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BFGG Battle Fleet Gothic general
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Never been OP before edition

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
I appreciate you guys for being active enough to keep a general going with good content and only minor shitposting.

Thanks mates.
>>
So how's Armada?
Is it worth picking up now or waiting for release?
>>
>>46264813

Buy now it's good
>>
>>46264696

Shitposting typically only happens in popular threads with many different (read: idiotic) opinions.

But BFG was never popular so we don't have to worry about that hahaha oh god i miss it so much pls come back soon
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>>46264813
I've enormously enjoyed the beta. It's a LOT like the TT but things move and there's lots of nice explosions.

I also noticed last night that there's another TT rule in play which is in ork games there seems to be a lot more celestial phenomena.

One thing that's missing for me though is gravity wells. Gravity wells when?
>>
>>46264813
Just buy it now, it's a good game. They pushed release back a month, probably for balance and such, but announced that there would be another DLC fleet which is also free for all pre-orders.
Orks are also playable now.
>>
How heretical would it be to make an Apocalypse battleship chassis into an Emperor battleship?
>>
>>46264813
I'd say it's the best 40k game yet, both fun to play and graphically beautiful.

Plus, if you buy it now in beta you get the extra fleets for free that will probably be paid DLC for people who wait to buy until after release.
>>
>>46264813
It's heaps of fun. If you like BFG then Armada is worth it to see the ships duke it out in real-time.

Finally got level 8 Imperial admiral. The Retribution's prow torpedoes with the recent buff are pretty decent. Recently taken to using Reload early on and just launching swarms of the things across the map to score some free hits. Human opponent would probably dodge them but it might force a few HETs to let you identify stuff.
>>
>>46265696
Worth noting that the Space Marine fleet is free for anyone who buys within 2 months of release. Not sure about the 2nd bonus fleet.
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>>46265725
They said it's the same for the other bonus fleet. Free for all pre-orders or within the first 2 months.
>>
>>46265010
>>46265857
Has there been any word on what the second DLC fleet is?
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>>46265883
Mum's the word still
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>>46265076

Double heretical
>>
Lots of dakka or small amount of big dakka for ship broadsides?
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>>46264961
Hopefully when the planetary assault missions come around
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>>46266322
Always moar dakka
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>>46265883
I've heard that they hinted at it being the Necrons. Which would be awesome.
>>
>>46266322
Moar dakka. That said the Kannons are insanely strong (In case you're talking about the videogame)
>>
IMO orks ships should be able to change weapons without losing all upgrades
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>>46266451
Agreed. You should be able to spend renown or something to change out weapons.
>>
Are savages somehow exceptionally good because every match I have played has featured shitloads of them and barely no cruisers of any kind.
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>>46264813
Get it, get it now. Its glorious

>pic related
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>>46266451
Battlecruisers should get 3 points and Battleships should get 4 points for Kustom Jobs.

I'm also a bit annoyed how cowardly the Orks are, they should squabble and hold still not run the fuck away everytime something bad happens
>>
>>46266498
The burst damage of the Kannons is insane, one broadside is enough to remove half hp from a light cruiser
>>
What the I lose every ork VS ork match like I am in fucking Agincourt. Why the fuck wont I do damage and enemy ships just melt mine like they are nothing.
>>
Zzap guns are silly.
>>
>>46266643
As in silly good or silly in general?
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>>46266504
Ah, Starr. Obviously before he met a certain bitch.
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>>46266555
Yeah, just noticed that 3 ravagers absolutely decimate an ork cruiser with no effort.
>>
FUCK YOU ORK COWARD BASTARDS GARRRGHHHH
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>upgrade savage gunships with AP ammo and range

I AM BECOME DA DAKKA
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>mfw I got a level 10 dual Zapp cruiser with Bad Moons favor, and all the upgrades that make Zapp guns better.

That fucker has saved my ass so many times. He just sits back, and zaps fools at insane ranges, while my goff upgraded battleship, and other cruisers etc, get stuck in with the enemy ships.
Sniping data from half the map away with the Zzapp attack gun, and then warping off before the enemy can do shit, never gets old.
>>
>deployed with no ships because of some new bug
>lose instant
>every ship lost in warp or destroyed

WELL NOW
>>
>>46267351
stealing this for my next BC
>>
Anyone trying to play this game with a bad pc? I have a core I3 4130 at 3.4 Ghz, but I need a core I5 at 3.3Ghz...

What means?

http://www.systemrequirementslab.com/cyri

says no, but I wanna play this game, and I do have enough clock frequency, even if my processor is a generation too old.
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I hope GW can do justice to these lovely ships when they release the reboot of TT
>>
I wonder what the tyranid will look like. I hope they dont use the GW models, because these are mostly terrible. They should look more like winterforges space bugs but with more tentakle reap. And animations how they nom on an enemy ship.
>>
>Grot on a Rok
God i love this game

And remember ya gitz, if you don't hit yourself with a Torpedo it means you aren't shooting enough.
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>>46268078
True Ork fashion would be if your torpedo didn't damage a ship, then it was friendly
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>>46268078
>using torpedos
>not using mega kannons.

Yuz doing it wrong ya git!
>>
/tg/ I am having an issue, the execute buttons seem impossible to click, am I meant to be pressing a key? Hammering my mouse?

