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Warhammer 40,000 General
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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

That look on an Ork player's face when you tell him Drones are a melee race Edition
>>
first for squats
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Why no copters in 40k? Make a good transport for Sisters.
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>>46503322
Orks have them
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>>46503322
A wise man once said, in action settings, helicopters exist to explode and crash.
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>>46503351
>helicopters exist to explode and crash
That's why they would pair well with Sisters.
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>>46503322
>sisters
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>>46503322

>Copters.
>In the Vacuum.
>>
>>46503379
https://www.youtube.com/watch?v=Kc5xopGC-mA
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Tell us about interesting ideas you had for things to do in 40k (whether powerful, or just funny) but subsequently found something in the rules that means it doesn't actually work.

To start: I thought a fun target for that new CSM psychic power (enemy unit makes a shooting attack at target of your choice) might be the death jester, as he could make other harlequin units run out of cover, or toward a unit that might want to assault them, or just straight off the board. Sadly the death jester's ability only work in the shooting phase (presumably to prevent overwatch being silly on him) so wouldn't activate in the psychic phase. Dagnabit.
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Reposting new invisibility. Enjoy imperial fags.
>>
>>46503640

> Because Marine deathstars weren't good enough
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>>46503640
I get why Librarius is exclusive to marines, but why are they also getting Lightning, Rocks, and Machine psychic tables for their personal use?
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>>46503662
Don't forget, Marines aren't OP, but Tau are still gay.
>>
Just grabbed a box of Sternguards for my Minotaurs themed army. What's a good way to equip/use them to always get their points back before dying?
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>>46503640
So do Chaos Renegades go on a mass book burning when they go bad?
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>>46503678
Presumably same reason Storms is Wolf exclusive...

Lightning is for the White Scars
Machine is for Iron Hands
Rocks is for Salamanders...

And they shared with the rest of the Marines because.... reasons?

>no good reason
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>>46503678
Because the Emperor Protects!
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>>46503712
Combi-meltas can do the trick
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>>46503640
More rerollable saves. And a 1 WC 5+ invuln for an entire unit.

This fucking game man. Its like they are hellbent on alienating anyone that values fun.
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>>46503712
I've heard Combi-meltas in a Drop pod do well. That lets you slag a tank with relative reliability. Then they'll likely either get taken out or be able to take cover and use their special ammo to do some more work.
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>>46503775
>And a 1 WC 5+ invuln for an entire unit.

Targets the Psyker, not his unit.
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>>46503752
>Rocks for Salamanders
>When Pyromancer already exists
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>>46503775
>>46503786
Everything is OP when you don't read the rules!
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>>46503775
>>46503786
Is this 5++ or 3++ ?
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>>46503799
Looking at it though (and risking another Wulfen incident), are we sure that's a 5 and not a 3? A 5+ Invuln save seems like a rather odd choice for a psychic power, especially since a Librarian can already pick that up easily.
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>>46503820
3++
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>>46503786
Ah ok, after reading that first card I must have been assuming the worst. Thats not bad. Rerollable saves are as cancerous as on demand ignores cover though. Game breaking stuff like that should be extremely rare, and difficult to obtain. Not becoming more common, and accessible to one of the best armies.
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>>46503640
So Veil of Time combined with Invis is basically going to make deathstars unkillable right? I don't see how anything could get past having to snap shot and a rerollable 2/3 save.
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>>46503833
It is a psychic power....deny it or wait for the shity two wound model to perils.
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Bolters on IG vet sergeants? I mostly just don't want them sword and pistol waving. Except for one guy doing a pic related and going full circle.
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>>46503857
>denying blessings
>denying blessings that go off a 2+

>wait for perils
>when perils is unlikely to hurt the one that has the power or remove the power/kill the psyker if it does
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Add Dispell Scroll equivalents to 40K.

Did I fix psychic bullshittery?
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>>46503851
The only thing I can think of is neither is a primaris you you have to roll them, and they're in different tables. I know with enough librarians you will get them both, but how many?
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>>46503274
It is not unusually for a Spess Marhan Chapter to combine the rolls certain parts of the Chapter

What would a Librarian-Tech Marine Hybrid be?
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>>46503857
Sure, if it werent for Librarius Conclave.
So you can expect every Space Marine deathstar to have rerollable saves now.

Idk know why I care tbqh. I only play once every 2-3 months, and the experience always reminds me that I dont really like this game anymore.

So I guess: Hurray! Thats awesome for Power Armor books (not you CSM). Durable deathstars!
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>>46503884
They are not throwing 8 dice on a 2+ unless they want it to not get denied.

Less dice=easier to deny.
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>>46503779
Unit of 10, combat squad them in half once they get out of the pod ?
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>>46503881
Well man, it's 1 point, and I have slain my fair share of stuff with that one S4 shot.

Hell, I'd buy it to everyone, including regular squad sargeants, if I had the models.
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>>46503857
Do you also hand wave the Riptide's bullshit by just saying 'O-oh j-just wait for it to overheat it's Nova charge!' ?

I'm lucky to have a chill group so no matter how OP shit gets i never see it, but your reasoning is terrible.
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>>46503944
Damn anon. Your grasp of the rules, specifically Librarius Conclave and manifesting powers - is impressive.

