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BFGG - Battlefleet Gothic General
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'ERE WE GO Edition

Previous Thread
>>46184416

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>>
First for hype for WAAAAAAAAAAAAAAGH
>>
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>>46220787
Second for Pulsar goodness. (these stripped like 20% hull off their target)
>>
>>46220845
The save crashed for me a lot, but when it worked I did like me some Pulsars. Gonna be a bitch to micro all of them though, once the games get bigger.
>>
>>46220845
What are the Eldar favours?
>>
>>46221230
Yeah, I figure you'd want to use Hemlocks/Hellebores you'd probably have to use the pulsar on autocast, and only manually use it on your big ships. Otherwise you'd have to spend 70% of each battle in slowmo.

It'd be cool if Eldar ships had less of a wobble when coming to a new heading. Or ideally just implement some way to order them to point themselves at an enemy ship, but without the current thing where they come to a full stop once in range.
>>
>>46221399
Alaitoc: Stricter than any other Craftworld, most Eldar from Alaitoc choose to wander the galaxy as Rangers. As a consequence, Alaitoc is considered a specialist in surprise attacks and is destructive behind enemy lines.
Cameleoline alloy - As long as the ship isn't moving, it is considered hidden, not even appearing as a bleep on long range scanners. Short range scanners still detect the ship.
Pathfinder webway assault - The ship sends a Ranger strike team, causing critical damage automatically. Can target a ship with its shield active.

Biel-Tan: Biel-Tan Eldar are the fiercer of their kins. Believing that destruction of a lesser species is critical for the dawn of the new Eldar Empire, this Craftworld contains numerous Aspects Warriors, and Kaela Mensha Khaine, the Eldar god of War, is revered both in battle and in daily life.
Aspect Warriors - Aspect Warriors add {0} assault actions to Boardings.
Avatar of Khaine - The Avatar of Khaine replaces the basic Lightning Strike. This action cannot be performed on a ship which still has its shield up. The Avatar of Khaine adds {0} assault actions to the Lightning Strike. The Avatar of Khaine's chances of dealing critical damage to the targeted ship are based on its troop value.
>>
>>46221399
>>46221436
Saim-Hann: Specialized in hit-and-run tactics using fast units and crippling their foes, the Eldar of Saim-Hann are often seen by their enemies, but generally only seconds before their death.
Ambusher - As long as the ship is hidden, its attacks inflict {0}% their normal damage.
Phantom Disruption - The enemy ship's scanners within {0} units are crippled and have their detection range reduced by {1}% for {2} Seconds.

Ulthwe: Located near the Eye of Terror, the Ulthwe Craftworld has seen its population becoming more and more proficient in the use of psychic abilities, with surges of many Warlocks and Farseers able to see the future more clearly than any other Craftworld's Farseers, and thus reacting more quickly to threats not even already here.
Psychic Blockade - Disturbing enemy teleportation, the ship's troop value is increased by {0}% against Lightning strikes.
Maelstrom - The ship invokes a storm of raw psychic energy within {0} units. The Maelstrom inflicts {1} Hull Damage per second to ships in it. The damage dealt by the Maelstrom ignores its target's armour. Warning: the Maelstrom can hit your own ships!

Lots of sneaky shit in there. The first Ulthwe effect is more important than one might think, because Eldar ships don't actually have shields and can thus be targeted by Lightning Strikes anytime.
>>
>>46221436
>Biel-Tan teleports an Avatar of Khaine onto the enemy ships
Amazing.
>>
>>46221436
>>46221456
It seems like the Eldar in general will be a great hard-counter to nova-spam what with all that stealth. Though without shields a hit is basically assured to shit their day up.
>>
So is the proper game out yet? I won't bother with this until we get custom games
>>
>>46221542
Don't avatars keep getting beaten up in the fluff these days? They'd probably kick his arse and load him in the macrocannon. Return to sender.
>>
>>46221592
Avatars, Greater Daemons/Daemon Princes, Hive Tyrants, and Warbosses are the sacrificial lambs of fluff. They're "strong" and basically limitless, so you can set up a character's strength level by having him beat one
>>
Are those paper proxies scaled correctly? Can I just print and play with them?
>>
so what level do you get battlecruisers?, i've only been playing chaos and started doing some imperium in skirmish and I've forgotten.

also holding off on playing TOO much till full release, its fun though.
>>
>>46221735
Admiral level 5 gets you the first BC. First BB is... 8, I think.
>>
>>46221735
Feel free to play Skirmish, anon. Dev's said only Multiplayer progress is getting reset.
>>
>>46221542
>This is the remnant of our god of war, the last deity we still possess
>We call it only in the times of greatest need
>We sentenced one of our greatest warriors to an agonising final death to rouse him
>We did all this to teleport him over to your ship, where he will surely be destroyed even if successful
>Because fuck this, fuck you, fuck your ship, and particularly fuck Ensign Johnny who happened to stand exactly where the Avatar materialised.
>>
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>>46221975
>>
>>46221592

That's just to job for space marines. Avatars are pretty much even with greater daemons in fluff and crunch I believe
>>
>>46222137
Arguably they're more or less the same thing, even. Warp-made, aspects of a greater deity, and all that. The Avatar even needs a blood sacrifice to properly materialise.
>>
>>46220845
It's kind of odd they turned pulsars into an activated ability when on the tt they were just Eldar lances (which were better than regular lances because Eldar are better than you).
>>
>>46222178

Oh I agree, they're completely the same. Only difference is the Avatars...spirit, for a lack of a better term, apparently resides outside the warp and within the Eldar themselves.
>>
>>46222262
Its a stupid design choice to be honest. As others have said it turns an already micro heavy faction into a really micro heavy for very little extra pay off
>>
>>46222262

I think it's to give them a more unique playstyle and whatnot.

