>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
third thread in the bag
Are you going to let your players become revenants?
>Are you going to let your players become revenants?
No.
>>46459566
>Are you going to let your players become revenants?
Only if they're all revenants. That'd be some rad shit.
>>46459566
That pic looks pretty epic until you realize one of the guys is just standing there playing a flute.
Fukken bards man.
>>46459566
>Are you going to let your players become revenants?
>evil
>undead
>edgy
No. But full disclosure, I don't allow EE races or Eberron UA races either.
>>46459566
That image is pretty fucking rad
What homebrew/fanmade/whatever stuff do you like using for your campaigns/characters?
>>46459566
I'd allow it. If I am the one suggesting it, my players are sure to never want to take advantage of it ;)
My group has been using a sort of power-point currency system for gaining feats and ability increases.>>46459666
>>46459631
>Revenants
>Evil
>>46459631
>thinking revenants are evil
>not even reading the monster manual
>>46459631
>no UA
Fine
>no EE
Unless you're in a custom setting you're a shit DM
>>46459624
He's playing a flute that appears to be causing giant arrows to materialize out of the ground and pierce the death tyrant through the jaw, so I'd say he gets a pass.
Hey /tg/. Playing OotA currently.
My DM homebrewed a faction of do-gooders called the Knights Sacrificiers long gone by the current time period and part of their shtick was that they hunted BBEGs. During the stretch between Gracklestug and Neverlight Grove which was littered with the corpses of these knights, we encountered an old abandoned lich's lair, sticking out of a corpse on the throne of the lair was a magical arrow - upon casting Identify, I learned it was an attunement, one-use item, an Arrow of the Sacrificiers which kills a target who fails its save immediately. Naturally, I attuned this item and saved it for a life-or-death situation.
A That Guy player joined the game and took the campaign off the rails and brought us to the surface where we've been fooling around a while now.
So, we end up fighting a dragon up on the surface. It comes down to half the party dying (myself included), the rest being able to escape if they're lucky. So, I grant myself advantage using a certain class feature to max my chance to hit; I succeed. The dragon uses its legendary resistance to make the save automatically (and its used it a couple times prior by that time).
The dragon downs me, goes to finish off my teammate who's on death saving throws. I roll a natural 20 on my first saving throw; on the dragon's turn, he takes out an allied creature and forces my teammate's second death saving throw.
My turn comes up again and I charge the dragon, grapple him, yank out the arrow and stab it back in, successfully hitting. The dragon fails the save, and the arrow's magic takes hold.
It turns out that the way the arrow works is that it rips the souls from the target and the attuned creature and swaps them, thus allowing the attuned creature to use the target's power to kill the attuned creatures body which contains the soul of the target (confusing, I know, sorry).
So I blow the coup de grace after announcing to my party that I'm in the dragon's body...(1/2)
>>46459566
Maybe, but only if it's understood that I'm going to enforce the limits on the nature of revenants. Revenants exist to avenge their own deaths, and their need for revenge is the only thing that animates them. If they get distracted by other tasks, they get weaker and weaker until they pass on to the afterlife. And if they achieve their mission and get their revenge, they are immediately destroyed.
>>46459834
He only said he restricted EE races. That the aarakocra (banned for flight), genasi (eh), goliaths (handy for some builds, but nothing too fancy), and the svirnefblin (racial feat abuse with Arcane Ward).
So two out of 4 had some reason to be banned (I wouldn't, but I can understand it), and the other two don't merit enough controversy to justify inclusion for this DM.
>>46459881
(2/2)
after a teammate's potentially fatal fire bolt luckily missed me.
I knock my character's original body unconscious, later finish him off and Gentle Repose him.
My DM was expecting me to use the arrow on like a fucking troll or some other lesser badass (he intentionally left me ignorant as to the soul-swapping nature of the enchantment). So anyway, now my character is a dragon.
I'm pretty sure I had a question to ask about this but after writing this up I completely forget. Anyway, what does /tg/ think of this? Ever play a dragon before?
>>46459624
On closer inspection that flute seems to be summoning the arrows flying at it.
>>46459881
>Playing OotA currently.
That's where you fucked up. That adventure is shit, poorly designed, and is only good for the monster stats in the back. Play a real adventure, like CoS or PotA.
>>46459969
Learn to polymorph into a humanoid and you're good to go
>>46459969
It makes me so happy... Will he let you start taking class levels again? I've always liked the image of a dragon bard with a giant banjo.
To what extent is mundane modern technology replicated by magic in your setting?
Can one make an actual fluid druid? Like, one with a specialty for water, blood, liquids in general?
>Newby player rolls draconic sorcerer focused on fire
>Immune to fire monsters everywhere
>Dude believes he fucked up instead of believing the GM is a moron
Thinking on leaving this game and bring the poor new guy with me
>>46460023
Well, there's a powerful positive energy spell called Starbirth that was developed by a god-like progenitor race called the Lumenara that disappeared. A group of mortals in the present day were able to recreate a less powerful version of it using information discovered from Lumenara ruins, and it's basically an atom bomb.
>>46460023
I am working on an Artificer who will use his proficiency in every Int stat, tinker's tools, and smith's tools in order to Fabricate-mass produce items. Once I have capital built up, I plan to begin the Industrial Revolution by harnessing magic items like the Decanter of Endless Water to power my machines.
Animate Dead can provide more than a few bodies ;)
>>46460089
consider asking the DM to stop making everything immune to fire because it feels bad, man.
Alternatively stop fighting things in lava land or whatever the fuck is possibly going on.
>>46459566
I'd only allow newer players to be one since dying early can discourage people from playing more.
>>46460047
What, like you shapeshift into a puddle?
>>46460047
The Shape Water cantrip from the EEPC is available to Druids.
>>46460089
If he didn't pick a single spell that does another kind of damage, yeah, he fucked up. Fire is one of the more common resistances/immunities, probably second only to poison. Fire spells are the most efficient and numerous, but you do need some kind of backup.
>>46459947
Restricting any player choice from an official material is shit DM behavior
And the oreo gnome and birdperson are perfectly balanced
>>46460020
> Dragon bard
> Plays banjo
> Not a singer
It's a well known fact that dragons love to sing when they're happy.
>>46460160
>Restricting any player choice from an official material is shit DM behavior
Okay, now you've become unreasonable.
>>46460089
>>Immune to fire monsters everywhere
How?
>>46460150
He's a red draconic sorcerer, he of course he's going to get fire spells, specially if he's a new player.
>>46460214
We are at 11th level
>>46460023
I once had glowing crystals used for lightbulbs in certain areas of the realm. Of course there are still torches or candles, but in heavy magic infused lands they would mine for the crystals and basically screw them into lamp posts.
Then of course you got escalators in mage towers or guilds, powered by some enchanted runes or some shit. Though, I'm not sure if you would count those as mundane.
>>46460089
Tell him to pick the feat that reduces resistance to nothing and immunity to resistance to one element.
>>46460235
The DM thought it was a good idea to introduce a new player at 11th level without any handholding whatsoever?
>>46460189
What would you ban then?
Variant human? Nobody picks it anyway, the party I'm DMing for has no humans
Banning stuff makes you a shit DM, you gotta make it work
>>46460266
Elemental Adept doesn't affect immunity, if I recall
>>46460020
>Not being a Dragon Bard with enchanted bagpipes that can use them in conjunction with this breath weapon
>>46460235
I must be stupid. What am I missing here? Draconic Bloodline sorcerers don't seem to get any kind of immunity that I can see. Dragonborn get resistance but not immunity.
Do you mean because of a particular spell or something?
>>46460320
You're missing that the monsters they're fighting are the ones immune to fire, not the dragonborn.
>>46460320
He means monsters that are Immune to Fire are everywhere. Not that the sorcerer is immune to fire monsters.
>>46460320
??
The immune to fire are the monsters, not the PC, the PC has tons of fire spells and thanks to draconic heritage he adds Cha to fire spells.
>>46460342
Oh right, my bad.
>>46460089
I agree with >>46460127 on the ideal way about this. Just talk to the DM about it.
But seriously, why the fuck are you fighting in water world? Your first problem was getting Kevin Costner as your DM.
Maybe the DM has some beef with the player if he was literally going to cockblock him on the entire campaign.
>>46460320
The monsters are fire immune
Anon types like a retard
>>46460047
Well, let's see. It would be a Land Druid, so we need two spells of 2nd, 3rd, 4th, and 5th levels that revolve around manipulating liquids (Note: I will be borrowing heavily from the EEPC):
2nd:
3rd: Wall of Water, Tidal Wave
4th: Watery Sphere, Control Water
5th: Maelstrom
As an earlier anon stated, Shape Water should be a cantrip you pick up. Create or Destroy Water should usually be prepared.
Sleet Storm and Tsunami are good spells for the theme. If anyone can think of two first or second-level spells or one more 5th or 4th level spell, the list looks relatively ready to go (if maybe not balanced).
>>46460221
Mostly fire, yes. Exclusively fire, that's asking for situations like this. Even taking Magic Missile or some utility spells like Haste would make him a meaningful asset in any fight.
>>46460011
Yeah, we've met some metallic dragons in the past (and part of my character's background deals with knowledge of dragons) so we know that they polymorph into humanoid forms. Now, I took advantage of a certain item to change from a white dragon (the one we fought) into a brass (but the DM ruled that the item broke from the power surge required from that so I can't abuse it further).
So I'm an Adult Brass, which doesn't have Change Shape innately. We are using the spellcasting dragon variant, so I can learn 4 and lessth level spells and I get three casts per day. I am going to go check out what I can do with that in terms of changing shape, but I think my DM rules that Adult dragons in addition to Ancients get the Change Shape ability.
>>46459979
This is my first DnD campaign, the DM chose it and I'm excited to get into a new one, but we'll finish OotA. DM hates this campaign too, thinks it's shit just as you do.
>>46460274
A free feat at level one can allow for some pretty overpowered character builds.
The only downside is no darkvision, but certain classes can get around that. If you're playing a Warlock, Variant Human is possibly your best choice of race.
Also, light sources exist.
>>46460142
>run two druids with one that is master water shapeshifter
Wonder Twin powers activate!