So, what you're saying is that if you roll fewer dice to manifest, your opponent has a better chance of denying? Gonna need one of our resident experts to substantiate this claim, but it makes sense on paper.
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>>46503886
Nahh, you just made a must buy and everyone is cramming as many scrolls as they can in

Psychic phase is totally fucked up and needs to be reworked from the ground up.
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Should I bring a Culexus Assassin everytime I face a Marine now?
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>>46503987
Not to mention the retard completely discounts how Librarius Conclave works.
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>>46504013
pretty much
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>>46503881
greenstuff a small pricetag on the sargent chainsword
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>>46503934
>>46503833
>More psyker bullshit? how are we ever going to deal with this!

Time for best assassin?
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>>46503322

Because we have Valkyries
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i remember reading about some daemon prince getting ripped in half can someone remind from where that is?
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>>46503759
>Birnam Wood advance on Dunsinane Castle
>>
So how the fuck do you stop psychic powers without just bringing psykers?
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>>46504038
>everyone plays Imperials
>everyone plays an ultra-competitive formation that marginalizes bullshit like this

And 40k takes another step down the wrong path. This will only end badly anons.
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>>46503881

It still triggers me to this day that I can't give IG squad leaders a lasgun.
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>>46503944
Why would they want to let dispel Veil or Invis? You have to throw five dice to every one of his to dispel on average.
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>>46503886
>single use, usually one per army
Getting spells off in 40k is way easier than it was in WHF, so it wouldn't have nearly that much impact.
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Thinking of getting The Tyranid starter set for my next purchase. New to Nids. What would be the best build for the tyrant? Wings and what...
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>>46504066
Send the Gorepack and RUN THEM DOWN LIKE THE COWARDLY DOGS THEY ARE

ALSO, Crimson slaughter leak when?!
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>>46503752
Rock is Imperial Fists.
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>>46504116
TL devourers. But they are definitely getting nerfed in the next codex update. So I suggest using magnets.
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>>46504125
>Crimson slaughter leak when?!

Never please. My heart cant take more disappointment.
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>>46504181
You don't like the Black legion leaks so far?

Any man that can look at the Engine pack and think of a BS5 Forgefiend killing everything on 2's whilst being whipped by his Warpsmith and doesn't think that's the tightest shit ever can get out of my face.
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>>46504066
Why should you get to stop psychic powers?

The only real issue with the current psychic phase is the ineffectiveness of single psykers and a handful of OP spells.
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>>46504087
>Don't play IG
>Must check with own eyes
>Pirate codex specifically for this purpose.

What the fuck?????
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>>46504087
Just do it, no one will care it's fluffy and a straight downgrade.

If anyone ever says you can't you have /tg/'s permission to reach over the board and punch that guy in the face
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>>46504229

> Engine pack
> BS5 Forgefiend killing everything on 2's
> Still less firepower than a Rapier team while simultaneously costing more and being easier to kill
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>>46504066
play dark eldar, take as many haemys as you can and webway portal allah akbar them with crucibles of malediction and a helm of spite
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>>46504229
>not looking at the Hunting Pack and laughing at the thought of the Maulerfiends immediately outpacing the Warpsmith and leaving him behind
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>>46504229
It sounds cool. Then you remember that Forgefiends can already 'boost' their BS by just taking blast plasma cannons.

All it does is make he autocannon Forgefiends better, which isn't saying much.
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>>46504013
Nah that is some extreme list tailoring dicker
/s

*looks at my White Scars Conclave sincerely*
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>>46504371
You'd be better off getting one maulerfiend to run forward and try to kill a character using preferred enemy while keeping the warpsmith back to buff a forgefiend.

If warpsmiths could actually get bikes, this wouldn't be an issue, but evidently Chaos Techpriests forgot their training wheels at home.
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>>46503746
They lose the ability. It's like being a vampire or werewolf in Skyrim.
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>>46503640

> "Yeah? Well my Terminators are Fearless, and my characters get a free Boon of mutation! Let's see your rerolls deal with THAT, Loyalist scum!"
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>>46503927
I think the only possible combos are Librarian Chapter Master, Apothecary Chaplain, and Chaplain Tech Marine.
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>>46504229
>Forgefiends
>good

Anon please. If your two piece of shit AV 12, three hull point walkers ever posed a threat to anyone, theyd get blown the fuck out right away. If you really want to see what gigantic pieces of useless shit they are, compare them to a similarly priced Leman Russ, or Riptide, or pretty much any other unit in the game that fills the role of fire support. So no, that formation isnt good, its bad because Warpsmiths and Forgefiends are trash. Straight fucking trash.

Sorry bro, I wish you had better options.
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>>46504439
>not taking Chaos Lords so they get super fearless
Shiggy diggy, dawg.
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>>46504439
Simultaneous releases too.

>better buy into a new army CSM players
>we're gonna fuck you in the ass for years to ensure it happens
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>>46504334
A rapier team is a 5++ walker with 3 'wounds' and puts out more than 8 S8 hits? I don't believe it See i don't know this because it's a FW item, and while i don't shun FW it means nothing to me.

>>46504371
>Not having him ride alongside it in a Rhino
But i will admit WS4 on the Mauler is far less valuable.

>>46504401
Terrible range though and a shitty scatter chance though plus look shitty AND overheat that bothers me too much.

As a long time Iron Warrior i can't wait to throw this on the field, i called this formation years ago and i'm hyped if no one else is.
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>>46504527
>a rapier team is a 5++ walker with 3 'wounds' and....

