface. With the alpha leading the hordes of zombies in its wake, the zombies have arrived in a large and empty construction site. The employees who evacuated have long gone and they are surrounded by woodland. The night is bright with a cloudless sky, stars illuminating the road outside the construction site. There is a signpost with a sign pointing left saying “Halperin City” and 2 signs right saying “Ash Cabin” and “Brooksville”

The mimic is currently wearing a lab coat and has a keycard and pistol, although hasnt figured out how to use it yet.
The alpha has a pistol too and can use it but poorly. The alpha may also every turn issue orders to the horde of zombies.
All rolls are made on a 1d100. During combat roll 2D100, first number will be attack and 2nd will be how well you defend against their counter attack. May also roll for perception of environment to check for things.

>26 tough zombies
>14 shredder
>5 smart zombies
>4 toxic zombies

>Pick a zombie
Feral – Blends in with other zombies, fast, agressive, well balanced
Stalker – Licker like, climbs walls, damaging but a glass cannon
Brute – A giant lumbering machine, slow and stupid but very strong
Armoured – Covered in bone plates, slightly smaller than brute, very tough
Toxic – Surrounded by toxic cloud, dangerous to be near, can exhume larger clouds
Puker – Can puke acidic vomit, good grappler, can improve range
Alpha – Smartest zombie, can use tools and command other zombies
Mimic – Can imitate voices it hears, change shape to a limited degree, smart

>Follow the path right
>Follow the path left
>Go into the forest
>>
>>46589531
>Follow the path left
>>
>>46589531
>Mimic – Can imitate voices it hears, change shape to a limited degree, smart
>Follow the path right
>>
>>46589531
>>46589666
>>46589669
It would be easier for everyone to pick a zombie, change their name to said zombie and play it there way. So I know who is who, had 5 guys the other night and they split up and shit and worked out good
>>
>>46589703
their way*

How shameful
>>
>>46589703
Switch to the right to move things along.
>>
>>46589921
Hoping for a few more players before we start...
>>
>>46590081
I will be here for a bit before going back to work.
>>
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>>46589531
>Follow the path right
>>
Rolled 92 (1d100)

>>46589531
Yeah the right for the smaller town yo grow sounds good.

Was thinking city, but I feel we would be out gunned.
>>
Sorry I couldn't turn up last time. What did I miss?
>>
>>46590449
IIRC it was one turn of looking around.
>>
>>46589531
The Alpha, Brute, Stalker and Mimic cross the construction site, the horde shambling behind them, the Stalker using his razor sharp claws slices the chain link fence apart with ease allowing the Alpha to stroll through up to the Sign. Upon inspecition they insticintively turn right and begin down the road. After walking for several minutes under the moonlit trees, a bright light appears in front of them. It turns the corner and flashes at the group, moving forward too fast to stop.

>Roll for Perception
>Roll to attack light (Roll 2d100)
>Step aside
>Hold Ground (roll 1d100)
>Other

>26 tough zombies
>14 shredder
>5 smart zombies
>4 toxic zombies
>>
Rolled 41 (1d100)

>>46590526
>Hold Ground
>>
Rolled 29 (1d100)

>>46590526
>Step aside
Wonder how stealthily I can slink up into the branches and leap from tree to tree?
>>
>>46590526
>Step aside
Let's see what they are first.
>>
Rolled 36 (1d100)

>>46590526
> Step aside
I believe in you brute.
>>
>>46590526
The light speeds closer and blares a large horn. The Stalker leaps out of the way into the thick conifer forest and digs its claws into a tree, clinging on and watching. The Mimic quickly steps aside onto the cool grass, followed by the Alpha. The Brute charges forward through the crowd and throws its arms forwards as the light speeds into it. A car smashes into the Brutes open palms and pushes him back down the road, twisting his arms he flips the car onto its side wreching the metal bonnet apart. The zombie horde stares blankly at the scene unfolding. The Brute smashes his fists triumphantly against the ground and roars. Screaming can be heard from inside the car, a man pulls himself from the wreckage followed by another, inside the car a woman has her legs trapped in the metal. He pulls a pistol from his side and points it at the brute screaming “Get away!”

>Roll to attack (roll2d100)
>Do nothing
>Back off into the forest
>Other

>26 tough zombies
>14 shredder
>5 smart zombies
>4 toxic zombies
>>
>>46589531
Anyone who wants to join in feel free to pick a character and rock up!
>>
Rolled 43, 43 = 86 (2d100)

>>46590728
Step forward and spew gas violently at the humies.
>>
Rolled 43, 26 = 69 (2d100)

>>46590728
>Roll to attack (roll2d100)
Rip his pistol away (hands and arms optional) with my tongue.
>>
Rolled 85, 31 = 116 (2d100)

>>46590608
>Roll to attack
ANGRY NOISES.

