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>There is one primary source of spirit stones: the old Eldar
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>There is one primary source of spirit stones: the old Eldar homeworlds now known as Crone Worlds. Acquiring new spirit stones is extremely dangerous because the Crone Worlds exist within the Eye of Terror. In Eldar Mythology the spirit stones were created by Vaul from the Tears of Isha. This is taken as a metaphor for the crystallization of the psychic energies of the Eye.

So how is this supposed to work? Presumably not every mum and dad eldar are upto the job of jumping to a Crone World to harvest spirit stone for their kid. Do craftworlds have special away teams that specialise in raiding Crone Worlds like bank jobs?
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I always assumed this was one of the tasks that would be taken up by Eldar pirates - the wandering bands of adventurers dissatisfied with Craftworld life who seek danger and plunder.

Though not all pirate captains would be willing to make such a hazardous trip, I would guess that craftworlders would pay handsomely for recovered stones, or even sponsor pirate crews on trips rather than sending their own precious forces.
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Read path of the outcast.

Rangers/outcasts, corsairs and dark kin usually visit such places for them to trade for other shit. You'll have to get a troupe of Harlequins to guide you and look after you though.
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>>46585366

Also to follow on from this, the way they get tears of Isha aren't as you might expect, atleast I thought they were gonna dig them out the ground or use a crowbar to pry them out of some place but nope, completely different way to obtain them
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>>46585374
Explain
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>>46585374

I'd recommend reading the path of the Eldar but here it goes, this was from the last book, path of the outcast

Eldar ghosts trapped from the fall and she who thirsts get turned into spirit stones when a golden witch light hits them, seems to happen regularly, unsure if the ghosts disappear forever or materialise again. Either way the ghosts get killed like they did when the fall happened, reacting the same way, screaming and curling up, then they fade and spirit stones are left. Thing is these spirit stones don't last very long and fade away very fast so you have to grab them to get them to stay in the world so to speak
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>>46585413
>>46585463

Hurr replied to myself, meant for you.
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>>46585463
This sounds like farming for MMORPG drops
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>>46585807

Does actually, was surprised myself when I read about it. The crone world was surprisingly calm too, save for the ghosts and the whispering.

Wasn't until some members of the group didn't listen to the great harlequin's advice when things started appearing.

Always imagined crone worlds in the eye of terror to be demon infested from the start.
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>>46585366
>Rangers/outcasts, corsairs and dark kin usually visit such places for them to trade for other shit. You'll have to get a troupe of Harlequins to guide you and look after you though.

Holy shit that's pretty awesome. So you could actually have Eldar-A-Team of Eldar social rejects, disgraced dark eldar kicked out from Commorragh, country bumpkin exodite, Eldar pirates and elf clowns working together? Those spirit stones must be worth a lot, what do they trade it for?
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>>46585983

In the end the "expedition" didn't get enough to pay of the losses, well mainly the corsairs.

The outcasts got their share, I'm guessing they'd trade them for weaponry, ship supplies like food and other stuff.

Same goes for the corsairs, Harlequins did it for free since they laugh in the fast of death etc. Originally they never agreed to go but one of the rangers twisted the arm of the great harlequin with a deal, basically to go somewhere he'd fear. In doing so if he kept his cool he'd remain the leader. If it wasn't for that they wouldn't have went along with them. The harlequins themselves said "it's always spirit stones, boring"

One member didn't use spirit stones as a trade item but rather for his own use.

I say dark kin for the corsairs, the ones in path of the outcast are a mix, but mainly craftworlders, their captain is an exiled commorraghan and explained it's never best to have too many kabelites when you're not in the service of an Archon.

Since money doesnt exist in Eldar society they usually trade things, spirit stones are among things craftworlds can't produce, exodite farm animals for meat and hides which are traded. Dark eldar trade prisoners for example. I'm guessing the aim of the trade is getting things the Eldar can't normally get, Exodite get weaponry for example, etc
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One of the jobs of wraith knights is escorting excavation teams in search of soul stones to crone worlds.
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6e Codex: Eldar:

>It is well that each Wraithknight is capable of such feats of heroism, for it is they who are at the forefront of the quest for new spirit stones. By passing through forbidden portals and traversing the shattered spars of the webway, Wraithknights can emerge onto the surface of crone worlds, where the nature of realspace shears with that of the Warp. It is the metaphysical friction of this unnatural union that causes reality itself to bleed, each drop of psychic energy crystallising into a new spirit stone. Those mortals who embark upon such perilous missions risk not only their life but also their eternal soul. Only the Wraithknights have the power and resilience necessary to harvest a clutch of spirit stones and still escape from the nightmarish denizens of the crone worlds.