Fuck no. Its T7 artillery with 2 crew. More durable and doesnt roll on the vehicle damage table. And you can take 3 for the price of a Shitfiend.
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>>46504527
a rapier is an artillery piece with t7 and a 3+, 2W, and you can take 3 with hades autocannons for just over 180 points
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I looked at Chaos Marks and the internal balance between them is pretty awful.

Was thinking of a homebrew on them to bring them in line similar to Chapter Tactics (and make them a free upgrade to Chaos Marines)

First thoughts:

Mark of Slaanesh:
Models with Mark of Slaanesh have the Precision Hits, Precision Shots, and Artist of War special rules.

Artist of War:
When a model with this special rule attack, before rolling to hit the player may reduce the number of attacks made by that model to 1. For each attack removed, add 1 to the To Hit roll, lower the number needed to make a Precision Attack by 1, and reduce any Look Out Sir roll by 1.

Basically can give up multiple attacks to make a single big attack.

Mark of Khorne:
Models with Mark of Khorne have the Rage, Split Fire, and Battle Frenzy special rules.

Battle Frenzy:
When a model with this special rule attacks, before rolling to hit the player may increase the number of attacks made by that model by 1. For each attack added, reduce the model's To Hit roll by 1.

Kinda tried to pair the two to make them opposite
Give shooty units a reason to go Khorne
And make the marks help both shootying and melee.

Any thoughts?
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>>46504589
Not mention cover and psychic shenanigans.
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>>46504527
>Terrible range

24 to 36 isn't a huge gulf

>shitty scatter chance

Which is what causes their BS to not really matter. If the only thing stopping you from using Forgefiends was poor BS, they already had a way around it.

>look shitty

Can't argue that

>Overheat

They have a 5+ save and IWND, plus a Warpsmith to babysit them. Gets hot is the least of your worries.

You're basically getting a Dreadnought with a rifleman setup, except it's 50 points more expensive for a 5+ save, and has a massive unit tax.
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>>46504481
Not Apothecary-Techmarine?
Can fix up both the fleshy and metally bits all at once.
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>>46504655
>24 to 36 isn't a huge gulf
but it is
you cant hit the enemy deployment zone with 24" weapons turn 1, while 36" can
its kind of very important, because forgefiends wont be surviving very long, so every turn counts
the cerberite setup is cute, but largely pointless and can again be done better with rapier batteries
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>>46504663
I don't think that would mesh well with the cogboy's faith. It should be noted that Librarian Chaplains are a thing, thanks Silver Skulls.
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>>46504611
I think the Marks being basic profile upgrades works fine. Khorne should really be +1 attack again, but the standard marks being simple is nice.

I do think there does need to be more incentive for ranged units to take marks of Slaanesh and Khorne though, as well as units without invuln saves to boost to pick up Tzeentch.

I think a better solution might be to give Characters with marks extra special rules, or have them otherwise grant a special rule to their squad.

Slaanesh giving out Precision Strikes/Shots is a change I can get behind, and Khorne having Split Fire on their units makes too much sense.
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>>46504655
The range always put me off them, 24 is a big deal when 36 let's you start shooting right away, i used to use the 3 Ectoplasma when i first got the model, it never worked out. Good point on the overheat though i totally forgot you get saves versus it.
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>>46504049
Yeah but they aren't open topped to allow the transported unit to shoot.
>>
>entire Thousand Sons legion and 2 million spireguard assault the Fang which is defended by just one company of Space Wolves
>Still gets their shit kicked in; all 2 million spireguard die and the TS are broken into small warbands

How do you fuck up that badly?
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>>46505125
The transition to NPC faction is hard on some folks, anon.
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>>46505125

Because CSMs are JUST.
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>>46504716
I wanted to try to move away from flat stat boosts.

Something for example for Nurgle, instead of a flat +1 T, maybe 6s to Wound vs Nurgle aligned Marines must be rerolled.

Mathhammered it, that it's slightly worse than IH 6+++, but Nurgle Mark would get another special rule which balance it.
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>>46505203
It's a shame that Chaos has been left so far behind. Nurgles thing was sacrificing offense for durability, but power creep has made the offensive armies just as durable, sometimes more so. I honestly dont understand how anyone can even stomach this game anymore. Aside from narcissistic waac type guys, how does anyone even enjoy playing it?
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>>46505293
My Nurgle army has been shelfed for a good year or so.
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>mfw Black Templars get nothing in the new codex.

Shit is gonna suck, might as well give the Emperor's Champion to the rest of the marines like it was back in 3rd.
>>
>>46505203

I think special-rules bloat is the worst way to go about it personally. I agree with making them desirable for both shooty and stabby units but I'd keep it to USRs rather than invent new ones.

> Slaanesh
> Precision Strikes, Hits and Crusader. +1 Init.

> Khorne
> Rage, Split Fire, +1S

> Nurgle
> FNP, Poisoned Melee, Defensive Grenades

> Tzeentch
> Brotherhood of Psykers
>>
>>46503707
Well, marines aren't known for being all that smart.