Also, more name because I felt outside.
>>
Rolled 73, 32 = 105 (2d100)

>>46590728
>Roll to attack (roll2d100)
Take the woman
>>
Rolled 40 (1d100)

>>46590728
>Do nothing
They go this I will keep watch and study the area.
>>
>>46590728
The bloated sac covered toxic zombie lurches forward, wheezing and coughing and spews a thick cloud of noxious gas, the man raises his pistol to shoot but upon contact his eyes become bloodshot and his face burns, he begins coughing violently and throws up, the Stalker takes the opportunity and pounces from the tree, slicing into mans arm causing him to collapse in his own vomit, the other man attempts to back away from the gas with tears burning his eyes, the Brute lumbers past and casually punches him into the car against the screaming woman inside. The horde quickly rip her from her seat and begin ripping at her flesh. Quickly after they reanimate. The Alpha watches on calmly and regroups everyone, noticing that just up ahead the road splits again, left “Ash Cabin” and right “Brookesville”

>28 tough zombies
>15 shredder
>5 smart zombies
>4 toxic zombies

>Go left
>Go right
>Roll for perception (i forget to put this a lot)
>Attempt to move car off the road
>Other
>>
>>46590924
>Attempt to move car off the road
Don't want to scare off people.
>>
Rolled 40 (1d100)

>>46590924
>Perception all day erryday
Search the car?
>>
>>46590924
>Attempt to move car off the road
Try to make it honk again, but discard it like a broken toy.
>>
Rolled 59, 1 = 60 (2d100)

>>46590924
Go left
im gonna situate in the center of the horde and see if I can manage to make a smokescreen-like affect for the approach
First roll is perception, second is smokescreen (unless it doesn't work that way)
>>
Rolled 4 (1d100)

>>46590924
>Attempt to move car off the road
yup get it out of the way.
>>
>>46590974
>>46590980
>>46590983
Feel free to pick a direction as well, don't be afraid to pick multiple options!
>>
>>46591012
I vote left
>>
>>46591012
Left, and personally also up.
>>
>>46591012
>Go left
Not that it sounds foreboding or anything. Like, boomstick-tier foreboding.
>>
>>46590924
The Mimic and Alpha push on the car, barely moving it, the alpha nods over to the brute who comes and pushes it with little effort, sparks grinding off the bottom until it tumbles off the road down a forest slope. The toxic slinks back into the zombie group, blending in. The Stalker Leaps up a tree and sniffs the air, to the left is the faint smell of smoke, he clings to one of the higher branches observing the group below. The Zombies move out and head left following the road until they come to a sign “Ash Cabin”. The road ends in a little dirt car park with an arrangment of vehicles, motorbikes, pick up trucks, jeeps. A dirt road splits 3 ways, left, forward, or right. The smell of smoke still being picked up by the stalker

>28 tough zombies
>15 shredder
>5 smart zombies
>4 toxic zombies

>Follow path right
>Follow path straight up
>Follow path left
>Roll for perception
>Other

Also at this point the zombie horde has grown enough and consumed enough mass that the zombies have grown, pick 1 upgrade

>Stalker
Razor Claws – Increases attack by 5
Hook Tongue – Adds 40 accuracy (with 25+ each level)
Keen Senses – Increase intelligence by 5

>Brute
Increased Muscles – Increases things it can throw or push
Thick Skin – Increases Health by 1
Rage – Improves attack by 3

>Toxic
Chemical Cloud – Allows zombies to follow you, zombies nearby get +5 to defence, Can leave gas bombs
Smog – Improves defence by 5
Pressure – Can spread gas over further distances

>Alpha
Improved Mind – Increase intelligence by 4
Alpha Leader – Zombies instinctively defend the alpha increase defense by 10, choose what to reanimate zombies as, Entire team gets 1 health
Intelligent Fighter – Improves attack by 3 and accuracy by 4

>Mimic
Camoflague – Improves defense by 5
Learner – Improves intelligence by 4
Shifter – Imrpvoes defense by 5
>>
>>46591167
Shifter – Allows for more convincing shape changes

Sorry mimic, not so much defense for you!
>>
>>46591167
>The smell of smoke still being picked up by the stalker
Should that sentence have been cut off there? As it is, left, middle or right is an arbitrary choice.

>Keen Senses – Increase intelligence by 5
Ha ha me smart now!
>>
Rolled 15, 54 = 69 (2d100)

>>46591167

Chemical cloud for superior support
Leave some gas bombs at the car park, who knows who might try to get in a vehicle later.

