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BFGG - Battlefleet Gothic General
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What The Fuck is That Edition

Previous Thread:
>>46348805

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech Tactica being uploaded

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
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Pretty new to BFG, I never got to play the TT. Just wanted to get some comments and suggestions for my fleet in single player skirmish.
>>
>>46394571
>BFG:Armada beta is now live
WHAT
I MUST KNOW MORE
>>
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>>46394610
and a second one
>>
Strangest thing happened today. Earlier in march, I ordered 2 ships from Miranda at Alieexpress, the payment went through next day, and a week later I got a message that the stuff was shipped off. Up till this morning I could follow it, and throug google translate I kind of saw that it was in Singapore, and had been put on an airplane heading here.

Now an hour ago I get an email from alieexpress claiming my payment was not verified and my order was cancelled.

Did this happen to anybody else? The money was withdrawn the day I ordered the cruisers from my bank account. Also messaged Irene but I panicked so I ask you guys aswell
>>
>>46394793
That's news to me, man, usually Irene's pretty solid. Not sure what to tell you, aside from waiting to see if Irene says anything.

If you don't hear anything for a week or so, I'd say go and see if you can revoke the payment.
>>
>>46394614
It's been live for what, three weeks? C'mon, m8.
>>
>>46394877
Don't you talk down to me, Catherine you bitch.
>>
>>46394908
You Spanish plumhead
>>
>>46394908
I wouldn't have to if you weren't so far beneath me, Bessie.
Same with your Cameron boytoy too.
>>
>>46394843
Well I don't think the problem is on Irene's end, if she didn't receive the payment she wouldn't have shipped anything I geuss. So I think this is just amn authentication fuckup from Alieexpress, and my stuff wil arive anyway in a week or so because it was allready on a plane.
>>
>>46394793

Did you happen to notice if the money was credited back into your account recently? I ask because I had something similar happen to me. Not with Irene, but with an eBay seller also based out of China. The payment bounced for one reason or another, never did figure out why. It was definitely withdrawn from my account, but in the following month's bank statement, it had been credited back to me. The seller contacted me to because the stuff had already been shipped, so the he and I worked it out, and the second time I tried to pay, it went through. I have no idea how it looked on his end. If he shipped it, then he MUST have seen the money credited to him, right?

I'll put it down to not saying the proper prayers to appease the machine spirit.
>>
>>46395249

Sorry about the extra "to" and "the" in the middle of the paragraph, I should probably go to sleep
>>
>>46395249
Money hasn't bounced yet, but if it's the same thing that happened to you, I will still get my stuff and can work it out with Irene if he responds.

Also captcha's a dick
>>
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>>46394571
That looks an awful lot like an Admech take on a Sagittarius missile cruiser from B5:ACTA, if not a conversion of the model.
>>
Can we discuss which Ork Favors are best and why?
>>
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Ok, the forum poll has been updated to include every faction available to see if you fine gentleman actually want to play a wider range of races than the core four.

If there is a lot of interest for other factions the campaign layout may change to be more focused on individuals( how in turn can make ingame alliances) than the INvChaos +pirates that the core rulebook describes and makes rules for.
>>
>>46396212

... are those giant torches burning in space?
>>
>>46396247
Fuck your physics
>>
>>46396247
I M P E R I U M
M
P
E
R
I
U
M
>>
>>46396162
I'd say evil suns are best, followed by da goffs, da bad moon clan, and blood axes are dead last.

the tractor cannon is freaking amazing at everything. pulling ships into minefields, into your ships for a ram/assault actions, taking ships out of position..
da goffs get a ram, which isn't that great, but orks are build for up close fighting, with lots of ramming, so this helps a lot. I wish they got a spur like the escort ship. works well with evil suns, beaming an enemy ship into an upgraded ram feels nice.
the shock attack is okay for a long range ship (if you're going full zzaps or bombers) but outside of that you won't be in range to use it much and it fails a lot more than it succeeds, its no terminator/demon lightning strike, thats for sure.
blood axes are just worthless, no one uses silent running on fucking orks, and the nova cannon is just a crappier IN one that breaks the whole front of your ship 25% of the time, so you use it once on average and rip your torpedoes or whateverelse you had on there.
>>
>>46396212
>how in turn

Who in turn i mean
>>
>>46395400
>>46394793

Now things get really weird. The order I got the 'order cancelled' email about, is not the same order as the order I payed for and that shipped a couple of weeks ago. They have different order numbers. There apparantly was a shadow order.
>>
>>46396247
It requires wasting quite a lot of material... but maybe they're just venting the restrooms into space.
>>
>>46396403

Mannnn I play Blood Axes on the Tabletop. That's disappointing.
>>
>>46394571
>What The Fuck is That Edition
Scratchbuilt Inquisitorial ship, IIRC he wanted it to be a Retribution (hence the shitload of torpedoes). 'S all balsa and marine/Tau/Guard bits
>>
>>46396212
should have mentioned its the Campaign anon. Forgot that I cant namefag today

http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
>>46396933
>he wanted it to be a Retribution
It looks like a (fucking sweet) 1 man vessel desu.
>>
>>46396559
Well they simply sent the email to the wrong person.
>>
>>46398095
You it looks more like a gunship.
>>
I've played zero cruiser clash mission in 15 odd games, it sucks.

>assassination and data recovery, all the damn time
>>
>>46396162
They're all pretty good depending on what you want.

Blood Axes is kinda niche because the nova kannon is so prone to blow itself up and you really need to have a plan for the ship you give it right from the outset to make it worthwhile. You can however pull some ridiulous shenanigans with it if you have a plan. One of my funnest ships is a krooza with Blood Axes favour that is also mounting launch bays in both broadside hardpoints and rocking upgrades centered around being even more of a sneaky and fast git - speed upgrades, not getting revealed when hitting the Big Red Button, flying through asteroids without taking damage, longer duration for special orders and faster ooldown for squadron skills. Absolutely nobody expects bloody Orks to hit them with invisible carrier bullshit. It's a riot on assassination defenses with all the MOIND GAMEZ! bullshit you can pull on your opponent that way.

Goffs is just nice for purity of purpose. Add heavy kannonz, get stuck in and fuck people up with rams, point-blank gunnery and suped-up boarding.

Red Sunz are great for spamming the Big Red Button and the Traktor Kannon can pull of a lot of hilarious shenanigans - it's really good to have one handy to set up BRB rams against smaller ships. One ludicrous combo is teaming up a Goff battleship with any Red Sunz ship. Goffs hit the BRB, then the Red Sunz ship uses the Traktor to drag an enemy ship right in front of the battleship.