Also, heresy, for the emperor, etc. etc.
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>>46503851

Use ETC rules where they patch invisibility to BS1 instead of snapshots so you can still throw blasts and templates at deathstars
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>>46505326
I can respect that, I personally like unique rules to make them really pop (that's one thing I like about the Eldar codex, nearly every unit has a special snowflake rule)

I can dig all of them, but Tzeentch.
I mean I get Psykers for him is fluffy and of the special rules, covers him the best. But feels like a cop out
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>>46505322
Dude. At least your marines have a decent book to build from. Mine are just angry, red, and toothless. My codex is an insult. I fucking hate Games Workshop so much, it's unhealthy.
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>>46505495
Khorne Daemonkin is pretty solid.....
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>>46505517
Only because that your garbage units dying means you get something actually usable in the form of Daemons.
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>>46504163
Would making them S4, Fleshbane be around the right amount of nerf for the TLDwBLW?
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>>46505544
Extra attacks, fnp, and rules that fit the army fluff wise....what the fuck more do you want?
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>>46505591

A nonsexual testicular massage.
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>>46505622
How does that even work?
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>>46504655
>They have a 5+ save and IWND, plus a Warpsmith to babysit them.
Wait, I'm confused. I thought we were arguing forgefiends were fragile.
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>>46505692
They're fragile because they're AV 12 vehicles and prone to exploding. Against a couple of glances though they can weather it rather well. Of course, since you're paying nearly 200 points for that marginal improvement against the occasional glance, it isn't really worth it.
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>>46505643
I guess it depends on the perspective.
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>>46505692
they are

too big to get reliable cover,
12 12 10 3HP aint that pretty

but the big problem is simply they are way too expensive for what they do. And what they do ain't that good anyway
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>>46505784
Yeah. The way everyone and their fucking dogs are packing MCs these days, they might aswell turn 'Fiends into monstrous creatures. That'd give them that required survivability.
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>>46504401
If you think about it blasts really take you down to BS2 with the opportunity to still hit something if you miss.
>>
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>>46505818
HERE WE GO
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>>46505818
i don't see that. With these pisspoor stats they are gonna be T5 like the demon prince
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>>46505322
Maybe if they were a first founding chapter you'd have a right to complain, but they're just some second founding shitters that don't even have the "dood we're basically a legion we could all get together and remove the tau if we wanted to" thing anymore.
>>
>>46505858
I don't see it happening either, at best a points decrease, which the Forgefiend could use at least.
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>>46505924
and the defiler
and the maulerfiend
hey the only demonengine worth fielding is the heldrake, maulerfiend is situational but with SM dreads being A4 now, i feel kinda cheated.
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>>46506015
Yeah, Maulerfiends and Heldrakes are alright, but a codex full of shit and some "alright" won't get anyone too far.
>>
>>46505924
>>46506132
Thinking about this another way, how many extra points would you say CSM needs in order to be even with vanilla marines? Like, if the marine player brings 1000 points, how many points would that realistically be in CSM terms?
>>
>>46506192
I rather have point decrease or even better abilitiy improvement for the units that need it Demon prince ->T6 or Eternal Warrior for example,
defiler stats and points closer to soulgrinder
foregefiend realistically -50pts
something about CSM not being sucky marines then just say 5/4 SM point allowance
>>
I've seen a recent video where the Imperial guard defeated tau, it has been so long that've seen that with my own eyes that I simply forgot this outcome was possible (too bad the video is in spanish though).
>>
>>46506300
What were the lists roughly?
>>
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>>46506300
nothing is set in stone and the dice have their own agenda
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>>46506192
Frankly, no amount of handicap is going to fix those problems. The codex needs to be re-written.
>>
>>46506300

y lie?
>>
>>46506318
It was a 1500pts game. Imperial guard used a leman russ formation and used Tempestus scions squad as infantry and his command post was a taurox prime, here I think it will be easier if I show you the video (they show their armies before starting the game)
https://www.youtube.com/watch?v=08WaVMZBIF8
>>
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>>46506333
>>
>>46506333
The best moment of the game is when the Tau player tries to deepstrike his commander unity and he rolls a one and he losesthe entire squad.
>>
>>46506333
Had a Grey Knight Grandmaster get killed in CC vs a Tau Commander, we always roll out the results
>>
>>46506410
here's to you >>46506439
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>>46506192
Well, WarConvo gets about 500 points of free stuff in an 1850 game, and it still loses games. And its a good list.

CSM would probably need 1000 extra points in an 1850 game to be competitive. Even then though, they die like bitches, and have laughable firepower. Not to mention no formation bonuses or good special rules. CSM are just a dead faction until GW has enough kits ready to start pushing the line with a new codex.
>>
>>46506473

ah so thats why he loses
>>
>>46505517
I was talking about Blood Angels
>>
>>46505818

You'd do better just making them cheaper.

Certainly wouldn't mind them being 100 points each.
>>
>>46506603
What's the difference?
>>
>>46503827
If it's a 5++ I would guess it's because it's one of the psychic power boobie prizes, that force you to take the primaris.
>>
>>46506603
> any form of loyalist space marine being bad

At this point you're just complaining you're not as overpowered as the rest anon
>>
Just picked up a cheap Deathwing command squad. What should I be equipping the two standard termies with?? I'm thinking plasma cannon/chainfist and storm bolter/power sword? Help me /tg/ I have the Apoth/Champ/Banner built
>>
>>46503889
Well if you take Sevirth Loth you can just pick Invis, and Tigirius can reroll psychic powers so has like a 75% chance of getting Time Veil
>>
>>46506771
keep them cheap, maybe a chainfist, other than that, use them as ablative wounds so the important stuff lives longer
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>>46506771
TH/SS for at least one. Don't take power swords.
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>>46506771
Your Cyclone Missile Launcher should be on one of the storm shields.