Go left?
>>
Rolled 52, 67 = 119 (2d100)

>>46591167
>Toxic

>Roll for perception
>Left
>>
>>46591265
Oh wait I didn't explain that very well, the alpha leader and chemical cloud, the first choice is what you get from 1 level up, the 2nd choice is an additional perk you get for levelling it up again

Each 3 perks has 3 levels too it, sorry im all over the place today

Also you guys wanna stick together for a group vote? Or split up to cover more ground?
>>
Rolled 43 (1d100)

>>46591167
>Roll for perception

>Thick Skin – Increases Health by 1
Seems like the most useful right now.
>>
>>46591302
Oho, i see.
I'm sticking with chemcloud for now, between alphas orders and my gas cloud the horde should be easier to guide
>>
>>46591297
Forgot to vote for chemical cloud
>>
>>46591426
>>46591297
>Mimic
Camoflague – Improves defense by 5
Learner – Improves intelligence by 4
Shifter – Allows for more convincing shape changes

You upgrade yourself
>>
Rolled 75 (1d100)

>>46591167
Alpha Leader – Zombies instinctively defend the alpha increase defense by 10

>>46591302
Thoughts be for I go. The alpha could roll with the toxic and take out groups with the horde.
>>
>>46591480
Sweet.
>>
>>46591536
You pick one from that list
>>
>>46591562
I pick Learner
>>
>>46591480
How smart is the toxic zed, btw?
Are there stats for each zed?
>>
>>46591167
The zombies swarm around the cars and bikes, observing their environment. The Stalker sits high in the treetop sniffing the air, the path directly ahead has light and noise, the path on the left has light and smoke. The zombies find nothing of interest in the cars, but the amount of cars and vehicles here suggest a large gathering of people. After sniffing around the car park for long enough the horde moves into the forest, making a slow advance up the left side. After several minutes every zombie can hear the noise, laughter, music, talking etc... The stalker leaps onto a tree and crawls around, in front of him spans a large lake, crystal clear reflecting the stars, next to that is a dozen young humans. They have a BBQ roasting meat giving off a succulent smoking smell. The distance between the treeline and the group is quite far and at least 2 are armed with weapons. The zombie horde stops in the trees watching.

>28 tough zombies
>15 shredder
>5 smart zombies
>4 toxic zombies

>Head up a different path
>Wait them out
>Roll to attack (2d100)
>Other
>>
Guys.

You pick an upgrade for your zamboe. For example, I picked from the Brute list since I'm the Brute.

R-right?
>>
>>46591631
Smarter than the brute or toxic, but nowhere near as close as Mimic or Alpha
Needs to roll a 50+ for a perception pass
70+ for the best perception pass
>>
Rolled 36, 79 = 115 (2d100)

>>46591641
Determine where the wind is blowing, and situate self so that me and the other gassers can blow our toxins downwind towards the group.
>>
>>46591655
Correct
>>
Rolled 29 (1d100)

>>46591641
>All that light
Perception, and then scout up the right path instead. Too bright here, and too noisy.

>>46591689
Any chance we could get a rough idea of the stats for each class?
>>
Rolled 94, 40 = 134 (2d100)

>Wait them out
>>
Rolled 60, 65 = 125 (2d100)

>>46591641
>Wait for a sign of aggression
>Attack (if above occurs)
>>
>>46591732
Stalker

Health 4 (Loose 1 health every time you fail a defence roll)
Attack 40+ (successful rolls of 40 or more means you cause damage)
Grapple 30+ (If you roll under your attack but within this range you enter a stalemate with the opponent)
Defence 50+ (chance of taking damage during encounter)
Intelligence 35+ 45+ (first number is the best roll, but anything 45+ is still a pass)
>>
>>46591744
>>46591641
>>
>>46591839
Nice.
Toxic? Alpha? Brute? Minic?
>>
>>46591641
The Zombies watch from the treeline for over an hour, during this time the stalker leaves the party and leaps from tree to tree across to the right path, its a scenic forest route, quiet and empty apart from what sounds like 2 people coming down the path together, a man and woman. They are laughing and being very touchy feely, the man grabs the woman and pins her to a tree, kissing eachother several metres under the Stalker. Back at the Lake most of the humans have departed and headed back towards the cabin as the night, a couple of the women stay behind to skim rocks across the lake.

>28 tough zombies
>15 shredder
>5 smart zombies
>4 toxic zombies

Stalker
>Roll to Attack
>Observe and wait
>Head back to Lake
>Head up centre path
>Other

Everyone else
>Roll to attack
>Head up centre path
>Head towards stalker
>Other
>>
>>46591948
>Observe and wait
Wait till they're sufficiently distracted, and won't notice in time to scream.
>>
>>46591948
>Head towards stalker
>>
>>46591869
>Toxic
Health - 7
Attack - 40
Grapple - 35
Defense - 40
Intelligence - 50, 70

>Alpha
Health - 5
Attack - 50
Grapple - 40
Defense - 35 (with the 10+ bonus)
Intelligence - 20 30

>Brute
Health - 10 (with +1 health)
Attack - 25
Grapple - 20
Defence - 35
Intelligence - 80 90

>Mimic
Health - 5
Attack- 35
Grapple - 30
Defense - 50
Intelligence - 30 40
>>
>>46589531
Anyone got a link to the last thread?
>>
Rolled 22, 52 = 74 (2d100)

>>46591948
Head to staller
>>
>>46591839
>>46592051
Are these all base stats, or with upgrades included?

