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What is the best fantasy roleplaying game that is not Dungeons
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What is the best fantasy roleplaying game that is not Dungeons & Dragons (this includes Pathfinder)?
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I like SWN
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4e
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>>46310455
There's, like, everything.

What do you want out of it?
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>>46310455
DSA

Millions of Germans cannot be possibly wrong.
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GURPS Dungeon Fantasy

Anyone who disagrees must fight me.
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>>46310455
CoC
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>>46310455
I enjoy fantasy craft a lot, and like to share it with people. My friends feel the same way.
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>>46310554
>>46310616
These.
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>>46310616
>and like to share it with people.
I've yet to have a game that lasted for more than 1 session, do you think you could run something online?
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>>46310616
Mah nigga!

I also enjoy Dungeon World, 13th Age and Burning Wheel.
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>>46310554
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>>46310543
Has someone actually played this? How is it?
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>>46310538
>What do you want out of it?
Mostly a fairly straightforward and to the point ruleset that wouldn't appeal to rollplayers and minmaxers.
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>>46310543
>Millions of Germans cannot be possibly wrong.

Not three times in a row, anyway.
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FATAL

it has rules for everything.
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>>46311347

White Wolf's StoryTeller system, FATE or ORE are you best bets then.
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>>46311480
>it has rules for everything.
That's what I definitely don't want.
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>>46311347
IRL.
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>>46311480
>it has rules for everything.
Except for full character creation.

Yes, the game is literally unplayable.
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>>46311468
>implying the 2nd one was a fuck up
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>>46311347

Beyond the Wall if you're going OSR, Torchbearer or Mouseguard if you like burning wheel, In A Wicked Age if your players are awesome.
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>>46310455
I love the FFG star wars dice system
But Dark Heresy 2e is just so simple to learn
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>>46310455
Fantasy Age, Mini six, Fighting Fantasy, Gurps.
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>>46311296
>>46310543

German here.

I love DSA and DSA 5 is the perfect time to start getting into the game. It was simplified to allow an easy start for new players and is still complex enough for veterans. There's a reason why it outsold D&D.

It's sad that there are no threads about it on /tg/.
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Warhammer Fantasy Roleplay 3rd Edition.

A bit costly to get into right away, but it is probably the most easily used system when you understand it for character creation, adventure creation, resources for players and the DM are plentiful, and the dice mechanic is pretty neat (although it takes a moment to wrap your head around).
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>>46312657
So when is the english edition going to be released?
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>>46312657
>It's sad that there are no threads about it on /tg/.
Par of the course. The only decent websites are English, but the Anglophones have no access to the best books and RPGs and aren't aware of many great vidja games.

Does the game still have entire tomes for specific locations in the setting and leather-like bound books for spells?
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>>46311347
>>46310455

>Mostly a fairly straightforward and to the point ruleset that wouldn't appeal to rollplayers and minmaxers.
Ryuutama.
https://mega.nz/#F!zdNGUKpb!Xm8_P4VMVFLQa3qsT_dV8g
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>>46312162
>In A Wicked Age
Why does Baker have such a hard on for sex stuff in his games?
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>>46310455
>What is the best fantasy roleplaying game
There's no such thing. It's like asking what the best tool is. It depends on what you want it to do. A hammer can be very useful, but you probably don't want to use it to open up your computer case to add more memory.

I like systems that are rules-light, where they give you a foundation to work with and then get the hell out of your way, but you might be looking for something crunchier. I like to role-play in a descriptive, cinematic way, without the use of miniatures, but you might prefer something closer to a miniatures wargame. Etc.

But while I contest that there is no "best", I will plug Barbarians of Lemuria, which is a really cool game, despite the clumsy name.
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>>46312804
Why NOT?
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>>46312735
>>46312759
w-w-w(dot)(f-a-c-e-b-o-o-k)(dot)c-o-m/thedarkeyegame

They said the hardcover basic rulebook will be released in the beginning of 2016. Can't take that long anymore. However - you guys will have to wait for the Aventurian Almanach if you want to learn about the metaplot.
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>>46312804
He's an adult and assumed everyone playing it are adults?
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>>46312883
I'm an adult and if I want to have sexual encounters I will seek them in real life instead of tabletop roleplaying games.
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>>46312759
Yeah there will be a lot of stuff as always for the 5. Generation. But we'll have to wait for that and it will take even more time for English speaking countries. I paid around 320€ for all my old 4.1 books including the Liber Cantiones (Spellbook) in leather. You don't need all books and should only buy the stuff you need for your game. (If you want to play a devotee of a god you should ofc. buy the relevant Liturgy-Book)
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>>46312779
2 weaboo 4 me.
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>>46312953
>2 weaboo 4 me.
Your choice, but can you explain? It's fundamentally a game about travel and making stories.
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>>46312853
Someone did explain a little bit of the meta plot here
http://projects.inklesspen.com/fatal-and-friends/doresh/the-dark-eye/
do they still have those ridiculous Not!guns in 5th?
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>>46310455
Fantasy:
Warhammer Fantasy, only experience with the second edition but really solid. Spending XP at the end of every session is among my favorite thing in most of FFG lines.