What am I doing wrong?
>>
>>46267674
I3 is dual core, I5 is quad core
I3 @ 3.4GHz = combined processing power of 6.8GHz
I5 @ 3.3GHz = combined processing power of 13.2GHz

It's oversimplification because actual utilization of the CPUs depends on OS scheduling plus bunch of other technical crap and will rarely go near 100%, but you get the point.
>>
>>46268133
>Not enjoying Boarding torpedoes, especially the ones that miss
They should make friendly fire from boarding torpedoes actually engage assault actions on your ship.
Does the range increase on the zapp guns actually get them to 15000 units? the tooltip doesn't update for me.
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>>46268286
>Does the range increase on the zapp guns actually get them to 15000 units? the tooltip doesn't update for me.

Yes, yes it does.
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>>46268254
Fair enough. I is sad now, but at least I am sad but with 45 dollars more in my wallet than I would have had. Thank you.
>>
>>46268286
That information gave me an unexpected erection.
Too bad i'll keep it at 6k range anyway just to keep ramming
>>
Anyone else wish they could zoom out more than you can atm. Feels a bit limited especially when splitting forces for a convey defence
>>
Who know some stories (or ideas) about tyranid fleet role-playing with BFG as battle system?
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>>46267351
>tfw double-launch bay Blood Axes Krooza with upgraded speed, ordnance refueling, no reveal upon using special maneuvers, no damage from asteroids, micro-warp jump and augur disruptor

Sneakiest fucking Ork ship ever. They never see it coming. Especially hilarious on assassination defense as a flagship.
>>
>>46268736
A way you could do it is from the preservative of an inquisitor following the fleet, seeing it grow and change. There no real way to directly RP a tyranid fleet unless you did it as the hive mind itself and even then i cant see it working very well
>>
>mfw reading this thread
>mfw five days until I can play
>mfw only have a level 3 Imperium admiral in multi

I'm fucked.
>>
>>46268832

No worries, it gets wiped on launch. Just spam escorts, learn a bit, and then when the game comes out, wreck everyone.
>>
>>46264813
Be warned about fatal error's. Mine was so bad the game won't start anymore.
>>
Any tips on fighting with a lunar in the game? And when will they implement friendly custom-battles with your steam-contactlist
>>
Ork insubordination fail cascade is pretty bad. One git panics because his Basha took a lot of damage from ramming a Retribution to death and that ultimately caused half the fleet to warp off.

I hope the devs change it so a retreating ship really doesn't cause an insubordination check. Orks are too cowardly as well. Would be more Orky if there were 2 levels of insubordination, a lower chance of warping off, but a higher chance of the kaptins temporarily disobeying orders and doing random shit like self taunting themselves on an enemy ship, pressing the big red button, that sort of thing.
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>>46270066
In a similar situation. Starts but doesn't respond and nothing fixes it. Getting a refund unfortunately.
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So, the sizes are about what I expected, but I think I'll leave the frigates as regular 1hp escorts. They're drop like flies, but be dirt cheap, with accurate weaponry and good maneuverability - so regular escorts, basically.

The destroyer is a pretty model, too, I like it a lot. The Printing got a bit rough on the Ion/Lance ports, but shouldn't be an issue once it's painted up.

Suggestions for color? Rather avoid the vibrant red and yellow they always seem to end up in.
Dauntless for reference.
>>
>>46270446
Yeah, maybe even some "accidental" friendly fire to keep the morale up

A funny thing that happens to me is the physics of rammings. Sometimes I start spinning like crazy, sometimes their ship bounces like a rubber band.
>>
>>46270346
Due to its mixed armament, the Lunar is not well suited to most of the weapon upgrades. However, at the same time that armament also makes it well-suited to engaging targets on its own. The macros are great at stripping shields and have a decent punch up close, while the lances offer good firepower even out to the edge of its range increment. There's pretty much no situation where a Lunar doesn't have some use. Personally I've skilled mine to have warp jump, extra speed, shields, and eventually taunt, and I basically use it as a quick-response reserve and harasser. If there are light cruisers trying to flank it can quickly bully them away, if there's a dedicated carrier it can go right up in its face and make it panic, and if one of my other ships is in trouble it can hop in and cover a retreat.

>And when will they implement friendly custom-battles with your steam-contactlist
At release, most likely.
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>>46270624
I'm holding off for this until after Easter when I assume I will get a response to my post on the forum. Considering how well they have responded to other fatal error reports I assume I will have to get a refund as well.
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>>46266527
Agree, the fact that battlecruisers have only 3 sucks, especially if you want to get a special prow and keep the other weapons symmetrical or just get 3 Launch Bays
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>>46266527

It'd be interesting if Ork insubordination included them acting aggressively on their own in addition to being cowardly.

Like randomly they could just hit their BRB on their own cause they want to close with a distant enemy fasta or act like they've been taunted even if the enemy doesn't have that skill.

Then again, that shit might get old fast.
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>>46271417
Having that happen for some amount of time would be much less annoying than watching your fleet panick and jump out when an escort dies
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>>46271425
It chains as well which is the worst thing, escort dies, your light cruiser runs, then both your cruisers run and your bc sits there holding his dick surrounded by enemy ships
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>>46271417
The main thing is that being denied control over your units in an RTS-like is always a very fine line to walk, because it can quickly become immensely frustrating. Just warping out is pretty much as far as I'd go with that concept, because there you have a clear and visible effect with a defined outcome and a straightforward countermeasure. Having your shit start warping out sucks, but at least you know right away what's actually going on there and what you can do about it. Having them just do random shit would quickly get intensely frustrating. Shit, I can barely even stand it when a game starts messing with the camera without me telling it to, having it do the same thing with my actual units would likely be really annoying.
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>>46271748

You must hate XCOM then
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>>46271932
XCOM is turn based, not real time
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ive never had a ship warp out on me, do you guys not use squigs or something?
>>
I am so bad at this game, teach me to be good senpais
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>>46272451
wot u playin m8
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>>46272232
I rarely have them insubordinate and warp out, and I don't use squigs. I'm just fasta, bigga, an orkier dan all of u gitz!

