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You are currently reading a thread in /tg/ - Traditional Games

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Space Flame Edition

Previous thread:
>>46437282

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech Tactica being uploaded

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
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>>46478928

Oh, I like that ability. I use it to overtake fleeing ships because OI'M NORT FINISHED WIV YOU, SPOICE MOROINE.

Agree, though, it makes no lore sense.
>>
>>46479042
I like it too. Although I wouldn't be upset if they removed it.
Not him btw.
>>
So how would Eldar solar sails work in the vidya? Would they be able to speed boost or do any high energy turns?
>>
>>46478944
Good news everyone.

The campaign forum has put up a thread about practise games. This could getting used to the software,whatever it maybe that you are using, or learning the game in perpetration for the campaign(there is still time your you ,the people, to influence how it plays).

or (sadly)

Even if you have no intention of getting involved with the campaign but just want to play a game of BFG. We are open to all players; total beginners up to veteran players are all welcome.
>>
>>46479451

Tindalos tweeted that they'll get a speed boost after charging their solar sails for a while.
>>
>>46479451
In the closed beta they had neither high-energy turns nor all-ahead full, but they had enough maneuverability and speed by default as to make those pretty much unnecessary. Solar Sails didn't have their own mechanic that I could see, however they did offer some redundancy against engine crits. For all other races, their ships can only suffer a single engine crit which will reduce speed and maneuverability to a minimum. For Eldar, they you have to inflict three engine crits (with individually relatively lesser effects) before they're dead in the water.
>>
>>46479514
>your you
>for you

Thats one hell of spelling mistake for me to make.
>>
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>>46479554

I had to
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>>46479656
Clever girl
>>
>>46479554
Oh, you think thats bad? You also wrote "Perpetration". Which really sounds rather dirty, dont you think?
>>
>>46479553
Were the different craftworlds flavors already implemented ?

>>46478944
>not "Wargames and MOBAs" discussion
Shame on you, OP.
>>
>>46479800
those aren't the reaction images you're looking for.
>>
>>46479958
Fuck well

>>46479514
>Perpetration

Meant preparation. Gork kill me now with you cunning brutality
>>
>>46479971
sue me I miss clicked and could be arsed to say
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>>46480055
Im going to stop typing
>>
>>46478928
it doesn't really seem unfluffy, for a while short warp jumps beung safer has been the norm and really short ones being reliable enough to not need a navigator isn't new.
There's never been a minimum distance mentioned either that I've seen. It seems a logical enough thing for them to do.
>>
>>46480265
They're just doing what the Tau do, but with a gellar field.
>>
>>46480265
>There's never been a minimum distance mentioned either that I've seen.

I seem to remember them being pretty dangerous in itself, though, and getting more dangerous to pull off the closer you are to a sun's or planet's gravity well.

Not that I mind. I like the mechanic in the game, even if it's not fluffy.
Could live without, am able to live with.
>>
>>46480265
It really is when you take into accounts like: It takes a long time to depart from reality into a space-hell where emotions are physical objects.

Your only way to steer in this place is to have the incredibly heavily mutated, and probably halfway insane by now, Navigator look out of the ship for a distant lighthouse and try to figure out how to move the ship 3.000 kilometers to the right of where it used to, then power up the warp drive 'again' and come back into realspace while hoping that he didnt make a minuscule mistake that, while normally fine because you jump to empty space a fair bit away from anything with halfway serious mass, which could end with the ship sticking out of the moon because the Navigator thought "Upside right" rather then "Backwards sideways".

It is not entirely unlike saying "I can drive a car so I should be able to park it in a minefield while blindfolded". Sure I suppose nothing is preventing you from doing that, but is it 'really' a good idea?
>>
>>46480399
navigators aren't needed for jumps up too a few lightyears. A couple hundred km should be easy or less.

going into the warp has never really been described as particularly time consuming either.
Besides micro warp jumps is essentially how imperial teleports work in the first place. this is just using the ships warpdrive too do it too the whole ship.
>>
>>46480483
And those are preferably used with homing beacons and such and there is a light difference in throwing a roughly mansized object through the warp, illustrated by the fact that terminators do apparently not need geller fields, and a huge vessel, which apparently does
>>
Eldar for BFG when? I heard they're supposed to be released soon.
>>
>>46480563
Termies don't spend enough time in the Warp for a Gellar Field to be necessary.
I forget, are they able to actually teleport without a Teleportarium to transport them?

Another lore question: Are the Imperium's ships made post-Horus Heresy? I didn't think that was possible, but it's the only explanation I can think of for why they're so different from Chaos vessels.
>>
>>46480642
One rumour said they're coming to the beta on Friday, though I dunno how much credence to give to that.
>>
>>46480642

Completely naive and overly optimistic, unjaded-by-shady-gaming-industry-business-practices wishful thinking incoming:

I hope this Friday!
>>
>>46480654
It's up in the air. Buying teleportation for characters in termi armor in 30k is possible, but I don't know if that represents them having teleportation installed or the "cost" of using a teleportarium
Yes many ships are made post-Heresy, why would it not be possible?
>>
>>46480399
They are literally doing what the Tau do. The Tau, you know the ones without fancy dancy gellar fields or navigators? Who still manage to use the warp for relatively acceptable FTL?

They're just skimming off it. Not even a full warp entry, properly. Sure, it's way slower than normal imperial methods, but on the scales they're trying to relocate it's basically teleportation.

We've all seen the reddit-cap describing warp travel as literally the most hazardous, impossible, unreliable, dangerous thing ever, but that really isn't and, not only that, can't be accurate.
>>
>>46480654

Yes, the Imperium is even capable of constructing cruisers on FERAL worlds that's how surprisingly well they know at least basic shipbuilding.

In fact, most of the Chaos vessels we see are actually Imperial designs from M35-M36, when the Age of Apostasy and Imperium Secundus tore the Navy apart. You can still see 'Chaos-style' ships in service with the Imperial Navy, but they're usually relegated to 2nd line service or mothballed (the Grand Cruisers are a good example of this).

It's also heavily implied that certain designs of ship, particularly relating to the engines, were simply more likely to fall to Chaos due to quirks of geometry or the materials used.
>>
>>46480747
>Yes, the Imperium is even capable of constructing cruisers on FERAL worlds that's how surprisingly well they know at least basic shipbuilding.
I want to see a wood-paneled Lunar.
>>
>>46480709
>>46480747
I had assumed the STC's were lost.
Another dumb question or two: Do Imperial plasma macro cannons work on a different set of principles than a man-portable plasma gun, or are they just in such better shape than anything that's probably seen days of continuous combat in horrible conditions that there's very little chance of malfunction?