I mean even with only IN and Chaos in the Beta they play very differently even if they share the same basic gameplay mechanics, upgrades, and controls.

Can't wait to dick around with the Xeno ships.
>>
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>tfw nova shitters wonder how they lose after I get nice and close with my Tyrants and AA ammo
>>
>>46221768
excelent anon

>>46221862
that's true but isn't a big chaos rework in the works? that's exciting.
also they really are running out of days to put out some orc and eldar goodness
>>
I hate that I was unable to screen, but I had in the last party a sword frigate that ramed a Slaughter class cruiser with mid life, at full throttle, and made her spin around, allowing a full dauntless torpedo volley to hit the cahos vessel, ending her... and the sword got away with nary a scratch.

I love more and more my light cruisers and frigates...
>>
>>46222771
if there were persistent escort squadrons i would use them more.

ATM unless you go escort heavy they are just a points filler
>>
Which book is it that has the Fleet Defense turrets in it?
>>
>>46222262
>>46222373
Yeah, I can see the general rationale behind it. The general playstyle of the Eldar will be a very skittish one, with lots of dodging in to hit a target with local superiority and then scooting away again before the enemy can properly mobilise his ships to respond.

To that end, their ships need to have some pretty serious front-loaded firepower. They need enough power to be able to wholly deplete the target's shields and also damage the hull some in a single approach. Doing that only with the regular guns would be a pretty damn fine line. Any armament that's capable of doing that much damage in such a short time would also be able to just melt a ship when able to keep up some sustained fire. Which in turn would be an incentive for the Eldar to just stand and deliver with their superior firepower, which is a distinctly un-Eldar thing.

As such, splitting off a significant part of their firepower into an activated ability makes sense. You still get the same alpha strike damage for skirmishing, but due to the cooldown you will no longer have a huge advantage when you're just trading fire. Pulsar lances are just the obvious thing because they're a very Eldar thing and also very common among their ships.

The main problem is just that the current implementation requires a disproportionate attention tax. If you were to severely shorten the duration of the pulsars (and maybe slightly lessen their total damage to make up for it) to maybe two seconds in total, things would probably be fine. They'd still reward paying proper attention and managing to hit with the entire duration, but you could also just fire and forget them like torpedoes and still get some effect out of it.
>>
>>46222605
That's actually kind of odd, because up close a Dominator should be able to outshoot a Tyrant.
>>
>>46222925
Wait, nevermind, got it.
>>
>>46222893
You can upgrade your escorts so that they preform better. I wouldn't bother taking cobras seeing as you can get them for free. A trio of swords could easily take out a chaos carrier if they got it isolated.
>>
>>46221975
>>46221592
To be honest, I'm not exactly impressed that the Avatar of Khaine is that big of a sacrifice, since you're going to probably lose more than 1 eldar in any fight to begin with...
>>
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>>46222959
Winning fleet right here
>>
>>46223019
I know about that but i kinda want to have named groups of 3
>>
>>46222893
Personally I almost always take two-three Swords in lieu of a Dauntless. They bring more raw firepower to the table (particularly with AP ammo), and are also incredibly useful for intercepting ordnance and enemy escorts.
>>
>>46223116
Ah I get you. That'd be a nice touch.
>>
>>46222893
>>46223019
Well, with AP ammo, they are extra killy at 3K range on other escorts, lights cruisers. with extra turrets, they can destroy more ennemy aeronautica and torps. It's a pity indeed you can't squadron then, because micoromanaging a Cobra squadron is a pain.

BTW, what we'll you suggest for a IN fleet, that'll not go nova spam ? I'm not found of Torps, no assaut boat galore. I love my dominators as Brawlers, as as lance Dauntless... I was thinking of 2 Dominator, 1 gothic as a brawler, a Dictator to help against ordnances. I 've tried the Mars in skirkmish, but more than 2 novas seems to be much... Wghat kind of BB do you suggest me as well ?
>>
So were there BFG campaign rules for anything other than just Chaos+Orks vs Imperium+Eldar?
>>
>>46223116
Agreed. I'd like to be able to buy a whole escort squadron in the style of a line ship, which can warp out and do stuff, rather than just being expendable.

Also, slightly off-topic, does anyone know any Aeronautica Imperialis recasters/printers?
>>
>>46223268
Sorry, namefagging from another thread
>>
>>46223188
The gothic is rather the opposite of a brawler. Lances always hit at any distance, and don't get any more killy at short range. If anything it's more suited to the opposite role, give it the lance range upgrade and you have some superb fire support.

Also, don't underestimate the Lunar. It's true that it doesn't really benefit from the weapon upgrades, but even without them it has a very potent mix of weapons that's useful on its own in any situation. Slap in some shield and/or engine upgrades and you have a ship that's well suited to taking down enemy support ships like carriers or light cruisers.
>>
>>46223188

Go full battle of the pacific, launch bays on everything
>>
>>46220706


>>46185080

Anymore takers?
>>
>>46223370
Well, I take it to support my brawlers, But i used it sometimes in support with microjump to torp+ram at short range if necessary. my domin usually spent their fuel gauges to put the nova canon in the right direction...

>>46223380
that sound a lot like heretical Gaerox Prerogative talk here, son.
more seriously, are the ordnance efficient ? I usually sent fighters to kill the torps and the ennemy bombars or assaut boats, but I don't find my bombers or assaut boats to do much...