>>46459566
Only if they're all revenants. Would be good for a short campaign, I think: find the guy who murdered you, once he's dead, game's done.
>>46460023
Everywhere.
Fucking everywhere.
There are so many magewrights that they have to take on brand names and massive marketing campaigns. Mechanically, different manufacturers sell similar items for a variance of cost/effect.
> but 5e can't do high magic!
When everyone's super...
>>46460020
I'm not sure. He said that as it stands, I'm a ranger6/rogue1/dragon16. Not sure what he means by that, but we'll see. Hopefully. If so, I'll continue with the ranger class probably.
>>46460472
Might be fun following a TPK.
>>46460294
Houserule because shit's unfair and no fun.
Just putting the party up against enemies without fire resistance is probably a better choice, though, even though it would eliminate 40 monsters from use.
>>46460414
Gases are technically also fluids. Therefore, spells which manipulate air such as Gust should also be valid choices.
You may also wish to dip Arcana Cleric for Acid Splash as an attack cantrip.
>>46460489
Yeah, thinking the same thing.
>>46460513
>technically also fluids
Nobody asked about engineering, anon.
>>46460459
And yet nobody fucking picks it
And it's not like it's overpowered anyway, it's a feat and a skill in exchange for darkvision and stuff like lucky and the half orc's insane crits, which could also be argued to be "overpowered" with the right class
Why not let players make powergame if they want to?
>>46460459
GFB builds aside, what feat-heavy warlock builds are there? There are hardly any feats which greatly improve Eldritch Blast spam.
>>46460507
That's like saying monsters with non magical slashing/bludgeoning/piercing damage immunity are no fun, they're, and if players can't beat them without magic weapons it's their fault for being dumb.
>>46460570
>, they're,
never do this again
>>46460570
It's not quite like that.
Some portion of monsters are fire immune, and if you have only fire magic, you're gonna be fucked in those fights and should've seen it coming.
But if the DM sees that you only have fire, and throws a disproportionate number of fire immune enemies at you, he's just being a shit DM.
>>46460563
fluid by any official definition includes gaseous substances. If I understand correctly, even some solids are fluid albeit on a very long timescale.
>>46460566
None, there are builds that turn bladelock from meh to pretty good though
Polearm master and GWF in particular are pretty crazy, even more when combined
2d10+1d4+(3×CHA)+(3×STR)+30 damage a turn
Extra 3d6 with hex, or with advantage in darkness
>>46460564
>nobody fucking picks it
Anecdotal and irrelevant. Granted, it's not "overpowered" and I disagree with the other anon, but there is a significant advantage to starting play with a feat. Shield Master allows for an attack followed by a shove, and the classic example of Great Weapon Master shines. Whether or not that feat will make a character stronger, on par, or weaker than another race depends entirely on what the feat is and how often it's applied.
>>46460564
I'm a Variant Human...that kind of early character customization always drew me to the Human Race...
Plus I like to build fairly average looking characters that end up standing out because he's your average joe walking around with a Minotaur, A Drow, A Gnome and a Tron Elemental.
>>46460609
>If I understand correctly, even some solids are fluid albeit on a very long timescale.
That stuff about glass being fluid is an urban legend and 100% untrue.
How does /5eg/ feel about young characters? I don't mean 17/18, I mean characters between 12-16.
I'm torn between an always-helmeted that acts like a grouchy and grizzled mercenary that is in fact a 15 year old girl, and a little druid-kid who just wants to bring balance to nature and go on adventures while looking for her brother.
>inb4 degenerates meme about lolis
Child characters are well established in fantasy and sci fi.
>>46460570
Only 17 creatures with complete immunity to nonmagical weapons exist. Compare that to the 40 monsters with immunity to fire.
>>46460676
>That
>Crazy
Never ever lay an eye, for your own safety, on paladin or battlemaster
>>46460724
Irrelevant, the point is that if you can't deal with monsters immune to your damage types you don't deserve playing an rpg.
>>46460566
The types of character I have in mind don't rely entirely on warlock because I usually multiclass.
>>46460719
>getting this defensive immediately
uh huh.
Does this 15 year old girl actually expect to disguise herself as that? Because it'd be pretty obvious.
>>46460677
Would you say shield master is strictly better than lucky then? Not the feat but the halfling feature
Just because you can customize your human to be exactly what you need doesn't make it overpowered
>>46460564
Variant Human Fighter with scalemail armor, a shield, the defense fighting style, and the Medium Armor Master feat has 20 AC at level 1.
>>46460709
Perhaps, but there are a fair number of solids which yield to sheer stress, like Silly Putty.
>>46460487
"And lo, the enormous dragon [i]sneakily[/i] crushed the puny human under his massive claws."
Was your ranger build melee or range focused? Hunter or Beastmaster? Note that all of the Hunter's Prey features are still available using the dragon's natural weapons. If you are ranged-focused, get a custom-forged bow?
>>46460763
No. And I'm with on that one. It doesn't make you overpowered. Try reading next time.
>>46460727
How so anon? Please enlighten me
I only worry myself with the viability of bladelocks
>>46460768
wow, like 1 whole AC over other level 1 fighters, and in return he gave up a bunch of other stuff you can't get through feats.
So OP
>>46460709
There are solids that are defined as "plastic" that exhibit fluid dynamics over the course of decades or whatever. I think they're called "plastic solids".
>>46460719
Characters who are 14-15+ are treated as adults fit to fight on the battlefield in most games I have been a part of. So I don't really care about young characters.
>>46460818
I've actually played 3 year old characters!
Admittedly, they were aarakocra so they were more like 21-year-olds in human years.
>>46460794
Battlemaster:
8d6+4xStr+40+4d12 and if you use action surge it's 8d6+4xStr+40+2d12 extra
Paladin is:
4d6+2d8+2xStr+20+10d8
Both without feats
>>46460768
You can start with 19 with any other race, and no DEX investment
Are you saying a 1AC is that big a difference?
>>46460719
>>46460818
Coming of age could occur at as early as 12 years of age in the medieval times upon which most D&D games are based.
Especially in a setting where high-level magic is not readily available, characters considered young in modern society instead being seen a of a mature age could actually be a case of verisimilitude.
>>46460885
It's 5% less of damage
>>46460909
I'd personally go with Heavy Armour Master instead.
>>46460789
Before this went down, my stealth bonus was +10:
>proficient in stealth with proficiency bonus of 3
>+4 bonus to Dex
>expertise in stealth, doubles prof bonus to 6
>4+2(3)=10
What would it be at this point? The dragon has innate +5 stealth and its proficiency bonus is 5.
My build was range focused and Beastmaster. I accessed a spell that let me reroll my character just prior to the fight and my DM let me use the Ranger Options variant from UA that has Ambuscade and Skirmisher's Stealth. So yeah. I was also thinking that a custom forged bow would be nice, however, the dragon's DEX is 10...
>>46460909
You must be fun at parties
>>46460874
And when I said both without feats I meant both have GWM because I'm a retard you doesn't know how to type
>>46460719
I think the main issue is the practicality of it.
15 seems like a sensible lower age, since in Medieval Europe boys would generally have practice with a sword or be able to serve in a clergy by then. I don't know if they could serve in an army or be conscripted yet, but 15-year-old boys in England were legally required to own weapons:
http://historyofengland.typepad.com/documents_in_english_hist/2013/02/statute-of-winchester-1285.html
>It is likewise commanded that every man have in his house arms for keeping the peace in accordance with the ancient assize; namely that every man between fifteen years and sixty be assessed and sworn to arms according to the amount of his lands and, of his chattels; that is to say,
>for fifteen pounds of land, and, forty marks worth of chattels, a hauberk, a helmet of iron, a sword, a knife and a horse;
>for ten pounds worth of land and, twenty marks worth of chattels, a haubergeon, a helmet, a sword and a knife; for a hundred shillings worth of land, a doublet,4 a helmet of iron, a sword and a knife;
>for forty shillings worth of land and over, up to a hundred shillings worth, a sword, a bow, arrows and a knife;
>and he who has less than forty shillings worth of land shall be sworn to have scythes. gisarrnes, knives and other small weapons;
>he who has less than twenty marks in chattels, swords, knives and other small weapons.
>And all others who can do so shall have bows and arrows outside the forests and within them bows and bolts.
Obviously D&D isn't trying to imitate real life, but if anything that means you shouldn't worry about applying modern laws and principles to it. The 12-year-old prince isn't immune to death because he's under 18, and that 14-year-old princess might be married off to an older man.
>>46460885
>>46460909
On the contrary, monsters of up to CR 2 are listed under the 'Creating a Monster' section of the DMG as having a standard attack bonus of +3. This means they hit a character with 19 AC on a 16, and 20 AC on a 17.
All other things held constant, this means a character with 19 AC takes 6 hits' worth of damage (4 standard hits plus one crit) for every 5 (3 standard plus one crit) a 20 AC character takes, meaning a 20% increase in damage taken for that loss of 1 AC.
The point is moot, of course, because D&D isn't about personal survivability. A competent DM would direct the attacks of intelligent enemies AWAY the guy in obvious hard-to-penetrate heavy armor onto his more fragile teammates - which is exactly what a Fighter does not want to happen.
Looking to recreate all the psionic monsters (including those from OOTA) with UA psion #2 rules if possible. Anyone got a list?
>>46460986
It's okay anon I get you, thanks for the examples
>>46459566
Nah, too dark souls for me.
How do you folks chart out relations between PC, NPCs, factions, etc? Do you use a relationship map/web? I usually make on of these and move/add pieces when necessary, but it sometimes feels like there must be a better way to do it.
What's a good dice rolling app?
>>46460948
Ahhhh....
You calculate the proficiency bonus (and thus the doubled Expertise) from your CR, then add your current Dex. Unless your levels boost its CR up, that means your stealth bonus is still 10, but it is 2*5+0 Dex.
The Beastmaster hurts... Very little synergy with your new form. Honestly, you seem like you would be great for setting up ambushes, then smashing your enemies with your hit-and-run tactics. Which kind of dragon is it? Age and color, please.