Bad Moonz are just good all around. Extra upgrade slot just gives you a lot of flexibility. The Shock Attakk Kannon is imo so-so. It's a Lightning Strike at novacannon range that goes through shields, but it's still just a single assault action on a hefty cooldown.
>>
On another note regarding Orks, I found a quasi-wrong tooltip:

On Ork battlecruisers and battleships, the prow hardpoints mounted farther up and in the centerline (the ones that can take gunz/zzap/launch bays instead of just gunz/zzap) are actually dorsal mounts with a 270 degree angle of fire. Makes them quite more useful and first choice to mount a Mega Zzap on. (Never mount launch bays there - you pay one kustom point for one bay when you could get two by choosing a broadside mount.)
>>
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>>46398211
>data recovery attacker
>against orks
>as chaos
>>
>>46398499
>data recovery
>as Orks
>against Chaos

Data? What Data? See you later m8
>>
>>46398372
Shok Attak Kannon's ridiculous when playing data recovery, though. Hide ina gas cloud until the time is right, then BAM! Steal the enemy's data from halfway across the map and warp off.
>>
banned?
>>
>>46398631
They just patched that out
>>
>>46398631
they fixed that today, you cant steal it with the kannon anymore. its not nearly as useful anymore
>>
>>46398652
It can still retrieve data, I think.
>>
>>46398735
>Fixed a bug allowing the Shokk-Attack Mega Kannon to get back the Data.
no it cant.
>>
>>46398735
No
>>
>>46398788
fuck off Wm
your name doesn't even ahve any vowels
>>
>Traktor Cannons smacking enemy ships into each other

Glorious
>>
>People on the forum wanting the game to be slower for casuals and people from the TT game.

I swear if they listen to these people I'm going to shit my ass off. The pace of the game right now feels really good to me.
>>
>>46398211
Often times if I'm a little bored I just play other game types as cruiser clash.
I mean sure I get the defeated screen at the end, but I still get renown for destroying ships and the satisfaction knowing that I probably caused some butthurt by taken them out of action for one or two turns.
>>
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Little progress on the infidel. Flyihg bases in the mail still. Im toying with the idea of printing the bridges seperately for mix and match goodness, maybe make some bulk bridge kits sprued together
>>
Whats up with these names kek

>>46398470
>moot's relative
>>
>imperial navy fleet gets utterly dismantled in a pair of engagements
>literally everything higher than light cruiser critically damaged or destroyed (mostly destroyed)
>stop playing them because what the fuck do I do now

>go back to play them
>600 pt cruiser clash, light cruisers only, final destination
>Imperial enemy takes a mars, a lunar, a CL or two and a few escorts
>take four dauntlesses and four swords with AP ammo
he brought a fleet, I brought a wolfpack

I think my favorite part was when I realized his fleet had completely lost cohesion and I had two light cruisers chasing down his Mars, a dauntless and a pair of swords beating up his lunar, and another of the same finishing off his CL+escorts
>>
>>46399085
I think it its a bit too fast for my liking.Average game for me is 4-6 minutes for a cruiser clash. I would prefer about 10 but not much we can do to change it.
>>
>>46399662
Teach me your secrets, Newman.

I desperately wish to learn how to manage ship battle-pathing. Especially since I play Chaos. Especially when I have to use escorts.
>>
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>>46399556
>maybe make some bulk bridge kits sprued together
I'm down for that. Really liking the way the Idolator is coming together too.

>>46399662
Even without AP ammo, this is actually how a lot of TT engagements went for me.
>Enemy decides he needs an Apocalypse-class battleship in a 1000 point match.
>Bring light cruisers and a couple fast carriers, plus 10 Cobras with Falchions leading the squadrons
>Buy torpedo upgrade for lead Dauntless
>Enemy popping shots off at cruisers with his Nova as I advance, keeps spreading around damage like an idiot instead of focus-firing or dropping my clusters of destroyers
>Snigger drunkenly as Apoc blows its engine relays to fry a 110-point Endeavour, then sucks up a blast marker in return
>Apoc slams into multiple waves of torpedoes because it can't turn anymore
>Eats melta-torp and ~25 regular torpedoes
>Engine explosion and remaining torpedoes take out enemy Mars and all other cap ships.
>Rape his three Swords to death with Cobras

Good times.
>>
>>46400005
I have a hard time with pathing and deployment too. Deployment is really important though, especially if it isn't cruiser-clash- you can get rekt on account of deploying all your things on the opposite corner of the map from their transports.
That time it was mostly luck; he wound up peeling things off to try and get them away from the piranhas and that was a bad idea.
>>
>>46394571

TB playing Armada.

https://www.youtube.com/watch?v=2Uu6Rn2W8gM
>>
>>46400626
He's not actually playing the beta. It's got some gimped version. Presumably 'cause they didn't actually want to give him a free copy.

My thoughts were that he's kinda bad, but I suppose he probably hasn't been playing terribly long so w/e. And hey, positive coverage for muh new favorite vidya.
>>
>tfw last thread I said the patch arrived as a 4am April Fool's shitpost and went to bed
>they actually patched it

It's like they knew
>>
>>46394624
>>46394610
Do you have a particular strategy or tactic?
>>
>Doin the single player scenarios, gotta destroy 3 transports
>Focus all my energy on killing trannies, as you do
>Destroy 3/3
>Game doesnt end, all my ships are getting raped and on low health because I went balls out trying to do the fucking mission objective
>Game ends in defeat with one ship destroyed, one crippled and another getting raped by Slaaneshi cockdaemons in the warp
>
>>
>>46402894
They upped it to 4.
The mission text now ways "do not let more than 3 transports be destroyed" counting down to 0.
I haven't had an attacker version yet, but I assume it's been similarly updated. I'd guess you just didn't read, honkey.
>>
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bets lads
devastation and two hellbringers

Hid the hellbringers in an asteroid field, baited with everything else

Sometimes I feel bad about using escorts as disposable chaff.
>>
>defend convoy mission
>set engines on enemy ships to max priority, nearly every cruiser and dauntless has Space Marine favor for those sweet terminator strikes


>Enemy weapon destroyed!
>Enemy weapon destroyed!
>Enemy turret destroyed!
>Terminator Failed!
>Enemy turret destroyed!
>Terminator Failed!
>Terminator Failed!
>Enemy turret destroyed!
>Enemy weapon destroyed!