So, concerning BC & BB, what should I tae ? i've try to Retribution in Skirmish, not so fan.
>>
>>46223391
I'm sorry, what/where is this? Online in Vassal? I've tried to figure out Vassal before, unfortunately I'm too retarded
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>>46223370
That's my biggest problem, You have to micromanage your fleet or the shit AI will have it destroyed in less time than it took you to customize it while the AI AI is perfectly capable of not being awful.
>>
>>46223521
Vassal is really pretty straightforward. I'm sure if you were to hop on somebody would be able and willing to talk you through it.
>>
>>46220845
Wait are eldar out yet? And does that look like a delay with pulsars?
>>
>>46223391
>>46223577
>>46223609

Yes...I'm sure...somebody. Somewhere might be able to provide some assistance in the matter.
>>
>>46223521
As said>>46223654 someone may help and there is a lot of time to learn the software
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>>46223633
There's a hacked savegame around that allows you to fuck around with some ork and eldar ships in skirmish mode. The pulsar's have a slight charge-up period, perhaps half a second, before the first shot, then a delay of ~3 seconds between the next two pulses.
>>
>>46223249

The table top game expanded the campaign rules eldar with their own crew skills and refits in the 2010 update. The orks get full campaign rules in the Armada book with crew skills, refits, and waaagh powers.
>>
>>46223391
I'd be interested, but I'm not sure about time commitments
>>
some one might be interested in this
http://www.ebay.com.au/sch/5minutes2midnight13/m.html?_nkw=&_armrs=1&_ipg=&_from=

looks like a whole heap of cheap well made gothic scenery
>>
>>46223740

The idea was one game a week that you would sort out timings for with whoever you draw out of hat/roster for that week

Does that help you at all?
>>
>>46223391
>>46223740
Similar deal here, mostly because I'm sitting in the CET timezone where it might be difficult to arrange games with the other players. Still generally down for it, tho. Perhaps try something like strawpoll or googledoc to get a more comprehensive picture of overall interest, availability, and faction preference?
>>
>>46223788
I could probably work SOMETHING out, but we'd need some way to coordinate everything.
>>
I'm afraid my question is getting lost in the discussion. Are the paper proxies in op scaled correctly? Can I print and play as is?
>>
>>46223878
Not the same anon, but I'd imagine part of the campaign would be setting up a forum or something of the sort for the AARs and overall organisation.
>>
>>46223880
Model size doesn't actually matter per the rules. Measurements are taken from the center of the stem, and firing/boarding effects are based on the the ship's base (small flying bases for most ships, large flying bases for battleships and battlecruisers with 3+ shields).
>>
>>46223880
model size doesn't matter, all measurements are from the center of the base
>>
>>46223933
>>46223950

Ok. Gotcha. thanks.
>>
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>>46223785
just posting a pic of some of the stuff there, I'd buy it if i had any small plastic ships But to be quite honest I've only got the wh fantasy crack, and only came here because of the vidya.
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>>46223785

Are those scratchbuilt Ramilles, or official ones?

The extra big and extra small space stations are really nice kitbashes
>>
>>46224118
no idea anon, I only have whfantasy stuff myself
just thought it'd be a good deal for somone
>>
>>46223904
>>46223878
>>46223833
>>46223788
>>46223740
>>46223654
>>46223391

Forum is up

http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
Just ordered 150euro worth of stuff from irene. Biggest wargame order made to date for me.

I bought 2 fleets: 1 imperial and 1 chaos each consisting of:
1x battleship
2x cruisers
6x escorts

Battleships I got an emperor and a despoiler. It's a lot of money but I have wanted to buy fleet for 2 years and these threads pushed me over the edge!
>>
>>46224566
Very nice!
You're likely to need more cruisers for both fleets. No such thing as too many, really.
>>
So the patch still isn't out yet right?
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so this is on the fb page, link provided.

Waaaaaaagh! Da Orkz are comin’ to the beta in the coming days ready to stomp some Imperial gitz!
Following the huge response to the beta, we've made the decision to spend additional time integrating your feedback. As such, we will release Battlefleet Gothic: Armada on April 21st.
As a thank you for your continued support, another additional faction - available in a few months - will be offered for free to all Early Adopters!
>>
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>>46224646
just posting source as it thought the post was spam.
http://steamcommunity.com/games/363680/announcements/detail/822278257124710356
>>
>>46224646
Neat. I'm glad they're improving the game before release.
>>
>>46224646
>april 21st
It's like I've payed for a pre-alpha
>>
ooh, another fleet alongside the space marine one? hoping for tau or tyranids.
>>
>>46224711
necrons maybe? but tyranids would be just as cool from a differing gameplay in the vidya.
>>
>>46223518

Retributions good but you have to play smart with it. Armor piercing is good but the extended range/accuracy on its macros is better since nobody in their right mind will stay at 3k with it. Aim for engineer, take stasis bombs and micro warp jump.

Anyway as long as it's not an enormous torp/bomber wave you can just depend on your grouped turrets, especially if you have escorts nearby. Just setting your bombers or assault boats on auto cast is usually fine unless you want to micro them to get gigantic waves
>>
>>46224735
it will probably be necrons, along with a host of balancing issues to go along with it because necrons are op in TT, fluff, and every single game they come out in.
>>
>>46223785

Those Ramilles are sweet, wonder what the shipping is
>>
>>46224735
Hope it's not Necrons considering how closely they've been sticking to the tt for most part. Necrons were ridiculously OP, only balanced by the victory point rules that allowed you to win even if you lost 90% of your forces as long as you managed to kill at least one of their capital ships.
>>
>>46224866

Considering how closely they've been sticking to the lore, the only other faction that makes sense in this period setting is the Dark Eldar.
>>
>>46224646
Steam page confirms.