For a ranged weapon, you would be best off using Thrown weapons. That way, you can use your much-higher Strength to your advantage.
>>46461121
Actual dice
>>46461121
Flip your phone into the air to generate a sufficiently large number in base 2, and discard reroll numbers that are too large.
>>46461113
Usually my PCs do that. I keep track of it briefly using an Excel document for each PC, but I don't tend to go into detail unless the NPC or faction is constantly present and interacting with the PCs.
>>46461121
Depends on what you need. If this works you can go ahead and use this: https://www.wizards.com/dnd/dice/dice.htm
I only really ever use it when I run WoD and don't have any of the other dice out, though and I need to roll for certain random components.
>>46461121
http://www.brockjones.com/dieroller/dice.htm
Even has different character generation rollers.
I used to think barb's damage resistance was OP but not anymore, I fall unconscious even before the secondary martial (paladin) every time
>>46461255
Is this because the Paladin has 4 more AC than you do?
>>46461255
You do need AC anon, resistance is not everything
Plus tanking is not really a thing in D&d, or at least it is a lot more nuanced
>>46461255
>>46461293
Probably also because the barbarian is constantly attacking recklessly
>>46461293
Paladin has 16 AC I have 17 (18 Str, 14 Dex, 20 Con), I also have like 20 more HPs than him.
>>46461431
Are you: a) taking more attacks from enemies than him, or b) Reckless Attacking every turn?
>>46461255
If you're just tearing into the middle of enemies with Reckless Attack then its to be expected.
And you've basically done your job, because the Paladin is still standing.
>>46461431
Then either you're very unlucky or a tard
>>46461143
Yeah, I switched my ranger levels to this archetype. I need to homebrew levels 6-20 and get DM approval for them but the first 5 are great for guerrilla.
Adult Brass Dragon (don't know the age).
I have an idea for a bad ass custom bow that I will try to find a way to fire using strength instead of dex. It would use the dragon's neck to aim so the low dex based on the hamfistedness of dragons' feet wouldn't be applicable; perhaps I could reason that the dex of the neck muscles is reasonably high (that isn't unreasonable right?).
>>46461463
I reckless attack pretty often, yes, so our ACs are more like 16 and 14ish, I started using shield but it does literally nothing.
Hey Cthulhu anon, do you think you could post your entire PDF on mega?
>>46461508
>Ambuscade Ranger
Disgusting.
>>46461466
I do the same as the paladin and go into the same situations, like I said, also no, I don't use reckless attack if I'm surrounded by more than 2-3 enemies.
>>46461508
> Reverses ranged weapon rules
> gives incoherent fluff reason for doing so
> "That isn't unreasonable right?"
I needed a chuckle today, Anon. Thanks.
Why do Bards exist?
Where did the idea that "guy who plays instrument" belonged in a party of fantasy adventurers come from?
>>46461572
>>46461466
>>46461255
Monsters probably also like to prioritize the guy wearing less armor, especially if they know they'll have advantage. And as another anon said, if you're taking hits and keeping everyone else alive, you're doing your job. If the paladin's AC is still only 16, you're probably pretty low level still. It'll get better.
>>46461508
The hell am I reading.
Nigga you are a dragon, fuck your bow. You want a ranged attack, throw the fighter at them.
>>46461508
>Ambuscade
Isn't that just the level 20 or so feature that Thieves get? Why go Thief anymore?
>>46461508
Well...
The Strength bow just seems wacky. However, you will be just fine with either throwing weapons or a shift to melee. With Skirmisher's Stealth and your 80 ft fly speed, you can literally bite and double-smash someone for 2d10+4d6+18 damage and then meld back into the shadows. I think you are good.
>>46461703
Somebody has to go back to tell the stories, anon.
>>46461723
40d6 damage on your first turn
Magic items: do you tailor them to your PCs so that they synergize, or do you not to see what creative solutions the PCs come up with?
I do the latter; my PCs will find half a dozen magic weapons of types none of them "built" for, before they find the one they did build for, because I want them to have to make choices.
>>46461533
I'll assume you're at around level 5 or so, roughly estimating from your ability scores and hit point difference. This means that creatures at your CR should have an average attack bonus of +6. As such, they hit the Paladin's 16 AC 50% of the time.
With the same attack bonus, they have a 45% chance to hit your 17 AC, excepting when they have advantage, in which case it's 69.75%. You said you Reckless Attack pretty often, so let's conservatively say you do it two-thirds of the time. This means that you're getting hit 61.5% of time time.
All other things constant (and discounting crits - which they will score more often against you due to advantage), you're taking an additional 11.5% of damage. This is also disregarding the fact that enemies are far more likely to prioritize you when they have advantage against you.
All things considered, it's pretty understandable that you're taking far more damage than the Paladin.
>>46461703
Probably from the fact such people often did travel with armies and other similar groups.
>>46461508
Nigga you is a fucking dragon
What the fuck are you doing
>>46461723
Take Thief 17/UA Ranger 1. 60d6 on top of weapon damage.
To generate enough blood iron to make a steel sword, you would need a minimum of 400 adult humans to die, and that is assuming you got every drop of blood.
> Do any other PC races have more iron in their blood?
> Do any races make better iron from which to make an enchanted weapon?
> Why is the BBEG convincing, kidnapping, or buying these people to kill and make a sword?
>>46461703
I think the idea of "bards=battle musicians" is pretty narrow and unfortunately has taken too deep of a root.
Storytellers, wanderers, beguilers, tricksters, charismatic leaders all fit the niche and skillset of bards traditionally, but now the class has been consumed entirely by memes.
>>46461703
It's a long story. Original AD&D bards were weird triple-classed fighter/thief/druids, of all things, and they had ability score requirements higher than any other class and had to be over tenth level before even qualifying for bardhood. So clearly not every wandering minstrel was meant to be a member of this class, it was more like a class for super badass rock stars who have seen it all and wrote some songs about it.
>>46461841
Clearly the BBEG needs such a blade to act as a key to unlock a gate of some malicious purpose.
Clearly, this ritual also imbues the sword with great power. I can think of some cool encounters with a mediocre-strength BBEG wielding an incredibly powerful magic artifact.
>>46461796
>40d6 damage
>60d6
Eh? But how? I thought Sneak Attack only went up to 10d6.
>>46461832
>>46461750
>>46461705
>>46461622
Okay, lol. I'm just autistic about ranged weapons in games.
>>46461785
>>46461809
>>46461858
But those people aren't participating in slaying the dragon. That's an NPC minstrel hireling, not a PC class.
>>46461865
That... makes it even less sensible.
>>46461899
It does.
10d6 on your first turn, 10d6 on your first opportunity attack, 10d6 on your second turn, and 106 on your second opportunity attack.
Ranger's Ambuscade gives you another turn and reaction.
>>46461841
The iron in blood is generally inaccessible as it is covalently bonded to the rest of the haemoglobin structure. You'd have to be able to mess around with blood on a molecular level (not to mention have a decently advanced knowledge of chemistry) to work the iron into a usable form.
That said, I imagine the more physically-inclined races (which have bonuses to Str and Con) would have a greater red blood cell count in their bloodstream, and therefore have more iron in their blood.
Iron is iron. If you're magically extracting it, I'm unsure that the source matters any more, but this one would be up to your setting and DM to decide.
And it's because he's fucking retarded or has nothing better to do with his time.
>>46461907
I don't actually get how your DM is running with it or if you're misinterpreting something.
You're an Adult Brass Dragon. You can fly, you can burrow, you see invisible shit, you swing like a fighter. Want a ranged weapon? Breathe fire up to 60 feet away.
>>46461805
To prove that I'm not playing favorites, I write a bunch of magic items on slips of paper, fold them up, and keep them inside a little wooden chest. When the party finds a magic item, someone reaches in and picks one at random. The types of weapons and armor are roughly in proportion to their popularity among elite warriors in the game world who might once have had magic items made for themselves (so lots of longswords and bows, not so many tridents and simple weapons.) The world doesn't know or care what kinds of items you'd really like to have. And anyway, 5e is very forgiving about letting characters use a wide variety of weapons equally well. (You no longer specialize in a single weapon, but only in a broad category like two-handed weapons)
>>46461923
Technically speaking, opportunity attacks aren't on your turn, so forgive my confusion. I'm still confused about the extra 20d6 damage here >>46461837, but I'm guessing that the Thief feature stacks with the UA Ranger one for shenanigans.
>>46461978
At which level would you say your party would be sufficiently elite to have such weapons made for themselves?
>>46461969
Not to mention you probably have a few spells you can cast innately. Otiluke's Resilient Sphere is a pretty cool spell.
>>46461805
I do a mix. I find some magic items I know they'll like, but I also throw them stuff they will be weirded out by and enjoy toying with.
>>46461988
Stupidity and sickness, probably.
(Says the anon who wrote the blatant mistake)
>>46461508
>On this turn, you can use your action to take either the Attack or Hide action.
What did he mean by this? Can't you do that anyway?
>>46461805
Most of it is random to a degree or whatever stated by a module.
Over the span of an adventure, someone will usually get the opportunity to get something that is pretty much perfect for them and I'll usually fine tune it to be slightly more interesting than the base item.
>>46462069
You're limited to just those two.
>>46462069
These are the only actions you can take on that turn.
>>46462069
I think it means only those actions, no others.
This is a big problem with the exception-based design they're going for, it's just going to add lots and lots of these weird fringe cases where rules don't always work together and we need FAQ documents explaining them.
Do you guys ever use Roll20 or similar sites to run campaigns? If not Roll20, what else?
I don't really have many real life friends, so my only option would be to play with fake online friends over some sort of network.
>>46462001
Absolute minimum is 5th level for uncommon magic items. I use the rules and costs for making magic items in the DMG, and also add that a magic forge is required, which is effectively a very rare magic item in itself. Rich and powerful NPCs might lend the use of their magic forges to PCs as a reward for adventuring.
>>46460189
Absolutely nothing thats been released from official sources is broken at all if you aren't a fucking terrible GM.
>>46462159
My current group meets in-person and uses Roll20 as a sort of virtual board and dice roller, but all my other games were solely online.