If those plasma cannons aren't like plasma guns, are Nova Cannons like them? Because those are distinctly capable of self-destructing at any given time.
>>
>>46480877
You know how on imperial vehicles, gets hot! doesn't happen because they have the space and mass for dedicated cooling systems?
Yeah.
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>>46480904
I thought that got changed.
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>>46480719
Ofcourse its not the most ridiculusly impossible thing ever, but at the same time it is not a safe and reliable method of zapping you from one side of an enemy ship to the other.

There is a middle ground, but that middle ground does not allow for the common ship to execute picard maneuvers with ease
>>
>>46480877
>>46480904

The main issue with man-portable plasma guns is that efficient cooling systems are difficult to scale-down, at least in older fluff (not sure how it's justified now that Gets Hot! applies to vehicles too).

Basically, it's much easier to vent heat from a plasma cannon on a ship when you're surrounded by void, and their are already enormous systems in place to vent plasma anyway from the engine. The same can't be said from a rifle-sized plasma weapon whose main venting mechanisms can catastrophically fail with you inches away from it.

There's also the fact that plasma macro cannons tend to be older, more-advanced, and more carefully constructed than their smaller cousins, which are mass-produced.
>>
>>46480877
Not really, they're just so fuck hueg and old that they can cool down.
Nova Cannons don't blow up in TT and they just fire fuck off hueg reactive shells.
>>
>>46480877
Note that the separation between plasmacannons and macrocannons is mostly a vidja thing, in the TT they're not really distinguished between.

But anyways, the problems with imperial handheld plasma weapons mostly stem from not being able to integrate a proper continuous cooling system in something that small. So occasionally they just vent the entire build-up heat in one go. On larger platforms, like in the Leman Russ Executioner, they have the space to implement proper cooling systems, which pretty much eliminate the risk of overheating or venting.

Nova Cannons are yet another thing. They're basically giant gauss-cannons that propel a huge unstable bomb (which itself is often plasma-based) up to a respectable percentage of lightspeed to nail faraway targets with it.
>>
>>46480979
Indeed, they are basically just fuckoff huge railguns that fire fuckoff huge shells with a timer that sets them off, iirc
>>
>>46480930
Literally Tau can do it.
They're willing to risk it with Terminators, whose terminator honors each contain a singular fragment of the Emperor's own magic underwear. It really can.
>>
>>46480654
Yes, they still make ships in the 41st millennium. Nova cannons appear to be post-heresy discoveries, and the Falchion was a post-heresy design too (early M40, I think). But the Imperium has a hard time making long-ranged lances and powerful engines compared to in the past.

The fluff is kind of a mess in regards to why there are different styles of ships, and if you read the original BFG rulebook it looks like they didn’t try very hard to coordinate everything. You’ve got classes that look almost identical with very different years of origin, Imperial Navy-looking ships said to be based on Chaos-looking classes… I mean really, how is the Overlord based on the Acheron?? But that’s what it says. There are also a lot of stories of hulks being recovered by the other side, and of Chaos ships that only turned traitor in recent millennia, not during the Horus Heresy. Which means the Imperial Navy was/is using pointy ships.

It’s not all bad. Certain shapes and configurations turned out to be more susceptible to Chaos, which explains a lot of the pointy ships going bad. There are also anecdotes about the Imperium gravitating towards the heavily-armored prow concept after the Heresy. Maybe they actually take old hulks and completely replace the prow and stern, and end up with a modern Imperial ship (and vice versa). I wouldn’t trust the portion of a traitor cruiser (a full third of its length) containing its warp drive either. Could explain how you get an Overlord out of an Acheron.

Chaos isn’t idle either. The Infidel-class escort is based on stolen plans for the Falchion, so it’s new too. The Idolator-class escort was invented by Xana II, the traitor forge world featured in the recent Horus Heresy book.
>>
>>46481011
Honestly, the only ones where it seems weird would be the Eldar. Since Slaanesh has the hots for them they're basically putting every single crewmember at risk of getting sodom-eaten when they even get close to the warp itself, like how the Warp Spiders end up losing somebody to that semi-regularly even with incredibly short-ranged hops.
>>
>>46480654
This is how teleportation boarding actions work:
1) The ship must have a Teleportarium. This is a rare and delicate artefact of the omnissiah, which is building-sized and requires a vast quantity of power to run. The Mechanicum are able to build these, but not many forgeworlds have the means and it takes ages to get them working without exploding.
2) The passengers must be prepared. Terminator Armour has beacons and forcefields inbuilt, others make do with bulky backpacks and one field-emitter per squad.
3) The Teleportarium opens a miniscule contained warp rift, and projects a gellar field through it as a tube towards the target. When it reaches the target, it tears open another tiny rift at the exit.
4) A displacer-field fires the passengers through the warp to their target. This only takes milliseconds, but daemons can still hijack the passengers if you're not careful.
There are exceptions to this method of course.

Necrons have the best teleportation, which doesn't go anywhere near the warp.

Orks have second best, mostly by not caring about the gellar-field part as much. (Shok-attack guns fire grots through a warp-hole, and the frequently come out the otherside possessed.)

Eldar Warp Spiders have a personal warp-jump-pack that can charge in seconds and leap quite far. But it comes with the downside of a slightly weaker gellar field, so sometimes they jump and never come back. Other Eldar consider Warp Spiders to be brave to the point of insanity for risking their souls everytime they jump.
>>
>>46481073
See, that's a reasonable objection.
>>
>>46481011
No, Tau do 'not' teleport their ships (as teleporting is going through the warp) they do some wierd half-measure which propels them towards their destination. And yes Imperial ships, especially civilian ones, do it all the time. Navigators are expensive and not every ship has them, so you follow rigidly pre-planned and calculated routes to avoid anything wierd happening.

How is that at any point comparable to "I wanna be fifteen clicks closer to the asteroid field over there, right now"
>>
>>46481073
Warp Spiders are considered very brave for teleporting through the warp. They don't always make it out.

But Eldar ships generally use webway gates rather than warp travel. If it looks the same in a video game, I don't really mind.
>>
>>46480654
>Are the Imperium's ships made post-Horus Heresy? I didn't think that was possible, but it's the only explanation I can think of for why they're so different from Chaos vessels.
Examples of the "Chaos Style" (flattened wedge-shaped prow) and "IN Style" (big armored prow), as well as the "in-between" style found in the grand cruisers (a flattened prow that, while not actually armored,is clearly distinct from the rest of the hull) hhave been around since before the Horus Heresy. The Emperor-class battleship, for example, is a design that was rediscovered before the Emperor even began the Great Crusade.