Honestly I'm fine with it seeing as we're getting the Orks and we'll ultimately get a better game as a result of them taking their time. The devs seem like they really know their fluff and crunch so hopefully this is going to be a very faithful game.
>>
>>46224885

Or AdMech
>>
>>46224711
>>46224735
Tau would probably be the easiest to implement. They don't have the whole "build your own ship" thing Nids and DE have, which would be more difficult to implement than just set ship classes, they have a decent variety of ships, especially if you count both the original and the Forgeworld fleets (even with only one, you have a couple of ships in most categories due to there being different variants of a lot of them), and mechanically they aren't that different from existing fleets (unlike the Nids who'se "melee" upgrades and the Hive Mind rules would require quite a bit to implement): Tau don't behave that much differently from IN and Chaos, other than not being able to do boarding actions and having torpedoes that have shorter range but can home in. Also they're not crazy OP like Necrons.
>>
Orks released = full game for me

Who needs those pansy space elves?
>>
>>46225037

But anon, what about the singleplayer campaign?
>>
>>46225098
Orks.
>>
>>46225098
>implying we'll get to play anything but the imperium in campaign
>>
>>46225186

Can't argue with that
>>
>>46225188

We know there is only Imperium in the singleplayer campaign, no implication necessary
>>
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>>46225186
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>>46225215
>the only thing good about that game are the killmoves
>>
>>46225244
Hey, it's technically as good as chess since it's literally chess.
It's overpriced I'll give you that.
>>
http://nl.aliexpress.com/item/Resin-Models-Battlefleet-Gothic-SHIP-Free-Shipping/32333254722.html?spm=2114.010208.3.362.Wcd1Px&ws_ab_test=searchweb201556_2,searchweb201602_3_10036_10035_301_10034_507_10032_10020_2010017_10001_10002_10017_10005_10010_10006_10011_10003_10021_10004_10022_10009_401_10008_10018_10019,searchweb201603_8&btsid=d5b58e7a-0b9d-47bb-84af-e80d1f8e599e

Is this a tau ship?
>>
>>46224646
>>46224658
Now I'm convinced that whoever made the thread is actually a dev.
See >>46220706
>>
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Ok I found a nice shiny map of the Gothic sector.
Are the added lines ok for warp routes between the sectors, do i need more,less or to change around few?

After seeing this I will have the axis of chaos advance going from left to right
>>
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>>46225396
>they walk among us
>>
>>46225449
>>46225396
will we have to start looking for obscure hints in the op? it could be anyone
>>
>>46225401

The fuck is Lukitar doing all the way down there? It is supposed to be a tiny jump away from Blackstone VI at Brigia/Brinaga/Briniga (pick a spelling, GW).
>>
>>46225637
Dont know about that as that is the only good quality map i could find. Also the Lexicanum said Lukitar had an unknown/unspecfied location

Anyway its an Ad Mech world so i wasnt sure about including it unless we had an Ad Mech player
>>
>>46225244

Niggah it's literally just Battlechess with a 40k skin.
It always bothered me that most of the people with complaints about the game seemed to expect something more than that.
Like did none of them play Battlechess cause it was the shit.

It is overpriced as shit but that's par for the course concerning GW IPs.
>>
>>46225396
China shilling and now our own OPs are becoming tainted.

What has the world come to?
>>
>>46224885
>>46224931

CW eldar? Tau?
>>
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>>46225396
I've made the last three threads since nobody else seems to know how, and I'm certainly not a dev.

Trust me.
>>
>>46225940
>>46224885
>>46224931

Which faction had rules made for it first?
>>
I want OLDCRON
fuck GW
>>
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>>46225982
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>>46225331
Page wont load for me, so not really sure.
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>>46225987

Craftworld Eldar and Dark Eldar both came out early in the years of BFG Magazine, I believe, Tau a bit later, and AdMech not until ForgeWorld game them a go, I think
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>>46226016
not him but i dont know so here is pic
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>>46226027
admech had a pewter cruiser, and it probably came around the same time as the first tau ships

No sense fucking around with later armies now, though. Let them finish the Gothic War first.
>>
>>46226070
Yep, that's a Tau battleship, one of the first run (not the FW fleet).
>>
>>46225940
CWE actually would fit pretty well. It would thematically fit better than the Tau (who are on the other side of the galaxy), and would also fit with the other bonus faction being Marines (ie. another Imperial fleet, so it makes sense that the other bonus faction would be a variant fleet for an existing faction). They have two escrots (Shadowhunter-class, with pulsar and starcannon variants), and a CL and CA hull with multiple weapon options (which could also be represented as different variants, ie. Star Dragon, Nova Dragon, Void Dragon etc. for the Dragonship cruiser), plus the model for Yriel's flagship could be used as a battlecruiser. Only thing they're missing is a battleship.
>>
Guys, if you wanna win at Station Assault, get rid of the defense turrets that recharge shields. Same with ships, you aren't going to win by sticking 12K range if you don't destroy these first.

This is assuming you are fighting a good player, otherwise just lure their ships out.
>>
>>46225982
I tend to wait till a thread is archived before I make a new one. You beat me by about 2 hours in the last 2 cases. At any rate you have your shit together, op.
>>
>>46226120
nnnnova caaanon
>>
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>>46226182
Death to NC spammers.
>>
>>46226121

OP is the hero we deserve
>>
>>46226121
Yeah, I'm a little impatient. Usually do it when the thread is a few threads from dead on page 10.

Also, Just about done with the Taiidan fleet, aside from points values and playtesting. I'd like some folks to look over the pdf, if possible, to get some other opinions, when it's done.
>>
>>46226182
>>46226257
Nah, Nova Cannons are shit against auto void shield transfer and your ships a bit spaced out.
You do have void shield transfer on your ships, right?
>>
>>46226257
So, is the game worth getting?
>>
>>46225331
Yep, one of the old GW tau ships, looks to be either a hero or merchant class
>>
>ORKS

https://www.youtube.com/watch?v=19JRYTkg5fQ
>>
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Anybody know if there are this type of thing for 40k starships, ie. showing all the different ship classes of each faction in scale with each other?
>>
https://www.youtube.com/watch?v=19JRYTkg5fQ
>>
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>>46226533
I have this one that has ship types, but not individual classes.
>>
So, something really weird happened to me a while ago and I'm not sure if it was a bug or not.