Roll20 can be anything from terrible to great, but lots of the sessions tend to flake out over time. It's easy to find one you're interested in, which is fine, but keeping them alive when players keep missing sessions is hard.
>>46461909
Anon, we all know you got shown up by your party's bard and you're just butthurt about it.
Step one is admitting you have a problem. We're here for you.
>>46462216I've never even been in group that had a bard
Building off of this >>46462163, at what level do you guys allow your players to usually get magic items, and how powerful are they?
I've got the suspicion my DM's a Monty Haul type. The party is only level 3 and we've got items that give Blindsight out to 60ft and give permanent Advantage to all Attack rolls.
>>46462285
Yeah, that's pretty retarded. Advantage in particular should be something that's situational and difficult to get.
>>46462285
>permanent Advantage to all Attack rolls.
That's not an item I'd give out at level 20.
It seems like magic item abuse is mostly a hallmark of DMs raised on older editions.
Personally, I'm pretty stingy. Your character should be a badass, not a loser nerd in a fancy iron man suit that does everything for you.
>>46461909
Music has always been important to human society. As has oral tradition, poetry etc. Skill in music or magic instruments show up in legends as well, it's not that far a stretch.
Within the system, it's already explained in their fluff. I mean these niggas are casting spells, they're not just really good at playing the flute.
>>46462285
>permanent advantage on all attack rolls
That's artifact-tier. Just... wow.
Blindsight's not that bad, mystics can it get it 30ft at level 1.
>>46462285
Jesus christ. My DM let us start at level 2 with a relatively minor magic trinket. Like, I have the cheaters apprentice gloves that let me cast prestidigitation and mage hand, the bard has ...some item that makes really cool huge orchestras of ghostly people, etc.
Permanent advantage on attack rolls though? The fuck is that.
>>46462285
>Permanent Advantage to attack rolls
What.
What do you guys think of online games?
I feel like I would be a lot more comfortable role-playing through text than by voice. Might give it a try sometime I guess.
>>46462346
>Music has always been important to human society. As has oral tradition, poetry etc. Skill in music or magic instruments show up in legends as well, it's not that far a stretch.
I don't dispute that.
>Within the system, it's already explained in their fluff. I mean these niggas are casting spells, they're not just really good at playing the flute.
That's a strike AGAINST Bard as a class. By that logic, Bards should all be Wizards with instrument proficiencies.
>>46462380
I would play no game before an online game.
>>46462285
>permanent Advantage to all Attack rolls.
is your dm retarded
>>46462322
>>46462339
>>46462366
>>46462377
>>46462378
It's honestly ruined my build. There's no point in trying to level in my current class when he gave away half my class abilities to the party Fighter via magic items.
There's 10 of said items by the way. They're magical threads, which the Fighter makes into crossbows strings. They give Advantage on all his ranged attacks.
DM's also given away piercings that give someone a level 1 Any Caster spell, at-will. The Fighter bought 6, but the DM got it nerfed down to 4.
>>46462389
By this reasoning, Sorcerers should not exist either.
Even less so in fact, they'd be up for the axe before Bards. Probably Warlocks too as Bards make for a better Charisma based class than them both.
>>46462389
Except that the effects of magic also depend on its source in D&D. Just like how Sorcerers are inclined towards manipulation of energy, Druids control nature and Clerics are predisposed towards the domains of their gods, the magic of music also has its own quirks and dispositions.
>>46462452
Yeah, explain to your DM that his magic items are vastly eclipsing class features.
>>46462452
yup, your DM is retarded
>>46462452
any spell? jesus christ. That's like half of the level 18 wizard's class feature.
Does anybody have at-will Shield?
>>46462452
Wow. He couldn't just give your fighter +2 magical crossbows?
>>46462452
>When everyone's super...: The DM
>>46462480
I've tried. He thinks this is the average amount, and that there's nothing wrong.
Better yet, he's running Strahd sometime next month. He's expecting this to be difficult
>>46462509
Nope. The DM realized he wrote himself into a corner there, so he's had them "level up" in Spell Slot with us. It's still practically Gestalting Wizard with the Fighter for free, and the spells are still at-will.
>>46462555
>He thinks this is the average amount, and that there's nothing wrong.
Tell him to read the fucking DMG.
>>46462555
If you're not having fun, leave. There is nothing obliging you to continue playing a game where you're not having fun.
Otherwise, ride the wave.
Don't forget to abuse those at-will Commands, Healing Words and Shields.
How would the fluff work for a Revenant Warforged?
>>46462643
A soul that 'died' now inhabits it? I dunno
>>46462643
They don't have subraces, so you can't have a Revenant Warforged.
That said, I don't see why you can't have a soul forcibly and somewhat unnaturally bound to a Warforged body.
>>46462597
Ah, you see you misunderstand. When I said the Fighter has these, I meant the Fighter and only the Fighter.
Everyone else is playing benchwarmer in the back, Fighter is pretty much the MC.
The magic items I have personally allow me to climb walls without a check and have Tremorsense 30ft. Plenty useful when the entire party has been in a wide, flat plain for the past few sessions.
As for quitting, the sunk cost fallacy is hitting me hard here. I feel I've invested too much time into this to just quit. And the DM's baiting me with the promise of fun ever so slightly and I've taken the hook.
>>46462700
The first step to recovery is admitting you have a problem.
Your other recourse is to join in on giving the DM blowjobs under the table for overpowered magic items.
>>46462700
>only the Fighter
Go talk to the DM outside of sessions. What class are you again?
>>46462700
Nigga you're level 3, you can't have that much time sunk into it. If he thinks this is normal shit and you've talked to him already, it's probably not going to change.
He's also weirdly favoring the fighter, which is another shitty sign.
You don't seem to be enjoying it. Tell them the game isn't for you and leave. If the GM asks what's wrong, you can tell him what's wrong, but meh.
New DM
Help
>old man
>immortal but no stronger than random peasant
>is the elder of bufu nowhere village
>cause of his immortality is a powerful, angry ghost sealed inside of him
>if he dies, it is freed and begins forming an undead empire hell-bent on conquest
>the villagers and elder desire to keep these things secret
>party will find clues to the fact that a certain NPC is planning to kill the elder because reasons and have an opportunity to stop it if they act quickly
How's this as a quest?
Hey guys, quick DMing question here.
Yesterday, just before combat, the gnome rogue drank a shrinking potion (standard one from the DMG). I could not, for the life of me, find rules on their size affecting combat.
To save time I ruled that the enemies had disadvantage on attack rolls, but the rogue would do half damage. However, still can't find the relevant rules.
Could some kind soul point me to the relevant page, or explain the rules?
>>46462684
>>46462643
Is there a template for revenant PCs? All I'm aware of is the entry in the monster manual.
>>46462778
Pretty meh one in the unearthed arcana. Not even undead.
http://dnd.wizards.com/articles/features/gothic-heroes
>>46462778
New UA.
>>46462775
As per the Reduce option of the Enlarge/Reduce spell on PHB page 237.
>>46462808
>>46462806
Thanks anons.
>>46462775
Doesn't it work as per the Enlarge/Reduce spell in the PHB?
http://www.dnd-spells.com/spell/enlargereduce
>>46462823
Perfect, thanks mate. Was stupidly only looking in the DMG.
>>46462757
Bard, with a level in Warlock for RP purposes. Everyone in the party can call their weapons to them and cast, so my niche is getting smaller by the second.
>>46462767
The sad thing is he's favoring the Fighter accidentally. A series of poor plot choices led to the Fighter being the only one the Elves of the plains we're currently on being able to talk to them, and now he's just reaping the rewards. DM's been called out on it twice by other players, one being his brother, who is a Sorcerer.
I have no idea if I'm enjoying this game or not. It's fun when I get a chance to shine, but that's rare, and he's the only game around. Hopefully it gets better soon.
What do you folks think of the Monster Hunter fighter archetype in the new UA?
>>46462986
It's alright. More focused fluff and mechanics than Battle Master if you're into that.
>>46462986
I think you're a faggot.
>>46462986
It's meh, can't really do anything the battlemaster can't
>>46462951
Your DM is clearly a self-righteous, ignorant moron. The game is only going to get shittier. Take the players who have called him out with you and leave the game. He can continue running his solo campaign with the fighter and you can find another DM with the rest of the group.
>>46461909
>a travelling storyteller isn't a PC
>a charming dilettante isn't a PC
>a clever trickster isn't a PC
>a charismatic leader isn't a PC
Are you legitimately retarded, or just pretending?
>>46462986
It looks like they tried to make the 4e Slayer and made a less interesting Battlemaster.
>>46462986
I note that there are no usable options for the Monster Slayer feature except for the Concentration-breaking maneuver, which will seldom be used for its own granted benefit, and maneuvers grabbed via feats or multiclassing into that one UA Ranger variant.
Basically, they need to work on it.
>>46462986
The bonus proficiencies are great.
Don't know why thy give them Superiority Dice instead of a unique mechanic. While its uses are good (because SD are generally good), it takes too much from the Battlemaster for me to care about it. Why not just play Battlemaster and fluff it as a Monster Hunter?
Hunter's Mysticism is pretty good, especially since it gives you Prot Good and Evil (though, it's only once per short rest, less good). Free language is cool, too.
Monster Slayer (and everything after it) is good, but it goes off of SD. Again, I disapprove of taking unique mechanics from sub-classes.
It's basically Battlemaster-1.
>>46461508
Did the Ambuscade Ranger ever get levels 6-20 published? If not, are there any good homebrews that anyone knows of?
>>46463132
>short rest
Long rest, sorry.
>>46459809
Never understood this pic, I played bards in 3.5, 4 and now 5e, in 3.5 I was even more useful than the fucking barb, better combatant than almost any martial ever (except ToB ones and said Barb), while still having magic. In 4e I was essential, and in 5e I'm literally the best, what's the reason behind that pic?
>>46462986
nothing special. absolutely nothing and the rogue archetypes are getting way too niche. Mastermind has some combat utility with the 30ft range help bonus action but the inquisitive (awful name) only gets sneak attack on one target without advantage provided you win a contested skill check.