>>46592012
This is going to be an ongoing thing, isn't it? I'll find some human somewhere and lurk quietly to stealthily observe them, and then everyone else will suddenly barge in.

Sounds hilarious.
>>
>>46592128
They're with current upgrades included
>>
>>46592070
Roll a zombie friend...
>>
>>46591948
>Other - Wait and reminisce about the old days of BBQ at the lakeside, getting drunk with the guys, and kissing your high school sweetheart
Or whatever zombies do when they stand around waiting for a sign to attack.

>>46592128
Nah, man. I'm just waiting to get at those girls.

Wait till they see my gains.
>>
>>46591948
The stalker curls its tongue back and forth above the 2 humans, watching them kiss and grope at eachother, waiting for the perfect opportunity to strike, the girls gets on her knees and starts unbuttoning the mans jeans while he looks around seemingly drunk. As she pulls the jeans down a twig snaps in the trees behind the woman, The Toxic and Mimic being followed by the zombies begin shambling out of the woods, the mans face contorts in fear and he zips the jeans up and begins running towards the car park. The woman turns around and sees the rotten mob sliding out of the foliage. She starts screaming and scrambling backwards.

>Attack woman
>Pursue man
>Other
>>
>>46592187
Should I just pick one from the top and pop out of the main horde or what?
>>
>>46592261
Behemoth was worried you had gone!

>Roll to attack 2 people in field
>Head back to car park
>Head up centre path
>Regroup
>Other
>>
>>46592274
>Pursue man
Get the girl, stalker.
>>
>>46589531
Just gonna go ahead and join this.
>>
>>46592303
Alpha, Armoured, Puker, Feral I believe are all currently free, pick 1 and just jump straight in
>>
>>46589531
Sup still letting in players?
>>
Rolled 54, 28 = 82 (2d100)

>>46592304
>Roll to attack 2 people in field
Oh heck, why not.

And nah, bud. I just needed something to snack on.
>>
>>46592339
Neat. Lets go with the armoured zombie then. Where am I at?
>>
Rolled 13, 11 = 24 (2d100)

>>46592274
Rolling to shut the bitch up with zombie smoke.
>>
>>46592354
Course
>>46592402
Join with Brute at the lake and help him? Or join with stalker and mimic and toxic and help them, up to you guys!
>>
>>46592274
>>46592319
>Attack woman

Gonna shamble ahead of the main horde and get first dibs on that sweetmeat if Stalker doesn't beat me in a totally cool introductory shot, if that's aight.
>>
Rolled 13, 59 = 72 (2d100)

>>46592274
>Attack woman
Tongue-spear through her throat, then leave. Perhaps scout out the middle path?

Why do these people insist on following me and bringing their noisiness with them wherever I go?
>>
Rolled 3 (1d100)

K i guess drop in players start where the herd is?
>>
Rolled 19, 69 = 88 (2d100)

>>46592441
Oh shit forgot my roll, hold on.
>>
>>46592402
You can be with me? Football buddies even in death.

>>46592438
QM beat me to it.
>>
>>46592444
Actually, since I see she's already got two others going for her, I'll scratch the attack and just leave.
>>
Rolled 23, 89 = 112 (2d100)

>>46592438
I guess I'll help brute kill some fuckers then 2d100 yeah?
>>46592468
LEFT SIDE!
>>
>>46592438
Hey where am I?

And is the herd just focused on the girl in the woods?
>>
>>46592274
The woman continues to scream as the Toxic stumbles over to her, attempting to catch her in his cloud of death, she kicks him back and carries on crawling away, the Mimic shuffles past her in pursuit of the man, the feral bursts out of the treeline and sprints for the woman as well launching at her feet she manages to just miss him and scampers up, she starts a hobbled run back to the cabin. The Stalker watching all of this whips his head around to the man heading to the car and gives chase leaping from tree to tree with lightning speed. The Feral scampers to its feet, frothing at the mouth it begins sprinting after the woman with the horde and toxic in tow.
Back at the lake the Armoured zombie and Brute burst from the treeline and charge across the field towards to the 2 women, one throws a glass bottle while screaming in terror that bounces harmlessly off the Armoureds Exoskeleton, the Brute crushes her under his massive palm and leaps over to the other woman who begin to flee savaging her with his teeth.
The man who ran to the car reaches the car park and desperately fumbles with his keys, he unlocks the door panting desperately and shuts the door as soon as the Stalker leaps from the trees onto the car bonnet. The mimic shuffles out of the undergrowth into the light and walks towards the car.
The woman is halfway back up the path crying and screaming, the cabin in sight but her screams drowned out by music.