However, the popularity of different ship types in the Navy has changed over time. The armored prow didn't really catch on until around M36, and there was a time when a group of admirals were lobbying for more ships based around a "fast carrier" doctrine. While some Chaos ships are designs now lost to the Imperium (for example the Repulsive-class grand cruiser is a very old design the Imperium lacks the ability to effectively maintain, while the Slaughter-class cruiser utilized a type of high-power engines coils that had only been recently discovered, and the forces of Chaos attacked the forgeworld holding the STC and destroyed it to prevent Imperium from build more of them), others are still in use but are rarely produced anymore, with the existing hulls being relegated to reserve fleets or the fleets of backwater sectors (for example, the Murder-class cruiser was actually the most common IN line ship until being superceded by the Lunar-class once the armored prows became popular, and while new models are only rarely produced it's still commonly found in reserve fleets).
>>
>>46481106
Tau FTL is skimming off the warp. They approach the warp like the humans do, don't quite enter it, and get a much slower, much safer warp travel as a result. In terms of fluff and such, they have a lot of ships that can't handle the power constraints- mostly escorts- and therefore either carry escorts with them or build them around the empire and assign them to any nearby fleet action.

Microwarp jump can effortlessly be explained as skimming off the warp just like the tau. Safer. Slower. Shorter ranged. Not requiring a navigator.
>>
>>46481243
I said mate, the Imperium does that already and it requires them to have fully charted warp-routes which they stick to slavishly.

The fact is that no fluff has ever described the Tau managing to teleport their vessels around nilly willy, I understand the mechanic and why its enjoyed in the videogame...But it has no support in fluff, just like the plasma/stasis bombs, taunting the enemy and replenishing shields of friendly vessels.
>>
>>46481243
>Tau FTL is skimming off the warp.

Retconed by the new codexes, as far as I know.
The codexes says they have HZR propulsion engines that are near light. They upgraded them before the TSE to newer greater speeds.
>>
>>46481106
>And yes Imperial ships, especially civilian ones, do it all the time.

I doubt it.

When the Tyranids arrive to a system, the Imperial ships get stuck.

The Tau on the other hand just cruise out of there because their ships travel method is not affected by the Warp.
>>
>>46481652

Are... are those acronyms satire? Cause if they actually mean something... damn I'm out of the loop.
>>
Switching from fluff and TT to vidya for a second, I'm curious how practical of a brawler one could make out of a Tyrant-class cruiser.

With the speed boost and AP macrocannon upgrades, combined with the manoeuvre gauge and shield replenishment abilities, it seems like it could become a pretty terrifying macro-cannon/torpedo/rammer ship even before you add SM favour.
>>
>>46481713
FTL = faster than light
TSE = Tau Second Expension, I assume.

No idea what HZR could be.
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>>46481793

FTL I understood. TSE I completely didn't. And yeah, HZR is like wtf
>>
>>46481713
ZFR Horizon Accelerator Engine. An ingenious design, this powerful new mechanism allowed ships to attain near-light speed. It was this device that would usher in the next phase of progress.

-Tau 6th ED codex
Made a mistake with the first one.

TSE stands for Third Sphere Expansion.
>>
>>46481854
>Third Sphere Expansion

See, I'm out of the loop, too.
>>
>>46481790
It would be fairly decent, but if you're going for pure brawling a Dominator might just serve a little better. The Dom loses the torps, sure, but it does have the advantage of a stronger overall broadside.

That said, a Tyrant will still do just fine up close against ships that aren't brawlers themselves. Just note that it'll probably struggle when going up against a Carnage or Slaughter, or anything Orky.
>>
>>46481883

Thanks for making me feel not so alone, anon.

"Back in my day, Tau gamers had metal Pathfinders and they LIKED it!"
>>
So wait, Tau only have slower-than-light travel according to latest fluff?
>>
>>46481854
>In order to reach those more distant systems earmarked as desirable by advanced scouts, the vast armadas of Tau starcraft had been outfitted with the latest Earth caste modifications. The ships' propulsion systems were upgraded so that when magnified by impulse reactors, the engines could obtain faster speeds - propelling starcraft forwards at hitherto unthinkable velocities. To further lessen the burden on those space-faring craft with the longest journeys, the Earth caste had outfitted transport craft with large stasis chambers allowing Hunter Cadres or whole commands to shift to far distant battle zones months or years away without actually aging a day in the process.

-Tau codex 6th ED

These are the upgrades that happened in the TSE.

-------------------

>Though the Tau fleet was pursued by dozens of bio-ships, only a handful of cadre vessels were boarded and destroyed before the Tau successfully punched through the Tyranid blockade. Unaffected by the Shadow in the Warp, the Tau’s ZFR Horizon drives propelled their ships at near light speed through realspace, and arrived safely at Ke’lshan. It took the Tyranids many days to traverse the same span of space, and for the first time in months, the Tau hoped to have a chance to catch their breath and recuperate.

-Tyranid codex 6th ED

Just a one more nugget of information that shoes Tau ships are not reliant on the Warp. This war took place in the SSE before the TSE upgrades.
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>>46481854
>Necrons lose non-warp FTL
>Tau get non-warp FTL
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>>46481854
Wait, so Tau have been fighting the imperium literally without FTL?
Ahahahaha.

>>46482002
>>46481883
Third sphere expansion was a thing literally as of their second codex. Stemp it up, fampai.
>>
>>46482023
During the SSE, they were at near-light speed.

In the TSE, they upgraded their ship engines to reach newer speeds. It's vague if they managed to break the lightspeed barrier or not.
>>
>>46482069
Nah, I'm just not interested in Animufishpeople, so I merely guessed.
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>>46482090

even if they can reach speeds several times faster than light that's still a snail's pace by galactic standards. 40k is one of the few sci-fi settings to to even come close to capturing the sheer scale of the void, the Tau need to travel orders of magnitude faster than light just to be able to compete with everyone else.
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I really hope that Eldar ships can have qt girls in ship portraits so I can choose myself a waifu ship out of the fleet
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>>46482130
or just stop, dealers choice.
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>>46482130
We can only hope.

Though don't mention it anywhere else. The steamforums have already had at least two 400 post threads about "more women in game".
>>
>>46482090
... how the hell do they accomplish anything at all with that limitation? Even a single small imperial fleet could completely devastate entire Tau sectors. Just jump into one at random and start bombarding and blockading shit. Once Tau naval assets finally trundle in, just hop over to another system and fuck up their shit, knowing full well that any reinforcements are at least weeks behind you and that it's pretty much impossible for them to actually force a confrontation you don't want.
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>>46482198

I hope Tindalos makes the captains of the astartes fleet women, just for the bants.
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>>46481652
>>46481854
The issue with Tau FTL or lack of it is...Complicated.

See, prior to 6th edition they were described as having drives that allowed them to "skim" the warp, making short war jumps that were slower but also safer than Imperial warp drives. The drives were mentioned to be reverse-engineered from a crashed starship found on their planet's moon (likely one of the colony ships Imperium send to clonize the planet during the Tau's equivalent of stone age, but which got caught in the warp storm of plot convinience that enveloped that area of space).