But I do seriously better than most players, I only lose on data missions right now. Orks who mass escorts are making a huge mistake
>>
I know that BFG is canon but isn't void combat very, very rare in the 40k universe? Each ship is the size of a major city with an equivalent population, the cost of building one is ridiculous. How come the fighting in the gothic sector is done in the void rather than on planets like normal?
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>>46272669
Because Ol' Armless has a ship that blows up planets.

So you have to mobilize the fleet to destroy the ship so it doesn't blow up planets.
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>>46272669
>but isn't void combat very, very rare in the 40k universe?
Nope. The Imperial Navy is the shield of humanity. You just don't read novels or buy books for all the wars that are decided by a single crushing space engagement.
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>one of the escorts has a huge ram, it even has a trait that talks about the spur giving it bonus damage depending on if its on a line vessel or an escort
>'hmm, no cruiser gets a purchasable ram, maybe the bigger ships get it'
>level 8
>none of the line ships can even get a spur/ram so they never get that trait
>da goff clan is basically useless compared to the other two, even the nova cannon is okay
I was expecting to be able to buy a spur using the orky points so I could make a ram-based fleet, but no
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>>46272669

Rare in 40k isn't on the same sort of scale as we think of things. They have an extra 39 000 years for stuff to have happened. In a sense its rare because it doesn't happen all the time, there can be years between engagements if the conflict is low level. The gothic war was kind of a big deal for the imperium because it was basically the largest naval war in thousands of years, maybe since the heresy.

So yes, the ships are huge, resource intensive and space combat is difficult, but the forces of chaos were going all out on this one, so you can't just sit on a planet and wait for them to bombard you to death/unleash the planet killer on you. The first half or so of the gothic war leading up to the battle of gethseman was the imperium trying to get their shit together, co-ordinate and remember how to do massive fleet actions.

The Gothic War novels aren't bad and get into some of this.
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>>46272669
I think it's supposed to be more like the battles in 40k represent the relatively rare times where you can't just have the navy shell everything from the orbit.
In any case, there's a line in one of the RT books about that if the Imperial Guard is the Emperor's hammer and the Space Marines His sword, then the Imperial Navy is the Emperor's Shield. It then goes on to mention that without the might of the Imperial Navy keeping various xenos and such at bay, the Imperium would probably be screwed very quickly. It's not necessarily that naval battles happen (at least large scale ones: fights against raiding partiest consisting of a few frigates or something are pretty common) happen very often, but the mere threat of getting a fleet worth of mile-long angry space cathedrals rammed up your ass makes most hostiles consider twice about attacking Imperial worlds.
>>
>>46272669
The majority of space engagements are likely small scale stuff involving pirates in raiders and small imperial patrols that rarely end as decisively as the average battle in BFG.

Void combat will happen a lot in any big war, but is usually glossed over as 40k is primarily a ground based wargame.
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>>46272851
But the ships already have a ram upgrade. It's called the Big Red Button
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>>46273023
you know what I mean! its not the same. I wish you could by a giant sharp spur like the escort vessel.
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>>46266383
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>>46273052
Yeah I understand. It would be nice, it should take away your torpedo tubes or kannons to be fair. Would definitely be moar Orkie at the cost of dakka
>>
>>46273091
soi soi motherfucker
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>>46273052
And I wish I could actually Kustomize all the slots of a BattleShip. We must keep dreaming
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>>46273181
Here you go.
>>
How do I change me graffix opishuns?

I saw in da last fred some git woz sayin he could make iz game lookin betta and sharpa by changin da anni‐aliensin, but dat opishun for me iz greyed out an I kunt change it, pleez elp
>>
>>46270652
you could do the blue and grey of the hiigaran ships in HW2.
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>>46273797
Ya set da presets ta custom ya nob
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>>46273313
There we go
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>>46265857
Based devs/publisher.

>>46266383
They mentioned they want to bring Tau and 'Crons so it will probably be one of those two.

>>46268286
Don't have the zzap gun but I found that tooltips don't update until you play a match or leave the game and come back.

>>46270446
Orky insubordination should be more like getting hit by a taunt.
>>
>>46274265
I don't see how the Tau would send an expedition fleet all the way to Segmentum Obscurus
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>>46270652
>>46273870
Or the blue/grey of the Kushan ships from HW1, rather. The Taiidan ones are yellow/red (and you can avoid that as well by doing the High Guard scheme).
>>
>>46274321
Probably they won't show up in the campaign. Just in multi/skirmish which you could fluff as taking place anywhere.
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>>46274321
Who gives a shit?