Toxic and Feral
>Roll to attack woman
>Meet up with stalker and mimic
>Meet up with Armoured and Brute
>Other

Stalker and Mimic
>Roll to attack man
>Roll to attack car
>Meet up with Toxic and Feral
>Meet up with Armoured and Brute
>Other

Brute and Armoured (+ 2 tough zombies)
>wait
>Head to cabin
>Meet up with Feral and Toxic
>Meet up with Mimic and Stalker
>Other

>28 tough zombies
>15 shredder
>5 smart zombies
>4 toxic zombies
>>
Rolled 74, 67 = 141 (2d100)

>>46592674
>Roll to attack man
Can't let him escape.
>>
>>46592543
Her is currently following Toxic in the Alpha absence since he upgraded smoke to help control them

Speaking of which, Feral and Armoured pick an upgrade for your zombie!

>Feral
Increase Speed – Increase Attack by 3, increase grapple by 1
Frenzy – Increase Grapple by 3, increase attack by 1
Pack Leader – Improves basic zombies around you

>Armoured
Bone Plates – Improves defense by 5
Bone Spikes – Improves attack by 3
Throwing Spikes – Improves accuracy by 10
>>
Rolled 34, 90 = 124 (2d100)

>>46592674
>>Roll to attack man
>>
>>46592674
>Head to cabin
>>
>>46592674
Split the herd to head toward the cabin
>>
>>46592674
>Head to cabin
>>46592727
Any chance we can get some stats to check before hand? Also what sort of range have those throwing spikes?
>>
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>>46592674
>Roll to attack woman

>>46592727
>Pack Leader
More cover to hide my true nature and eat bullets till I reach lunging distance, can't go wrong.
>>
>>46592829
Oops forgot the roll again, sorry.
>>
Rolled 2, 63 = 65 (2d100)

>>46592829
>>46592851
...I'm getting in character.
>>
>>46592809
>Armoured
Health - 12
Attack - 35
Defence - 20
Grapple - 30
Intelligence - 70 80
Accuracy - 70 (Throwing spikes have a range of around 20 metres)

>Feral
Health - 6
Attack - 50
Grapple - 30
Defence - 45
Intelligence -50 70
>>
>>46592948
I am not a clever zombie.
Hit me with those throwing spikes Viral.
>>
>>46592674
The Mimic slams against the car door, banging its fists and screaming “Stand down!” at the man, visibly horrified by this the man starts the engine and begins to reverse, the stalker digs its claws into the chasis to keep its balance and hisses at the man, as he reverses out the windscreen shatters, the stalkers bladed hand smashing through it and ripping the mans throat and jaw clean off, the man convulses and vomits blood and digestive fluids all over the inside of the car before letting the car reverse back into a tree.
Meanwhile the woman stumbling still screaming up to the cabin, the Feral lunges once again and misses the back of her legs, screeching in frustration at his prey escaping. She runs up the path to the front of the cabin and flings the door open collapsing inside and scrambling forward, the door shuts slowly behind her, music drowning out any other noise that might be heard. The Toxic and Alpha catch up with the Horde and the rest of the zombies, while from behind the Cabin the Armoured and Brute arrive. The brute and Armoured can see the back door, much smaller and less busy than the front and a large garage.

Mimic and Stalker
>Head to Cabin
>Head to lake
>Attack Cars
>Others

Everyone else
>Wait and stay hidden
>Attempt to enter the front
>Attempt to enter the back
>Attempt to enter the garage
>Swarm the house with zombies

>2 tough zombies roaming the lake
>1 shredder zombie in car
>28 tough zombies
>15 shredder
>5 smart zombies
>4 toxic zombies
>>
>>46593204
Also mimic during any turn you may use intelligence roll to attempt to copy a persons appearance or copy their voice
>>
Rolled 5 (1d100)

>>46593204
>Swarm the house with zombies
Can the brute and Armour make entrances through the walls for the herd?
>>
Rolled 70 (1d100)

>>46593204
>Search Cars
And afterwards,
>Head to Cabin
>>
>>46593240
What should I roll? New here.
>>
Rolled 73 (1d100)

>>46593204
>Swarm the house with zombies
Let's fucking do this boys! Charge right in, they won't know what hit 'em!
>>
Rolled 47 (1d100)

>>46593204
Forgot to pick.
>Disable the cars and make the humans think they still work
Trap them inside.
>>
>>46593284
To head places or move about, no roll needed, if you wanna search stuff or attempt to copy stuff or attack just roll a 1d100
>>
Rolled 55 (1d100)

>>46593204
>>46593277
I am sure that can be arranged.
>>
>>46593277
I don't see why not.
>>
Rolled 88 (1d100)

>>46593326
Okie dokie
Copying
>>
Rolled 67, 41 = 108 (2d100)

Sorry for missing last two, was busy
Swarming
>>
>>46593204
So armour, brute make their own entrances into this cabin while i and puker direct the herd to follow them?

stalker can circle around and take out or follow any escapees?

and mimic just disables cars
>>
>>46593277
They can attack the walls if they want! But being a wall its tougher than a human so it'll be a D100 roll of 60+
>>
>>46593514
What about a small back door?
>>
>>46593514
Suddenly it seems less appealing.