>>46463150
The UA Ranger wasn't well-received so they're going to go back to the drawing board instead of continue developing the initial ideas.
This is in contrast to the UA Mystic, which was well-received and in January received another 5 levels for playtesting.
>>46463215
>Inquisitor Rogue
>Oh wow this could be grea-
>Inquisitive
Come the fuck on WotC.
>>46463150
>Did the Ambuscade Ranger ever get levels 6-20 published?
Why? you only need the 1st level, why do you want more?
>>46463211
I think bards get shit on for being so stupid powerful while being a musician.
>>46463265
Because I'm not powergaming
>>46463252
Yeah seriously what the fuck is "an Inquisitive"
>>46461805
I'm kind of against the principle of the party 'finding' magic weapons. Those are immensely valuable, incredibly potent tools of destruction in the right hands. People tend to know who has what weapon, so if they get whacked or disappear, people will be climbing over each other to find any missing weapon pretty quickly. If there's one lying around, there's a damn good reason for it. So if a party member wants a magical item, they'll just have to ask around to see who has what. They want a weapon that synergises with them? Then they'll definitely have to put in some extra work to find the guy that has just the right weapon they want or need, and then go about getting it from him.
If they coincidentally kill someone who had a magical weapon, chances will also be slim that it's something that's also tailored for a party member.
>>46462951
>Bard with a level in Warlock
Beg for a staff of charming or instrument of the bards, and see if you can get the Sorc a staff of power/magi.
>>46463320
If you aren't powergaming why did you want to be UA ranger? sounds hypocritical as fuck.
>>46463625
How's being terrible at D&D feel?
>Mfw I roll a 20 for Portent
I foresee someone getting rekt in the future.
Shame the rest of the Divination features blow, but this is still such a useful tool.
>>46463638
>Ambuscade
>2d6 for HD
>Profiency on Dex and Con saves right from the start
>Not powergaming faggotry
You almost got me, almost
I beat you also want a T-rex animal companion that has its own turns too
>>46463647
>the rest of the Divination features blow
But they don't. Expert Divination is pretty much 3.5's Miser with Magic and Third Eye is fun utility and situationally very useful.
>>46463687
I've never actually looked at this UA ranger but what the fuck is this stuff. 2d hit die? 2 strong saves? What's with this non-standard shit?
>>46463733
PHB ranger was shit so they wanted to make something better and overdid it.
>>46463687
There is literally nothing wrong with powergaming if your party is okay with it. I used to play a controller wizard who trivialized encounters but the party loved it.
>>46463769
>There is literally nothing wrong with powergaming
Maybe, but there's tons of problems when you have unbalanced as fuck classes
>>46463395
Inquisitor would probably trigger people
>>46463863
Using an adjective as a noun triggers me.
The only thing I can imagine getting upset with "inquisitor" would be 40k-fags and it's not like you can trademark a generic word like that. Not here, at least.
You are a fucking dragon stop scrabbling and begging for more power.
Your DM sounds like a faggot and YOU sound like a faggot. Nobody can have fun with an Adult Dragon as a companion
>play my character as the silent ranger that he's supposed to be
>take the lead when it's something he should/is comfortable with doing (stealth, monster knowledge etc.)
>every other PC is doing crazy shit all the damn time, trying to outdo themselves
>not quite in "I INTIMIDATE DOOR" territory, but dangerously close
>been getting hints that they believe I play only for combat
Does /5eg/ have any tips on roleplaying such a character type? I don't want to be overbearing and take center stage all the time (like I feel the other PCs are doing, to the point of constantly talking over each other), but there must be more I can do except stalking, tracking, killing and taking trophies.
>>46463910
I meant liberals, sjws, tumblerinas, feminists, college aged people etc etc
>>46463921
>implying
I played a game as a young dragon and my party loved it.
>>46463939
Wait, what? Why?
I don't follow.
>>46463726
>Expert Divination
So if I have one of the 16 incredibly situational divination spells slotted and cast it, I get a spell slot of a lower level with a max of 5th back?
It really doesn't seem that good to me.
>>46463733
UA usually releases or meh or ok stuff, but that UA ranger was like stupidly broken in some aspects and not in a bad way
>>46463931
He trusts em a bit by now, right?
Have him open up maybe, talk a little bit more to the party when he's doing things. Explicitly show that HE (not you) is not one for talking, but he's doing it anyways. Describe his actions a bit more, if that is how he mostly communicates. Does he take his time thinking before he answers a question? Say that.
>>46463953
I guess it goes in hand with Imperialism?
Who cares anyway, they get offended over anything.
>>46463979
It's definitely better with the DMG's spell points, but even without it's quite good.
True Seeing, Arcane Eye, and Scrying are all day-to-day adventuring spells that aren't rituals.
>>46463953
I'm assuming they would accuse WotC of glorifying Christianity, witch burnings etc
WotC probably just wanted to nip that in the bud
OR
They are just literally retarded and think a Rogue focused on Perception and Insight checks is cool.
>>46463769
UA is usually overpowered on the first draft. They shove all the best ideas in, see what people latch on to, and then build around that.
>>46463941
Wow super fucking glad that I said ADULT
Retard
>>46463939
Maybe the only people interested in gothic horror at WotC are the same ones who were working on SoI and they forgot that there's no clue mechanic in Barovia.
>>46464021
I'm not saying it's totally useless, sure, but compared to pretty much any other School's features it's bad. Third Eye is alright, and the capstone is just making Portent better, which is pretty much what you take divination for and is enough on its own to make it one of the best, if not the best School.
>>46464066
Honestly an Inquisitor could be cool. A cleric version of arcane trickster. Give him a channel divinity, 1/3 divine spellcasting and some ribbons and we are set
Would just swapping out the wizard spell list for druid+cleric be a fair way to create an archivist?
>>46464052
>UA is usually overpowered on the first draft
Really?
Swasbuckler wasn't
Strom sorcerer wasn't
Undying light and shadow sorcerer aren't
The only OP thing I saw was 2HD ranger (spell-less and Deep Stalker are fine)
Question.
I have 4 players who just finished LMoP at level 5, and one more that wants to join in on the next adventure (At level 5 as well).
What should I run for them?
Thanks in advance,
O.J Simpsom
>Inquisitive rogue
>>46464110
Portent and Third Eye are 3/5 of the archetype and Savant is standard. So you are griping about a single class feature which has no downside and can be useful
>>46464130
Things I am no longer allowed to do in D&D:
*Play as anything remotely relating to the word "Inquisitor"
Seriously. My nWoD PC has tortured four separate people (not graphic, very business-like), my D&D rogue's favorite persuasion method involved acid and the target's forehead, and my wizard is just a little too fond of medical experimentation. That was a bad archetype to dangle in front of me...
>>46464181
See, why not just call it Detective or Investigator if that's what they're going for? Inquisitive sounds shit
>>46464169
Swashbuckler was a little bit.
Storm sorcerer wasn't, but that's only because sorcerer as a whole is slightly underpowered.
Undying light absolutely is.
I agree on Shadow Sorc.
>>46464169
But yes, all those were, even the more balanced ones were tweaked
Are you gonna tell me undying light wasnt op as all fuck?
>>46464171
Princes of the Apocalypse or Hoard of the Dragon Queen
>>46464212
Isn't Hoard trash? That's what a lot of /5eg/ seems to say, but I haven't touched it.
>>46464212
>Hoard of the Dragon Queen
Why do you hate >>46464171 so much?
>>46464169
Mystic was pretty ridiculous right out the gate, and there was similar theme throughout the playtest.
The subclasses tend to be about as balanced as a reasonable homebrew, but the big 'concept works' always have major issues. (Eberron, Mystic, Ranger redesign)
>>46464212
>>46464242
>le hoard is shit meme
Come on, it's still enjoyable. It might have been badly constructed, but I enjoyed playing and running it.
>>46464169
Swashbuckler's original Panache was pretty powerful, though I'm not sure whether I would call it OP either.
Storm Sorcerer was much more powerful than the PHB origins (but was more balanced than Favored Soul).
Undying Light on its own isn't anything too special, but its level 6 ability and its interactions with MCing made for some ridiculously powerful combinations.
Shadow Sorcerer might be a little higher than the PHB origins, but I think it hit a nice relative balance. Not too weak, not too powerful.
Artificer isn't too powerful at face value, but enables some ridiculous things through Infuse Scrolls.
College of Satire wouldn't be bad if the level 3 ability wasn't so dang powerful. Adjust that ability, or move it up in the list, and that archetype is more in line.
College of Swords is a little underpowered.
That's what I can think of off the top of my head.
>>46464186
Not griping, like I said, Portent is good enough on its own that it could be the only class feature and it'd be fine.
I just said that it's a shame that the other features suck compared to other Schools, which again isn't an issue because Portent and Divination being a very small School of social abilities anyway.
Me again!
How do I get around the fact that in HotDQ the first couple of parts are for lower level characters?
Thanks again,
The Juicr
Question, playing an abjuration wizard and I'm ALL ABOUT lockin' people up, banishing people, etc etc. is there a big reason to take Imprisonment over Demiplane and just locking people in demiplanes? The only reason I can currently think of is that a magic caster of a extremely high level could have planeshift. And my next question as an extension of that, is there a way to set up a permanent antimagic field to prevent plane shifts and other magics if I DID need to lock up a high level spell caster.
(Characters rule #1: the most dangerous being on the planet is another wizard)
does someone have a MEGA of the decent DMsGuild books?
>>46464327
> pirating mostly-free trash content
Can't even be bothered.
>>46464236
It's trash. You can salvage some good stuff from it, but it was written by a third party before 5E was even finished. There are playtest terms, incorrect map keys, missing map keys, ability checks that don't fit the logic of 5E (including "repeat this same skill check three times" and a few pseudo skill challenges), and outright lies ("This character is in the next book!" then they aren't).
Not to mention the story is horribly linear and the book is laid out awfully--walls of text here, boxed text there, explanation of characters chapters later or even a whole book after they're introduced.
The author has clarified some points on forums, including corrections like where map keys should have been and what's actually in that chest. But overall it feels very rushed and it was an awful, awful start to 5E.