My battleline's moving towards these two enemy ships, and to shore up my flank, I tell the CC and the CA to microjump over to the right. I move the camera away as they're spinning up, and then from off-screen I hear this crash sound like when you ram two ships together.

When I look back, the CC and CA are spinning away from eachother like tops, whirling around until they manage to regain control. I've no idea what caused it (maybe they jumped in too close together?).

Anyone else had this happen?
>>
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>>46226527
>>46226540
>>
>>46226608
As well as this one that shows most of the individual classes, except the cruisers (which would be nearly indistinqusihable from the silhouette anyway). Missing the heavy cruisers for some reason, though.

Also, based on the sizes given in Rogue Trader, RPG, both of these seem to get the sizes of the non-Repulsive grand cruisers wrong. According to RT CAs and BCs are around 5 km long, while the grand cruisers are around 7 km.
>>
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Ramming for the Emprah.
>>
>>46226617
>maybe they jumped in too close together

Happened to me to and I'm sure it's that.
>>
>>46226617
I had something similar happen when my battleship rammed an enemy light cruiser. For some reason the BB was actuall knocked back, while the CL got sent flying halfway across the map while spinning like crazy.
>>
>>46224646
we get a free faction so im ok with waiting a month for the campagin
>>
>>46224646

Eh, that's okay. Frankly we have the core of the game and with Orks we'll have 3/4ths of the game. I was looking forward to starting the campaign (as I like all the details about the Gothic war) but that's okay.


I think this is the first time I've had the opposite feeling as opposed to "But it's a BEEEETTTTTAAAA!"
The beta is actually quite enjoyable. Anything extra is just nice
>>
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>>46226527
>>46226540
I know it's just the campaign vid with some bits tacked on, but ERE WE GO ERE WE GO THROUGH DA KOSMOS
>>
>>46224401
Can this be added to the OP please?
>>
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>>46227666
Will do.
>>
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>>46226533

I've got three for the Imperial Navy, can't find any for chaos though.
>>
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>>46228086

nvm just two, had a duplicate file.
>>
>>46228086

This is definitely not to scale.

>>46228128

This looks more like it.
>>
>>46228198

turns out the starhawk bomber isn't 4 km long
>>
>>46228327

And the Firestorm isn't 2/3 the length of an Emperor class battleship.
>>
>>46226608
Super-heavy barge when?
>>
>>46228372
http://wh40k.lexicanum.com/wiki/Universe_Class_Mass_Conveyor
>>
>>46228372
there are heavy transports that are closer to barge size too
>>
>>46221571
Full release has been delayed until April 21st. Orks will be unlocked for skirmish/MP shortly, though. Also, a second addittional race besides SM is now part of the early adopter bonus.
>>
>>46228411
>>46228430
I'm hoping for an escort mission where you escort one of these instead of six of the little guys. Give it like twice the health of a battleship or something.
>>
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>>46228437
I hope the second additional race is Necrons
>>
>>46228437
Im still waiting for 2v2s and 1v1 with a mate
>>
>>46228575
I want 2v2 ai so badly
would be great coordinating with a friend but I dont have any that play the game yet
>>
>>46228459
In RT is has hull integrity (hit points) on par with one of the less durable cruisers, and can't equip more than one void shield (because despite being bigger than a battleship, it's still a transport and thus can't equip cruiser-only components like double void shields or broadside weapons).
>>
So assuming orks have similar upgrades to the current upgrades, what are you all specing in?

I'm going speed and hull, maybe a little dakka on the side
>>
For Sept background purposes...can the Tau ships employ submarine-like tactics? I'm thinking about a Sept close to the Daemocles Gulf.
>>
>>46228757
Submarine-like as in undetectable untill they open fire? That's more of an Eldar/DE thing, since holo/shadowfields hide you from sensors.
Tau also have a pretty poor range on their ships as they can only make short jumps. On the other hand, according to the Deathwatch RPG the fact that the Tau ships only barely "skim" the Warp means they can pass through areas of Warp-turbulence Imperial ships could not (which allowed them to invade Jericho Reach by surprise, going through an area though to be unpassable by Warp travel).
>>
>>46228459

I would love this
>>
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>>46228757

I believe they have prototypes.
>>
>>46228651
Ah well that's disappointing. Perhaps they could do something where you are escorting a battlestation as it is towed to deployment area.
>>
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anyone know of a good substitute model for an imperial grand cruiser?

China doesnt seem to be making their copy of it at least
>>
>>46229123
making them yourself with combos of Chaos and Imp Ships together.
>>
>>46229123
Armand on shapeways has his "Elite Corp" Grand Barges. Fairly close to what you're looking for.
$65
http://www.shapeways.com/product/SM8YSNHSU/elite-corps-grand-barge-a?li=shop-results&optionId=18506546
>>
>>46229231
Would you guys be interested in me buying one of these and casting them for all of teeg?

Seriously, fuck shapeways.
>>
Does anyone know something about astrophysics? What sort of radiation, effects or particules should one expect from an area where a Supernova exploded some years ago?
>>
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>>46229283
Not gonna lie, I sort of want one, but it's not a priority, so to speak. I think most folks would rather get the majority of the core fleets first before moving on to third party ships and the like.

Plus, I'd hate to have you pick one up and only end up selling one or two due to lack of interest.
>>
>>46229296

Cosmic rays and extremely hot plasma travelling 10% of the speed of light. However, it tends, to slow down with time due gravity, and the plasma diffuses itself over a large area enough to find just particles. Also a ton of neutrinos.
>>
>>46229283
I'd buy two.
>>
Do we know yet what the Ork favors are?
>>
>>46229366
Yeah, well, that's the problem.