RNGesus plz. Why you do this. This happens far more often then I would understand.
Also, fucking Chaos "gotta go fast", they dont give any fucks about stasis bombs
>>
>>46403266
I get why bombs are in the game but they sure do annoy me.

Now if I could just get the game to not crash in every other match...
>>
I remember hearing that torpedo markers are now supposed to be in bunches of three for the tabletop. When did this change, and which pdf is this in?
>>
Can someone tell me what these islands are that seem to have appeared? They have buildings on them?

Are they mining installations?
>>
>>46403483
Stations. New terrain type, can't shoot through them. Block everything except strikecraft.
>>
>>46403266
Pretty sure the component prioritising only works for weaponry hitting the enemy ship, not boarding attacks of any kind.
>>
>>46403469
>I remember hearing that torpedo markers are now supposed to be in bunches of three for the tabletop. When did this change, and which pdf is this in?
First version of it was in an early FAQ, which mentioned using dice and a metal 6x instead of making a shitload of different torp markers. That wound up being broken with escort torps, so they tried the current version as an "experimental" rule around '05, and formalized it in the 2010 FAQ. You can snag that in the end of hte last thread.
>>
>>46403695
Also, uploading the original preview dox for Space Fleet, which called it BFG. Some cool concept stuff.
>>
Does anyone know if the super heavy missile pod turret is affected by the macro cannon upgrades?
>>
>>46403911
I thought missiles and torpedoes were affected by ordinance upgrades. I can't imagine macro upgrades affect anything but macro weapons.
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>>46404106
I'm not talking about torpedoes, just the new missile pods that were added in the patch before the latest one.
>>
>>46403695
Goddamn, those first-edition Imperial ships were dope as fuck.

I'd love to see them reproduced with modern detail/quality levels.
>>
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Just played a mirror match against the computer and it seems like custom colors are being worked on.
>>
>>46404552
Isn't that just a ship with the Mark of Tzeentch?
>>
>>46404568
Shit, you might be right. I haven't played chaos for long.

Has anyone else have a minefield spawn where you've deployed an escort? It becomes a free kill for your enemy.
>>
>>46404229
Missile pods count as macroweapons.
>>
>>46404668
No, but that would explains some perplexing 'enemy ship destroyed' reports I've gotten.
>>
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>Having a blast as orks with the newest fix that prevents most crashes
>Assasination mission 660 points, I'm attacker
>Other player is orks too
>"If yous fink that ME, da biggest boss in da sekta, is running for a good foight, yous is wrong mate."
>fuck yeah
>Immediately both fleets ram each other, his goff admiral ship rams my speed freak capital ship
>Both our capital ships explode at the same time.
>Let him know that he's a REAL ork


Ork players have been the most bro so far
>>
Not exactly related to the thread but I'm looking for minis appropriate more for a modern sci-fi game, like Eclipse Phase. The Battlefleet Gothic ones are excellent looking, but just don't fit the theme of the universe. Anyone have any suggestions for what games feature more traditional sci-fi models for their ships?
>>
>>46405182
Look into "Full Thrust" and "Dropfleet Commander."
>>
>>46405277
Thanks, will do.
>>
>>46394571
I lost it when I saw the space marine pauldrons.
>>
>>46403695
>>46404311
Some of them look more like Eldar ships.
>>
>>46405277
Just had a look and some of them aren't too bad. Is there a specific supplier of resin models though? Prefer painting them to the metal cast ones.
>>
>>46405912

Dropfleet commander is going to be mostly resin and plastic
>>
>>46403266

>attack convoy mission against orks

>fucking ram fest M41

>finally kill 3/3 transports by the skin of my teeth

>mission doesnt end

>go for the last transport, shoot the shit out of it, has barely a sliver of health
>ram it with my Mars
>kills it but the exploding hulk is pushed into the safe zone
>mission failed

fucking A
>>
The Ork Kustom Points are very confusing. The icons are also really, really small.
>>
>>46405912
firestorm armada is mostly resin i believe
>>
>>46406180
Yeah but it's still going through kickstarter so not available for a while, plus it's too late to back it.

>>46406325
These look good. Gonna have a closer look.
>>
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>finally give retribution the space marine favor
>all offensive upgrades, all tanky/maneuver skills

>survive assassination attempts
>defend station with one single cruiser as backup multiple times

>1v1 chaos battleships like nobodies business

>every game has at least one ship broken upon our glorious yellow prow

WE ARE THE IMPERIAL NAVY
>>
>>46406325
Really liking how a lot of the Firestorm Armada stuff looks. My one complaint is they have a lot of preview pics that feature converted asteroids that have gun emplacements or bases built into them, but I can't seem to find them for sale anywhere on the site.
>>
Having never played the tabletop, only modeling it roughly in a 4x game that I play frequently, how effective would simply using masses of escorts be for the Imps?

Is there a restriction on the number of escorts that you can field? For example, say that you wanted to take the a Retribution's worth of points in Cobras. If I remember correctly, escorts must be "squadroned" on the TT or they at least must come in groups. Please correct me if I'm wrong.

Anyhoo, I'm a bit tired and I'm rambling. Could the Imps effectively field a mass of torpedo spitting ankle biters and win? I think I read in the last thread that some Ork players have been doing that in the vidya with Orky escorts.
>>
>>46407024
Short version: Yes.

Longer version: Escorts in the TT are much, much, more fragile then in Armada but also carry a 'lot' of firepower for their points. To take your example of a Retrubution worth of Cobras, that would be 12. Meaning you have 24 torpedoes to play with. Which is alot.

And you are correct in that escorts come in squadrons which act together, this is especially useful for things like Cobras as you can combine the torpedo's to minimize the effect of enemy defence turrets.
Just be warned that a fleet like that would be quite the glass cannon, alot of firepower but vulnerable
>>
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>>46406603
Those asteroids and the like are probably using their space scenery set on some polystyrene asteroids. That scenery pack is a hell of a deal, by the way - made pic related with it.

Oh, and a heads up, the Firestorm Armada mini's are of a slightly larger scale than BFG.
>>
>>46407295
The scale won't matter so long as they're all scaled appropriately to each other. The idea is that I'll be running an Eclipse Phase game and want some minis for ship to ship combat, boarding actions, etc.