The later published adventures are a lot better.
Is Undying Light warlock balanced if you just plan on going 20 Warlock? A lot of the "undying light is broken" stuff that I've seen seems mainly revolved around multiclassing into it, I'd really love the concept of it, a cultist style person who truly believes in having the glory of light bathe over all, but I wouldn't want to run it if it's too busted, as my party are all casuals.
>>46464313
Demiplane also lets you create multiple backup clones for yourself and your whole party. Toss in Drawmij's summons on all your items and some backup spellbooks and you'll have turned D&D into a videogame.
As for Imprisonment: honestly the only reason to get it is to deal with unkillable contingently true resurrected cloned archmagi.
>>46464236
Its fine. It works better because they are new and are starting at 5th level
>>46464376
A straight UL warlock shouldn't pose much of a problem. The level 6 feature is really powerful, but not something that's going to break encounters (well, not much).
>>46464301
But Third Eye is great. 4/5 of the archetype is good. At least its not Transmutation or Enchantment
>>46464308
Its fine
>>46464381
So what you're telling me is the only way to truly stop another high level wizard is to get imprisonment. I'm getting both, always be prepared!
>>46459593
Sounds cool, if only for the ending of the story revolving around all the revenants fulfilling their goals and dying, and the party dwindles one by one until it's just one left, all on his own, with one last job to do.
>>46464478
Yes. Imprisonment is the only way to stop another wizard like yourself. It's far, far worse than save or die. It's save or be unable to be resurrected.
Of course, if they make the save, you can never Imprisonment them again, so be sure to have a wish'd simulacrum do it for you.
>>46464308
Railroad them into actually fighting the dragon. It's not like he's an important character or ever gets mentioned again.
Put higher-level bad guys in the raider camp (veterans instead of guards or whatever).
Up the numbers in the random encounters if you use them.
Go straight from Baldur's Gate to the sky castle because literally nothing happens in between.
>>46464478
Cut out his tongue to prevent the use of verbal components, cut off his fingers to prevent effective use of somatic and many material components.
My party tends to ix-nay these ideas...
>>46464376
My group had one, is not a problem at all, specially if you go bladelock.
>>46464437
Philosopher's Stone is great for concentration heavy builds and effectively frees up a feat. Being able to full Heal/Cure Curse, Disease and Poison or Raise Dead as a Wizard is great.
Enchantment is pretty bad though, although I imagine alter memories could have some really fun social applications.
>>46464527
True Resurrection will restore all body parts. He just has to kill himself.
>>46464313
You use Imprisonment if you want to devour their souls. Also you need to knock out/manhandle for an hour for demiplane
>>46463625
The ambush and skirmisher's stealth features encompass a playstyle I enjoy.
>"take only one level lol all you need is ambuscade"
>Well I'm not powergaming so I'm going to continue taking levels in the class
>"if you aren't powergaming then you wouldn't choose this class"
>"just take 1 level, lol"
>"wow, powergamer"
>"HHURRRR DURURRRPP"
>>46464523
Mere of Dead Men much?
>>46464578
I like Exalted, but I wouldn't play an Exalted character in 5e while the rest are playing 5e classes. Ambuscade is overpowered as fucking fuck, you want something less OP? try Deep Stalker or whatever its name is
>>46464632
>likes exalted
OPINION
DISCARDEDmeme
>>46464596
You could put that castle anywhere. It literally teleports the player characters to the next chapter.
Although it is a shame because the factions are one of the few interesting and highly open-ended parts of the book.
>>46464376
Even dipping it isn't very good. The typical shenanigan that people talk about with it is using it with GFB and shillelagh to get x3 charisma bonus on your damage rolls with sorcerer. Which honestly isn't even a big deal at all. Earliest you can pull it off is level 9, and by that time fighters are doing 2d10+1d4+30+(3xstr).
Also like all other melee warlock options its inferior to just firing off EB with hex.
>>46464632
I would do Deep Stalker but my DM was being a 'tist about things and said it would be pointless to do that because "it basically doesn't change anything".
If I end up breaking his game, I'll just propose trading the shit out for Dark Stalker.
>>46464671
b-but you can actually be ok at melee as a warlock, that's OP
I just want to play some d&d but all my friends are too busy so all of our games keep falling apart
>>46460566
Can't they shoot near 1200 ft with their bolt (also ignoring cover) if they get spell sniper feat and the evocation that increases range?
>>46460781
All that shit is called "non-Newtonian" fluids.
Every manual should have in big capital red letters "do not translate other games to 5e, 5e can't into conversions"
>>46464867
I have never seen an encounter start at 1200 ft in my entire life and I am sure I never will.
>>46464952
Would be cool for an assassination type attempt
>>46464952
>not rolling aarakocra and getting MAXIMUM RANGE with EB and being an orbital laser
do you even fun
>>46462808
Monster Hunter seems OP.
Plays like my BM, but better.
>>46465009
Gnoll Warlock on the Grassy Knoll
>>46465086
How so? I personally feel like the Monster Hunter has generally less potent options than the Battle Master, in addition to having less options in general.
>>46465086
I dunno. It has better out of combat stuff and can dump dice better onto a few common creature types, but lacks the ability to pick up some good manuevers
So, I'm kinda new to DM'ing and I'm gonna be doing my first session next week. I've got some stuff planned out, but I've always wondered. Are there any ground rules on magical/cursed items, or is the limit my creativity?
Could I make an Endless Magic Potion that gives someone a flight speed of 100 for 24 hours, but is cursed so that they get attacked by swarms of Dire Wasps every 45 minutes?
I mean I know I CAN do whatever the fuck I want, but are you intended to follow rules?
anyone want a Google SketchUp model of Ravenloft Castle? I'm using SketchUp 2015... only done the exterior and part of the catacombs so far. Interior will take a while, but I'd be happy to share it up when I finish if there's interest...
Currently playing a knowledge cleric. Does anyone have a printable condensed list of Cleric spells?
>>46465372
>benderwithcamera.jpeg
How're you supposed to roleplay an Undying Light Warlock?
You don't have a single, sentient entity you're bound to, your pact is with the plane of positive energy.
Druid:
>spellcaster who can attack as a beast
>OP
Ranger:
>spellcaster who can attack with a beast
>UP
How did they fuck up so bad?
>>46465619
Uh, you found a way to tap into the plane, and you can cast magics with it now? That works fine. Or maybe you were cast into it at one point and rather than be incinerated (or maybe you were), you just sort of gained the ability to channel it?
It doesn't NEED to be some literal pact you made with some thinking entity, as shown by the GOO.
>>46465009
Mystics can do this too. Their damage cantrip doesn't reveal the source.
>>46465486
https://donjon.bin.sh/5e/spells/
>>46465486
http://ephe.github.io/grimoire/tags/cleric.html
>>46465658
Onions and actions respectively
>>46465662
>It doesn't NEED to be some literal pact you made with some thinking entity, as shown by the GOO.
I guess, but I always imagined GOO Warlocks as people "dug too deep" into forbidden magic, which is interesting in itself.
"Dug too deep into sunshine and rainbows" just isn't the same.
>>46465619
Depends on how you've fluffed your pact.
Did you deliberately seek out a way to draw energy from the Positive Energy Plane? Perhaps you were born near the location of some catastrophically-failed magical experiment, and had your soul unwittingly bound to it? Maybe you've reflavored the pact so that you're not even bound to a Plane at all, but instead formed a pact with some undying phoenix god?
It's entirely up to you, man.
Fluff question, are only Clerics and Paladins Doomguides? Or can any class serve Kelemvor as one of his 'elite'?
Never saw this on the internet in the typical D&D Questions threads so I might as well ask here since I think it's too short to create a thread of my own:
Being introduced to RPG by seing my longtime friends playing 3.5, I dwelved on older editions to see differences in rules and etc, I never found anything about the rules of Listening/Spot, how was this handled before 3rd ed? I hate the "level up your listen/spot" skill btw.
>>46465658
They didn't fuck up; they're just trolling their fan-base.
>>46465619
I did it being tied to the spirits of my character's ancestors who had him at their beck and call to bring the family honor ect., bound to them through honor and the fact that they were the ones that reanimated him (so that the family line didn't go extinct). Very flavorful, but an Orientalist GM may have problems with it.
>>46465246
I'm a casualfag and honestly i just use the rules as a base to create my game on. I try to make my campaigns fun but still keep an element of challenge in there. If I want an item in the game to exist I honestly dont even check the rules. I also make up like half of my creatures and most people here would hate me i think.
>>46465246
None of my players know the rules anyways so I just do whatever I want.
>>46460768
>20 AC at level 1.
What, like a Warforged? That's so broken.
>>46465759
I dont know the answer to your initial question but in 5e you dont really level skills seperately and its really nice.
>>46460768
>20 AC at level 1
oh no, how terrible.
>>46465873
I know about 3rd and beyond, my problem lies before that. The furthest I got was Elves rolling a d6 to find secret doors and Thieves being able to detect them as well.
But I refuse to believe in the old days only being a Thief or Elf you could have good sensory skills.
>>46465658
>How did they fuck up so bad?
By including druids as a core class.
>>46465943
It's been a long time, but they didn't really use to have races. Elves and Dwarves were classes.
Actually I think that was first. Second it might have split the two, since I think it was the only way to be a Fighter/Mage
>>46465658
What exactly makes druids so OP? Just mostly the HP buffer of wild shape combined with good spellcasting? What if I'm a land druid with only RP-canon transformations?
>>46466048
>RP-canon
So you mean the only right way to play?
>>46461508
If you're using that ranger version, you aren't a beast master or hunter. It's subpaths are the Spirit Paths. It does not get the normal ranger class's Ranger Archetypes.
>>46466082
>stormwing fallacy
>>46465940
>20 ac at level 1 isn't insaneHave you even played Death House in which a fighter can get full plate that fits any humanoid, isn't cursed, isn't degraded due to time or ornamental in nature and won't deteriorate if removed from the house?
>>46465962
It really seems to me like Druids don't fit into the tiers of play at level one. The lowliest druidling is already basically one with nature and has communed with half the terrestrial fauna.
>>46466111
It's stormwind, and no.