>334.M36 THE GHOSTLY HARVEST
>The Twelve Outcasts of Alaitoc, six living and six dead, raid the ancient ruins of the crone world Belial IV. Installed in towering Wraithknights, they plunder the tumbledown cities of the once-glorious world, gathering empty spirit stones from those locations where reality and the Warp bled into one another. The cavorting Daemons of the crone world appear in force and bring the Twelve Outcasts to battle, but by fighting almost back to back, the Eldar are able to forge a path back to their webway portal and disappear from the nightmare planet with seconds to spare.
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>>46586308

7e Codex: Craftworlds:

>Such is the strength and power of the Wraithknights that they are often used for one of the craftworld’s most perilous tasks – the recovery of mystical artefacts from the crone worlds. Only a Wraithknight can endure the Warp-touched environments and daemonic infestations that plague these planets and return with their bounty intact.

>Though all of a craftworld’s immortal ghost warriors are giants, the Wraithknights are true colossi. Crewed by both a living pilot and an Eldar soul, the construct moves with a speed and precision that belies its size. Though they loom over even the Wraithlords they accompany to war, these machines are still dextrous enough to run through the ruin of a shattered Imperial city or leap across the fang-lined chasms of the crone worlds. It is their duty not only to bring destruction to those who would oppose their craftworld, but to preserve its continued existence, for, of all the Eldar’s creations, it is the Wraithknight that is trusted above all others to collect the waystones that keep their race safe from the gluttonous appetite of Slaanesh.
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>>46586308
Nice. Anyone got the Totally Not Alpha Legion Stormtroopers thing where somehow Tempestus are at a fucking Crone World fighting Wraith Knights?
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So what do they use to gather the stones? Wraithbuckets?
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Is the sort of wraith construct you're put in fixed? Or could potentially a dead eldar (who had a twin) get upgraded to progressively better wraith constructs as they become available, until finally getting a wraith knight?
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>>46586308
>>46586314
That's kind of cool, so they go all mechwarrior when they go gather spirit stones?

>Let me down Elradeer, I saw something shiny down there somewhere, I'm going out on foot. Stay frosty and mind message me if you see any trouble coming.
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>>46586383
Wraithhands attached to your wraitharms attached to your wraithbody. Then you use that to put them in a nice sack or cargo contained or something they are just stones once you touch them afterall.
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>>46586413
Apparently only twins pilot the revenant titans or a wraithknight depending on if both are alive or not. Otherwise the wraith constructs have an empty spirit stone in their forehead and the powers that be pluck a great warriors soul from the infinity circuit and put it in the spirit stone. If the construct falls in battle they recover the stone and either put it back into another construct or shove the soul back into the infinity circuit.
This is considered abhorrent and akin to necromancy in taboo but they turn out some crazy warriors so they practice remains, especially considering their dying numbers.
Wraith-constructs are not actual living beings either. The constructs are artificial in nature and the soul merely acts as a way to give it appreciable intelligence.
Imagine using a corpses brain to make a CPU.
They also suffer from "wraith-sight" a relatively undefined phenomenon that merely states they see things differently than mortals due to existing in the warp and realspace at the same time and are thus slower to react on the battlefield and need spiritseers in close proximity to properly guide them.

In particular wraithknights are odd in that the soul of the dead twin merely animated the construct and the permanently comatose pilot, the live twin, is there again to give it clarity of though, the whole CPU deal again, so it moves with the speed and grace of an eldar and not a clunky hulking robot.

Theres also talk that when a pack of revenant lords lose one of themselves they switch the twins over to wraithknights. Again due to dwindling population, and therefore twins, theres rumors they aren't given a choice in this matter.
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>>46586702
>Then you use that to put them in a nice sack or cargo
The wraithtruck?
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>>46586889
No. You put the spiritstones you wraithpicked up and wraithtoss them into any old container then wraiththrow them into the back of a wraithtruck to wraithhaul them back to your wraithbone craftworld to make more twins to pilot wraithconstructs.
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I've often wondered what the inspiration for waystones/spiritstones was. Is it another belief from one of the ancient cultures the Eldar design frequently references, or something from fantasy maybe?
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>>46584852
I always assumed they kept a store of spare stones and every few centuries they dropped a force onto a crone world to collect a few extra.
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>>46589238
Dunno but plenty of cultures believed in spirits, witches/rituals in general, and that the previous can keep spirits on the earth more often than not through objects.
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