It's a shame they don't sell the asteroids in their preview pics though because they seem really well made. They sell the standard unaltered ones but nothing with the base modules set into them.
>>
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>>46406459
God-Emperor Bless.
>>
>>46407337
Oh, well then I think you'll like the mini's quite a bit then. I recommend going to places like discountgamesinc.com and thewarstore.com - their prices are excellent.
>>
>>46403252
So how'd it go?
>>
Anyone else getting an extremely zoomed out and oddly angled view when looking at some escorts since the new patch? It only seems to happen with Iconoclasts and Idolators on chaos, but I'll check the other factions.
>>
>>46407510
Oh, I meant to add 'won' to the second spoiler, but didn't.
It went great. Hellbringer mk.Is have repulsor shields and are immune to asteriods; parked both in a large one in my start zone and never moved them. Fooked about with my devastation and all the iconoclasts, two groups on either side of the map. Enemy encountered both and set to tangling with them (and still focusing on poking into various dust clouds in case I was sneaking around through them) but never went for the asteroid field.
Fought until I saw the warpout count approaching zero, then went back to my asteroid field and had my flagship bugger off. Lost several iconoclasts, but no serious damage to line ships. Solid victory, no palpable losses.
>>
>>46394571

How useful are the Hull/Shield buffs for the Dauntless, and in general for that matter?

I'm planning on building the ultimate Space Marine boarding delivery system, and I'm wondering if it's worth investing in hull points, or leave it in favour of levelling the Tech-Priest crew?
>>
>>46407654
I think repair is a percentage of total hull, so it should scale with extra hull points.

If you want to get in and lightning strike though, engines and extra lightning strike upgrades are easy answers.
>>
>>46407654
Additional Void Shield for Dauntless is pretty good. They only have 100 shields, but the upgrade gives them 100 extra. They have 600 hull points so the 100 extra from the hull upgrade is not as big a jump.
>>
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>>46405451
>Some of them look more like Eldar ships.
Well, yes, some of the ones on those pages are in fact Eldar. They just got a less "bony" look when they got remade for BF:G.

Going through the WD archive right now: 119 is the preview where it's called "Battlefleet: Gothic". There are a handful of mentions in the interim, including that new hire Andy Chambers is doing a little work on it and a preview of some painted masters for the plastics from Blanche, before coverage proper starts in WD 139. Still reading through 140, but it's got some lovely shots of the naked models. I know coverage kept up for a goodly while, just not how long.
>>
Does anyone have the pdf of warp storm that has the torpedo part in english? All the ones I can find are in spanish.
>>
Finally got the game working earlier. Gotta say, I like it so far, but god I hate convoy missions. Killing them is easy enough because ramming them with anything bigger than a light cruiser works quite well.

Still working towards the bigger ships, but I get the feeling that it's going to take a little while.
>>
>>46407463
Probably gonna buy direct, since I only want a handful of models, each of different types.
>>
Anyone else having trouble with aliexpress? I can only view about a dozen models. Is there some sort of settings tab that I am missing?
>>
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>>46407024
>How effective would simply using masses of escorts be for the Imps?
It >can< be hilariously effective.

>Is there a restriction on the number of escorts that you can field?
None whatsoever. Cap ships are limited by a mix of factors - you can only ever have 12 Cruisers and Light Cruisers total, which affects the total number of allies, heavier ships, etc.

>For example, say that you wanted to take the a Retribution's worth of points in Cobras. If I remember correctly, escorts must be "squadroned" on the TT or they at least must come in groups. Please correct me if I'm wrong.
They have to be squadroned in groups of 2-6, yes. Then again, that's not really much of an issue, since loner escorts die like flies

>Could the Imps effectively field a mass of torpedo spitting ankle biters and win?
Very much so. See my post at >>46400302
It gets even better with Swords in the mix - they may not seem like much, but a couple squads can vaporize a cruiser in short order.

Problem is, you have to use them >very< carefully. If a cruiser gets into the center of an escort formation it stands a very good chance of killing 2-3 per turn, which gets unsustainble very quickly. When you're using an escort-heavy fleet, you have to string out the enemy and hit them from the side or you're gonna die, and die fast. The other problem is ordnance - enemy A-boats rape escorts, and an escort-heavy fleet has serious problems getting fighters on the board. Torps don't kill boats or bombers, so you'll need some kind of carrier to give you air cover.

One of my favorite setups for a tin-can fleet is to use the Bastion Fleet. Get a couple swarms of Cobras led by reserve Falchions, a squadron or several of Swords, an A-boat Exorcist, and a couple Voss lights to cover it. If you have the points, a Mars or Armageddon and a couple more Dauntlesses (to ride with the frigates) is great for backup, but at that point it's too easy to get strung out and defeated in detail.
>>
>>46396403
Goff boarding upgrade synergizes well with large ships and the WAAAGH! skill. As for Blood Axes, I feel like they might be good for a specialized fleet build. Novaspam and/or stealth Ork shenanigans are a definite possibility.
>>
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>>46407966
>Does anyone have the pdf of warp storm that has the torpedo part in english? All the ones I can find are in spanish.
It's superseded by the rules in Appendix 1 of Armada, all you need is the counter pictures.
>>
>>46408465
I wonder how Space Marine favors will work, and whether they'll get the TT benefits of SM crews by default.
>>
>>46409458
Much like orks they will probably have higher troop value and more boarding or teleport actions than normal.
>>
>>46409606

Mr. Mann, I'll see you in my office
>>
Just got back into the game, what's the best way to deal with orks as the Imperial navy?
>>
>>46409985
Fire
>>
>>46410101
I'm already doing that mate, any other advice?
>>
>>46410112
my experience is limited, but focus on killing their engines. dont get too close so they can board you, keep at 6k/9k range, orks dont have medium/long range damage for shit. stasis should be pretty good against them as well.
>>
I just want to make sure, but the pdfs that look like magazine articles are superseded by the 2010 stuff. The pdfs that I am refering to are called fabric of the imperium, ships of mars, doom of the eldar, yriel's raiders and powers of chaos.
>>
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HOOOOOOOOOOLY FUUUUUUUUUCKING SHIIIIIIIIIIIIT
Just fucking found BFG:A's soundtrack is made by the goddamn madman Doyle W. Donehoo, the same bloke that made the soundtracks for DoW2 and fucking expansions.
Jesus fucking christ on a stick, this shit is HUUUGE, that dude is godlike, and his music is absolutely wonderful in every fucking possible way.
I'm way too much excited, but that's the SHIT.
>>
Micro-jump broadside shenanigans are so damn sexy.
>>
>>46410810

I knew I loved the soundtrack for a reason. Also explains why there are some choral samples lifted right out of the Retribution OST.
>>
>>46410856
I know right, just tried to extract the retarded bigass .pak for the music samples, but so far i'm getting nothing.
>>
>>46410810