Only the campaign is explicitly set in the Gothic Sector, skirmish mode could reasonably be anywhere.
>>
>>46274382
>>46274401
True, didn't think about skirmish cause I'm an idiot
>>
>>46274321
I dont think multiplayer is really going to match the singleplayer campaign in terms of who is where. they said there would be another faction along with space marines put into the game, but only the eldar, imperial navy, and chaos took part in the gothic war.
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>>46274469
Am I dreaming or were the Necrons also a part?
>>
I just had about two dozen MP games and I'm going to chime in with a few thoughts

Something seems to have happened to insubordination. Either you can't stop the warpout with execute or the execution sound happens and you never regain control

At lower levels especially orks are scary.

Critical everywhere. Master gunner + lock on orders with a gothic is extremely good.

Regular crash to desktop is still a thing

I am really looking forward to the campaign

Meeting a level ten fleet with five cruisers all with Mark of nurgle made for a very interesting game

Torps are good now

Nova cannons aren't

I am not looking forward to Eldar
>>
By the way, did anyone else notice the Calixis Sector on the galaxy map in the campaign intro? It was neat to see
>>
God I fucking hate convoy missions.
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>>46274469
orks were a part of it, if only a minor one
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>>46274624
Not as bad as data missions
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>>46274577
nope they arent. http://wh40k.lexicanum.com/wiki/12th_Black_Crusade funny enough the eldar became uneasy allies near the end since they started killing off chaos as well.
>>46274641
yea, forgot about the orks, but they just raided both chaos and imperials, never took part in much.
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>>46274592
Bombs are interesting but seem like they just don't fit

I'd like more crew points

Game looks gorgeous

I'm really looking forward to more scenarios

I'm wondering if the devs are in the position of having a much bigger hit on their hands than realised.

I wish the Imperial Navy favour gave you something other than a free cobra. Though in saying that...five ships with it is a wing of cobras every two and a half minutes. Those little fuckers might seem useless but not in waves.
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>>46274577
Well there was the Deceiver but I don't think that really counts.

>Crone.jpg
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>>46274624
I must be alone in really liking them. They make for some really interesting gameplay. Data missions can be ridiculous but very good fun. They feel very "naval" with using silent running and guessing where things are.

I know the game has been hard enough to balance but I'd love to build my own class of ship. Essentially a dominator with torps, that short range firepower is just too good.

An aside. Ork rear armour sure is fragile.
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>>46274755
Ehh. I like that the deceiver was part of it. It explains how Abbadon was able to activate the Blackstone Fortresses
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>>46272669
space combat isn't rare. pretty much every 40k battle would have been preceded by some sort of void combat.
the ships are expensive and time consuming to build so they tend too disengage once crippled rather than fighting too the death. Even ones that are "killed" tend too just end up as drifting hulks that can be salvaged and rebuilt later on. There are some hulls in the navy that are older than the imperium because of this.
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>>46274694
>I wish the Imperial Navy favour gave you something other than a free cobra. Though in saying that...five ships with it is a wing of cobras every two and a half minutes. Those little fuckers might seem useless but not in waves.
How do you use their torps? I always find the torpedo destroyer more micro than they're worth.
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>>46268396
Be you not sad! I'm running on some 4 year old laptop. Sure, everything is set to low graphics (and it takes sooooo long to load), but it's still a damn good and damn pretty game which runs pretty smoothly for me.
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>>46274900
If I do use them, I keep them all in a group away from the battle then with their facing set to prow and all of them selected, point them at the enemy formation/ship and set a move order to the other side of it. When the time is right, I right click the torpedo icon. All of the cobras selected will then autocast torps if there's a target in front of them. Then if any of them make it to the other side I waypoint them to a safe distance, turn round and repeat. Cuts down on micro
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>>46274900
Right-click on the torpedo icon. It sets the torps to automatic so they fire whenever the AI thinks it has a good shot.
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FOURTEEN ORKS ON A HUMIE SHIP KILLIN' ANYTHING ISN'T GREEN!
>>
What are your favourite fleet line ups and why /tg/?

Yes I mean the vidya
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>>46275047
I've found AI to be pretty good at autocasting. I mean, with most skills you really need to use the priority system on enemy ships, but calculating lead on torpedoes and bombs, it's crazy good.
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>>46275023
>>46275047
>>46275357
Cheers I'll give the autocast a go.
Been trying to use escorts more to find their uses. Any ideas for good upgrades for escorts?

Been using Extra Void Shield, Lance Range and Anti-Shield Lance upgrades for Firestorms and it's worked alright.
>>
on the TT how many launchbays is a good amount too have in a 2000 point fleet? i don't want too go overboard and not have enough gun but i want to swing too far the other way either.
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>>46275790
Depends, which fleet? Whats your composition otherwise? Do you have alot of torpedos? Alot of torpedo escorts? Are you eldar or marines?
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>>46274694
Imperial Navy passive is Conditioning or something, prevents insubordination, I thought. Especially if insubordination has been made a bigger deal with this patch, that sounds like a good thing.
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>>46276177
Chaos. Don't have many torps just the desolator BB and a squadron of infidels.
just need too decide how to build the half dozen cruisers/heavy cruisers i have. i figured at least 2 devestations, do i want a styx as well or would 8 bays be enough for fighter cover at least?
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>>46277052
8 is enough for a purely defensive screen and the Devestations are very good in that role
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>>46277052
To elaborate: Having more ships with a smaller total launch bays (such as 2 devestations vs 1 despoiler) is better from a defensive standpoint, as it lets you cover larger parts of your fleet with fighters while having a larger amount of strike craft on a single ship is better for offensive purposes, to overwhelm fighters and turrets.