>>46466134
I'm 3rd level and i'm at 20 ac with a shield up, doesn't seem insane to me.
But maybe that's because our DM tailors our encounters well.
>>46466134
I honestly hope this is in every 5eg thread.
It's way better than Glaive/Halberd
>>46466178
>I'm 3rd level and i'm at 20 ac with a shield up, doesn't seem insane to me.
>But maybe that's because our DM tailors our encounters well.
Unless he tailors them by just having enemies ignore you, or buffing them and having them ignore your allies, there's no solution.
The problem isn't being too hard for enemies to hit, they can be buffed. The problem is being too far from your party, and now the enemies have to cheat or be retarded.
>>46466206
I didn't get glaive/halberd, and I don't get Death House armor.
It's gotta just be the same one guy, right?
>>46465742
Be an assassin/shadow monk
You're basically khelemvor's "gofer"
You bring him who must be brought
>>46466243
of course.
>>46466178
memes aside, 20 ac is pretty overpowered. check out how many enemies in the monster manual have 20 ac or more. look how many enemies in the monster manual have more than +5 to hit. a character optimized by the actual default rules would need to be level 4 to readily have over 25% chance to hit 20 AC, unless they were an archery fighter.
>>46466134
2nd level bladesinger with 21 AC here, why is 20 insane?
>>46466212
>what are spellcasting enemies
>>46466283
It isn't, for some reason the spergs have found there way into the thread.
>>46466281
PCs fight more monsters than monsters fight PCs.
It's fine for PCs to have high AC as they fight bunches of monsters - but if a monster has high AC than the PCs are disadvantaged.
It's also boring for your players to miss. miss, miss, miss turn after turn after turn
How important is getting to 20 DEX/WIS as an Open Hand monk? Are there any feats that are sufficiently worth taking instead?
My (rolled) ability scores after racial adjustments are:
STR 9, DEX 16, CON 15, INT 13, WIS 15, CHA 14.
>>46466284
I'd say enemies should pull the old player grappling tactics on them as well, but someone with 20 AC probably has a decent bit of Strength.
Unless they're a minmaxed DEX fighter.
If I was a bunch of Imps or Goblins and some big armoured dude was deflecting every attack I'd just bowl him over so they could all curb stomp him too.
>>46466212
Or just dump a bunch of hostile NPCs onto the party.
>>46466358
>How important is getting to 20 DEX/WIS as an Open Hand monk?
The most important thing for any monk actually
>Are there any feats that are sufficiently worth taking instead?
Almost all feats are literally useless for Monks, mobile is the only one worth shit, but again, your first priority is getting 20 on Dex, then 20 on Wis
>15 AC
If you survive to 4th level rise Con and Wis for the love of god.
>True Polymorph level 20 character into Ancient Brass
>It can turn shapechange into a humanoid with a challenge rating no higher than its own
>Can shapechange back into what it was before except with 300 HP, Legendary Resistance and Actions
Is this legal
>>46466415
It's gay and thus illegal
>>46466359
Pretty much yeah, my players were struggling with a flying sword (AC 17) at level 1, so they encased it in ice and grappled it into a stone coffin
It was, as they put it "fun on a bun"
>>46466415Absolutely
>>46466415
Absolutely legal, if you get to lv 20 you're entitled to shenanigans
>>46466212
We're playing that beginning module, because none of us ever have and it seemed like a good way to get our party to know each other before this story he's got planned out for us.
Anyway he added in 'grappler' bandits that seem grab happy, other bandits that 'stealth' in crowds and use innocents as shields/collateral, he dumps quite a few more NPCs on us than I bet are planned in the module, and seems to use cover and flanking a lot more than any other low level game i've been a part of.
>>46466281
Monster to hit values are usually pretty high or they have innate ways to get advantage in large numbers. With point buy characters built optimally will be stuck at +7 AC til at least level 8 when it goes up again if they use their ASI for attack stat again.
Monsters around the 5-6 CR range usually have +7-8 to hit, which is fair odds against 20 AC pcs (Who can't go above 21 ac without very high level class features or temporary buffs. Even then, 21 AC is only for those that emphasize defense (shield and fighting style)
>>46466415
Nope. Shapechange:
>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficie ncies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form.
So you can't get any of the class features of your previous form, aka pretty much everything.
>>46466494
>if you get to lv 20 you're entitled to shenanigans
Unless you're martial though
>>46466415
>>46466534
Samefag. Note that the problem here is with the Shapechange ability, not True Polymorph.
>>46466542
theoretically, crossbow fighters can do as much dpr as a bladelock with foresight, but with the benefit of range.
>>46466534
Oh well.
True Polymorph lets them keep all their original features though, so instead of all Shapechanging back into their original form, it'd just be a party of 5 Ancient Brass Dragons with spells and features of their original class.
Ayy
I'm building a level 5 Draconic Bloodline Sorcerer focused on fire magic, wondering if I've missed anything obvious?
He's a variant human with 18 Cha (point buy), the Elemental Adept feat (ignore resistance, 1s on damage are 2s), and picked all the fire spells in the PHB
I'm fine with running into fire immune creatures; I could use Chromatic Orb or honestly just let the party deal with if I felt that was too out of character.
Also, once I hit level 6 Quicken spell to cause a guaranteed minimum of 20 damage (104 maximum) per target in one turn seems kind of bullshit
Going to help some newbies with character creation tomorrow.
What can I tell them to help them with backstory? IE:
>three sentences about your hometown
>three sentences about your old life
>three sentences about why/how you began adventuring
>three sentences about your goals/desires
Except that I just made that up and it's probably not great.
>>46466610
>I'm fine with running into fire immune creatures; I could use Chromatic Orb or honestly just let the party deal with if I felt that was too out of character.
The first part is good, the second part makes me want to slap the fucking retard out of you. Take more spells or cantrips that aren't related to fire. It's not going to be "in-character" for you to sit down wait for the party to deal with the enemy, and when they start yelling at you for not doing anything, you shrug and go "it's not in my nature to do anything but throw fireballs."
>>46466610
You are aware that if you use quicken spell one of your spells that turn must be a cantrip, right?
>>46466610
I second this:
>>46466635
>>46466582
No, it'd be a party of 5 characters of original class and race, with the alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, Intelligence, Wisdom, Charisma and ability to Shapechange of an Ancient Brass Dragon. Everything else is replaced by the statistics of the new form, which are also the statistics of the old form.
>>46466649
Oh, of course. Don't know how I forgot, was having a conversation about that yesterday.
>>46466582
>The target’s game statistics, including mental ability scores, are replaced by the statistics ofthe new form. It retains its alignment and personality.
Statistics include actions, traits, everything about a creature. If you True Polymorph, you don't keep the features of your class.
That being said, turning into a party of monsters and taking more class levels to go epic sounds awesome.
>>46466658
>Lair Actions
Wait, you could establish a lair?
>Turn Someone into a White Dragon
>Get them a lair
>They are CR 21 now
>Turn them into a Black Dragon, get a Lair
>CR 22
>Repeat until CR 24 and you can be a Gold/Red
Fucking kek
>>46466635
as a fire obsessed ascetic suddenly going 'lol I know ice magic too for optimum dps' seems a bit bullshit
Obviously he'd still be doing support stuff; and I'm fluffing Crown Of Madness as some sort of fiery vision so that's around.
>>46466770
>suddenly going 'lol I know ice magic too for optimum dps' seems a bit bullshit
It's not for optimum DPS you grognard, it's so you'll be useful. Your character concept is fucking stupid. Kill yourself and try again.
>people experienced with other versions of D&D want to play shitty gimmick builds for their first character in a system they don't know
3.PF truly has ruined an entire generation of RPG players.
>>46466797
>shitty gimmick builds
im pretty sure no one starts out 5e playing bm hunter or blade pact warlock
>>46466716
Would this work?
>>46466770
B-but fire manipulation is the manipulation of heat, just like cold manipulation.If your character concept has a very real chance of disadvantaging your party, have you considered tweaking your concept just enough that it doesn't?
>>46466410
Thanks Anon. Is 15 AC unusual for a monk at 1st level? It's already 1 higher than point buy will allow.
>>46466716
>>46466843
I made a mistake, I thought Ancient Dragons went up 1 CR when they had a lair, but that seems to be reserved for Liches and the sort.
What a shame.
>>46466770
It doesn't have to be ice magic anon, just get spells that aren't FIREFIREFIRE. Haste will always be a deeps increase for your party and is a good use of spell slots. Not everything has to be elemental damage.
>>46466858
It isn't. Point buying 15 Dex/15 Wis and picking an optimal race with at least +1 Dex/+1 Wis gives you an AC of 16. 15 AC might actually have you taking some hits you don't want to, so you may want to invest in some ranged weapons in the eventuality you have to fall back to second line.
Anyone else miss 4e?
>>46464037
>OR
>They are just literally retarded and think a Rogue focused on Perception and Insight checks is cool.
I'm pretty sure they have the wildly misguided belief that people might like to play Sherlock Holmes, yeah.
>>46466912
Nope.
>>46466858
Point buy monks have usually 16 wis and 16 dex therefore 16 AC
>>46466855
Sure, and I'll obviously ask the GM about the likelihood of us running into a load of fire immune stuff in the plotline before I start using the character.
But honestly I don't see it as being that different to a martial character hitting an enemy with piercing/slashing/bludgeoning immunity
>>46466897
Obviously. I didn't say I'd fuck off for a cigarette if we met a djinn, just that I was fine with not having high damage output against a specific encounter.
>>46466929
>not wanting to play Sherlock Holmes
>>46466912
I wish they had refined 4e rather than just dumping it and going back to 3.x style, but, eh. I guess there's 13th age or something for that.
>>46466912
I don't miss the numbercrunching and the infinite minmaxing. I do miss some of the aspects of combat, and I definitely miss Avengers and Invokers. PHB2 PLS
>>46466912
I miss how tactical is and characters not being dirty farmer tier
>>46466912
Just go play WoW
>>46466415
>>46466534
But you can still TP into Ancient Brass, concentrate for an hour, and become an Ancient Brass indefinitely?