All of the tracks from the beta are on Youtube thankfully

https://www.youtube.com/watch?v=exZhaTl8PDg&index=3&list=PLJoNFaYOntVYVwK9L3YLfEtXc50DODQVh
>>
>>46410906
This man deserves eternal life.
>>
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>>46410810
>>46410856
>>46410876
>>46410906
>>46410919

https://www.youtube.com/watch?v=PAw1KlZ8C-A&list=PLJoNFaYOntVYVwK9L3YLfEtXc50DODQVh&index=8

>That pipe organ fleet screen music
>>
>>46410944

Man, I love leaving the fleet screen open when I'm building minis. Now I just have to have a Youtube vid open, thanks!
>>
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>>46410944
How can one man be so fucking based.
https://www.youtube.com/watch?v=DguLnVBAbbk
This shit still gives me chills, after 7 years.
>>
How the hell did Tindalos afford all of this? Focus Interactive is a pretty piss-poor publisher, their last RTS that I know of was Act of Aggression and that was bare-bones as fuck.
>>
>>46410997
funding from GW
>>
>>46411004

Does GW actually co-fund their IP games? I really thought they just hawked the property rights to whoever was willing to pay, especially for the specialist games that don't affect their main TT line.

Would make sense I guess, at this rate this game is going to pretty much resurrect BFG by the time they re-release the models.
>>
>>46410987

This track is my jam.

https://www.youtube.com/watch?v=sUN3h2Mfrl0
>>
>>46411013

And this one

https://www.youtube.com/watch?v=hMe8nMDEXdo
>>
>>46411011
I'm not an expert, but i'd expect GW to fund some of the development to make sure that the games bearing their IP aren't shitty ones.
>>
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>>46411031
>but i'd expect GW to fund some of the development to make sure that the games bearing their IP aren't shitty ones.

Well, better late than never I guess.
>>
>>46411013
>>46411025
Since we're talking about the magnificent D.W.D., go check his own personal album called The Wages of Treason, it has a lot of the original DoW2 (and now BFG:A as well) vibe.
>>
>>46411031
Have you seen the recent 40k games that have come out? There have been quite a few in the last couple of years and they were all shithouse.
>>
>>46411037
>>46411042
The last big games that came out of GW's jewish hands were Space Marine and Dawn of War 2.
Anything else is irrelevant, since 2D turn-based games or card games are pretty much irrelevant, since they barely take a team of 2-3 to make.
Considering that the latest rather interesting yet already dead warhammer game was Vermintide, from WHFB (now begone), and the only true noteworthy games pretty much coming to our crib are Eternal Crusade, Inquisitor, that splinter cell\metal gear solid game-sque with that inquisitor main character and BFG:A, we're doing rather good.
>>
>>46411091
Oh and Deathwing, lets not forget about Deathwing.
>>
>>46411106
and the total war one
>>
>>46411106

I want Deathwing to be good. I so badly want it to be good.

I'm afraid it might not be good :(
>>
>>46411113
That one is pretty much dead on arrival, we all know how Creative Assembly is run by a bunch of mouth-breathing coders who manage to ruin every single fucking release since 2004.
Gotta enjoy dem 7fps at launch.
>>
>>46411031
There's an interview floating around with one of the GW guys about how they handle games licences. Basically they just provide a lore guy to make sure the bigger errors are spotted.
>>
>>46411188
I wonder which game got Matt Ward then.
>>
>>46411197
Vermintide
>>
>>46411197
>In May 2014, Ward left Games Workshop and currently works as a novelist.
Phew. At least the current batch are probably safe.
>>
>>46411091
>Inquisitor
Looks like a shitty ARPG.

>splinter cell\metal gear solid game-sque with that inquisitor main character
What is this one?
>>
>>46409458
>Blood Ravens Favour
>Gift Ship: Warp in a battleship from another faction.
>>
>>46411219
>What is this one?
I remember watching a short trailer of it months ago, i don't remember its name anymore.
>>
>>46411235

Which SM chapters were involved in the gothic war according to fluff? The yellow guys currently tied to the IN are imperial fists, no?
>>
>>46411328
Found it.
There it is:
https://www.youtube.com/watch?v=3THI4eX3j1A
>>
>>46411188

At WarhammerFest in October 2014, my friend and I spoke to a guy from the GW licensing department (he was walking around with a playable pre-release version of Space Wolf on iPad). My friend asked him why they were being so lenient with the 40K IP recently, when it resulted in garbage like Storm of Vengeance. The guy said that their approach was basically if someone came to them with an idea that they felt had potential, GW would say yes. They said yes to Storm of Vengeance because it was built on top of something that was already popular. We asked about whether anyone actually vetted the stuff that was being developed, and he said that was handled more by the IP department, so he couldn't comment.

They are throwing everything they can at the wall and hoping some of it will stick. Or rather, GW is standing back and letting these studios do it for them.
>>
They really need to fix the whole 7GB-single-archive bullshit for the game, it is literally killing my framerate.
>>
>>46411369

Wheres my first person shooter as a guardsman on crusade and you move up the ranks as the game progresses. DAMM YOU GW
>>
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>>46411405
and people say GW isnt worried as hell about the future
>>
>>46411474
>literally call of duty: tyranids edition
How about no.
>>
>>46411369

Looks pretty janky, but apparently Mark Strong will voice Eisenhorn, which appeals to my inner fanboy.
>>
>>46411350
I don't think we know so it's probably going to be IF and UM.
>>
>>46411497
the bullshit instant deaths might be more bearable if it had a 40k veneer over it

you could even have your character get executed for seeing something he shouldn't have and be replaced by a near--identical grunt for the maximum call of duty feel
>>
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>>46411497
Please, why would i want that?

I'm my mind its more slow paced and tactical. None of the CoDs bullshit mechanics
>>
>>46411518

Angels of Redemption, a baby Dark Angels chapter, were namedropped in the lore section of the BFG rulebook as being involved in the final battle versus Abaddon.
>>
>>46411500
>Looks pretty janky
Yeah what were you expecting, a triple A game?
It was supposed to be an iOS only game, but they later announced it for PC too.
Make your conclusions.
>>
>>46411528

How about Ghost Recon but with Inquisitorial Stormtroopers?
>>
>>46411405
Still the sudden licensing flurry got us Armada so I'm happy with that.