Trying to get ahold of anything aside from Imps/Chaos is not in my favor cost-benefit wise, but, these one-offs from shapeways (although they might cost more as a single) cast better and will be a master for longer.
>>
>>46229928

see>>46133897
>>
>>46226360
I haven't played the TT but the beta is broken mess and is filled with bugs (torps don't work properly half the time, ramdom crashes etc)

And despite that I've played like 20 hours in the last week, it's just that damn good
>>
>>46230516
The torp issue is due to the way armour works in the vidya, it's a save to negate the damage from a hit entirely rather than damage reduction.

Torps are being changed to reduce the armour to 25%. Whether that actually means rolling against a flat 25 armour regardless of hull location or 25% of the armour value of the hull location I'm not sure
>>
>>46230921
I don't understand why they don't just do armour as percentage damage reduction. We only use dice in the TT because other methods would be cumbersome to do by hand.
>>
>>46223268

Not anymore, but I have seen some good stuff on Shapeways.
>>
>>46230390
Well hey, if it works for you, and it works for us, I say go for it.

I'd throw up a strawpoll though, to gauge some interest.
>>
>>46223268
If you start an Epic thread you might attract some of them.

As for escorts, that's basically how they work. They're small interstellar warships that act independently or in packs when there aren't enough capital ships to go around. A large squadron of 4-6 usually has as much firepower as a cruiser (more, in the Imperial Navy) and is more likely to be able to use it thanks to their maneuverability. They're just a lot more fragile. You need to keep them safe until the mid-game once your line ships have done some damage.

Chaos Iconoclasts don't have better firepower than equivalent-cost cruisers so they're not so highly regarded. They should probably be cheaper.
>>
>>46229296
In BFG terms a fresh supernova area would at the very least be a board wide gas cloud with a solar flare+radiation burst effect every turn. Anywhere near the blast wave edge is probably just an instant kill area.
>>
why exactly is the BFG rule book $20 but the Armada book is $120? Is it just because it's out of date or is it an actual supply issue?
>>
>>46231802
Why pay when they can easily be found for free?
>>
>>46231827

Oh I'm not, in fact I have Armada on this phone I'm (shit)posting from. I'm just curious as to why there's such a difference
>>
>>46231802
Supply. There weren't many sold, unlike BFG starter boxes. Back when GW was doing everything that current 40k players wish GW would do, no one bought those things.
>>
>>46229283

True that. Armand is a good guy though. We collaborated on some stuff before I got laid off and lost all my disposable income.
>>
>>46231968
ah shit, really? I don't feel like hitting someone we all like. I'm not for hitting pro /tg/ folks.

Damn. Okay, good info though.
>>
>>46232018
Does anyone on Shapeways have an exact copy of a GW battlecruiser? I agree, I wouldn't start casting his own designs.
>>
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>>46232018

Well, I mean, Shapeways gets a cut, and you'd have to buy at least one...

I mean, if you feel bad, send a cast to Armand. He'd be happy with it, most likely.
>>
>>46232138
Damn those look great
>>
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>>46224646

>additional faction available in a few months

LET'S GO NECRONS!
>>
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>>46231802
>Got both for $30 at a used bookshop
>>
Is the Overlord good for anything in the Vidya?
>>
>>46232366
>necrons come out
>balance is completely fucked and they win most matchups just by doing whatever they fucking feel like
as much as I like necrons they ruin everything they come into
>>
>>46232420
>history repeats itself

this is why we cant have nice things
>>
A few days ago there was a discussion about the Emperor and Retribution's macrocannons. I made some quick calculations, but I was wrong. The Emperor has dorsal macroturrets, not lances like I assumed. They still do 18 damage, and even though the rate of fire is lower than the broadside macrocannons (6 versus 12), that basically means the Emperor does 18 x 18 damage with its macrocannons compared to the Retribution's 36 x 12 with its macrocannons. That comes out to 324 damage by the Emperor versus 432 damage for the Retribution.

The Retribution only does 25% more macrocannon damage compared to the Emperor, in exchange for having dorsal Lances and Torpedoes instead of strike craft. It's really, really, shittily underpowered.
>>
>>46232455
Pretty sure the lances and torps are better than strike craft in higher point games beacuse everyone is rocking fighters and a shit ton of hull turrets
>>
>>46232455
>>46232507
Torpedoes are getting an improvement soon, and the Retribution is cheaper points wise.
>>
>>46232563
>>46232507
Yeah but as the beta currently stands Torpedoes are useless. As for the lances, it's debatable if having them on your battleship is better than just getting Firestorms or having them on your Battlecruisers.

The points argument is the only one I could accept, but you're settling for a Battleship that isn't really a great Battleship without upgrades.
>>
>>46232598
3 heavy lancers are pretty good

I feel like they need to give it regular macro cannons for at least two of it's armament, that way it would just shit dakka and be a more reasonable pick over the emperor

as it stand it's just not worth it
>>
>>46232598
I would argue for the increased longevity that you get from mounting them on a BB that taking a 1/2 Firestorms and a extra battlecruiser
>>
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Unfortunately i have a finished pic before next week. this is 40mm prow to engines
>>
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>>46232758
>>
>>46232675
An extra Mars is more useful than an extra Retribution because of the Nova Cannon.
>>
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>>46232758
'Wont have

Heres a comparison so far
>>
>>46232455

The armored prow does help pretty legitimately, but I micro warp + ram like a motherfucker so I make my retribution work for me.

But more to the point the Retribution has both more macros but also decent lances. The retribution is also probably a better choice for taking macro cannon upgrades instead of having to split them between bays and gunnery. The Emperors pretty sweet but I find the retribution definitely usable
>>
>>46232758
What printer do you use?
>>
How do I stop these slut ships from taking my cummies then immediately warping out like 2 seconds later?