UESRPG, unofficial Elder Scrolls RPG, instead of the grim dark fantasy of the Old World the Elder Scrolls has been a entertaining contrast. Some familiarity as the latter takes many mechanics and make them more fitting for Elder Scrolls or more unique changes.

Border-line Fantasy: Pendragon, playing knights doing chivalry and PC marriage into great incest plots.
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>>46312938
I wish I could find another RPG group.
But it's surprisingly hard to do.
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>>46310455
>What is the best fantasy roleplaying game

Unknown Armies, Vampire, or Ars Magica.
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>>46313045
>Unknown Armies
>Ars Magica
Can you tell me more about these?
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>>46312669
>3e
>not 2e
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>>46312804

Its a pretty communicable thing with potential for dramatic tension. Story telling needs dramatic tension. No reason to just have violence.
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>>46312996
Not in the basic rulebooks. But I can't remember anything about not!guns from 4.1 either. It's pretty basic, Swords, Bows, Crossbows, Lances, Rapiers blah blah blah...

>>46313032
There a are a lot of DSA Games on Roll20 most are German but I already saw a few English groups. If you're looking for a 4.1 Game you can even participate without the character books. Just use the http://www.helden-software.de/.
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I recommend Fantasy Dice.
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>>46312926

Turns out, different adults do different things. Weird I know.
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>>46313118
There's also an english DSA 5 Quickstart/Demo to get a feeling for the system and it's mechanics. It's dumbed down but covers the basics. (It's free!)

http://ulisses-us.com/thedarkeye/TDE-Quickstart-new.pdf
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>>46313118
>Roll20
I'm talking about an actual group, not a bunch of internet nutjobs.
I live in Bremen currently.
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>>46310455
>Praedor
Finnish gritty fantasy about praedors who are basically stalkers but with swords and monsters.

>Fantasycraft
Spellbook never.

>Song of Swords
Released never.
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>>46313815
>Praedor
Sounds like Spurdo Praetor.
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Arduin.
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>>46313384
Je nachdem wie alt du bist lohnt es sich an diversen Hochschulen & Universitäten nachzuschauen. Meistens gibt es Studentengruppen mit Aushang am schwarzen Brett.
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>>46314070
>Finding an RPG group at Bremen university
That's like searching for one in Florida.
I'd end up in a group where everyone needs to play a transsexual character and murder all the men or something. And all enemies are Nazis and Antifa is the shining beacon of purity.
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>>46314100
Thank god that doesn't work in DSA!
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>>46314139
They'd get upset that orcs are furries, I bet.
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>>46315309
I wonder how D&D players will react to the status of magic in the system.
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>>46316240
Poorly.
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RuneQuest
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Define 'best'. Do you want simplicity or complexity? Do you want visceral or cinematic? Do you want more classic dungeon crawling or more sandboxy immersive?
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>>46317885
Not OP but i do need me a non-dnd fantasy system that'll do simple, cinematic, sandboxy game. What do you suggest?
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>>46313101

3e is better than 2e
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>>46310517
Underrated post
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>>46311552
I thought the only thing missing was the gods.
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>>46311604
>Lost lands
>Complete and utter decimation of alliance
>New country renounces everything of old
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>>46310455
Hackmaster. I have yet to play another game that allows me to hogtie the assassin whom can't lie and throw in front of the guards. Thus turning him into an npc as the desire to adventure leaves his soul entirely.
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>>46310455
Warhammer Fantasy RPG
Runequest
Harnmaster
TRoS
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>>46310578
I'd rate CoC at a 2/10 considering there's no fucking ending
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Savage Worlds.
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>>46320943
>I'd rate CoC at a 2/10 considering there's no fucking ending
What are you talking about? You go insane, turn into a fish, and/or kill yourself.
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>>46321075
I don't recall a fish TF. Shark yes, fish no.
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>>46310455
Ars Magica.
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>>46321269
Not sure what you're talking about, but:

>I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design - living and horrible.
--"The Shadow Over Innsmouth"
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>>46321617
>Not sure what you're talking about
Don't try to play dumb.
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Fantasy Craft
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>>46310455
13th age and Shadowrun fantasy/scifi
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>>46321687
Hey newfriend, just so you know, this isn't fucking /v/, literally no one here uses "CoC" to refer to some shitty browser porn game. Instead, here "CoC" always refers to "Call of Cthulhu," a roleplaying game by Chaosium Inc where the players tackle the occult mysteries and otherworldly horrors of the "Cthulhu Mythos" as envisioned by HP Lovecraft and other contributing authors.