My DW Command is - Apoth, DW Banner (on TH/SS), Cyclone (on the other TH/SS), Chainfist bro, Vanilla fuckboi.
>>
Alright, made Ultranids Pt. 2.

>>46507092
>>
>>46506936
>>46506875
>>46506811
Thanks fellas, really enjoying the new deathwing kits
>>
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SOON
O
O
N
>>
>>46507277
>implying the real questions will be addressed

GW has a long standing tradition of faq'ing shit that didnt need it, while ignoring shit that was affecting games. How new are you?
>>
>>46506735
>the Blood Angel guy is the asshole here

Never change /tg/
>>
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>>46504049
Valkyries for Sisters? They don't have enough Exorcist Launchers.
>>
>>46507318
Well GW never to my knowledge asked publically for problems with the rules. So that is definitly not tradition.
What is tradition is the "don't ask for rule clarifications, we don't know either" apporach which is in the welcome address of their fb sites
>>
>>46507415
That thing looks so Orky its great
>>
>rubrics
>mummy Egyptians in space
>necrons
>zombie Egyptians in space

Very original.
>>
>>46506618
One playerbase complains non-stop that they're getting fucked. The other makes an occasional remark, but generally just deals with it.
Neither playerbase truly gives a fuck at this point. GW doesnt want us, there are plenty of other games to play. 40k as a hobby consists of shitposting on 4chan, and painting the occasional model GW can suck our collective dicks I played both Blood Angels and CSM. I wish cancer and every degenerative disease in existence upon GW management. I just wish I could kill them with my bare hands.
>>
>>46507431
Huh? I said they have a tradition of ignoring the issues that need faq'd, and giving attention to trivial shit. Not sure how the fuck you gleaned anything about facebook from my reply, considering I didnt mention it at all.
>>
>>46507431
>GW never to my knowledge asked publically for problems with the rules.
Yeah, you're out of your element here.
>>
>>46505589
If anything, Tyranids need more buffing. A flyrant with that loadout is the only reason the list can be competitive and even then its hinging entirely on the flyrant. The rest won't even make its points back.
>>
>>46507132
Lore Anon, when will you finish writing the bew lore? I must see it!
>>
>>46507431
>Well GW never to my knowledge asked publically for problems with the rules.

I vaguely remember something like this happening in 5th ed.
>>
>>46507447
>2016
>thinking that there are original ideas left
Especially if you boil something down to broad concepts like that
>>
>>46507693
something something there's only 3 or 5 stories right?
>>
What are the best/funniest units to lend drop pods to?
>>
>>46508101
best sororitas and centurions
funny, depends on what you think is funny.
conscipts maybe.(space marine droppods, we are saved)
single lordcommissar (Thats it, i am coming down)
scouts, because why not
demolition charge teams.we call it the boombox
techpriest/techmarine fix from the sky
>>
>>46507565

This, Nids need big fixes to lots of their units and costs.

>Warriors
>Shrikes
>Raveners
>Genestealers
>Maleceptors
>Pyrovores
>Lictors
>special characters
>psychic powers
>upgrade costs in general, lol who takes gaunt upgrades or acid blood on anything?
>synapse
>ripper swarms
>more biomorphs and options for lots of things so we can avoid mono-builds

Right now Tyranids have to take a flying circus and/or something with a poison cloud to give them shrouded, otherwise they die. And Genestealers are just a mess since every single rules and codex update has screwed them over for no explicable reaso. Right now we have Assault Marines charging out of reserve on turn 1, but Genestealers are forced into a position of "getting shot to pieces" no matter what they do.
>>
>>46508101
>>46508218

In the lore drop pods fall so fast that even though their thrusters slow them and passengers are strapped in tight, they're still hitting the ground as if you jumped off a ten story building.

Anyone who isn't a Space Marine should immediately take a S6 hit with no saves of any kind allowed when when arriving by drop pod. This is actually canon.
>>
>>46508379
And what if I think space marines should also take a S6 hit with no saves of any kind allowed?

It would certainly fix the problem of turn one melta pods blowing up all the vehicles in army.
>>
>>46508466

I'm talking about the fact that Space Marines have hardened skeletal structure due to their geneseed, that lets them take the impact without breaking every bone in their body.
>>
>>46508514
In that case they should easily be able to take that strength 6 hit without dying, unlike their puny human allies.
>>
Wait, whats the correlation between the Eye of Terror and the Emperor of Mankind's rise to power?
>>
Making a sector with the toaster molesters being highly influential in it. Any ideas/suggestions to give me?
>>
>>46503881

Wait, US NCOs have to have a sword? That's actually pretty awesome if true.
>>
>>46508595
Nothing? The Eye is related to Slaanesh, not Big E.
>>
>>46504010

I still remember when the new psychic phase came in and people were saying how good it was.