>Attempt to enter the garage
Preferably with some zamboes ready to swarm in.
>>
>>46593514
Brute, Armour you call

>>46593567
K i direct some off the herd to follow you

>>46593539
Your willing to break down the front door?
>>
>>46593493
We probably have a large enough herd to just bodily obstruct all the exits.

I imagine I could sneak through a window, if necessary.

>>46593567
Walls are OP, man. We should have chosen to be walls instead of zombies.
>>
you taking new players?

Brute zombie if so
>>
>>46593602
I think puker is free
>>
>>46593597
True but it gives them time to set up or escape while i wrangle the herd into position
>>
>>46593594
Just wondering if It would be easier to bust down the back one since its small or if that is just a cosmetic difference.
>>
>>46593629
could I be armored?

I don't see any other armored, but theres another brute
>>
>>46593658
Post above yours
>>
>>46593650
Its probably cosmetic once we start this fight

Would rather have you and brute burst in at the same time
>>
>>46593635
>>46593650
Also because its right in front of me.
>>46593658
Sorry bud.
>>
>>46593650
Doors are easy for you 2
>>
>>46593680
oh

well, puker it is

damn it captcha, quiche aren't pies
>>
>>46593708
>>46593704
You heard the man

Just choose and i will try to direct the herd to follow you guys

Whats feral doing?
>>
Rolled 85, 28 = 113 (2d100)

>>46593708
Then through the front I go.
>>
>>46593732
The good news is that we have a full set i think
And puker is op against structures and armor

Op, what upgrades are available for pukeman
>>
>>46593748
>>46593305
Swarming with everyone else.
>>
>>46593204
The Mimic begins bashing and tearing at the tires at the engines of the car, causing little noticable damage but damaging them interally, his hands thick with grime and oil as he pulls them apart. The stalker meanwhile crawls around and over the cars using its tongue to probe the ins and outs it finds a bundle of clothes in the back seat of a car and throws it casually towards the mimic, the mimic picks up the clothes and attempts to put them on while changing its shapes to match the man they had just hunted. The 2 leave the car park and head back up towards the Cabin.
Back at the Cabin, sevearl seconds after the girl had gone through the door, the Feral sprints around to one of the windows and punches its hands through, inside is what looks like a large furnished living room, people are facing away talking to the terrified girl.
The radio changes to https://www.youtube.com/watch?v=YlBnJ0egT_4
The glass shatters as people spin around as the feral digs its claws into some young mans face and drags his screaming body outside into the night. Zombies begin spilling around the house, surrounding every window, the armoured zombie shoulder barges the back door in and grabs the nearest human imapling them on a spiked bone protrustion. The Brute roars through a window flinging a girl against the shattered glass pane. All the bottom floor windows are surrounded and being pounded on, the survivors inside scurry into the hallway screaming, the Alpha and Toxic press up against the front door which is being quickly barricaded as people press back against it, the toxic pressing its mouth against the crack in the door and breathing in, the defenders inside being stung by hot toxic air and crying and coughing while trying to shut the door. The stalker and mimic emerge from the trees to join the assault.
>>
>>46593829
Brute and Armoured
>Keep pushing deeper into the house
>Go back outside
>Other

Alpha and Toxic
>Keep attacking door
>Look for a window
>Go around the back
>Other

Stalker and mimic
>Climb onto roof (stalker only)
>Attack Door
>Go around the back
>Go through window
>other


>2 tough zombies roaming the lake
>1 shredder zombie in car
>28 tough zombies
>15 shredder
>5 smart zombies
>4 toxic zombies
>>
>>46593829
Nice
>>
>>46593850
>Go around the back
I will lead some zombies to secure the back doors
>>
>>46593850
What about me boss?
>>
>>46593829
Is anyone of us smart enough to know how to cut the power to the building?
>>
>>46593850
>Keep pushing deeper into the house
I think I'll head towards the door thats being barricaded if I can.
>>
>>46593850
>Go around the back
>Pretend to be the injured man.
>>
>>46593902
Shit sorry! Got so many here now!

>Climb through window
>Go help front door
>Help at back door
>other

>>46593906
Well even I forgot about that option, but sure! Stalker, Mimic and Alpha should be smart enough! There is a power cable on roof connecting to power poles
>>
>>46593850
>Keep pushing deeper into the house
>>
>>46593952
>There is a power cable on roof connecting to power poles
Well I'm sure you can guess what I'm doing.
>>
>>46593952
Can the puker melt/dissolve the barricade?
>>
>>46593985
Roll to attack and find out *sneaky winky face insert*
>>
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Rolled 1, 63 = 64 (2d100)

>>46593985
dice dice baby
>>
>>46594048
well, guess not
>>
>>46593952
Don't worry man, it's cool.