Hope that clears things up for you! Thanks for stopping by and enjoy your stay!

Signed,
A friendly fa/tg/uy.
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>>46321301
How is a typical game of Ars Magica? What do you do besides spend all your time in a laboratory creating new spells?
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Depends on what sort of fantasy game you want to run. I personally prefer GURPS Dungeon Fantasy for more low power, "realistic" campaigns, and Exalted or FATE for more high power/anime-y stuff. It really comes down to what you and your group like, though. There really isn't a "best"
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>>46312669
>3ed
No
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13rh age
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>>46320918
>Harnmaster

Yes yes and yes! Just got into Harn a while back and both the setting and the system are pretty amazing. Really a shame it doesn't get enough love. RQ and BRP in general are pretty nice too.
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>>46310793
>13th Age
Anon, OP asked for non-D&D stuff. But 13th Age is pretty nice, yeah.

>>46319973
13tha Age, or probably Savage Worlds probably. SW+Fantasy Companion or Shaintar.
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>>46312669
>3rd

kill self
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>>46323124
To be fair, I can only see Corruption of Champions when I think "C.O.C."
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>>46325983
>I'm not the only one
Thank god.
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>>46310455
Barbarians of Lemuria.
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>>46310455
LO5R
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>>46323178

Depends on the region the campaign is set in, but all kinds of shit from hunting mythical monsters to waging Wizard's War against other mages. There's also the whole political aspect of the Tribunals and the Quaesitores, but in my experience players tend to prefer settling their problems with violence.

>"When you're a narrow specialist in Creo and Ignem, every problem starts looking flammable."
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>>46313061

Unknown Armies is a modern day magic setting with an occult underground that practises all kinds of postmodern magical traditions. It's main selling point is it's excellent system, which includes the best sanity system of any game, hands down.

Ars Magica is set in the "Mythic Middle Ages", in a Europe where folklore and superstitions are based on real supernatural forces, and an Order of Wizards modelled on the pattern of Monastic orders polices the use of magic, to the best of it's ability.
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>>46311347
Dragon Age RPG is simple enough.
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not OP, but a similar question: what's a fantasy system that has wounds rather than HP, dice other than d20 (preferably either dice pools or 3d6 as the primary mechanic), martials and spellcasters at a similar power level, and primitive firearm rules? I was running FC for a bit and it hits most of these sans the first two, but there's some major hp bloat there which I found problematic
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Probably REIGN. A game that actually balances party-level adventure and combat with large scale political machinations, set on a world composed of two continent sized humanoid bodies.
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>>46326831
Not sure if that anon above me directed his answer at you, but yeah, REIGN does most of these things. Only not sure about the firearms.

Also Savage Worlds, but I don't know if that's your jam. But you can adjust spellcasters and martials to be on the same powerlevel I think. Either buffing up the Martials with Edges, nerfing Spellcasters with some restrictions or meet halfway doing both.
Well, maybe it already is quite balanced ootb, I sadly had not the chance yet to play it.
If you want a premade setting you might wanna try Shaintar.

>>46326072
I have often heard that Ars Magica has one of the best magic systems, would you mind describing it a bit?
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>>46310455
I'm personally a big fan of Savage Worlds. Specifically Hellfrost if we are talking about fantasy settings for it.
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>>46326831
Almost everything in this thread?
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>>46326831
>3d6 as the primary mechanic
>martials and spellcasters at a similar power level
>rules for low-tech firearms
You know what time it is.

The only thing I'm not certain it has is wounds instead of HP, but there's a 90% probability a rule for that exists somewhere.
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>>46323124
>newfriend
The two CoCs has been a /tg/ joke for years.
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>>46326831
Warhammer Fantasy, which has been mentioned in this thread, hits many of those points, it misses your proffered dice as it uses d100 primarily,
Gunpowder weapons that ruins the day of whoever is hit by them but also can explode in the wielders face.
Magic is good but a careless caster may invite daemons or other disasters of the warpish nature to make the day a lot less pleasant.
Melee can quickly become gory as you hit the critical tables and spill the guts of your enemies or loose limbs of your own.
Second Edition with a few supplements is as mentioned very solid.

Or find something in GURPS.
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>>46327136
I actually didn't but that was fortuitous timing.