Mind you this is coming from the same 40K general threads that also uttered such gems as "The Wraithknight is overcosted shit" at release and "Blitz Brigade will make Orks Tier 1" once they actually figured out how it worked.
>>
>>46508616
They were born at the same time, though.
>>
>>46508672
No they weren't. The Emperor was born in the 8th Millennium B.C.
>>
>>46508637
>The Wraithknight is overcosted shit
>Blitz Brigade will make Orks Tier 1

since when?
I was in the blitz brigade threads and they were laughing at Orks for this because Elder already has scouting vehicles without the restriction AS WELL as actual melee units to put in them.
>>
>>46508692
Sauce? 'Cause you're wrong.
>>
>>46508101

>>46508218

I once dropped in 5 Renegade Ogryns with Carapace Armor and Covenant of Slaanesh in my opponents backfield in a Kharybdis, just for the lulz. My opponent had no clue how to fight it.

>turn 1, DROP POD ASSAULT
>Pod lands near enemy Chimera with CCS in it, backfield Heavy Weapons Teams
>Heat Blast misses them
>Storm Launchers pop the Chimera, kill two of the models, Commander, Commissar, and Veterans pop out
>Kill two models in the HWT's.
>Keep Ogryns in transport
>Guard player fires all his Autocannons point-blank at my pod, three of them hit and one glances
>Opponent is focusing everything else on my Defiler, Jump Pack Sorceror, and Noise Marines and my two Renegade Infantry Platoons of 3 squads each in my deployment zone
>Turn two, the Ogryns deploy
>Fun fact, Renegade Ogryns are WS3 BS3 S5 T5 W3 I3, have D6 attacks, and have Rage, and Rampage. Mine also have Fleet and a 4+ save.
>That means I have just unleashed a five-model, 15 wound, T5 unit that will on average hit 15 times and can potentially hit upwards of 30 times in close combat at human initiative, AND gains bonus attacks when it charges, AND gains bonus attacks when it's outnumbered, AND can re-roll Charge distances, AND is less than 12" away from a 10-man squad of heavy weapons and backfield objective-holders. Oh, with a 4+ save.
> They immediately charge into the Heavy Weapons Team
>Roll 4 attacks - Fucking mulch them to a man in a single round of combat
>Next turn get shot at by two 20-man teams, fucking nothing done
>Charge first team
>6 ATTACKS
>30 S5 hits motherfucker
>Oh wait, RAGE AND RAMPAGE
>+2 attacks for charging, and +2 attacks for Rampage
>10
>ATTACKS
>EACH
>Wipe out 17 of the squad, rest run off the table
>Consolidate, lose an Ogryn next turn
>Charge remaining blob
>Only kill 11 this turn, not quite as effective, but they run off the table anyway

They only work about 1/3 of the time, and they're expensive as all fuck, but goddamn when it works is it beautiful.
>>
>>46508696
hes one of the retards who actually thought the one anon who was saying "Tier 1" sarcastically was being serious
>>
>>46508734
I'm not wrong. The source was the Lost and the Damned, and it's been like that.
>>
>>46508696

When the Wraithknight first came out the threads were full of people saying that it was shit. Only a 3+ save when the Riptide got a 2+? Bullshit. Means everything that you really want to shoot at it, like krak missiles and lascannons, denies its save, so it may as well not exist. And only a shitty 5++ save when the Riptide can get a 3++? And for over 100 points MORE?

It really did take a while before the threads in general started to realize how wrong they were.

>>46508747

>I was only pretending to be retarded!
>>
>>46508514
Then anything t4 should be fine. Maybe a s1 hit no armor saves, since Marines shrug it off.

>>46508599
Part of the dress uniform.
>>
>>46507375
As a Dark Angel I feel for my bloodier, less loyal Angel bros.
>>
>>46508218
Demo charges is a drop pod with be pretty competitive.
>>
What's a fun army to play?

I don't mean super competitive, nor cheesy OP. I mean fun with a capital F.
>>
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>>46508788
>Im so socially retarded I cant understand sarcasm
>>
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>>46508778
>>
>>46508817
>less loyal
Excuse me, who was at the Siege of Terra again? And at the boarding of the Vengeful Spirit? More flawed? Yes. Less Loyal? No by a long shot.
>>
>>46508852
Daemons or Orks

embrace the randomness
>>
>>46508860

>sarcasm comes across very well in text

Plus it's very hard to dismiss stuff like this as sarcasm given that there are genuinely people in the 40K community who think their 2 Wraithknight 4 Riptide list is casual and fluffy.
>>
>>46508869
Imperial propoganda and old Fluff.
>>
>>46508852
It depends on your type of playstyle.
What do you think is fun?

Apparently when I started with Ork Dread Mob I was a fun guy even though I got bent over every game and one twice.

Now I play Dark Angel's Ravenwing and apparently some informed people think it is WAACy but I have only one out of my 20+ game with them thus far had anyone not enjoy our games. Even tyranids and orks had fun against me and at best I would say I have a 50/50 win rate/

Really you find fun in what you enjoy. I like painting the bikes and playing with their aggressive style.

You are only as competitive as you want to be.

That said avoid Eldar and Tau probably Necrons and Drop Pod spam anything and you should be fine.

The one person who didn't enjoy me lost initiative then their Riptide turn one.
>>
>>46508101
Skitarii vanguard can be mean
>>
>>46509004
Explain the parts about the Old Wolrd then. And you do know the Emperor is based on Leto II Atreides right?
>>
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>>46508884
Sorry had to do it. The whole most loyalist legion builders is my main meme.