Then the 6th edition codex retconned it so the Tau used STL generation ships for th 1st sphere expansion, and developed near-lightpseed drives during the 2nd sphere expansion. After the Damocles Gulf Crusade they acquired some Imperial warp drives from hulked IN ships but were unable to reverse-engineer them (at least at that point). During the 3rd sphere expansion the codex merely mentions that new technology allowed their drives to attain previously unimagineable speeds, but doesn't mention whether that means proper FTL or going from 99,9% c to 99,9999% c (for what's it worth, the timeline given in the "Apocalypse Warzone: Damocles" book, at the time the only post 6th edition codex book about the 3rd sphere expansion, only makes sense if they have FTL).

Then in one WD issue published after the 6th edition Tau codex they list different race's means of space travel (Eldar use the webway, Necrons have dolmen gates, etc.), and they mention Tau using the warp-skimming drives. So apparently they're canon again.
And when the Tau got a 7th edition codex (which is largely the same as 6th edition codex except with new units added and the size of the fluff section reduced in favor of including formations and more pictures of uniform colors), the stuff about the Tau not having FTL during the 1st and 2nd sphere expansion got removed, and no mention is made of their methods of interstellar travel.
>>
>>46482198
>>46482130
Ship captain customization DLC when? I want them to be like Total War generals in the first rome and medieval.
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>>46482130
I'd be down with that, though unfortunately the hacked save only featured snooty Eldudes. Though that might be something that's relatively easy to mod in after the fact.
>>
Not familiar with the fluff, how do the Tau even communicate across their empire? They don't do warp so they don't have astropaths presumably, are they seriously limited to light-speed communications?
>>
>>46482207
>GW cannot into physics, or logistics
>>
>>46482207
Tau have plot armor. Everybody turns into idiots around them, their tech is miraculously better even when it's described as worse, enemies simply ignore them etc.
>>
>>46482248
It's pretty pulp and hammy in any case. Can't take their fluff too serious, or heads might asplode.

40k has never been near any kind of hard sci fi, and suspension of disbelief is required, if difficult, should you have any grasp of astrophysics at all.
>>
>>46482207
>>As Shadowsun passed into the Imperium's interior he encountered ever greater resistance, and she saw that to overextend her forces would deplete the momentum of the attack. Instead of crashing headlong into well-defended planets, she split her fleets, scattering them to a dozen headings. Each began a devastating series of hit-and-run attacks against which the Imperium could mount no effective counter.

-6th ED Tau codex

>>Though the initial clash upon Prefectia had grown intense, the battle for control of the surrounding worlds had barely begun. Bypassing Voltoris as they forged on through the Imperium, the Tau fleets took battle to Doth, Delinquence and Carradon, making inroads into Imperial territory so quickly that the Imperial Navy and the Astra Militarum found them nigh impossible to stop.

-Kauyon

Even with lower speeds the Tau fleet manage to outmaneuver the Imperial fleet and run circles around them. The Imperials are just incompetent.

For real, though. The Tau live in a tighly packed cluster of stars. The stars while the Imperium's fleet finished fighting the orbital defenses and local fleets, the Tau armada would encircle them and destroy them. This nearly happened to the Damocles Crusade.
>>
>>46482207
Tau primary sept worlds all have a large orbital presence (around 1/4th of their population near-permanently lives in space, after all), with security stations and orbital cities, whcih are equipped with at least some means of defence, plus any fleets hanging around in the system, so you'd need a pretty decent-sized fleet to attack them even if it would take them ages to get reinfocements.
>>
>>46482245
>how do the Tau even communicate across their empire?

Messenger drones.
>>
>>46482207
They don't want to devastate worlds, they want to conquer and repopulate them, meaning they have to field troops on the ground.
>>
>>46482350

Kek, in other words their communication only travels as fast as their quickest ship, so a warp-enabled fleet could fucking gangbang a bunch of Tau worlds before anyone other than those being attacked are even aware of it.
>>
>>46482391
No, don't you see the quotes here: >>46482315

Tau are forever invincible.
>>
>>46482391
Tightly packed cluster of stars + accelerator ports spread out in Tau space that acculturates the speed of those drones.

There isn't much distance to cover. If the Imperials attack a section of the Tau Empire, the rest will soon know about it in short order.
>>
>>46482245

Anon, have you SEEN their aesthetic?

iPhones.
>>
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>>46482245
>>
>>46482453
not much distance to cover is very very relative in space.
>>
>>46482453
>There isn't much distance to cover. If the Imperials attack a section of the Tau Empire, the rest will soon know about it in short o

Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.
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>>46482453
Need make a correction.

It's messenger drones and Relay stations. The stations jut strengthen the signal.

Depending on circumstances, messages might take months.
>>
>>46482504

I think he meant in comparison to a Real Man's empire, the Imperium!
>>
>>46482517

Here's my favourite example.

You know how the plot of the first Star Trek film involves the crew finding that the Voyager 1 probe launched in the 70's was encountered by aliens who merged it with a sentient spaceship and sent it back to earth?

In reality by the time Star Trek happens Voyager wouldn't have even left the solar system.
>>
Just had an idea

Freelander: Gothic

Could it work?
>>
>>46479042
I haven't bought armada yet but I've watch some video of it. I feel like it's fair game as both of you have it, but it also seems like one of the potentially most powerful abilities. It can get you out of completely FUBAR situations or be used to put your enemy in one. From my point of view you're hurting yourself by not having a ship with that ability in your fleet, and having an optional ability be an auto-buy when there are finite slots for them is a bit bad for build diversity.
>>
>>46482539
Doesn't change the lightspeed problem. Honestly, messenger drones merely compund this issue.

"Months" wouldn't even suffice to contact our closest neighbouring star.

Face it: Tau are powered by plot as needed.
Not that there's anything wrong with that.
>>
>>46482576
I think the probe is supposed to have somehow encountered a wormhole and ended up on the other end of the galaxy.
>>
>>46482315
That... seems incredibly silly. Star systems tend to be several lightyears distant from their neighbours on average. And that's not even accounting for them actually having habitable worlds. Even in an utterly improbably best-case, you're still looking at at least light-months between systems, which even at 99.999% c still translates to months of travel.

So basically the author would have us believe that the Imperium couldn't formulate a response against that hit and run campaign even though they would be able to completely redistribute their entire fleet distribution three times over in the time it would take the raiding force to travel from one system to the next one over.
>>
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>>46482670

A wormhole? In this part of the galaxy, localised entirely within the Oort cloud?
>>
>>46482696
>incredibly silly
That pretty much sums up the whole of 40k. Which is great.
>>
>>46482741
It's Star Trek, there's a wormhole every 3-4 AU.
>>
>>46482592
It'd basically have to be a rogue trader game.
Chartist captain doesn't sound terribly interesting.
>>
>>46482776

I would love a Sims-style game set on a chartist ship. Several generations of people just living their lives before they reach a planet.
>>
>>46482670
Yeah and the aliens were supposed to be the Borg somehow because fuck you for thinking they couldn't retroactively shoe-horn the Borg into everything
>>
>>46482603
Same with most other things in 40k. Nids are apparently even slower than Tau (the fluff in the Nid codex has Tau outspeeding them with their 2nd sphere expansion-era near-lightspeed drives), yet they can still apparently get around fast enough to potentially threathen the whole Imperium.

