What do you think would happen if parts of an D&D fantasy world start teleporting on Earth, what would happen?
>>46298077
mass panic
Shadowrun?
>>46298077
if the part you're talking about is a monster like a Tarasque or a Beholder, we're pretty much fucked
>>46298077
Magic doesn't work here, so magical creatures would die or become mundane.
Isn't it pretty much the premise of D20: Modern?
>>46298077
Depends a lot of the 'rules' of it and how it happens. Like, this anon said >>46298395 if earth is a non magic zone and magic doesn't work here, adventurer's gear would become mostly just high quality mundane gear (or even worse than high quality since some gear only work because magic), monsters would die or fall victim to rules of reality, like gryphons would not be able to fly, and animals with small brains becoming dumb or dragons collapsing under their own weight.
But if the rules of earth change, or somehow 'always had' this little loophole to allow for magic, then earthlings could come to learn it like wizards do, governaments would incorporate magic in their arsenals or at the very least learn to counter it.
Then one has to determine which part, how often and how spread those things teleport to earth. Do we have enough wyverns that we can sell wyvern steaks at Walmart? Do we have enough orcs that they can become a important votation base? Do we put dwarves in refugee camps until they sober up, which takes years?
Anyway, you need to elaborate your prompt to get more elaborated answers.
>>46298143
More like an inverted FR
>>46298441
No.
For that you'd need the Urban Arcana splatbook.
We would build a wall. To keep to elves out. And make america great again.
They get exploited for economic and military gain like anything else. You've got to be more specific
>>46298756
So it means it would be good?