There is a Blood Angel's player at my shop and we have played at least 5 two v. twos. We beat double Necrons, Battle-brother!
>>
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>>46508884
>>46509084
But which has the Gayest Primarch?

Pretty-bromancer vs. Literal Fairy
>>
>>46508597
Anyone?
>>
>>46509281
The toasters begin advocating for their rights.
>>
>>46509281
Try again without the memes.
>>
>>46509303
But we love them though.
>>
>>46509281
>>46508597
>toaster molesters
Whichever army you are insulting probably won't help much since your a faggot.

Is it Necrons, Iron Hands, Ad Mech, etc.
>>
>>46509313
Right let me rephrase the question. Does anyone have ideas and or suggestions for a sector where the AdMech have a long history in and are very influential?
>>46509327
I'm not insulting them.
>>
200th post in thread here!
>>
>>46509356
Other than a forge world?

Maybe somewhere that there was some old technology was found so they spent a ton of time buzzing around there with their fleets and armies.
>>
>>46509007
Well, I do like the look of the IG, but I hate that I'd have to paint skin/flesh.
>>
>>46509462
>I'd have to paint skin/flesh.
I feel you. I fluffed up a melted face for my Librarian so he could wear a helm under his Psychic hood.
However there are 3rd party options for helmets. Gas masks and such. Some are cheap because of WW2 minis being so big if you can find them in the right size.
What is it that you like about IG?
>>
>>46509430
I already have the forge world down.
>old tech
The fluff I have so far is that the original Exploration Fleet that discovered the sector got sent back in time a few years before the Age of Strife started and the personal lost their memories due an accident when leaving Mars. After that the personal got their memories back and tried assuming command of the sector, laying down martial law on humans and driving out anything non-human.
>>
>>46509462
DKoK have no flesh on any of their models. It costs quite a bit more than Cadians or Catachans though. I have a minimal infantry DKoK army of CCS, PCS, 3 Infantry squads, 10 heavy teams, 15 artillery crew, and 3 Vet squads. I'm somewhat ashamed of how much dosh it cost me.

My advice, learn to paint flesh.
>>
>>46509515
I really like the look of them, the average man fighting alongside the superhuman and inhuman.
>>
>>46508869
>Emperor of man is literally older than all of the chaos gods
>People say Tau fluff is wank
>>
>>46509462
cadians only really need the faces painted, which is fairly simple once you get the hang of it. Just need a brush with a good point.
>>
>>46509704
Considering it all went to shit it's not really wank.
>>
>>46508817
Suite bait m8. DA calling BA less loyal, never heard that one before
>>
>>46509637
Yeah, I've looked at the FW prices. That'd put a dent in my wallet for sure.

>>46509722
True enough.

Really, I've been indecisive between the three I like the look of most: IG, Tyranids, and Necrons.

Though, were I to rank them in looks I'd say IG>'Nids=Necrons.
>>
>>46509704

Doesn't Belkor predate the Emperor in 40k as a Daemon Prince who was raised to prominence by the Chaos Gods in an age long before Humanity?

And Tallomin for that matter?
>>
>>46509704
It's not wank and time really doesn't matter to them.
>>
>>46509704
The chaos gods are eternal.
Even before they existed they 'existed' in a rudimentary form, even since there was life capable of thought.

Even before Slaanesh was born there was a placed reserved for her in the warp.
>>
>>46509785
And the thread is slowly going to get worse now.
>>
>>46503274
What does ++ mean like 5++? Also what do people think of the striking scorpion 82 channel?
>>
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>>46509785
>>
>>46508791
>>46508599

I was enlisted for 8 years, 11b1p - and I never once saw an officer wear a sabre with their class A's or dress blues. Let alone an NCO. Maybe its a Marine thing.
>>
Fuck you and all your friends, for being so fucking stupid that you're in a game where the people producing it don't care about the player base and only want to line their pockets with your stupidly spent money! Fuck you and all your friends, for being so fucking stupid that you're in a game where the people producing it don't care about the player base and only want to line their pockets with your stupidly spent money! Fuck you and all your friends, for being so fucking stupid that you're in a game where the people producing it don't care about the player base and only want to line their pockets with your stupidly spent money! Fuck you and all your friends, for being so fucking stupid that you're in a game where the people producing it don't care about the player base and only want to line their pockets with your stupidly spent money!
>>
>>46509854
Don't do it, Proofster. You know not what you do.
>>
>>46509854

Is that image supposed mean something?
>>
>>46509925
It's got text on it.
>>
>>46509872
>stupidly spent money!
So are you money poor or friend poor?

I have two Co-workers and a whole social group of people who enjoy different aspects of this hobby.

Sorry McDonald's isn't offering you overtime.
>>
>>46509854
He was asking a question, not stating something as fact.
>>
>>46509872
>You must be 18+ to be on this site.
>>
>>46509880
>>46509925
>responding

Looks like you got trolled :^]
>>
>>46509844
Shorthand for an invuln save.
>>
>>46509617
Would a knight world be okay?
>>
>>46509872
I seriously don't give a shit. I spend my money on models that look cool, which I enjoy assembling and painting. Maybe my CSM will never get good rules, but I love painting rusty green armour, so fuck it.
>>
>>46509872
Saving this :^)

>>46510137
Sick smiley bro :°D


Are the IG Armoured Battlegroup tank commander orders nice? I'm thinking about proxying a chimera as a salamander Commander for an HQ in an allied detachment and taking a battle tank for a troop choice
>>
>>46509704
Well, at least Imperiumwank doesn't set off a hundred post argument like relatively innocuous Tau fluff.
>>
I recently played a 1000 point game against a tau player with Riptide wing and I don't really see why they're considered so OP.