For some reason in the 6th edition there also seems to have bee a push to retcon non-Imperial/Chaos factions using the Warp. Eldar/DE have always had the Webway, but they retronned the Ta and Nid Warp travel and retconned the Necrons to also use the Webway instead of their old non-Warp-based FTL. Only the Orks remained and that's probably because most of their ships are supposed to be based on looted and heavily "kustomized" Imperial ships, or they get around on Space Hulks.
>>
>>46482837
Tyranids are FTL outside of systems, STL within systems.
>>
>>46482776
maybe not the exact mechanics but the principle
>>
>>46482874
.....what?

organic FTL?
>>
>>46482810
Chartist ships do use warp travel. They just do short jumps on strictly pre-determined routes so they don't need navigators (you can theoretically calculate warp jumps with cogitators, it's just that due to the nature of warp travel anything over a few lightyears has a huge margin of error).
>>
>>46482896

Superluminal farts
>>
>>46482959
This anon knows the score

>strongest sphincters in the galaxy
>>
>>46482959
Kindly leave my head space.
>>
>>46482896
The fluff is that they have special ships in each fleet which fuck with gravity to bend space and being their destination and current location closer. Then the rest of the fleet follows with.

It's silly
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>>46482959
>>46482971
>>
>>46483005
No idea why they decided the introduce that fluff and retcon the Nids having organic warp drives. Sure, that's still kind of silly, but at least it made use of an established piece of technobabble (warp travel being a thing), and the Nids already have psykers so the hive ship being able open a warp rift and enter the warp doesn't seem that implausible.
>>
>>46482207
See
>>46482224
>>
>>46483005
You mean alcubierre drive?
>>
>>46483229
Narwhals.
>>
The Tau BFG fluff has them reaching warp speeds about 1/5th as fast as those of the Imperium. That isn't bad at all.
>>
>Slaanesh favour ship isn't a massive cock, covered in cocks, firing spunk out of boob cannons

You had one job devs
>>
>>46483479
Seriously, it doesn't even have proper probing tentacles.
>>
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>boohoo my fleet is destroyed
>too many torpedoes
>I don't wanna play this game anymore

God damn, so many whiny bitches play this game. QQ or git gud
>>
>>46483438
Newest ships reached 1/3.
>>
>>46483975
3/1 even.
>>
>>46483750
I think it's because those retards don't know how to handle even simple RTSs like BFG:A so they get pissed when they get their ass handed to them
>>
>>46483750
It would be cool if the devs could add some kind of game mode that's exactly like the current multiplayer battles, except you fight against a computer opponent with variable difficulty settings.

That would be awesome.
>>
>>46484245
I can't wait for the actual matchmaking to work so I don't have to deal with the casual scum.

>>46484335
That's ridiculous! A mode designed around AI skirmishes? What would we even call it!
>>
>>46483975
Where? I only have old BFG fluff, and not the FW stuff. I'm not up to date on 40k fluff either.
>>
>>46484335
Personally can't wait for custom games where there's no skills. Just good old fashioned broadsides and system upgrades.
I do think that skills are the single worst part of the game. Although somewhat necessary to deal with long-range high-speed fleets.
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>>46478944

> 300pts Convoy Defender as IN vs. Orks
> Pick my Lunar with Taunt, a Dauntless, and one escort
> Match loads
> Only ships in my menu are the 3 transports
> Ork player types gl hf, I tell him my fleet didn't load
> We both laugh for a bit, tell him I'm at least going to try rather than drop and make things boring

> hide my transports behind minefield as barrier
> Ork player sends two ram ships; lose one transport but both rams destroyed
> Ork CLs come in, I'm drifting like mf Initial D to dodge rams and torps
> Bring one CL to 3/4 health, it loses bottle and warps out
> Insubordinate captain on CL #2, victory is mine
> MFW the only convoy defence I've ever won between despite having two LvL 8 admirals
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>>46485923
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Got this dauntless without bridge and macros. Did i do gud?
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>>46478944
For the next OP:
AdMech Tactica: http://pastebin.com/YSrAf9f7
Polishing Marine Tactica now


>>46479514
>Even if you have no intention of getting involved with the campaign but just want to play a game of BFG. We are open to all players; total beginners up to veteran players are all welcome.
As a recommendation, I used to give "pickup" players raiding or rebel forces on the edges of the campaign area, as spoilers for people who were turtling.
Wanna Cruiser Clash? Well, a random patrol group of Cruisers just warped into your pirate base system/Raiders at your Docks/Agri-world is about to get hit. Convoy scenarios are always hilarious, of course, as is giving control of an "allied" squadron in a larger fight to a pickup to even the odds. Got a Raiding fleet taking on a Line fleet and tired of doing Raids? Generate a quick "allied" force that'll bring them up to 1500-2000 for the engagement and hand it off to the casual.

Let me go dig up the charts I used to use for random Pirate ship generation in Convoy Attacks (based on what I had in my own collection) in campaigns.
>>
>>46486417
Not too fond of the top spike but stellar work anon
>>
I recently got a Space Battleshi Yamato model that happens to be of comparable size as an IN battleship model. Now, is there any Imperial BB armed with a nova-cannon?
>>
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>>46486417
Not bad but IMO you paid a little much for it.
>>
>>46486812
Yes. Victory class BB from 2010 Bakka, Apocalypse class from 2007 BFG: Armada.
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>>46485923
>>
As Vidya Chaos, with their weaker macro cannons, is there any reason I shouldn't take lances instead when I have the option?
>>
>>46486812
Which one? I absolutely love the yamato ships that bandai released, gonna save up and get me a complete set soon
>>
>>46486812
>Now, is there any Imperial BB armed with a nova-cannon?
Yup, the Apocalypse has a Nova. Unfortunately, the best overall match to the Yamato's combat capabilities is the Oberon - mixed carrier, heavy Shock Cannon (lances) and light beamguns (Batteries). I'd ask your opponent before the game if he minds if you take a Nova, for say 25-35 points (well in excess of the usual cost) and lose the Sensor Probes bonus. Otherwise just play it as a Nova Apoc.
If you could find a slightly smaller model (like the ~5" Bandai Gachapon they put out a couple years back) the Yamato would make a spectacular Mars proxy, as would the Andromeda I/II.
>>
>>46487049
A cheap snapfit kit by Bandai. A friend picked it up when he was in Japan since he knew I like the show and it didn't cost much.