REIGN is exactly the game you want, >>46326831. It uses a pool of d10s, wound boxes to track damage to individual body parts, and equal emphasis on martial combat and magic.

No firearms built into it, but it would be easy to bring them in. The system is insanely modular.
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>>46326831
Song of swords, but magic is out never. Neither will the game be, for that matter.
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>>46327061
>>46327136
>>46327221
>>46327254
>>46327370
thanks anons, I'll look into them (though GURPS might be a bit too crunchy for my group)
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>>46327411
>GURPS might be a bit too crunchy for my group
This 32-page file is all the GURPS you technically require. Everything else is extra rules that you can bolt on.
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>>46327411
More REIGN detail:

Part of the way that magic and martials are balanced out is that characters have an Eerie sense, which they use to detect when magic is being used, and a Counterspell skill, which lets them negate or deflect magic without needing to be magical themselves. A sorceror can summon storms or suck a person's soul into a newly forged sword, but he will probably find himself at the total mercy of a fighter with plate armor, a good shield and a bunch of dice in Counterspell.

Also, magic isn't automatic in REIGN. It's done using a Sorcery skill.
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>>46327425
oh, cool; I was under the impression it was hundreds of page of crunch. although, on which topic, what would you suggest splat-wise?

>>46327448
all of those things are major selling points
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As a Shadowrun player, I'm curious; is Earthdawn any good?
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>>46327061
Man, this game sounds great.
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>>46327775
More details:

-As I said, the setting is two continent sized humanoid figures rising out of the sea. Just one of the many fascinating aspects is that gravity is centered on the figures' skeletons, there's a part of one of them, an arm reaching out to embrace the other, that faces straight down to the sea below. Ships sailing beneath this arm can look upwards and see the lights of the cities thousands of feat above them. And this isn't even the weirdest and most unique part of the setting.

-Characters have access to Martial Paths, which are special combat schools. They include the Winnowing Axe (cutting through swathes of enemies dumb enough to group together), Path of the Razor Heart (Basically iaido) and School of the Insouciant Monkey (drunken boxing) which can be used to give player characters and enemies custom combat abilities.

-A major part of the game is the Company system, which lets the players act as the rulers of a mercenary band, small nation, trading guild or any other kind of organization. So most games of REIGN have two scales: the large scale game of factions vying for control over each other, and the human scale game of individual adventurers out for glory, revenge or whatever.

It's an amazing game that frankly more people should be aware of.
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>>46327221
There's absolutely a rule for HP. I forget which book, but it's basically the Star Wars fatigue points/meat points kind of HP.
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>>46328232
>It's an amazing game that frankly more people should be aware of.
Amen
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>>46312669
I also love 3e, although it gets unfairly shit on here. Us 3e fans need to stick together.

That being said, my current love interest is Shadow of the Demon Lord. It had nearly everything on my fantasy rpg wish list.
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>>46316240
What is the status of magic?
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>>46329446
Low.
Very low.
Magic is mostly utility, from what I know.

A guy here once called the game "hitchhiking: the RPG", because traveling and hunting your food is more important than murdering shit, as combat is deadly as fuck.
Ironically, this game was originally intended to be a port of D&D into German.
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>>46326831

You can always just half the vitality things get if you're actually encountering vitality bloat. I was worried about it, but haven't actually run into it being a problem except for where I intentionally made enemies beefy with high DR.
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>>46310793
>>
What system would you use for a sandbox or hexcrawl type of game and why?
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Burning Wheel
Warhammer Fantasy RPG 2nd ed.
D&D Basic (Rules compedium)
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>>46330593

Hey Craig
>>
Burning Wheel
Palladium Fantasy
GURPS Fantasy
Savage Worlds + Fantasy Companion

All of these are fun, even the Palladium one....somehow.
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>>46311468
1st wasn't that bad. Just unfortunate.
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>>46310455
I'm incredibly fond of Anima.
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>>46323124
>literally no one here uses "CoC" to refer to some shitty browser porn game
>LITERALLY NO ONE
Only a Sith deals in absolutes, Anon-kun
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>>46310455
>Take bits and pieces that you like from different systems
>Spend several days in your mancave weaving them together
>Research obscure civilizations and legends on google
>Actually visit libraries and museums looking for more material
>Finish up your game in latex with cool templates that you stole
>Realize you have no friends to play with
Anyone?
>>
>>46335454
Well I substitute steps 1 to 5 with
>Buy/Pirate systems that mite b cool
>read that shit imagining all the fun you can have with it
Last point is the same like you tho.

Might move on to making a system and never playing it in the future thoug.
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>>46335454
I am entering stage two now, my dude.

Hopefully I'll be able to make some friends in my new city by the time I'm done.
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