I just tied them up with trukk boys and swept everything else up with warbikers.

Why are they considered so OP?
>>
>>46510660
Sounds like the Tau pitied you.
>>
>>46510660
Because they aren't boxxy enough to be fuckugly like the Imperium's robots.
>>
>>46510660
cause

orks > tau

tau > marines

marines > orks
>>
Convince me to play your favorite army.
>>
>>46510660
Because typically, they're durable enough to survive most shooting while putting out a threatening amount of firepower themselves.

Tarpitting them is a rather severe weakness, though I question how you managed to get in that close.

What else did they bring aside from the Riptide wing?
>>
>>46510824
Khorne dogs also work.
>>
>>46510824
two fire warrior squads and an ethereal
>>
>>46510750
>orks > tau

>tau > marines

>marines > orks

Orks > everything
>>
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>>46510797
Grey Knights:
>low model count, so not as much to paint
>elite army so each unit feels strong and important
>good looking models with tons of melee and ranged options for squads
>ap 3 swords and stormbolters on everything
>dreadknights are easy to convert to look good
>since low model count, easy to carry around
>can still be fluffy with Inquisition and Scion allies added later if want
>brutal psychic phase
>strong in all phases of the game
>mid tier so you aren't hated or made fun of on the table
>fucking PALADINS IN SPACE
>>
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>>46510660

Sure you did.
>>
>>46510824
Also, I used trucks and cover to get up close
>>
>>46510902
that'd be eldar
>>
>>46510900
Yeah, sweeping the rest of that wouldn't have been much issue.

I'm guessing you brought quite a few trukks in order to manage to get in close enough with the boys. It probably didn't help if the Riptide player put them too far forward. Depending on the terrain, that could also swing things in your favor.

Suffice to say, Riptides are OP because they're better at surviving and putting down anti-elite firepower at a long range. Thus, a tactic of pinning them down rather than trying to kill them, taking mostly non-elite and frailer units in larger numbers, and moving quickly to get close can all minimalize those upsides a Riptide has.

>>46510964
Ah, I figured. Good on you for pulling out a win. Just goes to show that no matter how /tg/ likes to rail on things for being OP or guaranteeing a win, the gap isn't always as wide as it looks.
>>
Is taking space wolf with sisters allies for the exorcist ( and because I like sisters) gay? Is painting the sisters to look like space wolves and calling them Valkyries or shield maidens also gay?
>>
>>46504229

They are literally all shit.

None of these formation bonuses do anything useful. The Possessed one is particularly bad, making an already useless unit penalized for not being babysat by a Daemon Prince that moves faster than them anyway. The Cabal is okay. The Daemon Engine Pack is mediocre because as one anon mentioned, the Maulerfiends are 5x better than the Forgefiends, and the Warpsmith can't fucking keep up with the Maulerfiend so its essentially useless. The Chosen are mediocre, the Hounds are okay but rely on luck!

Fuck man, what is GW doing? This formation trend is horseshit and Chaos is getting a fat turd dropped on us. We had to wait for like..what was it guys, 5 years for a new dex, now we have to wait another 5?
>>
>>46510964
Nigger please. You might be able to fool these retards that dont play the game, but anyone who plays even casually knows you didnt drive open-topped, AV 10 trukks or 'trucks' as you called them -toward a Riptide wing while exploiting cover.

Unless your opponent was retarded, rolled only 1's, or you got that lucky 1 in 100 game - you're just another retard shitposting on /tg/.

You're just another shitposter, who am I kidding
>>
>>46510937
I'm not convinced, though you posed great points.

A for effort and well thought out post.
>>
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>>46510797
Imperial Guard:
>Highest flexibility of any army
>Pie plates, so many pie plates
>Varied fluff/unit design
>Very easy to find cheap, non-GW models
>Mid-tier strength so people won't think you're powergaming
>Strongest vehicles in the game, most of which are easy to proxy for one another
>Allies well with almost every faction in the game, often filling in their gaps and yours at the same time

Downsides:
>No badass hero units like most other armies
>Often a medium to high model count
>Your characters will get ganked by almost every other equivalent character in the game
>>
>>46511163
Daemon Engine one Might work if you take one Maulerfiend and just have it benefit from the Preferred enemy, while the Warpsmigth sits back with a Forgefiend. Still not crazy useful, but it's a decent boost and frees up some slots.
>>
>>46511148
My instinct is to call you gay on principal for asking /TG/ if you are gay, but no. You are not gay. I don't like Space Wolves of any flavor (Wolfy, Viking, executioners, whatever), and it's taking some liberties with fluff, but that idea sounds pretty cool actually.

I vote Not Gay.
>>
>>46511253
Unconvinced, but a very good post.

A for effort, and well constructed post.

I'd probably go for them, but I can't stand having to paint faces.
>>
>>46511341
Get helmets.
>>
>>46511359
Shush you!

I refuse to pay extra!

Now go back to convincing me, I quite like both of those posts.
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