Now I can reccomend you to get a few infidels, they are pretty decent escorts and if the enemy goes for overwhelming ordnance you can lob their str 2 torpedo waves into hostile torps to destroy them.
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>>46276610
The new patch seems to have borked the IN favor. I have had multiple IN favor ships attempt to warp out on me
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>>46277595
Furthermore, when I execute to regain control, it just says "mutiny" and I can no longer control the ship, it just sits there for the rest of the match.
>>
Got my refund today. The game wouldn't even start anymore, it would fatal error almost immediately after starting. It's a bummer because I really liked it.
>>
>>46278012
Did you at least report it to the devs?
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>>46278050
Yeah I gave them the fatal error logs and posted on the forums, but I got no response from them. I assume they are all on holiday or something instead of trying to get the game to work.
>>
>>46278113
>>46278012
is there any reason to think they wouldn't fix it, or you were just being petulant?
>>
>>46278145
I'm assuming that they will add it to the other fatal error logs (and there are a lot) and forget it. After perusing the forums there doesn't seem to be any other people with my issue, so I just returned it rather than get stuck with a bad product.
>>
>>46278220
You're probably right. I'm sure the devs have no interest in fixing the fatal error problem. People being unable to play the game and getting refunds probably doesn't worry them in the least.
>>
>>46278368
Just going off of their response to the multiplayer fatal error problem. They still haven't fixed that and a huge number of people have it, my issue is probably too niche for them to care about.
>>
>>46278408
Well in any case just wait for release. If they've fixed it by then I guess you can pick it up again.
>>
>>46278408
You seem to be flipping between real petulant and real ego issues, bruh.
It's a beta. Finding bugs is the purpose of letting people play it right now. Don't be like one of those steamforum vegetables who thinks "open beta" means "I get the finished game early". If they didn't care about bugs, they had no reason to push it back to April.


I mean, you got a bug, you can't play it, maybe beta testing isn't your thing, no sweat, clyde. But you sound like you're throwing a fit over the fact that they aren't instantly fixing your problem on a Saturday over Easter weekend.
>>
>>46278623
On the other hand the fatal error at startup limits his beta testing possibilities a fair bit.
>>
>>46278597
I'm going to be gone in about a week for a few months on work so I won't have a chance to play then. The game has been so rocky so far that I don't trust the developers to fix it. I was hoping to play some more this week, but if not then that is fine. I got about 40 hours out of the game about 10 of which was filled with bugs, but it was still playable.
>>46278623
Sorry to hurt your feelings so much bub.
>>
>>46275350

I really like the no escort imperial builds. I feel like torpedoes get better the more you have, that ramming works way better when you have many ships doing it in formation, and that the cobra is just too squishy to include.

Thus, I really like just putting in a Dictator and filling with all the dauntless MKII's I can afford.

For skills, micro warp jump is seriously broken and you would be insane not to take it. On literally everything.

I generally spec my light cruisers spess muhreeen, because boarding is a lot of a light cruiser's dps output, and if you are going to be in melee range, you are gonna get boarded yourself.

My dictator is all support. Inquisition (skill points for the win!. Seriously, don't even bother with bombers if you don't max your squadron pilots), my transfer void shields, and I am still leveling up and deciding on what the rest will be.

But overall, I really really like the dakka, and I think the first carrier is so awesome I can't imagine leaving it behind. Looking at all the little torpedoes just evaporate is great, and the savage gunship spam gets raped by bombers.
>>
>>46278700
I feel bad for all the people who get so many crashes. I've only had 1 crash in 14 hours of gameplay. Must be lucky.
>>
>>46278949
Your sympathy is appreciated.
>>
>>46274900

Torpedoes are actually quite good. you just have to ripple fire them (to wear down an opponent's micro warp jump/boost bullshit), and then fire them at minimum distance.

Is a cobra worth it's points? no. not really. But 90 shield piercing damage every 45 seconds is not nothing, and if you can't get an imperial escort into a broadside firing solution on an enemy cruiser, now's a good time to learn.
>>
>>46278915
Torpedoes seem a fair bit stronger now. Given the way armour works they got on average 50% more damage output. Still think armour should just reduce damage not give a chance to take no damage.

>>46278993
Did enjoy what you got to play of the game?
>>
>>46279044
Yeah the game so far was fantastic. I was really enjoying playing as Orks until it fatal errored me out of the game, and then prevented me from being able to start the game at all. I'll probably pick it up during the summer or winter sale.
>>
>>46279036
Getting on target is easy. Just doing with a lot of Cobras seems to take a long time.
>>
>>46279036

I disagree. I like the all or nothing thing, it makes thematic sense and it really isn't a huge deal in the grand scheme of things.

I really dislike armor penetration on torpedoes. I feel like they should have instead upped the damage, and maybe increased the arming distance to compensate, to make sure you don't get any garunteeed one shotting maneuvers when a dauntless MKII rolls up and does 80X4 damage in one volley with no possible response.

I feel like it SHOULD reward you for getting into the right position, and what the hell is the point of imperial prows if EVERYTHING ignores them. Any macro gun at 3k range. Any lance. Any torpedo. Any bomber. Any boarding action. Imperial frontal armor is a major distinguishing characteristic, and is a real interesting gameplay mechanic. Or would be, if there was anything in the entire game that didn't ignore it.