>DoW was the only kind of recent game for ages.
>Wonder if anything has happened with the licence.
>Search Steam.
>Wow there's so many GW/40k games now.
>Oh it's all shit.
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>>46411538
>iOS only
>then PC version

Warning: Shit incoming
>>
>>46411558

Oh I agree. Amongst all the shovelware we got, there were still a couple of gems. I will even go as far as saying I thought Space Hulk was alright. Go ahead and tell me I'm an idiot, I already know.
>>
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>>46411558
>tfw eternal crusade will flop hard as hell
>>
>>46411576
>I will even go as far as saying I thought Space Hulk was alright. Go ahead and tell me I'm an idiot, I already know.
I liked Space Marine so I'm beyond help.
>>
>>46411576
I kind of liked the deathwatch game.

>>46411596
Space marine was good though. Its only problem was a lack of multiplayer servers.
>>
>>46411604
>Space marine was good though. Its only problem was a lack of multiplayer servers.
I started playing the MP again last night. Holy shit there are still some people playing. Just playing exterminatus though, because the pig is fucking awful and fuck that noise when playing pvp.
>>
>>46411553
Kinda but more open ended like bad company but having squad mechanics( especially as you gain promotions) from games like Squad and PR not ARMA level bullshit as it should be accessible. In my head the whole thing could be played as a 8 player coop all the way down to single player if you wanted to.

The idea about the Crusade was that you could show off all the factions and races the 40k has.

Also at the start after the training mission(you get chucked in as part attack lead by a commissar as you didn't have time to complete training) you could pick your regiment (inf mech armoured etc) to add in some options.

Yes I have thought about this way too much even though it never will be made
>>
>>46411590
Wasn't there a lot of promises made on the content and then the devs back tracked or something?
>>
Finally explained.

Targeting matrix and its factions equivalents have the following effect : It reduces by 50% the accuracy penalty on Macro-Weapons if they fire above 6k. The new Tooltip will say approximately the same thing.

Now, if it's still a bit cloudy to you, here is how it works :

(Taking Imperial/Chaos Accuracy as an example)
Imperial navy get a 20% penalty for each slice of 3k units distance to its Macro-Weapons' accuracy. It then looks like that :

0k: 100%
3k: 80%
6k: 60%
9k: 40%
12k: 20%
15k: 0%

So, with the upgrade, your penalty, which is 20% for each range, will switch to -10% per range (Above6k) instead. The Accuracy will then be:

0k: 100%
3k: 80%
6k: 60%
9k: 50%
12k: 40%
15k: 30%
>>
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>>46411604
>>46411625
I think you should rethink your opinions.
>>
>>46411631
>>46411553

Frogot im not a big fan of going down the INquistion route atr the start as you dont see the scale of 40k. The idea of the game was to sell the IP to a larger audience

Hell I would love playing as a Inquisitional kill team for a series of missions and gotta keep the kids entertained with SF shit.
>>
>>46411697
I hate how the exterminatus gear is tied to multiplayer shit. I hate how that wouldn't be a problem if they had dedicated servers.
>>
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>>46411658
That game is dead before even coming out.
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>>46411761
I like this guy, although I probably shouldn't.
>>
>>46411761

Wow what a cockbite. I'm glad I stayed away from it (mostly due to generally not being an MMO kind of guy).
>>
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>>46411761
>>
>>46411795
Thats the funny thing its not even a MMO anymore, its just a larger version of Space Marines multiplayer from what I have seen.
>>
>>46411820

Are you serious? I find that hilariously tragic.
>>
>>46411697
That's pretty sad.
>>
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>>46411795
This is their current plan.
They reworked everything.
>>
>>46411860

So kinda like Planetside 40K? That's an idea I can get behind, as long as the devs stop being dicks to their customers, and they fix the issues that dude in the screenshot was complaining about.
>>
>>46411838
https://www.youtube.com/watch?v=BkxtnIxqdKc&ab_channel=IndridCasts


Ignore the asshole talking(first one i found). Just skip through and look at the gameplay.

Hilariously Tragic is right.
People could have made a mass effect style Inquisitor game instead of this shit or the Diablo rib off.
>>
>>46411883
>Planetside 40K
That was their initial idea, now it's just big arena maps with lobbies and matchmaking.
>>
Just got Level 8 Chaos Admiral. Which BB? Does the Despoiler still shit all over the other one?
>>
>>46411960
yep
>>
>>46411031
GW is a shitty company. A Very shitty company.
It is so shitty it is still losing money and market share despite having a monopoly for about 3 fucking decades.

I'd sooner expect them to force a Facebook login to play a game than help with the development.
>>
>>46411889

Damn, the gameplay looks like a low-rent Space Marine, and the graphics look like a Source Engine mod.
>>
>>46411892
Honestly, that's probably for the better. Having huge fucking brawls in Planetside was pretty fun at the beginning, but once the novelty wore off it got kinda bland in that victory mostly just boiled down to which side managed to get the bigger zergblob going. I'd rather have something with more manageable maps and a discrete playercount. So basically Battlefield 40k.
>>
>>46412070
It's pretty much literally Space Marine, down to a whole bunch of reused assets.
>>
>>46411558
Vermintide and Mordheim are pretty good too
>>
Emperor's MWJ range is pretty fucking funny.
>>
>>46411679
It doesn't affect the 6k shooting? Hell that tooltip was REALLY poorly written.
>>
>>46413416
Doesn't help that the way accuracy tooltip is written makes it look like steps rather than a simple slope function.
>>
>>46412787
>Mordheim

Nyeeeeh. I'd say that one was pretty damn bad, at least when measured up against its potential. Pretty much every mechanical change they made from the TT ruleset was strictly for the worse. Weapon attributes were small and largely irrelevant, ranking up was the opposite of exciting, 70+% of the available skills to choose from were garbage and/or redundant. The bands don't play particlarly differently either, it all always boils down to just trying to gang up on a single enemy as much as possible.

Basically it was death by excessive granularity.
>>
How do I git gud at playing imps?
>>
>>46414114
Nova cannons vs imps and chaos, for orks increase ship speed and weapon range.
>>
>>46414235

Didn't Nova cannon get nerfed?
>>
>>46414244
No idea, it's still strong enough to put a dent into a fleet.
>>
>>46414114
Learn to time torpedo salvos followed by a ram maneuver, and you git gud at orks at the same time.
>>
>>46414114
Nova Cannons are shit, don't listen to that guy. Focus on being a defensive fleet that will force Chaos to engage while keeping your distance from Orks.