>Other (Help the rest of the horde break the windows and get in, since they seem to be having a hard time)

I give bonuses to the NPC zombies, might as well play to that strength. Attack roll or just a regular one?
>>
>>46594072
Doors and walls are truly our greatest enemy.
>>
>>46594048
>>46594072
At least you managed to emerge unscathed from your titanic battle with the mighty wooden door.
>>
Rolled 80 (1d100)

>>46593850
Attack door
I already have em on the ropes
>>
>>46593829
The Stalker sprints forward and leaps up the side of the house, crawling past the 2nd story windows he can see several people running upstairs, some loading guns. The roof is relatively tranquil compared to all the commotion downstairs, there is a large chimney and an electric wire on top of the house.
Back down on the floor the Alpha takes a handful of the zombies round the side, and to the back to reinforce the Giant twin zombies. As some zombies are attempting to climb into the house they are being beaten back with baseball bats and knives, though the losses are small. He arrives in the backdoor to see the Armoured and Brute pushing throught he kitchen. They stampede their way into the hall, at the far end is half a dozen men holding chairs and shelves against the door, facing them is 3 men, 2 with a pistol and one with a rifle. They shout and raise their guns at the lumbering duo. In between the 2 the mimic crawls forward, in the shape of their friend, he crawls forward mumbling words, one of the men runs forwards grabbing him and throwing him behind them before cocking his gun. A couple of the men at the door fall away from it and vomit as the Toxic heaves up more cloudy sickly air. The door begins pushing forward and zombies start pushing their way in. Back in the living room the Feral punches another window in before scrambling through knocking a human aside, a man with an metal bat turns to face the feral as the other zombies overwhelm the defenders at the windows.

Armoured and Brute and alpha
>Back away from armed men
>Roll to attack
>Head upstairs
>Head into living room
>Other

Feral
>Roll to sprint past man
>Roll to attack man
>Other

Stalker
>Cut cable and go through window
>Cut cable and go down chimney
>Cut cable and join front door
>Other

Puker and Toxic
>Roll to attack Defenders/ barricade
>Move to another part of house
>Other

Mimic
>Roll to attack door defenders
>Roll to attack gun men
>Other
>>
Rolled 43, 37 = 80 (2d100)

>>46594317
Attack for glory
>>
Rolled 61, 71 = 132 (2d100)

>>46594317
Aim at the barricade, our numbers are useless if we're stuck behind our greatest foe
>>
Rolled 80 (1d100)

>>46594317
>Roll to attack
>Head into living room
BRAIINSSS
>>
Rolled 35, 2 = 37 (2d100)

>>46594317
>Roll to attack
Hopefully Mimi can cause some chaos among the gunmen.
>>
>>46594317
>Cut cable and go through window
>Cling to the ceiling and keep to the shadows
It'll be too noisy for them to hear my claws, and if there's one thing about humans, they almost never think to look up.
>>
Rolled 93, 16 = 109 (2d100)

>>46594317
>Roll to attack
Can I chuck spikes as I charge? To try and foul up their aim if nothing else.
>>
>>46594317
>>Roll to attack gun men
Here goes.
>>
>>46594317
Do we have a hive mind or anything like that? Do I know that my boys're in deep shit against meat with boomsticks?
>>
Rolled 88, 69 = 157 (2d100)

>>46594433
Rolls do not like me
>>
>>46594442
The alpha and smarter zombies have some knowledge of it, the lesser zombies kinda act on violent instinct
>>
Rolled 23 (1d100)

>>46594317
>>46594366
Forgot the other roll
>>
Rolled 74 (1d100)

Nice to see we got a full party causing havoc. I shall cheer y'all on.
>>
>>46594482
In that case:

>Other (Get a grip on the man with the bat and throw him to the grabby hands at the windows, then focus on the one I just knocked over)

Attack roll, I'm guessing?
>>
>>46594631
yes please
>>
Rolled 79, 86 = 165 (2d100)