I feel like they went too simple. But clearly, torpedoes did need a buff. A big one, as they now do triple damage to 75 armor and double damage to 50 armor. And I still don't think they are broken.
>>
>>46279217>>46279044


oops, replied to wrong post.
>>
>>46279141

I am worried it won't last that long. It really seems like a multiplayer only game (let's be honest, the AI is not bad at mechanics, but has terrible grand strategy), and it might be ded game by then.
>>
>>46279335
Oh well, by that time it might be so cheap that the price would be justified just for the ship porn.
>>
>>46279217
The only time it really gets me is when you try to finish off a ship but the RNG god rolls poorly for your torpedoes. With 75% chance to hit this is much reduced. But like you said it reduces the value of armour even more. I think the only thing that armour even affects is macrocannons.
>>
>>46279404

And only at ranges greater than 3k. They gotta remove that stupid skill from the game. Anything that invalidates positioning makes for a less compelling game.
>>
>>46278949
I crash every second game.

Your sympathy is appreciated in this dark time. I'm given just enough of the game for the crash to hurt all the more.
>>
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Ahahahahaha, I just had the permanent Big Red Button upon engine crit bug. In a data recovery mission. On a light krooza that had just nabbed the data.

Even my opponent wasn't mad, but just laughing at the sheer bullshit of it.
>>
>>46274795
Would be cool if you could have a single Rogue Trader ship for Imperial fleets that you could customize completely. Something similar for the others.
>>
>>46268232
No idea mate,
try googling it, check game cache and reinstall in that order. makes 99 percent of issue fixed for me.
>>
>try to pick up Chaos
>all 3 light cruisers rekt by orks

>go back to my imperial
>both cruisers get fukt by orks
>spend the renown to repair them
>both cruisers and all but one of my lights get fukt by orks

ORKS IZ BEST
>>
>>46268232
click on ship and then the button. Worked for me, think its there to stop an accidental click if its in the scrum of combat
>>
>>46280012

orks are kinda OP right now because their close range weapons are obscenely stronger than any of the Chaos or Imperial ships. Which is gay because Imperials cant really play the Chaos kite game against Orks.
>>
>>46280225
Yeah, i really feel like you have to structure a specific anti ork fleet. they have weaknesses, but in the imperial mirror, you can kind of pick anything. Orks, you gotta hvae a proper list dialed in. Dictator, torpedoes, space marine light cruisers to keep the ork boardings from just instaraping you.

And of course, micro warp jump.
>>
>>46279764
a rogue trader faction would be cool as fuck.
>>
>>46280396
>>46279764

What sort of ship is a rogue trader ship? just a standard imperial hull? more of a refitted civilian vessel? what size category?
>>
>>46280427
whatever it wants to be, normally imperial but highly customized since they're more personal vessels. so high point counts depending on how much bling you put on it, I guess.
>>
>>46280427

cruiser or light cruiser on average would be appropriate for BFG, I think the BFG rules for rogue traders represent that. In fluff they can have basically any ship up to and (rarely) battleships.


Honestly they can include rogue traders along with inquisitors as extras you can buy for your fleet with renown.
>>
>>46280465

that could be really cool. So like an escort, only maybe you can give it upgrades? like void shield upgrades and shit?
>>
>>46279716
What if it isn't a bug? What if the orks just think that's how engines work?

>u git, if da enginez broke den dey ar stuck in fast mode or fasta mode
>dat sounds rite to me boss
>>
>>46280758

>every screens gone red, dat means I'm SUPER FAST!
>>
Anyone want to make a sector? Most projects as of late revolve around Warpstorms, Hua Yuan, Sunken Angels, these guys, Bolts of Hammerwatch, one other thing...

Might be neat?
>>
Playing chaos, how do I git gud? I've found I tend to just gang up on one ship with a lot of guns and hope for the best, and thats not a viable "tactic" in my book.
>>
>>46281836
Need chaos faction
>>
>>46282224
Stay far away and swoop in every now and then for an assault
Nurgle and Slaanesh for Orks, Khorne and Tzeentch for Imperials. Unless you specialize in one God.
You've got speed and maneuverability, use it. Stay behind ships, use bombds and warp jump fuckery
>>
>>46282258
The Bolts of Hammerwatch where chaos, albeit a little different. If we put it in the Eastern Fringe we can have the Angels Apostate
>>
>>46282470
Normally I just give them the command to engage around 6000. I have trouble balancing lances and batteries, I picked a murder(?) the cruiser with a heavy prow lance and the broadside batteries and I feel like I never get that much out of it.
>>
>>46282531
With my Murder I gave him the Khorne favor, microwarp jump, taunt, 3k macro upgrade, and whatever else you want.

I find a ship I dont like, weaken it from other ships, then shove the Murder to point blank range while on Lock on, get off a barrage or two, demon lightning strike, then jump out before they can get reoriented and dump macro fire on me.