You should only have Nova Cannons from your Mars ships, and they are just there while you have ordinance flying around and void shield transfers
>>
>>46414324

How do I force chaos to engage tho? They keep using their strike craft against me
>>
>>46414114
Play orks, they are the most fun desu
>>
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>That feel when you ram a heretic so hard you push past him into another heretic
>>
>>46411761
That seems like a pretty reasonable response, given some of the people I've seen on the bfg steam forums.
>>
>Data recovery skirmish against Orks
>Steal the data
>The data immediately gets stolen back
>Can't target their ship with the data with anything. Skills, boarding actions, fighters, even telling a ship to attack it doesn't work.
>alt+f4 out of frustration
What an annoying bug. I probably should've taken a screenshot or something to report it though.
>>
>>46414506
>implying the orks didn't lightning strike your computer
WEW
>>
>>46414506
Orks were pretty easy to beat in data theft. I usually used a dauntless to do it then hauled ass across the map keking as I go.

I am learning the value of escorts, but I love my capitals too much for most battles.
>>
>>46414335
If they're past your engagement range and use strike craft, you can use the Running Silent order to revert to being a blip that they can't attack. It's a bit counterintuitive since Imps are so in-your-face, but Running Silent is one of their most useful orders against faster enemies.
>>
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>Hey Heretic, fancy meeting you here
>>
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>>46405011
>>
>>46411350

The history of the gothic war part of the rulebook only mentions the Angels Of Redemption by name but says several chapters of space marines participated. In the white dwarf article that introduces the rules for space marine fleets it mentions the White Counsuls, Red Talons and Exorcists as the main chapters. An Imperial Fists strike cruiser is listed as well.
>>
>Fixed a Bug that caused the Big Red Button to be endless.

It was too awesome for this world.
>>
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>>46410339
>I just want to make sure, but the pdfs that look like magazine articles are superseded by the 2010 stuff.
Yup. Those articles are all from Fanatic magazine, and date to the 2004-2007 era (although Powers also owes a lot to some of the 13th Black Crusade website).

>>46411350
>Which SM chapters were involved in the gothic war according to fluff?
White Consuls (Battlegroup "Nemesis"), Exorcists, Imperial Fists, and Red Talons. That's all in the original "To Cleanse the Stars" article from WD UK236/US235. It's also in Warp Storm, but that's not been scanned properly.

>Known Ships, White Consuls
Sword of Truth (BBG), Hermes, Eternal Faith (SCL)

>Known Ships, Exorcists
Punisher, Redeemer (BBG), Captain Augusta, Eternal Defiance, Hunter (SCL)

>Fists
Titus (SCL)
(this ship was implied to be a patrol vessel trapped in the Gothic sector by warp storms during the 12BC, possibly operating with the Red Talons)

>Talons
Emperor's Blade (BBG), Holy Executioner, Claw of Justice (SCL)

From Armada:
Unrelenting Fury (Harbingers, BBG, engaged the Scylla). They also estimate that there are ~20-30 Strike and Vanguard cruisers operating in the Gothic Sector, and that many Marine chapters are just sending single SCL/VCL on patrol with a handful of escorts.
>>
>>46407295
What ship is that in the corner?
>>
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>>46404311
>>46414411
wait, fuck. I didn't realize it until just
now.. but the Chaos Light Cruiser is BLATANTLY an updated Tyrant-class model. That's fucking awesome.
>>
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>>46415792
>What ship is that in the corner?
A Monitor, one of the Plantary Defense ship types. Slow as fuck (10cm), but 2 shields and 6+ armor with S8/30/LFR batteries and an S1/30/F lance for only 60pt. Nasty as fuck, but also very situational. Plus they're escorts, so A-boats still pop 'em.
>>
>>46407295

Which scenery pack is that? On Spartan Games' online shop, I see the Terran Box for Planetfall, and the TA-4 Star Port and Geminon Class Repair Station for Armada, none of which seem to match up with what you've got in that pic.
>>
>>46399556

What software are you using? It looks like Sketchup.
>>
>first ork game since patch
>completely destroy chaos with the taunt nerf anyway

I'm glad they can't bitch when I outplay them now.
>>
>>46416257
I hope you taunt them over chat as well
>>
>>46416412

"SET YER GITFINDA TA 'PANZEE'! WAAAAAAGH"
>>
>>46416455
They take taunting really well if you keep it orky. My favorite response was "get off my comm you damn greenskins" after I kept tellin him what gubbins i was gonna take off each ship I destroyed
>>
What the best way to fight orks when you are playing orks?
>>
>completely destroy a fellow ork fleet on Breakthrough
>you need two cruisers to win
>2 of my 3 start to flee as I'm finishing his very last ship

HE HAD A SLIVER OF HEALTH LEFT YA GROTS! They stopped shooting to start warping and he managed to destroy one as executed the captain and the other escaped.

>>46416780
Taunt with your farthest ships and target their weapons after you take out the engine. Their shields are negligible. Have your boyz upgraded and prepare for endless assaults.
>>
>>46416780
Go fasta an hit harder ya weedy git
>>
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>>46416582
I love this game both for what it is, and what it allows.
>>
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This is new. Did he alt+F4 or is there a quit option in the menu?
Also, stop being a little bitch Thorindor. So what if I destroyed your Battlecruiser again?
>>
>>46416846
Dats not roit, see, da fing 'bout foitin ovva orkz is dat yo need to be ded sneaky, brutal cunning. Ya gotta hit em 'ard, hit em fast and keep hittin' til dey stop twitchin'!
>>
>>46416965
Press escape and you can choose to capitulate
>>
>>46417002
What are the punishments? No renown and any damage already done stays done?
>>
>>46417042
Yep
>>
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>>46411474
If you want to know what it feels like to be in the Imperial Guard, just play Sven Co-Op.

>Team up with hordes of people
>Rush to the front lines only to die, respawn, and do it again
>Large numbers of bullshit strong enemies
>Your weapons do jack shit
>Feel like a fucking boss once you finally beat a level

It's even free on Steam, just as Imperial Recruitment tactics.
>>
>>46415806
IIRC the space fleet imperials had two design types, and for BFG they were split so that the ones with armored prows became imperials and the knife like ones became chaos.
>>
>>46417746
I seem to remember something about how the "new" Imperial Navy post-heresy had a change in doctrine which lead to them refitting their designs with the heavy armoured prows, so they'd be better able to close in with their targets.
>>
>be Chaos babby
>really nervous when playing against other people
>Orcs are closing in
>just skippity skip away with lightspeed and teleportation
>too nervous to focus on anything else
>Orcs capitulate after a bunch of unsuccessful attempts at keeping up with my fleet

I don't know how to feel
>>
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>orky defendin escorts
>imperial doesn't split his fleet and brings escorts
>destroy all his cruiser's engines since he grouped everyone up nice and tight
>he destroys one of his own ships with a torpedo volley that I warp away from
>one Evil Sunz ship goes and just rams all his escorts'
>tells me to fuck off and how the game is broken

The best part about the game is when you get rematched with these guys.