Lolwat.
But if you want to keep your old form, you can TP into a dragon for any combat. Lvl20 bards, warlocks, wizards are OP af.
>>46466906
>>46466942
Oh, I see. My race is +2 Str +1 Con. Not great for a monk, but it's what I wanted to play. Hope I don't die.
>>46466912
Why would you "miss" it? It's still around! All the old editions are out there and most on pdf
>>46467077
You'll probably be fine. What race are you? See if you can take advantage of your racials to make up for the lack in ability scores.
>>46467075
Yep, if you concentrate for one hour, it's permanent. Forever. Only a wish could undo it, except now you can't cast wish because you're a Dragon.
Although I think a Dragon could shapechange into an Archmage, so you could still be a sort of caster. Except with Legendary Actions and Resistances.
>>46467075
Oh yeah. Being a dragon is awesome! You just can't instantly become an ancient dragon who is also a level 17+ spellcaster. Also, you will have your old form if the TP ever gets Dispelled.
>Enemies waste several rounds chipping away at health, expending resources, and one tries to Dispel a buff.
>Suddenly went from optimized for fighting an ancient dragon to fighting a 20th level spellcaster with all but his 9th level slot
I'm not supposed to be adding my Precision Attack to my damage roll too am I?
Shit.
>>46467141
The spell can be Dispelled. Of course, that's going to be a rather difficult DC to do so, and the reverted caster is just a long rest away from being a dragon again.
>>46467075
The effects of two castings of the same spell don't stack. In fact, two instances of the game effect (including spells) don't overlap and only the most potent applies, as laid out in the DMG errata.
You can't true polymorph from your true polymorph form.
>>46467116
Quaggoth. It's not standard but it was on the list my DM gave me and it looked fun, especially since the nickname for the species is "deep bear".
>>46467162
I'm not sure it can be dispelled. I mean it does say permanent, not until dispelled/you dismiss it,
In fact I think if you true poly'd someone, they'd just die as a Dragon when they hit 0 instead of turning back into their humanoid form.
>>46466534
>>46466576
I wonder if there's a way to pull this off by TPing into a dragon who then prepares TP as a spell with the spellcasting dragon variant (pic related). But the highest level spell you can prepare as a dragon is 6 (20/3 = 6.666..., rounded down=6).
If you could TP into an Ancient Brass dragon and then find a way to even temporarily bump your CR up to 27, you could prepare 9th level spells. At that point, you could TP -
Yep, just rereading True Polymorph and realising I'm being fucking retarded.
>>46467209
But surely if two effects are equally potent, you can decide which you wish to use?
>>46467145
Exactly. Fuck being those poor souls.
>>46467145
>realizing what they are up against, the party also True Polymorphs into Ancient Dragons
>>46467305
>Good-bye dragon!
>Cue ultimate nova of Wizardly death
>Laugh maniacally
D&D Wizards are truly like playing an entirely different game, while you stand upon your throne as godking and laugh at the plebs who don't have access to the sweet sweet fruit of a wizard spellbook.
>>46467438
until you don't have your party to stand in between you and that one shot that's waiting for you.
>>46466973
>>46466975
>>46466978
Agreed. I remember the many, lengthy, issues too, but as my group creates a new party and I see people picking a fighter and a ranger it feels like a sickening injustice is being done and I'm helpless to prevent it. The rangers and fighters we played in 4e were so good. It aches and gnaws at me.
>>46467036
It's a platitude at this point, but it would have been such a simple matter to make a decent videogame out of 4e.
>>46467078
My group played our fill of it and we've moved on. I don't even have a major problem with 5e, but it's just like any other system to me at this point. It doesn't offer anything beyond a generic quality and resistance to overcomplication. I'll try and bring up one of the 4e descendants to my group at some point. I just wanted to know that others who have moved on are still keeping a place in their heart for 4e.
>>46465721
>"Dug too deep into sunshine and rainbows" just isn't the same.
I've seen some people. It seems pretty similar to me.
>>46466912
No because it still exists.
A lot of my favourite parts from 4e got ripped out and jammed into 5e anyway
>>46467465
>True Polymorph self into Dragon
>Use Legendary resistance to succeed any failed concentration checks
>Fly away
>>46466975
Avengers you'll probably never see, they've been merged into the Oath of Vengeance. You can see some of the vestiges left over.
I don't really remember Invoker but given how Domains work maybe it could show up
>>46467475
>First time playing 4e
>Break through a bunch of enemy soldiers
>Run at their leader
>Use Brute Strike for the first time
>Critical Hit
That was the one thing 4e did so well. Make you feel like a hero.
>>46467591
>enemy Wizard True Polymorphs into dragon and flies away like a little bitch
>Have a 9th level Dispel Magic, asshole
>All this fun talk about changing into a Dragon with True Poly
>Read Monster Manual Errata
Legendary Creatures (p. 11). This section has been tightened
up to include the following new rules:
• The opening has a new second paragraph: “If a creature
assumes the form of a legendary creature, such as through a
spell, it doesn’t gain that form’s legendary actions, lair actions,
or regional effects.”
>>46467808
True, but they still get Legendary Resistance!
>>46467808
So here is a question. Without the legendary actions, that means the dragon has reduced DPR, meaning reduced offensive CR, meaning reduced CR total. So wouldn't those ancient dragons actually have a lower CR than in the book in terms of changing into them?
>>46467885
>>46467808
Fuck that, just turn into a Pit Fiend.
AT WILL FIREBALL
DC 21 WIS AUTOMATIC HOSTILE ONLY FEAR AURA
4 ATTACKS PER ROUND THAT FORCE A DC 21 CON POISON THAT BLOCKS HEALING
No Wizard, you ARE the Demons.
And then Wizard was a Pit Fiend.
>True Polymorph shenanigans
Dispel Magic
>>46467740
120ft range on Dispel Magic, dragon can dash further than that.
>>46468059
True polymorph changed their true form
So dispel magic won't change them back, because they're already in their real form.
>>46468108
Funnily enough, Wizards also tend to be capable of moving, and will quite possibly already have earlier cast another spell called Fly.
>>46468190
Only if they concentrate for the entire duration, in which case they're now just a dragon, sans legendary actions. The assumption here seems to be that they're just casting it temporarily to retain spellcasting abilities after the battle.
>>46468244
no, it originally started with permanent turning into an ancient brass dragon.
>>46468244
Are you implying that "just a dragon" isn't better than a level 20 Wizard?
>>46465721
>"Dug too deep into sunshine and rainbows" just isn't the same.that's what /mlp/ did
>>46468203
Dragon Dash = 160ft, Wizard Fly move + Dispel Magic range = 150ft.
I've got an idea for a fun build, Underdark Land Druid 3/Monk X.
Mainly for thorn whip, web and spider climb along with unarmoured defence and monk's mobility to become fantasy Spiderman.
Despite the fact that this is probably a horrible idea, does anyone have any suggestions for ways to further my dream?
>>46468291
I suggest you reread the Fly spell.
>>46468190
http://www.sageadvice.eu/2015/11/01/can-permanent-magical-effects-be-dispelled/
>If the effect of a spell becomes permanent, it can be dispelled, unless its description says otherwise.
> So the durations "Until Dispelled" and "Permanent" are functionally equivalent unless we houserule one of them
>>46468244
If you were only doing it temporarily for yourself, Shapechange is better because I believe you keep your spells and features.
>>46468190
>>46468244
Actually, the permanent form of it can still be dispelled. Previously confirmed in Sage Advice by Jeremy Crawford, then solidified in the official SRD:
>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled.
http://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf
So whether or not you give credence to Crawford in the SAs, it is now RAW.
>>46468323
That's kind of dumb. What's the purpose of having two different durations if they last the same? Is there some nuance I'm missing?
>>46468323
>>46468355
Ah, well there we go. Not in the Handbook or Erratas, but this clears it up.
Well, honestly that makes True Poly even better since there's no actual permanence or commitment.
>Alright guys I'm permanently becoming a dragon forever to live out my scaly fetish
>Ok I changed my mind, dispell me
>>46468371
Permanent isn't actually used as a duration. It's used as a description in spell text.
>>46468426
>Not in the Handbook or Erratas, but this clears it up.
>>46468355
Is from the errata.
>Use true polymorph object to creature to create life.
>Creations live happily and start a family.
>Dispel the parents.
>Can I dispel the kids too?
>>46468490
Not quite the errata (samefag as who posted the SRD quote). It will presumably be in the next published errata, but it was in the open source document that is presumably updated more often because it is needed for legal purposes. If you just search for the PHB errata, you would not find it. You have to go a little bit deeper.
>>46468490
I meant in the actual player's handbook errata, not the reprint with all the errata'd stuff.
>>46468547
>Can I dispel the kids too?
>>46468323
>>46468426
So the real question is, if the spell becomes permanent, does killing the creature count as "dispelling" the effect, turning the Wizard back into a Humanoid, or would it die as a Dragon unless specifically targeted with 9th level Dispel Magic.
>>46468562
Oh, well that's what I get for not actually reading the link.
>>46468547
Lycanthrope rules. You can dispel the parents but the kids can only be dispelled with a Wish.
>>46468728
>So the real question is, if the spell becomes permanent, does killing the creature count as "dispelling" the effect
No, it counts as killing the creature.
>>46468728
Nope, it lasts until dispelled by magical intercession. If you kill it, it will die a dragon.
>>46465682
>>46465713
Thank you friends. The site i was using is garbage.
>>46468864
Vampire rules? A Wish can remove most people.
I just wanted to be clear that it's possible to create life, real life, from magic and not an entire race of people who can be snuffed out by an antimagic field.
>>46468963
>Make an entire Homebrew race because a Wizard thought it'd be a good idea to turn two suits of armor into real life
>>46468963
Would this be like
Classical God Rules? Like you're not gonna be casting Dispel Magic on Sleipnir
>>46469062
>Make an entire Homebrew race because a Wizard thought it'd be a good idea to turn two suits of armor into real life
The real question is whether or not the armor is wearable, unusable due to age, cursed, or deteriorates if it's removed from its house.
>>46469120
Fuck, why didn't I say statues or something.