Then you loiter at 6k and victimize weakened ships. Works fairly well.
>>
>>46282531
Go full lances and launch bays. You don't have to go full 15K and kite, but 6k range is bad since enemies can close the gap with AA macro cannons. Macro cannons are less effective the farther you are, stay away and don't use them if possible
>>
>>46282678
can you fire at things beyond your sight range?
>>
>>46282758
Yes. But you can't launch ordinance at them, I believe.
>>
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>tractor beaming a ship into a minefield
>>
>>46282826

Can you launch ordnance at a target beyond your carrier's sight range but within another ship's sight range?
>>
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>bug where I couldn't use my orky abilities
>set everything to auto cast and beat an Imperial trying to nova spam still
>they didn't even autocast taunt or warp jump
>>
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>Skirmish as Orks
>Enemy is Orks

There are few things as entertaining as watching two Ork fleets fight - ramshackle ships vomiting torpedoes everywhere and ramming everything in sight. God I love this game.
>>
>>46283808
12 k range on bombs and boats
>>
>>46283808
As long as the target is identified and within the big circle of your launch bays, you can dump attack craft on them.
>>
>>46283932
>tfw everyone is fleeing and you feel like they don't know who is fighting who
>>
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>>46283970
Don't think I've enjoyed a game this much in a long time for just that reason.
>2 cruiser, BC and light cruiser
>Fighting nearly the same
>Line meets after torpedo exchanges
>Degenerates into one big rust colored blob full of explosions, endless WAAAAGHing and the loud thunks of unintentional rams

I could watch this shit for hours.
>>
>>46278408
The game is a lot more stable since last patch, they've fixed something.

I was fatal erroring every other battle start, now it's every couple hours.
>>
>>46284043
I stopped getting fatal errors, and now it locks up at random, necessitating a hard restart. Doesn't happen often, but always at the most inopportune times.
>>
>>46284043
>>46278012

I actually repurchased to try one more thing. I had installed the game both on my desktop and my laptop, and the desktop one was the one that was broken. I had done complete re-installs and verifying the files and nothing helped. But I copied the files over from my laptop and deleted what was on the desktop and now the game works. It hiccuped the first time I tried, took about 5 minutes to start, but now it works. I have no idea.
>>
orks are reli gud
>>
>>46284983
dey iz da best
>>
>>46285088

nice hitler dubs

being able to customize your ships seems a bit op
>>
>>46285114
That's not the OP bit. The damage on their guns are OP.
>>
>>46285191
Agreed. I just get as many Savage gunships with AP ammo and range upgrade as I can into a match. They melt shields and armor the same.
>>
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>dat big ship behin me DethDeala
Wen I git to fly one of dem boyz

>>46285286
That may work against bad Imperial players, but that's just asking for a mass rout against players who know to target the weedy ships first.
>>
>orks vs orks station defence
>I'm defending
>I have one hammer with dual zzaps and as many Savages as money can buy
>match start
>hide savages in dust cloud and keep brandishing my hammer
>enemy has 6 light cruisers and regulars
>keep them at zzap range and wear them down
>one light at 50hp
>INITIATE DA PLAN
>savages hit BRB and beeline to the light cruiser
>destroys it
>every enemy ship goes insubordinate and warps away

BRUTALLY KUNNIN
>>
>>46285312

You probably won't in the skirmish/MP, supposedly someoned datamined the beta files and there's hints that it'll be something akin to a boss fight in the singleplayer campaign, same with the failbaddon's starkiller.
>>
>play convoy attacker against anyone as orks
>win
ORKS IZ BEST
>>
>>46280485

That would be fun.

Something I'd like to see return is 'Battle Sister Boarding Teams' from the Inquisition supplement. They upgraded any imperial ship to board at the same level as Space Marines.

But then, I'd love to see an ability to go 'I'm going to buy access for this ship to Ecclessiarchy upgrades. It means I can never buy access to Radical upgrades but hey, a heap of stuff I can buy for better Morale and Boarding'

But that would be a lot of work with balancing and setting up.
>>
Just killed an Emperor battleship in less than a minute with my Orky cruisers

ORKS ARE DA BEST
>>
>Those little ork statues on top of the Basha cruisers

Why are orks so cute?
>>
Do the orks suffer from excessive insubordination? I took on a fleet in a Breakthrough scenario and 2 cruisers and a battle cruiser warped out on over half health, essentially giving me the win.
>>
>>46286108
Yes
>>
>>46286108
Yes, the weedy gits like to disengage after one escort dies even if they themselves havent got any hits
>>
>>46286130
>>46286136
Good to know. It seems counter-intuitive that the more aggressive their foe, the more likely the orks are to bail, seeing as they're all about finding the biggest fight.
>>
>>46285312

It's clearly a space hulk.
>>
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>Chaos players alt+F4ing when I taunt and destroy one of their ships

Damn niggas, at least warp out if you don't wanna fight me. I don't think you get the loser renown, but you still lost a ship
>>
>>46286194
All Ork Ships are clearly space hulks. But that's da biggest space hulk
>>
>>46286301
Chaos players seem to be the dumbest ones yet. This one guy played all carrier fleet and parked them into a dust cloud. Bad for him Fighters and AA fire wont be hidden so I just played stupid until I was just out of sensor range and RAMMED THE SHIT OUT OF HIM.
>>
>>46286301

To be fair I don't think most of them are alt-F4ing as much as the game decided to FATAL ERROR!! just then.

I've seen it crash from a ship's dying explosion to just the first opening salvo starting up.
I have a lot of faith in Tindalos but I really do hope that the game is stable enough at launch to not get bad reviews.
>>
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How deeply, powerfully ironic it is that Games Workshop is now kept alive by producing vidya game adaptations of it's abandoned games.
>>
>>46286397
These crashes propably are one of the reason they did not release it yet
>>
>>46286400

I doubt they'll make a lot of money off of this, it's nice fanservice to the people who liked the TT but the larger gaming community barely cares.