How do you interrupt a warp? How come they warp so quickly when it takes me a fucking decade?
>>
>>46232986
>How do you interrupt a warp?
Successful boarding or destruction of the ship. I think knocking out the generator might work too.
>>
>>46233031
>>46232986
If you can taunt them it work too
>>
>>46233052

Dude. Thank you. I... I can't believe I never thought of trying this. God, I'm dumb. I'll be saving my taunt for this opportunity in Data Recovery missions now.
>>
>>46232853
Formlabs' form1 or form2
>>
>>46232420

At first I get mad when I read stuff like this, and then I remember that I'm a fucking weirdo who doesn't like playing games with other people and so I have very few issues when it comes to balance.

As a side note, I sincerely hope we get custom game setup and higher point battles when the full game comes out. I really really want to send out 50 cobras against 10 battlecruisers and torpedo the shit out of them.
>>
>>46233171
One of the greyed out options on the main menu is custom battle so I think it's pretty safe to assume we are going to get them.
>>
>>46233171
I hope they implement some kind of close formation option for torpedo escorts.
>>
>finally get my old BFG fleet back from my old house
>models from when I was a kid 13 years ago
>really looking forward to getting my hands on my ships so I could redo them and add to them with recasts

>open up my box
>two lunar class, two dictators
>all the spindly bits are broken
> I mean all of them
>it's plastic and the paint has managed to fucking chip
>my retribution is so horribly painted with thick paint that some gun barrels are flush with the hull
>my 4 chaos cruisers are mercifully unprimed and unpainted

What the FUCK was wrong with me? I swear to god I can paint now
>>
>>46233244

And before anyone says

>13 years ago

Hyperbole
>>
>>46233244
Any time you look back that far you'll probably find yourself embarrassing. I've got an Eldar fleet back home. I remember it looking nice, probably looks like dogshit.
>>
Assassination defence against nova spam is just utter shit.
>>
>>46233555
>defense

Nigga just hide, easiest mission
>>
>>46233555
I wonder if they should just switch the Dominator to torpedoes and make BCs the only way to get access to the NC. Or possibly lock it so it's fixed forward and you can only click on a line directly in front of the ship. None of this 90 arc shit.

Also fuck the various bomb abilities, especially stasis.
>>
>>46233643
Is it even possible to set silent running in deployment?

Can't do shit when you get hit by 3 direct nova cannon hits in the first 2 seconds of the match. Then escorts hunt the slow ass silent running ship down to spot for the next barrage of novas.
>>
>>46233669
Something like a 5 or 10 degree arc would be alright, and fit more with the fluff of the weapon.
>>
>>46233712
Only the computer can do that.
>>
at least the extended beta time is letting me reach level 10 with all my ships, since they aren't doing a single player wipe
>>46233555
assassination? make a fleet, break off from it as you engage, and just run about as your other ships dink the enemies as they run after it.
>>46233712
nope. escort missions are complete bullshit vs imperials. just hope that the novas scatter.
>>
>Really wanna level from 7 to 8 so I can try the BB
>Keep getting fortress games
>>
>>46227190
Orky rendition of 15 bottles of rum is best rendition.
>>
>>46234152
I know that pain.
>>
>>46227190
>>46226619
>>46226527
Fifteen Orks on a dead man’s hulk,
Lookin’ down the barrel of a gun,
Gruntin’ to each other
through big, sharp teeth,
Sayin’ “This one’ll give us some fun”

Fourteen Orks on a humie’s ship,
Killin’ anything that isn’t green,
Gruntin’ to each other
through big, sharp teeth,
Sayin’ “Times be getting’ lean”

Thirteen Orks with the Captain’s chest,
Hopin’ to quench their greedy thirst,
Gruntin’ to each other
through big, sharp teeth
Sayin’ “I was da wun dat saw it first”

One lone Ork left to steal the loot,
Wishin’ it hadn’t turned out so,
Gruntin’ to itself
through big, sharp teeth
Sayin’ “I shoulda let the pilot go”
>>
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>>46226533
Here's that big one trimmed down to mostly just IoM ships.

Something I've always wondered about is the Cobra class destroyer. It's listed as being either 1500m or 900m depending on where you look. Any idea why there's such a divide over that?
>>
Is there something I'm missing about the Desolator? The Despoiler just seems better in every way.
>>
Rules question: In the rules for blast markers in the original rulebook, under the subsection shields, it states that "If a ship's base is in contact with any Blast markers when it is fired upon, its shield Strength is reduced by -1 per Blast marker. Does this mean if I have two shields, get hit once, and get a blast marker placed next to me, do I now count as having zero shields?
>>
>>46235562

Nope, shields are only reduced by blast markers in place. If you get hit once, you place one blast marker effectively lowering your shield by 1.
>>
>>46235487

Tabletop?

Budget. Depends if you have the 100 points to spare. The Desolator isn't bad, the Despoiler is really strong though.
>>
>>46235631
So it bases shield strength off of total shields, not current shields? I just ask because I can see this senario happening with multiple escorts/crippled light cruisers firing at a single ship.
>>
>>46235562
Yes.
Shields are reduced by one per blast marker in contact with the base.
Now let's review the different situations that can lead up to BMs ending up on your base.
>taking damage that is absorbed by a shield
>solar flare erupts
>being in contact with a tyranid ship with active spores
>being a dumbass and actually move onto BMs
>unable to move off of a BM incurred in last turn due to speed reduction or being a monitor
Avoid all these situations if you can.
Putting a BM on an enemy BB is always good for this reason alone. I once steered a BB into an asteroid field with this tactic. Even my comissar cracked a smile at that.
>>
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so im making a tyranids list
looking at the bfg rules for tyranids it seems to me that boarding torpedos and assault boats suck major cock.
they are slow
they die to blast markers
they die to fighters
they can be shot at
they die to turrets
they can miss
AND even if they hit, they dont do shit. a couple of hit and run attacks? fucking shitty.
i think guns and lances are better for the nids.

what does bfgg think?
>>
>>46235654
>Tabletop?
Nope the video game. I wonder if the point savings are the similar to the tabletop, that might justify it.
>>
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>>46235700

total shields - blast markers = current shields
>>
>>46235763
I disagree.
As ordnance, they are slower than the competition but 15cm each ord phase is still fast.
Also nid ordnance has two bonuses
>+1 on the damage roll
Means that a hit'n run will never miss and a roll of a 6 will net you the wonderful FIRE damage result.
>total assault boat/fighter capacity is double launch bay number
This is scary, trust me.