I'm kind of tempted to get my hands on another one and kitbash it into a BFG ship (move the bridge further back, add a beefier prow, glue some gothic bits on the hull). Assuming I could get one without the shipping, it would be considerably cheaper than the actual models.
>>
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>>46487222
Ah, cool.
I mentioned the Cruiser-sized kits in >>46487096 ; you're looking for the Yamato 2199 Mecha Collection
http://www.ebay.com/itm/Star-Blazers-Space-Battleship-Mecha-Collection-01-Yamato-2199-Plastic-Model-Kit-/331334724944

It's just about the same length as an Imp cruiser (10cm vs the BFG's 9.6cm with Nova Cannon), and slightly more svelte so it masses about the same. The "Digital Grade"s are about Light Cruiser sized and they look like shit without heavy work.
>>
>>46485923

Chill players are the best.

Had a brawl against an Ork Admiral with my own Orks.
After the first ship exploded, damaging the others, every single ship on both sides bottled and it became a slapfight between Escorts as we laughed our asses off.
>>
Tips on how to play Chaos in the vidya?

Also what are missile turrets?
>>
>>46487841

Get upgrades in speed and turning, run circles around the enemy and peck them to death.

Missile turrets are the Chaos equivalent to Macro-turrets and benefit from the same upgrades.
>>
>>46487841
Stay as far away from your enemies as possible and take advantage of nebulas and the Silent Running special order to conceal your movements. You want the enemy to spread out his forces to find you, then gang up on isolated ships and rape them with long-range fire and bombers.
>>
Are the Escort missions in BFG:A broken? Even when I kill enough enemy transports (3/3 for example) I still fail.
>>
>>46488077
the numbers are, you have to kill 1 more.
>>
>>46488111
Ever since that changed I can't seem to get all 4 of them before they escape. I can usually get 3 of them. It makes me angry that I don't know how to handle them.
>>
>>46488249
I love Dauntlesses for those missions. Torp + ram is pretty effective. The lance Dauntlesses can chase transports, soften them up with the lance, broadside, board and the come to new heading for a ram.
>>
>>46488502
The Dauntless is an asset for imperial fleets in practically every mission type. It's very likely the best cruiser in the game right now.
>>
>>46488502
That knife-ear ship is pretty sexy
>>
>>46488544
My mate plays mostly Chaos he tried IN and said "Dauntlesses seem like the weakest ship in the lineup"
"Fuck no, stick with it, learn to use them, they are amazing"

I have 2 x mk2 and 2 x mk1 in my lineup for flexibility. Love those ships.
>>
>>46488610
Though for some reason they appear to have given them macro shuriken cannons instead of lasers or plasma cannons.
>>
>>46488619
I have one with admech favour kitted out for mobility and scouting, and it has saved my ass so many times.

I switched to the torp version after the buff so I don't need to worry about splitting weapon upgrades between marcos and lances.
>>
>>46488642
Can't say I'm familiar with Eldar naval weaponry. What is their usual loadout?
>>
>>46488684
The Aconite frigate had laser batteries, but as is normal for BFG it doesn't specify for most of the ships.
FFG gave them naval starcannons in Rogue Trader which seemed reasonable.
>>
>>46488742
Neat. I have some high hopes for the Eldar. Wonder how they'll deal with chaos.
>>
>>46488812
I wonder how Orks will deal with Eldar. People already complaining they can't catch Chaos.
>>
>>46488912
I would imagine that using the Kommando ability (I forget which favor has it) will be useful.
>>
>>46488684
In BFG TT, Eldar had weapon batteries with an accuracy bonus and pulsar lances (if you hit, roll again for a chance at a second hit, and I think a third time too). They also had high quality torpedoes and fighters/bombers (I think the latter were as strong as Thunderhawks, which had an extra chance of surviving). So basically the same weapon concepts, with tweaks. Instead of shields they had holofields, which made them really hard to hit with torpedoes or lances, and a little harder with weapon batteries.

Lack of shields meant that contact with blast markers or asteroids was dangerous, and of course they had fewer hit points.

The weirder thing was different speeds based on the ship's orientation relative to the sun (a designated table edge).
>>
>>46489013
I've seen a little bit of the TT on YouTube. I'm curious how they're going to make the sun orientation work in the vidya. I wonder if it'll be predetermined or random orientation on a per map basis.
>>
>>46489112
They may not bother. At least in the closed beta stuff I don't remember seeing a change in speed depending on heading. Also holofields appear to work better the faster you move.
>>
>>46489112
>>46489212
Honestly it's the sort of thing that's cool for fluff but not so much on the table top. I wouldn't blame them for dropping it.
>>
>>46489212
They keep claiming that they want to stick as close to the TT as they could. Hopefully they add it, I think it would balance the Eldar a little. And would the holofields just decrease the chances to hit?
>>
>>46489239
Yeah, Eldar are already going to be pretty micro-heavy without worrying about sun facing affecting speed. They could add something like the Eldar equivalent of the combustion gauge refills quicker if you face abeam to the sun.
>>
>>46489306
>And would the holofields just decrease the chances to hit?
Presumably. I guess it would also give lances a chance to miss.
>>
>>46480800
IIRC, the example, the Lord Daros, was built in an orbital industrial dock run by the IN and Mechanicus while the feral worlders down on the ground mined up the raw materials and delivered them to pick-up locations.
>>
>>46489863
I think I've even read that one, but still.
It kinda makes sense. As long as the space infrastructure is in place, it doesn't matter if the resources are being delivered by asteroid miners or cavemen. The Imperium is (in some ways) eminently practical.
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>>46488249
>Ever since that changed I can't seem to get all 4 of them before they escape. I can usually get 3 of them. It makes me angry that I don't know how to handle them.
Use packs of fast battery escorts or a light cruiser to hunt and engage while you tie down his cap ships. Remember to sequence-fire down the transports and avoid any caps on escort as best you can (until the transports are dead). Also, boarding/stasis/hit-and-run are lethal tools against transports.
Now that you need to kill four, it's also important to bring along >two< hunter-killer groups - he can win just by getting two ships over the finish line, and the easiest way to do that is split up into 3-4 groups.
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>>46490279
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I know they said Eldar are coming in the next patch, but did they give any hint as to when that would be?
>>
>>46490850
All they said is
>Eldar solar sails can overcharge briefly, resulting in a sudden speedburst!
>The Eldar fleet is adjusting its holofields and prow weaponry! Stay tuned!
I don't think they mentioned when. Everyone just assumed next patch.
>>
>>46490850
Orks came on a Friday, so it seems many people on the retard containment sites think Eldar will come this Friday.
>>
>>46490931
>>46490980
I seem to have been led astray.

Not like we have to wait a long time for full release anyway though.
>>
>>46491207
Yeah game comes out on what Apr/22, so there's only 2 patches between now and then.
>>
>>46490850
A carrier with the mark of Khorne?