>>46417900
Feel good, if they can't beat you then they are bad. Go on the forums and read about how the game needs to be easy for them.
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This Ork battleship lads is top notch
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>>46417746
>IIRC the space fleet imperials had two design types, and for BFG they were split so that the ones with armored prows became imperials and the knife like ones became chaos.
Actually, I just found the previews and designer's notes for BFG (in WD 125), and I've talked to one of the sculptors (Tim Adcock, the Chaos designer) in person. The Chaos Ships were based mostly on early designs Jes and Andy came up with for Space Fleet but never used, much like the "Corsair" Eldar ships that Tim did for the first waves of BFG. The Planet Killer was specifically inspired by the "bladed" Gothic/Ironclad/Firestorm from Space Fleet, but the rest were more evolutions of the Imperials' designs in a Baroque style. The early Chaos ships were all also based heavily on the handful of in-house Imp ships, and Tim didn't get the brief on new Chaos designs until well after the first playtest campaign was finished; the Chaos Fleet there just used Imp ships with special rules. They only started working on "new" Chaos designs about a year before launch.
I'll post pix from White Dwarf here in a few, still getting the rest of my notes together for a blog post I'm working on.

>>46417793
>I seem to remember something about how the "new" Imperial Navy post-heresy had a change in doctrine which lead to them refitting their designs with the heavy armoured prows
Yeah, that's part of the Vengeance-class fluff from Armada and BFG Mag. Basically: Apocalypse, Victory, and Retribution-classes had armored prows, the Vengeance-series trialed a limited version of it, and the Lunar-class was (probably?) the first set of ships to formally adopt it. The Kar Duniash-pattern ships are closer to the "original" armored prow design by the looks of things (a massive, solid slab of shaped armor), while the Mars/Cypra Mundi pattern uses banding and better plating materials to save space and weight.
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The sweet heretical tears when I catch his warping ship with a single torpedo.
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>>46417594
I feel worse for having played that, thanks a bunch
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Bedtime Bump
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Finally got my Emperor-class battleship. Gotta say, I'm still not sure how effective the assault boats and such are compared to other weapons, but good god can that sumbitch take a beating.
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>>46420329
Its ok, just don't try to square up against ork battleships.
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Man. I think 600 pt convoy escort now favors the defenders. I thought 4/6 was a reasonable requirement, and they lowered it to 3/6.

I can't remember the last time a game forced me to git this gud. or I was able to I started out thinking defending the convoy was completely impossible, bar nothing, unless your enemy was completely retarded. L I T E R A L L Y undoable. Now I think I've got winrates on them around 50%, maybe a shade higher.

Not bragging, I'm garbage anyway, no bully pls. Just pleased with the game design.
How much is Tindalos' fault, how much is BF:G's ruleset that they based everything off of?
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>>46420553
In the TT ruleset, transport escort was kind of different as a whole. Basically the defender got to decide how many transports they want to bring. The more they chose, the greater would both their own as well as the enemy's forces be. The unusual thing here was that the attacker's forces were semi-randomised, including fun stuff like torpedoes and strike craft wings just sort of flying around on their own. The defender could also use stuff like heavy transports that count as two normal transports, or Q-ships that look like transports until engaged but are actually fairly well armed.

But anyways, no matter how many transports the defender brought, they only ever had to get two of them through to eke out at least a marginal win.
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Was Carnage a good choice for my first Chaos cruiser? So far I'm liking how shooty it is, and I have two Hellbringers for bomber/anti-torpedo duty.
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>>46420553
So, what IS the secret to defending convoys successfully?
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>>46420755
Yeah, the Carnage is probably one of the best choices for chaos cruisers right now. Good amount of Dakka with a great range to it. Slap Nurgle and AP ammo on it and it's actually also a surprisingly dangerous brawler if the situation is right.
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>>46420785
Bring a fairly large number of individual ships (usually meaning a bunch of escorts) and spread out the transports among them. Play intel games with Silent Running and gas clouds and just try to sneak some of them past while your forces distract and slow down the enemy. Remember that transports can boost, Brace for Impact, and repair. Target the engines and hit them with boardings whenever possible.
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Are Ork good at taking down powerful ships but can get swarmmed?
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>>46420785
>>46420714
Well, a lot of it has to do with positioning and fleet comp for both sides of it. If you get defender in a deep space map with no terrain, it's awful, and you're gonna have a bad time.

What I find myself always doing is;
0. Pick the right fleet type. The one I just did was chaos, for example. 600 points; took my Acheron (long range lance BC) and a pair of hellbringers (carrier CLs) and filled the rest of my points out with escorts. Ahem:

E S C O R T S
S
C
O
R
T
S
Generally 4+, sometimes as many as 8.

1. Break 'em up. If there are six transports, at least three groups of two. Maybe two of two and two of one. If your enemy slams into one group with everything he has, he won't get enough there for him to win right off the bat.

Frequently, this winds up as a group of two on either board edge, and the remainder in ones or twos near/in any convenient terrain.

3. Decoys. If you have a bunch of escorts, you can put little bait-groups of small-blip ships that kinda look like all your transports, or a few transports, or a few transports plus escorts. That's great shit. Better yet, stick one of your line ships with them, so it looks like you're trying to protect them. If your enemy dives in on this obvious clump of ships, they're walking right into a pretty hefty concentration of your forces, not the under-defended transport mob they expected.

4. Special Orders. If you're not orks, you have access to Silent Running. This is amazing; for a lot of people, out of sight, out of mind. They might have seen that pod on your wing at the game start, but if it gets a third of the way along and they haven't committed to going for it, silent running, then an AAF (which is basically a special order, c'mon) afterwards will get it anther third of the way. If they're trying to chase it down at that point, they aren't firing on anything and they're leaving all your other valuable targets behind.

5. MOIND GAMEZ, really.
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>>46420789
Shit, out of all the Chaos gods from meh to yah I really despise Nurgle's aesthetic.

What about Tzeentch? I'm thinking I use the gas cloud to get in close or random shenanigans, and the decoy as a secondary teleport?
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