It's nice that they're bringing back some of the specialist TTs though, they may get some more sales of BFG from people who got into the vidya.
>>
>>46286397
That might be the case for some, however others have made it known through their very poor bm.
>>
>>46286413
>they may get some more sales of BFG from people who got into the vidya.

Thats going to be tricky considering they don't sell anything.

And yeah they are 'rereleasing' SG but thats probably a couple of years away
>>
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>mfw imperial cruiser warps out after being rammed twice by my cruiser.

Cowardly gits!
>>
What do you think the odds are of a multiplayer campaign mode is? Kind of like the campaigns one would play in the tabletop, but with the computer figuring out all the record keeping.
>>
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>>46286466
>mfw facing the same guy about five times and destroying his fleet all the time

He just said "nope" and alt+f4'd when we got matched up again
>>
Do you guys let people escape if their ships are about to die and they are trying to warp out?
I do, because I myself hate having my ships destroyed, and I don't wish to visit the same fate to others. I mean, once the ship has started warping out with a tiny sliver of health, it ain't a threat to me anyways.
>>
>>46286513
Even without that I'd like to knock up a small league with one guy as GM and a small map

Whether I've the time to host that is doubtful but it'd be pretty fucking sweet

>you could play DoW games to represent planetary assaults
>>
>>46286557
Generally if they disengage/are no longer a threat to me I'll leave them be to focus on other active ships.
>>
>>46286557
I stop shooting at them and ram the while focusing his other ships
>>
>>46286557

IF YOU ISNT KRUMPIN' DEM GITS YOU IZ MUKIN 'BOUT
>>
>>46286557
read
>>46286604
>>
>>46286557
In multiplayer, I'll switch focus on ships that are still a threat, since losing ships kind of sucks so the gentemanly thing to do is not blow them up for no reason.
Againt AI, though, I make a point to focus on them and try destroying them before they escape. No quarter!
>>
>>46286513

Nil.
>>
Can anyone tell this shitter their preferred anti-ork tactics for the IN?
>>
I allready have a dominator, what should I get as my second cruiser
>>
>>46286655
Stay outta 3K and get behind them
Lances and ordinance are effective, especially since their shields are shit.
>>
>>46286655
You got inherent maneuverability advantage over the orks.
Use it to stay out of the range of their deadliest guns (usually at the prow), and to get behind them in order to cripple them.
>>
>>46286655
You are gonna have a bad time if they get close to you. Try to shit up their engines and stay behind them
>>
>>46286655
Manoeuvre behind them and give them an introduction to your broadside.
>>
>>46286669
I'm personally a fan of the Lunar. It's sturdy, has excellent ramming potential and torpedoes
>>
Ï swear to Mork this game is programmed to crash everytime you are stomping the enemy
>>
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Rite den ya waaaghers, post dem fleetz!
>>
>>46286907
I'm finding today it now crashes in less than a minute.

I really want to love this game but I can't seem to actually play it.

Is there any way around this?
>>
>>46286669
Gothic.
You already have a sledgehammer to knock out voids, and massed Lance volleys are stupidly effective against bare hull and armor.
>>
>>46286930
>no squigs
>>
>>46286976
Gothics are pretty good. I have 1 x Dominator and 2 x Gothics. The lance range upgrade gives some really good reach that Imperials often lack.
>>
How do you make Retributions good vidyawise?
>>
Ork players are the best.

So many good natured WAAGGHS! The last couple of days
>>
>>46286513
Nonexistant.
That said if the Custom game option is good I can see the community organising campaigns/tournaments with it.
>>
>>46287174

Figures that the faction that literally puts smiley faces on all of their ships would have the best, least grimdark fanbase.
>>
>>46287357
BUT WE IZ BEST GREENDARK HUR HUR HUR.
>>
>>46287357

Orks fight for fun, so even when they're mad, they're having fun. Literally the happiest race.
>>
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>mfw throwing dauntlesses around like it's Initial D and vomiting torpedoes everywhere
>>
>>46287569
Put torpedoes to autocast. The AI actually knows when to shoot them so can focus on microing your ramming
>>
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>>46287557

>Blow up an ork ship just as it's entering the warp
>Greenskins will now be playthings to warp daemons for all eternity
>Realise that I've just sent them to valhalla
>>
>Win game
>Fatal Error
God damn it
>>
Im in love of having ALL THE TORPEDOS
>>
>>46287818
Update: 4 multiplayer games, 3 fatal errors and a bug-out
Guess I'll have to wait a bit before I can have some fun
>>
Are the mega sporemine launchers worth it on hiveships?
>>
>12 savage gunships beeline to enemy space station
>enemy has no chance of killing them before they have shat on the station and turrets

Ork nerf iminent
>>
>>46288337

>Patch changes the escort colours to non-red
>>
For the people having fatal errors in multiplayer: Avoid using Focus Mode, especially if you're spammy with your clicking around.
>>
>>46288388
but how will i order my 12 escorts to fire their torpedoes then?
>>
I'm dumb, does your Ship's troop value do anything to boost your Boarding actions or is it completely defensive?

Trying to figure out what to best invest in crewwise for Orks.
>>
>>46289028
idk either but I've been maxing out repair (as its % based hp and orks have a ton) then putting some points in troop value and shootiness
>>
>>46289028
defensive, it seems like. I dont get any more successful boarding actions on a nurgle csm ship as opposed to any other ship.
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