That's double heresy
>>
>>46491768
I did the same mistake. It sounded good on paper, but ofcourse I did not read it well enough
>>
>>46492114
>It sounded good on paper, but ofcourse I did not read it well enough
Thought it would apply to assault boats?
>>
>>46492140
Yeah. Anyone have tips on how to Configure Retribution? Mine just goes in and acts as a firemagnet while others do the heavyhitting
>>
>tfw some people tell me they won't play against orkz until the get patched

It's not my fault you suck

>>46488912
They will weed out the puny gitz that currently infest MP. Only the strongest Orks will be left.
>>
>>46492436
As a Chaos player I relish fighting Orks, most Ork players are as slow and stupid as their ships; consistently spamming torpedoes at one target while they rest of my fleet circles around them.

Other Chaos players are a terror though. I hear lance weapons firing in my nightmares.
>>
>>46492183
It's a bit underpowered at the moment. Actually I kind of felt it was the same in TT, though I admit I haven't played that much TT.

Especially for BBs turning and speed upgrades are essential.

BBs also have lots of skills so servitor crew upgrade is very handy.
Gunnery crew goes without saying.

MWJ is too handy to pass up for pretty much any ship. Then you have 3 more slots for bombs, taunt, or supercharged shields.

AdMech favour is bugged (you lose an ability cause it doesn't fit) so go with SM or Inquisition.
>>
>>46492544
They are all grotz. I'd love to fight a spikey git that actually puts up a challenge. What's your admiral name so I can keep an eye on who's ass I'm about to stretch
>>
>>46492925
MidKnight, hope to see you around, Greenskin
>>
Has there been any news on the Space Marine faction in Armada yet?
>>
>>46493091
Oooh, are we starting rivalries?

Beware the Admiral Alexander.
>>
>>46493209
Nope.
>>
>>46493228
Didn't they say something about bombardment canons? Or was that just a given?
>>
>>46493091
Gorkamorka can't wait to loot ur gubbinz.

Side note, does anyone know if the matchmaking servers at least separate countries. I'm NA but have faced Euro players
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>>46493211
Admiral Warhammer High reporting in.
>>
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>>46492183
>Mine just goes in and acts as a firemagnet while others do the heavyhitting
It's a force multiplier, not a force in itself. You're Doing it Right, although you could probably stand to be ramming more.

>>46492598
>I kind of felt it was the same in TT
Yeah, the Retribution isn't a spectacular ship, just an incredibly dependable one. It doesn't do any one thing that another ship doesn't do better (Avenger has better broadsides, Emperor has better DPS even on tabletop, etc), but it's good enough and cheap enough to never be a >bad< choice. Plus, as noted, rugged AF.
>>
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>>46493283
High crit AP macro cannons?

The forum 'tards keep saying bombardment cannons are either lances or some kind of nova cannon.
>>
>>46493318
Do you get bad ping/lag problems with those match ups?
Also do we have enough players to separate?
>>
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>>46493361
>The forum 'tards keep saying bombardment cannons are either lances or some kind of nova cannon.
Well, they ignore/pierce armor like Lances, but use battery tables to hit, and have extremely high crit chances (50/50 in TT).
So yeah, probably AP guns that roll to hit like batteries and have ~double the usual crit chance (since they haven't implemented crit repairs, triple would be just flat-out cruel). They're not >super< wrong, just sorta ignorant.
>>
>>46493361
I was thinking more like an inverse nova canon.
>>
>>46493419
Eh, same principle really.
>>
>>46493416
>They're not >super< wrong, just sorta ignorant.
I just found it weird when the rulebook starts with "bombardment cannons are weapon batteries in all respects except..."

They also hit ordnance on a 4+, not sure if that will be carried over as we can't target ordnance at all at the moment.

>>46493419
>I was thinking more like an inverse nova canon.
How would such a thing even work?
>>
>>46493509
Can only fire at targets within 3000 range in the front 90 arc. But maybe instead of being an aoe thing like the nova canon it would act like a torpedo. I dunno, just spitballing.
>>
>>46493322
Really?
>>
>>46493574
Ah I see what you mean. Given they made Eldar pulsars skill shots the bombardment cannons might get the same treatment.
>>
>>46493574
Sounds right, they're meant for planetary bombardment, no need for precision or range really.
>>
Screw the Spess Muhreens, what about AdMech? What kind of cool stuff will they have?
>>
>>46493574
They've been pretty accurate with the ranges on everything except for fighters and bombers. I have no idea why they should gimp the range on bombardment cannons.
>>
>>46493398
A little, but not gamebreaking. I'm just worried if BR get their hands on this gem
>>
>>46493755
You can't play for free, so there isn't really much danger of that happening. Fucking HUEs.
>>
>>46493665
who says they'll even be in?
>>
>>46479042
But i am finished with you, ork.
>>
>>46493798
They're in the TT so it's a possibility.
>>
>>46493830
They mostly use IN ships don't they? People would probably bitch about reskin cash-in. That is all the people that don't worship the Machine God.
>>
>>46493898
They have their own patterns, I guess they could use IN ships as a supplement.
>>
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Apropos of our Cutter discussion a few threads ago, someone brought one to Adepticon this year.
>>
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Donehoofag here again.
Guess what.
>>
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>>46493817

Man, I'm gonna play through that again.

>>46494342

I would like to know more.
>>
>>46494458
Still pretty fun. I started playing some Exterminatus, amazingly still manage to get a game pretty quickly.
>>
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>>46494458
THE SOUNDTRACK IS MINE!
MINE!
MINEEEEEEE!
>>
>>46494500
https://www.youtube.com/watch?v=2TvN5lCVkRk
>>
>>46494318
How much does it cost in points?
>>
>>46483107
This was during the period when Necrons had reactionless engines and were able to move at near-lightspeed to travel the galaxy, rather than using the Eldar Webway.
>>
>>46494767
It was so cool when Necrons travelled like that. Everyone else has to use the dangerous, unpredictable hell dimension. Necrons are like "fuck that, SCIENCE!"

Also up until Narwhals were introduced was it ever explained how 'nids moved interstellar?
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>>46494818
tyranids used too just use warp travel. though probably in a different way too eveyone else since they could manage intergalactic travel which the imperium and such can't.
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>>46494818
>>46494848
Before that, Genestealers used the warp exclusively. Tyranids were implied to travel the interstellar void for centuries in hibernation.
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>>46494848
No.
Tyranids use gravitational engines to move around.
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>>46483005
That's based on real-world theories.
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>>46494894
the Tyranids hibernated during warp travel, at least that was the fluff in 3e. There was a specific little bit about how the ultramarines learned to exploit them still being in hibernation for a bit after exiting the warp too attack and even board hivehsips while they where relatively undefended.