>>46594631
>>46594658
Rolling
>>
>>46594317
The Alpha slinks past the duo into the living room catching a fleeing human and sinking his teeth into his neck, The man spasms and shudders collapsing to his knees and bleeding out on the floor.
The mimic leaps up to its feet grabbing one of the gun men and ripping chunks of bloody meat from his shoulder and neck, the man drops his gun screaming and slapping at the mimic. At this the Brute and Armoured gallop forward into a hail of fire, each taking several gunshot wounds, the armoured spears one of the mens arms with a shard of bone causing him to drop the gun, he then grabs the man and violently slams him against the floor repeatedly as the brute punches the other man back into the group of the men holding the door. As their comrade hits the door he begins to melt as puke begins to eat its way through the door and chairs, the pukers drooling vomitting head begins to climb through the barricade grasping at the defenders. The door cracks and splinters letting the toxic grab another one, it grabs another man and presses its mouth against his, heaving spore clouds into his body, he belly bloats with toxins and he begins bleeding violently from his orificies. The reamining men are overwhelmed by the number of zombies pouring through the door. With a sudden click, all the lights switch off, the music dies and all that can be heard is the scream of the door defenders and the moan of the horde. As soon as the lights die the feral sees its opportunity and leaps forward grabbing the batmans (lol) hands. He spinds and throws the man into the handful of zombies climbing in, they hold him down, sinking their teeth into the tendons in his hands ripping out stringy chunks. The feral screams triumphantly and joins up with the rest in the hallway.
>>
>>46594840
The stalker meanwhile creeps into an open window into an empty bedroom and sticks to the ceiling, through the open door he can see a large handful of men and women left in the upstairs, at least 5 are armed with guns and the rest with simple clubbing tools. They are organising near the stairs and look afraid but armed.

Stalker
>Regroup
>Roll to attack
>Other

Everyone Else
>Swarm the stairs with zombies first
>Swarm the stairs yourself (roll d100)
>Wait
>Other

>2 tough zombies roaming the lake
>1 shredder zombie in car
>24 tough zombies
>12 shredder
>6 smart zombies
>7 toxic zombies
>>
>>46594885
>Swarm the stairs with zombies first
>>
>>46594885
>Study the bodies of the dead
>>
>>46594885
Follow the zombies closely, and spit at their attacks

Whats the range of the puker?
>>
>>46594885
Guess we could try to collapse the floor with Peter, though I'm not smart enough to suggest that.
>>
Rolled 43, 55 = 98 (2d100)

>>46594885
Stay downstairs and begin filling the house up with noxious gas. Try to get the other toxic zombies to step up their gas spewing game to help make this house a giant hotbox.
>>
>>46594945
Imagine downing a whole bottle of vodka straight on an empty stomach, then holding it down long as you can until you projectile vomit, bit further than that, id say maybe 6 foot?
>>
Rolled 10, 12 = 22 (2d100)

>>46594885
Maybe we should see if puker can melt the floor out from under them? Either way
>Swarm the stairs with zombies first
Advance behind the fodder but in front of my squishier brethren throwing spikes.
>>
>>46594993
Did puker get his upgrades yet?
>>
>>46594885
I assume they're all focused on the noise downstairs. I'll grab something small from the room I'm in and toss it behind their backs into any other open rooms outside I can see from my position, to make some kind of noise and distract/draw some of them away.

Will I need to roll for this?
>>
>>46594885
>Swarm the stairs with zombies first

Gotta stick with the rest (preferably in the middle so I can affect the most), give those sweet pack bonuses.
>>
>>46594993
okay, surround myself with zombies and follow the charge. Spray the acid on the humans
>>
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>>46594998
Well at least I might have drawn aggro.
>>
>>46595015
Maybe? Maybe not, Puker pick an upgrade

Puker
Acid Reflux – Improves attack by 5
Spit – Adds 30 accuracy, with 15 more each level
Melted Flesh – Improves defense by 4
>>
Rolled 46, 54 = 100 (2d100)

>>46594885
>Other - Start bellowing and smashing furniture downstairs
Hopefully making them panic.
>>
>>46595062
Oh, also, what are puker stats?

And my final question -what's up with puker and toxic both making toxic zeds? Do toxic normals only exude gas, or is it gas and bile for them?
>>
>>46595062
ill take spit
>>
Rolled 94 (1d100)

>>46594939
If I need to roll then I'll roll.
>>
>>46595148
They are closer to the toxic zombie, feral and stalker and the more DPS, brute and armoured the tanks, puker and toxic the ranged/ support, and mimic and alpha the leader/ buff type
>>
>>46595148
I guess some of us make the same zombies. Armour and brute both make tough, puker and toxic both make toxic, mimic and alpha both make smart and I guess feral and stalker both make shredders.
>>
>>46594885
I am so sorry guys but ive been at this for 5 hours, so I think im gonna have to call it a night, but I know where we left off and I will probably pick it back up Tuesday evening. Sorry to cut it so abruptly but im losing steam!
>>
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>>46595290
Thanks for running. Goodnight.
>>
>>46595290
Its cool. I was starting to feel it a bit too.
>>
>>46595290
K GG
Thanks for running
It was good
>>
>>46595290
RIP in piece. Thanks for the game.
>>
>>46595290
Goodnight!
>>
>>46595290
Just remember our rolls for the op of next one
>>
>>46595382
>>46595389
>>46595373
>>46595332
>>46595315
I shall return
>>
If we ever come across radioactive waste, I'm definitely going to take a dip
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