Try a hive ship with 6-8 launchbays and let it pump out monstrocities behind your battle line. Reloads should be automatic with instinctive behaviour.
>>
>Orks are coming
>Devs prefer to take more time to polish the game rather than rush it
>Another bonus for pre-order

So based. Seriously, devs like that are a sight for sore eyes.

On that subject, if Necrons are added, do you think they'll portray them as Old or Newcrons?
>>
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A friend is trying to get me to play tabletop BFG because he managed to buy some tau ships on ebay.

I don't really want to support his habit of always playing the shitties race in every system but I'm kinda obligated to humor him for at least one game.

He has:
1x “CUSTODIAN” CLASS BATTLESHIP 330pts
1x “PROTECTOR” CLASS CRUISER 185pts
1x “EMISSARY” CLASS ENVOY SHIP 110pts
5x “WARDEN” CLASS GUNSHIP 150pts (5x30)
2x “CASTELLAN” CLASS ESCORT 100pts (2x50)
For a total of 875 points. We'll probably set the point value to either 950 or 1000 so he can get an admiral and a few upgrades.

I can pick whatever fleet I want from the 2010 version. What's good at killing tau quickly? I don't care if it's cheesy or not, although I'd like to avoid necrons because reasons.
>>
Why aren't there blast markers in Armada instead of Engine Crits?
>>
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>>46235986
>15cm each ord phase
OH FUCK ME, ordinance moves during EACH ordinance phase? not just the players ordinance phase? well thats WAY different.

would you really want your hive ship to stay in back tho? seems like it should try to engage in melee or at least absorb some hits with that fat 10hp it has
>>
>>46236040
Tau are pretty good though. Especially the BB and warden.
Their strengths are
>possible torps and launch bays on all capitals
>great bombers and torps
>can focus all weaponry forward
So how to mitigate it?
>lots of launchbays, fighter cap for the torps and mantas
>boarding torps, assault boats and hit'n runs to cripple their weapon systems, tau are low on hp = bad at repairing
>>
>>46235986

I thought nid hit/run isn't +1, its roll 2d6 take the highest. Did that get changed in an errata? 2d6 take the highest is still dope, I'd encourage a lot of assault craft too.
>>
>>46236095
Look, your hive ship will only ever get into close proximity of an unwilling opponent if it's another BB. With 15cm move, no CTANH and 45 degree turns, your opponent needs to be incompetent for your hive ship to get within 0-15cm.
Therefore, bio plasma, massive claws and biofeeder tentacles are pretty useless on it.
If you choose them, the ship will only do damage maybe 20% of your turns and only halfway into the game.
With pyro acid and launch bays you should be useful from turn 1 and do continuous damage all through the game (unless you are destroyed).
>>
>>46236258
Boarding is 2d6 pick the highest.
Hit'n runs are 1d6+1.
>>
>>46236318

Oh neat.
>>
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>>46236298
you can still board enemy ships without CC weapons anon

anyway, how do carrier hiveships compare to pyro acid hive ships?

pyro acid hiveships can get str 20 forward firing guns. enough to wipe most ships in one shot.
>>
>>46236038
They'll probably make them almost exactly the same as the BFG 'crons. Might use the various dynasties as favours though.
>>
>>46236171
Thank you. I checked the Tau rules, and he'll have to bring at least 1160 points if he wants to play his battleship. Which he will after pissing away around 100 bucks on it.

So, something like this?

Chaos fleet 1160pts
1x Despoiler class Battleship 400pts
3x Devastation class Cruiser 570pts
4x Iconoclast class Destroyer 160pts (4x30)
1x Chaos Warmaster 50pts
>>
>>46236390
>you can still board enemy ships without CC weapons anon
Never said you couldn't. In fact, nids are so good at boarding that you always should initiate it if you can. Also, your opponent knows this and therefore avoids it. That's why hive ships are better used in long range configurations.
The full retard pyro acid hive is a good build and doesn't need body guards like the carrier hive. I prefer to have one of each myself.
>>
>>46236390
That depends on where you're sitting. Your throwing 14 dice at a closing target until you get to 15 cm then you're throwing 18. 1/6th will wound an imperial ship so about 2-3 hits, 2/3rds against chaos so abut 4-5
>As an aside, damn, that 6+ prow armor really comes into play here.
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>>46236479
Looks good.
You could always diversify your choices of cruisers and personally, I think the iconoclasts are a bit shit.
Still, solid list.
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>>46235266

Actual explanation is that writers are terrible at researching the works that came before them, and tend to make shit up as they go which makes fact checking a nightmare.

Fun, fluffy explanation is that different shipyards have different definitions of what exactly constitutes a Cobra-class destroyer beyond 'torpedo tubes, pea-shooters, and goes fast."
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File: Nova-class_Frigate.jpg (40 KB, 708x365) Image search: [Google]
Nova-class_Frigate.jpg
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Who is excite to roll with some of these once we get Marines?
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>>46236567
I bloody wish I could get the Eternal Crusader. Now that would be fun.
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>>46236390
I think you fucked up the arcs my man.
The side weapons should have l/r arcs.
>misprint in the original Armada book
>>
Used to play Eldar back in the day. Thinking about getting back into the TT. What does /bfgg/ think of the MMS rules for Eldar?
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