>>46494922
I'm talking about the old fluff before they changed it too the current gravity shenanigans method.
>>
Anyone feel like Chaos has the weakest favors out of the available fleets thus far? Not that the marks are terrible, but with chaos having such glass ships in comparison to the others most of the marks seem counter-intuitive.

>Khorne encourages lightning strikes and boarding, but that's pretty close in a long ranged fleet
>Nurgle does not actually boost the toughness of ships, but encourages close quarters because of extra troops and plague flies
>Slannesh just seems meh overall
>Tzeentch actually seems to fit best, with the abilities all being about confusion and sneaking in a fleet that benefits from such.

All of the imperial options suit the types of ships they have available and orks have a grand time with their variations. Would anyone change up the marks of chaos currently available, and if so, how?

I would love nurgle to beef up durablility like fluff, and though it would be a huge stretch, some kind of warp sonic weapon on the slanneshi ship would be bitchin'. Leave Tzeentch the same and perhaps allow the daemonic lightning strike to ignore shields a la zzap gun (it's daemons and the void shield is not a gellar field, slip past that shit.)
>>
>>46495178
just make the chaos ships as they are in the TT, slightly faster then average, no armoured prow, average broadsides at longer ranges but dorsal guns which pushes it far above what orks/Imperials can throw out
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>>46494751
God only knows, it's probably just serving as a "counts-as" marker for the Inquisitor's Orbital Strike anyyway. I can't seem to find a build log anywhere yet, and most of the people photographing armies seem to have ignored it (more's the pity)

>>46495178
Eh, there's only three factions yet. All three of the non-Tzeentch powers are less "yes, get closer" on the part of the Chaos player than "Oh fuck, I got too close" on the other peoples'.
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>>46495442
That's... exactly what they are now, and the dynamic of the ships themselves works really well in the game. The issue that that anon brought forth was that their particular favours (i.e. the daemonic blessings) are not all that great in the vidja.
>>
>>46495663
Just like TT.
>>
Dammit just spent more on Aliexpress. I'd better find time to paint...
>>
Anybody got the gif/webm of those 2 imperial cruisers ramming a chaos ship?
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>>46495889
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>>46495893
2 ships, 1 heretic. That's an impressive ram, perfectly synced.
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>>46496254
Please remember that this is a blue board.
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>>46495178
I had a really good Slanneshi fleet before they nerfd it. It used to be that increased insubordination by 3000% and it would stack. All my ships had it.
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>>46496254
I am really bad at using escorts. Worse, I don't really see the point in bringing them. They just die so fast, and require more micro for less profit (having to select each one individually for special orders/torpedoes is annoying in the extreme). I tend to just fill my fleet with the biggest ships I have available, though I don't generally bring a Battleship unless on Assassination.

I know I'm wrong though, because I see and hear tales of people using Escorts all the time to good effect. So can someone give advice on how to GitGud with them?
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>>46496382
you can right click orders/torpedoes and it'll autocast them when it thinks it has a good firing angle.
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>>46496403
I know you can do that, but other than boarding actions I don't really see the point. I really don't trust the AI to be able to hit them with torps rather than me, or know when would be better to Brace than Lock on.
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>>46495178
I kinda want all the favors for every race to get expanded a bit more (especially for the cost on higher tier ships) so this is just me.
>khorne values close range combat and boarding. maybe extra ram damage, and a higher percent chance for assaults to succeed.
>nurgle values toughness. give ships a small amount of regen, and more hull or armor at the cost of reduced weapon range.
>slannesh replaces some weapons (like macrocannons) with sonic ones that ignore armor, or cause enemy ships to deal reduced damage.
>tzeentch reduces cooldowns for skills, increases shield strength
im just talking out of my ass, of course, im pretty meh at this game in general.
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>>46496382
>Firestorm
>Auto use lock on
>Auto use repair
>Prow attack
Done
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>>46496484
Maybe I'm doing it wrong.
I like using Firestorm frigates, and set them to prow weapon attack and 9k distance (all lance upgrades on 'em), but if I leave them to their own devices, they just stand still very often and plink away, while merely turning to keep enemy ships in their front arc, which makes them very vulnerable.

Is there an obvious solution I'm not seeing?
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>>46496555
I don't use them (or swords) for straight fights. I use them mostly to chase transports or harass the assassination/data target. Also good for obscuring transports in MP.
>>
So how long does the shipping on those aliexpress things take. Mine got stowed into a plane this saturday, but it hasn't arrived here yet. I dont think it takes a plane 6 days to fly somewhere does it?
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>>46497500
Don't forget customs. That can take a while.
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>>46495998
Thank you anon
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>>46496382
For Imps I pretty much always bring ~3 Swords along, usually foregoing a Dauntless for them. They usually have two main roles: screening against strike craft, and hunter-killing targets of opportunity. Thanks to their speed and seeming harmlessness, they can often move past and even through the bulk of the enemy force relatively unmolested. If there's a cruiser carrier or lighter, I send them at it right away. They'll usually have the firepower advantage against it, and their concentration of turrets should take down whatever strike craft it launches. Similarly, if there's a damaged ship that's somewhat isolated, in they go to. Mind, usually all of them get destroyed sometime into the battle, but during that time they usually cause more damage and chaos than a Dauntless could in their place.

I haven't played Chaos very much yet, but for them, escorts just seem incredibly valuable for recon purposes. Augur probes/beacons only go so far (particularly if there are gas clouds around), and without any way to reliably uncover enemy ships, your range advantage is pretty useless.
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>>46495178
I agree. As of right now you're better off spending your renown elsewhere, like upgrading your escorts that have hilarious amounts of turrets. Slaanesh and Tzeench do seem to be strongest, simply because they're more or less congruent with what Chaos wants to do. Slaanesh is good and disruptive, keeping enemies from using orders on ships that want to use them, and Tzeench lets you hide as long as you can get out of detection range, which is easy if you've taken the right skills and upgrades.
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>>46496254
Hot
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>>46493817
I was honestly sad when I killed Grimskull. I enjoyed his sudden appearances while screamign OI SPICE MEREEN YOU CANNOT AVE ME LOOT immensely
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>>46499180

Grimskull/Bluddflagg 999.M41

Make WAAAAGH Great Again!
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Chaos vs Chaos, battlestations attacker.

I knew I coundn't win if he played his cards right so I started to banter a lot and he was really pissed at me (pausing, delaying the start button) and then I wrote like 30 insults so he had to answer, and then I rammed his 2 stations while he typed that he will win.

Had to search for him on steam, it is a veg. Tranny brony from /d/, glorious purge of this freak.
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>>46499369
You sound like a dick.
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>>46499369
Please go back to /v/ and never return.
>>
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>>46499369
>>
>>46499369
>chaos players are huge faggots

Who knew
Thread replies: 255
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